{
  "FIGHT_PROP_BASE_ATTACK": "基础攻击力",
  "FIGHT_PROP_BASE_DEFENSE": "基础防御力",
  "FIGHT_PROP_BASE_HP": "基础生命值",
  "FIGHT_PROP_ATTACK": "攻击力",
  "FIGHT_PROP_ATTACK_PERCENT": "百分比攻击力",
  "FIGHT_PROP_HP": "生命值",
  "FIGHT_PROP_HP_PERCENT": "百分比生命值",
  "FIGHT_PROP_DEFENSE": "防御力",
  "FIGHT_PROP_DEFENSE_PERCENT": "百分比防御力",
  "FIGHT_PROP_ELEMENT_MASTERY": "元素精通",
  "FIGHT_PROP_CRITICAL": "暴击率",
  "FIGHT_PROP_CRITICAL_HURT": "暴击伤害",
  "FIGHT_PROP_ANTI_CRITICAL": "暴击抗性",
  "FIGHT_PROP_CHARGE_EFFICIENCY": "元素充能效率",
  "FIGHT_PROP_FIRE_SUB_HURT": "火元素抗性",
  "FIGHT_PROP_ELEC_SUB_HURT": "雷元素抗性",
  "FIGHT_PROP_ICE_SUB_HURT": "冰元素抗性",
  "FIGHT_PROP_WATER_SUB_HURT": "水元素抗性",
  "FIGHT_PROP_WIND_SUB_HURT": "风元素抗性",
  "FIGHT_PROP_ROCK_SUB_HURT": "岩元素抗性",
  "FIGHT_PROP_GRASS_SUB_HURT": "草元素抗性",
  "FIGHT_PROP_FIRE_ADD_HURT": "火元素伤害加成",
  "FIGHT_PROP_ELEC_ADD_HURT": "雷元素伤害加成",
  "FIGHT_PROP_ICE_ADD_HURT": "冰元素伤害加成",
  "FIGHT_PROP_WATER_ADD_HURT": "水元素伤害加成",
  "FIGHT_PROP_WIND_ADD_HURT": "风元素伤害加成",
  "FIGHT_PROP_ROCK_ADD_HURT": "岩元素伤害加成",
  "FIGHT_PROP_GRASS_ADD_HURT": "草元素伤害加成",
  "FIGHT_PROP_PHYSICAL_ADD_HURT": "物理伤害加成",
  "FIGHT_PROP_HEAL_ADD": "治疗加成",
  "FIGHT_PROP_HEALED_ADD": "受治疗加成"
}