2022-05-15 20:15:10 +08:00
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import asyncio
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from . import util
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from typing import Union
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from pathlib import Path
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from nonebot import on_command
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from nonebot.permission import SUPERUSER
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from nonebot.params import CommandArg
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from nonebot.exception import FinishedException
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from nonebot.adapters.onebot.v11 import PrivateMessageEvent, GroupMessageEvent, MessageSegment, Bot, permission
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from .handler import Guess, get_random_voice
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from . import download_data
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from ..utils.config import config
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setting_time = config.paimon_guess_voice # 游戏持续时间
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dir_name = Path() / 'LittlePaimon' / 'LittlePaimon' / 'Guess_voice' / 'voice'
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guess_game = on_command('原神猜语音', priority=12, block=True)
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running_guess_game = on_command('我猜', aliases={'guess', 'ig'}, priority=12, permission=permission.GROUP, block=True)
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ys_voice = on_command('原神语音', priority=12, block=True)
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update_ys_voice = on_command('更新原神语音资源', priority=12, permission=SUPERUSER, block=True)
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async def download_voice(bot: Bot, event: Union[PrivateMessageEvent, GroupMessageEvent]):
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2022-05-15 21:12:39 +08:00
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if not dir_name.exists():
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dir_name.mkdir(parents=True, exist_ok=True)
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await bot.send(event, '资源尚未初始化,现在开始下载资源,这需要较长的时间,请耐心等待')
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await download_data.update_voice_data()
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await bot.send(event, '资源下载完成,请重新发送指令开始游戏')
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2022-05-15 20:15:10 +08:00
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@guess_game.handle()
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async def guess_genshin_voice(bot: Bot, event: GroupMessageEvent, msg=CommandArg()):
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await download_voice(bot, event)
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keyword = str(msg).strip()
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guess = Guess(event.group_id, time=setting_time)
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hard_mode = False
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if keyword == '排行榜':
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await guess_game.finish(await guess.get_rank(bot, event))
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if keyword in ['中', '中国', '汉语', '中文', '中国话', 'Chinese', 'cn'] or not keyword:
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keyword = '中'
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elif keyword in ['日', '日本', '日语', '霓虹', '日本语', 'Japanese', 'jp']:
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keyword = '日'
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elif keyword in ['韩', '韩国', '韩语', '棒子', '南朝鲜', '南朝鲜语']:
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keyword = '韩'
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elif keyword in ['英', '英文', '英语', '洋文', 'English', 'en']:
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keyword = '英'
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elif keyword in ['2', '难', '困难', '地狱']:
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hard_mode = True
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else:
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await guess_game.finish(f'没有找到{keyword}的语音')
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if guess.is_start():
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await guess_game.finish('游戏正在进行中哦')
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guess.set_start()
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await guess_game.send(f'即将发送一段原神语音,将在{setting_time}秒后公布答案')
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await asyncio.sleep(1)
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try:
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if hard_mode:
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await guess_game.finish(await guess.start2())
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else:
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res = await guess.start(keyword.split())
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print(res)
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await guess_game.finish(res)
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except FinishedException:
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pass
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except Exception as e:
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guess.set_end()
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await guess_game.finish(str(e))
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@running_guess_game.handle()
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async def on_input_chara_name(event: GroupMessageEvent, msg=CommandArg()):
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msg = str(msg).strip()
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guess = Guess(event.group_id, time=setting_time)
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if guess.is_start():
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await guess.add_answer(event.user_id, msg)
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@ys_voice.handle()
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async def get_genshin_voice(bot: Bot, event: Union[PrivateMessageEvent, GroupMessageEvent], msg=CommandArg()):
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name = str(msg).strip()
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if name.startswith('日'):
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language = '日'
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name = name[1:]
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else:
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language = '中'
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await download_voice(bot, event)
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path = await get_random_voice(name, language)
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if not path:
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await ys_voice.finish(f'没有找到{name}的语音呢')
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await ys_voice.finish(MessageSegment.record(file=Path(path)))
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@update_ys_voice.handle()
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async def update_genshin_voice(bot: Bot, event: Union[PrivateMessageEvent, GroupMessageEvent]):
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await update_ys_voice.send('将在后台开始更新原神语音资源,请耐心等待资源下载完成后再使用原神语音')
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await download_data.update_voice_data()
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await update_ys_voice.finish('原神语音资源更新完成')
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