diff --git a/LittlePaimon/config/data/roles_data.json b/LittlePaimon/config/data/roles_data.json index 2f69993..a7bef58 100644 --- a/LittlePaimon/config/data/roles_data.json +++ b/LittlePaimon/config/data/roles_data.json @@ -7003,7 +7003,1325 @@ "90": "+24%" } }, - "skill": "待补充", + "skill": { + "风": { + "普通攻击·异邦铁风": { + "描述": "普通攻击\n进行至多五段的连续剑击。\n\n重击\n消耗一定体力,瞬间向前方挥出两剑。\n\n下落攻击\n从空中下坠冲击地面,攻击下落路径上的敌人,并在落地时造成范围伤害。", + "数值": { + "一段伤害": [ + "44.5%", + "48.1%", + "51.7%", + "56.9%", + "60.5%", + "64.6%", + "70.3%", + "76.0%", + "81.7%", + "87.9%", + "94.1%", + "100.3%", + "106.5%", + "112.7%", + "118.9%" + ], + "二段伤害": [ + "43.4%", + "47.0%", + "50.5%", + "55.5%", + "59.1%", + "63.1%", + "68.7%", + "74.2%", + "79.8%", + "85.9%", + "91.9%", + "98.0%", + "104.0%", + "110.1%", + "116.1%" + ], + "三段伤害": [ + "53.0%", + "57.3%", + "61.6%", + "67.8%", + "72.1%", + "77.0%", + "83.8%", + "90.6%", + "97.3%", + "104.7%", + "112.1%", + "119.5%", + "126.9%", + "134.3%", + "141.7%" + ], + "四段伤害": [ + "58.3%", + "63.1%", + "67.8%", + "74.6%", + "79.3%", + "84.8%", + "92.2%", + "99.7%", + "107.1%", + "115.3%", + "123.4%", + "131.5%", + "139.7%", + "147.8%", + "155.9%" + ], + "五段伤害": [ + "70.8%", + "76.5%", + "82.3%", + "90.5%", + "96.3%", + "102.9%", + "111.9%", + "121.0%", + "130.0%", + "139.9%", + "149.8%", + "159.7%", + "169.5%", + "179.4%", + "189.3%" + ], + "重击伤害": [ + "55.9%+72.2%", + "60.5%+78.1%", + "65.0%+84.0%", + "71.5%+92.4%", + "76.0%+98.3%", + "81.2%+105.0%", + "88.4%+114.2%", + "95.5%+123.5%", + "102.7%+132.7%", + "110.5%+142.8%", + "118.3%+152.9%", + "126.1%+163.0%", + "133.9%+173.0%", + "141.7%+183.1%", + "149.5%+193.2%" + ], + "重击体力消耗": [ + "20.0点", + "20.0点", + "20.0点", + "20.0点", + "20.0点", + "20.0点", + "20.0点", + "20.0点", + "20.0点", + "20.0点", + "20.0点", + "20.0点", + "20.0点", + "20.0点", + "20.0点" + ], + "下坠期间伤害": [ + "63.9%", + "69.1%", + "74.3%", + "81.8%", + "87.0%", + "92.9%", + "101.1%", + "109.3%", + "117.5%", + "126.4%", + "135.3%", + "144.2%", + "153.1%", + "162.1%", + "171.0%" + ], + "低空/高空坠地冲击伤害": [ + "128%/160%", + "138%/173%", + "149%/186%", + "164%/204%", + "174%/217%", + "186%/232%", + "202%/253%", + "219%/273%", + "235%/293%", + "253%/316%", + "271%/338%", + "288%/360%", + "306%/382%", + "324%/405%", + "342%/427%" + ] + } + }, + "风涡剑": { + "描述": "紧握风的力量,在掌中汇聚真空涡流,对前方的敌人持续造成风元素伤害。\n技能结束时真空涡流会炸裂,造成范围更大、威力更强的风元素伤害。\n\n长按\n伤害与影响范围会逐渐提升。\n\n元素转化\n若真空涡流在技能持续期间接触了水元素/火元素/冰元素/雷元素,则会获得对应元素属性,额外造成该元素的附加伤害。\n元素转化在技能持续期间仅会发生一次。\n\n和派蒙讨论过如何握住无形的风。", + "数值": { + "初始切割伤害": [ + "12.0%", + "12.9%", + "13.8%", + "15.0%", + "15.9%", + "16.8%", + "18.0%", + "19.2%", + "20.4%", + "21.6%", + "22.8%", + "24.0%", + "25.5%", + "27.0%", + "28.5%" + ], + "最大切割伤害": [ + "16.8%", + "18.1%", + "19.3%", + "21.0%", + "22.3%", + "23.5%", + "25.2%", + "26.9%", + "28.6%", + "30.2%", + "31.9%", + "33.6%", + "35.7%", + "37.8%", + "39.9%" + ], + "初始爆风伤害": [ + "176%", + "189%", + "202%", + "220%", + "233%", + "246%", + "264%", + "282%", + "299%", + "317%", + "334%", + "352%", + "374%", + "396%", + "418%" + ], + "最大爆风伤害": [ + "192%", + "206%", + "221%", + "240%", + "254%", + "269%", + "288%", + "307%", + "326%", + "346%", + "365%", + "384%", + "408%", + "432%", + "456%" + ], + "基础冷却时间": [ + "5.0秒", + "5.0秒", + "5.0秒", + "5.0秒", + "5.0秒", + "5.0秒", + "5.0秒", + "5.0秒", + "5.0秒", + "5.0秒", + "5.0秒", + "5.0秒", + "5.0秒", + "5.0秒", + "5.0秒" + ], + "最大蓄力冷却时间": [ + "8.0秒", + "8.0秒", + "8.0秒", + "8.0秒", + "8.0秒", + "8.0秒", + "8.0秒", + "8.0秒", + "8.0秒", + "8.0秒", + "8.0秒", + "8.0秒", + "8.0秒", + "8.0秒", + "8.0秒" + ] + } + }, + "风息激荡": { + "描述": "导引风行进的路途,唤出持续前进的龙卷风,将沿途的物体与敌人卷入,持续造成风元素伤害。\n\n元素转化\n若龙卷风在技能持续期间接触了水元素/火元素/冰元素/雷元素,则会获得对应元素属性,额外造成该元素附加伤害。\n这种转化在技能持续期间仅会发生一次。\n\n和派蒙一起研究过蝴蝶的振翅。", + "数值": { + "龙卷风伤害": [ + "80.8%", + "86.9%", + "92.9%", + "101.0%", + "107.1%", + "113.1%", + "121.2%", + "129.3%", + "137.4%", + "145.4%", + "153.5%", + "161.6%", + "171.7%", + "181.8%", + "191.9%" + ], + "附加元素伤害": [ + "24.8%", + "26.7%", + "28.5%", + "31.0%", + "32.9%", + "34.7%", + "37.2%", + "39.7%", + "42.2%", + "44.6%", + "47.1%", + "49.6%", + "52.7%", + "55.8%", + "58.9%" + ], + "持续时间": [ + "6.0秒", + "6.0秒", + "6.0秒", + "6.0秒", + "6.0秒", + "6.0秒", + "6.0秒", + "6.0秒", + "6.0秒", + "6.0秒", + "6.0秒", + "6.0秒", + "6.0秒", + "6.0秒", + "6.0秒" + ], + "冷却时间": [ + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒" + ], + "元素能量": [ + "60", + "60", + "60", + "60", + "60", + "60", + "60", + "60", + "60", + "60", + "60", + "60", + "60", + "60", + "60" + ] + } + }, + "裂空之风": "普通攻击的最后一击会打出一道风刃,对沿途敌人造成60%攻击力的风元素伤害。", + "复苏之风": "用风涡剑打败敌人后的5秒内,每秒恢复2%生命值。\\n该效果每5秒只能触发一次。" + }, + "岩": { + "普通攻击·异邦岩锋": { + "描述": "普通攻击\n进行至多五段的连续剑击。\n\n重击\n消耗一定体力,瞬间向前方挥出两剑。\n\n下落攻击\n从空中下坠冲击地面,攻击下落路径上的敌人,并在落地时造成范围伤害。", + "数值": { + "一段伤害": [ + "44.5%", + "48.1%", + "51.7%", + "56.9%", + "60.5%", + "64.6%", + "70.3%", + "76.0%", + "81.7%", + "87.9%", + "94.1%", + "100.3%", + "106.5%", + "112.7%", + "118.9%" + ], + "二段伤害": [ + "43.4%", + "47.0%", + "50.5%", + "55.5%", + "59.1%", + "63.1%", + "68.7%", + "74.2%", + "79.8%", + "85.9%", + "91.9%", + "98.0%", + "104.0%", + "110.1%", + "116.1%" + ], + "三段伤害": [ + "53.0%", + "57.3%", + "61.6%", + "67.8%", + "72.1%", + "77.0%", + "83.8%", + "90.6%", + "97.3%", + "104.7%", + "112.1%", + "119.5%", + "126.9%", + "134.3%", + "141.7%" + ], + "四段伤害": [ + "58.3%", + "63.1%", + "67.8%", + "74.6%", + "79.3%", + "84.8%", + "92.2%", + "99.7%", + "107.1%", + "115.3%", + "123.4%", + "131.5%", + "139.7%", + "147.8%", + "155.9%" + ], + "五段伤害": [ + "70.8%", + "76.5%", + "82.3%", + "90.5%", + "96.3%", + "102.9%", + "111.9%", + "121.0%", + "130.0%", + "139.9%", + "149.8%", + "159.7%", + "169.5%", + "179.4%", + "189.3%" + ], + "重击伤害": [ + "55.9%+72.2%", + "60.5%+78.1%", + "65.0%+84.0%", + "71.5%+92.4%", + "76.0%+98.3%", + "81.2%+105.0%", + "88.4%+114.2%", + "95.5%+123.5%", + "102.7%+132.7%", + "110.5%+142.8%", + "118.3%+152.9%", + "126.1%+163.0%", + "133.9%+173.0%", + "141.7%+183.1%", + "149.5%+193.2%" + ], + "重击体力消耗": [ + "20.0点", + "20.0点", + "20.0点", + "20.0点", + "20.0点", + "20.0点", + "20.0点", + "20.0点", + "20.0点", + "20.0点", + "20.0点", + "20.0点", + "20.0点", + "20.0点", + "20.0点" + ], + "下坠期间伤害": [ + "63.9%", + "69.1%", + "74.3%", + "81.8%", + "87.0%", + "92.9%", + "101.1%", + "109.3%", + "117.5%", + "126.4%", + "135.3%", + "144.2%", + "153.1%", + "162.1%", + "171.0%" + ], + "低空/高空坠地冲击伤害": [ + "128%/160%", + "138%/173%", + "149%/186%", + "164%/204%", + "174%/217%", + "186%/232%", + "202%/253%", + "219%/273%", + "235%/293%", + "253%/316%", + "271%/338%", + "288%/360%", + "306%/382%", + "324%/405%", + "342%/427%" + ] + } + }, + "星陨剑": { + "描述": "从大地深处升起荒星,引发爆炸,造成岩元素范围伤害。\n荒星视为岩元素创造物,可以阻拦攻击,可以攀爬。\n\n长按\n可以调整技能生效位置。\n\n和派蒙讨论过流星的终点。", + "数值": { + "技能伤害": [ + "248%", + "267%", + "285%", + "310%", + "329%", + "347%", + "372%", + "397%", + "422%", + "446%", + "471%", + "496%", + "527%", + "558%", + "589%" + ], + "荒星存在时间": [ + "30.0秒", + "30.0秒", + "30.0秒", + "30.0秒", + "30.0秒", + "30.0秒", + "30.0秒", + "30.0秒", + "30.0秒", + "30.0秒", + "30.0秒", + "30.0秒", + "30.0秒", + "30.0秒", + "30.0秒" + ], + "冷却时间": [ + "8.0秒", + "8.0秒", + "8.0秒", + "8.0秒", + "8.0秒", + "8.0秒", + "8.0秒", + "8.0秒", + "8.0秒", + "8.0秒", + "8.0秒", + "8.0秒", + "8.0秒", + "8.0秒", + "8.0秒" + ] + } + }, + "岩潮叠嶂": { + "描述": "激活大地深处的岩元素,引发扩散的震荡波。\n击退周围的敌人,造成岩元素范围伤害。\n此后,在震荡波的外围形成突起的岩嶂。\n岩嶂视为岩元素创造物,可以阻拦攻击。\n\n和派蒙一起研究过群山深处的脉动。", + "数值": { + "地震波单次伤害": [ + "148%", + "159%", + "170%", + "185%", + "196%", + "207%", + "222%", + "237%", + "252%", + "266%", + "281%", + "296%", + "314%", + "333%", + "352%" + ], + "岩嶂存在时间": [ + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒" + ], + "冷却时间": [ + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒" + ], + "元素能量": [ + "60", + "60", + "60", + "60", + "60", + "60", + "60", + "60", + "60", + "60", + "60", + "60", + "60", + "60", + "60" + ] + } + }, + "破碎的绝岩": "星陨剑的冷却时间减少2秒。", + "狂乱的崩岩": "普通攻击的最后一击会附带崩毁,对范围内的敌人造成60%攻击力的岩元素伤害。" + }, + "雷": { + "普通攻击·异邦惊雷": { + "描述": "普通攻击\n进行至多五段的连续剑击。\n\n重击\n消耗一定体力,瞬间向前方挥出两剑。\n\n下落攻击\n从空中下坠冲击地面,攻击下落路径上的敌人,并在落地时造成范围伤害。", + "数值": { + "一段伤害": [ + "44.5%", + "48.1%", + "51.7%", + "56.9%", + "60.5%", + "64.6%", + "70.3%", + "76.0%", + "81.7%", + "87.9%", + "94.1%", + "100.3%", + "106.5%", + "112.7%", + "118.9%" + ], + "二段伤害": [ + "43.4%", + "47.0%", + "50.5%", + "55.5%", + "59.1%", + "63.1%", + "68.7%", + "74.2%", + "79.8%", + "85.9%", + "91.9%", + "98.0%", + "104.0%", + "110.1%", + "116.1%" + ], + "三段伤害": [ + "53.0%", + "57.3%", + "61.6%", + "67.8%", + "72.1%", + "77.0%", + "83.8%", + "90.6%", + "97.3%", + "104.7%", + "112.1%", + "119.5%", + "126.9%", + "134.3%", + "141.7%" + ], + "四段伤害": [ + "58.3%", + "63.1%", + "67.8%", + "74.6%", + "79.3%", + "84.8%", + "92.2%", + "99.7%", + "107.1%", + "115.3%", + "123.4%", + "131.5%", + "139.7%", + "147.8%", + "155.9%" + ], + "五段伤害": [ + "70.8%", + "76.5%", + "82.3%", + "90.5%", + "96.3%", + "102.9%", + "111.9%", + "121.0%", + "130.0%", + "139.9%", + "149.8%", + "159.7%", + "169.5%", + "179.4%", + "189.3%" + ], + "重击伤害": [ + "55.9%+72.2%", + "60.5%+78.1%", + "65.0%+84.0%", + "71.5%+92.4%", + "76.0%+98.3%", + "81.2%+105.0%", + "88.4%+114.2%", + "95.5%+123.5%", + "102.7%+132.7%", + "110.5%+142.8%", + "118.3%+152.9%", + "126.1%+163.0%", + "133.9%+173.0%", + "141.7%+183.1%", + "149.5%+193.2%" + ], + "重击体力消耗": [ + "20.0点", + "20.0点", + "20.0点", + "20.0点", + "20.0点", + "20.0点", + "20.0点", + "20.0点", + "20.0点", + "20.0点", + "20.0点", + "20.0点", + "20.0点", + "20.0点", + "20.0点" + ], + "下坠期间伤害": [ + "63.9%", + "69.1%", + "74.3%", + "81.8%", + "87.0%", + "92.9%", + "101.1%", + "109.3%", + "117.5%", + "126.4%", + "135.3%", + "144.2%", + "153.1%", + "162.1%", + "171.0%" + ], + "低空/高空坠地冲击伤害": [ + "128%/160%", + "138%/173%", + "149%/186%", + "164%/204%", + "174%/217%", + "186%/232%", + "202%/253%", + "219%/273%", + "235%/293%", + "253%/316%", + "271%/338%", + "288%/360%", + "306%/382%", + "324%/405%", + "342%/427%" + ] + } + }, + "雷影剑": { + "描述": "斩出三道迅捷的雷影。雷影会对敌人造成雷元素伤害,并在命中敌人时,留下丰穰勾玉。\n初始至多产生2枚丰穰勾玉。施放技能时,会清除自己产生的丰穰勾玉。\n\n丰穰勾玉\n角色接近时,会吸收丰穰勾玉,获得以下效果:\n·恢复元素能量;\n·在持续时间内,提高元素充能效率。\n\n和派蒙讨论过电的所有可能路径。", + "数值": { + "技能伤害": [ + "79%", + "85%", + "90%", + "98%", + "104%", + "110%", + "118%", + "126%", + "134%", + "142%", + "149%", + "157%", + "167%", + "177%", + "187%" + ], + "元素能量恢复": [ + "每个3.0点", + "每个3.0点", + "每个3.0点", + "每个3.5点", + "每个3.5点", + "每个3.5点", + "每个4.0点", + "每个4.0点", + "每个4.0点", + "每个4.0点", + "每个4.0点", + "每个4.0点", + "每个4.0点", + "每个4.0点", + "每个4.0点" + ], + "元素充能效率提升": [ + "20%", + "20%", + "20%", + "20%", + "20%", + "20%", + "20%", + "20%", + "20%", + "20%", + "20%", + "20%", + "20%", + "20%", + "20%" + ], + "持续时间": [ + "6.0秒", + "6.0秒", + "6.0秒", + "6.0秒", + "6.0秒", + "6.0秒", + "6.0秒", + "6.0秒", + "6.0秒", + "6.0秒", + "6.0秒", + "6.0秒", + "6.0秒", + "6.0秒", + "6.0秒" + ], + "丰穰勾玉存在时间": [ + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒" + ], + "冷却时间": [ + "13.5秒", + "13.5秒", + "13.5秒", + "13.5秒", + "13.5秒", + "13.5秒", + "13.5秒", + "13.5秒", + "13.5秒", + "13.5秒", + "13.5秒", + "13.5秒", + "13.5秒", + "13.5秒", + "13.5秒" + ] + } + }, + "雷轰电转": { + "描述": "唤来雷霆绕身的加护,击退周围的敌人并造成雷元素伤害。\n\n雷霆绕身\n当前场上自己角色的普通攻击或重击命中敌人时,会召唤威光落雷,对敌人造成雷元素伤害。\n威光落雷命中敌人时,会为该角色恢复元素能量。\n每0.5秒至多产生一次威光落雷。\n\n和派蒙一起研究过丛云间忽闪的光。", + "数值": { + "技能伤害": [ + "114.4%", + "123.0%", + "131.6%", + "143.0%", + "151.6%", + "160.2%", + "171.6%", + "183.0%", + "194.5%", + "205.9%", + "217.4%", + "228.8%", + "243.1%", + "257.4%", + "271.7%" + ], + "威光落雷伤害": [ + "32.8%", + "35.3%", + "37.7%", + "41.0%", + "43.5%", + "45.9%", + "49.2%", + "52.5%", + "55.8%", + "59.0%", + "62.3%", + "65.6%", + "69.7%", + "73.8%", + "77.9%" + ], + "元素能量恢复": [ + "0.8", + "0.8", + "0.8", + "0.9", + "0.9", + "0.9", + "1.0", + "1.0", + "1.0", + "1.0", + "1.0", + "1.0", + "1.0", + "1.0", + "1.0" + ], + "持续时间": [ + "12.0秒", + "12.0秒", + "12.0秒", + "12.0秒", + "12.0秒", + "12.0秒", + "12.0秒", + "12.0秒", + "12.0秒", + "12.0秒", + "12.0秒", + "12.0秒", + "12.0秒", + "12.0秒", + "12.0秒" + ], + "冷却时间": [ + "20.0秒", + "20.0秒", + "20.0秒", + "20.0秒", + "20.0秒", + "20.0秒", + "20.0秒", + "20.0秒", + "20.0秒", + "20.0秒", + "20.0秒", + "20.0秒", + "20.0秒", + "20.0秒", + "20.0秒" + ], + "元素能量": [ + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80" + ] + } + }, + "转瞬的迅雷": "队伍中附近的其他角色获取雷影剑产生的丰穰勾玉时,雷影剑的冷却时间减少1.5秒。", + "回响的轰雷": "基于旅行者自己元素充能效率的10%,提升雷影剑的丰穰勾玉提供的元素充能效率。" + }, + "草": { + "普通攻击·异邦草翦": { + "描述": "普通攻击\n进行至多五段的连续剑击。\n\n重击\n消耗一定体力,瞬间向前方挥出两剑。\n\n下落攻击\n从空中下坠冲击地面,攻击下落路径上的敌人,并在落地时造成范围伤害。", + "数值": { + "一段伤害": [ + "44.5%", + "48.1%", + "51.7%", + "56.9%", + "60.5%", + "64.6%", + "70.3%", + "76.0%", + "81.7%", + "87.9%", + "94.1%", + "100.3%", + "106.5%", + "112.7%", + "118.9%" + ], + "二段伤害": [ + "43.4%", + "47.0%", + "50.5%", + "55.5%", + "59.1%", + "63.1%", + "68.7%", + "74.2%", + "79.8%", + "85.9%", + "91.9%", + "98.0%", + "104.0%", + "110.1%", + "116.1%" + ], + "三段伤害": [ + "53.0%", + "57.3%", + "61.6%", + "67.8%", + "72.1%", + "77.0%", + "83.8%", + "90.6%", + "97.3%", + "104.7%", + "112.1%", + "119.5%", + "126.9%", + "134.3%", + "141.7%" + ], + "四段伤害": [ + "58.3%", + "63.1%", + "67.8%", + "74.6%", + "79.3%", + "84.8%", + "92.2%", + "99.7%", + "107.1%", + "115.3%", + "123.4%", + "131.5%", + "139.7%", + "147.8%", + "155.9%" + ], + "五段伤害": [ + "70.8%", + "76.5%", + "82.3%", + "90.5%", + "96.3%", + "102.9%", + "111.9%", + "121.0%", + "130.0%", + "139.9%", + "149.8%", + "159.7%", + "169.5%", + "179.4%", + "189.3%" + ], + "重击伤害": [ + "55.9%+72.2%", + "60.5%+78.1%", + "65.0%+84.0%", + "71.5%+92.4%", + "76.0%+98.3%", + "81.2%+105.0%", + "88.4%+114.2%", + "95.5%+123.5%", + "102.7%+132.7%", + "110.5%+142.8%", + "118.3%+152.9%", + "126.1%+163.0%", + "133.9%+173.0%", + "141.7%+183.1%", + "149.5%+193.2%" + ], + "重击体力消耗": [ + "20.0点", + "20.0点", + "20.0点", + "20.0点", + "20.0点", + "20.0点", + "20.0点", + "20.0点", + "20.0点", + "20.0点", + "20.0点", + "20.0点", + "20.0点", + "20.0点", + "20.0点" + ], + "下坠期间伤害": [ + "63.9%", + "69.1%", + "74.3%", + "81.8%", + "87.0%", + "92.9%", + "101.1%", + "109.3%", + "117.5%", + "126.4%", + "135.3%", + "144.2%", + "153.1%", + "162.1%", + "171.0%" + ], + "低空/高空坠地冲击伤害": [ + "128%/160%", + "138%/173%", + "149%/186%", + "164%/204%", + "174%/217%", + "186%/232%", + "202%/253%", + "219%/273%", + "235%/293%", + "253%/316%", + "271%/338%", + "288%/360%", + "306%/382%", + "324%/405%", + "342%/427%" + ] + } + }, + "草缘剑": { + "描述": "挥动武器,散布锋利的叶片,在前方造成草元素伤害。\n\n和派蒙一起观察过草叶边缘锋利的流形。", + "数值": { + "技能伤害": [ + "230%", + "248%", + "265%", + "288%", + "305%", + "323%", + "346%", + "369%", + "392%", + "415%", + "438%", + "461%", + "490%", + "518%", + "547%" + ], + "冷却时间": [ + "8.0秒", + "8.0秒", + "8.0秒", + "8.0秒", + "8.0秒", + "8.0秒", + "8.0秒", + "8.0秒", + "8.0秒", + "8.0秒", + "8.0秒", + "8.0秒", + "8.0秒", + "8.0秒", + "8.0秒" + ] + } + }, + "偃草若化": { + "描述": "凝聚花果草木的力量,创造草灯莲。\n草灯莲会持续攻击其领域内的敌人,造成草元素伤害。\n\n莲光幻变\n草灯莲会在接触水元素/雷元素/火元素后,分别产生以下转变:\n·水元素:扩大草灯莲的领域范围,并使其攻击的影响范围扩大;\n·雷元素:提升草灯莲的攻击速度;\n·火元素:草灯莲将在短暂间隔后,激烈爆发消失,造成草元素范围伤害。\n草灯莲在存在期间只能发生一次莲光幻变。\n\n同时只能存在一个由旅行者自己创造的草灯莲。\n\n和派蒙一起研究过雨后草叶抽芽的声响。", + "数值": { + "草灯莲攻击伤害": [ + "80.2%", + "86.2%", + "92.2%", + "100.2%", + "106.2%", + "112.2%", + "120.2%", + "128.3%", + "136.3%", + "144.3%", + "152.3%", + "160.3%", + "170.3%", + "180.4%", + "190.4%" + ], + "激烈爆发伤害": [ + "400.8%", + "430.9%", + "460.9%", + "501.0%", + "531.1%", + "561.1%", + "601.2%", + "641.3%", + "681.4%", + "721.4%", + "761.5%", + "801.6%", + "851.7%", + "901.8%", + "951.9%" + ], + "草灯莲存在时间": [ + "12.0秒", + "12.0秒", + "12.0秒", + "12.0秒", + "12.0秒", + "12.0秒", + "12.0秒", + "12.0秒", + "12.0秒", + "12.0秒", + "12.0秒", + "12.0秒", + "12.0秒", + "12.0秒", + "12.0秒" + ], + "冷却时间": [ + "20.0秒", + "20.0秒", + "20.0秒", + "20.0秒", + "20.0秒", + "20.0秒", + "20.0秒", + "20.0秒", + "20.0秒", + "20.0秒", + "20.0秒", + "20.0秒", + "20.0秒", + "20.0秒", + "20.0秒" + ], + "元素能量": [ + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80" + ] + } + }, + "蔓生的埜草": "草灯莲将在其存在期间每秒获得一层莲光遍照效果,使其领域内的当前场上角色的元素精通提升6点。草灯莲的莲光遍照效果至多叠加10层。", + "繁庑的丛草": "旅行者自己的每点元素精通,能使草缘剑造成的伤害提升0.15%,偃草若化造成的伤害提升0.1%。" + } + }, "cv": { "male": { "cn": "鹿喑", @@ -25787,20 +27105,295 @@ }, "skill": { "普通攻击·熠辉轨度剑": { - "描述": "", - "数值": {} + "描述": "普通攻击\n进行至多三段的连续剑击。\n\n重击\n消耗一定体力,瞬间向前方挥出两剑。\n\n下落攻击\n从空中下坠冲击地面,攻击下落路径上的敌人,并在落地时造成范围伤害。", + "数值": { + "一段伤害": [ + "51.2%", + "55.4%", + "59.6%", + "65.5%", + "69.7%", + "74.4%", + "81.0%", + "87.5%", + "94.1%", + "101.2%", + "108.4%", + "115.5%", + "122.7%", + "129.8%", + "137.0%" + ], + "二段伤害": [ + "48.5%", + "52.4%", + "56.4%", + "62.0%", + "66.0%", + "70.5%", + "76.7%", + "82.9%", + "89.1%", + "95.8%", + "102.6%", + "109.4%", + "116.1%", + "122.9%", + "129.7%" + ], + "三段伤害": [ + "73.0%", + "78.9%", + "84.9%", + "93.3%", + "99.3%", + "106.1%", + "115.4%", + "124.7%", + "134.1%", + "144.2%", + "154.4%", + "164.6%", + "174.8%", + "185.0%", + "195.2%" + ], + "重击伤害": [ + "47.7%+52.5%", + "51.6%+56.8%", + "55.5%+61.1%", + "61.1%+67.2%", + "64.9%+71.5%", + "69.4%+76.4%", + "75.5%+83.1%", + "81.6%+89.8%", + "87.7%+96.5%", + "94.3%+103.9%", + "101.0%+111.2%", + "107.7%+118.5%", + "114.3%+125.9%", + "121.0%+133.2%", + "127.6%+140.5%" + ], + "重击体力消耗": [ + "20.0点", + "20.0点", + "20.0点", + "20.0点", + "20.0点", + "20.0点", + "20.0点", + "20.0点", + "20.0点", + "20.0点", + "20.0点", + "20.0点", + "20.0点", + "20.0点", + "20.0点" + ], + "下坠期间伤害": [ + "63.9%", + "69.1%", + "74.3%", + "81.8%", + "87.0%", + "92.9%", + "101.1%", + "109.3%", + "117.5%", + "126.4%", + "135.3%", + "144.2%", + "153.1%", + "162.1%", + "171.0%" + ], + "低空/高空坠地冲击伤害": [ + "128%/160%", + "138%/173%", + "149%/186%", + "164%/204%", + "174%/217%", + "186%/232%", + "202%/253%", + "219%/273%", + "235%/293%", + "253%/316%", + "271%/338%", + "288%/360%", + "306%/382%", + "324%/405%", + "342%/427%" + ] + } }, "垂裳端凝之夜": { - "描述": "", - "数值": {} + "描述": "展开安眠帷幕护盾,并造成冰元素范围伤害。\n安眠帷幕护盾的伤害吸收量受益于莱依拉的生命值上限,并对冰元素伤害有250%的吸收效果。展开护盾时,为莱依拉施加短暂的冰元素附着。\n\n晚星与飞星\n安眠帷幕护盾在持续期间内,将每1.5秒产生1枚依附其上的晚星;处于该护盾庇护下的角色施放元素战技时,也将产生2枚晚星,每0.3秒至多通过这种方式产生一次晚星,至多同时拥有4枚晚星。\n安眠帷幕护盾的晚星达到4枚后,若附近存在敌人,晚星将转化为自行索敌的飞星依次发射,对命中的敌人造成冰元素伤害。\n安眠帷幕护盾持续时间结束或被破坏时,晚星将会一同消失。若已经转换为飞星开始发射,飞星将继续存在直至这一轮发射完毕。\n\n一轮飞星全部发射完成之前无法产生新的晚星。\n\n「我与她像两位未曾谋面的神匠,同坐在一个椅垫上,同描绣一朵梦之花。」", + "数值": { + "技能伤害": [ + "12.8%", + "13.8%", + "14.7%", + "16.0%", + "17.0%", + "17.9%", + "19.2%", + "20.5%", + "21.8%", + "23.0%", + "24.3%", + "25.6%", + "27.2%", + "28.8%", + "30.4%" + ], + "飞星伤害": [ + "14.7%", + "15.8%", + "16.9%", + "18.4%", + "19.5%", + "20.6%", + "22.1%", + "23.6%", + "25.0%", + "26.5%", + "28.0%", + "29.4%", + "31.3%", + "33.1%", + "35.0%" + ], + "护盾基础吸收量": [ + "10.8%生命值上限+1040", + "11.6%生命值上限+1144", + "12.4%生命值上限+1256", + "13.5%生命值上限+1378", + "14.3%生命值上限+1508", + "15.1%生命值上限+1646", + "16.2%生命值上限+1794", + "17.3%生命值上限+1950", + "18.4%生命值上限+2114", + "19.4%生命值上限+2288", + "20.5%生命值上限+2470", + "21.6%生命值上限+2660", + "22.9%生命值上限+2860", + "24.3%生命值上限+3068", + "25.7%生命值上限+3285" + ], + "护盾持续时间": [ + "12.0秒", + "12.0秒", + "12.0秒", + "12.0秒", + "12.0秒", + "12.0秒", + "12.0秒", + "12.0秒", + "12.0秒", + "12.0秒", + "12.0秒", + "12.0秒", + "12.0秒", + "12.0秒", + "12.0秒" + ], + "冷却时间": [ + "12.0秒", + "12.0秒", + "12.0秒", + "12.0秒", + "12.0秒", + "12.0秒", + "12.0秒", + "12.0秒", + "12.0秒", + "12.0秒", + "12.0秒", + "12.0秒", + "12.0秒", + "12.0秒", + "12.0秒" + ] + } }, "星流摇床之梦": { - "描述": "", - "数值": {} + "描述": "释放帮助入眠的饰梦天球,持续发射星光弹攻击领域内的敌人,造成冰元素伤害。\n星光弹命中后,将为附近的安眠帷幕护盾产生1枚晚星。每个安眠帷幕护盾每0.5秒至多通过这种方式获得1枚晚星。\n\n「睡吧,睡吧,我知道那诸多星轨在你梦中,诸多命运在你朦胧的睡眼前展露。」", + "数值": { + "星光弹伤害": [ + "4.6%生命值上限", + "5.0%生命值上限", + "5.3%生命值上限", + "5.8%生命值上限", + "6.2%生命值上限", + "6.5%生命值上限", + "7.0%生命值上限", + "7.4%生命值上限", + "7.9%生命值上限", + "8.4%生命值上限", + "8.8%生命值上限", + "9.3%生命值上限", + "9.9%生命值上限", + "10.5%生命值上限", + "11.0%生命值上限" + ], + "持续时间": [ + "12.0秒", + "12.0秒", + "12.0秒", + "12.0秒", + "12.0秒", + "12.0秒", + "12.0秒", + "12.0秒", + "12.0秒", + "12.0秒", + "12.0秒", + "12.0秒", + "12.0秒", + "12.0秒", + "12.0秒" + ], + "冷却时间": [ + "12.0秒", + "12.0秒", + "12.0秒", + "12.0秒", + "12.0秒", + "12.0秒", + "12.0秒", + "12.0秒", + "12.0秒", + "12.0秒", + "12.0秒", + "12.0秒", + "12.0秒", + "12.0秒", + "12.0秒" + ], + "元素能量": [ + "40", + "40", + "40", + "40", + "40", + "40", + "40", + "40", + "40", + "40", + "40", + "40", + "40", + "40", + "40" + ] + } }, - "如光骤现": "", - "勿扰沉眠": "", - "叠影的梦兆": "" + "如光骤现": "安眠帷幕护盾在存在期间,每获得一枚晚星时,将产生深眠效果:\n·处于安眠帷幕护盾庇护下的角色,护盾强效提升6%;\n·该效果至多叠加4次,持续直到安眠帷幕护盾消失。", + "勿扰沉眠": "垂裳端凝之夜发射的飞星造成的伤害提高,提高值相当于莱依拉生命值上限的1.5%。", + "叠影的梦兆": "合成角色天赋素材时,有10%概率获得2倍产出。" }, "cv": "unknown", "food": "料理未知", @@ -25877,21 +27470,279 @@ } }, "skill": { - "技能1": { - "描述": "", - "数值": {} + "普通攻击·行幡鸣弦": { + "描述": "普通攻击\n释放风刃,进行至多三段的攻击,造成风元素伤害。\n\n重击\n消耗一定体力,短暂咏唱后,在前方凝聚高压气场,造成风元素范围伤害。\n\n下落攻击\n凝聚风元素的力量,从空中下坠冲击地面,攻击下落路径上的敌人,并在落地时造成风元素范围伤害。", + "数值": { + "一段伤害": [ + "68.7%", + "74.3%", + "79.9%", + "87.9%", + "93.5%", + "99.9%", + "108.7%", + "117.5%", + "126.2%", + "135.8%", + "145.4%", + "155.0%", + "164.6%", + "174.2%", + "183.8%" + ], + "二段伤害": [ + "65.0%", + "70.3%", + "75.6%", + "83.2%", + "88.5%", + "94.5%", + "102.8%", + "111.1%", + "119.4%", + "128.5%", + "137.6%", + "146.7%", + "155.7%", + "164.8%", + "173.9%" + ], + "三段伤害": [ + "47.6%+47.6%", + "51.5%+51.5%", + "55.4%+55.4%", + "60.9%+60.9%", + "64.8%+64.8%", + "69.2%+69.2%", + "75.3%+75.3%", + "81.4%+81.4%", + "87.5%+87.5%", + "94.2%+94.2%", + "100.8%+100.8%", + "107.5%+107.5%", + "114.1%+114.1%", + "120.8%+120.8%", + "127.4%+127.4%" + ], + "重击伤害": [ + "132.1%", + "142.0%", + "151.9%", + "165.1%", + "175.0%", + "184.9%", + "198.1%", + "211.3%", + "224.5%", + "237.7%", + "251.0%", + "264.2%", + "280.7%", + "297.2%", + "313.7%" + ], + "重击体力消耗": [ + "50.0点", + "50.0点", + "50.0点", + "50.0点", + "50.0点", + "50.0点", + "50.0点", + "50.0点", + "50.0点", + "50.0点", + "50.0点", + "50.0点", + "50.0点", + "50.0点", + "50.0点" + ], + "下坠期间伤害": [ + "56.8%", + "61.5%", + "66.1%", + "72.7%", + "77.3%", + "82.6%", + "89.9%", + "97.1%", + "104.4%", + "112.3%", + "120.3%", + "128.2%", + "136.1%", + "144.1%", + "152.0%" + ], + "低空/高空坠地冲击伤害": [ + "114%/142%", + "123%/153%", + "132%/165%", + "145%/182%", + "155%/193%", + "165%/206%", + "180%/224%", + "194%/243%", + "209%/261%", + "225%/281%", + "240%/300%", + "256%/320%", + "272%/340%", + "288%/360%", + "304%/380%" + ] + } }, - "技能2": { - "描述": "", - "数值": {} + "羽画·风姿华歌": { + "描述": "凝聚大气的力量,借此摆脱大地的桎梏。对周围造成风元素伤害并跃升至空中,进入「优风倾姿」状态。\n\n优风倾姿\n流浪者在这种状态下,无法进行下落攻击,进行普通攻击与重击时,将转为进行空居·不生断与空居·刀风界,造成的伤害与影响范围提高,伤害分别视为普通攻击伤害与重击伤害。进行空居·刀风界将不消耗体力。\n流浪者在这种状态下将持续悬浮在空中。此时,流浪者的行动具有如下特性:\n·将持续消耗「空居力」,维持悬浮状态;\n·进行冲刺时,将额外消耗空居力在空中加速;长按冲刺时,将持续消耗空居力以维持快速移动。该效果将替代冲刺;\n·进行跳跃时,将额外消耗空居力抬升悬浮高度;长按跳跃时,将持续消耗空居力以持续抬升高度。\n\n空居力耗竭后将结束该状态。\n在优风倾姿持续期间再次施放将结束该状态。\n\n「浮世倾舞,秘则为花。」", + "数值": { + "技能伤害": [ + "95.2%", + "102.3%", + "109.5%", + "119.0%", + "126.1%", + "133.3%", + "142.8%", + "152.3%", + "161.8%", + "171.4%", + "180.9%", + "190.4%", + "202.3%", + "214.2%", + "226.1%" + ], + "空居·不生断伤害": [ + "133.0%普通攻击伤害", + "135.0%普通攻击伤害", + "136.9%普通攻击伤害", + "139.5%普通攻击伤害", + "141.5%普通攻击伤害", + "143.5%普通攻击伤害", + "146.0%普通攻击伤害", + "148.6%普通攻击伤害", + "151.2%普通攻击伤害", + "153.7%普通攻击伤害", + "156.3%普通攻击伤害", + "158.9%普通攻击伤害", + "161.4%普通攻击伤害", + "164.0%普通攻击伤害", + "166.6%普通攻击伤害" + ], + "空居·刀风界伤害": [ + "126.4%重击伤害", + "128.0%重击伤害", + "129.5%重击伤害", + "131.6%重击伤害", + "133.2%重击伤害", + "134.8%重击伤害", + "136.8%重击伤害", + "138.9%重击伤害", + "140.9%重击伤害", + "143.0%重击伤害", + "145.0%重击伤害", + "147.1%重击伤害", + "149.1%重击伤害", + "151.2%重击伤害", + "153.2%重击伤害" + ], + "初始空居力": [ + "100点", + "100点", + "100点", + "100点", + "100点", + "100点", + "100点", + "100点", + "100点", + "100点", + "100点", + "100点", + "100点", + "100点", + "100点" + ], + "冷却时间": [ + "6.0秒", + "6.0秒", + "6.0秒", + "6.0秒", + "6.0秒", + "6.0秒", + "6.0秒", + "6.0秒", + "6.0秒", + "6.0秒", + "6.0秒", + "6.0秒", + "6.0秒", + "6.0秒", + "6.0秒" + ] + } }, - "技能3": { - "描述": "", - "数值": {} + "狂言·式乐五番": { + "描述": "将大气压缩,化变为粉碎一切烦恼的空洞,造成多次风元素范围伤害。\n处于元素战技「羽画·风姿华歌」的优风倾姿状态下时,将在施放后结束优风倾姿状态。\n\n「仄仄天将明,今昔旧梦如尘影,浮沉萩风中。」", + "数值": { + "技能伤害": [ + "147.2%*5", + "158.2%*5", + "169.3%*5", + "184.0%*5", + "195.0%*5", + "206.1%*5", + "220.8%*5", + "235.5%*5", + "250.2%*5", + "265.0%*5", + "279.7%*5", + "294.4%*5", + "312.8%*5", + "331.2%*5", + "349.6%*5" + ], + "冷却时间": [ + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒" + ], + "元素能量": [ + "60", + "60", + "60", + "60", + "60", + "60", + "60", + "60", + "60", + "60", + "60", + "60", + "60", + "60", + "60" + ] + } }, - "技能4": "", - "技能5": "", - "技能6": "" + "拾玉得花": "施放羽画·风姿华歌时,若接触了水元素/火元素/冰元素/雷元素,则会依据触及的元素,在此次优风倾姿状态下获得对应的强化效果:\n·水元素:空居力上限提升20点;\n·火元素:攻击力提升30%;\n·冰元素:暴击率提升20%;\n·雷元素:普通攻击与重击命中敌人后,恢复0.8点元素能量,每0.2秒至多通过上述方式恢复一次元素能量。\n\n同时至多获得2种元素对应的强化效果。", + "梦迹一风": "在优风倾姿状态下,流浪者的空居·不生断或空居·刀风界命中敌人时,有16%几率获得「倾落」效果:流浪者在本次优风倾姿的状态下进行空中加速时,将移除倾落效果,使此次空中加速不消耗空居力,并发射4枚风矢,分别造成35%攻击力的风元素伤害。\n空居·不生断与空居·刀风界未产生倾落效果时,会使下次产生概率提升12%;0.1秒内至多判定1次是否产生倾落效果。", + "廻色云弦": "突破弓与法器时,消耗的摩拉数量减少50%。" }, "cv": "unknown", "food": "料理未知", @@ -25969,20 +27820,363 @@ }, "skill": { "普通攻击·迴身箭术": { - "描述": "", - "数值": {} + "描述": "普通攻击\n进行至多四段的连续弓箭射击。\n\n重击\n进行伤害更高、更为精准的瞄准射击。\n瞄准时,强风会在箭矢上持续积聚。聚满了强风之力的箭矢会造成风元素伤害。\n\n下落攻击\n从空中射出箭雨,并迅速下坠冲击地面,攻击下落路径上的敌人,在落地时造成范围伤害。", + "数值": { + "一段伤害": [ + "44.7%", + "48.4%", + "52.0%", + "57.2%", + "60.9%", + "65.0%", + "70.7%", + "76.5%", + "82.2%", + "88.4%", + "94.7%", + "100.9%", + "107.1%", + "113.4%", + "119.6%" + ], + "二段伤害": [ + "42.2%", + "45.6%", + "49.1%", + "54.0%", + "57.4%", + "61.3%", + "66.7%", + "72.1%", + "77.5%", + "83.4%", + "89.3%", + "95.2%", + "101.1%", + "106.9%", + "112.8%" + ], + "三段伤害": [ + "53.2%", + "57.5%", + "61.8%", + "68.0%", + "72.3%", + "77.3%", + "84.1%", + "90.9%", + "97.7%", + "105.1%", + "112.5%", + "119.9%", + "127.3%", + "134.8%", + "142.2%" + ], + "四段伤害": [ + "70.6%", + "76.4%", + "82.1%", + "90.3%", + "96.1%", + "102.6%", + "111.7%", + "120.7%", + "129.7%", + "139.6%", + "149.5%", + "159.3%", + "169.2%", + "179.0%", + "188.9%" + ], + "瞄准射击": [ + "43.9%", + "47.4%", + "51.0%", + "56.1%", + "59.7%", + "63.7%", + "69.4%", + "75.0%", + "80.6%", + "86.7%", + "92.8%", + "98.9%", + "105.1%", + "111.2%", + "117.3%" + ], + "满蓄力瞄准射击": [ + "124%", + "133%", + "143%", + "155%", + "164%", + "174%", + "186%", + "198%", + "211%", + "223%", + "236%", + "248%", + "264%", + "279%", + "294%" + ], + "下坠期间伤害": [ + "56.8%", + "61.5%", + "66.1%", + "72.7%", + "77.3%", + "82.6%", + "89.9%", + "97.1%", + "104.4%", + "112.3%", + "120.3%", + "128.2%", + "136.1%", + "144.1%", + "152.0%" + ], + "低空/高空坠地冲击伤害": [ + "114%/142%", + "123%/153%", + "132%/165%", + "145%/182%", + "155%/193%", + "165%/206%", + "180%/224%", + "194%/243%", + "209%/261%", + "225%/281%", + "240%/300%", + "256%/320%", + "272%/340%", + "288%/360%", + "304%/380%" + ] + } }, "非想风天": { - "描述": "", - "数值": {} + "描述": "珐露珊部署多方面体,对附近的敌人造成风元素范围伤害,并获得「疾风示现」效果。\n处于「疾风示现」状态下时,珐露珊下一次蓄力完毕的瞄准射击将消耗本次「疾风示现」效果,转为发射附带高压涡流的「飓烈箭」,基于「普通攻击·迴身箭术」的满蓄力瞄准射击伤害,造成风元素伤害。\n\n风压坍陷\n飓烈箭将为命中的敌人或角色施加「风压坍陷」效果。该效果将在短暂延迟后移除,产生风涡造成风元素范围伤害,并牵引附近的物体与敌人;若未命中敌人或角色,则将在命中的位置施加「风压坍陷」效果。\n风涡造成的伤害视为元素战技伤害。\n\n摧破俗见的迷障,真理之风终将吹拂求知者的灵囿。", + "数值": { + "技能伤害": [ + "148.8%", + "160.0%", + "171.1%", + "186.0%", + "197.2%", + "208.3%", + "223.2%", + "238.1%", + "253.0%", + "267.8%", + "282.7%", + "297.6%", + "316.2%", + "334.8%", + "353.4%" + ], + "风压坍陷风涡伤害": [ + "108.0%", + "116.1%", + "124.2%", + "135.0%", + "143.1%", + "151.2%", + "162.0%", + "172.8%", + "183.6%", + "194.4%", + "205.2%", + "216.0%", + "229.5%", + "243.0%", + "256.5%" + ], + "疾风示现持续时间": [ + "18.0秒", + "18.0秒", + "18.0秒", + "18.0秒", + "18.0秒", + "18.0秒", + "18.0秒", + "18.0秒", + "18.0秒", + "18.0秒", + "18.0秒", + "18.0秒", + "18.0秒", + "18.0秒", + "18.0秒" + ], + "冷却时间": [ + "6.0秒", + "6.0秒", + "6.0秒", + "6.0秒", + "6.0秒", + "6.0秒", + "6.0秒", + "6.0秒", + "6.0秒", + "6.0秒", + "6.0秒", + "6.0秒", + "6.0秒", + "6.0秒", + "6.0秒" + ] + } }, "抟风秘道": { - "描述": "", - "数值": {} + "描述": "珐露珊迅速部署「赫耀多方面体」,释放一次「烈风波」,并造成风元素范围伤害。\n存在期间内,赫耀多方面体将持续以三角形路径移动,每次移动到三角形路径的顶点时,赫耀多方面体都将释放一次烈风波。\n\n烈风波\n·烈风波释放时,将对周围的敌人施加「诡风之祸」效果:降低敌人的风元素抗性;\n·烈风波释放时,将为附近的队伍中所有角色施加「祈风之赐」效果:获得风元素伤害加成。\n\n对于隐藏在古老遗迹中未知的智慧,理应抱有足够的敬畏之心。", + "数值": { + "技能伤害": [ + "377.6%", + "405.9%", + "434.2%", + "472.0%", + "500.3%", + "528.6%", + "566.4%", + "604.2%", + "641.9%", + "679.7%", + "717.4%", + "755.2%", + "802.4%", + "849.6%", + "896.8%" + ], + "风元素伤害加成": [ + "18.0%", + "19.4%", + "20.7%", + "22.5%", + "23.8%", + "25.2%", + "27.0%", + "28.8%", + "30.6%", + "32.4%", + "34.2%", + "36.0%", + "38.2%", + "40.5%", + "42.8%" + ], + "祈风之赐持续时间": [ + "4.0秒", + "4.0秒", + "4.0秒", + "4.0秒", + "4.0秒", + "4.0秒", + "4.0秒", + "4.0秒", + "4.0秒", + "4.0秒", + "4.0秒", + "4.0秒", + "4.0秒", + "4.0秒", + "4.0秒" + ], + "风元素抗性降低": [ + "30.0%", + "30.0%", + "30.0%", + "30.0%", + "30.0%", + "30.0%", + "30.0%", + "30.0%", + "30.0%", + "30.0%", + "30.0%", + "30.0%", + "30.0%", + "30.0%", + "30.0%" + ], + "诡风之祸持续时间": [ + "4.0秒", + "4.0秒", + "4.0秒", + "4.0秒", + "4.0秒", + "4.0秒", + "4.0秒", + "4.0秒", + "4.0秒", + "4.0秒", + "4.0秒", + "4.0秒", + "4.0秒", + "4.0秒", + "4.0秒" + ], + "持续时间": [ + "12.0秒", + "12.0秒", + "12.0秒", + "12.0秒", + "12.0秒", + "12.0秒", + "12.0秒", + "12.0秒", + "12.0秒", + "12.0秒", + "12.0秒", + "12.0秒", + "12.0秒", + "12.0秒", + "12.0秒" + ], + "冷却时间": [ + "20.0秒", + "20.0秒", + "20.0秒", + "20.0秒", + "20.0秒", + "20.0秒", + "20.0秒", + "20.0秒", + "20.0秒", + "20.0秒", + "20.0秒", + "20.0秒", + "20.0秒", + "20.0秒", + "20.0秒" + ], + "元素能量": [ + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80" + ] + } }, - "迅捷流风": "", - "七窟遗智": "", - "千书曜迹": "" + "迅捷流风": "珐露珊处于非想风天的「疾风示现」状态下时,瞄准射击所需的蓄力时间减少60%;并能对「风压坍陷」效果产生的风涡命中的敌人施加抟风秘道的「诡风之祸」效果。", + "七窟遗智": "处于抟风秘道的「祈风之赐」效果下的角色的普通攻击、重击、下落攻击、元素战技或元素爆发对敌人造成风元素伤害时,会产生烈风护持效果:基于珐露珊基础攻击力的32%,提高造成的伤害。每0.8秒至多产生一次烈风护持效果,该效果将在「祈风之赐」持续时间结束或生效1次后消失。", + "千书曜迹": "在须弥执行时长为20小时的探索派遣任务时,获得的奖励增加25%。" }, "cv": "unknown", "food": "料理未知", @@ -26059,21 +28253,415 @@ } }, "skill": { - "技能1": { - "描述": "", - "数值": {} + "普通攻击·溯因反绎法": { + "描述": "普通攻击\n进行至多五段的连续剑击。\n\n重击\n消耗一定体力,瞬间向前方挥出两剑。\n\n下落攻击\n从空中下坠冲击地面,攻击下落路径上的敌人,并在落地时造成范围伤害。", + "数值": { + "一段伤害": [ + "49.5%", + "53.6%", + "57.6%", + "63.3%", + "67.4%", + "72.0%", + "78.3%", + "84.7%", + "91.0%", + "97.9%", + "104.8%", + "111.7%", + "118.6%", + "125.5%", + "132.5%" + ], + "二段伤害": [ + "50.7%", + "54.9%", + "59.0%", + "64.9%", + "69.0%", + "73.8%", + "80.3%", + "86.7%", + "93.2%", + "100.3%", + "107.4%", + "114.5%", + "121.6%", + "128.6%", + "135.7%" + ], + "三段伤害": [ + "34.2%+34.2%", + "37.0%+37.0%", + "39.7%+39.7%", + "43.7%+43.7%", + "46.5%+46.5%", + "49.7%+49.7%", + "54.0%+54.0%", + "58.4%+58.4%", + "62.8%+62.8%", + "67.6%+67.6%", + "72.3%+72.3%", + "77.1%+77.1%", + "81.9%+81.9%", + "86.6%+86.6%", + "91.4%+91.4%" + ], + "四段伤害": [ + "66.8%", + "72.2%", + "77.6%", + "85.4%", + "90.8%", + "97.0%", + "105.6%", + "114.1%", + "122.7%", + "132.0%", + "141.3%", + "150.6%", + "159.9%", + "169.2%", + "178.6%" + ], + "五段伤害": [ + "83.9%", + "90.7%", + "97.5%", + "107.3%", + "114.1%", + "121.9%", + "132.6%", + "143.3%", + "154.1%", + "165.8%", + "177.5%", + "189.2%", + "200.9%", + "212.6%", + "224.3%" + ], + "重击伤害": [ + "55.3%+55.3%", + "59.8%+59.8%", + "64.2%+64.2%", + "70.7%+70.7%", + "75.2%+75.2%", + "80.3%+80.3%", + "87.4%+87.4%", + "94.4%+94.4%", + "101.5%+101.5%", + "109.2%+109.2%", + "116.9%+116.9%", + "124.6%+124.6%", + "132.4%+132.4%", + "140.1%+140.1%", + "147.8%+147.8%" + ], + "重击体力消耗": [ + "20.0点", + "20.0点", + "20.0点", + "20.0点", + "20.0点", + "20.0点", + "20.0点", + "20.0点", + "20.0点", + "20.0点", + "20.0点", + "20.0点", + "20.0点", + "20.0点", + "20.0点" + ], + "下坠期间伤害": [ + "63.9%", + "69.1%", + "74.3%", + "81.8%", + "87.0%", + "92.9%", + "101.1%", + "109.3%", + "117.5%", + "126.4%", + "135.3%", + "144.2%", + "153.1%", + "162.1%", + "171.0%" + ], + "低空/高空坠地冲击伤害": [ + "128%/160%", + "138%/173%", + "149%/186%", + "164%/204%", + "174%/217%", + "186%/232%", + "202%/253%", + "219%/273%", + "235%/293%", + "253%/316%", + "271%/338%", + "288%/360%", + "306%/382%", + "324%/405%", + "342%/427%" + ] + } }, - "技能2": { - "描述": "", - "数值": {} + "共相·理式摹写": { + "描述": "迅速突进,在突进结束时对身边的敌人造成草元素伤害,并凝聚「琢光镜」。\n长按时将以不同的方式施放。\n\n长按\n进入瞄准状态,以调整突进的方向。\n\n琢光镜\n施放时,艾尔海森将产生1枚琢光镜;若此时未持有任何琢光镜,则额外产生1枚。琢光镜具有如下效果:\n·持有琢光镜时,艾尔海森的普通攻击、重击与下落攻击将转为无法被附魔覆盖的草元素伤害;\n·上述攻击命中敌人时,琢光镜将进行光幕攻击,造成基于琢光镜数量的草元素范围伤害;\n·至多持有3枚琢光镜;\n·琢光镜将随着时间流逝逐枚消失,并将在艾尔海森退场时全部消失。\n\n「真理本就存在于不确定性当中,即便再伟大的学者也不能免于错谬。」", + "数值": { + "突进攻击伤害": [ + "193.6%攻击力+154.9%元素精通", + "208.1%攻击力+166.5%元素精通", + "222.6%攻击力+178.1%元素精通", + "242.0%攻击力+193.6%元素精通", + "256.5%攻击力+205.2%元素精通", + "271.0%攻击力+216.8%元素精通", + "290.4%攻击力+232.3%元素精通", + "309.8%攻击力+247.8%元素精通", + "329.1%攻击力+263.3%元素精通", + "348.5%攻击力+278.8%元素精通", + "367.8%攻击力+294.3%元素精通", + "387.2%攻击力+309.8%元素精通", + "411.4%攻击力+329.1%元素精通", + "435.6%攻击力+348.5%元素精通", + "459.8%攻击力+367.8%元素精通" + ], + "光幕攻击间隔": [ + "1.6秒", + "1.6秒", + "1.6秒", + "1.6秒", + "1.6秒", + "1.6秒", + "1.6秒", + "1.6秒", + "1.6秒", + "1.6秒", + "1.6秒", + "1.6秒", + "1.6秒", + "1.6秒", + "1.6秒" + ], + "1枚光幕攻击伤害": [ + "67.2%攻击力+134.4%元素精通", + "72.2%攻击力+144.5%元素精通", + "77.3%攻击力+154.6%元素精通", + "84.0%攻击力+168.0%元素精通", + "89.0%攻击力+178.1%元素精通", + "94.1%攻击力+188.2%元素精通", + "100.8%攻击力+201.6%元素精通", + "107.5%攻击力+215.0%元素精通", + "114.2%攻击力+228.5%元素精通", + "121.0%攻击力+241.9%元素精通", + "127.7%攻击力+255.4%元素精通", + "134.4%攻击力+268.8%元素精通", + "142.8%攻击力+285.6%元素精通", + "151.2%攻击力+302.4%元素精通", + "159.6%攻击力+319.2%元素精通" + ], + "2枚光幕攻击伤害": [ + "(67.2%攻击力+134.4%元素精通)*2", + "(72.2%攻击力+144.5%元素精通)*2", + "(77.3%攻击力+154.6%元素精通)*2", + "(84.0%攻击力+168.0%元素精通)*2", + "(89.0%攻击力+178.1%元素精通)*2", + "(94.1%攻击力+188.2%元素精通)*2", + "(100.8%攻击力+201.6%元素精通)*2", + "(107.5%攻击力+215.0%元素精通)*2", + "(114.2%攻击力+228.5%元素精通)*2", + "(121.0%攻击力+241.9%元素精通)*2", + "(127.7%攻击力+255.4%元素精通)*2", + "(134.4%攻击力+268.8%元素精通)*2", + "(142.8%攻击力+285.6%元素精通)*2", + "(151.2%攻击力+302.4%元素精通)*2", + "(159.6%攻击力+319.2%元素精通)*2" + ], + "3枚光幕攻击伤害": [ + "(67.2%攻击力+134.4%元素精通)*3", + "(72.2%攻击力+144.5%元素精通)*3", + "(77.3%攻击力+154.6%元素精通)*3", + "(84.0%攻击力+168.0%元素精通)*3", + "(89.0%攻击力+178.1%元素精通)*3", + "(94.1%攻击力+188.2%元素精通)*3", + "(100.8%攻击力+201.6%元素精通)*3", + "(107.5%攻击力+215.0%元素精通)*3", + "(114.2%攻击力+228.5%元素精通)*3", + "(121.0%攻击力+241.9%元素精通)*3", + "(127.7%攻击力+255.4%元素精通)*3", + "(134.4%攻击力+268.8%元素精通)*3", + "(142.8%攻击力+285.6%元素精通)*3", + "(151.2%攻击力+302.4%元素精通)*3", + "(159.6%攻击力+319.2%元素精通)*3" + ], + "琢光镜消失间隔": [ + "4.0秒", + "4.0秒", + "4.0秒", + "4.0秒", + "4.0秒", + "4.0秒", + "4.0秒", + "4.0秒", + "4.0秒", + "4.0秒", + "4.0秒", + "4.0秒", + "4.0秒", + "4.0秒", + "4.0秒" + ], + "冷却时间": [ + "18.0秒", + "18.0秒", + "18.0秒", + "18.0秒", + "18.0秒", + "18.0秒", + "18.0秒", + "18.0秒", + "18.0秒", + "18.0秒", + "18.0秒", + "18.0秒", + "18.0秒", + "18.0秒", + "18.0秒" + ] + } }, - "技能3": { - "描述": "", - "数值": {} + "殊境·显象缚结": { + "描述": "创造殊相缚境,造成多次草元素范围伤害。\n施放时,若持有琢光镜,将消耗所有的琢光镜,增加造成伤害的次数。\n施放完成2秒后,若施放时消耗了0/1/2/3个琢光镜,则将为艾尔海森产生3/2/1/0个琢光镜。\n\n「学者如果将追求智慧作为自己的目标,那么他就必须与他所读到的每一个字为敌,这样才有可能免于偏见。」", + "数值": { + "单次伤害": [ + "121.6%攻击力+97.3%元素精通", + "130.7%攻击力+104.6%元素精通", + "139.8%攻击力+111.9%元素精通", + "152.0%攻击力+121.6%元素精通", + "161.1%攻击力+128.9%元素精通", + "170.2%攻击力+136.2%元素精通", + "182.4%攻击力+145.9%元素精通", + "194.6%攻击力+155.6%元素精通", + "206.7%攻击力+165.4%元素精通", + "218.9%攻击力+175.1%元素精通", + "231.0%攻击力+184.8%元素精通", + "243.2%攻击力+194.6%元素精通", + "258.4%攻击力+206.7%元素精通", + "273.6%攻击力+218.9%元素精通", + "288.8%攻击力+231.0%元素精通" + ], + "基本攻击次数": [ + "4次", + "4次", + "4次", + "4次", + "4次", + "4次", + "4次", + "4次", + "4次", + "4次", + "4次", + "4次", + "4次", + "4次", + "4次" + ], + "1枚攻击次数": [ + "6次", + "6次", + "6次", + "6次", + "6次", + "6次", + "6次", + "6次", + "6次", + "6次", + "6次", + "6次", + "6次", + "6次", + "6次" + ], + "2枚攻击次数": [ + "8次", + "8次", + "8次", + "8次", + "8次", + "8次", + "8次", + "8次", + "8次", + "8次", + "8次", + "8次", + "8次", + "8次", + "8次" + ], + "3枚攻击次数": [ + "10次", + "10次", + "10次", + "10次", + "10次", + "10次", + "10次", + "10次", + "10次", + "10次", + "10次", + "10次", + "10次", + "10次", + "10次" + ], + "冷却时间": [ + "18.0秒", + "18.0秒", + "18.0秒", + "18.0秒", + "18.0秒", + "18.0秒", + "18.0秒", + "18.0秒", + "18.0秒", + "18.0秒", + "18.0秒", + "18.0秒", + "18.0秒", + "18.0秒", + "18.0秒" + ], + "元素能量": [ + "70", + "70", + "70", + "70", + "70", + "70", + "70", + "70", + "70", + "70", + "70", + "70", + "70", + "70", + "70" + ] + } }, - "技能4": "", - "技能5": "", - "技能6": "" + "四因订顽": "艾尔海森的重击或下落攻击命中敌人时,将产生一枚琢光镜。该效果每12秒至多触发一次。", + "谜林道破": "艾尔海森的每点元素精通,都会使光幕伤害与殊境·显象缚结造成的伤害提升0.1%。\n通过这种方式,至多使光幕伤害与殊境·显象缚结造成的伤害提升100%。", + "超定归约律": "合成武器突破素材时,有10%概率获得2倍产出。" }, "cv": "unknown", "food": "料理未知", @@ -26150,21 +28738,364 @@ } }, "skill": { - "技能1": { - "描述": "", - "数值": {} + "普通攻击·颠扑连环枪": { + "描述": "普通攻击\n进行至多四段的连续枪击。\n\n重击\n消耗一定体力,向前方突进,对路径上的敌人造成伤害。\n\n下落攻击\n从空中下坠冲击地面,攻击下落路径上的敌人,并在落地时造成范围伤害。", + "数值": { + "一段伤害": [ + "51.0%", + "55.2%", + "59.3%", + "65.2%", + "69.4%", + "74.1%", + "80.7%", + "87.2%", + "93.7%", + "100.8%", + "107.9%", + "115.1%", + "122.2%", + "129.3%", + "136.4%" + ], + "二段伤害": [ + "47.4%", + "51.3%", + "55.2%", + "60.7%", + "64.5%", + "69.0%", + "75.0%", + "81.1%", + "87.2%", + "93.8%", + "100.4%", + "107.0%", + "113.6%", + "120.3%", + "126.9%" + ], + "三段伤害": [ + "31.4%+32.9%", + "33.9%+35.6%", + "36.5%+38.3%", + "40.1%+42.1%", + "42.7%+44.8%", + "45.6%+47.9%", + "49.6%+52.1%", + "53.6%+56.3%", + "57.6%+60.5%", + "62.0%+65.1%", + "66.4%+69.7%", + "70.8%+74.3%", + "75.2%+78.9%", + "79.5%+83.5%", + "83.9%+88.1%" + ], + "四段伤害": [ + "77.9%", + "84.3%", + "90.6%", + "99.7%", + "106.0%", + "113.3%", + "123.2%", + "133.2%", + "143.2%", + "154.1%", + "164.9%", + "175.8%", + "186.7%", + "197.5%", + "208.4%" + ], + "重击伤害": [ + "112.7%", + "121.8%", + "131.0%", + "144.1%", + "153.3%", + "163.8%", + "178.2%", + "192.6%", + "207.0%", + "222.7%", + "238.4%", + "254.1%", + "269.9%", + "285.6%", + "301.3%" + ], + "重击体力消耗": [ + "25.0点", + "25.0点", + "25.0点", + "25.0点", + "25.0点", + "25.0点", + "25.0点", + "25.0点", + "25.0点", + "25.0点", + "25.0点", + "25.0点", + "25.0点", + "25.0点", + "25.0点" + ], + "下坠期间伤害": [ + "63.9%", + "69.1%", + "74.3%", + "81.8%", + "87.0%", + "92.9%", + "101.1%", + "109.3%", + "117.5%", + "126.4%", + "135.3%", + "144.2%", + "153.1%", + "162.1%", + "171.0%" + ], + "低空/高空坠地冲击伤害": [ + "128%/160%", + "138%/173%", + "149%/186%", + "164%/204%", + "174%/217%", + "186%/232%", + "202%/253%", + "219%/273%", + "235%/293%", + "253%/316%", + "271%/338%", + "288%/360%", + "306%/382%", + "324%/405%", + "342%/427%" + ] + } }, - "技能2": { - "描述": "", - "数值": {} + "云台团团降芦菔": { + "描述": "请某位仙人特制的机关「月桂·抛掷型」上阵,帮助瑶瑶解决烦恼。\n长按时将以不同的方式施放。\n\n长按\n进入瞄准状态,调整投掷方向。\n\n月桂·抛掷型\n会投掷白玉萝卜,白玉萝卜会在命中角色或敌人时炸裂,对一定范围内的敌人造成草元素伤害,并为其中的角色恢复生命值,回复量受益于瑶瑶的生命值上限;若未命中敌人或角色,白玉萝卜将会留在命中的位置,并在触及角色或敌人时,或持续时间结束时炸裂。\n月桂·抛掷型会依据附近的情况,选择投掷白玉萝卜的目标:\n·附近的角色如果生命值均高于70%,会向附近的一名敌人投掷;\n·附近如果存在生命值低于或等于70%的角色,则会向附近场上生命值百分比最低的角色投掷。若附近不存在敌人,在角色的生命值均高于70%、低于100%时,也会向角色投掷;否则会向周围随意投掷。\n\n同时至多存在2个月桂·抛掷型。\n\n「萝卜上市,郎中无事!啊,这不是说萝卜治百病的意思,不过,多吃萝卜确实有好处!」", + "数值": { + "白玉萝卜伤害": [ + "29.9%", + "32.2%", + "34.4%", + "37.4%", + "39.6%", + "41.9%", + "44.9%", + "47.9%", + "50.9%", + "53.9%", + "56.8%", + "59.8%", + "63.6%", + "67.3%", + "71.1%" + ], + "白玉萝卜治疗量": [ + "1.71%生命值上限+165", + "1.84%生命值上限+181", + "1.97%生命值上限+199", + "2.14%生命值上限+218", + "2.27%生命值上限+239", + "2.40%生命值上限+261", + "2.57%生命值上限+284", + "2.74%生命值上限+309", + "2.91%生命值上限+335", + "3.09%生命值上限+363", + "3.26%生命值上限+392", + "3.43%生命值上限+422", + "3.64%生命值上限+454", + "3.86%生命值上限+487", + "4.07%生命值上限+521" + ], + "月桂·抛掷型持续时间": [ + "10.0秒", + "10.0秒", + "10.0秒", + "10.0秒", + "10.0秒", + "10.0秒", + "10.0秒", + "10.0秒", + "10.0秒", + "10.0秒", + "10.0秒", + "10.0秒", + "10.0秒", + "10.0秒", + "10.0秒" + ], + "白玉萝卜持续时间": [ + "5.0秒", + "5.0秒", + "5.0秒", + "5.0秒", + "5.0秒", + "5.0秒", + "5.0秒", + "5.0秒", + "5.0秒", + "5.0秒", + "5.0秒", + "5.0秒", + "5.0秒", + "5.0秒", + "5.0秒" + ], + "冷却时间": [ + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒" + ] + } }, - "技能3": { - "描述": "", - "数值": {} + "玉颗珊珊月中落": { + "描述": "依照某位仙人的嘱咐,在紧急情况下,解放月桂的全部潜能,对周围的敌人造成草元素伤害,并进入(某种意义上)所向披靡的「桂子仙机」状态。\n\n桂子仙机\n·产生的白玉萝卜将转为依据本技能详细属性造成伤害与治疗,炸裂时将为队伍中附近的所有角色恢复生命值,造成的草元素伤害转而视为元素爆发伤害;\n·周期性召唤「月桂·弹跳型」,直到数量达到上限。月桂·弹跳型与元素战技「云台团团降芦菔」召唤的月桂·抛掷型行为方式相同。同时至多存在3个月桂·弹跳型;\n·瑶瑶的移动速度提升15%;\n·瑶瑶获得草元素抗性提升。\n\n桂子仙机状态将在退场时结束。桂子仙机状态结束时,将移除剩余的月桂·弹跳型。\n\n「咦,你问我这一个和那一个里哪个是月桂?奇怪,这里的每一个都是月桂呀!」", + "数值": { + "技能伤害": [ + "114.6%", + "123.2%", + "131.7%", + "143.2%", + "151.8%", + "160.4%", + "171.8%", + "183.3%", + "194.8%", + "206.2%", + "217.7%", + "229.1%", + "243.4%", + "257.8%", + "272.1%" + ], + "桂子仙机白玉萝卜伤害": [ + "72.2%", + "77.6%", + "83.0%", + "90.2%", + "95.6%", + "101.0%", + "108.2%", + "115.5%", + "122.7%", + "129.9%", + "137.1%", + "144.3%", + "153.3%", + "162.4%", + "171.4%" + ], + "桂子仙机白玉萝卜治疗量": [ + "2.02%生命值上限+194", + "2.17%生命值上限+213", + "2.32%生命值上限+234", + "2.52%生命值上限+257", + "2.67%生命值上限+281", + "2.82%生命值上限+307", + "3.02%生命值上限+335", + "3.23%生命值上限+364", + "3.43%生命值上限+394", + "3.63%生命值上限+427", + "3.83%生命值上限+461", + "4.03%生命值上限+496", + "4.29%生命值上限+534", + "4.54%生命值上限+572", + "4.79%生命值上限+613" + ], + "草元素抗性提升": [ + "50%", + "50%", + "50%", + "50%", + "50%", + "50%", + "50%", + "50%", + "50%", + "50%", + "50%", + "50%", + "50%", + "50%", + "50%" + ], + "桂子仙机持续时间": [ + "5.0秒", + "5.0秒", + "5.0秒", + "5.0秒", + "5.0秒", + "5.0秒", + "5.0秒", + "5.0秒", + "5.0秒", + "5.0秒", + "5.0秒", + "5.0秒", + "5.0秒", + "5.0秒", + "5.0秒" + ], + "冷却时间": [ + "20.0秒", + "20.0秒", + "20.0秒", + "20.0秒", + "20.0秒", + "20.0秒", + "20.0秒", + "20.0秒", + "20.0秒", + "20.0秒", + "20.0秒", + "20.0秒", + "20.0秒", + "20.0秒", + "20.0秒" + ], + "元素能量": [ + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80" + ] + } }, - "技能4": "", - "技能5": "", - "技能6": "" + "天星漫散": "处于玉颗珊珊月中落的桂子仙机状态下时,当瑶瑶进行冲刺、跳跃或处于奔跑状态下时,将不断向附近的敌人投掷白玉萝卜。每0.6秒至多通过这种方式投掷1枚白玉萝卜。", + "推己及人": "白玉萝卜炸裂时,处在其影响范围内的当前场上角色将每1秒恢复一次生命值,回复量基于瑶瑶生命值上限的0.8%,持续5秒。", + "踮脚·蹑影轻踪": "瑶瑶在队伍中时,队伍中自己的角色接近晶蝶等部分生物时,不会惊动它们。\n有效对象可参考图鉴中「生物志 / 野生动物」的「其他」分类。" }, "cv": "unknown", "food": "料理未知", @@ -26241,21 +29172,398 @@ } }, "skill": { - "技能1": { - "描述": "", - "数值": {} + "普通攻击·拂金剑斗术": { + "描述": "普通攻击\n结合双手剑与体术,进行至多四段的连续攻击。\n\n重击\n持续消耗体力,快速进行连续的斩击。\n重击结束时,会进行一次格外有力的挥砍。\n\n下落攻击\n从空中下坠冲击地面,攻击下落路径上的敌人,并在落地时造成范围伤害。", + "数值": { + "一段伤害": [ + "62.1%", + "67.2%", + "72.2%", + "79.5%", + "84.5%", + "90.3%", + "98.2%", + "106.2%", + "114.1%", + "122.8%", + "131.5%", + "140.1%", + "148.8%", + "157.5%", + "166.1%" + ], + "二段伤害": [ + "61.7%", + "66.7%", + "71.8%", + "78.9%", + "84.0%", + "89.7%", + "97.6%", + "105.5%", + "113.4%", + "122.0%", + "130.6%", + "139.2%", + "147.8%", + "156.4%", + "165.0%" + ], + "三段伤害": [ + "76.6%", + "82.9%", + "89.1%", + "98.0%", + "104.3%", + "111.4%", + "121.2%", + "131.0%", + "140.8%", + "151.5%", + "162.2%", + "172.9%", + "183.6%", + "194.3%", + "204.9%" + ], + "四段伤害": [ + "95.3%", + "103.0%", + "110.8%", + "121.9%", + "129.6%", + "138.5%", + "150.7%", + "162.9%", + "175.1%", + "188.4%", + "201.7%", + "215.0%", + "228.3%", + "241.6%", + "254.8%" + ], + "重击循环伤害": [ + "56.3%", + "60.9%", + "65.5%", + "72.0%", + "76.6%", + "81.9%", + "89.1%", + "96.3%", + "103.5%", + "111.3%", + "119.2%", + "127.1%", + "134.9%", + "142.8%", + "150.7%" + ], + "重击终结伤害": [ + "102%", + "110%", + "118%", + "130%", + "139%", + "148%", + "161%", + "174%", + "187%", + "201%", + "215%", + "230%", + "244%", + "258%", + "272%" + ], + "重击体力消耗": [ + "每秒40.0点", + "每秒40.0点", + "每秒40.0点", + "每秒40.0点", + "每秒40.0点", + "每秒40.0点", + "每秒40.0点", + "每秒40.0点", + "每秒40.0点", + "每秒40.0点", + "每秒40.0点", + "每秒40.0点", + "每秒40.0点", + "每秒40.0点", + "每秒40.0点" + ], + "最大持续时间": [ + "5.0秒", + "5.0秒", + "5.0秒", + "5.0秒", + "5.0秒", + "5.0秒", + "5.0秒", + "5.0秒", + "5.0秒", + "5.0秒", + "5.0秒", + "5.0秒", + "5.0秒", + "5.0秒", + "5.0秒" + ], + "下坠期间伤害": [ + "74.6%", + "80.7%", + "86.7%", + "95.4%", + "101.5%", + "108.4%", + "118.0%", + "127.5%", + "137.0%", + "147.4%", + "157.8%", + "168.3%", + "178.7%", + "189.1%", + "199.5%" + ], + "低空/高空坠地冲击伤害": [ + "149%/186%", + "161%/201%", + "173%/217%", + "191%/238%", + "203%/253%", + "217%/271%", + "236%/295%", + "255%/318%", + "274%/342%", + "295%/368%", + "316%/394%", + "336%/420%", + "357%/446%", + "378%/472%", + "399%/498%" + ] + } }, - "技能2": { - "描述": "", - "数值": {} + "熔铁流狱": { + "描述": "迪希雅依据战局状况,施展不同的自创战斗技艺。\n\n净焰昂藏\n当前场上不存在迪希雅自己的「净焰剑狱」时施展。\n造成火元素范围伤害,并产生净焰剑狱领域。\n\n剑域炽焰\n当前场上存在迪希雅自己的净焰剑狱时施展。\n进行腾跃攻击,造成火元素范围伤害,并在新的位置重新产生净焰剑狱领域。\n通过这种方式重新产生的净焰剑狱领域将继承原本的持续时间。\n\n在1次净焰剑狱领域的持续时间内,只能施展1次剑域炽焰。\n\n净焰剑狱\n领域中的敌人受到伤害时,净焰剑狱将进行协同攻击,基于迪希雅的攻击力与生命值上限,对其造成火元素范围伤害。该效果每2.5秒至多触发一次。\n提升领域中当前场上角色的抗打断能力,并在这些角色受到伤害时,消解部分伤害,将其转入「赤鬃之血」,由迪希雅在10秒内承担。赤鬃之血储存的伤害值达到或超过迪希雅生命值上限的一定比例时,将不再消解伤害。\n\n同时只能存在1个由迪希雅自己创造的净焰剑狱。\n\n一同度过这赤焰之试,烧却不洁吧,就如炽光之兽必自焚灼中降临那样。", + "数值": { + "净焰昂藏伤害": [ + "112.9%", + "121.3%", + "129.8%", + "141.1%", + "149.6%", + "158.0%", + "169.3%", + "180.6%", + "191.9%", + "203.2%", + "214.5%", + "225.8%", + "239.9%", + "254.0%", + "268.1%" + ], + "剑域炽焰伤害": [ + "132.8%", + "142.8%", + "152.7%", + "166.0%", + "176.0%", + "185.9%", + "199.2%", + "212.5%", + "225.8%", + "239.0%", + "252.3%", + "265.6%", + "282.2%", + "298.8%", + "315.4%" + ], + "领域伤害": [ + "60.2%攻击力+1.03%生命值上限", + "64.7%攻击力+1.11%生命值上限", + "69.2%攻击力+1.19%生命值上限", + "75.2%攻击力+1.29%生命值上限", + "79.8%攻击力+1.37%生命值上限", + "84.3%攻击力+1.44%生命值上限", + "90.3%攻击力+1.55%生命值上限", + "96.3%攻击力+1.65%生命值上限", + "102.3%攻击力+1.75%生命值上限", + "108.4%攻击力+1.86%生命值上限", + "114.4%攻击力+1.96%生命值上限", + "120.4%攻击力+2.06%生命值上限", + "127.9%攻击力+2.19%生命值上限", + "135.5%攻击力+2.32%生命值上限", + "143.0%攻击力+2.45%生命值上限" + ], + "消解减免": [ + "32%", + "34%", + "36%", + "38%", + "40%", + "42%", + "44%", + "46%", + "48%", + "50%", + "52%", + "54%", + "56%", + "56%", + "56%" + ], + "赤鬃之血上限": [ + "200%生命值上限", + "200%生命值上限", + "200%生命值上限", + "200%生命值上限", + "200%生命值上限", + "200%生命值上限", + "200%生命值上限", + "200%生命值上限", + "200%生命值上限", + "200%生命值上限", + "200%生命值上限", + "200%生命值上限", + "200%生命值上限", + "200%生命值上限", + "200%生命值上限" + ], + "领域持续时间": [ + "12.0秒", + "12.0秒", + "12.0秒", + "12.0秒", + "12.0秒", + "12.0秒", + "12.0秒", + "12.0秒", + "12.0秒", + "12.0秒", + "12.0秒", + "12.0秒", + "12.0秒", + "12.0秒", + "12.0秒" + ], + "冷却时间": [ + "20.0秒", + "20.0秒", + "20.0秒", + "20.0秒", + "20.0秒", + "20.0秒", + "20.0秒", + "20.0秒", + "20.0秒", + "20.0秒", + "20.0秒", + "20.0秒", + "20.0秒", + "20.0秒", + "20.0秒" + ] + } }, - "技能3": { - "描述": "", - "数值": {} + "炎啸狮子咬": { + "描述": "释放炙热的怒火,放弃不便的大剑,进入「炽炎狮子」状态,提升抗打断能力。\n在这种状态下,迪希雅将自动连续挥舞炽鬃拳,基于攻击力与生命值上限造成火元素伤害,并在持续时间结束时,进行焚落踢,基于攻击力与生命值上限造成火元素范围伤害。\n施放时,如果场上存在迪希雅自己的元素战技「熔铁流狱」的「净焰剑狱」领域,迪希雅会将其收回,并在炽炎狮子状态结束时在新的位置重新产生,重新产生时将继承被收回时的持续时间。\n在这种状态下,迪希雅无法施放元素战技,无法进行普通攻击、重击与下落攻击。「普通攻击·拂金剑斗术」与元素战技「熔铁流狱」将被替换为「炎咆连打」。\n\n炎咆连打\n施展炽鬃拳后的0.4秒内施放炎咆连打,将提升下一次炽鬃拳施展的速度。\n\n流变之火也要顺从她的怒意,变化利爪尖牙般的锋锐之型。", + "数值": { + "炽鬃拳伤害": [ + "98.7%攻击力+1.69%生命值上限", + "106.1%攻击力+1.82%生命值上限", + "113.5%攻击力+1.95%生命值上限", + "123.4%攻击力+2.11%生命值上限", + "130.8%攻击力+2.24%生命值上限", + "138.2%攻击力+2.37%生命值上限", + "148.0%攻击力+2.54%生命值上限", + "157.9%攻击力+2.71%生命值上限", + "167.8%攻击力+2.88%生命值上限", + "177.7%攻击力+3.05%生命值上限", + "187.5%攻击力+3.21%生命值上限", + "197.4%攻击力+3.38%生命值上限", + "209.7%攻击力+3.60%生命值上限", + "222.1%攻击力+3.81%生命值上限", + "234.4%攻击力+4.02%生命值上限" + ], + "焚落踢伤害": [ + "139.3%攻击力+2.39%生命值上限", + "149.7%攻击力+2.57%生命值上限", + "160.2%攻击力+2.75%生命值上限", + "174.1%攻击力+2.99%生命值上限", + "184.6%攻击力+3.16%生命值上限", + "195.0%攻击力+3.34%生命值上限", + "209.0%攻击力+3.58%生命值上限", + "222.9%攻击力+3.82%生命值上限", + "236.8%攻击力+4.06%生命值上限", + "250.7%攻击力+4.30%生命值上限", + "264.7%攻击力+4.54%生命值上限", + "278.6%攻击力+4.78%生命值上限", + "296.0%攻击力+5.07%生命值上限", + "313.4%攻击力+5.37%生命值上限", + "330.8%攻击力+5.67%生命值上限" + ], + "持续时间": [ + "4.0秒", + "4.0秒", + "4.0秒", + "4.0秒", + "4.0秒", + "4.0秒", + "4.0秒", + "4.0秒", + "4.0秒", + "4.0秒", + "4.0秒", + "4.0秒", + "4.0秒", + "4.0秒", + "4.0秒" + ], + "冷却时间": [ + "18.0秒", + "18.0秒", + "18.0秒", + "18.0秒", + "18.0秒", + "18.0秒", + "18.0秒", + "18.0秒", + "18.0秒", + "18.0秒", + "18.0秒", + "18.0秒", + "18.0秒", + "18.0秒", + "18.0秒" + ], + "元素能量": [ + "70", + "70", + "70", + "70", + "70", + "70", + "70", + "70", + "70", + "70", + "70", + "70", + "70", + "70", + "70" + ] + } }, - "技能4": "", - "技能5": "", - "技能6": "" + "不吝佑助": "迪希雅通过熔铁流狱·剑域炽焰或炎啸狮子咬回收净焰剑狱后的6秒内,迪希雅承担来自赤鬃之血的伤害时,受到的伤害降低60%。该效果每2秒至多触发一次。\n此外,迪希雅施放熔铁流狱·净焰昂藏后的9秒内,将为队伍中所有角色赋予「熔金铸躯」状态。处于熔金铸躯状态下的角色处于净焰剑狱领域中时,将获得额外的抗打断能力。每18秒至多产生一次熔金铸躯状态。", + "崇诚之真": "生命值低于40%时,迪希雅将基于生命值上限的20%恢复生命值,并在接下来的10秒内,每2秒基于生命值上限的6%为迪希雅恢复生命值。该效果每20秒至多触发一次。", + "日照的正途": "在白天(6时至18时),队伍中自己的角色移动速度提高10%。\n该效果在秘境、征讨领域、深境螺旋中无效,且无法与效果完全相同的固有天赋叠加。" }, "cv": "unknown", "food": "料理未知", @@ -26332,21 +29640,381 @@ } }, "skill": { - "技能1": { - "描述": "", - "数值": {} + "普通攻击·西风枪术·镝传": { + "描述": "普通攻击\n结合手弩与长枪,进行至多五段的连击。\n\n重击\n消耗一定体力,向前方突进,对路径上的敌人造成伤害。\n\n下落攻击\n从空中下坠冲击地面,攻击下落路径上的敌人,并在落地时造成范围伤害。", + "数值": { + "一段伤害": [ + "43.3%", + "46.8%", + "50.3%", + "55.3%", + "58.9%", + "62.9%", + "68.4%", + "74.0%", + "79.5%", + "85.5%", + "91.6%", + "97.6%", + "103.6%", + "109.7%", + "115.7%" + ], + "二段伤害": [ + "41.5%", + "44.9%", + "48.3%", + "53.1%", + "56.5%", + "60.3%", + "65.6%", + "70.9%", + "76.2%", + "82.0%", + "87.8%", + "93.6%", + "99.4%", + "105.2%", + "111.0%" + ], + "三段伤害": [ + "54.5%", + "58.9%", + "63.4%", + "69.7%", + "74.2%", + "79.2%", + "86.2%", + "93.2%", + "100.1%", + "107.7%", + "115.3%", + "122.9%", + "130.6%", + "138.2%", + "145.8%" + ], + "四段伤害": [ + "27.6%+27.6%", + "29.9%+29.9%", + "32.1%+32.1%", + "35.3%+35.3%", + "37.6%+37.6%", + "40.1%+40.1%", + "43.7%+43.7%", + "47.2%+47.2%", + "50.7%+50.7%", + "54.6%+54.6%", + "58.4%+58.4%", + "62.3%+62.3%", + "66.1%+66.1%", + "70.0%+70.0%", + "73.9%+73.9%" + ], + "五段伤害": [ + "70.9%", + "76.6%", + "82.4%", + "90.7%", + "96.4%", + "103.0%", + "112.1%", + "121.1%", + "130.2%", + "140.1%", + "150.0%", + "159.9%", + "169.8%", + "179.7%", + "189.5%" + ], + "重击伤害": [ + "112.7%", + "121.9%", + "131.1%", + "144.2%", + "153.4%", + "163.9%", + "178.3%", + "192.7%", + "207.1%", + "222.9%", + "238.6%", + "254.3%", + "270.1%", + "285.8%", + "301.5%" + ], + "重击体力消耗": [ + "20.0点", + "20.0点", + "20.0点", + "20.0点", + "20.0点", + "20.0点", + "20.0点", + "20.0点", + "20.0点", + "20.0点", + "20.0点", + "20.0点", + "20.0点", + "20.0点", + "20.0点" + ], + "下坠期间伤害": [ + "63.9%", + "69.1%", + "74.3%", + "81.8%", + "87.0%", + "92.9%", + "101.1%", + "109.3%", + "117.5%", + "126.4%", + "135.3%", + "144.2%", + "153.1%", + "162.1%", + "171.0%" + ], + "低空/高空坠地冲击伤害": [ + "128%/160%", + "138%/173%", + "149%/186%", + "164%/204%", + "174%/217%", + "186%/232%", + "202%/253%", + "219%/273%", + "235%/293%", + "253%/316%", + "271%/338%", + "288%/360%", + "306%/382%", + "324%/405%", + "342%/427%" + ] + } }, - "技能2": { - "描述": "", - "数值": {} + "星霜的流旋": { + "描述": "利用手弩攻击敌人,并为队伍中附近的所有角色赋予灵风状态。处于灵风状态下的角色处于场上时,攻击速度将获得提升。\n依据点按、长按,以不同的方式产生效果。\n\n点按\n快速发射能够穿透敌人的霜流矢,对触及的敌人造成冰元素伤害。\n\n长按\n进行瞄准,并对一名瞄准锁定的敌人发射冰星信标,造成冰元素伤害。冰星信标命中后,将升空爆裂,向周围至多3名其他敌人发射冰星破片,造成冰元素伤害。\n\n霜天之下,其为星芒。", + "数值": { + "霜流矢伤害": [ + "67.20%", + "72.24%", + "77.28%", + "84.00%", + "89.04%", + "94.08%", + "100.80%", + "107.52%", + "114.24%", + "120.96%", + "127.68%", + "134.40%", + "142.80%", + "151.20%", + "159.60%" + ], + "冰星信标伤害": [ + "84.00%", + "90.30%", + "96.60%", + "105.00%", + "111.30%", + "117.60%", + "126.00%", + "134.40%", + "142.80%", + "151.20%", + "159.60%", + "168.00%", + "178.50%", + "189.00%", + "199.50%" + ], + "冰星破片伤害": [ + "25.20%", + "27.09%", + "28.98%", + "31.50%", + "33.39%", + "35.28%", + "37.80%", + "40.32%", + "42.84%", + "45.36%", + "47.88%", + "50.40%", + "53.55%", + "56.70%", + "59.85%" + ], + "攻击速度提升": [ + "13%", + "14%", + "15%", + "16%", + "17%", + "18%", + "19%", + "20%", + "21%", + "22%", + "23%", + "24%", + "25%", + "25%", + "25%" + ], + "灵风持续时间": [ + "12.0秒", + "12.0秒", + "12.0秒", + "12.0秒", + "12.0秒", + "12.0秒", + "12.0秒", + "12.0秒", + "12.0秒", + "12.0秒", + "12.0秒", + "12.0秒", + "12.0秒", + "12.0秒", + "12.0秒" + ], + "冷却时间": [ + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒" + ] + } }, - "技能3": { - "描述": "", - "数值": {} + "苍翎的颂愿": { + "描述": "从骑士团的诵祷中导引鼓舞伙伴奋勇前行的力量,为队伍中附近的所有角色恢复生命值,回复量受益于米卡的生命值上限,并为其施加鹰翎状态。\n\n鹰翎\n处于鹰翎状态下的当前场上角色在普通攻击命中敌人时,米卡将为其恢复生命值,回复量受益于米卡的生命值上限。\n处于这种状态下的角色,短时间内至多通过这种方式恢复一次生命值。\n\n「逆境中心怀希望、顺遂时不忘警戒…因为那洁白的翎羽,终将引领迷途的旅者。」", + "数值": { + "施放治疗量": [ + "12.2%生命值上限+1172", + "13.1%生命值上限+1289", + "14.0%生命值上限+1416", + "15.2%生命值上限+1553", + "16.1%生命值上限+1699", + "17.0%生命值上限+1855", + "18.3%生命值上限+2021", + "19.5%生命值上限+2197", + "20.7%生命值上限+2383", + "21.9%生命值上限+2578", + "23.1%生命值上限+2783", + "24.3%生命值上限+2998", + "25.9%生命值上限+3223", + "27.4%生命值上限+3457", + "28.9%生命值上限+3702" + ], + "鹰翎治疗量": [ + "2.4%生命值上限+233", + "2.6%生命值上限+257", + "2.8%生命值上限+282", + "3.0%生命值上限+310", + "3.2%生命值上限+339", + "3.4%生命值上限+370", + "3.6%生命值上限+403", + "3.9%生命值上限+438", + "4.1%生命值上限+475", + "4.4%生命值上限+514", + "4.6%生命值上限+555", + "4.9%生命值上限+598", + "5.2%生命值上限+643", + "5.5%生命值上限+690", + "5.8%生命值上限+738" + ], + "鹰翎治疗间隔": [ + "2.5秒", + "2.5秒", + "2.5秒", + "2.5秒", + "2.5秒", + "2.5秒", + "2.5秒", + "2.5秒", + "2.5秒", + "2.5秒", + "2.5秒", + "2.5秒", + "2.5秒", + "2.5秒", + "2.5秒" + ], + "鹰翎持续时间": [ + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒" + ], + "冷却时间": [ + "18.0秒", + "18.0秒", + "18.0秒", + "18.0秒", + "18.0秒", + "18.0秒", + "18.0秒", + "18.0秒", + "18.0秒", + "18.0秒", + "18.0秒", + "18.0秒", + "18.0秒", + "18.0秒", + "18.0秒" + ], + "元素能量": [ + "70", + "70", + "70", + "70", + "70", + "70", + "70", + "70", + "70", + "70", + "70", + "70", + "70", + "70", + "70" + ] + } }, - "技能4": "", - "技能5": "", - "技能6": "" + "速射牵制": "在下列情况下,星霜的流旋的灵风状态将获得侦明效果强化,使角色处于场上时,造成的物理伤害提升10%:\n·霜流矢命中超过1名敌人时,每额外命中1名敌人就产生1层侦明效果;\n·冰星破片命中敌人时,将产生1层侦明效果。每枚冰星破片只能触发1次。\n\n灵风状态的侦明效果至多叠加3层,在持续期间内重复施放星霜的流旋时,将移除原有的灵风状态与其侦明效果。", + "地貌测绘": "同时处于苍翎的颂愿的鹰翎状态与星霜的流旋的灵风状态下的当前场上角色,在攻击造成暴击时,灵风状态将产生1层固有天赋「速射牵制」的侦明效果。在一次灵风状态的持续期间内,通过这种方式至多产生1层侦明效果。\n此外,灵风状态下侦明效果叠加层数上限提升1层。\n需要解锁固有天赋「速射牵制」。", + "勘界定标": "在小地图上显示周围的蒙德区域特产的位置。" }, "cv": "unknown", "food": "料理未知",