2022-04-30 14:13:39 +08:00
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from aiohttp import ClientSession
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import re
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from .gacha_info import *
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from .gacha_res import more_ten
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from ..utils.config import config
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from ..utils.util import FreqLimiter
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from typing import Dict, Union
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from nonebot import on_command, on_regex
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from nonebot.params import RegexDict
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from nonebot.adapters.onebot.v11 import MessageSegment, MessageEvent, GroupMessageEvent
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__usage__ = '''
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1.[抽n十连xx池]抽n次xx池的十连,最多同时5次
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*池子和官方同步,有角色1|角色2|武器|常驻,默认为角色1
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2.[模拟抽卡记录]查看模拟抽卡记录总结
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3.[模拟抽卡记录 角色/武器]查看模拟抽卡抽到的五星角色/武器
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4.[删除模拟抽卡记录]顾名思义
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5.[选择定轨 武器全名]选择武器定轨
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6.[查看定轨]查看当前定轨的武器
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7.[删除定轨]删除当前定轨的武器
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'''
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__help_version__ = '1.0.1'
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sim_gacha = on_regex(r'^抽((?P<num>\d+)|(?:.*))十连(?P<pool>.*?)$', priority=5, block=True)
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show_log = on_command('模拟抽卡记录', aliases={'查看模拟抽卡记录'}, priority=5, block=True)
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delete_log = on_command('删除模拟抽卡记录', priority=5, block=True)
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show_dg = on_command('查看定轨', priority=5, block=True)
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delete_dg = on_command('删除定轨', priority=5, block=True)
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choose_dg = on_command('选择定轨', priority=5, block=True)
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lmt_group = FreqLimiter(config.paimon_gacha_cd_group)
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lmt_user = FreqLimiter(config.paimon_gacha_cd_user)
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@sim_gacha.handle()
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async def gacha(event: Union[MessageEvent, GroupMessageEvent], reGroup: Dict = RegexDict()):
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uid = str(event.user_id)
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init_user_info(uid)
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sender = event.sender
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num = reGroup['num']
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pool = reGroup['pool']
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if num:
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if num.isdigit():
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num = int(num)
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if num > 5:
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await sim_gacha.finish('最多只能同时5十连哦', at_sender=True)
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else:
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num = 1
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else:
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num = 1
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if not pool:
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pool = '角色1'
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gacha_type = gacha_type_by_name(pool)
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if gacha_type == 0:
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await sim_gacha.finish('卡池名称出错,请选择角色1|角色2|武器|常驻', at_sender=True)
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if event.message_type == 'group':
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if not lmt_group.check(event.group_id):
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await sim_gacha.finish(f'本群模拟抽卡冷却中(剩余{lmt_group.left_time(event.group_id)}秒)')
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else:
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lmt_group.start_cd(event.group_id, config.paimon_gacha_cd_group)
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if event.message_type != 'guild':
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if not lmt_user.check(event.user_id):
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await sim_gacha.finish(f'个人模拟抽卡冷却中(剩余{lmt_user.left_time(event.user_id)}秒)')
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else:
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lmt_user.start_cd(event.user_id, config.paimon_gacha_cd_user)
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if isinstance(gacha_type, int):
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data = await gacha_info_list()
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gacha_data = sorted(list(filter(lambda x: x['gacha_type'] == gacha_type, data)), key=lambda x: x['end_time'])[
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-1]
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gacha_id = gacha_data['gacha_id']
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gacha_data = await gacha_info(gacha_id)
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else:
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gacha_data = globals()[gacha_type]
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img = await more_ten(uid, gacha_data, num, sender)
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save_user_info()
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await sim_gacha.finish(MessageSegment.image(img), at_sender=True)
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@show_log.handle()
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async def show_log_handler(event: MessageEvent):
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uid = str(event.user_id)
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init_user_info(uid)
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gacha_list = user_info[uid]['gacha_list']
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if user_info[uid]['gacha_list']['wish_total'] == 0:
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await show_log.finish('你此前并没有抽过卡哦', at_sender=True)
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2022-05-17 18:49:50 +08:00
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msg = event.message.extract_plain_text().replace('模拟抽卡记录').strip()
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2022-04-30 14:13:39 +08:00
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if msg == '角色' or msg == '武器':
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res = get_rw_record(msg, uid)
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else:
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data = user_info[uid]['gacha_list']
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res = '你的模拟抽卡记录如下:\n'
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res += '你在本频道总共抽卡{%s}次\n其中五星共{%s}个,四星共{%s}个\n' % (
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user_info[uid]['gacha_list']['wish_total'], user_info[uid]['gacha_list']['wish_5'],
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user_info[uid]['gacha_list']['wish_4'])
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try:
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t5 = '{:.2f}%'.format(data['wish_5'] / (
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data['wish_total'] - data['gacha_5_role'] - data['gacha_5_weapon'] - data[
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'gacha_5_permanent']) * 100)
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except:
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t5 = '0.00%'
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try:
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u5 = '{:.2f}%'.format(data['wish_5_up'] / data['wish_5'] * 100)
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except:
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u5 = '0.00%'
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try:
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t4 = '{:.2f}%'.format(data['wish_4'] / (
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data['wish_total'] - data['gacha_4_role'] - data['gacha_4_weapon'] - data[
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'gacha_4_permanent']) * 100)
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except:
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t4 = '0.00%'
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try:
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u4 = '{:.2f}%'.format(data['wish_4_up'] / data['wish_4'] * 100)
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except:
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u4 = '0.00%'
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dg_name = data['dg_name'] if data['dg_name'] != '' else '未定轨'
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res += '五星出货率为{%s} up率为{%s}\n四星出货率为{%s} up率为{%s}\n' % (t5, u5, t4, u4)
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res += '·|角色池|·\n目前{%s}抽未出五星 {%s}抽未出四星\n下次五星是否up:{%s}\n' % (
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data['gacha_5_role'], data['gacha_4_role'], data['is_up_5_role'])
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res += '·|武器池|·\n目前{%s}抽未出五星 {%s}抽未出四星\n下次五星是否up:{%s}\n' % (
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data['gacha_5_weapon'], data['gacha_4_weapon'], data['is_up_5_weapon'])
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res += '定轨武器为{%s},能量值为{%s}\n' % (dg_name, data['dg_time'])
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res += '·|常驻池|·\n目前{%s}抽未出五星 {%s}抽未出四星\n' % (data['gacha_5_permanent'], data['gacha_4_permanent'])
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await show_log.finish(res, at_sender=True)
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def get_rw_record(msg, uid):
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if msg == '角色':
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if not len(user_info[uid]['role_list']):
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res = '你还没有角色'
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else:
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res = '你所拥有的角色如下:\n'
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for role in user_info[uid]['role_list'].items():
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if len(role[1]['星级']) == 5:
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res += '%s%s 数量: %s 出货: %s\n' % (role[1]['星级'], role[0], role[1]['数量'], role[1]['出货'])
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else:
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res += '%s%s 数量: %s\n' % (role[1]['星级'], role[0], role[1]['数量'])
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else:
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if not len(user_info[uid]['weapon_list']):
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res = '你还没有武器'
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else:
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res = '你所拥有的武器如下:\n'
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for wp in user_info[uid]['weapon_list'].items():
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if len(wp[1]['星级']) == 5:
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res += '%s%s 数量: %s 出货: %s\n' % (wp[1]['星级'], wp[0], wp[1]['数量'], wp[1]['出货'])
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else:
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res += '%s%s 数量: %s\n' % (wp[1]['星级'], wp[0], wp[1]['数量'])
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res = res.replace('[', '')
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res = res.replace(']', '')
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res = res.replace(',', ' ')
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return res
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@delete_log.handle()
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async def delete_log_handler(event: MessageEvent):
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uid = str(event.user_id)
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init_user_info(uid)
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try:
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del user_info[uid]
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save_user_info()
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await delete_log.finish('你的抽卡记录删除成功', at_sender=True)
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except:
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await delete_log.finish('你的抽卡记录删除失败', at_sender=True)
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@choose_dg.handle()
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async def choose_dg_handler(event: MessageEvent):
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uid = str(event.user_id)
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init_user_info(uid)
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dg_weapon = event.message.extract_plain_text().strip()
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weapon_up_list = await get_dg_weapon()
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if dg_weapon not in weapon_up_list:
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await choose_dg.finish(f'该武器无定轨,请输入全称[{weapon_up_list[0]}|{weapon_up_list[1]}]', at_sender=True)
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else:
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if dg_weapon == user_info[uid]['gacha_list']['dg_name']:
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await choose_dg.finish('你当前已经定轨该武器,无需更改')
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else:
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user_info[uid]['gacha_list']['dg_name'] = dg_weapon
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user_info[uid]['gacha_list']['dg_time'] = 0
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save_user_info()
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await choose_dg.finish(f'定轨成功,定轨能量值已重置,当前定轨武器为:{dg_weapon}')
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@delete_dg.handle()
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async def delete_dg_handler(event: MessageEvent):
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uid = str(event.user_id)
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init_user_info(uid)
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if user_info[uid]['gacha_list']['dg_name'] == '':
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await delete_dg.finish('你此前并没有定轨记录哦', at_sender=True)
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else:
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user_info[uid]['gacha_list']['dg_name'] = ''
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user_info[uid]['gacha_list']['dg_time'] = 0
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save_user_info()
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await delete_dg.finish('你的定轨记录删除成功', at_sender=True)
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@show_dg.handle()
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async def show_dg_handler(event: MessageEvent):
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uid = str(event.user_id)
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init_user_info(uid)
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weapon_up_list = await get_dg_weapon()
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dg_weapon = user_info[uid]['gacha_list']['dg_name']
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dg_time = user_info[uid]['gacha_list']['dg_time']
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if dg_weapon == '':
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await show_dg.finish(f'你当前未定轨武器,可定轨武器有 {weapon_up_list[0]}|{weapon_up_list[1]} ,请使用[选择定轨 武器全称]来进行定轨',
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at_sender=True)
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else:
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await show_dg.finish(f'你当前定轨的武器为 {dg_weapon} ,能量值为 {dg_time}', at_sender=True)
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async def get_dg_weapon():
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weapon_up_list = []
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data = await gacha_info_list()
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f = lambda x: x['gacha_type'] == 302
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gacha_data = sorted(list(filter(f, data)), key=lambda x: x['end_time'])[-1]
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gacha_id = gacha_data['gacha_id']
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gacha_data = await gacha_info(gacha_id)
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for weapon in gacha_data['r5_up_items']:
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weapon_up_list.append(weapon['item_name'])
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return weapon_up_list
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def gacha_type_by_name(gacha_type):
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if re.match(r'^角色1|限定1|角色2|限定2(?:池)$', gacha_type):
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return 301
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# if re.match(r'^角色1|限定1(?:池)$', gacha_type):
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# return 301
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# if re.match(r'^角色2|限定2(?:池)$', gacha_type):
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# return 400
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if re.match(r'^武器|武器池$', gacha_type):
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return 302
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if re.match(r'^常驻|普(?:池)$', gacha_type):
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return 200
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if re.match(r'^新角色1|新限定1|新角色2|新限定2(?:池)$', gacha_type):
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return 'role_1_pool'
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if re.match(r'^彩蛋池?$', gacha_type):
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return 'all_star'
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# if re.match(r'^新角色1|新限定1(?:池)$', gacha_type):
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# return 'role_1_pool'
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# if re.match(r'^新角色2|新限定2(?:池)$', gacha_type):
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# return 'role_2_pool'
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if re.match(r'^新武器|新武器池$', gacha_type):
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return 'weapon_pool'
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return 0
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BASE_URL = 'https://webstatic.mihoyo.com/hk4e/gacha_info/cn_gf01/%s'
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async def gacha_info_list():
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async with ClientSession() as session:
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res = await session.get(BASE_URL % 'gacha/list.json')
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json_data = await res.json()
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return json_data['data']['list']
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async def gacha_info(gacha_id):
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async with ClientSession() as session:
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res = await session.get(BASE_URL % gacha_id + '/zh-cn.json')
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return await res.json()
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