🐛 修复宵宫、神里绫华伤害计算

This commit is contained in:
CMHopeSunshine 2022-07-11 13:04:45 +08:00
parent f06cd25353
commit 162b08a6cf

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@ -689,7 +689,7 @@ def get_damage_multipiler(data: dict) -> dict:
'B:l40-增伤-*': (0.2, '被动一满层'),
'B:c2-增伤-*': (0.25, '二命触发'),
'A-e火-n2:普攻第一段': float(skill_data['焰硝庭火舞']['数值']['炽焰箭伤害'][level_e].replace('%普通攻击伤害', '')) / 100.0 * float(skill_data['普通攻击·烟火打扬']['数值']['一段伤害'][level_a].replace('%*2', '')) / 100.0,
'A-e火-r蒸发1.5:普攻第三段蒸发': (1 + float(
'A-e火-r蒸发1.5:普攻第三段蒸发': (float(
skill_data['焰硝庭火舞']['数值']['炽焰箭伤害'][level_e].replace('%普通攻击伤害', '')) / 100.0) * float(
skill_data['普通攻击·烟火打扬']['数值']['三段伤害'][level_a].replace('%', '')) / 100.0,
'Q-e火:琉金火光爆炸': float(skill_data['琉金云间草']['数值']['琉金火光爆炸伤害'][level_q].replace('%', '')) / 100.0