From 4a8954138757114df7627039b7db290af6b336e7 Mon Sep 17 00:00:00 2001 From: CMHopeSunshine <277073121@qq.com> Date: Thu, 30 Jun 2022 19:35:07 +0800 Subject: [PATCH] =?UTF-8?q?`ysd`=E6=96=B0=E5=A2=9E=E6=9F=A5=E7=9C=8B`?= =?UTF-8?q?=E9=92=9F=E7=A6=BB=E3=80=81=E8=83=A1=E6=A1=83=E3=80=81=E9=9B=B7?= =?UTF-8?q?=E7=94=B5=E5=B0=86=E5=86=9B`=E4=BC=A4=E5=AE=B3=E8=AE=A1?= =?UTF-8?q?=E7=AE=97?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- Paimon_Gacha/__init__.py | 2 +- Paimon_Info/damage_cal/common.py | 304 + Paimon_Info/damage_cal/damage.py | 17 + Paimon_Info/damage_cal/hutao.py | 145 + Paimon_Info/damage_cal/leishen.py | 164 + Paimon_Info/damage_cal/zhongli.py | 164 + Paimon_Info/draw_role_card.py | 40 +- README.md | 5 +- UPDATE_LOG.md | 4 +- res/player_card2/遮罩body.png | Bin 0 -> 817 bytes res/player_card2/遮罩bottom.png | Bin 0 -> 483 bytes res/player_card2/遮罩top.png | Bin 0 -> 746 bytes utils/PIL_util.py | 20 + utils/json/roles_data.json | 21259 ++++++++++++++++++++++++++++ 14 files changed, 22099 insertions(+), 25 deletions(-) create mode 100644 Paimon_Info/damage_cal/common.py create mode 100644 Paimon_Info/damage_cal/damage.py create mode 100644 Paimon_Info/damage_cal/hutao.py create mode 100644 Paimon_Info/damage_cal/leishen.py create mode 100644 Paimon_Info/damage_cal/zhongli.py create mode 100644 res/player_card2/遮罩body.png create mode 100644 res/player_card2/遮罩bottom.png create mode 100644 res/player_card2/遮罩top.png create mode 100644 utils/PIL_util.py create mode 100644 utils/json/roles_data.json diff --git a/Paimon_Gacha/__init__.py b/Paimon_Gacha/__init__.py index 6667075..da67909 100644 --- a/Paimon_Gacha/__init__.py +++ b/Paimon_Gacha/__init__.py @@ -37,7 +37,7 @@ __plugin_meta__ = PluginMetadata( sim_gacha = on_regex(r'^抽((?P\d+)|(?:.*))十连(?P.*?)$', priority=5, block=True) sim_gacha.__paimon_help__ = { "usage": "抽[数量]十连[卡池]", - "introduce": "模拟抽卡,池有角色1|角色2|武器|常驻|菜单", + "introduce": "模拟抽卡,池有角色1|角色2|武器|常驻|彩蛋", "priority": 1 } diff --git a/Paimon_Info/damage_cal/common.py b/Paimon_Info/damage_cal/common.py new file mode 100644 index 0000000..ce6184c --- /dev/null +++ b/Paimon_Info/damage_cal/common.py @@ -0,0 +1,304 @@ +from utils.enka_util import get_artifact_suit + + +def attribute(base_attribute: float, increase_attribute: float = 0, fixed_attribute: float = 0): + """ + 计算属性 + :param base_attribute: 基础属性 + :param increase_attribute: 百分比增加系数 + :param fixed_attribute: 固定增加系数 + :return: 最终属性 + """ + return base_attribute * (1 + increase_attribute) + fixed_attribute + + +def resistance_coefficient(base_resistance: float = 0.1, reduction_rate: float = 0): + """ + 计算抗性系数 + :param base_resistance: 怪物基础抗性 + :param reduction_rate: 减抗系数 + :return: 抗性系数 + """ + resistance = base_resistance - reduction_rate + if resistance > 0.75: + return 1 / (1 + 4 * resistance) + elif 0 <= resistance < 0.75: + return 1 - resistance + else: + return 1 - (resistance / 2) + + +def defense_coefficient(self_level: int, enemy_level: int = 90, reduction_rate: float = 0, ignore: float = 0): + """ + 计算防御力系数 + :param self_level: 角色自身等级 + :param enemy_level: 怪物等级 + :param reduction_rate: 减防系数 + :param ignore: 无视防御系数 + :return: 防御力系数 + """ + return (self_level + 100) / ((self_level + 100) + (enemy_level + 100) * (1 - reduction_rate) * (1 - ignore)) + + +def growth_reaction(mastery: int = 0, base_coefficient: float = 1.5, extra_coefficient: float = 0): + """ + 计算增幅反应的系数 + :param mastery: 元素精通 + :param base_coefficient: 基础系数,如蒸发为1.5, 融化为2 + :param extra_coefficient: 反应系数提高,如魔女4件套效果 + :return: 增幅系数 + """ + mastery_increase = (2.78 * mastery) / (mastery + 1400) + return base_coefficient * (1 + mastery_increase + extra_coefficient) + + +def upheaval_reaction(level: int, type: str, mastery: int = 0, extra_coefficient: float = 0, resistance: float = 0.9): + """ + 计算剧变反应的伤害 + :param level: 等级 + :param type: 反应类型 + :param mastery: 元素精通 + :param extra_coefficient: 反应系数提高,如如雷4件套效果 + :param resistance: 怪物抗性系数 + :return: 剧变伤害 + """ + if type == '超导': + base_ratio = 1 + elif type == '扩散': + base_ratio = 1.2 + elif type == '碎冰': + base_ratio = 3 + elif type == '超载': + base_ratio = 4 + else: + base_ratio = 4.8 + base_coefficient = 723 # 暂缺全等级剧变反应的系数,先写90级的 + mastery_increase = (16 * mastery) / (mastery + 2000) + return base_coefficient * base_ratio * (1 + mastery_increase + extra_coefficient) * resistance + + +def polearm_common_fix(data: dict): + """ + 对长柄武器角色的通用面板属性修正 + :param data: 角色数据 + :return: 角色数据 + """ + attr = data['属性'] + weapon = data['武器'] + if weapon['名称'] == '护摩之杖': + attr['额外攻击'] += (attr['基础生命'] + attr['额外生命']) * (0.008 + 0.002 * weapon['精炼等级']) + if '半血以下' not in data['伤害描述']: + data['伤害描述'].append('半血以下') + elif weapon['名称'] == '和璞鸢': + attr['额外攻击'] += attr['基础攻击'] * 7 * (0.025 + 0.007 * weapon['精炼等级']) + for i, k in enumerate(attr['伤害加成']): + attr['伤害加成'][i] = k + (0.09 + 0.03 * weapon['精炼等级']) + data['伤害描述'].append('和璞鸢满层') + elif weapon['名称'] == '贯虹之槊': + attr['额外攻击'] += attr['基础攻击'] * 2 * 5 * (0.003 + 0.001 * weapon['精炼等级']) + attr['护盾强效'] += 0.15 + 0.05 * weapon['精炼等级'] + data['伤害描述'].append('贯虹带盾满层') + elif weapon['名称'] == '决斗之枪': + attr['额外攻击'] += attr['基础攻击'] * 0.18 + 0.06 * weapon['精炼等级'] + data['伤害描述'].append('决斗单怪') + elif weapon['名称'] == '息灾': + for i, k in enumerate(attr['伤害加成']): + attr['伤害加成'][i] = k + (0.09 + 0.03 * weapon['精炼等级']) + attr['额外攻击'] += attr['基础攻击'] * 6 * (0.024 + 0.006 * weapon['精炼等级']) + data['伤害描述'].append('息灾前台满层') + elif weapon['名称'] == '薙草之稻光': + attr['额外攻击'] += attr['基础攻击'] * (attr['元素充能效率'] - 1) * (0.21 + 0.07 * weapon['精炼等级']) + attr['元素充能效率'] += 0.25 + 0.05 * weapon['精炼等级'] + elif weapon['名称'] == '天空之脊': + attr['暴击率'] += (0.06 + 0.02 * weapon['精炼等级']) + elif weapon['名称'] == '千岩长枪': + attr['暴击率'] += (0.02 + 0.01 * weapon['精炼等级']) + attr['额外攻击'] += attr['基础攻击'] * (0.06 + 0.01 * weapon['精炼等级']) + data['伤害描述'].append('璃月人1层') + elif weapon['名称'] == '匣里灭辰': + for i, k in enumerate(attr['伤害加成']): + attr['伤害加成'][i] = k + (0.16 + 0.04 * weapon['精炼等级']) + data['伤害描述'].append('灭辰触发') + elif weapon['名称'] == '黑岩刺枪': + attr['额外攻击'] += attr['基础攻击'] * (0.09 + 0.03 * weapon['精炼等级']) + data['伤害描述'].append('黑岩1层') + + data['属性'] = attr + return data + + +def attr_common_fix(data: dict): + """ + 对武器、圣遗物的通用面板属性修正 + :param data: 角色数据 + :return: 角色数据 + """ + if '伤害描述' not in data: + data['伤害描述'] = [] + if '护盾强效' not in data['属性']: + data['属性']['护盾强效'] = 0 + if data['武器']['类型'] == '长柄武器': + data = polearm_common_fix(data) + artifacts = data['圣遗物'] + attr = data['属性'] + suit = get_artifact_suit(artifacts) + # 两件套的情况 + if '逆飞的流星' in suit: + attr['护盾强效'] += 0.35 + if len(suit) == 2: + # 四件套的情况 + if suit[0][0] == suit[1][0]: + if suit[0][0] == '苍白之火': + attr['额外攻击'] += attr['基础攻击'] * 0.18 + attr['伤害加成'][0] += 0.25 + data['伤害描述'].append('苍白满层') + elif suit[0][0] == '华馆梦醒形骸记': + attr['伤害加成'][6] += 0.24 + attr['额外防御'] += attr['基础防御'] * 0.24 + data['伤害描述'].append('华馆满层') + elif suit[0][0] == '千岩牢固': + attr['护盾强效'] += 0.3 + attr['额外攻击'] += attr['基础攻击'] * 0.2 + data['伤害描述'].append('千岩触发') + elif suit[0][0] == '昔日宗室之仪': + attr['额外攻击'] += attr['基础攻击'] * 0.2 + data['伤害描述'].append('宗室触发') + elif suit[0][0] == '冰风迷途的勇士': + attr['暴击率'] += 0.4 + data['伤害描述'].append('冰套暴击40%') + elif suit[0][0] == '勇士之心': + for i, k in enumerate(attr['伤害加成']): + attr['伤害加成'][i] = k + 0.3 + data['伤害描述'].append('勇士触发') + elif suit[0][0] == '教官': + attr['元素精通'] += 120 + data['伤害描述'].append('教官触发') + elif suit[0][0] == '炽烈的炎之魔女': + if data['名称'] in ['胡桃', '宵宫']: + attr['伤害加成'][1] += 0.075 + data['伤害描述'].append('魔女1层') + else: + attr['伤害加成'][1] += 0.225 + data['伤害描述'].append('魔女满层') + attr['蒸发系数'] = 0.15 + elif suit[0][0] == '渡过烈火的贤人': + for i, k in enumerate(attr['伤害加成']): + attr['伤害加成'][i] = k + 0.5 + data['伤害描述'].append('渡火触发') + elif suit[0][0] == '平息鸣雷的尊者': + for i, k in enumerate(attr['伤害加成']): + attr['伤害加成'][i] = k + 0.5 + data['伤害描述'].append('平雷触发') + elif suit[0][0] == '战狂': + attr['暴击率'] += 0.24 + data['伤害描述'].append('战狂触发') + elif suit[0][0] == '辰砂往生录': + attr['额外攻击'] += attr['基础攻击'] * 0.48 + data['伤害描述'].append('辰砂满层') + elif suit[0][0] == '被怜爱的少女': + attr['受治疗加成'] += 0.2 + data['属性'] = attr + return data + + +def q_fix(data: dict): + # 武器 + attr = data['属性'] + extra_value = { + '暴击率': 0, + '增伤': 0 + } + weapon = data['武器'] + if weapon['名称'] == '「渔获」': + extra_value['增伤'] += 0.12 + 0.04 * weapon['精炼等级'] + extra_value['暴击率'] += 0.045 + 0.015 * weapon['精炼等级'] + if weapon['名称'] == '断浪长鳍': + extra_value['增伤'] += (0.0009 + 0.0003 * weapon['精炼等级']) * 240 + data['伤害描述'].append('断浪算240能量') + + # 圣遗物 + artifacts = data['圣遗物'] + suit = get_artifact_suit(artifacts) + # 两件套的情况 + if '昔日宗室之仪' in suit: + extra_value['增伤'] += 0.2 + if len(suit) == 2: + # 四件套的情况 + if suit[0][0] == suit[1][0]: + if suit[0][0] == '绝缘之旗印': + extra_value['增伤'] += 0.25 * attr['元素充能效率'] + + return data, extra_value + + +def e_fix(data: dict): + # 武器 + attr = data['属性'] + extra_value = { + '暴击率': 0, + '增伤': 0 + } + # 圣遗物 + artifacts = data['圣遗物'] + suit = get_artifact_suit(artifacts) + # 两件套的情况 + if '赌徒' in suit: + extra_value['增伤'] += 0.2 + return data, extra_value + + +def a_fix(data: dict): + # 武器 + attr = data['属性'] + extra_value = { + '普攻暴击率': 0, + '普攻增伤': 0, + '重击暴击率': 0, + '重击增伤': 0, + '下落攻击暴击率': 0, + '下落攻击增伤': 0 + } + weapon = data['武器'] + if weapon['名称'] == '白缨枪': + extra_value['普攻增伤'] += 0.18 + 0.06 * weapon['精炼等级'] + + # 圣遗物 + artifacts = data['圣遗物'] + suit = get_artifact_suit(artifacts) + # # 两件套的情况 + if '武人' in suit: + extra_value['普攻增伤'] += 0.15 + extra_value['重击增伤'] += 0.15 + if len(suit) == 2: + # 四件套的情况 + if suit[0][0] == suit[1][0]: + if suit[0][0] == '追忆之注连': + extra_value['普攻增伤'] += 0.5 + extra_value['重击增伤'] += 0.5 + extra_value['下落攻击增伤'] += 0.5 + data['伤害描述'].append('追忆触发') + elif suit[0][0] == '流浪大地的乐团': + if weapon['类型'] in ['法器', '弓箭']: + extra_value['重击增伤'] += 0.35 + elif suit[0][0] == '角斗士的终幕礼': + if weapon['类型'] in ['单手剑', '双手剑', '长柄武器']: + extra_value['普攻增伤'] += 0.35 + elif suit[0][0] == '染血的骑士道': + extra_value['重击增伤'] += 0.5 + data['伤害描述'].append('染血触发') + elif suit[0][0] == '沉沦之心': + extra_value['普攻增伤'] += 0.3 + extra_value['重击增伤'] += 0.3 + data['伤害描述'].append('沉沦触发') + elif suit[0][0] == '逆飞的流星': + extra_value['普攻增伤'] += 0.4 + extra_value['重击增伤'] += 0.4 + data['伤害描述'].append('流星触发') + elif suit[0][0] == '武人': + extra_value['普攻增伤'] += 0.25 + extra_value['重击增伤'] += 0.25 + data['伤害描述'].append('武人触发') + elif suit[0][0] == '行者之心': + extra_value['重击暴击率'] += 0.3 + + return data, extra_value diff --git a/Paimon_Info/damage_cal/damage.py b/Paimon_Info/damage_cal/damage.py new file mode 100644 index 0000000..906754c --- /dev/null +++ b/Paimon_Info/damage_cal/damage.py @@ -0,0 +1,17 @@ +from .zhongli import draw_zhongli_dmg +from .hutao import draw_hutao_dmg +from .leishen import draw_leishen_dmg + +# 支持的角色列表 +roles_list = { + '钟离': draw_zhongli_dmg, + '胡桃': draw_hutao_dmg, + '雷电将军': draw_leishen_dmg +} + + +def get_role_dmg(role_name: str, data: dict): + if role_name in roles_list: + return roles_list[role_name](data) + else: + return None diff --git a/Paimon_Info/damage_cal/hutao.py b/Paimon_Info/damage_cal/hutao.py new file mode 100644 index 0000000..1fdc60f --- /dev/null +++ b/Paimon_Info/damage_cal/hutao.py @@ -0,0 +1,145 @@ +from copy import deepcopy +from pathlib import Path +from typing import Tuple +from PIL import Image, ImageDraw +from utils.PIL_util import get_font, draw_center_text +from utils.file_handler import load_json, load_image +from .common import resistance_coefficient as rc, defense_coefficient as dc, attr_common_fix, q_fix, e_fix, a_fix, \ + growth_reaction + +mask_top = load_image(path=Path(__file__).parent.parent.parent / 'res' / 'player_card2' / '遮罩top.png') +mask_body = load_image(path=Path(__file__).parent.parent.parent / 'res' / 'player_card2' / '遮罩body.png') +mask_bottom = load_image(path=Path(__file__).parent.parent.parent / 'res' / 'player_card2' / '遮罩bottom.png') +skill_data = load_json(path=Path(__file__).parent.parent.parent / 'utils' / 'json' / 'roles_data.json')['胡桃']['skill'] + + +def cal_e_attack(data: dict): + """ + 计算胡桃开E后的攻击力和半血后的增伤 + :param data: 角色数据 + :return: 角色数据 + """ + health = data['属性']['基础生命'] + data['属性']['额外生命'] + skill_level = data['天赋'][1]['等级'] - 1 + percent_value = float(skill_data['蝶引来生']['数值']['攻击力提高'][skill_level].replace('%生命值上限', '')) / 100.0 + data['属性']['额外攻击'] += health * percent_value + if data['等级'] >= 70: + data['属性']['伤害加成'][1] += 0.33 + return data + + +def cal_single_attack_dmg(data: dict, extra: dict) -> Tuple[float, float]: + """ + 计算胡桃裸重击的伤害 + :param data: 角色数据 + :param extra: 针对重击的额外数值 + :return: 期望伤害和暴击后伤害 + """ + role_level = data['等级'] + skill_level = data['天赋'][0]['等级'] - 1 + attack = data['属性']['基础攻击'] + data['属性']['额外攻击'] + cr = data['属性']['暴击率'] + extra['重击暴击率'] + cd = data['属性']['暴击伤害'] + dmg_bonus = 1 + data['属性']['伤害加成'][1] + extra['重击增伤'] + percent_value = float(skill_data['普通攻击·往生秘传枪法']['数值']['重击伤害'][skill_level].replace('%', '')) / 100.0 + damage = (attack * percent_value) * (1 + cr * cd) * dmg_bonus * rc() * dc(role_level) + return damage, damage / (1 + cr * cd) * (1 + cd) + + +def cal_e_dmg(data: dict, extra: dict) -> Tuple[float, float]: + """ + 计算胡桃裸雪梅香的伤害 + :param data: 角色数据 + :param extra: 针对元素战技的额外数值 + :return: 期望伤害和暴击后伤害 + """ + role_level = data['等级'] + skill_level = data['天赋'][1]['等级'] - 1 + attack = data['属性']['基础攻击'] + data['属性']['额外攻击'] + cr = data['属性']['暴击率'] + extra['暴击率'] + cd = data['属性']['暴击伤害'] + dmg_bonus = 1 + data['属性']['伤害加成'][1] + extra['增伤'] + hp_dmg = 0.1 * (data['属性']['基础生命'] + data['属性']['额外生命']) if len(data['命座']) >= 2 else 0 + + percent_value = float(skill_data['蝶引来生']['数值']['血梅香伤害'][skill_level].replace('%', '')) / 100.0 + damage = (attack * percent_value + hp_dmg) * (1 + cr * cd) * dmg_bonus * rc() * dc(role_level) + return damage, damage / (1 + cr * cd) * (1 + cd) + + +def cal_q_dmg(data: dict, extra: dict) -> Tuple[float, float]: + """ + 计算胡桃裸大招的伤害 + :param data: 角色数据 + :param extra: 针对大招的额外数值 + :return: 期望伤害和暴击后伤害 + """ + role_level = data['等级'] + skill_level = data['天赋'][2]['等级'] - 1 + attack = data['属性']['基础攻击'] + data['属性']['额外攻击'] + cr = data['属性']['暴击率'] + extra['暴击率'] + cd = data['属性']['暴击伤害'] + dmg_bonus = 1 + data['属性']['伤害加成'][1] + extra['增伤'] + percent_value = float(skill_data['安神秘法']['数值']['低血量时技能伤害'][skill_level].replace('%', '')) / 100.0 + damage = (attack * percent_value) * (1 + cr * cd) * dmg_bonus * rc() * dc(role_level) + return damage, damage / (1 + cr * cd) * (1 + cd) + + +def draw_hutao_dmg(data: dict): + data = deepcopy(data) + height = 5 * 60 - 20 + data['伤害描述'] = ['半血以下'] + data = attr_common_fix(data) + data = cal_e_attack(data) + data, q_value = q_fix(data) + data, e_value = e_fix(data) + data, a_value = a_fix(data) + # 蒸发系数 + if '蒸发系数' in data['属性']: + zf = growth_reaction(data['属性']['元素精通'], 1.5, 0.15) + else: + zf = growth_reaction(data['属性']['元素精通'], 1.5) + bg = Image.new('RGBA', (948, height + 80), (0, 0, 0, 0)) + bg.alpha_composite(mask_top, (0, 0)) + bg.alpha_composite(mask_body.resize((948, height)), (0, 60)) + bg.alpha_composite(mask_bottom, (0, height + 60)) + bg_draw = ImageDraw.Draw(bg) + # 画线 + bg_draw.line((250, 0, 250, 948), (255, 255, 255, 75), 2) + bg_draw.line((599, 0, 599, 300), (255, 255, 255, 75), 2) + bg_draw.line((0, 60, 948, 60), (255, 255, 255, 75), 2) + bg_draw.line((0, 120, 948, 120), (255, 255, 255, 75), 2) + bg_draw.line((0, 180, 948, 180), (255, 255, 255, 75), 2) + bg_draw.line((0, 240, 948, 240), (255, 255, 255, 75), 2) + bg_draw.line((0, 300, 948, 300), (255, 255, 255, 75), 2) + # 顶栏 + draw_center_text(bg_draw, '伤害计算', 0, 250, 11, 'white', get_font(30)) + draw_center_text(bg_draw, '期望伤害', 250, 599, 11, 'white', get_font(30)) + draw_center_text(bg_draw, '暴击伤害', 599, 948, 11, 'white', get_font(30)) + + # 裸重击 + draw_center_text(bg_draw, '裸重击', 0, 250, 73, 'white', get_font(30)) + expect_dmg, crit_dmg = cal_single_attack_dmg(data, a_value) + draw_center_text(bg_draw, str(int(expect_dmg)), 250, 599, 76, 'white', get_font(30, 'number.ttf')) + draw_center_text(bg_draw, str(int(crit_dmg)), 599, 948, 76, 'white', get_font(30, 'number.ttf')) + + # 重击蒸发 + draw_center_text(bg_draw, '重击蒸发', 0, 250, 133, 'white', get_font(30)) + draw_center_text(bg_draw, str(int(expect_dmg * zf)), 250, 599, 136, 'white', get_font(30, 'number.ttf')) + draw_center_text(bg_draw, str(int(crit_dmg * zf)), 599, 948, 136, 'white', get_font(30, 'number.ttf')) + + # 大招蒸发 + draw_center_text(bg_draw, '大招蒸发', 0, 250, 193, 'white', get_font(30)) + expect_dmg, crit_dmg = cal_q_dmg(data, q_value) + draw_center_text(bg_draw, str(int(expect_dmg * zf)), 250, 599, 196, 'white', get_font(30, 'number.ttf')) + draw_center_text(bg_draw, str(int(crit_dmg * zf)), 599, 948, 196, 'white', get_font(30, 'number.ttf')) + + # 雪梅香蒸发 + draw_center_text(bg_draw, '雪梅香蒸发', 0, 250, 253, 'white', get_font(30)) + expect_dmg, crit_dmg = cal_e_dmg(data, e_value) + draw_center_text(bg_draw, str(int(expect_dmg * zf)), 250, 599, 256, 'white', get_font(30, 'number.ttf')) + draw_center_text(bg_draw, str(int(crit_dmg * zf)), 599, 948, 256, 'white', get_font(30, 'number.ttf')) + + # 额外说明 + draw_center_text(bg_draw, '额外说明', 0, 250, 313, 'white', get_font(30)) + draw_center_text(bg_draw, ','.join(data['伤害描述']), 250, 948, 313, 'white', get_font(30)) + return bg diff --git a/Paimon_Info/damage_cal/leishen.py b/Paimon_Info/damage_cal/leishen.py new file mode 100644 index 0000000..d830128 --- /dev/null +++ b/Paimon_Info/damage_cal/leishen.py @@ -0,0 +1,164 @@ +from copy import deepcopy +from pathlib import Path +from typing import Tuple +from PIL import Image, ImageDraw +from utils.PIL_util import get_font, draw_center_text +from utils.file_handler import load_json, load_image +from .common import resistance_coefficient as rc, defense_coefficient as dc, attr_common_fix, q_fix, e_fix, a_fix + +mask_top = load_image(path=Path(__file__).parent.parent.parent / 'res' / 'player_card2' / '遮罩top.png') +mask_body = load_image(path=Path(__file__).parent.parent.parent / 'res' / 'player_card2' / '遮罩body.png') +mask_bottom = load_image(path=Path(__file__).parent.parent.parent / 'res' / 'player_card2' / '遮罩bottom.png') +skill_data = load_json(path=Path(__file__).parent.parent.parent / 'utils' / 'json' / 'roles_data.json')['雷电将军']['skill'] + + +def cal_e_dmg(data: dict, extra: dict) -> Tuple[float, float]: + """ + 计算雷神单次E的伤害 + :param data: 角色数据 + :param extra: 针对元素战技的额外数值 + :return: 期望伤害和暴击后伤害 + """ + role_level = data['等级'] + skill_level = data['天赋'][1]['等级'] - 1 + attack = data['属性']['基础攻击'] + data['属性']['额外攻击'] + cr = data['属性']['暴击率'] + extra['暴击率'] + cd = data['属性']['暴击伤害'] + if len(data['命座']) < 2: + defense = dc(role_level) + else: + defense = dc(role_level, ignore=0.6) + dmg_bonus = 1 + data['属性']['伤害加成'][2] + extra['增伤'] + percent_value = float(skill_data['神变·恶曜开眼']['数值']['协同攻击伤害'][skill_level].replace('%', '')) / 100.0 + damage = (attack * percent_value) * (1 + cr * cd) * dmg_bonus * rc() * defense + return damage, damage / (1 + cr * cd) * (1 + cd) + + +def cal_q_dmg(data: dict, extra: dict, num: int) -> Tuple[float, float]: + """ + 计算雷神梦想一刀的伤害 + :param data: 角色数据 + :param extra: 针对大招的额外数值 + :param num: 愿力层数 + :return: 期望伤害和暴击后伤害 + """ + role_level = data['等级'] + skill_level = data['天赋'][2]['等级'] - 1 + e_skill_level = data['天赋'][1]['等级'] - 1 + e_bonus = float( + skill_data['神变·恶曜开眼']['数值']['元素爆发伤害提高'][e_skill_level].replace('每点元素能量', '').replace('%', '')) / 100.0 * 90 + attack = data['属性']['基础攻击'] + data['属性']['额外攻击'] + cr = data['属性']['暴击率'] + extra['暴击率'] + cd = data['属性']['暴击伤害'] + if len(data['命座']) < 2: + defense = dc(role_level) + else: + defense = dc(role_level, ignore=0.6) + dmg_bonus = 1 + data['属性']['伤害加成'][2] + extra['增伤'] + e_bonus + percent_value = float(skill_data['奥义·梦想真说']['数值']['梦想一刀基础伤害'][skill_level].replace('%', '')) / 100.0 + num_value = float(skill_data['奥义·梦想真说']['数值']['愿力加成'][skill_level].split('%/')[0].replace('每层', '')) / 100.0 * num + damage = (attack * (percent_value + num_value)) * (1 + cr * cd) * dmg_bonus * rc() * defense + return damage, damage / (1 + cr * cd) * (1 + cd) + + +def cal_q_a_dmg(data: dict, extra: dict, num: int) -> Tuple[Tuple[float, float], Tuple[float, float]]: + """ + 计算雷神梦想一心重击的伤害 + :param data: 角色数据 + :param extra: 针对大招的额外数值 + :param num: 愿力层数 + :return: 期望伤害和暴击后伤害 + """ + role_level = data['等级'] + skill_level = data['天赋'][2]['等级'] - 1 + e_skill_level = data['天赋'][1]['等级'] - 1 + e_bonus = float( + skill_data['神变·恶曜开眼']['数值']['元素爆发伤害提高'][e_skill_level].replace('每点元素能量', '').replace('%', '')) / 100.0 * 90 + attack = data['属性']['基础攻击'] + data['属性']['额外攻击'] + cr = data['属性']['暴击率'] + extra['暴击率'] + cd = data['属性']['暴击伤害'] + if len(data['命座']) < 2: + defense = dc(role_level) + else: + defense = dc(role_level, ignore=0.6) + dmg_bonus = 1 + data['属性']['伤害加成'][2] + extra['增伤'] + e_bonus + percent_value = skill_data['奥义·梦想真说']['数值']['重击伤害'][skill_level].split('+') + percent_value1 = float(percent_value[0].replace('%', '')) / 100.0 + percent_value2 = float(percent_value[1].replace('%', '')) / 100.0 + num_value = float(skill_data['奥义·梦想真说']['数值']['愿力加成'][skill_level].split('%/')[1].replace('%攻击力', '')) / 100.0 * num + damage1 = (attack * (percent_value1 + num_value)) * (1 + cr * cd) * dmg_bonus * rc() * defense + damage2 = (attack * (percent_value2 + num_value)) * (1 + cr * cd) * dmg_bonus * rc() * defense + return (damage1, damage1 / (1 + cr * cd) * (1 + cd)), (damage2, damage2 / (1 + cr * cd) * (1 + cd)) + + +def cal_q_energy(data: dict) -> float: + """ + 计算雷神大招的能量回复 + :param data: 角色数据 + :return: 能量回复 + """ + role_level = data['等级'] + if role_level >= 70: + extra_energy = (data['属性']['元素充能效率'] - 1) * 0.6 + else: + extra_energy = 0 + skill_level = data['天赋'][2]['等级'] - 1 + energy = float(skill_data['奥义·梦想真说']['数值']['梦想一心能量恢复'][skill_level]) * (1 + extra_energy) * 5 + return energy + + +def draw_leishen_dmg(data: dict): + data = deepcopy(data) + height = 5 * 60 - 20 + data['伤害描述'] = ['满愿力'] + data = attr_common_fix(data) + data, q_value = q_fix(data) + data, e_value = e_fix(data) + data, a_value = a_fix(data) + bg = Image.new('RGBA', (948, height + 80), (0, 0, 0, 0)) + bg.alpha_composite(mask_top, (0, 0)) + bg.alpha_composite(mask_body.resize((948, height)), (0, 60)) + bg.alpha_composite(mask_bottom, (0, height + 60)) + bg_draw = ImageDraw.Draw(bg) + # 画线 + bg_draw.line((250, 0, 250, 948), (255, 255, 255, 75), 2) + bg_draw.line((599, 0, 599, 240), (255, 255, 255, 75), 2) + bg_draw.line((0, 60, 948, 60), (255, 255, 255, 75), 2) + bg_draw.line((0, 120, 948, 120), (255, 255, 255, 75), 2) + bg_draw.line((0, 180, 948, 180), (255, 255, 255, 75), 2) + bg_draw.line((0, 240, 948, 240), (255, 255, 255, 75), 2) + bg_draw.line((0, 300, 948, 300), (255, 255, 255, 75), 2) + # 顶栏 + draw_center_text(bg_draw, '伤害计算', 0, 250, 11, 'white', get_font(30)) + draw_center_text(bg_draw, '期望伤害', 250, 599, 11, 'white', get_font(30)) + draw_center_text(bg_draw, '暴击伤害', 599, 948, 11, 'white', get_font(30)) + + # 协同攻击 + draw_center_text(bg_draw, '协同攻击', 0, 250, 73, 'white', get_font(30)) + expect_dmg, crit_dmg = cal_e_dmg(data, e_value) + draw_center_text(bg_draw, str(int(expect_dmg)), 250, 599, 76, 'white', get_font(30, 'number.ttf')) + draw_center_text(bg_draw, str(int(crit_dmg)), 599, 948, 76, 'white', get_font(30, 'number.ttf')) + + # 梦想一刀 + draw_center_text(bg_draw, '梦想一刀', 0, 250, 133, 'white', get_font(30)) + expect_dmg, crit_dmg = cal_q_dmg(data, q_value, 60) + draw_center_text(bg_draw, str(int(expect_dmg)), 250, 599, 136, 'white', get_font(30, 'number.ttf')) + draw_center_text(bg_draw, str(int(crit_dmg)), 599, 948, 136, 'white', get_font(30, 'number.ttf')) + + # 梦想一心重击 + draw_center_text(bg_draw, '梦想一心重击', 0, 250, 193, 'white', get_font(30)) + expect_dmg, crit_dmg = cal_q_a_dmg(data, q_value, 60) + draw_center_text(bg_draw, f'{int(expect_dmg[0])}+{int(expect_dmg[1])}', 250, 599, 196, 'white', + get_font(30, 'number.ttf')) + draw_center_text(bg_draw, f'{int(crit_dmg[0])}+{int(crit_dmg[1])}', 599, 948, 196, 'white', + get_font(30, 'number.ttf')) + + # 梦想一心能量回复 + draw_center_text(bg_draw, '梦想一心能量', 0, 250, 253, 'white', get_font(30)) + energy = cal_q_energy(data) + draw_center_text(bg_draw, str(round(energy, 1)), 250, 948, 256, 'white', get_font(30, 'number.ttf')) + + # 额外说明 + draw_center_text(bg_draw, '额外说明', 0, 250, 313, 'white', get_font(30)) + draw_center_text(bg_draw, ','.join(data['伤害描述']), 250, 948, 313, 'white', get_font(30)) + return bg diff --git a/Paimon_Info/damage_cal/zhongli.py b/Paimon_Info/damage_cal/zhongli.py new file mode 100644 index 0000000..0898c0e --- /dev/null +++ b/Paimon_Info/damage_cal/zhongli.py @@ -0,0 +1,164 @@ +from copy import deepcopy +from pathlib import Path +from typing import Tuple +from PIL import Image, ImageDraw +from utils.PIL_util import get_font, draw_center_text +from utils.file_handler import load_json, load_image +from .common import resistance_coefficient as rc, defense_coefficient as dc, attr_common_fix, q_fix, e_fix, a_fix + +mask_top = load_image(path=Path(__file__).parent.parent.parent / 'res' / 'player_card2' / '遮罩top.png') +mask_body = load_image(path=Path(__file__).parent.parent.parent / 'res' / 'player_card2' / '遮罩body.png') +mask_bottom = load_image(path=Path(__file__).parent.parent.parent / 'res' / 'player_card2' / '遮罩bottom.png') +skill_data = load_json(path=Path(__file__).parent.parent.parent / 'utils' / 'json' / 'roles_data.json')['钟离']['skill'] + + +def cal_shield_value(data: dict) -> float: + """ + 计算钟离的护盾值 + :param data: 角色数据 + :return: 护盾值 + """ + health = data['属性']['基础生命'] + data['属性']['额外生命'] + shield_power = data['属性']['护盾强效'] + skill_level = data['天赋'][1]['等级'] - 1 + fixed_value = int(skill_data['元素战技·地心']['数值']['护盾基础吸收量'][skill_level].replace(',', '')) + percent_value = float(skill_data['元素战技·地心']['数值']['护盾附加吸收量'][skill_level].replace('%最大生命值', '')) / 100.0 + return (health * percent_value + fixed_value) * (1 + shield_power) + + +def cal_resonance_dmg(data: dict, extra: dict) -> Tuple[float, float]: + """ + 计算共鸣伤害 + :param data: 角色数据 + :param extra: 针对元素战技的额外数值 + :return: 单次共鸣的期望伤害和暴击后伤害 + """ + role_level = data['等级'] + skill_level = data['天赋'][1]['等级'] - 1 + health = data['属性']['基础生命'] + data['属性']['额外生命'] + attack = data['属性']['基础攻击'] + data['属性']['额外攻击'] + cr = data['属性']['暴击率'] + extra['暴击率'] + cd = data['属性']['暴击伤害'] + dmg_bonus = 1 + data['属性']['伤害加成'][6] + extra['增伤'] + percent_value = float(skill_data['元素战技·地心']['数值']['岩脊伤害/共鸣伤害'][skill_level].split('/')[1].replace('%', '')) / 100.0 + if role_level >= 70: + damage = (attack * percent_value + health * 0.019) * (1 + cr * cd) * dmg_bonus * rc(0.1, 0.2) * dc(role_level) + else: + damage = (attack * percent_value) * (1 + cr * cd) * dmg_bonus * rc(0.1, 0.2) * dc(role_level) + return damage, damage / (1 + cr * cd) * (1 + cd) + + +def cal_star_dmg(data: dict, extra: dict) -> Tuple[float, float]: + """ + 计算天星伤害 + :param data: 角色数据 + :param extra: 针对大招的额外数值 + :return: 大招天星的期望伤害和暴击后伤害 + """ + role_level = data['等级'] + skill_level = data['天赋'][2]['等级'] - 1 + health = data['属性']['基础生命'] + data['属性']['额外生命'] + attack = data['属性']['基础攻击'] + data['属性']['额外攻击'] + cr = data['属性']['暴击率'] + extra['暴击率'] + cd = data['属性']['暴击伤害'] + dmg_bonus = 1 + data['属性']['伤害加成'][6] + extra['增伤'] + percent_value = float(skill_data['元素爆发·天星']['数值']['技能伤害'][skill_level].replace('%', '')) / 100.0 + if role_level >= 70: + damage = (attack * percent_value + health * 0.33) * (1 + cr * cd) * dmg_bonus * rc(0.1, + 0.2) * dc( + role_level) + else: + damage = (attack * percent_value) * (1 + cr * cd) * dmg_bonus * rc(0.1, 0.2) * dc(role_level) + return damage, damage / (1 + cr * cd) * (1 + cd) + + +def cal_attack_dmg(data: dict, extra: dict) -> tuple: + """ + 计算踢枪单段伤害 + :param data: 角色数据 + :param extra: 针对普攻重击等的额外数值 + :return: 踢枪的期望伤害和暴击后伤害 + """ + role_level = data['等级'] + skill_level = data['天赋'][0]['等级'] - 1 + health = data['属性']['基础生命'] + data['属性']['额外生命'] + attack = data['属性']['基础攻击'] + data['属性']['额外攻击'] + cr = data['属性']['暴击率'] + extra['普攻暴击率'] + cr_ly = data['属性']['暴击率'] + cd = data['属性']['暴击伤害'] + dmg_bonus = 1 + data['属性']['伤害加成'][0] + extra['普攻增伤'] + dmg_bonus_ly = 1 + data['属性']['伤害加成'][0] + percent_value = float(skill_data['普通攻击·岩雨']['数值']['五段伤害'][skill_level].replace('%×4', '')) / 100.0 + if role_level >= 70: + damage = (attack * percent_value + health * 0.0139) * (1 + cr * cd) * dmg_bonus * rc(0.1, 0.2) * dc(role_level) + else: + damage = (attack * percent_value) * (1 + cr * cd) * dmg_bonus * rc(0.1, 0.2) * dc(role_level) + if data['武器']['名称'] == '流月针': + ly_damage = (attack * (0.15 + 0.05 * data['武器']['精炼等级'])) * (1 + cr_ly * cd) * dmg_bonus_ly * rc(0.1, 0.2) * dc( + role_level) + return (damage, ly_damage), (damage / (1 + cr * cd) * (1 + cd), ly_damage / (1 + cr_ly * cd) * (1 + cd)) + else: + return damage, damage / (1 + cr * cd) * (1 + cd) + + +def draw_zhongli_dmg(data: dict): + data = deepcopy(data) + height = 5 * 60 - 20 + data['伤害描述'] = ['护盾减抗,无双岩'] + data = attr_common_fix(data) + data, q_value = q_fix(data) + data, e_value = e_fix(data) + data, a_value = a_fix(data) + bg = Image.new('RGBA', (948, height + 80), (0, 0, 0, 0)) + bg.alpha_composite(mask_top, (0, 0)) + bg.alpha_composite(mask_body.resize((948, height)), (0, 60)) + bg.alpha_composite(mask_bottom, (0, height + 60)) + bg_draw = ImageDraw.Draw(bg) + # 画线 + bg_draw.line((250, 0, 250, 948), (255, 255, 255, 75), 2) + bg_draw.line((599, 0, 599, 60), (255, 255, 255, 75), 2) + bg_draw.line((599, 120, 599, 300), (255, 255, 255, 75), 2) + bg_draw.line((0, 60, 948, 60), (255, 255, 255, 75), 2) + bg_draw.line((0, 120, 948, 120), (255, 255, 255, 75), 2) + bg_draw.line((0, 180, 948, 180), (255, 255, 255, 75), 2) + bg_draw.line((0, 240, 948, 240), (255, 255, 255, 75), 2) + bg_draw.line((0, 300, 948, 300), (255, 255, 255, 75), 2) + + # 顶栏 + draw_center_text(bg_draw, '伤害计算', 0, 250, 11, 'white', get_font(30)) + draw_center_text(bg_draw, '期望伤害', 250, 599, 11, 'white', get_font(30)) + draw_center_text(bg_draw, '暴击伤害', 599, 948, 11, 'white', get_font(30)) + + # 护盾值 + draw_center_text(bg_draw, '玉璋护盾', 0, 250, 73, 'white', get_font(30)) + shield = cal_shield_value(data) + draw_center_text(bg_draw, str(int(shield)), 250, 948, 76, 'white', get_font(30, 'number.ttf')) + + # 共鸣伤害 + draw_center_text(bg_draw, '共鸣伤害', 0, 250, 133, 'white', get_font(30)) + expect_dmg, crit_dmg = cal_resonance_dmg(data, e_value) + draw_center_text(bg_draw, str(int(expect_dmg)), 250, 599, 136, 'white', get_font(30, 'number.ttf')) + draw_center_text(bg_draw, str(int(crit_dmg)), 599, 948, 136, 'white', get_font(30, 'number.ttf')) + + # 天星伤害 + draw_center_text(bg_draw, '天星伤害', 0, 250, 193, 'white', get_font(30)) + expect_dmg, crit_dmg = cal_star_dmg(data, q_value) + draw_center_text(bg_draw, str(int(expect_dmg)), 250, 599, 196, 'white', get_font(30, 'number.ttf')) + draw_center_text(bg_draw, str(int(crit_dmg)), 599, 948, 196, 'white', get_font(30, 'number.ttf')) + + # 踢枪伤害 + draw_center_text(bg_draw, '踢枪伤害', 0, 250, 253, 'white', get_font(30)) + expect_dmg, crit_dmg = cal_attack_dmg(data, a_value) + if isinstance(expect_dmg, tuple): + draw_center_text(bg_draw, f'{int(expect_dmg[0])}+{int(expect_dmg[1])}', 250, 599, 256, 'white', get_font(30, 'number.ttf')) + else: + draw_center_text(bg_draw, str(int(expect_dmg)), 250, 599, 256, 'white', get_font(30, 'number.ttf')) + if isinstance(crit_dmg, tuple): + draw_center_text(bg_draw, f'{int(crit_dmg[0])}+{int(crit_dmg[1])}', 599, 948, 256, 'white', get_font(30, 'number.ttf')) + else: + draw_center_text(bg_draw, str(int(crit_dmg)), 599, 948, 256, 'white', get_font(30, 'number.ttf')) + + # 额外说明 + draw_center_text(bg_draw, '额外说明', 0, 250, 313, 'white', get_font(30)) + draw_center_text(bg_draw, ','.join(data['伤害描述']), 250, 948, 313, 'white', get_font(30)) + return bg diff --git a/Paimon_Info/draw_role_card.py b/Paimon_Info/draw_role_card.py index a6d4835..b8ac9a5 100644 --- a/Paimon_Info/draw_role_card.py +++ b/Paimon_Info/draw_role_card.py @@ -5,6 +5,8 @@ from utils.file_handler import load_image, load_json from utils.enka_util import get_artifact_suit, artifact_total_value, get_expect_score, get_effective, check_effective from utils import aiorequests from utils.message_util import MessageBuild +from utils.PIL_util import get_font, draw_right_text, draw_center_text +from .damage_cal.damage import get_role_dmg res_path = Path(__file__).parent.parent / 'res' res_path2 = Path() / 'data' / 'LittlePaimon' / 'res' @@ -37,25 +39,18 @@ loading = load_image(res_path / 'player_card2' / '加载中.png', mode='RGBA', s region = load_json(path=Path(__file__).parent.parent / 'utils' / 'json' / 'role_region.json') -def get_font(size, font='hywh.ttf'): - return ImageFont.truetype(str(res_path / font), size) - - -def draw_right_text(draw, text, width, height, fill, font): - text_length = draw.textlength(text, font=font) - draw.text((width - text_length, height), text, fill=fill, - font=font) - - -def draw_center_text(draw, text, left_width, right_width, height, fill, font): - text_length = draw.textlength(text, font=font) - draw.text((left_width + (right_width - left_width - text_length) / 2, height), text, fill=fill, - font=font) - - async def draw_role_card(uid, data): - bg = Image.new('RGBA', (1080, 1920), (0, 0, 0, 0)) - bg.alpha_composite(bg_card[data['元素']], (0, 0)) + dmg_img = get_role_dmg(data['名称'], data) + if dmg_img: + bg = Image.new('RGBA', (1080, 1920 + dmg_img.size[1] + 20), (0, 0, 0, 0)) + bg_card_center = bg_card[data['元素']].crop((0, 730, 1080, 1377)).resize((1080, dmg_img.size[1] + 667)) + bg.alpha_composite(bg_card[data['元素']].crop((0, 0, 1080, 730)), (0, 0)) + bg.alpha_composite(bg_card_center, (0, 730)) + bg.alpha_composite(bg_card[data['元素']].crop((0, 1377, 1080, 1920)), (0, dmg_img.size[1] + 1397)) + bg.alpha_composite(dmg_img, (71, 1846)) + else: + bg = Image.new('RGBA', (1080, 1920), (0, 0, 0, 0)) + bg.alpha_composite(bg_card[data['元素']], (0, 0)) bg.alpha_composite(base_mask, (0, 0)) if data['名称'] not in ['荧', '空', '埃洛伊']: region_icon = load_image(path=res_path / 'player_card2' / f'{region[data["名称"]]}.png', size=(130, 130)) @@ -96,7 +91,7 @@ async def draw_role_card(uid, data): draw_right_text(bg_draw, str(prop['元素精通']), 480, 553, 'white', get_font(34, 'number.ttf')) text = round(prop['元素充能效率'] * 100, 1) - bg_draw.text((89, 610), '充能效率', fill='white', font=get_font(34, 'hywh.ttf')) + bg_draw.text((89, 610), '元素充能效率', fill='white', font=get_font(34, 'hywh.ttf')) draw_right_text(bg_draw, f"{text}%", 480, 612, 'white', get_font(34, 'number.ttf')) max_element = max(prop['伤害加成']) @@ -287,7 +282,10 @@ async def draw_role_card(uid, data): else: bg.alpha_composite(load_image(path=paint_path), (695, 234)) - bg_draw.text((50, 1870), f'更新于{data["更新时间"].replace("2022-", "")}', fill='white', font=get_font(36, '优设标题黑.ttf')) - bg_draw.text((560, 1869), 'Created by LittlePaimon', fill='white', font=get_font(36, '优设标题黑.ttf')) + # 伤害计算 + + # 更新时间和Paimon标志 + bg_draw.text((50, bg.size[1] - 50), f'更新于{data["更新时间"].replace("2022-", "")}', fill='white', font=get_font(36, '优设标题黑.ttf')) + bg_draw.text((560, bg.size[1] - 51), 'Created by LittlePaimon', fill='white', font=get_font(36, '优设标题黑.ttf')) return MessageBuild.Image(bg, quality=75, mode='RGB') diff --git a/README.md b/README.md index 135d393..18fe933 100644 --- a/README.md +++ b/README.md @@ -66,7 +66,8 @@ - 优化`ysd`面板属性和圣遗物词条不对齐的问题 - `原神猜语音`新的角色也能正确匹配识别[#82](https://github.com/CMHopeSunshine/LittlePaimon/pull/82) - 修复`获取抽卡记录`问题[#81](https://github.com/CMHopeSunshine/LittlePaimon/issues/81) - ++ 6.30 + - `ysd`支持查看`钟离、胡桃、雷电将军`的伤害计算beta(~~可能BUG有点多~~) ## 丨功能列表 详见我的博客[功能列表](https://blog.cherishmoon.fun/posts/nonebot2funclist.html)
@@ -146,7 +147,7 @@ javascript:(function(){prompt(document.domain,document.cookie)})(); | 小兔和鹿 | 30 | | el psy congroo | 20 | | SCU_OP | 30 | -| 南絮ヽ | 20 | +| 南絮ヽ | 30 | | 夜空koi我老婆 | 30 | | 昔。 | 5 | | dix | 20 | diff --git a/UPDATE_LOG.md b/UPDATE_LOG.md index 33265a8..34f3966 100644 --- a/UPDATE_LOG.md +++ b/UPDATE_LOG.md @@ -56,4 +56,6 @@ - 优化`ysd`圣遗物评分算法,现在以有效词条数来决定评级,能简单判断角色多种流派玩法[#40](https://github.com/CMHopeSunshine/LittlePaimon/issues/40) - 优化`ysd`面板属性和圣遗物词条不对齐的问题 - `原神猜语音`新的角色也能正确匹配识别[#82](https://github.com/CMHopeSunshine/LittlePaimon/pull/82) - - 修复`获取抽卡记录`问题[#81](https://github.com/CMHopeSunshine/LittlePaimon/issues/81) \ No newline at end of file + - 修复`获取抽卡记录`问题[#81](https://github.com/CMHopeSunshine/LittlePaimon/issues/81) ++ 6.30 + - `ysd`支持查看`钟离、胡桃、雷电将军`的伤害计算beta(~~可能BUG有点多~~) \ No newline at end of file diff --git a/res/player_card2/遮罩body.png b/res/player_card2/遮罩body.png new file mode 100644 index 0000000000000000000000000000000000000000..75ed8c7c425e42273f9a7237732cbdd7ea77f0dd GIT binary patch literal 817 zcmeAS@N?(olHy`uVBq!ia0y~yVBP{`S97odNtcOdfC5ZEJY5_^D(1Ys?#O#Uf#JXb zL&hHm*!w=rKXce_$;r7*b=J>rJ!fQKXqfT645*3WPhtj;=V1ggM@2FUNKWF>1(Kd^ zVn9VI&fE+P4wDwLGB7Bdyuif3Fd=1B`Dn-t!bI?kVR|UzlYPOg5x~UD;OXk;vd$@? 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zcmeAS@N?(olHy`uVBq!ia0y~yVBP{`+i9Fk8dy|?OgudPh$PQEp>iYm$ZLO_ zev`9jZf=hM{pwA|cRu<3IZGG6T4S}gZ}s6fcV!^nj%|})WdzTC zTOk0FdYv=*awL%P%<^u?_cB|cyBOA#-X%e-B8iD z&t91V#R`6NL;)!`AyAa|sAMoQFi3b_U}9h}n6v=oLlsAEphk}-ptTJXS#*JllsSii bhQGW{ZzN|WvR=ys`iQ~P)z4*}Q$iB}%oh_m literal 0 HcmV?d00001 diff --git a/utils/PIL_util.py b/utils/PIL_util.py new file mode 100644 index 0000000..37ca924 --- /dev/null +++ b/utils/PIL_util.py @@ -0,0 +1,20 @@ +from PIL import Image, ImageDraw, ImageFont +from pathlib import Path + +res_path = Path(__file__).parent.parent / 'res' + + +def get_font(size, font='hywh.ttf'): + return ImageFont.truetype(str(res_path / font), size) + + +def draw_right_text(draw, text, width, height, fill, font): + text_length = draw.textlength(text, font=font) + draw.text((width - text_length, height), text, fill=fill, + font=font) + + +def draw_center_text(draw, text, left_width, right_width, height, fill, font): + text_length = draw.textlength(text, font=font) + draw.text((left_width + (right_width - left_width - text_length) / 2, height), text, fill=fill, + font=font) diff --git a/utils/json/roles_data.json b/utils/json/roles_data.json new file mode 100644 index 0000000..4822276 --- /dev/null +++ b/utils/json/roles_data.json @@ -0,0 +1,21259 @@ +{ + "七七": { + "name": "七七", + "title": "冻冻回魂夜", + "region": "璃月", + "sex": "女", + "star": "5", + "type": "常驻UP", + "element": "冰", + "weapon": "单手剑", + "date": "2020年09月15日", + "tag": "治疗、复活、减攻、特产探索、能量恢复、自身伤害提升", + "mission": "待补充", + "introduce": "药庐“不卜庐”的采药姑娘兼学徒,面色苍白如纸的不死之人。话很少,也没有什么表情。曾因“仙缘”而拥有了被凡间称作僵尸的不死之身,外表永远停留在了逝去那年,年龄不可考。", + "destiny_name": "三清铃座", + "destiny": { + "寒苦回向": "寒病鬼差命中被度厄真符标记的敌人时,为七七恢复2点元素能量。", + "冰寒蚀骨": "对受到冰元素影响的敌人,七七的普通攻击与重击造成的伤害提升15%。", + "升天宝诰": "仙法·救苦度厄的技能等级提高3级。", + "天威压众": "被度厄真符标记的目标,攻击力下降20%。", + "红莲开绽": "仙法·寒病鬼差的技能等级提高3级。", + "起死回骸": "施放仙法·救苦度厄时,复苏附近队伍中所有倒下的角色,并将其生命值恢复至50%。该效果每15分钟只能触发一次。" + }, + "attribute": { + "hp": { + "1": "963", + "20": "2498", + "40": "4973", + "50": "6396", + "60": "8023", + "70": "9463", + "80": "10912", + "90": "12368" + }, + "atk": { + "1": "22", + "20": "58", + "40": "115", + "50": "148", + "60": "186", + "70": "220", + "80": "253", + "90": "287" + }, + "def": { + "1": "72", + "20": "186", + "40": "371", + "50": "477", + "60": "598", + "70": "706", + "80": "814", + "90": "922" + }, + "attribute": "治疗加成", + "attributes": { + "1": "+0%", + "20": "+0%", + "40": "+0%", + "50": "+5.5%", + "60": "+11.1%", + "70": "+11.1%", + "80": "+16.6%", + "90": "+22.2%" + } + }, + "skill": { + "普通攻击·云来古剑法": { + "描述": "普通攻击进行至多五段的连续剑击。重击消耗一定体力,瞬间向前方挥出两剑。下落攻击从空中下坠冲击地面,攻击下落路径上的敌人,并在落地时造成范围伤害。", + "数值": { + "一段伤害": [ + "37.8%", + "40.8%", + "43.9%", + "48.3%", + "51.4%", + "54.9%", + "59.7%", + "64.5%", + "69.4%", + "74.6%", + "79.9%", + "", + "", + "", + "" + ], + "二段伤害": [ + "38.9%", + "42.0%", + "45.2%", + "49.7%", + "52.9%", + "56.5%", + "61.5%", + "66.4%", + "71.4%", + "76.8%", + "82.3%", + "", + "", + "", + "" + ], + "三段伤害": [ + "24.2%+24.2%", + "26.1%+26.1%", + "28.1%+28.1%", + "30.9%+30.9%", + "32.9%+32.9%", + "35.1%+35.1%", + "38.2%+38.2%", + "41.3%+41.3%", + "44.4%+44.4%", + "47.8%+47.8%", + "51.1%+51.1%", + "", + "", + "", + "" + ], + "四段伤害": [ + "24.7%+24.7%", + "26.7%+26.7%", + "28.7%+28.7%", + "31.6%+31.6%", + "33.6%+33.6%", + "35.9%+35.9%", + "39.0%+39.0%", + "42.2%+42.2%", + "45.3%+45.3%", + "48.8%+48.8%", + "52.2%+52.2%", + "", + "", + "", + "" + ], + "五段伤害": [ + "63.0%", + "68.2%", + "73.3%", + "80.6%", + "85.8%", + "91.6%", + "99.7%", + "108%", + "116%", + "125%", + "133%", + "", + "", + "", + "" + ], + "重击伤害": [ + "64.3%+64.3%", + "69.6%+69.6%", + "74.8%+74.8%", + "82.3%+82.3%", + "87.5%+87.5%", + "93.5%+93.5%", + "102%+102%", + "110%+110%", + "118%+118%", + "127%+127%", + "136%+136%", + "", + "", + "", + "" + ], + "重击体力消耗": [ + "20.0点", + "20.0点", + "20.0点", + "20.0点", + "20.0点", + "20.0点", + "20.0点", + "20.0点", + "20.0点", + "20.0点", + "20.0点", + "", + "", + "", + "" + ], + "下坠期间伤害": [ + "63.9%", + "69.1%", + "74.3%", + "81.8%", + "87.0%", + "92.9%", + "101%", + "109%", + "117%", + "126%", + "135%", + "", + "", + "", + "" + ], + "低空/高空坠地冲击伤害": [ + "128%/160%", + "138%/173%", + "149%/186%", + "164%/204%", + "174%/217%", + "186%/232%", + "202%/253%", + "219%/273%", + "235%/293%", + "253%/316%", + "271%/338%", + "", + "", + "", + "" + ] + } + }, + "仙法·寒病鬼差": { + "描述": "冰血化符,召唤寒病鬼差,并对周围的敌人造成冰元素伤害。\n\n\n寒病鬼差\n•七七的普通攻击与重击命中时,为队伍中自己的角色,以及附近的友方角色恢复生命值,回复量受益于七七的攻击力;\n•每隔一段时间,为当前场上自己的角色恢复生命值;\n•跟随角色行动,对路径上的敌人造成冰元素伤害。\n\n\n\n「这家伙主要是用来防止升温腐烂的…嗯,我说的是白先生那些精贵药材。」", + "数值": { + "技能伤害": [ + "96%", + "103%", + "110%", + "120%", + "127%", + "134%", + "144%", + "154%", + "163%", + "173%", + "182%", + "192%", + "204%", + "", + "" + ], + "命中治疗量": [ + "10.56%攻击力+67", + "11.35%攻击力+74", + "12.14%攻击力+81", + "13.20%攻击力+89", + "13.99%攻击力+98", + "14.28%攻击力+107", + "15.84%攻击力+116", + "16.90%攻击力+126", + "17.95%攻击力+137", + "19.01%攻击力+148", + "20.06%攻击力+160", + "21.12%攻击力+172", + "22.44%攻击力+185", + "", + "" + ], + "持续治疗量": [ + "69.60%攻击力+451", + "74.82%攻击力+496", + "80.04%攻击力+544", + "87.00%攻击力+597", + "92.22%攻击力+653", + "97.44%攻击力+713", + "104.40%攻击力+777", + "111.36%攻击力+845", + "118.32%攻击力+916", + "125.28%攻击力+991", + "132.24%攻击力+1070", + "139.20%攻击力+1153", + "147.90%攻击力+1239", + "", + "" + ], + "寒病鬼差伤害": [ + "36.0%", + "38.7%", + "41.4%", + "45.0%", + "47.7%", + "50.4%", + "54.0%", + "57.6%", + "61.2%", + "64.8%", + "68.0%", + "72.0%", + "76.5%", + "", + "" + ], + "持续时间": [ + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "", + "" + ], + "冷却时间": [ + "30.0秒", + "30.0秒", + "30.0秒", + "30.0秒", + "30.0秒", + "30.0秒", + "30.0秒", + "30.0秒", + "30.0秒", + "30.0秒", + "30.0秒", + "30.0秒", + "30.0秒", + "", + "" + ] + } + }, + "仙法·救苦度厄": { + "描述": "七七释放体内封印的仙力,以度厄真符标记附近的敌人,并造成冰元素伤害。\n\n\n度厄真符\n处于度厄真符影响下的敌人受到伤害时,为造成伤害的角色恢复生命值。\n\n\n\n「真名,救苦度厄真君,起死回骸童子。」——七七并不能记起这句话。", + "数值": { + "技能伤害": [ + "285%", + "306%", + "328%", + "356%", + "377%", + "399%", + "427%", + "456%", + "484%", + "513%", + "541%", + "570%", + "605%", + "641%", + "" + ], + "治疗量": [ + "90.0%攻击力+577", + "96.8%攻击力+635", + "104.0%攻击力+698", + "113.0%攻击力+765", + "119.0%攻击力+837", + "126.0%攻击力+914", + "135.0%攻击力+996", + "144.0%攻击力+1083", + "153.0%攻击力+1174", + "162.0%攻击力+1270", + "171.0%攻击力+1371", + "180.0%攻击力+1477", + "191.0%攻击力+1588", + "203.0%攻击力+1703", + "" + ], + "持续时间": [ + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "" + ], + "冷却时间": [ + "20.0秒", + "20.0秒", + "20.0秒", + "20.0秒", + "20.0秒", + "20.0秒", + "20.0秒", + "20.0秒", + "20.0秒", + "20.0秒", + "20.0秒", + "20.0秒", + "20.0秒", + "20.0秒", + "" + ], + "元素能量": [ + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "" + ] + } + }, + "延命妙法": "处于仙法·寒病鬼差状态下的角色触发元素反应时,受治疗加成提升20%,持续8秒。", + "玉签偶开": "七七的普通攻击与重击命中敌人时,有50%的几率为敌人添加一枚度厄真符,持续6秒。该效果每30秒只能触发一次。", + "前尘旧忆": "在小地图上显示周围的璃月区域特产的位置。 前尘旧忆示例" + }, + "cv": { + "cn": "宴宁", + "jp": "田村由香里", + "kr": "李露", + "en": "克莉斯蒂·凯特" + }, + "food": { + "name": "没有未来菜", + "star": "3星", + "type": "提升暴击", + "effect": "队伍中所有角色暴击率提升20%,暴击伤害提升20%,持续300秒。多人游戏时,仅对自己的角色生效。", + "introduce": "七七的特色料理。整齐排列的食材,看上去异常美味,难怪白术说七七花了很长时间才做出来这道菜。呃…但是考虑到七七没有味觉,下筷子真的需要勇气。", + "ingredient_list": [ + { + "name": "兽肉", + "num": "3" + }, + { + "name": "鱼肉", + "num": "3" + }, + { + "name": "稻米", + "num": "3" + }, + { + "name": "豆腐", + "num": "1" + } + ], + "normal": "来来菜" + }, + "story": [ + "因为是僵尸,所以缺乏面部表情也是可以原谅的吧。别看是僵尸,其实一直有认真在锻炼身体。记忆力极差。思性太大也是对人冰冷的原因之一。外表永远停留在了逝去那年,年龄不可考。僵尸需要听从敕令行力。但因为某些原因,七七现在是自己给自己敕令的状态。", + "通常来说,僵尸的躯体又冷又僵,使得他们只能一跳一跳地行动。\n为了保持接近正常人的状态,七七—直在做柔软体操。\n「往生堂」第七十七代堂主胡桃对此却并不看好。每次见到七七,她都热情似火地提出:「被我埋掉会更轻松一点哦。」\n七七当然不想被埋掉。所以,她如今只在无人的夜晚锻炼身体了。\n拥有不死之身的七七,记忆力远逊于常人。\n如果不持续强化印象,不出三天她就会把人忘得一干二净。\n但这说不定也是一件好事呢,毕竟,对有着痛苦回忆的人来说,忘却反而是种解脱。\n眼下最需要被七七记住的那个人不仅有张欠打的脸,还会日复一日在她眼前晃悠。\n因此,七七本人并不在意「记性不好」的问题。", + "七七虽然个子娇小,却是有着强大战斗力的僵尸。小个子不但不构成阻碍,反而有利于高速移动。\n战斗中,七七会卸下平日有意为之的自我控制,使身体回归到僵尸状态,力气与速度较平日更强。\n「死了。」\n面无表情地解决敌人之后,七七再度控制肌肉,恢复成平时那样。\n单独出门采药时,也不是没有遭遇过「盗宝团」的威胁。\n落单的小个子女孩,怎么看都很好欺负,不是吗?\n可谁又能想到,看似平平无奇的过路女孩···竟能打趴一整队人?\n所以最好记住:人不可貌相,僵尸也不可以。", + "一般来说,僵尸需要听从唤醒它的人的敕令才能行动。但从严格意义上说,七七从未被唤醒过。\n由此,她成了稀世少有的、自己命令自己的僵尸。\n如果只是「打倒敌人」之类的简单任务,不会有任何问题。\n但遇到「去绝云间的悬崖峭壁上采药」之类任务,七七偶尔会卡死在悬崖下,无论攀爬失败多少次都不会放弃。\n解除办法自然是有的,也非常简单从背后抱住七七,说「最喜欢你了」这样的话,赦令就能顺利解除。\n白术做起来却从没有什么真情实感,效果也大打折扣。\n或许某天…会有一个意识到这种话不能乱说的人,扭扭捏捏、小心翼翼地帮七七解除敕令...\n到时候,七七又会有什么样的反应呢?", + "这个古老的故事,早已被人忘却。\n名叫七七的普通采药姑娘误入仙境,不小心摔伤了右腿,急忙躲进山洞歇息。忙着包扎伤口的她隐约听见不似凡间之声,却不曾料到,巨响之后,她会被永远困在生死之间。\n仙或魔,正义或邪恶…无论哪方,都明白她只是一个凡人,是惨遭殃及的无辜者。\n或是天意使然,濒死的她竟意外得到「神之眼」,由此终结了这场仙魔大战。仙人们于心不忍,各取一缕仙力封入七七体内,意图借此复活她的躯体。\n苏醒的七七重获新生,却因无法掌控体内仙力,陷入了空前的疯狂…\n为平息躁动,「理水叠山真君」无奈出手,将这名不幸的女孩封入琥珀之内。", + "数百年之后,琥珀里的七七终于被人发现,被送去「往生堂」安葬。\n山路崎岖难行,琥珀难免有所磕碰。加之长年累月,七七的封印其实已经快要消散殆尽。\n一天夜里,七七彻底转醒,偷偷打破琥珀跳着逃走了。\n循着生前采药的习惯,七七一路直奔山林。\n途中巧遇药庐「不卜庐」之主白术,收留了她。\n白术医术精湛,却非高风亮节、见义勇为之人。\n即便如此、他仍主张留下七七,哪怕她记性极差,分拣药材都会出错。\n白术对七七的宽容,似乎与他的个人追求存在一些关联。\n七七僵硬却不迟钝,对此早已有所察觉 。不过,她并未放在心上。\n不知是经历过太多,还是孤独了太久… 哪怕「善意」背后别有用心,对七七而言仍是感怀之物。", + "七七随身携带的物品,看样子似乎是一本笔记。\n七七记忆力很差,为了保证日常生活能顺利进行下去,这是必不可少之物。内文是用几百年前的字体写的,字迹娟秀。\n第一页写的是柔软体操的练习方法。往后翻去,有各种草药的描述,还有一些「敕令」。\n七七需要自己给自己下敕令,为了避免行动不畅,这些敕令写得特别仔细。每天要做的事情,也认认真真地写在上面了。\n最近,新增了一些「脑力锻炼」和「记忆力强化方法」的相关内容。\n如此一来,确实足以称之为居家旅行实用宝典了。\n但如果哪一天的七七连要看笔记这件事都忘了…那就真的没办法了。", + "七七的「神之眼」,是在生前最后一刻获得的。\n想要停住岁月,想要回到好好活着的时候。\n对死亡的恐俱、对生存的渴望、与对亲人的思念… 所有这一切,凝聚成了「冰」的图案。\n「如果时间能停留在过去,该有多好...」如此想着,泪珠从垂死的女孩眼角滑落,滴在徒然出现的「神之眼」上。「三眼五显仙人」们认同了它作为「三眼」的正统性——人对逝去岁月的渴望,亦是一种守护之志。" + ] + }, + "丽莎": { + "name": "丽莎", + "title": "蔷薇魔女", + "region": "蒙德", + "sex": "女", + "star": "4", + "type": "常驻UP", + "element": "雷", + "weapon": "法器", + "date": "2020年09月15日", + "tag": "减防、炼金返还、自身抗打断", + "mission": "沙漏之章", + "introduce": "慵懒而博学的图书管理员,须弥教令院「两百年一见」的天才毕业生。", + "destiny_name": "沙漏座", + "destiny": { + "无限的电回路": "苍雷长按时,每个命中的敌人都会为丽莎恢复2点元素能量。通过这种方式,一次至多回复10点元素能量。", + "空间电势结界": "苍雷长按时具有如下效果:", + "谐振的雷光": "蔷薇的雷光的技能等级提高3级。至多提升至15级。", + "如雨的电浆": "蔷薇的雷光攻击时,放出的闪电增加至1~3道。", + "等离态的落雷": "苍雷的技能等级提高3级。至多提升至15级。", + "脉冲的魔女": "丽莎登场时,对附近的敌人施加3层苍雷的引雷效果。" + }, + "attribute": { + "hp": { + "1": "802", + "20": "2061", + "40": "3985", + "50": "5074", + "60": "6305", + "70": "7393", + "80": "8481", + "90": "9570" + }, + "atk": { + "1": "19", + "20": "50", + "40": "96", + "50": "123", + "60": "153", + "70": "179", + "80": "205", + "90": "232" + }, + "def": { + "1": "48", + "20": "123", + "40": "239", + "50": "304", + "60": "378", + "70": "443", + "80": "508", + "90": "573" + }, + "attribute": "元素精通", + "attributes": { + "1": "+0", + "20": "+0", + "40": "+0", + "50": "+24", + "60": "+48", + "70": "+48", + "80": "+72", + "90": "+96" + } + }, + "skill": { + "普通攻击·指尖雷暴": { + "描述": "普通攻击进行至多四段的电击,造成雷元素伤害。重击消耗一定体力,短暂咏唱后,造成雷元素范围伤害。下落攻击凝聚雷电的力量,从空中下坠冲击地面,攻击下落路径上的敌人,并在落地时造成雷元素范围伤害。", + "数值": { + "一段伤害": [ + "39.6%", + "42.6%", + "45.5%", + "49.5%", + "52.5%", + "55.4%", + "59.4%", + "63.4%", + "67.3%", + "71.3%", + "75.4%", + "", + "", + "", + "" + ], + "二段伤害": [ + "35.9%", + "38.6%", + "41.3%", + "44.9%", + "47.6%", + "50.3%", + "53.9%", + "57.5%", + "61.1%", + "64.7%", + "68.4%", + "", + "", + "", + "" + ], + "三段伤害": [ + "42.8%", + "46.0%", + "49.2%", + "53.5%", + "56.7%", + "59.9%", + "64.2%", + "68.5%", + "72.8%", + "77.0%", + "81.5%", + "", + "", + "", + "" + ], + "四段伤害": [ + "55%", + "59.1%", + "63.2%", + "68.7%", + "72.8%", + "76.9%", + "82.4%", + "87.9%", + "93.4%", + "98.9%", + "104.6%", + "", + "", + "", + "" + ], + "重击伤害": [ + "177%", + "190%", + "204%", + "221%", + "235%", + "248%", + "266%", + "283%", + "301%", + "319%", + "337%", + "", + "", + "", + "" + ], + "重击体力消耗": [ + "50.0点", + "50.0点", + "50.0点", + "50.0点", + "50.0点", + "50.0点", + "50.0点", + "50.0点", + "50.0点", + "50.0点", + "50.0点", + "", + "", + "", + "" + ], + "下坠期间伤害": [ + "56.8%", + "61.5%", + "66.1%", + "72.7%", + "77.3%", + "82.6%", + "89.9%", + "97.1%", + "104%", + "112%", + "120.3%", + "", + "", + "", + "" + ], + "低空/高空坠地冲击伤害": [ + "114%/142%", + "123%/153%", + "132%/165%", + "145%/182%", + "155%/193%", + "165%/206%", + "180%/224%", + "194%/243%", + "209%/261%", + "225%/281%", + "240%/300%", + "", + "", + "", + "" + ] + } + }, + "苍雷": { + "描述": "导引雷电的力量,把麻烦的东西都清理干净。点按放出能自行索敌的球形闪电。命中时,会造成雷元素伤害,并对小范围内的敌人施加至多叠加3层的引雷状态。长按持续咏唱后,召唤雷电从天而降,对附近的所有敌人造成大量雷元素伤害。对处于引雷状态下的敌人,会根据叠加层数造成大量额外伤害,并清除引雷效果。雷电的颜色就是蔷薇魔女的颜色。", + "数值": { + "点按伤害": [ + "80%", + "86.0%", + "92.0%", + "100%", + "106%", + "112%", + "120%", + "128%", + "136%", + "144%", + "152%", + "160%", + "170%", + "", + "" + ], + "点按冷却时间": [ + "1.0秒", + "1.0秒", + "1.0秒", + "1.0秒", + "1.0秒", + "1.0秒", + "1.0秒", + "1.0秒", + "1.0秒", + "1.0秒", + "1.0秒", + "1.0秒", + "1.0秒", + "", + "" + ], + "无引雷长按伤害": [ + "320%", + "344%", + "368%", + "400%", + "424%", + "448%", + "480%", + "512%", + "544%", + "576%", + "608%", + "640%", + "680%", + "", + "" + ], + "一层引雷长按伤害": [ + "368%", + "396%", + "423%", + "460%", + "488%", + "515%", + "552%", + "589%", + "626%", + "662%", + "699%", + "736%", + "782%", + "", + "" + ], + "二层引雷长按伤害": [ + "424%", + "456%", + "488%", + "530%", + "562%", + "594%", + "636%", + "678%", + "721%", + "763%", + "806%", + "848%", + "901%", + "", + "" + ], + "三层引雷长按伤害": [ + "487%", + "524%", + "560%", + "609%", + "646%", + "682%", + "731%", + "780%", + "828%", + "877%", + "926%", + "974%", + "1035%", + "", + "" + ], + "长按冷却时间": [ + "16.0秒", + "16.0秒", + "16.0秒", + "16.0秒", + "16.0秒", + "16.0秒", + "16.0秒", + "16.0秒", + "16.0秒", + "16.0秒", + "16.0秒", + "16.0秒", + "16.0秒", + "", + "" + ] + } + }, + "蔷薇的雷光": { + "描述": "召唤蔷薇雷光,释放强大的雷电之力,击退周围的敌人并造成雷元素伤害。存在期间内,蔷薇雷光会持续放电攻击附近的敌人,造成雷元素伤害。这朵蔷薇固然美丽,却也有着致命的刺。", + "数值": { + "雷光放电伤害": [ + "36.6%", + "39.3%", + "42.0%", + "45.7%", + "48.4%", + "51.2%", + "54.8%", + "58.5%", + "62.2%", + "65.8%", + "69.5%", + "73.1%", + "77.7%", + "82.3%", + "" + ], + "持续时间": [ + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "" + ], + "冷却时间": [ + "20.0秒", + "20.0秒", + "20.0秒", + "20.0秒", + "20.0秒", + "20.0秒", + "20.0秒", + "20.0秒", + "20.0秒", + "20.0秒", + "20.0秒", + "20.0秒", + "20.0秒", + "20.0秒", + "" + ], + "元素能量": [ + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "" + ] + } + }, + "电感余震": "重击命中时,会为敌人附加苍雷的引雷效果。", + "静电场力": "敌人受到蔷薇的雷光攻击后,降低15%防御力,持续10秒。", + "药剂通识": "合成药剂时,有20%概率返还部分合成材料。" + }, + "cv": { + "cn": "钟可", + "jp": "田中理惠", + "kr": "朴高夽", + "en": "玛拉·朱诺" + }, + "food": { + "name": "魔法肉酱面", + "star": "2星", + "type": "持续恢复", + "effect": "立即为选中的角色恢复生命值上限的26%,并在之后的30秒内,每5秒恢复570点生命值。", + "introduce": "丽莎的特色料理。颜色有些奇妙的肉酱面,可一旦尝过一口就再也不想停下来。她究竟施了什么魔法?", + "ingredient_list": [ + { + "name": "面粉", + "num": "2" + }, + { + "name": "兽肉", + "num": "2" + }, + { + "name": "番茄", + "num": "1" + } + ], + "normal": "火火肉酱面" + }, + "story": [ + "西风骑士团的图书管理员,胸怀万卷的优雅淑女。据说她是须弥教令院两百年一遇的天才魔女。虽然不知道具体理由,但在须弥国进修两年之后,她最终回到了蒙德。目前,丽莎在西风骑士团工作,职位是管理骑士团藏书的图书管理员。", + "丽莎的职责,一是整理图书馆中大量藏书,二是保障骑士团的药剂供应。蒙德人遇见丽莎的场合,不是去骑士团总部借阅图书,就是去骑士团总部归还图书。而丽莎往往会懒洋洋地坐在接待台,打着哈欠帮来客登记。有时,她的工作状态会让人产生「图书管理员这样子真的没问题吗...」的疑问。但丽莎的工作总是完美无缺,挑不出一点纰漏。", + "作为须弥教令院学者居勒什口中「两百年一见」的高材生,丽莎的博学毋须多言。无论是荒野妖魔的禁忌知识,还是元素花药的处理方法,抑或是只用两层瓷碗便能减少一次蒸馏过程的酿酒方法…丽莎都能简明易懂地解释个中原理,以至于年轻骑士与炼金术士中形成了「丽莎女士一定知道」的共识。当然,前提是你要在合适的时间去拜访她。如果不小心在上午的回笼觉时间,或者午饭后的茶点时间打扰丽莎,后果可是不堪设想的。", + "初见丽莎的人往往会对她形成「不愧是教令院天才毕业生」的第一印象。但实际上,她在生活态度上与其说高效不如说单纯是因为怕麻烦而倾向于能懒则懒。药剂的调配和补充用度的工作通过凯亚丢给了霍夫曼和斯万,每天的药草则是让芙萝拉差唐娜送来。唯独书籍跟档案的整理丽莎是必须亲力亲为的。只有亲自管理这些知识,丽莎才会安心。", + "丽莎进入西风骑士团时日尚短的时候,曾被团长指派接任第八小队队长—。这件事引来了小队佐官尼姆芙的强烈不满,她并不认可丽莎这么一个「学院派」来担此高位。经时任庶务长凯亚批准;丽莎与尼姆芙进行了魔法方面的「实战练习』。练习只持续了两分钟,随后,丽莎婉拒了第八小队队长一职,理由是「尼姆芙佐官的能力堪当此任。」随后的一年里,不断有来自尼姆芙的队长推荐书放到团长办公桌上,意向栏里只有一个名字:丽莎·敏兹。这些推荐书最终转交到丽莎手里,丽莎每次都只能现编理由来推脱。她的加入固然能让第八小队变强,但这种强大不仅没有必要,更会增添常人无法理解的风险。丽莎有控制大多数局面的自信,可额外的危险意味着额外的工作,这一点上,她绝对无法接受。", + "亲眼目睹须弥雨林中呢喃狂言的学者与评议会中如有大智慧的智者之后,丽莎深深理解了渊海般的「学识」会给人烙下怎样的痕迹。代价如此沉重…到底要承担多少,才能从灵魂深处掘出这样的知识呢?丽莎对这一切心生反感,离开了须弥。从那以后,丽莎不再对任何事物展露出完全认真的态度。「对神给予的奇迹要求太多,就要好好想想——神开出的价码,自己到底付不付得起。」丽莎回到蒙德后,仅对三名她认为有必要听的人作此告诫。", + "特制加热釜,一种用蒙德人无法理解的设计打造的定制品。同时具备延时加热、辅料半自动投放和有限的保温功能。这是丽莎动用了大笔预算和炼金工坊两周的工作时间造出来的「特种设备」。用它的话,一切精确的加热操作都可以在扳动不超过两次把手的情况下完成。然而它最常见的使用场合,是用于在丽莎整理书籍的时候把茶泡好并维持在最佳的口感。毕竟丽莎一天中最重要的日程,是悠闲愉快的下午茶时间啊。", + "「神之眼」—神选者、改变世间之人的证明。抑或是,在挖掘魔导奥秘的前路上一个顺理成章的小小注脚。为了探索魔导,必须要了解元素。而比起从旧书堆中获取知识,实战是更好的方式。啊,看来需要一颗「神之眼」呢。想到这件事的刹那,「神之眼」就这么出现在了丽莎手中。取得「神之眼」的丽莎获得了她想要的知识,却也察觉了知识中暗藏的奥秘。神出于某些原因,给予人改变一切的钥匙,却未说明其所需要的代价。这让丽莎对「真相」心生恐惧。挂在脖子上的「神之眼」,成了悬在丽莎心头散发甜蜜香气的万丈深渊。所以,偶尔地,丽莎会向那些她认为有意思的人,传授她对各种事情的见解。或许丽莎一直暗中期待着,有能力探明「神之眼」背后真相的人将因此出现在她面前。" + ] + }, + "九条裟罗": { + "name": "九条裟罗", + "title": "黑羽鸣镝", + "region": "稻妻", + "sex": "女", + "star": "4", + "type": "常驻UP", + "element": "雷", + "weapon": "弓", + "date": "2021年09月01日", + "tag": "加攻、爆伤提升、能量回复、派遣、冷却减少", + "mission": "待补充", + "introduce": "「天领奉行」的大将,杀伐果断,骁勇善战。", + "destiny_name": "羽团扇座", + "destiny": { + "乌眼": "天狗咒雷为角色施加攻击力提升效果或命中敌人后,鸦羽天狗霆雷召咒的冷却时间减少1秒。该效果每3秒至多触发一次。", + "鸦羽": "施放鸦羽天狗霆雷召咒时,会在九条裟罗原本的位置留下能引发一次较弱的天狗咒雷•伏的「乌羽」,造成原本30%的伤害。", + "心魔": "煌煌千道镇式的技能等级提高3级。至多提升至15级。", + "彻证": "煌煌千道镇式释放的天狗咒雷•雷砾增加至6道。", + "咒咏": "鸦羽天狗霆雷召咒的技能等级提高3级。至多提升至15级。", + "我界": "处于天狗咒雷带来的攻击力提升效果状态下的角色,其雷元素伤害的暴击伤害提高60%。" + }, + "attribute": { + "hp": { + "1": "802", + "20": "2061", + "40": "3985", + "50": "5074", + "60": "6305", + "70": "7393", + "80": "8481", + "90": "9570" + }, + "atk": { + "1": "16", + "20": "42", + "40": "81", + "50": "104", + "60": "129", + "70": "151", + "80": "173", + "90": "195" + }, + "def": { + "1": "53", + "20": "135", + "40": "262", + "50": "333", + "60": "414", + "70": "485", + "80": "556", + "90": "628" + }, + "attribute": "攻击力加成", + "attributes": { + "1": "0%", + "20": "0%", + "40": "0%", + "50": "6%", + "60": "12%", + "70": "12%", + "80": "18%", + "90": "24%" + } + }, + "skill": { + "普通攻击·天狗传弓术": { + "描述": "普通攻击进行至多五段的连续弓箭射击。\n重击\n进行伤害更高、更为精准的瞄准射击。\n瞄准时,雷霆的力量会汇聚到她的箭矢上。聚满了雷霆之力的箭矢在命中敌人时造成雷元素伤害。处于「乌鸦护持」状态下时,蓄力完成的箭矢会在命中时留下「乌羽」。\n下落攻击\n\n从空中射出箭雨,并迅速下坠冲击地面,在落地时造成范围伤害。", + "数值": { + "一段伤害": [ + "36.9%", + "39.9%", + "42.9%", + "47.2%", + "50.2%", + "53.6%", + "58.3%", + "63.1%", + "67.8%", + "72.9%", + "78.1%", + "", + "", + "", + "" + ], + "二段伤害": [ + "38.7%", + "41.6%", + "45.0%", + "49.5%", + "52.7%", + "56.3%", + "61.2%", + "66.2%", + "71.1%", + "76.5%", + "81.9%", + "", + "", + "", + "" + ], + "三段伤害": [ + "48.5%", + "52.45%", + "56.4%", + "62.0%", + "66.0%", + "70.5%", + "76.7%", + "82.9%", + "89.1%", + "95.9%", + "102.7%", + "", + "", + "", + "" + ], + "四段伤害": [ + "50.4%", + "54.5%", + "58.6%", + "64.5%", + "68.6%", + "73.3%", + "79.7%", + "86.1%", + "92.6%", + "99.6%", + "106.7%", + "", + "", + "", + "" + ], + "五段伤害": [ + "58.1%", + "62.8%", + "67.5%", + "74.3%", + "79.0%", + "84.4%", + "91.8%", + "99.2%", + "106.7%", + "114.8%", + "122.9%", + "", + "", + "", + "" + ], + "瞄准射击": [ + "43.9%", + "47.4%", + "51%", + "56.1%", + "59.7%", + "63.8%", + "69.4%", + "75.0%", + "80.6%", + "86.7%", + "92.8%", + "", + "", + "", + "" + ], + "满蓄力瞄准射击": [ + "124%", + "133%", + "143%", + "155%", + "164%", + "174%", + "186%", + "198%", + "211%", + "223%", + "236%", + "", + "", + "", + "" + ], + "下坠期间伤害": [ + "56.8%", + "61.5%", + "66.1%", + "72.7%", + "77.3%", + "82.6%", + "89.9%", + "97.1%", + "104.0%", + "112.0%", + "120.0%", + "", + "", + "", + "" + ], + "低空/高空坠地冲击伤害": [ + "114%/142%", + "123%/153%", + "132%/165%", + "145%/182%", + "155%/193%", + "165%/206%", + "180%/224%", + "194%/243%", + "209%/261%", + "225%/281%", + "240%/300%", + "", + "", + "", + "" + ] + } + }, + "鸦羽天狗霆雷召咒": { + "描述": "以天狗之神速小幅转移,并唤来乌羽的守护。获得持续18秒的「乌羽护持」,当九条裟罗发射完成蓄力的箭矢时,会消耗「乌羽护持」,并在命中的位置留下「乌羽」。「乌羽」会在短时间后引发天狗咒雷•伏,对范围内敌人造成雷元素伤害,并使其范围内的当前场上当前角色基于九条裟罗的基础攻击力,以一定比例获得攻击力加成。各种天狗咒雷提供的攻击力提升不能叠加,效果与持续时间由后生效的为准。\n\n天狗一族不乏获取雷元素神之眼的异士。只不过他们操作雷元素时,仍会习惯性诵咒,礼赞雷神。咒曰:「礼赞鸣神大权现,善信某甲,请祈黄雷。娑婆诃!」", + "数值": { + "天狗咒雷•伏伤害": [ + "125.8%", + "135.2%", + "144.6%", + "157.2%", + "166.6%", + "176.1%", + "188.6%", + "201.2%", + "213.8%", + "226.4%", + "238.9%", + "251.5%", + "267.2%", + "", + "" + ], + "攻击力加成比例": [ + "43%", + "46%", + "49%", + "54%", + "57%", + "60%", + "64%", + "69%", + "73%", + "77%", + "82%", + "86%", + "91%", + "", + "" + ], + "攻击力加成持续时间": [ + "6.0秒", + "6.0秒", + "6.0秒", + "6.0秒", + "6.0秒", + "6.0秒", + "6.0秒", + "6.0秒", + "6.0秒", + "6.0秒", + "6.0秒", + "6.0秒", + "6.0秒", + "6.0秒", + "6.0秒" + ], + "冷却时间": [ + "10.0秒", + "10.0秒", + "10.0秒", + "10.0秒", + "10.0秒", + "10.0秒", + "10.0秒", + "10.0秒", + "10.0秒", + "10.0秒", + "10.0秒", + "10.0秒", + "10.0秒", + "10.0秒", + "10.0秒" + ] + } + }, + "煌煌千道镇式": { + "描述": "在目标的位置降下天狗咒雷•金刚坏,造成雷元素范围伤害。此后,天狗咒雷•金刚坏将扩散转为4道连续的天狗咒雷•雷砾,造成雷元素范围伤害。天狗咒雷•金刚坏与天狗咒雷•雷砾会使其范围内的当前场上角色获得与元素战技「鸦羽天狗霆雷召咒」相同的攻击力加成。各种天狗咒雷提供的攻击力提升不能叠加,效果与持续时间由后生效的为准。\n\n裟罗背离天狗之众,又短暂对天领奉行失去了信仰。在打破迷惘之后,这是她重新所找到的,属于自己的雷光。", + "数值": { + "天狗咒雷•金刚坏伤害": [ + "409.6%", + "440.3%", + "471.0%", + "512.0%", + "542.7%", + "573.4%", + "614.4%", + "655.4%", + "696.3%", + "737.3%", + "778.2%", + "819.2%", + "870.4%", + "921.6%", + "" + ], + "天狗咒雷•雷砾伤害": [ + "34.1%", + "36.7%", + "39.2%", + "42.7%", + "45.2%", + "47.8%", + "51.2%", + "54.6%", + "58.0%", + "61.4%", + "64.8%", + "68.2%", + "72.5%", + "76.8%", + "" + ], + "冷却时间": [ + "20.0秒", + "20.0秒", + "20.0秒", + "20.0秒", + "20.0秒", + "20.0秒", + "20.0秒", + "20.0秒", + "20.0秒", + "20.0秒", + "20.0秒", + "20.0秒", + "20.0秒", + "20.0秒", + "20.0秒" + ], + "元素能量": [ + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80" + ] + } + }, + "不动心": "处于鸦羽天狗霆雷召咒的「乌羽护持」状态下时,瞄准射击的所需的蓄力时间减少60%。", + "御公仪": "天狗咒雷•伏命中敌人后,将基于九条裟罗的元素充能效率,每100%为队伍中所有角色恢复1.2点元素能量。该效果每3秒至多触发一次。", + "检地": "在稻妻执行探索派遣任务时,消耗的时间缩短25%。" + }, + "cv": { + "cn": "杨梦露", + "jp": "濑户麻沙美", + "kr": "文支映", + "en": "珍妮·迪拉多" + }, + "food": { + "name": "永恒的信仰", + "star": "1星", + "type": "复活", + "effect": "复苏选中角色,为其恢复生命值上限10%,并额外恢复150点生命值。", + "introduce": "九条裟罗的特色料理。与其说成菜肴,不如说是点心。甜蜜软绵的口味似乎与裟罗本人的喜好不大相同。等等,这上面的印记,莫非是与【那位大人】有关?", + "ingredient_list": [ + { + "name": "鸟蛋", + "num": "1" + }, + { + "name": "糖", + "num": "1" + } + ], + "normal": "鸟蛋烧" + }, + "story": [ + "九条裟罗有着天狗血统,却不像一般天狗那样栖居于山林间。她自幼被九条家收养,归入天领奉行麾下。天领奉行是「三奉行」之一,负责稻妻的一切治安事务。如今裟罗身为天领奉行的大将,肩负着维护稻妻城安定的重任。她治理有方又能坚持以身作则,为手下树立了良好榜样。天领奉行辖区内,再棘手的问题也都能及时处理妥当。但由于裟罗平日不苟言笑,执行任务时又雷厉风行,不少稻妻民众都因此断定她是位难以接近的冷面军官。而这对外冷内热的裟罗来说,是个过于片面的评价。", + "在稻妻,「眼狩令」正是雷电将军追逐永恒的意志体现。而裟罗,便是执行「眼狩令」的主力。裟罗认为,若是让心术不正之人掌握「神之眼」的力量,稻妻的根基便会受到动摇。基于此点来看,「眼狩令」是必要的。然而这并不意味着裟罗会不择手段地推行法令。对于那些因执法需要而被无可避免地殃及的人民,她都投以最大的耐心与诚意,通过劝说来尝试让对方理解将军大人的长远布局。此外,她也明令禁止借执法之名伤害或戏弄平民的行为。堕落的恶行只会败坏神明的威望。但很可惜,神明的意志宏远,凡人轻易无法参透,难免生出憎恨,甚至会联合起来反抗执法者。遇到这种不得不动手的场合,裟罗便会带着一丝无奈、一声叹息,迎向敌人。", + "幕府军能像如今这般悍不畏死、团结一心,还得归功于九条裟罗的领导力。勘察作战线路、制定训练计划、甄选兵器甲胄…与许多将领不同,相比隐在幕后运筹帷幄,裟罗更习惯事事亲力亲为。平日演武,她对自己的要求近乎苛刻,训练强度远超普通士兵十数倍。直至夜深人静,道场中仍回荡着她张弓拉弦的声响。战场上,她从来都是冲锋陷阵第一人,以绝对的英姿与凛然的战意带领众人。风波平定后,她也会亲自安顿伤兵,再对手下人论功行赏、惩前毖后。经她手的每个环节都处理得当,鲜有纰漏。裟罗的一言一行都被士兵们看在眼里。与她一同战斗过的人,无不对她敬佩有加。将,乃是军队的灵魂,而好将难求。如裟罗这般可贵的将领,一直是幕府军的骄傲。", + "即便是训练外的时间,裟罗也会把严谨乃至苛刻的作风带进日常生活。她的生活似乎遵循着某种永恒不变的规律,总是定时起床、定点训练、定量饮食…大到演练内容,小到进食步骤,裟罗都有一套属于自己的观点,并严格按照自己制定的标准来执行。「杂物务必分类收纳,摆件须按直线排齐。角落不可有尘垢,地面需保持一尘不染。」这是裟罗对自己起居室的要求。她将这些杂事视作修行,从来都是亲自动手,不需要家仆随时侍奉在侧。话虽如此,家仆们又怎会袖手旁观呢?每每遇见,都会请求裟罗大人放下布帕,这些事交给他们便好。屡次婉拒未果,裟罗干脆闭门打扫,并在门口贴上一张字条——「正在修行,请勿打扰。」", + "虽说自幼在人类族群中长大,裟罗仍保持着天狗的习性。偶尔见到她离开奉行所,便多半是去了山中。她熟知山势,走遍各地,也曾亲眼见过不少人类口中的鬼怪。其中的确不乏凶残的邪物,却也有纯良的小妖。裟罗认为,这些不过是形态上的差别。曾有段时间,奉行所频繁接到凶手不明的抢劫案。裟罗在林间散步时多留了个心眼,果然,很快就见到一只背着赃物匆匆赶路的妖狸。妖狸生性并不很恶,只是贪吃嘴馋,才会做出偷抢食物的举动。裟罗逮住它取回赃物,并不多说,只是嘱咐:「躲在山里也难逃制裁。听好了,这是最后一次。以后不准滋扰平民,否则…」妖狸们噤若寒蝉,瑟缩在一旁不断点头。自那之后便好好地遵守约定,再未做出不义之举。而口头凶恶的裟罗,从那以后每次外出修行都会带上些可长期存放的瓜果。途径山林,便将食物放到妖狸群居之处。没有解释,也算不上什么礼物。要说的话…就算是给知错能改之辈的慰问品吧。", + "自从被收养,裟罗就与幕府军人们一同训练。将士们一度以为裟罗是个男孩,年纪轻轻便来军中锻炼,对她照顾有加。本有些畏惧人群的裟罗在周遭人们悉心照料下,变得胆子大了许多,敢和人往来,甚至会跟大家一起摸爬滚打玩耍。然而,与她嬉闹的士兵却遭到了家主大人重罚。裟罗自己也只得到了一句冷冷的训斥。「不守规矩,不学无术…收养你,可不是为了让你做这些无聊事情。」自那之后,裟罗便谨慎保持与他人的距离,比起融入人群,她首先得练出一身过人武艺,时刻以将领继位者的认知要求自己。「做雷电将军的帮手、做天领奉行的榜样、做家主大人的骄傲。」三个身份,全都不以自己为优先。但对裟罗来说,这就是她,一个务必保持冷静与严肃的军人。似乎从来没人说过她应当为自己多考虑些。裟罗也并不缺乏那样的关怀。与使命和身份相伴而来的,是身为养子的拘束与身为异类的孤独。但因之停留是弱者的困境,既然身为九条裟罗,便不会止步于此。她是雷神最坚定的追随者,也是最为清醒的将领。", + "出于对雷电将军的供奉与爱戴,不少商铺都制作并推出了与雷电将军有关的工艺品。其中,以雷电将军本尊形象为模板制作的漆器人偶——「御建鸣神主尊大御所大人像」,是最受欢迎的高人气商品。发售当天,九条裟罗起了个大早,顺利排在了购买队伍的第一位。这件事一度成为热议话题。裟罗并未反驳。从她的角度来说,她确实是带着崇敬之心买下那些物品的。在将军的问题上,她从没有任何一丝敷衍与怠慢,特意亲身前往、亲自选购,买回神像后更是备了神龛妥善保存。她将五座「御建鸣神主尊大御所大人像」存放在定制的展柜中,在家时总要亲自擦拭,即便自己忙碌,也会安排匠人上门保养…对公务繁忙无瑕度过私人时光以至于密友并不很多的裟罗而言,雷电将军不止是一位神明,更是一种寄托。将军是意志、人望、力量…乃至命运的预兆,是一切崇高之志的交汇点。裟罗的追随,是源自认可与信任。精美的神像会让她感觉将军大人并非远在高不可攀的天守阁中,而是如智慧、意志以及顽强的心一般,支撑着自己走过每一段时光。她享受这种难以言传的平静时刻。", + "获得神之眼时,她还未被赐予名与姓。她原本栖居于一片平静的山林之中。不知从何时起,邪祟作乱,周遭安宁不再。虽有天狗之力,年幼的她却仍无力单独对抗魔物,更曾在战斗中被击落山崖,羽翼受损。她从高处坠落,受伤的翅膀无法张开,眼看就要绝望地摔落地面。「不应该是这样的!我本以为,凭我的能力,可以永远守护这片山林…」翌日清晨,路过山脚的居民发觉一个小女孩昏倒在路边。女孩模样有些狼狈,但周身毫发无损,竟不知为何躺倒在此。众人觉得惊奇,便带着她返回城中,即刻上报给天领奉行。九条家主九条孝行一见此女,便察觉到她手中那枚发光的物件是可遇而不可求的「神之眼」。如此年幼就已获得神明的注视,九条孝行认为,这个女孩便是上天赐予天领奉行的「命运」。他收养了女孩,赐名「裟罗」,培养她成为全能的战士,并要求她服从将军,为稻妻而战。九条孝行认为:若能培育出名将,九条家的地位与民望也将愈发稳固。一切也如他所想,稳步发展着。拥有「神之眼」力量的裟罗迅速崭露头角,年纪轻轻便不负众望成为天领奉行的大将。然而,正因为拥有神之眼,裟罗才比任何人都清楚,她之所以从高山上坠落还能毫发无伤,正是由于神在那一瞬间望见了她。一眼的注视,赐予她一生的力量。她所享有的一切,都可说是将军大人的垂怜。如果是为将军而战…裟罗认为,那不是命令,不是养父的计谋,而是她真心所向。" + ] + }, + "云堇": { + "name": "云堇", + "title": "红毹婵娟", + "region": "璃月", + "sex": "女", + "star": "4", + "type": "常驻UP", + "element": "岩", + "weapon": "长柄武器", + "date": "2022年01月05日", + "tag": "护盾、攻速提升、数值加伤、伤害提升、烹饪、弹反、冷却减少", + "birthday": "5月21日", + "mission": "邀约事件·云堇", + "introduce": "集剧作与演唱能力于一身的璃月戏曲名角。风格自成一派,雅致柔美,恰如其人。", + "destiny_name": "虹章座", + "destiny": { + "飞身趟马": "旋云开相的冷却时间减少18%。", + "诸般切末": "施放破嶂见旌仪后,附近队伍中所有角色普通攻击造成的伤害提高15%,持续12秒。", + "牙纛探海": "破嶂见旌仪的技能等级提高3级。至多提升至15级。", + "昇堂吊云": "云堇触发结晶反应后,防御力提升20%,持续12秒。", + "翘楚名坤": "旋云开相的技能等级提高3级。至多提升至15级。", + "庄谐并举": "处于「飞云旗阵」状态下的角色,普通攻击的攻击速度提升12%。" + }, + "attribute": { + "hp": { + "1": "894", + "20": "2296", + "40": "4438", + "50": "5651", + "60": "7021", + "70": "8233", + "80": "9445", + "90": "10657" + }, + "atk": { + "1": "16", + "20": "41", + "40": "80", + "50": "101", + "60": "126", + "70": "148", + "80": "169", + "90": "191" + }, + "def": { + "1": "62", + "20": "158", + "40": "306", + "50": "389", + "60": "484", + "70": "567", + "80": "651", + "90": "734" + }, + "attribute": "元素充能", + "attributes": { + "1": "0%", + "20": "0%", + "40": "0%", + "50": "6.7%", + "60": "13.3%", + "70": "13.3%", + "80": "20.0%", + "90": "26.7%" + } + }, + "skill": { + "普通攻击·拂云出手": { + "描述": "普通攻击\n进行至多五段的连续枪击。\n重击\n消耗一定体力,向前方突进,对路径上的敌人造成伤害。\n下落攻击\n\n从空中下坠冲击地面,攻击下落路径上的敌人,并在落地时造成范围伤害。", + "数值": { + "一段伤害": [ + "40.5%", + "43.8%", + "47.1%", + "51.8%", + "55.1%", + "58.9%", + "64.1%", + "69.2%", + "74.4%", + "80.1%", + "85.7%", + "", + "", + "", + "" + ], + "二段伤害": [ + "40.3%", + "43.5%", + "46.8%", + "51.5%", + "54.8%", + "58.5%", + "63.7%", + "68.8%", + "73.9%", + "79.6%", + "85.2%", + "", + "", + "", + "" + ], + "三段伤害": [ + "23.0%+27.5%", + "24.8%+29.8%", + "26.7%+32.0%", + "29.4%+35.2%", + "31.2%+37.4%", + "33.4%+40.0%", + "36.3%+43.5%", + "39.3%+47.0%", + "42.2%+50.6%", + "45.4%+54.4%", + "48.6%+58.2%", + "", + "", + "", + "" + ], + "四段伤害": [ + "24.0%+28.8%", + "26.0%+31.2%", + "27.9%+33.5%", + "30.7%+36.9%", + "32.6%+39.2%", + "34.9%+41.9%", + "37.9%+45.6%", + "41.0%+49.3%", + "44.1%+52.9%", + "47.4%+57.0%", + "50.8%+61.0%", + "", + "", + "", + "" + ], + "五段伤害": [ + "67.3%", + "72.8%", + "78.3%", + "86.1%", + "91.6%", + "97.9%", + "106.5%", + "115.1%", + "123.7%", + "133.1%", + "142.5%", + "", + "", + "", + "" + ], + "重击伤害": [ + "121.7%", + "131.6%", + "141.5%", + "155.7%", + "165.6%", + "176.9%", + "192.4%", + "208.0%", + "223.6%", + "240.6%", + "260.0%", + "", + "", + "", + "" + ], + "重击体力消耗": [ + "25点", + "25点", + "25点", + "25点", + "25点", + "25点", + "25点", + "25点", + "25点", + "25点", + "25点", + "25点", + "25点", + "25点", + "25点" + ], + "下坠期间伤害": [ + "63.9%", + "69.1%", + "74.3%", + "81.8%", + "87.0%", + "92.9%", + "101.1%", + "109.3%", + "117.5%", + "126.4%", + "135.3%", + "", + "", + "", + "" + ], + "低空/高空坠地冲击伤害": [ + "128%/160%", + "138%/173%", + "149%/186%", + "164%/204%", + "174%/217%", + "186%/232%", + "202%/253%", + "219%/273%", + "235%/293%", + "253%/316%", + "271%/338%", + "", + "", + "", + "" + ] + } + }, + "旋云开相": { + "描述": "云先生的武戏架势,是真能御敌的。\n点按\n以拨云之势旋舞长枪,造成岩元素伤害。\n长按\n摆出旋云开相之架势蓄力,形成护盾,伤害吸收量受益于云堇的生命值上限,对所有元素伤害与物理伤害有150%的吸收效果。护盾持续至元素战技施放完毕。\n松开技能、持续时间结束时,或护盾被破坏时,会挥舞长枪释放积攒的力量进行攻击,造成岩元素伤害。\n\n依据蓄力的时间,释放时的状态将分为一段蓄力与二段蓄力。", + "数值": { + "点按伤害": [ + "149.1%防御力", + "160.3%防御力", + "171.5%防御力", + "186.4%防御力", + "197.6%防御力", + "208.7%防御力", + "223.7%防御力", + "238.6%防御力", + "253.5%防御力", + "268.4%防御力", + "283.3%防御力", + "298.2%防御力", + "316.9%防御力", + "", + "" + ], + "一段蓄力伤害": [ + "261.0%防御力", + "280.5%防御力", + "300.1%防御力", + "326.2%防御力", + "346.8%防御力", + "365.3%防御力", + "391.4%防御力", + "417.5%防御力", + "443.6%防御力", + "469.7%防御力", + "495.8%防御力", + "521.9%防御力", + "554.5%防御力", + "", + "" + ], + "二段蓄力伤害": [ + "372.8%防御力", + "400.8%防御力", + "428.7%防御力", + "466.0%防御力", + "494.0%防御力", + "521.9%防御力", + "559.2%防御力", + "596.5%防御力", + "633.8%防御力", + "671.0%防御力", + "708.3%防御力", + "745.6%防御力", + "792.2%防御力", + "", + "" + ], + "护盾吸收量": [ + "12.0%生命值上限+1155", + "12.9%生命值上限+1271", + "13.8%生命值上限+1396", + "15.0%生命值上限+1531", + "15.9%生命值上限+1675", + "16.8%生命值上限+1830", + "18.0%生命值上限+1993", + "19.2%生命值上限+2167", + "20.4%生命值上限+2350", + "21.6%生命值上限+2542", + "22.8%生命值上限+2744", + "24.0%生命值上限+2956", + "25.5%生命值上限+3178", + "", + "" + ], + "冷却时间": [ + "9.0秒", + "9.0秒", + "9.0秒", + "9.0秒", + "9.0秒", + "9.0秒", + "9.0秒", + "9.0秒", + "9.0秒", + "9.0秒", + "9.0秒", + "9.0秒", + "9.0秒", + "9.0秒", + "9.0秒" + ] + } + }, + "破嶂见旌仪": { + "描述": "造成岩元素范围伤害,并为附近的队伍中所有角色赋予「飞云旗阵」。\n飞云旗阵\n对敌人造成普通攻击伤害时,基于云堇自己当前的防御力,提高造成的伤害。\n「飞云旗阵」效果会在持续时间结束时或生效一定次数后消失。\n一次普通攻击同时命中多名敌人时,会依据命中敌人的数量消耗生效次数;队伍中具有「飞云旗阵」的角色,其生效次数单独计算。\n\n「桴鼓声中,刀枪剑戟空翻影,女婵娟今扮作掌旗大将。」", + "数值": { + "技能伤害": [ + "244%", + "262%", + "281%", + "305%", + "323%", + "342%", + "366%", + "390%", + "415%", + "439%", + "464%", + "488%", + "519%", + "", + "" + ], + "伤害值提升": [ + "32%防御力", + "35%防御力", + "37%防御力", + "40%防御力", + "43%防御力", + "45%防御力", + "48%防御力", + "51%防御力", + "55%防御力", + "58%防御力", + "61%防御力", + "64%防御力", + "68%防御力", + "", + "" + ], + "持续时间": [ + "12.0秒", + "12.0秒", + "12.0秒", + "12.0秒", + "12.0秒", + "12.0秒", + "12.0秒", + "12.0秒", + "12.0秒", + "12.0秒", + "12.0秒", + "12.0秒", + "12.0秒", + "12.0秒", + "12.0秒" + ], + "生效次数": [ + "30次", + "30次", + "30次", + "30次", + "30次", + "30次", + "30次", + "30次", + "30次", + "30次", + "30次", + "30次", + "30次", + "30次", + "30次" + ], + "冷却时间": [ + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒" + ], + "元素能量": [ + "60", + "60", + "60", + "60", + "60", + "60", + "60", + "60", + "60", + "60", + "60", + "60", + "60", + "60", + "60" + ] + } + }, + "务守本真": "在被攻击的瞬间施放旋云开相,会以长按二段蓄力的形式施放。", + "莫从恒蹊": "「飞云旗阵」提供的普通攻击伤害提高,当队伍中存在1/2/3/4种元素类型的角色时,数值上进一步追加云堇防御力的2.5%/5.0%/7.5%/11.5%。", + "清食养性": "完美烹饪冒险类食物时,有12%概率获得2倍产出。" + }, + "cv": { + "cn": "贺文潇", + "jp": "小岩井小鸟", + "kr": "史文英", + "en": "朱蒂·艾丽丝·李", + "opera": "杨扬" + }, + "food": { + "name": "云遮玉", + "star": "2星", + "type": "减少体力消耗", + "effect": "队伍中所有角色冲刺消耗的体力降低25%,持续1500秒。多人游戏时,仅对自己的角色生效。", + "introduce": "云堇的特色料理。香甜糯口的点心,不会对嗓子产生什么影响,是云堇最中意的甜品。回味清雅,即使多吃一些也不会腻。这样想来…分量的确比她平时做给自己吃的更足些。这也是她的善意吧。", + "ingredient_list": [ + { + "name": "莲蓬", + "num": "1" + }, + { + "name": "鸟蛋", + "num": "1" + }, + { + "name": "糖", + "num": "1" + } + ], + "normal": "莲子禽蛋羹" + }, + "story": [ + "「和裕茶馆」历来是璃月人工作之余的一大好去处。和裕茶馆的生意之所以如此兴隆,一是老板范二爷经营得当,请的茶博士说起书来是一绝。二是璃月知名的戏社「云翰社」正挂靠在此。云翰社如今的当家兼顶梁柱——名角云堇,有时会来登台开唱。美味的小吃也好,说书人的故事也好,只要去对地方,随时都能享受。唯独听云堇唱戏的机会,实在不常有。所以,云堇的戏迷们常常守在和裕茶馆,谈论云堇演唱过的戏,交流各自赏戏的体会。茶馆里多了不少常客,十个里九个是云堇的戏迷。范二爷对此很是满意。", + "璃月人从祖辈处继承的传统艺术有许多种,璃月戏正是其中之一。\n璃月戏历史悠久。传承至今,这一辈曲艺人演唱的璃月戏,已经和它最初的模样大不相同。\n幸运的是,今天的璃月戏依然保有古璃月戏那般纷繁复杂的声乐,和百转千回的曲调。\n今天的璃月曲艺人往往结社演出。众多戏社中,最知名的当属「云翰社」。\n「云翰社」由曲艺世家云家代代传承,如今的当家是璃月港内风头正劲的名角——云堇。\n云堇年少成名,初次登台就以清脆甜美的唱腔及活泼俏丽的扮相征服了观众。\n随着担纲的剧目逐渐增多,她那灵动多变、真实自然的演绎风格也越发成熟。\n无论是娇柔端庄的闺中千金,还是义薄云天的巾帼女杰,她都能拿捏得恰到好处。\n更为难得的是,这位年轻的演员还懂得写戏。除《神女劈观》外,「云翰社」近年来还有不少新剧,皆出自云堇之手。\n也难怪老戏迷们戏瘾上来,第一时间总会想到去和裕茶馆打听云堇何时开演。", + "云堇出身于璃月曲艺世家。\n她母亲继承了祖父的衣钵,曾是蜚声璃月港内的名角。她的父亲则是一名剧作家。\n诞生在如此家庭中的云堇,自幼耳濡目染,总爱跟着母亲一起咿呀哼唱璃月戏。\n通常来说,人童年的喜好总是难成其一生志业。云堇却不在此列。\n小云堇对璃月戏的痴迷绝非儿戏,她还主动要求父母指导自己。\n女儿的坚持让父母欢喜,自然不吝指导。因此,云堇小小年纪就开始学戏。\n璃月戏讲究繁多,一旦决定要认真学戏,那可不是一朝一夕的功夫。\n即便像云堇这样颖悟绝伦的孩子也逃不了学戏的苦功。普通孩子忍受不了压腿的疼痛、背韵书的无趣,然而小小的云堇却咬牙坚持了下来,还学得有模有样。\n待到她出科时,「云翰社」里看着云堇长大的老伶工们纷纷感慨:\n「这下,璃月港要出个不得了的角儿咯。」", + "「云翰社」里有许多老资历的伶工。早在云堇祖父当家时,就已是戏社的一员了。\n云堇从祖父手中接过「云翰社」后,他们依然尽心尽力地协助云堇经营戏社。\n老伶工们衷心热爱着自己的艺术,甚至可能热爱得过了头,在他们眼里,除了璃月戏,包括摇滚在内的其他音乐都是旁门左道。\n云堇倒不这么认为。她非常欣赏摇滚乐中巨大的力量,甚至还和摇滚乐手辛焱成了好友。\n排练剧目时,老伶工们都乐意听从云堇的指挥,但在生活中,年轻的云堇就像是他们的小孙女。\n「乖乖啊,听话,辣的不能吃,对嗓子不好。肉可以吃,但不能吃多了,容易发胖。」\n「实在想吃,就多吃点虾仁吧。那个什么…什么摇滚,不可以听,乱吼乱叫可不是好东西。」\n云堇每每听完摇滚演出,回来都要被他们唠叨半天。\n跟固执的老人讲道理实在太难,为了少受点罪,她只能想办法编借口。\n听辛焱的演唱会或许不行,但去拜访范二爷家的养女「星燕」小姐,一起聊璃月戏,就没问题了。\n老人们不怎么中意唱摇滚的辛焱,对范二爷家这位星燕的印象却好得很。\n「星燕这个姑娘,听说又会绣花又会烹饪,准是个端庄大方的好孩子,我们云堇跟她玩在一起,还能学上几分,非常好啊。」\n云堇早和范二爷商量过这事,统一了口径,所以不用担心,这个小小的谎言绝对不会穿帮!", + "人们对云堇有各种称呼。有喊她云老板的,有称她云先生的。\n称她为云老板,是因为云堇乃「云翰社」当家。虽然杂务琐事有经理支撑,大事仍由云堇定夺。因此,许多商界人士爱称呼云堇为云老板。\n云先生这个称呼,却有个故事。\n云堇祖父管理「云翰社」那会儿,老戏迷都敬称他为云先生。等到云堇掌事,这些老戏迷也常来看她演出。\n有位戏迷看云堇演得不错,散场后与人闲聊时,半开玩笑地说:\n「现今这位『云先生』唱得也不错。」\n人群中立刻出现了反对的声音:「年轻女子,也能称先生?」\n这话被云堇听了去,轻轻笑道:\n「先生于人的,年纪长,见闻自然广,大家当然称呼他为先生。」\n「但见闻广博的人未必都很年长,况且女子怎么就不能有大见识了?」\n「先生您快人快语,称得上先生,年轻女子答得上您的问,自然也配称一声先生才是。」\n在场的戏迷们深感趣味,常挂在嘴边说道。最后,不论见没见过云堇本人的,都习惯性地随别人一起称她为云先生了。", + "传统璃月戏中常见固定主题,讲述的大多是仙人或者岩王帝君本人的故事。\n《神女劈观》之类戏,就属此类。因人们对仙人充满美好的想象,乐于观看舞台上的仙人如何颦笑,这类故事才能在璃月戏里占到大多数。童年时,它们还能牵动云堇的心弦,但在演遍了仙人传奇之后,她的想法逐渐改变了。为什么不试试其他的主题呢?比如…讲述我们自己的故事?书写红尘中的冷暖悲欢,颂扬属于人的爱恨情仇。或许这些凡人俗话算不上璃月戏的主流,却也未必不能被传唱。爱执、贪嗔、痴念。人在或美好或悲壮的情感中确立心境,品味灵魂。云堇不是仙人,不能设身处地体会仙人所思所想,对人的种种情感倒最是熟悉。「那么,就来歌咏人本身的故事吧,用我的笔、我的嗓演绎天下人心。」这是云堇心中从未对人言说的愿望。", + "云家祖上原本不以曲艺为业,而是专心从事武器锻造。后来,也不知是哪位祖先腻烦了舞枪弄棍,反对戏曲产生了兴趣。总之传到云堇这一代时,家里再没几个亲自动手打铁的人了。不过祖上倒是留下了不少物件,云堇身上这把铜锁就是其中之一。她幼年练身段时,经常在大太阳下一站一整天。累到直接晕过去,这类事情也是发生过的。父母疼惜云堇,可又明白基本功万万不可懈怠。便默默拿出了这把锁配在云堇衣衫上,祈求铜锁锁住运势,护佑云堇平安健康。直到长大,这把锁也从未离开过云堇。每次演出前,为了回忆那段辛苦又幸福的时光,她都会把它拿出来仔细擦拭。神色温柔,像是在抚摸自己幼年学戏时那颗赤诚的初心。", + "云堇初登台不久,经过大大小小几十场戏的磨砺,本就聪颖的她很快掌握了舞台表演的要旨。只要云堇亮相,绝对能赢来满堂喝彩。可这样唱得多了,反而觉得,这些不是自己想要的戏。台上开演,每到矛盾激烈时就高声开嗓,每到形势陷入低谷时就放低声,慢慢吟出唱词。久而久之,对她而言,各类戏中角色都有着相似的面孔。起调,摆一套漂亮身段,再亮一亮她的好嗓音,《神女劈观》中的神女和《连心珠》中的渔家小妹似乎也没什么分别。观众或许能够接受,云堇却不甘于此。难道仅仅凭借演唱的技巧,仅仅依靠美丽的身姿,就能够讲述动人的故事吗?带她走出瓶颈的,恰是《走雪》这出戏。那是一出独角戏,演的是雪中的一段艰难跋涉。云堇第一次唱《走雪》时,天空中也飘着细雪。戏中人在雪中迷失路途,茫然无措之余不禁哀叹起来。恍惚间,戏中的风雪与现实中的风雪交叠,茫然了许久的云堇也化作了迷途的旅人。没错,正是这种感觉。她不仅是她自己,也是她表演过的千千万万个角色。她务必像戏中人一样呼吸、生活,她的心情也随戏中人一颦一笑而牵动。这千千万万个角色的生命轨迹交织,造就一个有情世界,这才是她想要的戏,她想讲述的故事。在今天,云堇已经不记得自己顿悟后是如何回到后台的,她只记得,等到她终于得空脱去戏服时,她的袖中竟多了一枚神之眼。" + ] + }, + "五郎": { + "name": "五郎", + "title": "戎犬锵锵", + "region": "稻妻", + "sex": "男", + "star": "4", + "type": "常驻UP", + "element": "岩", + "weapon": "弓", + "date": "2021年12月14日", + "tag": "治疗、加防、抗打断、爆伤提升、特产探索、技能延长、冷却减少、自身伤害提升", + "mission": "邀约事件·五郎", + "introduce": "海祇岛军的大将,深受部下信赖。", + "destiny_name": "柴犬座", + "destiny": { + "犬奔•疾如风": "处于五郎自己的大将旗指物或大将威仪领域中的当前场上角色(除了五郎自己)对敌人造成岩元素伤害后,五郎自己的犬坂吠吠方圆阵冷却时间减少2秒。 该效果每10秒至多触发一次。", + "犬坐•稳如钟": "在大将威仪的持续期间,附近的当前场上角色获取结晶反应产生的晶片后,五郎自己的大将威仪的持续时间延长1秒。 该效果每0.1秒至多触发一次,至多通过这种方式延长3秒持续时间。", + "犬爪•势如火": "犬坂吠吠方圆阵的技能等级提高3级。至多提升至15级。", + "犬舐•温如水": "大将威仪在具有「难破」或「摧碎」的效果时,每1.5秒,为领域内的当前场上角色恢复生命值,回复量相当于五郎自己防御力的50%。", + "犬突•动如雷": "兽牙逐突形胜战法的技能等级提高3级。至多提升至15级。", + "犬勇•忠如山": "施放犬坂吠吠方圆阵或兽牙逐突形胜战法后的12秒内,依据施放时的领域等级,提高附近的队伍中所有角色岩元素伤害的暴击伤害:" + }, + "attribute": { + "hp": { + "1": "802", + "20": "2061", + "40": "3985", + "50": "5074", + "60": "6305", + "70": "7393", + "80": "8481", + "90": "9570" + }, + "atk": { + "1": "15", + "20": "39", + "40": "76", + "50": "97", + "60": "120", + "70": "141", + "80": "162", + "90": "183" + }, + "def": { + "1": "54", + "20": "140", + "40": "270", + "50": "344", + "60": "427", + "70": "501", + "80": "575", + "90": "648" + }, + "attribute": "岩元素伤害加成", + "attributes": { + "1": "0%", + "20": "0%", + "40": "0%", + "50": "6%", + "60": "12%", + "70": "12%", + "80": "18%", + "90": "24%" + } + }, + "skill": { + "普通攻击·呲牙裂扇箭": { + "描述": "普通攻击\n进行至多四段的连续弓箭射击。\n重击\n进行伤害更高、更为精准的瞄准射击。\n瞄准时,岩晶会在箭矢上持续积聚。聚满了晶岩的箭矢会造成岩元素伤害。\n下落攻击\n\n从空中射出箭雨,并迅速下坠冲击地面,在落地时造成范围伤害。", + "数值": { + "一段伤害": [ + "37.8%", + "40.8%", + "43.9%", + "48.3%", + "51.4%", + "54.9%", + "59.7%", + "64.5%", + "69.4%", + "74.6%", + "79.9%", + "", + "", + "", + "" + ], + "二段伤害": [ + "37.2%", + "40.2%", + "43.2%", + "47.5%", + "50.5%", + "54.0%", + "58.8%", + "63.5%", + "68.3%", + "73.4%", + "78.6%", + "", + "", + "", + "" + ], + "三段伤害": [ + "49.5%", + "53.5%", + "57.5%", + "63.3%", + "67.3%", + "71.9%", + "78.2%", + "84.5%", + "90.9%", + "97.8%", + "104.7%", + "", + "", + "", + "" + ], + "四段伤害": [ + "59.0%", + "63.8%", + "68.6%", + "75.5%", + "803%", + "85.8%", + "93.3%", + "100.8%", + "108.4%", + "116.6%", + "124.9%", + "", + "", + "", + "" + ], + "瞄准射击": [ + "43.9%", + "47.4%", + "51.0%", + "56.1%", + "59.7%", + "63.8%", + "69.4%", + "75.0%", + "80.6%", + "86.7%", + "92.8%", + "", + "", + "", + "" + ], + "满蓄力瞄准射击": [ + "124%", + "133%", + "143%", + "155%", + "164%", + "174%", + "186%", + "198%", + "211%", + "223%", + "236%", + "", + "", + "", + "" + ], + "下坠期间伤害": [ + "56.8%", + "61.5%", + "66.1%", + "72.7%", + "77.3%", + "82.6%", + "89.9%", + "97.1%", + "104%", + "112%", + "120%", + "", + "", + "", + "" + ], + "低空/高空坠地冲击伤害": [ + "114%/142%", + "123%/153%", + "132%/165%", + "145%/182%", + "155%/193%", + "165%/206%", + "180%/224%", + "194%/243%", + "209%/261%", + "225%/281%", + "240/300%", + "", + "", + "", + "" + ] + } + }, + "犬坂吠吠方圆阵": { + "描述": "造成岩元素范围伤害,并立起大将旗指物。\n大将旗指物\n依据施放时队伍中元素类型为岩元素的角色数量,为其领域内的当前场上角色赋予如下效果:\n\n一名角色时:「坚牢」:防御力提升;\n二名角色时:「难破」:除上述效果外,提升抗打断能力;\n三名角色时:「摧碎」:除上述效果外,获得岩元素伤害加成。\n同时只能存在一个由五郎自己创造的大将旗指物;角色只能获得一个大将旗指物提供的效果。角色离开领域后,领域的效果将持续2秒。\n长按\n可以调整技能生效位置。\n\n「只要进入此阵中,便能保证性命安全无虞!」无论何时何地,作为领军的大将,五郎最不希望看到的就是跟随其身后的同伴受到伤害吧。", + "数值": { + "技能伤害": [ + "107.2%", + "115.2%", + "123.3%", + "134.0%", + "142.0%", + "150.1%", + "160.8%", + "171.5%", + "182.2%", + "193.0%", + "203.7%", + "214.4%", + "227.8%", + "", + "" + ], + "防御力提升": [ + "206", + "222", + "237", + "258", + "273", + "289", + "309", + "330", + "350", + "371", + "392", + "412", + "438", + "", + "" + ], + "岩元素伤害加成": [ + "15%", + "15%", + "15%", + "15%", + "15%", + "15%", + "15%", + "15%", + "15%", + "15%", + "15%", + "15%", + "15%", + "15%", + "15%" + ], + "持续时间": [ + "10.0秒", + "10.0秒", + "10.0秒", + "10.0秒", + "10.0秒", + "10.0秒", + "10.0秒", + "10.0秒", + "10.0秒", + "10.0秒", + "10.0秒", + "10.0秒", + "10.0秒", + "10.0秒", + "10.0秒" + ], + "冷却时间": [ + "10.0秒", + "10.0秒", + "10.0秒", + "10.0秒", + "10.0秒", + "10.0秒", + "10.0秒", + "10.0秒", + "10.0秒", + "10.0秒", + "10.0秒", + "10.0秒", + "10.0秒", + "10.0秒", + "10.0秒" + ] + } + }, + "兽牙逐突形胜战法": { + "描述": "展现大将之威,造成岩元素范围伤害,并展开大将威仪之领域,鼓舞身边的战友。\n大将威仪\n具有如下特性:\n\n领域拥有等同于元素战技「犬坂吠吠方圆阵」创造的大将旗指物的效果,依据施放时队伍中元素类型为岩元素的角色数量,为其领域内的当前场上角色赋予效果,并且会随着当前场上角色移动;\n每1.5秒,会产生一次岩晶崩破,对领域内一名敌人造成岩元素范围伤害;\n每1.5秒,将领域内1枚结晶反应产生的晶片吸引至当前角色的位置。\n施放时,若场上存在五郎自己的大将旗指物,会将其破坏。此外,在大将威仪的持续期间,五郎自己释放元素战技「犬坂吠吠方圆阵」时,将不会产生大将旗指物。\n五郎倒下时将解除五郎自己的大将威仪效果。\n\n「地势在我!」五郎能够稍许改变战场的地势以获得胜利,此为对抗强敌的不二秘诀。", + "数值": { + "技能伤害": [ + "98%防御力", + "106%防御力", + "113%防御力", + "123%防御力", + "130%防御力", + "138%防御力", + "147%防御力", + "157%防御力", + "167%防御力", + "177%防御力", + "187%防御力", + "196%防御力", + "209%防御力", + "", + "" + ], + "岩晶崩破伤害": [ + "62%防御力", + "66%防御力", + "70%防御力", + "77%防御力", + "81%防御力", + "86%防御力", + "92%防御力", + "98%防御力", + "104%防御力", + "110%防御力", + "116%防御力", + "123%防御力", + "130%防御力", + "", + "" + ], + "持续时间": [ + "9.0秒", + "9.0秒", + "9.0秒", + "9.0秒", + "9.0秒", + "9.0秒", + "9.0秒", + "9.0秒", + "9.0秒", + "9.0秒", + "9.0秒", + "9.0秒", + "9.0秒", + "9.0秒", + "9.0秒" + ], + "冷却时间": [ + "20.0秒", + "20.0秒", + "20.0秒", + "20.0秒", + "20.0秒", + "20.0秒", + "20.0秒", + "20.0秒", + "20.0秒", + "20.0秒", + "20.0秒", + "20.0秒", + "20.0秒", + "20.0秒", + "20.0秒" + ], + "元素能量": [ + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80" + ] + } + }, + "不畏风雨": "施放兽牙逐突形胜战法后的12秒内,附近的队伍中所有角色的防御力提升25%。", + "报恩之守": "基于防御力,五郎的以下攻击造成的伤害提高:\n\n犬坂吠吠方圆阵的技能伤害提高值:防御力的156%;\n兽牙逐突形胜战法的技能伤害与岩晶崩破伤害提高值:防御力的15.6%。", + "亮晶晶发现术": "在小地图上显示周围的稻妻区域特产的位置。" + }, + "cv": { + "cn": "杨昕燃", + "jp": "畠中祐", + "kr": "李晓", + "en": "科里·易" + }, + "food": { + "name": "常胜传说", + "star": "3星", + "type": "恢复血量", + "effect": "为选中的角色恢复生命值上限的40%,并额外恢复2350点生命值。", + "introduce": "五郎的特色料理。堆得又高又满的配菜,就如他的心意一般令人动容。一口气吃完面、喝完汤,揉揉略撑的肚皮,再抬头看向身边的五郎…只见他笑得灿烂,尾巴还在身后轻轻晃动,大概他自己也没有发现吧…", + "ingredient_list": [ + { + "name": "兽肉", + "num": "4" + }, + { + "name": "面粉", + "num": "3" + }, + { + "name": "竹笋", + "num": "2" + }, + { + "name": "鸟蛋", + "num": "1" + } + ], + "normal": "兽骨拉面" + }, + "story": [ + "五郎是海祇岛军的大将,在军队中威望极高,深受部下们爱戴。眼狩令期间,五郎多次带领海祇岛军与幕府军作战,即使条件艰难,也成功守住了防线。将士们称他为「常胜的尖耳将军」,这一称号在幕府方面也广为流传。私下里,五郎却没什么架子,待人真挚直率,是士兵们公认的知心大哥。不过,即使是这样一位优秀的将领,似乎也有着一些自己的烦恼…", + "五郎曾经是海祇岛一名普通的士兵。某次特别行动中,五郎所在的「圆鳗二番队」遇到了前所未有的危机。队长因流矢牺牲,小队幸存成员全数被围困在深山中。是否要继续执行任务、是否要派人突围求援、是否要与敌方进行交涉…无数待解决的现实问题摆在眼前,山中却是一片沉默。群龙无首,粮草断绝,整个小队岌岌可危。士气每况愈下,许多人甚至出现了「投降」的想法。关键时刻,五郎站了出来。他先否决了「交涉」与「投降」的建议,随后提出了一个大胆的方案——放弃躲藏,由他带领大部分士兵佯装进攻,为其他人创造求援的机会。待援军抵达,便能配合五郎一起完成两面夹击。在被问及计划失败怎么办时,五郎回答道:「一旦敌方收紧包围,局面将会更加被动。眼下尚有一线生机,我们必须奋力一搏。」「如果计划失败,我负全责。」不眠不休地坚守数日后,精疲力竭的五郎一行人终于等来了由珊瑚宫心海亲自率领的援军。那之后,他被提拔为圆鳗二番队队长,并在之后逐步升任海祇岛「大将」。", + "士兵们眼中的五郎,是一位威严却不高傲的将军。他性格爽朗直率,视部下为手足,与他们同甘共苦。珊瑚宫心海曾告诉五郎,装备、粮草、军饷,是军中三大头等要事。自那以后,五郎便会亲自给部下讲解保养武器的方法。每次分发粮草军饷,他也会严格监督,以免发生任何克扣。除此之外,身为海祇岛「大将」的五郎,作战时总会亲自率军冲锋。冲在最前面的他,其背影犹如一面旗帜,鼓舞着身后的士兵与他一同向前。以上种种,便是士兵们尊敬五郎的原因。与心海一样,五郎将士兵的性命看得极重,却将自己看得很轻。一些不懂其中考量的人,偶尔会笑话五郎是个毫无大将之风的「毛头小子」。但对海祇岛的士兵而言,这个「毛头小子」正是他们最好的大将。", + "五郎勇敢果决,常常带领部下以弱胜强。不过,他也有着自己的问题——心性不稳。战至酣处,五郎甚至会热血上头。战争是残酷的,相较于那些在战场上摸爬滚打了几十年的老将,五郎的临阵经验确实稍显不足。好在他的学习速度很快,这种小小的缺陷正在被弥补。珊瑚宫心海会给军队将领提供锦囊,但如何使用锦囊,取决于将领自身的水平。五郎总能在锦囊中找到最适合当前局势的方略,并将其贯彻到底。日积月累,相信终有一日可以融会贯通。到那时,五郎一定会更加胸有成竹。", + "受八重神子之托,五郎在八重堂有一份额外的「工作」。眼狩令结束,海祇岛与幕府的谈判也顺利完成,双方往来日益密切。五郎也多次来到鸣神岛,看看这里的变化,买一些时下的书籍,顺便去八重堂完成自己答应的事情。八重神子在《闲事月刊》上为五郎开了一个匿名专栏。读者将烦恼的事情写在信里,寄到八重堂,五郎则会给出自己的建议。在这个过程中,读者的来信与五郎的回答都会经过八重堂特殊处理,略去现实信息,以假名替代。据八重神子说,之所以选择五郎,是听说他在军中常与部下聊天谈心。专栏很受欢迎,可不知为何,八重堂的编辑每次将稿酬交到五郎手中时,都会心虚地进行一番简短的询问:「说起来,五郎你听说过希娜小姐吗?」「听说是最近很受欢迎的专栏作者,发生什么事了吗?」「不不,没事没事…」", + "就像士兵们不会对五郎无话不谈,五郎自己也有一些难以启齿的烦恼。比如尾巴上的毛在风吹日晒后,往往会色泽枯槁,想要保养却又不得其法。再比如每次跟部下共浴时,都会因身材不够壮实而深感遗憾。生活中遇到像八重神子这样捉摸不透的女性时,五郎会直接进入戒备状态,很难正常交流…努力想要维持威严的五郎,并不会把这些烦恼说给部下听。海祇岛士兵们虽然看出了些许端倪,但也总是配合五郎,装作没有察觉的样子。于是烦恼日益增多。直到旅行者出现,这位善于为他人排忧解难的海祇岛大将才终于找到同伴来解决自身烦恼。", + "要说五郎的爱好,「登山」应该能排得上前三名。和同伴一起登山,挥洒汗水后欣赏山间的美景,既有助于锻炼身心,又能增进同伴之间的感情。为了更好地享受登山的乐趣,五郎也从一位旅行商人手中购买了登山套装。这套装备算不上名贵,但胜在结实耐用,帮助五郎征服过许多险峻高山。五郎像保养武器一样,小心地保养着登山装备。想必今后的岁月里,它还会陪伴五郎去到更多地方吧。", + "曾经很长一段时间里,五郎将战局失利一事完全归咎于自己。「再变强一些,说不定就能扭转战局。」带着这样的想法,五郎日夜训练弓术,试图靠个人力量带领同伴取得胜利。但到战场上磨砺一段时间后,五郎亲眼见到强大的战士落单被生擒,陷入劣势的弱小士兵却依靠团结作战击溃敌军。那时五郎才意识到,个人力量在战场上是有极限的。提升实力固然重要,更重要的却是让将士们齐心配合,并肩向前。一支队伍只有做到集体强大,才能在战场上无往不利。意识到这一点的五郎不再追求极致的弓术,而是把精力投给身边人,关注同伴各方面状态,帮助大家一起进步。——现在想来,这或许也是五郎获得神之眼的契机。" + ] + }, + "优菈": { + "name": "优菈", + "title": "浪沫的旋舞", + "region": "蒙德", + "sex": "女", + "star": "5", + "type": "限定UP", + "element": "冰", + "weapon": "双手剑", + "date": "2021年05月18日", + "tag": "减抗、炼金返还、自身伤害提升、自身抗打断、物理输出", + "mission": "浪沫之章", + "introduce": "古老家族出身的「浪花骑士」,西风骑士团游击小队队长。身为旧贵族后裔却加入了堪称死对头的西风骑士团,该事件至今仍是蒙德一大谜团。", + "destiny_name": "浪沫座", + "destiny": { + "光潮的幻象": "消耗冰潮的涡旋的冷酷之心效果后,优菈的物理伤害加成提高30%,持续6秒,", + "海沫的少女": "缩短冰潮的涡旋长按的冷却时间,", + "劳伦斯的血脉": "凝浪之光剑的技能等级提高3级。", + "自卑者的逞强": "对生命值低于50%的敌人,光降之剑造成的伤害提高25%。", + "骑士的素质": "冰潮的涡旋的技能等级提高3级。", + "高贵者的义务": "凝浪之光剑创造的光降之剑立即获得5层能量。普通攻击、元素战技或元素爆发造成伤害使其积蓄能量层数时,有50%的概率额外获得一层。" + }, + "attribute": { + "hp": { + "1": "1030", + "20": "2671", + "40": "5317", + "50": "6839", + "60": "8579", + "70": "10119", + "80": "11669", + "90": "13226" + }, + "atk": { + "1": "27", + "20": "69", + "40": "138", + "50": "177", + "60": "222", + "70": "262", + "80": "302", + "90": "342" + }, + "def": { + "1": "58", + "20": "152", + "40": "302", + "50": "388", + "60": "487", + "70": "574", + "80": "662", + "90": "751" + }, + "attribute": "暴击伤害", + "attributes": { + "1": "+0%", + "20": "+0%", + "40": "+0%", + "50": "+9.6%", + "60": "+19.2%", + "70": "+19.2%", + "80": "+28.8%", + "90": "+38.4%" + } + }, + "skill": { + "普通攻击·西风剑术·宗室": { + "描述": "普通攻击进行至多五段的连续挥砍。重击持续消耗体力,快速进行连续的斩击。重击结束时,会进行一次格外有力的挥砍。下落攻击从空中下坠冲击地面,攻击下落路径上的敌人,并在落地时造成范围伤害。", + "数值": { + "一段伤害": [ + "89.73%", + "97.04%", + "104.34%", + "114.77%", + "122.08%", + "130.43%", + "141.9%", + "153.38%", + "164.86%", + "177.38%", + "191.72%", + "", + "", + "", + "" + ], + "二段伤害": [ + "93.55%", + "101.17%", + "108.78%", + "119.66%", + "127.27%", + "135.98%", + "147.94%", + "159.91%", + "171.87%", + "184.93%", + "199.88%", + "", + "", + "", + "" + ], + "三段伤害": [ + "56.8%+56.8", + "61.42%+61.42%", + "66.05%+66.05%", + "72.65%+72.65%", + "77.27%+77.27%", + "82.56%+82.56%", + "89.82%+89.82%", + "97.09%+97.09%", + "104.35%+104.35%", + "112.28%+112.28%", + "121.36%+121.36%", + "", + "", + "", + "" + ], + "四段伤害": [ + "112.64%", + "121.81%", + "130.98%", + "144.08%", + "153.25%", + "163.73%", + "178.13%", + "192.54%", + "206.95%", + "222.67%", + "240.68%", + "", + "", + "", + "" + ], + "五段伤害": [ + "71.83%+71.83%", + "77.68%+77.68%", + "83.53%+83.53%", + "91.88%+91.88%", + "97.73%+97.73%", + "104.41%+104.41%", + "113.6%+113.6%", + "122.79%+122.79%", + "131.97%+131.97%", + "142%+142%", + "153.48%+153.48%", + "", + "", + "", + "" + ], + "重击循环伤害": [ + "68.8%", + "74.4%", + "80%", + "88%", + "93.6%", + "100%", + "108.8%", + "117.6%", + "126.4%", + "136%", + "147%", + "", + "", + "", + "" + ], + "重击终结伤害": [ + "124.4%", + "134.52%", + "144.65%", + "159.12%", + "169.24%", + "180.81%", + "196.72%", + "212.64%", + "228.55%", + "245.91%", + "265.79%", + "", + "", + "", + "" + ], + "重击体力消耗": [ + "每秒40.0点", + "每秒40.0点", + "每秒40.0点", + "每秒40.0点", + "每秒40.0点", + "每秒40.0点", + "每秒40.0点", + "每秒40.0点", + "每秒40.0点", + "每秒40.0点", + "每秒40.0点", + "", + "", + "", + "" + ], + "最大持续时间": [ + "5.0秒", + "5.0秒", + "5.0秒", + "5.0秒", + "5.0秒", + "5.0秒", + "5.0秒", + "5.0秒", + "5.0秒", + "5.0秒", + "5.0秒", + "", + "", + "", + "" + ], + "下坠期间伤害": [ + "74.59%", + "80.66%", + "86.73%", + "95.4%", + "101.47%", + "108.41%", + "117.95%", + "127.49%", + "137.03%", + "147.44%", + "159.37%", + "", + "", + "", + "" + ], + "低空/高空坠地冲击伤害": [ + "149.14%/186.29%", + "161.28%/201.45%", + "173.42%/216.62%", + "190.77%/238.28%", + "202.91%/253.44%", + "216.78%/270.77%", + "235.86%/294.6%", + "254.93%/318.42%", + "274.01%/342.25%", + "294.82%/368.25%", + "318.67%/397.03%", + "", + "", + "", + "" + ] + } + }, + "冰潮的涡旋": { + "描述": "极寒的冰气、迅捷的剑舞。\n点按\n快速挥斩,造成冰元素伤害。\n命中敌人时,优菈自己获得一层冷酷之心效果,最多叠加2次,每0.3秒内只能触发1次。\n冷酷之心\n提高优菈的抗打断能力和防御力。\n长按\n消耗所有的冷酷之心效果,并挥舞大剑向前挥砍,对前方的敌人造成冰元素范围伤害。\n若消耗了冷酷之心效果,会使身边的敌人的物理抗性与冰元素抗性降低。\n每一层被消耗的冷酷之心会转化为一柄冰涡之剑,对附近的敌人造成冰元素伤害。\n\n「浪花就是这样打着旋,吞没了高贵的头冠。随后,冰冷浪潮的每一滴飞沫里,都映着一个金冠;每一滴浪沫,都闪烁着光。」", + "数值": { + "点按伤害": [ + "146.4%", + "157.38%", + "168.36%", + "183%", + "193.98%", + "204.96%", + "219.6%", + "234.24%", + "248.88%", + "263.52%", + "278.16%", + "292.8%", + "311.1%", + "", + "" + ], + "长按伤害": [ + "245.6%", + "264.02%", + "282.44%", + "307%", + "325.42%", + "343.84%", + "368.4%", + "392.96%", + "417.52%", + "442.08%", + "466.64%", + "491.2%", + "521.9%", + "", + "" + ], + "冰涡之剑伤害": [ + "96%", + "103.2%", + "110.4%", + "120%", + "127.2%", + "134.4%", + "144%", + "153.6%", + "163.2%", + "172.8%", + "182.4%", + "192%", + "204%", + "", + "" + ], + "防御力提升": [ + "30%每段", + "30%每段", + "30%每段", + "30%每段", + "30%每段", + "30%每段", + "30%每段", + "30%每段", + "30%每段", + "30%每段", + "30%每段", + "30%每段", + "30%每段", + "", + "" + ], + "冷酷之心持续时间": [ + "18.0秒", + "18.0秒", + "18.0秒", + "18.0秒", + "18.0秒", + "18.0秒", + "18.0秒", + "18.0秒", + "18.0秒", + "18.0秒", + "18.0秒", + "18.0秒", + "18.0秒", + "", + "" + ], + "物理抗性降低": [ + "16%", + "17%", + "18%", + "19%", + "20%", + "21%", + "22%", + "23%", + "24%", + "25%", + "25%", + "25%", + "25%", + "", + "" + ], + "冰元素抗性降低": [ + "16%", + "17%", + "18%", + "19%", + "20%", + "21%", + "22%", + "23%", + "24%", + "25%", + "25%", + "25%", + "25%", + "", + "" + ], + "抗性降低时间": [ + "7.0秒", + "7.0秒", + "7.0秒", + "7.0秒", + "7.0秒", + "7.0秒", + "7.0秒", + "7.0秒", + "7.0秒", + "7.0秒", + "7.0秒", + "7.0秒", + "7.0秒", + "", + "" + ], + "点按冷却时间": [ + "4.0秒", + "4.0秒", + "4.0秒", + "4.0秒", + "4.0秒", + "4.0秒", + "4.0秒", + "4.0秒", + "4.0秒", + "4.0秒", + "4.0秒", + "4.0秒", + "4.0秒", + "", + "" + ], + "长按冷却时间": [ + "10.0秒", + "10.0秒", + "10.0秒", + "10.0秒", + "10.0秒", + "10.0秒", + "10.0秒", + "10.0秒", + "10.0秒", + "10.0秒", + "10.0秒", + "10.0秒", + "10.0秒", + "", + "" + ] + } + }, + "凝浪之光剑": { + "描述": "猛烈挥舞大剑,对周围的敌人造成冰元素伤害,并创造一柄跟随自己,至多持续存在7秒的光降之剑。\n在持续期间内,光降之剑会提高优菈自己的抗打断能力,并在优菈自己的普通攻击、元素战技或元素爆发对敌人造成伤害时,为光降之剑积蓄能量。每0.1秒只能积攒一层能量。\n持续时间结束后,光降之剑会降下并猛烈爆发,对周围的敌人造成物理伤害。\n此伤害受益于光降之剑积蓄的能量层数。\n优菈退场时,光降之剑会立即爆发。\n\n沉沦是件很容易的事情。尽管如此,她仍想要冻结住这股潮流。", + "数值": { + "技能伤害": [ + "245.6%", + "264.02%", + "282.44%", + "307%", + "325.42%", + "343.84%", + "368.4%", + "392.96%", + "417.52%", + "442.08%", + "466.64%", + "491.2%", + "521.9%", + "", + "" + ], + "光降之剑基础伤害": [ + "367.05%", + "396.92%", + "426.8%", + "469.48%", + "499.36%", + "533.5%", + "580.45%", + "627.4%", + "674.34%", + "725.56%", + "784.25%", + "853.26%", + "922.27%", + "", + "" + ], + "每层能量伤害": [ + "74.99%", + "81.1%", + "87.2%", + "95.92%", + "102.02%", + "109%", + "118.59%", + "128.18%", + "137.78%", + "148.24%", + "160.23%", + "174.33%", + "188.43%", + "", + "" + ], + "能量层数上限": [ + "30", + "30", + "30", + "30", + "30", + "30", + "30", + "30", + "30", + "30", + "30", + "30", + "30", + "", + "" + ], + "冷却时间": [ + "20.0秒", + "20.0秒", + "20.0秒", + "20.0秒", + "20.0秒", + "20.0秒", + "20.0秒", + "20.0秒", + "20.0秒", + "20.0秒", + "20.0秒", + "20.0秒", + "20.0秒", + "", + "" + ], + "元素能量": [ + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "", + "" + ] + } + }, + "潮卷冰削": "长按施放冰潮的涡旋时,若一次性消耗了2层冷酷之心效果,则创造会立即爆发的残缺光降之剑,造成相当于凝浪之光剑的光降之剑基础伤害50%的物理伤害。", + "战欲涌现": "释放凝浪之光剑时,重置冰潮的涡旋的冷却时间,并为优菈赋予一层冷酷之心效果。", + "贵族的自省": "合成角色天赋材料时,有10%的概率获得2倍产出。" + }, + "cv": { + "cn": "子音", + "jp": "佐藤利奈", + "kr": "金炫志", + "en": "素汐·杨" + }, + "food": { + "name": "骇浪派", + "star": "4星", + "type": "提升防御", + "effect": "队伍中所有角色护盾强效提升40%,防御提高282点,持续300秒。多人游戏时,仅对自己的角色生效。", + "introduce": "优菈的特色料理。不同于圆月的造型不知是在反抗传统,还是表达她「以牙还牙」的行事作风。金黄外皮之下,咸鲜的烟熏风味饱满浓郁,全蒙德也难找到第二个能做出如此美味的人…但要是这样说出口的话,恐怕又会被她「记仇」了吧。", + "ingredient_list": [ + { + "name": "兽肉", + "num": "4" + }, + { + "name": "鸟蛋", + "num": "4" + }, + { + "name": "黄油", + "num": "3" + }, + { + "name": "面粉", + "num": "2" + } + ], + "normal": "月亮派" + }, + "story": [ + "优菈在西风骑士团担任「游击小队」队长一职。\n因职责需要,她长期率队在外追猎魔物和深渊教团,不常返回蒙德城内。\n有「浪花骑士」之称的优菈不仅剑术精湛,更兼备谋略与胆识。大团长法尔伽曾给予她极高的评价,称她为可与「蒲公英骑士」比肩的优秀战士。\n两位优秀的骑士共同守护蒙德,本是件值得庆幸的好事。然而,优菈与琴有着根本的区别。\n她是旧贵族劳伦斯家的末裔,体内流淌着与从前那些将蒙德桎梏在黑暗中的罪人们相同的血。\n因为出身,优菈在蒙德民间的风评极差。劳伦斯家族象征着旧蒙德的愚昧与暴政,等同于人们心底永恒的痛苦。\n优菈每每露面,都像是把古老的伤口再次撕开。人们厌恶旧贵族,自然不会给她什么好脸色。\n然而,这样的优菈却毅然加入骑士团,晋升到了队长职位。\n面对城内种种惊疑,她毫不掩饰,称自己的作为全是「复仇」。人们畏惧于如此坦率的自白,一度认为她是骑士团的「内鬼」。\n西风骑士团代理团长琴对此则有着不同看法。谈及优菈,她的态度相当友好。「传言并不属实,人们只是还不了解真正的浪花骑士而已。」", + "既是罪人劳伦斯家后裔、旧贵族的遗毒,也是蒙德数一数二的剑术高手。罪恶的血脉与高超的武艺共同构成了优菈这一个体。\n不知何时就会发起攻势,不知会夺走什么…对蒙德居民来说,这位游击队长是如暴风天的海浪一般叵测的存在。对此,优菈表现得高傲又冷淡。如果有人胆敢在她面前提出质疑,她只会说:「胆子不小,这份仇我记下了。」\n被仇恨缠绕的她,常年在外奔波,偶尔回城便会提着大剑赶往西风骑士团总部。\n两名新到岗的值班卫兵看见她来,紧张得手足无措,却又不敢上前制止,只能目送她径直走向琴团长的办公室。\n奇怪的是,几小时过去,办公室内仍未传出任何械斗的声响。\n出于担忧,卫兵们向路过的骑兵队长凯亚与图书管理员丽莎提出疑问。\n「那位游击队长又来了吗?怎么,今天也气势汹汹提着剑去找代理团长了?」\n「哎呀,那我也得赶紧过去了,喝茶怎么能少了我呢?」\n丽莎说罢,快步朝办公室走去。凯亚则把两位卫兵拉到门外,笑嘻嘻地解释道:\n「代理团长大人眼光很好,这一点你们都知道的吧?对我们西风骑士团而言,重要的是能力而非出身。所以她才会抽时间与游击队长切磋剑术,既捍卫了骑士团的尊严,也为过往的恩怨倾情一战。很高明吧?」\n「哦、哦…原来是这样吗…」「喝茶,是切磋的意思啊…」\n这样的事几乎每个月都在发生。可…终结恩怨、增进剑技的神秘切磋,究竟为什么不会发出巨响呢?", + "事实上,优菈完全没有危险人物该有的样子。被成见包围的她,有时反而像是的一弱势的一方。\n起初,商店拒绝向她出售货物,餐馆对她的订单粗制滥造,执勤区域里的民众也拒绝配合。优菈的工作中充斥着各种麻烦。\n若是发生争执,优菈便会以严厉说辞回击,声称自己已经记下这份仇很,他日必回追讨。这番话如同某种咒语,一旦抛出,就能将矛盾终止在爆发前一刻。有趣的是,被人们倍加提防的优菈向来遵纪守法,从未伤害任何蒙德民众。她的态度稍显冷淡,言行举止却很得体。\n人们无法从她的行为中挑出毛病,渐渐地,心底那份恐惧便淡去了。她的那番记仇言论,自然也被当成了「点到即止」的警告。\n或许会摧垮西风骑士团的优菈、最可能是内鬼的优菈…她在骑士团新人眼中从来都是难对付的人。\n新兵带着琴团长的口信到野外找优菈传令,得到的总是她冷淡的回复:「居然要劳动蒙德罪人的后裔,看来你们的能力还是差了一些啊。」\n话语很是疏远,结果却是完美地完成了所有任务。连传达命令的新兵也不得不承认,有这般过人的实力,难怪优莅能快速晋升,短短几年就接管了「游击小队」。\n冷淡疏远的浪花骑士,与骑士团交恶的旧贵族、难相处的邪恶分子…事实真是如此吗?\n回程途中,新兵努力回忆着游击队长优莅的一举一动。\n为什么她的眼神不落在自己身上时,神情便会显得和善又坚强呢?如此认真的人,难道不可靠吗?", + "不过,蒙德毕竟是自由快乐之城。即使是罪人的后裔也会交到好朋友。\n优菈与民众之间有位值得信赖的沟通者,那就是侦察骑士安柏。\n讨人喜欢的安柏在场时,店家看在她的份上,会以正常价格向优菈出售货品,心情要是够好,还会有一句没一句地与她俩闲聊。每到这种时候,优菈便会呈现出最为得体的社交形象。\n也因为这样,好心的安柏常常陪着优菈出门,甚至会帮忙跑腿,将所需物资直接送去优菈家里。\n至于游击队长在外的种种战绩,通常也经由安柏传达给民众。人们听说优菈的累累战果,不免发出小小的惊叹。周末的清晨,安柏站在木箱搭起的临时演讲台上宣读优菈的新战绩:「近日,西风骑士团游击队长于荆夫港港口救下一位女性,并在其帮助下展开调查,将藏匿于港口地区的深渊教团成员一网打尽。获救女子是璃月著名的律法专家,因此事件,璃月和记厅特向骑士团致函感谢游击队长…」\n也许安柏坚持不懈的努力改变了历史赋予的偏见,或是优菈作为骑士的成就压倒了蒙德居民心中持续多年的畏惧感。最近几年,优菈的生活的确发生了变化。大部分居民不再对她抱有明显敌意,骑士团成员也在一次次的实战中为她的能力所折服。\n优菈所率领的「游击小队」更是无条件支持她,担当她强大的后盾,与她一同守护着蒙德周边的安宁。\n变化背后,最努力也最高兴的人自然是安柏了。毕竟,早在优菈加入骑士团之前,她们就已相识许久。她对这位祖父亲自培养的爱徒,向来有着百分百的信任。", + "有别于平日那份疏远与锐利,优菈在厨艺方面颇有心得,能做一手好菜。\n如今的游击小队常以「骑士团最好的军粮」自傲。他们行囊中常备有一种月亮形状的派。这类便携口粮味道相当美妙,尝过的人都赞不绝口。\n小队专属的厨师姑娘曾提过,她研发这种口粮时参考了队长做的点心,通过延长烘烤时间来为派皮增加韧性,更替换了食谱中难保存的材料,在降低成本的同时大大延长了食品保存周期。\n即使经过了如此程度的改良,派本身仍很美味。游击小队的大家吃着点心,忍不住遐想起来:队长做的原版月亮派,到底有多美味?\n这一问题的答案,藏在图书馆某本古籍之中——即使早已没落,劳伦斯家仍期望着重回统治阶层。为了随时迎接这一伟大时刻,他们对子女的教育和培养严苛到了堪称病态的地步。\n所谓「高贵者的义务」,是要在方方面面做到无可挑剔。不止仪态、礼节和学术,还有厨艺与家务。\n劳伦斯家认定,「解放后的蒙德缺乏礼教和品味。他日家族重夺大权,却未必能找到合格的佣人。必须小心,绝不可落入俗人的泥潭。」\n劳伦斯家的厨艺老师相当苛刻。调制面团只差半勺小麦粉、调料的用量只差几颗盐、出炉时机只差两秒…都有可能招致训斥与惩罚。旁人羡煞的厨艺,对优菈而言,仅仅是遵循陈旧家规的无用结果之一。\n因此,唯有获得她的认可…不,唯有被她认定「已记仇多次,令人困扰又无法直言相待,总是徘徊在身旁」的对象,才能尝到她亲手制作的点心吧。", + "传统礼仪之外,艺术是旧贵族最为重视的「第二灵魂」。\n祭礼之舞——名门望族用以彰显自身高贵的仪式,则被誉为这一灵魂的结晶、权杖顶端最为璀璨的宝石。\n据民间传闻,早在旧贵族对蒙德降下血腥统治之前,鼎盛的几大家族就已共同创编祭礼之舞。\n代表劳伦斯家的第三幕独舞名为「闪灼的烛光」,乃是祭礼之舞的重中之重。舞者地位高贵,通常由家族长女担当。\n为锻炼出极致的舞步,劳伦斯家会召集顶尖舞者来担任家族长女的舞蹈教师。脚尖淌血不过是荣光的点缀,每一位舞者都应以此为傲。\n古老的仪式延续了太久,直到被民众驱逐多年的今天,劳伦斯家族仍保有这一传统。\n失去了与之匹配的盛大晚宴与华贵舞台,「祭礼之舞」早已不如从前那般高贵。对舞姿的要求,也因缺乏舞者教导而放宽。劳伦斯家终于变得有心无力了,仅将它作为业余技艺而非必修课程。\n时过境迁,这种舞蹈所背负的负面色彩逐渐褪净,最终留传下来的,只有优美舞姿。\n比起那些令人窒息的课程,它反而是本代劳伦斯家族长女——优菈——童年时代唯一轻松的消遣。\n如今的优菈,看似与艺术完全绝缘。旁人对「浪花骑士」之名的想象,也不可能与舞蹈挂钩。\n然而,那份独属于舞蹈的艺术之质、难以言传的韵律与节奏之美,正流淌在优菈的剑技之中。\n大剑开阖,她那独特而典雅的身姿总如月下起舞一般,遥远、完美又高不可攀。", + "优菈掌管着劳伦斯的家徽「坚冰之印」。它是家族武力的至高象征,代表着蒙德开垦初期劳伦斯一族尚未堕落的意志:冷冽高洁不惧怒焰、坚韧沉着不被撼动。\n千年来,成功通过家族试炼的只有有寥寥几人。这枚家徽会与家族的希望一同交由他们来传承。\n优菈接受试炼时年纪尚小,却轻松通过试炼,获授「坚冰之印」。带着这份荣耀,她离开了家族,此后联系甚少。\n她的冰之剑,正是如此实力的体现像寒风暴雪般凛冽,足以逼退任何人。剔透又璀璨的她本应如同寒冰,却有着「浪花骑士」之名。人们听见这一名字,总会以为她能够驱动水元素力。\n误会背后,是一种习惯。\n优菈会随身携带一支精巧的骨哨。每当她吹起骨哨,四周便会响起惟妙惟肖的海浪声。\n她所带领的队伍,执勤区域临近海岸。海浪声是一大助力,能干扰敌方判断,也能令智力低下的魔物误认为海啸将至,四散而逃。\n凭借这种技巧,优菈多次以少胜多。因独特的战术手段,她被称为「浪花骑士」。\n当然,骨哨本身可模拟的音色绝不止一种。优菈选择海浪,有她自己的理由。比起「浪花」一词,「坚冰骑士」更适合她。\n或许,与冷硬的坚冰相比,她更喜爱翻卷的浪花…\n奔行于世间,面对暗礁与砂石能以恰到好处的烈度将其包容。\n比起锐利的封闭者,自由不羁的浪花才符合她的向往。", + "「仇恨」的本质究竟是什么?\n是惨淡的境遇?还是不幸的往事?「报复」又意味着什么?\n为自己讨回公道?还是将敌人打入苦痛的深渊?\n夺回家族荣耀,赢取凡人的敬畏,重返统治之巅...在优菈心中,这些都无关紧要。\n她未曾经历所谓的屈辱,反倒饱受家族的折磨。试图挣脱厚重枷锁,又难以得到世人的认可。\n她的仇恨与报复,只是一种习惯、一个信号、一面盾牌。\n有着特殊身份与立场的自己,该对怎样的言论一笑置之,该将怎样的观念放在心上…\n该如何战斗,才能与沉重的血脉作出了断…\n带着种种疑问,优菈投入一名早已被遗忘的老侦察骑士门下学习。从老师身上,她学到了前所未有的豁达与脚踏实地的坚持。\n比起仇恨与报复,比起家族与他人,在那之前,首先要找到「我」。\n「我」的生存方法、「我」的自我保护、「我」的不懈执着…\n哪怕称之为仇恨、称之为报复,也不会改变它善良而顽强的本质。\n只属于优菈的、温柔的仇恨之路。在她找到它的瞬间,神之眼悄然浮现。" + ] + }, + "八重神子": { + "name": "八重神子", + "title": "浮世笑百姿", + "region": "稻妻", + "sex": "女", + "star": "5", + "type": "限定UP", + "element": "雷", + "weapon": "法器", + "date": "2022年02月16日", + "tag": "伤害提升、炼金返还、能量恢复、无视防御、精通加成", + "mission": "仙狐之章", + "introduce": "鸣神大社的宫司大人,兼任「八重堂」总编。艳丽动人的外表下藏着令人意想不到的聪慧与狡黠。", + "destiny_name": "仙狐座", + "destiny": { + "野狐供真篇": "大密法·天狐显真每引发一次天狐霆雷,都会为八重神子自己恢复8点元素能量。", + "望月吼哕声": "杀生樱创造时的初始位阶提升至贰阶,位阶上限提升至肆阶,攻击范围提升60%。", + "七段妙变化": "野干役咒·杀生樱的技能等级提高3级。至多提升至15级。", + "绯樱引雷章": "杀生樱的落雷命中敌人后,队伍中附近的所有角色获得20%雷元素伤害加成,持续5秒。", + "暴恶嗤笑面": "大密法·天狐显真的技能等级提高3级。至多提升至15级。", + "大杀生咒禁": "杀生樱在攻击时无视敌人60%的防御力。" + }, + "attribute": { + "hp": { + "1": "807", + "20": "2095", + "40": "4170", + "50": "5364", + "60": "6729", + "70": "7936", + "80": "9151", + "90": "10372" + }, + "atk": { + "1": "26", + "20": "69", + "40": "137", + "50": "176", + "60": "220", + "70": "260", + "80": "300", + "90": "340" + }, + "def": { + "1": "44", + "20": "115", + "40": "229", + "50": "294", + "60": "369", + "70": "435", + "80": "502", + "90": "569" + }, + "attribute": "暴击率", + "attributes": { + "1": "0%", + "20": "0%", + "40": "0%", + "50": "4.8%", + "60": "9.6%", + "70": "9.6%", + "80": "14.4%", + "90": "19.2%" + } + }, + "skill": { + "普通攻击·狐灵食罪式": { + "描述": "普通攻击\n驱役狐灵,进行至多三段的攻击,造成雷元素伤害。\n重击\n消耗一定体力,短暂咏唱后,造成雷元素范围伤害。\n下落攻击\n\n凝聚雷霆的力量,从空中下坠冲击地面,攻击下落路径上的敌人,并在落地时造成雷元素范围伤害。", + "数值": { + "一段伤害": [ + "39.7%", + "42.6%", + "45.6%", + "49.6%", + "52.6%", + "55.5%", + "59.5%", + "63.5%", + "67.4%", + "71.4%", + "75.4%", + "", + "", + "", + "" + ], + "二段伤害": [ + "38.5%", + "41.4%", + "44.3%", + "48.2%", + "51.0%", + "53.9%", + "57.8%", + "61.6%", + "65.5%", + "69.3%", + "73.2%", + "", + "", + "", + "" + ], + "三段伤害": [ + "56.9%", + "61.2%", + "65.4%", + "71.1%", + "75.4%", + "79.6%", + "85.3%", + "91.0%", + "96.7%", + "102.4%", + "108.1%", + "", + "", + "", + "" + ], + "重击伤害": [ + "142.9%", + "153.6%", + "164.3%", + "178.6%", + "189.3%", + "200.1%", + "214.3%", + "228.6%", + "242.9%", + "257.2%", + "271.5%", + "", + "", + "", + "" + ], + "重击体力消耗": [ + "50.0点", + "50.0点", + "50.0点", + "50.0点", + "50.0点", + "50.0点", + "50.0点", + "50.0点", + "50.0点", + "50.0点", + "50.0点", + "50.0点", + "50.0点", + "50.0点", + "50.0点" + ], + "下坠期间伤害": [ + "56.8%", + "61.5%", + "66.1%", + "72.7%", + "77.3%", + "82.6%", + "89.9%", + "97.1%", + "104%", + "112%", + "120%", + "", + "", + "", + "" + ], + "低空/高空坠地冲击伤害": [ + "114%/142%", + "123%/153%", + "132%/162%", + "145%/182%", + "155%/193%", + "165%/206%", + "180%/224%", + "194%/243%", + "209%/261%", + "225%/281%", + "240%/300%", + "", + "", + "", + "" + ] + } + }, + "野干役咒·杀生樱": { + "描述": "迅速移动,并留下一株「杀生樱」。\n杀生樱\n\n间歇性对周围的一名敌人降下落雷,造成雷元素伤害;\n附近存在其他的杀生樱时,将提升其位阶,提高上述攻击造成的伤害。\n拥有3次可使用次数。\n最多同时存在3株杀生樱,杀生樱创造时的初始位阶为壹阶,阶级初始至多提升至叁阶。若创造的位置与已有的杀生樱距离过近,则会摧毁已有的杀生樱。\n\n「封在枝条里的狐灵都是堕为害人妖鬼的野干。野干天然要低我们天狐两等,使唤起来心安理得。不过我们狐狸分三六九等,你们人类可不要这样哦。至于你问狐狸和人谁比较高级,哼哼…」", + "数值": { + "杀生樱伤害·壹阶": [ + "60.7%", + "65.2%", + "69.8%", + "75.8%", + "80.4%", + "84.9%", + "91.0%", + "97.1%", + "103.1%", + "109.2%", + "115.3%", + "121.3%", + "128.9%", + "", + "" + ], + "杀生樱伤害·贰阶": [ + "75.8%", + "81.5%", + "87.2%", + "94.8%", + "100.5%", + "106.2%", + "113.8%", + "121.3%", + "128.9%", + "136.5%", + "144.1%", + "151.7%", + "161.2%", + "", + "" + ], + "杀生樱伤害·叁阶": [ + "94.8%", + "101.9%", + "109.0%", + "118.5%", + "125.6%", + "132.7%", + "142.2%", + "151.7%", + "161.2%", + "170.6%", + "180.1%", + "189.6%", + "201.5%", + "", + "" + ], + "杀生樱伤害·肆阶": [ + "118.5%", + "127.4%", + "136.3%", + "148.1%", + "157.0%", + "165.9%", + "177.8%", + "189.6%", + "201.5%", + "213.3%", + "225.2%", + "237.0%", + "251.8%", + "", + "" + ], + "持续时间": [ + "14.0秒", + "14.0秒", + "14.0秒", + "14.0秒", + "14.0秒", + "14.0秒", + "14.0秒", + "14.0秒", + "14.0秒", + "14.0秒", + "14.0秒", + "14.0秒", + "14.0秒", + "14.0秒", + "14.0秒" + ], + "冷却时间": [ + "4.0秒", + "4.0秒", + "4.0秒", + "4.0秒", + "4.0秒", + "4.0秒", + "4.0秒", + "4.0秒", + "4.0秒", + "4.0秒", + "4.0秒", + "4.0秒", + "4.0秒", + "4.0秒", + "4.0秒" + ] + } + }, + "大密法·天狐显真": { + "描述": "稻妻民话中有「狐凭」一说。其中比较特殊的「天狐之凭」会以雷霆的形式降临在鸣神大社的敌人身上。降下雷电,造成雷元素范围伤害。\n施放时,八重神子会解放附近的杀生樱,摧毁它们的形姿,化作天狐霆雷降下,造成雷元素范围伤害。每通过这种方式摧毁一株杀生樱,就能降下一道天狐霆雷。\n\n八重仅在此时需要露出天狐之凭证,号令雷霆。而看过宫司大人露出尾巴的家伙,都已经灰都不剩了。因此,谨记于心——八重大人是没有尾巴的。", + "数值": { + "技能伤害": [ + "260%", + "280%", + "299%", + "325%", + "345%", + "364%", + "390%", + "416%", + "442%", + "468%", + "494%", + "520%", + "553%", + "", + "" + ], + "天狐霆雷伤害": [ + "334%", + "359%", + "384%", + "417%", + "442%", + "467%", + "501%", + "534%", + "568%", + "601%", + "634%", + "668%", + "709%", + "", + "" + ], + "冷却时间": [ + "22.0秒", + "22.0秒", + "22.0秒", + "22.0秒", + "22.0秒", + "22.0秒", + "22.0秒", + "22.0秒", + "22.0秒", + "22.0秒", + "22.0秒", + "22.0秒", + "22.0秒", + "22.0秒", + "22.0秒" + ], + "元素能量": [ + "90", + "90", + "90", + "90", + "90", + "90", + "90", + "90", + "90", + "90", + "90", + "90", + "90", + "90", + "90" + ] + } + }, + "神篱之御荫": "施放大密法·天狐显真时,每摧毁一株杀生樱,就会重置一次野干役咒·杀生樱的冷却时间。", + "启蜇之祝词": "八重神子的每点元素精通,能使杀生樱造成的伤害提升0.15%。", + "野狐说禅": "合成角色天赋素材时,有25%概率产生一份地区相同的其他随机天赋素材,等阶与合成所消耗的素材相同。" + }, + "cv": { + "cn": "杜冥鸦", + "jp": "佐仓绫音", + "kr": "文宥静", + "en": "拉塔纳" + }, + "food": { + "name": "福内乌冬", + "star": "2星", + "type": "复活", + "effect": "复苏选中的角色,为其恢复生命值上限的15%,并额外恢复550点生命值。", + "introduce": "八重神子的特色料理。中间的油豆腐是庄重的「狐狸小姐」的特殊定制品,据说如果心怀诚意,一口气全部吃完的话,接下去的一整天内都能得到「狐仙大人」的庇佑,晦气远远,福气满满。", + "ingredient_list": [ + { + "name": "面粉", + "num": "3" + }, + { + "name": "海草", + "num": "1" + }, + { + "name": "鱼肉", + "num": "1" + } + ], + "normal": "乌冬面" + }, + "story": [ + "掌管鸣神大社的大巫女、白辰血脉的继承者、「永恒」的眷属与友人,以及,轻小说出版社「八重堂」的恐怖总编…细究起来,八重神子的头衔竟与她的性情同样难测多变。出于各种目的试图搞清神子「真面目」的人,可以从天领奉行府一路排到「八重堂」门口,然而迄今为止,成功者依旧寥寥。毕竟神子从未刻意掩饰什么。千面百变,不过是兴之所至,随心所欲罢了。没有谜面的谜语,本就不成立。——只需记得,她永远是那位「兼具智慧与美貌的八重神子大人」就好。", + "八重堂的几位编辑曾向总编大人推荐过一份原稿。该作品文笔瑰丽,构思精巧,选题也恰是时下流行的恋爱轻喜剧。如此璞玉,只需稍加打磨,配上精致插画…一定能大卖特卖吧!编辑们没想到的是,八重神子看过后并未露出欣喜之色,而是深深叹气,将各大责编都叫了过来。责编犹豫地问:「八重大人…虽说是我建议他写这个题材的…可这不是现在最热门的类型吗?」面对责编疑惑的眼神,神子直接说出了自己的意见:一本本该新奇却被题材处处束缚了的轻小说,一言以蔽之,「不够自由」。所谓的畅销题材、类型化作品…不过是每十年轮换一次的潮流罢了。投时代所好是种捷径,但如果一部作品本就有不被时潮淹没的素质,又何必随波逐流?「替我传话给这位新人作者,就说无需顾虑题材类型,只要认真对待笔下的『故事』就好。」投稿作者听闻此事,若有所悟,便停笔闭门苦思。数月后,一份崭新的原稿送到了神子与责编面前。责编一时哑然,就连向来百无禁忌的八重神子也难得微蹙起了眉头:「嗯…怎么办呢…确实不太妙。」「是啊!就算再怎么不用顾虑题材,『转生成为雷电将军』也太离谱了吧!」「题材?题材当然没有问题了。但是——他的笔名太普通,怎么看都配不上这本书吧。」「关注点原来在这里吗…不、不过您开心就好。」不久后,本书作者便以总编提议的超长笔名「勘解由小路健三郎」堂堂出道。至于总编大人灵机一动开展「转生成为八重宫司」的征文活动,又是后话了。", + "身为宫司最大的不便之处,在于每次神社祭典都必须盛装出席,坐守社殿。夜幕中烟花璀璨绽放,神社内外人声鼎沸,如此大会,自己却要全程带着庄重的笑容端坐在神社内…这种灾难,比油豆腐从世上彻底消失还要可怕。雷神的眷属寿命较长,转眼便是百年。漫长岁月里,无聊才是最难抵御的敌人。如果哪天连自己也习惯了枯坐终日,顽固如朽木,世间岂不是少了一个善于发现乐趣与机会的聪明人?所以,隔三岔五为自己寻些乐子,绝对是极为合理又有必要的事。哪怕为此小小利用一下宫司的职权,也是无可厚非的吧!祭典当夜,看着面前社奉行特意送来的长野原特制烟花,八重宫司满意地点头。那晚的祭典仪式一如既往,礼制周全,规行矩步。「宫司大人」彻夜正襟危坐的端丽身影,令无数巫女心生敬仰。她静静坐在流星般美丽的光之雨下,观察着祭典上往来的人们。被烟花响声掩盖住的,是一句从嚼着苹果糖的牙缝中挤出来的低语。「要我当宫司的时候,你可从没说过以后祭典只能溜出来看啊。」", + "追求趣味,寻找快乐,是神子的日常原则。对爱研究人类的她而言,「立场」与「德行」之类的评判指标,都要远远排在「有趣」后面。无论是信仰有别的大巫女,还是阵营敌对的大将,都能成为神子青眼相加的对象。…虽然,这份欣赏有时也会化作一些无伤大雅的麻烦。比起兢兢业业的下属和葵藿倾阳的晚辈,神子在神社中最感兴趣的,是一位名叫鹿野奈奈的巫女。神子的小说同好——鹿野奈奈,每天都为照顾好早柚苦恼万分。神子躺在屋内,时而看见早柚从窗口一闪而过,不用多久,鹿野奈奈匆忙又愤怒的脚步声就会跟着到来。这种关系就像闪电和雷雨,令神子倍感趣味,偶尔还会特意指条错路,让热闹的场面多持续一会儿。更有一次,早柚特意为神子帮自己争取午睡时间向她致谢,并告诉神子,午后的阳光最为惬意。或许是受此鼓舞,不久后一个阳光大好的日子,神子摇身一变,化形为普通稻妻女子下山过了一整天。町街的「秋沙钱汤」、花见坂的「木南料亭」、街边的「小仓屋」…每一家都未错过,每一次体验都让她高兴。到了傍晚,更是去「万端珊瑚侦探社」委托了一起路上听说的小动物失踪案。「哎呀呀,您是没见过,那些失主呜呜哭得好可怜哪。两位侦探还请想想办法,帮帮他们吧!」做完这些,女子走在街上,忍不住愉快地微笑起来。以这种身份参与到稻妻的日常生活中,实在是一件乐事。如果擦肩而过的九条裟罗面上能不露出怀疑之色,就更好了。只是有些对不起「秋沙钱汤」的老板。异国风情的温泉虽好,泡完却不小心掉了些狐狸毛。", + "很久很久以前,人类在讲起妖怪们的故事时,还不需要用「很久很久以前」来作前缀。天狗横越长空,鬼众驰骋沙场;狸妖见于阡陌,狐仙行走人间。在鸣神的大纛之下,妖众以不思议的力量,助人类度过刀耕火种,筚路蓝缕的时期。依山作险,傍海筑城,至此稻妻始成。妖中尤以「白辰狐王一脉」最为尊贵,代有大妖出世,在人间留下无数逸话。众妖偶尔聚坐对饮之时,也少不了各自吹嘘,最近自己又成就了一段新的传说。酒后所言,难免与真相有出入,却也无妖计较,只求个有趣好听。久而久之,即成「百物语大会」。其时常见有乐斋举杯高谈,引得众妖无不侧耳神往,连设宴的狐斋宫也不禁阖眸微笑。尚是幼狐身形的神子,却总是攀在狐斋宫肩头,不依不饶地挑拣着有乐斋故事中的漏洞。有乐斋毕竟是冰雪聪明的雅士,一捻胡子便圆好了说辞。不过神子也总能抓出新的纰漏,如此往复,直到斋宫大人笑着劝二位打住:听众们都急着要听下一段了。酒过三巡,故事也讲过数轮。席间已醉得无妖能组织出完整的章句。众妖便干脆免了言语争锋,各使妖力腾空而起,看谁能遮天蔽月,拔得头筹。——是为「无月之夜,百鬼夜行」。尔来五百岁,当年的小狐狸也已修成通天彻地的大妖。昔年曾与之共饮的妖众,则匿迹于战争与历史之中,存世的血脉也日渐稀薄。从此「百鬼夜行」,终于成了「很久很久以前」的传说。", + "稻妻刀剑自古闻名天下,「雷电五传」的杰作更是国之重器。然而,仅过去短短数年,五支传承竟已折损大半。汹涌暗流牵扯了无数权贵,涉事世家大族均遭到问责贬谪。就连执掌社奉行的神里家,也因督导下属不力而备受牵连。将军降下最终裁决之前,久未涉足政事的宫司大人突然向将军进言,赶在风雨飘摇之际保下了神里家。由此,神里家虽元气大伤,却终是免去罢黜之虞。随后数年,外界对宫司此举多有猜测:一说社奉行与鸣神大社关系密切,此行是为了在扶植忠诚于自身的代言者。——然而,鸣神大社本就自成一派,更未见宫司平日有意涉政。帮助社奉行,收益小于付出,未必是明智之举。一说宫司怀疑事有蹊跷,如今受牵连者甚广,社奉行若再生变故,恐令稻妻大局不稳。——此话乍看有理,细想却站不住脚。需知,豪门起落只是人间再平常不过的戏码。即便神里失势,社奉行也会有新当家。又有一说,神子在风波初定之后,曾与当时的神里家家主进行过密谈。——但年迈重伤的神里家主已如风中残烛,又有什么能力左右大局?至此,坊间种种猜测均无结果。神子所想所为,皆没有答案。人们不知道的是,神子当日给出的嘱咐,如同家族规章一般留在了神里府中。「神里家能从此次事件中幸存,还是将军宽容。从今往后,切莫忘了将军的恩典。」这句话成为了因缘之种,预示着社奉行未来的位置。他日,若风暴降临稻妻,即便与另两家奉行针锋相对,社奉行神里家也要牢记恩惠,恪守「将军」的永恒之道。棋盘上,宫司走出了无憾的一着。", + "「镇火事会」曾是由天领奉行牵头,鸣神大社操持的例行法事,旨在祈求福荫庇佑,来年不受火事侵扰。其时稻妻屋舍多为木制建筑,用火稍有不慎就易酿成大祸。天领奉行奉将军之命,成立火消队负责扑救,又请鸣神大社行「镇火事会」安抚受惊的民众。此后百年,消防安全渐入人心,重大火事不再频发,但一年一度的「镇火事会」却留了下来。会上巫女娉婷起舞,民众慷慨解囊…募得的捐款再由天领奉行和神社四六分账。八重神子起意筹办「八重堂」时苦于经费不足,将神社现有的法事一一盘算过之后,就盯上了「镇火事会」这项古老传统。「明明只有鸣神大社忙前忙后,为什么要让天领奉行也来分一杯羹?再说了,筹来的钱都进了九条老头的腰包,火消队也从没发过年终奖啊。」于是一番运作之下,今年的「镇火事会」改弦更张,娱神祝祷的形式不再是巫女献舞,转而换成了轰轰烈烈的轻小说征文大赛。负责运营赛事、出版作品的专营机构「八重堂」,也顺理成章地借「镇火事会」的经费开张大吉。至于出版收入,自然全进了神社的口袋。「如今火事不再频发,募款却年年有增无减,此举也是为避免劳民伤财,有损民生。何况寻本溯源,诗文书画本就是一种娱神方式——难不成你们觉得,自己比我更懂祭礼之事?」面对突然找上门来的九条孝行,八重神子如是正色道。无可奈何的天领奉行大人只得带着下属,面色阴沉地走下影向山。一行人所不知道的是,就在他们前脚迈出神社的下一秒,身后那位一脸正色的神子大人,就从奉纳箱下掏出了一本批注到一半的小说原稿。", + "「那是一场惊天动地的斗法,敌人划开海潮,踏空而来,连天地都为之色变!宫司大人手持御币,庄严肃穆,缓步踏上影向山巅。众巫女随侍在侧,口宣密咒,霎时间重云蔽日,雷声沉响!」「……」「大战旷日持久,纵是宫司也有些恍惚。敌人趁此不备,一记重击袭来!就在这时,一道雷光如天陨流星,直坠宫司面前——竟是一枚闪闪发光的神之眼!宫司大人一把抓住,抖擞精神大显神威…」「停停停!你这说的全都是假的吧?」「哦?那要不换一个,那天我在花见坂来了一场酣畅淋漓的『拉面对决』…」「怎么会有人因为吃拉面拿到神之眼啊?!」「不也挺有趣的么?毕竟你们想听的,无非就是这样那样的『故事』吧?」面对旅者的好奇,八重神子露出促狭而莫测的微笑。「何况就算我如实相告:『我的神之眼只是件装装样子的首饰』你会信吗,小家伙?」" + ] + }, + "凝光": { + "name": "凝光", + "title": "掩月天权", + "region": "璃月", + "sex": "女", + "star": "4", + "type": "常驻UP", + "element": "岩", + "weapon": "法器", + "date": "2020年09月15日", + "tag": "抗性提升、伤害提升、矿物探查、岩造物", + "mission": "待补充", + "introduce": "「璃月七星」中的「天权」,其名下财富之多,全大陆鲜有人能望其项背", + "destiny_name": "玑衡仪座", + "destiny": { + "悬星尽散击云碎": "普通攻击命中时会造成范围伤害。", + "璇玑合璧镇昆仑": "璇玑屏碎裂时,会清除冷却时间。该效果每6秒只能触发一次。", + "星罗宿列天权临": "天权崩玉的技能等级提高3级。(最高提升至15级)", + "攻守易形著神机": "璇玑屏会使周围角色的所有元素抗性提升10%。", + "琼屏千扇正天衡": "璇玑屏的技能等级提高3级。(最高提升至15级)", + "七星璨璨凝流光": "施放天权崩玉时,会为凝光生成七枚星璇。" + }, + "attribute": { + "hp": { + "1": "821", + "20": "2108", + "40": "4076", + "50": "5189", + "60": "6448", + "70": "7561", + "80": "8674", + "90": "9787" + }, + "atk": { + "1": "18", + "20": "46", + "40": "88", + "50": "113", + "60": "140", + "70": "164", + "80": "188", + "90": "212" + }, + "def": { + "1": "48", + "20": "123", + "40": "239", + "50": "304", + "60": "378", + "70": "443", + "80": "508", + "90": "573" + }, + "attribute": "岩元素伤害加成", + "attributes": { + "1": "+0%", + "20": "+0%", + "40": "+0%", + "50": "+6%", + "60": "+12%", + "70": "+12%", + "80": "+18%", + "90": "+24%" + } + }, + "skill": { + "普通攻击·千金掷": { + "描述": "普通攻击发射宝石,造成岩元素伤害。命中时,赋予凝光一枚星璇\n重击消耗体力,发射一颗巨型宝石,造成岩元素伤害。若凝光拥有星璇,施放重击时会将所有星璇一同发射,造成额外的伤害\n下落攻击凝聚晶岩的力量,从空中下坠冲击地面,攻击下落路径上的敌人,并在落地时造成岩元素范围伤害\n\n备注普通攻击会发射两枚宝石,分别造成等同于普通攻击倍率的伤害。普通攻击的动作时间约为0.93秒,但普通攻击时按住方向键可降低普通攻击的动作时间至0.83秒左右(有浮动),另外重击的动作时间约为1.43秒。普通攻击的两枚宝石分别命中不同目标或不同时命中同一目标可一次积攒两枚星璇,有微小的时间差即可。", + "数值": { + "普通攻击伤害": [ + "28%", + "30.1%", + "32.2%", + "35%", + "37.1%", + "39.2%", + "42.0%", + "44.8%", + "46.9%", + "50.4%", + "53.3%", + "", + "", + "", + "" + ], + "重击伤害": [ + "174%", + "187%", + "200%", + "218%", + "231%", + "244%", + "261%", + "279%", + "296%", + "313%", + "331%", + "", + "", + "", + "" + ], + "星璇伤害": [ + "每个49.6%", + "每个53.3%", + "每个57.0%", + "每个62.0%", + "每个65.7%", + "每个69.4%", + "每个74.4%", + "每个79.4%", + "每个84.3%", + "每个89.3%", + "每个94.4%", + "", + "", + "", + "" + ], + "重击体力消耗": [ + "50.0点", + "50.0点", + "50.0点", + "50.0点", + "50.0点", + "50.0点", + "50.0点", + "50.0点", + "50.0点", + "50.0点", + "50.0点", + "", + "", + "", + "" + ], + "下坠期间伤害": [ + "56.8%", + "61.5%", + "66.1%", + "72.7%", + "77.3%", + "82.6%", + "89.9%", + "97.1%", + "104.0%", + "112%", + "120%", + "", + "", + "", + "" + ], + "低空/高空坠地冲击伤害": [ + "114%/142%", + "123%/153%", + "132%/165%", + "145%/182%", + "155%/193%", + "165%/206%", + "180%/224%", + "194%/243%", + "209%/261%", + "225%/281%", + "240%300%", + "", + "", + "", + "" + ] + } + }, + "璇玑屏": { + "描述": "借由黄金、黑曜岩与强者的余裕,构建出坚固的璇玑屏,并造成岩元素范围伤害。璇玑屏·阻挡敌人发射的投射物;·耐久度按比例继承凝光的生命值上限璇玑屏被视为岩元素创造物,可以阻挡部分攻击,不可攀爬。同时只能存在一个注:璇玑屏存在时间为30秒星罗棋布,璇玑合屏。", + "数值": { + "继承生命": [ + "50.1%", + "53.1%", + "56.1%", + "60%", + "63.0%", + "66.0%", + "69.9%", + "73.8%", + "77.7%", + "81.6%", + "85.5%", + "89.4%", + "93.3%", + "", + "" + ], + "技能伤害": [ + "230%", + "248%", + "265%", + "288%", + "305%", + "323%", + "346%", + "369%", + "392%", + "415%", + "438%", + "461%", + "490%", + "", + "" + ], + "冷却时间": [ + "12.0秒", + "12.0秒", + "12.0秒", + "12.0秒", + "12.0秒", + "12.0秒", + "12.0秒", + "12.0秒", + "12.0秒", + "12.0秒", + "12.0秒", + "12.0秒", + "12.0秒", + "12.0秒", + "12.0秒" + ] + } + }, + "天权崩玉": { + "描述": "凝光在身边凝聚诸多宝石,散之一瞬,自动索敌打击附近的敌人,造成大量岩元素伤害。施放天权崩玉时,如果附近有璇玑屏存在,璇玑屏将发射额外的宝石飞弹协同攻击。星散玉崩,尽灭群丑。\n\n备注:大招会产生6个宝石,如果存在璇玑屏会额外产生6颗宝石,在大招放完后释放。", + "数值": { + "每颗宝石伤害": [ + "每个87.0%", + "每个93.5%", + "每个100%", + "每个109%", + "每个115%", + "每个122%", + "每个130%", + "每个139%", + "每个148%", + "每个157%", + "每个165%", + "每个174%", + "每个185%", + "每个196%", + "" + ], + "冷却时间": [ + "12.0秒", + "12.0秒", + "12.0秒", + "12.0秒", + "12.0秒", + "12.0秒", + "12.0秒", + "12.0秒", + "12.0秒", + "12.0秒", + "12.0秒", + "12.0秒", + "12.0秒", + "12.0秒", + "" + ], + "元素能量": [ + "40", + "40", + "40", + "40", + "40", + "40", + "40", + "40", + "40", + "40", + "40", + "40", + "40", + "40", + "" + ] + } + }, + "星移势转": "拥有星璇时,凝光的重击不会消耗体力。", + "储之千日,用之一刻": "穿过璇玑屏的角色会获得12%岩元素伤害加成,持续10秒。", + "奇石珠宝录": "在小地图上显示周围的矿脉(铁矿、白铁矿、水晶矿、魔晶矿、星银矿、紫晶矿)的位置。" + }, + "cv": { + "cn": "杜冥鸦", + "jp": "大原沙耶香", + "kr": "郭奎媄", + "en": "伊琳·艾伯斯" + }, + "food": { + "name": "乾坤摩拉肉", + "star": "1星", + "type": "复活", + "effect": "复苏选中的角色,为其恢复生命值上限的10%,并额外恢复150点生命值。", + "introduce": "凝光的特色料理。饼皮软糯适中,肉块肥瘦均匀,如蜜般的肉汁随着挤压丝丝渗出。看似高高在上的「天权」凝光大人,究竟是哪里学会的这门手艺呢?", + "ingredient_list": [ + { + "name": "兽肉", + "num": "1" + }, + { + "name": "面粉", + "num": "1" + } + ], + "normal": "摩拉肉" + }, + "story": [ + "「璃月七星」掌管整个璃月港的商业运作,身居高位自然引得千万觊觎。小心驶得万年船是他们的共识,抛头露面不是他们喜爱的作风。\n但七星之中的「天权」星,凝光,是唯一的例外。\n敌人眼中厉害的商人、孩子眼中亲切的大姐姐、玉京台宴会上的名媛、甜食界不动如山的鉴赏家…提到凝光,所有人都能侃侃而谈,仿佛对她了如指掌。然而每个人口中的故事都不尽相同,甚至相去甚远。\n『凝光大人是个厉害人物」——所有故事中,只有这样一个共通之处。", + "璃月港上空漂浮着一座以浮石驱动的飞行宫殿。那是属于凝光的产业——「群玉阁」。\n天气晴朗时,站在宫门外的甲板上,便能俯瞰璃月港大半风光。\n如要处理重大商业事务,凝光定会来到这座天上宫阙,禁止旁人出入,只允许三名心腹陪侍在旁。心腹们翻阅资料,整合文书,一旦得出成果,便把摘要贴在墙上。凝光自己则一边欣赏璃月风景,一边倚栏静思。\n墙壁被资料盖满前,凝光一定会得到最佳方案。接着,她碾碎所有资料,将大量碎屑撒向窗外,营造一场突如其来的碎雪。\n那些纸片上的字迹,在璃月港所有商人眼里,就像雪地里的墨渍一样扎眼。每当这阵「碎雪」降临,璃月商界必有天翻地覆。", + "「凝光大人什么都知道。」外来人常常会被璃月人如此告诫。\n想要钻漏子的商会、某位正在囤积货物的奸商、归港船队携带的违禁私货…对于这些或明或暗的信息,「天权」无一不知。\n某位须弥炼金术士到璃月游学,无意中查阅到黑岩厂十年前一笔夜泊石交易的账目。当夜,凝光的近侍便敲响了他的窗户,请他去「群玉阁」一叙。\n有谣言说,空中宫殿「群玉阁」被凝光施加了法术,能将璃月港每个人的悄悄话捕捉进去、复读出来,供凝光一一聆听。但凝光真正的「耳目」,却是那些在璃月港街头巷尾玩闹的孩子们。\n每一场机密会面,每一次秘密谈话,每一个陌生访客,都被他们看在眼里。孩子们聚在「凝光大姐姐」身边时,凝光手里的零食总能让他们知无不言,言无不尽。\n凝光会将孩童所说的信息抽丝剥茧。璃月港对她来说,再无秘密可言。\n她比任何人都明白「人情」这件商品的价值,所以才愿意将时间花费在市井之中。\n当然,还有一点私心——凝光很喜欢孩子对她笑。", + "在赚钱这件事上,凝光与大部分人一样,永远不嫌钱多。\n她所挣得的钱,不仅能作为财富,更能作为一场又一场胜利的标志。\n凝光对民众温柔可亲,对同行则是迥异的态度。\n商场角力是她无可替代的刺激游戏,每位巨商大贾无奈让出的摩拉,都会让凝光脸上笑容更多一分。而商会任她自由调控的场面,则会让她每天都心情愉悦。\n一场又一场胜利后,「璃月七星」财力越发雄厚,整座璃月港也蒸蒸日上,将更多商机与财富带给凝光。利益环环相扣,形成完美闭环,对于这根链条,「璃月七星」都十分满意。\n常有人问,凝光万贯家财,为何还从商不辍?\n「万贯家财?那自然好。」\n面对如此奇怪的问题,凝光深感诧异。\n「可是,再多赚一摩拉,又有什么不好?」", + "生活在璃月,人人都需按规则出牌。规则会保护他们的利益不受侵犯,相应地,违规之人也将受到惩罚。\n这些规则源自璃月守护神「摩拉克斯」制订的古老律法,绝对可靠。璃月数千年历史中,历任「天权」对每条律法逐一修订,使其符合璃月不同阶段的社会需求。这些古老律法被整合成册,附带一本两百七十九页的注释,发放到所有璃月人手中。\n凝光喜欢这样的璃月港。井然的秩序能让商业更具活力,而她又比任何人都更理解秩序的细节。\n唯独一位名为「北斗」的船长,仗着她珍奇的货物与独一无二的商业情报,屡次视律法于不顾,出海私运禁货。在凝光眼中,她是璃月港的「害群之马」。\n身为「天权」,凝光对北斗的违规行为向来予以重罚。可北斗总是坦然接受,让凝光稍感意外。\n规矩之外,她私下也不断旁敲侧击,暗示北斗改变行事方式,为七星留下转圜余地。北斗却一直用「路见不平」、「扶危济困」及「养活船队」等理由敷衍搪塞,永远我行我素,对凝光的提点置若罔闻。\n久而久之,除了一句「油盐不进」,凝光对这位船长再无其他评价。", + "像凝光这样富有魅力又家财万贯的女性,自然不会缺少异性的追求。\n出身玉京台的贵公子、事业有成的年轻富商、周游七国的大船长,都愿费尽心思换取凝光嫣然一笑。甚至传说有一位枫丹廷来的大老板,与凝光聊过几句,便下令签订与璃月港的贸易合约。如此大手笔,只为能更多地见到凝光。\n凝光对每一位追求者都彬彬有礼,保持着优雅体面又令人不失臆想的距离。这也渐渐成为璃月街头巷尾的热广门话题:凝光大人究竟爱谁?\n人们并不知道,凝光不会爱「有限」之物也不愿被「有限」所困。\n「群玉阁」,这座飞行在璃月港上空,只属于凝光的宫殿。起初,它只有房间大小,如今已能遮蔽璃月上空真正的银月了。\n凝光赚来的无尽财富,有相当一部分用在了邀请顶级工匠不断扩建「群玉阁」上,使其变得越发庞大华贵。\n在凝光看来,「群玉阁」象征着她的权威与魄力,是象征她生意运转良好的符号。\n它是凝光最爱的事物,仅次于摩拉。它几乎像是「无限」的。终有一日,它的影子会笼罩七国。", + "棋剧「璃月千年」\n为打发时间,凝光发明了一种棋。\n棋盘不仅按比例复制了璃月港的地形街道,商贩、茶馆、商肆、酒店、杂铺一应俱全,还配有六面、十面、十二面等各式骰子。玩家用骰子决定棋子步数,落在各个地点,便会触发不同事件。整场游戏以玩家手中的最终筹码数定胜负。\n根据凝光心情变化,棋的规则也随时改变:与人对弈,规则将以凝光手中的最新版本为准。\n在她心情最好的时候,甚至会叫人拿来笔纸,当场更新规则版本——目前还没人能赢下凝光一局, 且最新规则已迭代到第三十二版的第六个子版本。\n对外发售的,是凝光眼中最简单易懂的第八版。而在普通民众看来,这规则依然太过繁复冗杂。\n但因棋子极为精美,购买者仍络绎不绝。\n事实上,为了棋子购入这种棋的人,比真正的玩家还多。", + "谁也说不清「神之眼」是如何诞生的,它从来都是凭空出现,令无数不被认可的渴求者苦寻无门。\n而无主的「神之眼」的空壳,是使用者死后才会留下的东西。它不含任何元素力也没有具体的方法能唤醒,只是有很小几率与人共鸣,且不允许多人反复尝试…\n凝光第一次见到这种空壳时,下意识想到:又有新的商机送上门来了。若是把这枚空壳拿去拍卖,定能让富人们豪掷千金。即便无法共鸣,拿去装点门楣,也不失为一件优越之事…\n要是有多种获取空壳的渠道,不就能促成一门长期买卖?凝光一边把玩「神之眼」的空壳,一边写着拍卖计划书。思及滚滚财源,她笑容愈发灿烂,正是在此刻,空壳之中光芒大作。\n随着「神之眼」觉醒,凝光的笑容也逐渐凝固。近侍推门进来,看见凝光手中觉醒的「神之眼」,连忙高声恭贺主人喜得至宝。\n凝光却满脸不悦,没好气地说:「有什么好恭喜的?都已经拆封了,这还卖得出去吗?!」" + ] + }, + "凯亚": { + "name": "凯亚", + "title": "寒风剑士", + "region": "蒙德", + "sex": "男", + "star": "4", + "type": "常驻UP", + "element": "冰", + "weapon": "单手剑", + "date": "2020年09月15日", + "tag": "护盾、能量回复、冲刺消耗减少、自身治疗、技能延长、能力恢复、自身伤害提升", + "mission": "孔雀羽之章", + "introduce": "异国面容的剑斗士,西风骑士团的头脑派人物。", + "destiny_name": "孔雀羽座", + "destiny": { + "卓越的血脉": "对受到冰元素影响的敌人,凯亚的普通攻击与重击暴击率提升15%。", + "无尽的霜舞": "在凛冽轮舞的持续时间击败敌人时,其持续时间延长2.5秒,最多不会超过15秒。", + "凛冽的冰戏": "霜袭的技能等级提高3级。(最高提升至15级)", + "极寒的轻吻": "凯亚的生命值低于20%时自动触发。生成一个伤害吸收量等于生命上限30%的护盾,持续20秒。该护盾对冰元素伤害有250%的吸收效果。每60秒只能触发一次。", + "至冷的拥抱": "凛冽轮舞的技能等级提高3级。(最高提升至15级)", + "轮旋的冰凌": "凛冽轮舞会产生一个额外的寒冰之棱,并在施放时返还15点元素能量。" + }, + "attribute": { + "hp": { + "1": "976", + "20": "2506", + "40": "4846", + "50": "6170", + "60": "7666", + "70": "8989", + "80": "10312", + "90": "11636" + }, + "atk": { + "1": "19", + "20": "48", + "40": "93", + "50": "118", + "60": "147", + "70": "172", + "80": "198", + "90": "223" + }, + "def": { + "1": "66", + "20": "171", + "40": "330", + "50": "420", + "60": "522", + "70": "612", + "80": "702", + "90": "792" + }, + "attribute": "元素充能", + "attributes": { + "1": "0%", + "20": "0%", + "40": "0%", + "50": "6.7%", + "60": "13.3%", + "70": "13.3%", + "80": "20%", + "90": "26.7%" + } + }, + "skill": { + "普通攻击·仪典剑术": { + "描述": "普通攻击进行至多五段的连续剑击。重击消耗一定体力,瞬间向前方挥出两剑。下落攻击从空中下坠冲击地面,攻击下落路径上的敌人,并在落地时造成范围伤害。", + "数值": { + "一段伤害": [ + "53.8%", + "58.1%", + "62.5%", + "68.8%", + "73.1%", + "78.1%", + "85.0%", + "91.9%", + "98.8%", + "106.2%", + "114.8%", + "", + "", + "", + "" + ], + "二段伤害": [ + "51.7%", + "55.9%", + "60.1%", + "66.1%", + "70.3%", + "75.1%", + "81.7%", + "88.3%", + "95.0%", + "102.2%", + "110.4%", + "", + "", + "", + "" + ], + "三段伤害": [ + "65.3%", + "70.6%", + "75.9%", + "83.5%", + "88.8%", + "94.9%", + "103.2%", + "111.6%", + "119.9%", + "129.0%", + "139.5%", + "", + "", + "", + "" + ], + "四段伤害": [ + "70.9%", + "76.6%", + "82.4%", + "90.6%", + "96.4%", + "103.0%", + "112.1%", + "121.1%", + "130.2%", + "140.1%", + "151.4%", + "", + "", + "", + "" + ], + "五段伤害": [ + "88.2%", + "95.4%", + "102.5%", + "112.9%", + "120.0%", + "128.3%", + "139.5%", + "150.8%", + "162.1%", + "174.4%", + "188.5%", + "", + "", + "", + "" + ], + "重击伤害": [ + "55.0%+73.1%", + "59.5%+79.1%", + "64.0%+85.0%", + "70.4%+93.5%", + "74.9%+99.5%", + "80.0%+106.3%", + "87.0%+115.6%", + "94.1%+125.0%", + "101.1%+134.3%", + "108.8%+144.5%", + "117.6%+156.2%", + "", + "", + "", + "" + ], + "重击体力消耗": [ + "20.0点", + "20.0点", + "20.0点", + "20.0点", + "20.0点", + "20.0点", + "20.0点", + "20.0点", + "20.0点", + "20.0点", + "20.0点", + "", + "", + "", + "" + ], + "下坠期间伤害": [ + "63.9%", + "69.1%", + "74.3%", + "81.8%", + "87.0%", + "92.9%", + "101.1%", + "109.3%", + "117.5%", + "126.4%", + "135.3%", + "", + "", + "", + "" + ], + "低空/高空坠地冲击伤害": [ + "128%/160%", + "138%/173%", + "149%/186%", + "164%/204%", + "174%/217%", + "186%/232%", + "202%/253%", + "219%/273%", + "235%/293%", + "253%/316%", + "271%/338%", + "", + "", + "", + "" + ] + } + }, + "霜袭": { + "描述": "瞬间放出急冻的寒气,对前方的敌人造成冰元素伤害。看上去如此亲切的凯亚,是谁也无法融化的坚冰.", + "数值": { + "技能伤害": [ + "191%", + "206%", + "220%", + "239%", + "253%", + "268%", + "287%", + "306%", + "325%", + "344%", + "363%", + "382%", + "406%", + "", + "" + ], + "冷却时间": [ + "6.0秒", + "6.0秒", + "6.0秒", + "6.0秒", + "6.0秒", + "6.0秒", + "6.0秒", + "6.0秒", + "6.0秒", + "6.0秒", + "6.0秒", + "6.0秒", + "6.0秒", + "", + "" + ] + } + }, + "凛冽轮舞": { + "描述": "凝聚空气中的寒霜,召唤3枚围绕自身旋转的寒冰之棱。存在期间内,寒冰之棱会跟随角色运动,对路径上的敌人造成冰元素伤害。亲切的笑容、和善的话语,和潜藏在这两者之下的毫不留情的冰霜,都是凯亚的武器。", + "数值": { + "技能伤害": [ + "77.6%", + "83.4%", + "89.2%", + "97%", + "103%", + "109%", + "116%", + "124%", + "132%", + "140%", + "147%", + "155%", + "165%", + "175%", + "" + ], + "冷却时间": [ + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "" + ], + "持续时间": [ + "8.0秒", + "8.0秒", + "8.0秒", + "8.0秒", + "8.0秒", + "8.0秒", + "8.0秒", + "8.0秒", + "8.0秒", + "8.0秒", + "8.0秒", + "8.0秒", + "8.0秒", + "8.0秒", + "" + ], + "元素能量": [ + "60", + "60", + "60", + "60", + "60", + "60", + "60", + "60", + "60", + "60", + "60", + "60", + "60", + "60", + "" + ] + } + }, + "冷血之剑": "霜袭每击中一个单位,便为凯亚恢复等同于攻击力15%的生命值。", + "冰渊之心": "霜袭使敌人冻结时,被冻结的敌人会掉落额外的元素微粒。一次霜袭至多因此产生2个额外元素微粒。", + "隐藏的实力": "队伍中自己的角色冲刺消耗的体力降低20%。\n\n无法与效果完全相同的固有天赋叠加。" + }, + "cv": { + "cn": "孙晔", + "jp": "鸟海浩辅", + "kr": "郑周元", + "en": "乔西·蒙塔纳·麦科伊" + }, + "food": { + "name": "果香串烤", + "star": "1星", + "type": "恢复血量", + "effect": "为选中的角色恢复生命值上限的16%,并额外恢复1350点生命值。", + "introduce": "凯亚的特色料理。弹牙可口的烤串,隐约带有一丝甘甜浓厚的回味。等等…真的是果香吗?", + "ingredient_list": [ + { + "name": "蘑菇", + "num": "1" + }, + { + "name": "禽肉", + "num": "1" + } + ], + "normal": "野菇鸡肉串" + }, + "story": [ + "凯亚·亚尔伯里奇,酒业大亨「莱艮芬德」家的义子。他已很久没有称呼迪卢克·莱艮芬德为「义兄」了。目前他担任西风骑士团的骑兵队长,是一位可靠的行动派、深得琴信任的人物。在蒙德这座城邦的范围之内,但凡发生了什么突发事件,凯亚总会是那个收尾善后的人。", + "说来有趣,最容易遇到这位骑兵队长的地方不是骑士团总部,而是夜色中的酒馆。凯亚时常独自坐在吧台前,掂着蒙德著名的调制酒「午后之死」,与好酒的蒙德市民们攀谈。他在蒙德的酒客与年长者中格外受欢迎,甚至有着「最值得托付外孙女的男人」之名。一边戏谑调侃,一边慢品美酒,如此亲切的男性,让人很难把他跟西风骑士团骑兵队长一职联系起来。与凯亚插科打诨的人中,既有醺醉的猎人,也有嗜酒的贼徒。但无论来客警惕心多强,都会在凯亚巧妙的诱导下吐露真言。至于之后的事,到底是一场脱离控制的噩梦,还是漫漫长夜中又一个无伤大雅的玩笑,恐怕要取决于这位酒友不小心说漏嘴的内容了。「每个人都有自己的秘密,但不是每个人都懂得该怎么对待它。」带着令人有些恼火的微笑,凯亚这样说道。", + "「正义并非绝对的原则,而是武力与计谋的精妙平衡所铸就的结果。至于过程如何…无需太为难自己。」在大团长法尔伽面前,凯亚曾说过这样的话。只要结果合乎期待,凯亚并不在乎事情以什么方式结束。这种原则缔造了他不拘一格的行事方式,以及随意而为的人生态度。正如「午后之死」那随性肆意的暴烈口感一般。不过,肆意的行事风格也为他招来许多非议。曾有一次,为逼盗贼首领与他正面作战,凯亚故意触发远古的遗迹守卫。这一举动精准封锁住对手退路,同时也让凯亚和同僚陷入危险。每当这种时刻,一向信任他的代理团长琴也会摇头。但凯亚毫不在意。不如说,他人被迫作出选择的窘迫模样,甚至能让他觉得享受——他乐于捕捉同伴选择共战时一闪而过的犹豫,也乐于欣赏敌人背水一战前竭力遮掩的恐惧。", + "历史悠久的酿酒业为蒙德带来财富,蒙德的富庶又引来贪婪的盗贼与寻巢的魔物。这些游荡在阴影中的祸患不仅来源繁杂,聚集的理由也多种多样。为了抵御侵扰蒙德的盗匪与魔物,凯亚不只以他的剑,也以他的头脑和幽默感制服敌人。有年轻骑士花费数年时间总结其中的规律,最终得出一个令他目瞪呆的结论一—如果名酒「午后之死」不在供应期,城内外的袭扰报告便会随之骤减,直到…直到下一轮新酒上市?忐忑的年轻骑士将报告交给擅长情报工作的骑兵队长凯亚,希望从他那里得到一些建议。面对骑士忐忑的表情,凯亚带着怪异的微笑回应:「想法不错,我会纳入参考。」", + "一般而言,凯亚是个相当健谈的人。唯独对过去的经历,他讳莫如深。哪怕大团长要求他详述出身,他也不愿细谈旧事,而是用圆滑的说法,近乎敷衍地带过身世:「十几年前,夏末的午后,父亲带着我经过晨曦酒庄。」「『我去买几瓶葡萄汁,路上消渴。』我记得他是这样说的。但他走后,再也没有回来。」「如果不是克利普斯老爷向我伸出慈悲之手,或许,我就熬不过当晚那场暴雨了。」看似合乎情理的平淡叙述,却是精心掩藏了真相的谎言。凯亚不曾说起过,那个午后真正的故事——「这是你的机会,你是我们最后的希望。」亲生父亲捏紧凯亚单薄的肩头,视线越过他,望向了更远的地方。地平线另一头,有着父子俩遥远的故乡坎瑞亚。凯亚从未忘记那混杂着憎恨与希翼的眼神。", + "许多市民仍记得若干年前蒙德城中最惹眼的两位少年。一位是无可挑剔的年轻绅士迪卢克。他是手持长剑的优雅剑士,有着友善的笑容与自信的身姿。另一位是异国面容的庶务长凯亚。他是迪卢克的好友、助战者与「头脑」,为迪卢克的一切战斗扫尾洗尘。他们配合默契,从不失手,如同一对心智相通的双子,从明处和暗处守护着蒙德的安全。…直到凯亚记忆深处那个阴沉的日子,迪卢克护送的车队在森林中遭到巨大魔物袭击。那是凯亚第一次也是唯一一次失手。纵使快马加鞭,他赶到时,局势也已经无法挽回。他与迪卢克共同的「父亲」操纵着来历不明的不详力量击退魔物,随即被力量反噬,死于非命。凯亚和迪卢克都被眼前这一幕震惊,失去了骑士应有的冷静。「原来克利普斯老爷这样的人物,也会委身于危险的邪力。」险恶的念头闪过脑海,凯亚却报以微笑——「这样的世界,真是…有趣。」共同的「父亲」倒在了血泊之中。两位少年在这一夜走上分歧的道路。", + "一份写在骑士团公文纸上的名单,夹在《安杰洛斯探案集》的书页间。上面清晰地记载着蒙德的市井盗匪,游荡于城外的盗贼,佣兵和盗宝团中层以上人员的组织地位、游荡范围,以及详尽的个人信息。其中有十几个名字被打了圈,旁边标注着「免得太无聊」。凯亚对这份名单的评论是「喝醉了,写着玩的。」你隐约觉得凯亚是故意让你看到这份名单的,但你没有证据。", + "凯亚·亚尔伯里奇得到「神之眼」那晚,蒙德下着滂沱大雨。这天下午,克利普斯·莱艮芬德强行使用邪力,遭到「邪眼」的反噬。为使父亲解脱,迪卢克·莱艮芬德亲手杀死了他。身为养子的凯亚始终陪在一旁,却无法真正融入这场父子惨剧。当夜,如同悼念克利普斯一般,蒙德下起了暴雨。凯亚有着不为人知的一面——他是坎瑞亚安插在蒙德的棋子,理应为坎瑞亚效力。为了这份使命,他被生父毅然抛弃在异国。那时向他敞开怀抱的,正是克利普斯与蒙德。如果坎瑞亚与蒙德发生战争,他应该站在那一边?狠心舍弃他的生父与收留抚养他的养父,他应该帮助谁?长久以来,凯亚都为无解的困境感到痛苦。对不露真心的他来说,忠诚与使命、真诚与幸福从来不能兼得。而克利普斯之死打破了天平的平衡。凯亚因而感到解脱,又为这份自私感到羞愧。作为养子,他本该救下克利普斯,却来晚一步;作为义弟,他理应帮迪卢克分担痛苦,却躲在兄弟背后,思考着那个古老的阴谋。出于罪恶感,凯亚敲响了迪卢克的房门。倾盆大雨掩去谎言的气味,秘密在这一夜被和盘托出。凯亚早已料到迪卢克会愤怒。兄弟二人拔剑相向,他却觉得,这是说谎者应得的惩罚。可当他们缠斗在一起,凯亚第一次感到强大的元素力在他身体中迸发。多年来,他始终将自己藏在迪卢克的光辉之下,这是第一次,他用真实的自己面对义兄。冰冷、脆弱的元素之力,沿剑尖涌向迪卢克的火焰。红与蓝碰撞,爆出惊人的飓风。凯亚的「神之眼」,便是在此刻悄然降临。那天之后,凯亚与义兄之间起了些变化。但他绝口不提,就像他也不会交代「神之眼」的来历。即使它是全力一战的纪念,是向亲人吐露真心换来的结果,他仍将之看作警示,余生每一天都背负着谎言的重量而活。" + ] + }, + "刻晴": { + "name": "刻晴", + "title": "霆霓快雨", + "region": "璃月", + "sex": "女", + "star": "5", + "type": "常驻UP", + "element": "雷", + "weapon": "单手剑", + "date": "2020年09月15日", + "tag": "位移、能量回复、派遣、自身附魔、自身伤害提升", + "birthday": "11月20日", + "mission": "待补充", + "introduce": "璃月七星之一,玉衡星。对「帝君一言而决的璃月」颇有微词——但实际上,神挺欣赏她这样的人。", + "destiny_name": "金紫定垂座", + "destiny": { + "雷厉": "雷楔存在期间再次施放星斗归位时,在刻晴消失与出现的位置造成50%攻击力的雷元素范围伤害。", + "苛捐": "刻晴普通攻击与重击命中受到雷元素影响的敌人时,有50%几率产生一个元素微粒。该效果每5秒只能触发一次。", + "登楼": "天街巡游的技能等级提高3级。", + "调律": "刻晴触发雷元素相关反应后的10秒内,攻击力提升25%。", + "移灯": "星斗归位的技能等级提高3级。", + "廉贞": "进行普通攻击、重击、施放元素战技或元素爆发时,刻晴获得6%雷元素伤害加成,持续8秒。由普通攻击、重击、元素战技或元素爆发引起的效果分别独立存在。" + }, + "attribute": { + "hp": { + "1": "1020", + "20": "2646", + "40": "5268", + "50": "6776", + "60": "8500", + "70": "10025", + "80": "11561", + "90": "13103" + }, + "atk": { + "1": "25", + "20": "65", + "40": "130", + "50": "167", + "60": "209", + "70": "247", + "80": "285", + "90": "323" + }, + "def": { + "1": "62", + "20": "161", + "40": "321", + "50": "413", + "60": "519", + "70": "612", + "80": "705", + "90": "799" + }, + "attribute": "暴击伤害", + "attributes": { + "1": "+0%", + "20": "+0%", + "40": "+0%", + "50": "+9.6%", + "60": "+19.2%", + "70": "+19.2%", + "80": "+28.8%", + "90": "+38.4%" + } + }, + "skill": { + "普通攻击·云来剑法": { + "描述": "普通攻击进行至多五段的连续剑击。重击消耗一定体力,瞬间向前方挥出两剑。下落攻击从空中下坠冲击地面,攻击下落路径上的敌人,并在落地时造成范围伤害。", + "数值": { + "一段伤害": [ + "41%", + "44.4%", + "47.7%", + "52.5%", + "55.8%", + "59.6%", + "64.9%", + "70.1%", + "75.4%", + "81.1%", + "86.8%", + "", + "", + "", + "" + ], + "二段伤害": [ + "41%", + "44.4%", + "47.7%", + "52.5%", + "55.8%", + "59.6%", + "64.9%", + "70.1%", + "75.4%", + "81.1%", + "86.8%", + "", + "", + "", + "" + ], + "三段伤害": [ + "54.4%", + "58.9%", + "63.3%", + "69.6%", + "74.1%", + "79.1%", + "86.1%", + "93.1%", + "100.0%", + "108.0%", + "115.2%", + "", + "", + "", + "" + ], + "四段伤害": [ + "31.5%+34.4%", + "34%+37.2%", + "36.6%+40.0%", + "40.3%+44.0%", + "42.8%+46.8%", + "45.8%+50.0%", + "49.8%+54.4%", + "53.8%+58.8%", + "57.8%+63.2%", + "62.2%+68.0%", + "66.6%+72.8%", + "", + "", + "", + "" + ], + "五段伤害": [ + "67%", + "72.4%", + "77.9%", + "85.7%", + "91.1%", + "97.4%", + "106%", + "115%", + "123%", + "132%", + "142%", + "", + "", + "", + "" + ], + "重击伤害": [ + "77%+86%", + "83%+93%", + "89.3%+100%", + "98.2%+110%", + "104%+117%", + "112%+125%", + "121%+136%", + "131%+147%", + "141%+158%", + "152%+170%", + "163%+182%", + "", + "", + "", + "" + ], + "重击体力消耗": [ + "25", + "25", + "25", + "25", + "25", + "25", + "25", + "25", + "25", + "25", + "25", + "", + "", + "", + "" + ], + "下坠期间伤害": [ + "64%", + "69.1%", + "74.3%", + "81.8%", + "87.0%", + "92.9%", + "101%", + "109%", + "117%", + "126%", + "135%", + "", + "", + "", + "" + ], + "低空/高空坠地冲击伤害": [ + "128%/160%", + "138%/173%", + "149%/186%", + "164%/204%", + "174%/217%", + "186%/232%", + "202%/253%", + "219%/273%", + "235%/293%", + "253%/316%", + "271%/338%", + "", + "", + "", + "" + ] + } + }, + "星斗归位": { + "描述": "迅速投出雷楔,以疾雷之势歼敌。雷楔命中时会对小范围内的敌人造成雷元素伤害,并在命中的位置留下雷楔标记。长按长按以调整雷楔标记投掷的方向。通过长按投出的雷楔,可以悬浮在空中,并使刻晴再次施放星斗归位时跨越地形。雷楔在雷楔的持续期间内,刻睛再次施放星斗归位或施展重击时,会清除雷楔标记并造成不同的效果:·再次施放星斗归位时,瞬移到标记处进行一次斩击,造成雷元素范围伤害。瞬移至长按投掷的雷楔处时,可以跨越地形障碍;·施展重击时,在标记处引发雷暴连斩,造成数次雷元素范围伤害。注:雷楔至多存在5秒,投出雷楔后冷却开始计时。「人像是蛾子,总奔着名叫神仙的火光而去。但是我这光是自己点的。」", + "数值": { + "雷楔伤害": [ + "50%", + "54.2%", + "58.0%", + "63.0%", + "66.8%", + "70.6%", + "75.6%", + "80.6%", + "86.0%", + "90.7%", + "95.8%", + "101%", + "107%", + "", + "" + ], + "斩击伤害": [ + "168%", + "181%", + "193%", + "210%", + "223%", + "235%", + "252%", + "269%", + "286%", + "302%", + "319%", + "336%", + "357%", + "", + "" + ], + "雷暴连斩伤害": [ + "84%*2", + "90.3%*2", + "96.6%*2", + "105%*2", + "111%*2", + "118%*2", + "126%*2", + "134%*2", + "143%*2", + "151%*2", + "160%*2", + "168%*2", + "179%*2", + "", + "" + ], + "冷却时间": [ + "7.5秒", + "7.5秒", + "7.5秒", + "7.5秒", + "7.5秒", + "7.5秒", + "7.5秒", + "7.5秒", + "7.5秒", + "7.5秒", + "7.5秒", + "7.5秒", + "7.5秒", + "", + "" + ] + } + }, + "天街巡游": { + "描述": "爆发雷电的力量,造成范围雷元素伤害。随后隐入剑影中,对周围的敌人进行如同迅雷霆霓般疾速的连斩,造成多段雷元素伤害,并在最后一击时造成高额雷元素范围伤害。刻晴自己剑术中最为迅捷的一招,可将诸星斩落。", + "数值": { + "技能伤害": [ + "88.0%", + "94.6%", + "101%", + "110%", + "117%", + "123%", + "132%", + "141%", + "150%", + "158%", + "167%", + "176%", + "187%", + "198%", + "" + ], + "连斩伤害": [ + "24.0%*8", + "25.8%*8", + "27.6%*8", + "30.0%*8", + "31.8%*8", + "33.6%*8", + "36.0%*8", + "38.4%*8", + "40.8%*8", + "43.2%*8", + "45.6%*8", + "48.0%*8", + "51.0%*8", + "54.0%*8", + "" + ], + "最后一击伤害": [ + "189%", + "203%", + "217%", + "236%", + "250%", + "264%", + "283%", + "302%", + "321%", + "340%", + "359%", + "378%", + "401%", + "425%", + "" + ], + "冷却时间": [ + "12秒", + "12秒", + "12秒", + "12秒", + "12秒", + "12秒", + "12秒", + "12秒", + "12秒", + "12秒", + "12秒", + "12秒", + "12秒", + "12秒", + "" + ], + "元素能量": [ + "40", + "40", + "40", + "40", + "40", + "40", + "40", + "40", + "40", + "40", + "40", + "40", + "40", + "40", + "" + ] + } + }, + "抵天雷罚": "雷楔存在期间再次施放星斗归位后的5秒内,刻晴获得雷元素附魔。", + "玉衡之贵": "施放天街巡游时,刻晴的暴击率提升15%,元素充能效率提升15%,持续8秒。", + "总务土地": "在璃月执行探索派遣任务时,消耗的时间缩短25%。" + }, + "cv": { + "cn": "谢莹", + "jp": "喜多村英梨", + "kr": "李甫熙", + "en": "凯莉·米尔斯" + }, + "food": { + "name": "绝境求生烤鱼", + "star": "1星", + "type": "恢复血量", + "effect": "为选中的角色恢复生命值上限的16%,并额外恢复1350点生命值。", + "introduce": "刻晴的特色料理。并非以火烤熟,而是借由雷元素的精细操作将鱼肉从内部炸透。轻轻一咬,微焦的鱼皮包裹着香酥的鱼肉,程度却是恰到好处。露宿荒野的时候,她就是凭借着这些技巧生存下去的吗?真是不可貌相。", + "ingredient_list": [ + { + "name": "鱼肉", + "num": "1" + }, + { + "name": "胡椒", + "num": "1" + } + ], + "normal": "烤吃虎鱼" + }, + "story": [ + "岩王帝君为璃月港带来繁荣昌盛,他的治世威名化作演义传记为人津津乐道。然而,身为离神最近的人之一,刻晴似乎是最缺乏敬畏心的那个。「哼,说句不好听的,摩拉克斯他真的什么都懂吗?」璃月七星随时关注着港内的大小事情,岩王帝君每年却只降临一次。千年历史已经证明追随帝君的脚步是正确之举,但刻晴始终认为,生而为「人」就该有「人」的骄傲,「人」的想法同样该被重视。因此,她经常发表与帝君不同的意见,并一马当先地将其付诸实践。如此激进的做法确实取得了不少杰出成果,但也引来了诸多岩王帝君虔诚信徒的反对声。这种反对在刻晴看来,无非是偷懒的借口——习惯于活在神明庇护之下,永不会主动思考人类的前景。可总有一个人要走在时代最前沿,亲手开创新的道路。玉衡星,自然当仁不让。", + "刻晴出身名门望族。关于岩王帝君对璃月人民产生的影响,她的认识比大多数人都要深刻。宛如一个轮回,每隔几年,请仙典仪过后璃月商界便会发生巨大动荡。帝君新公布的决策,总令几家欢喜几家愁。贫穷的人盼着借此机会大赚一笔,富有的人祈祷风向变化不会影响自家产业。比起对经济建设的考量,商人们更热衷于信仰型投资。在当下的璃月,这一选择无可厚非。帝君神权强大,依靠他就能衣食无忧。刻晴对此则始终抱有顾虑:假如某一天帝君不再履行这份职责,璃月又将何去何从?眼下璃月港的繁荣,就像沙滩上的宏伟沙堡。决定大海是否涨潮的,却不是人类自己。然而,刻晴无法得到多数派的支持。在旁人看来,凡人的一生对璃月历史而言不过须臾,何必杞人忧天。刻晴认为这一懒惰又懦弱的念头否定了整个人类族群的存在价值。可如果人类的存在没有意义,他们凭什么为神所爱?带着恨铁不成钢的心情,她勇敢地选择了质疑——质疑帝君的溺爱,质疑人民的懒惰,质疑社会的运转方式。与人类命运相关的事,应当由人类去做。而且,人类一定可以做得更好。终于,她在请仙典仪上说出了著名的发言。「帝君已经守护了璃月千年,但下一个千年,十个千年,一百个千年,也会是如此吗?」听见这句话,帝君留下了意味深长的笑声。至于其含义究竟如何,恐怕只有帝君自己知道了。", + "或许有人跟得上刻晴的想法,但没有人跟得上她的步伐。或许是希望成为人民的表率,她时刻要求自己要拿出常人数倍的努力,同时,她也非常看不惯一切「懒惰」与「低效」。人类的权能和寿命都不如神明,若还被惰性与踌躇绊住脚步,取代神明当家做主的那一天便永远不会到来。也正因为这种想法,她的行事步调总是无法与周围人统一。完成工作之前,她是不会休息的。哪怕是一件需要半个月才能解决的事,她也会想尽办法压缩周期,赶在一两天里完成。刻晴所说的完成不只局限于做完,而是完成与此事有关的一切细节。在旁人眼中,她总是高效又完美。然而,并非所有人都拥有刻晴般强大的主观能动力。协助刻晴工作的人,没有一个能坚持超过三个月。刻晴收到过无数进谏,劝她不要那么急躁,每次都被她冷酷驳回了。不过,刻晴多少也意识到,人员频繁调换本身便是一种低效的体现。她还是做出了一些让步。如今,要是看到刻晴的协助者筹备着三五年后的事,也请不要感到奇怪——刻晴只是让他们走在前面,她随后就到。", + "「昨天的经历都将成为明天的力量。」这是刻晴的人生信条之一。仅是待在玉京台,就只能看到一成不变的风景。想要拥有雷霆般的判断力与执行力,便需要大量经验。只要是刻晴认为有价值的事,她一定会亲手操办。例如某一次为了拟定工人待遇改善计划,她亲赴现场,体验了足足两个月工人生活。很难想象,这位位高权重的少女在层岩巨渊拉过车,帮南码头的工人夯过土,在小餐馆里跑过堂。工作之余,她还随手搜集证据,举报了一个压榨工人的黑心恶霸。恶霸被捕时,全然不知自己因何落网。他被千岩军押送审问厅,在那里看见了一名英气勃发、身着华服的少女。「我…我们是不是在哪里见过?」话一出口,他自己都感到莫名其妙。因为,一旁的千岩军是这样介绍那位少女的:「那位可是璃月七星的玉衡星,少套近乎!」——是啊,怎么可能呢?", + "岩王帝君的离去使璃月港陷入了一段相当艰难的时期。原本由帝君全权监管的事务,尽数分配到七星八门手中。神治已成为旧时残影,遗留的的老规矩自然不能全盘照搬。可要为历史长达数千年的璃月重新制定规则,难度不可估量。起初,刻晴兴奋无比。她早已做好准备,期待着大展拳脚的一天。却没想到几个月过去,她仍困于单一的工作中,为土地基建忙昏了头。不论如何奋斗,堆积的事务仍如泥潭一般紧裹着她。即便有所建树,也不过是从前的帝君亦能轻松做到的事。「为什么只能做到这种程度,为什么…做不到更好?」原因她当然明白…事实上,她早已认识到真相。即使自己的「不敬」,甚至能够受到神灵的认可…那也不意味着目前的自己,就有能力「取而代之」。不过,她毕竟是坚定又顽强的刻晴。自那日起,她闭门不出,埋头于各色典籍,再次学习一切所需知识。她将自己放到最低,以全然接受的姿态面对所有未知。于此期间,她沉敛心神,逐渐摒弃心中、长久以来与岩王帝君的「对抗]意识。帝君与刻晴,都只是为这千年璃月而奔走——爱着同一件事物的人,断然没有两立的道理。过去那场请仙典仪上,帝君神秘的笑脸,似乎有了解释。刻晴想,那也许是一种认可与期待的笑容。现今的她并未失去雷厉风行的风格,不过迷茫时,她也会停下脚步想一想:「若是帝君,这时会怎么做呢?」", + "将绝大部分精力奉献给璃月港的刻晴,闲暇时竟会采取一种旁人难以预料的消遣方式——消费。休息日,她会换上朴素的衣裳,约上三两好友,漫步在绯云坡与吃虎岩,享受购物乐趣。帝君离去后,越发繁忙的刻晴依然保留这一解压方法。只不过,其中依稀产生了一点变化。一次逛街途中,她偶然瞥见路边一个不起眼的小摊上摆着岩王帝君的二头身土偶。刻晴当机立断,找借口把好友们支到街对面丝绸铺里,自己来到摊前,将帝君的土偶拿在手里仔细端详。她知道绝不能在这件事上浪费太多时间,便小心翼翼地观察四周。确定不引人注目后,购买、付款、取货一气呵成。将土偶收进包里,刻晴才长舒一口气,露出暖洋洋的微笑。正在此时,一个抱着丝绸的朋友拍了拍她。事情最终暴露了。大家都很诧异,刻晴分明是最不敬神的人,为什么会购买帝君的土偶呢?「我、我买这个只是为了自省!没什么不行的吧!」「自省]一说姑且解释得通。但事实上,这类「自省]用的小物件,刻晴已经不知不觉地买了一整柜。", + "贵族大小姐出身的刻晴目前保持着身份所需最低限度的奢华,以匹配她璃月七星的地位。而在繁荣市井之外,她常常会深入荒无人烟之地,博物强识,磨砺意志。她曾亲历无数险境,但与冒险家和背包客不同的是,她的征程上没有大包小袋,只有发簪与佩剑形影不离。只要附着雷元素力,发簪就能化为一柄锐利无比的小刀。割草砍柴自不用说,为猎物剥皮剔骨之类粗活也是小菜一碟。若是遇上高低落差过大的地势,只需将发簪钉入地面,绑上藤条,就能轻松速降。在野外露宿时,睡前将发簪点到直立于地面,就是极为敏锐的警报装置,只要身边有异常的风吹草动,它就能马上唤醒刻晴。其至当肚子饿了,刻晴只需向水中扔出发簪,总有几条倒霉的鱼被电晕过去——连烤鱼的竹签都不用准备了。若是有没见识的人调侃刻晴的发簪稍显陈旧,品相不佳,她不仅不生气,还会表现得格外骄傲。「它沾染风霜的模样,才是最有魅力的。」", + "在不敬重「神之眼」这件事上,刻晴恐怕也是独一无二。\n刻晴深知,她的一切成就分明是靠自身努力所得,落在旁人眼里,反倒成了「神之眼」的功劳。\n她不得不认为,这枚紫色晶体夺走了本属于她的骄傲,是神给予她的挑衅与侮辱。\n为了破坏「神之眼」,她尝试了无数办法:以大火焚烧三天三夜,用装满石头的矿车碾过,或是直接从群玉阁扔出去。\n可惜,上述这些均以失败告终。\n刻晴无计可施,但也不想它落于贼人之手,最终还是勉强接受了这枚属于她的「神之眼」。\n岁月流转,刻晴逐渐认可了「神之眼」。\n她意识到这件物品并未被神之意识寄宿,还在许多事上提供了实用帮助,因而决定活用这股力量。\n「比力量来源更重要的,是力量的驱使者。」\n无论曾经如何看待「神之眼」,如今这份力量已是刻晴不可缺少的一部分了。\n幸好当年没有破坏掉,不然,她一定会后悔莫及——谁让她是实用主义者呢?" + ] + }, + "北斗": { + "name": "北斗", + "title": "无冕的龙王", + "region": "璃月", + "sex": "女", + "star": "4", + "type": "常驻UP", + "element": "雷", + "weapon": "双手剑", + "date": "2020年09月15日", + "tag": "护盾、减抗、抗打断、伤害减免、游泳消耗减少、协同攻击、弹反、自身伤害提升", + "mission": "待补充", + "introduce": "武装船队「南十字」的首领,豪快的大姐头。", + "destiny_name": "南天海山座", + "destiny": { + "鱼龙沉四方": "施放时:生成一个伤害吸收量等于生命值上限16%的护盾,持续15秒。该护盾对有250%的吸收效果。", + "赫赫雷涌起": "的闪电能额外攻击2个敌人。", + "潮奔蓦引电": "的技能等级提高3级。至多提升至15级。", + "牵星觅乡岸": "受到攻击后的10秒内,北斗的普通攻击附带20%额外。", + "踏浪霞连阶": "的技能等级提高3级。至多提升至15级。", + "北斗祓幽孽": "持续期间,周围敌人的降低15%。" + }, + "attribute": { + "hp": { + "1": "1094", + "20": 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+ "三段伤害": [ + "88.3%", + "95.5%", + "103%", + "113%", + "120%", + "128%", + "140%", + "151%", + "162%", + "175%", + "189%", + "", + "", + "", + "" + ], + "四段伤害": [ + "86.5%", + "93.6%", + "101%", + "111%", + "118%", + "126%", + "137%", + "148%", + "159%", + "171%", + "185%", + "", + "", + "", + "" + ], + "五段伤害": [ + "112%", + "121%", + "130%", + "143%", + "153%", + "163%", + "177%", + "192%", + "206%", + "222%", + "240%", + "", + "", + "", + "" + ], + "重击循环伤害": [ + "56.2%", + "60.8%", + "65.4%", + "71.9%", + "76.5%", + "81.8%", + "88.9%", + "96.1%", + "103%", + "111%", + "120%", + "", + "", + "", + "" + ], + "重击终结伤害": [ + "102%", + "110%", + "118%", + "130%", + "139%", + "148%", + "161%", + "174%", + "187%", + "201%", + "218%", + "", + "", + "", + "" + ], + "重击体力消耗": [ + "每秒40点", + "每秒40点", + "每秒40点", + "每秒40点", + "每秒40点", + "每秒40点", + "每秒40点", + "每秒40点", + "每秒40点", + "每秒40点", + "每秒40点", + "", + "", + "", + "" + ], + "最大持续时间": [ + "5秒", + "5秒", + "5秒", + "5秒", + "5秒", + "5秒", + "5秒", + "5秒", + "5秒", + "5秒", + "5秒", + "", + "", + "", + "" + ], + "下坠期间伤害": [ + "74.6%", + "80.7%", + "86.7%", + "95.4%", + "101%", + "108%", + "118%", + "127%", + "137%", + "147%", + "158%", + "", + "", + "", + "" + ], + "低空/高空坠地冲击伤害": [ + "149%/186%", + "161%/201%", + "173%/217%", + "191%/238%", + "203%/253%", + "217%/271%", + "236%/295%", + "255%/318%", + "274%/342%", + "295%/368%", + "316%/394%", + "", + "", + "", + "" + ] + } + }, + "捉浪": { + "描述": "没有什么好担心的。如果有人敢对她或她的人出手,那就以雷电与大剑十倍奉还。点按积聚雷之力,猛烈向前挥舞大剑,造成雷元素伤害。长按举起武器形成护盾,伤害吸收量受益于北斗的生命值上限。松开技能或持续时间结束时,会挥舞大剑释放积攒的力量进行攻击,造成雷元素伤害。依据技能期间受到攻击的次数,提高释放时造成的伤害。触发2次达到最高伤害加成。护盾具有如下效果:·对雷元素伤害有250%的吸收效果;·施放的瞬间,为北斗施加雷元素附着。渺渺征船,追电捉浪。", + "数值": { + "护盾吸收量": [ + "14.4%最大生命值+1386", + "15.5%最大生命值+1525", + "16.6%最大生命值+1675", + "18.0%最大生命值+1837", + "19.1%最大生命值+2010", + "20.2%最大生命值+2195", + "21.6%最大生命值+2392", + "23.0%最大生命值+2600", + "24.5%最大生命值+2819", + "25.9%最大生命值+3050", + "27.4%最大生命值+3293", + "28.8%最大生命值+3547", + "30.6%最大生命值+3813", + "", + "" + ], + "基础伤害": [ + "122%", + "131%", + "140%", + "152%", + "161%", + "170%", + "182%", + "195%", + "207%", + "219%", + "231%", + "243%", + "258%", + "", + "" + ], + "每层伤害提升": [ + "160%", + "172%", + "184%", + "200%", + "212%", + "224%", + "240%", + "256%", + "272%", + "288%", + "304%", + "320%", + "340%", + "", + "" + ], + "冷却时间": [ + "7.5秒", + "7.5秒", + "7.5秒", + "7.5秒", + "7.5秒", + "7.5秒", + "7.5秒", + "7.5秒", + "7.5秒", + "7.5秒", + "7.5秒", + "7.5秒", + "7.5秒", + "", + "" + ] + } + }, + "斫雷": { + "描述": "重忆斩灭海山巨兽之战,唤起巨兽与雷电的力量,创造环绕自身的雷兽之盾,并对周围的敌人造成雷元素伤害。雷兽之盾·普通攻击与重击命中时,释放雷电之力,引来1道能在敌人之间跃动的闪雷,造成雷元素伤害;·提高角色的抗打断能力,并降低受到的伤害。每秒至多触发1道闪雷。赫赫雷来,斫灭海山。", + "数值": { + "技能伤害": [ + "122%", + "131%", + "140%", + "152%", + "161%", + "170%", + "182%", + "195%", + "207%", + "219%", + "231%", + "243%", + "258%", + "274%", + "" + ], + "闪电伤害": [ + "96%", + "103%", + "110%", + "120%", + "127%", + "134%", + "144%", + "154%", + "163%", + "173%", + "182%", + "192%", + "204%", + "216%", + "" + ], + "伤害减免": [ + "20%", + "21%", + "22%", + "24%", + "25%", + "26%", + "28%", + "30%", + "32%", + "34%", + "35%", + "36%", + "37%", + "38%", + "" + ], + "持续时间": [ + "15秒", + "15秒", + "15秒", + "15秒", + "15秒", + "15秒", + "15秒", + "15秒", + "15秒", + "15秒", + "15秒", + "15秒", + "15秒", + "15秒", + "" + ], + "冷却时间": [ + "20秒", + "20秒", + "20秒", + "20秒", + "20秒", + "20秒", + "20秒", + "20秒", + "20秒", + "20秒", + "20秒", + "20秒", + "20秒", + "20秒", + "" + ], + "元素能量": [ + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "" + ] + } + }, + "遍宇灵光": "在被攻击瞬间施放捉浪反击,拥有最高伤害加成。", + "霹雳连霄": "释放拥有最高伤害加成的捉浪后的10秒内获得如下效果:·普通攻击与重击造成的伤害提高15%,攻击速度提高15%;·大幅减少重击需要的准备时间。", + "拥涛踏潮": "队伍中自己的角色游泳消耗的体力降低20%。\n\n无法与效果完全相同的固有天赋叠加。" + }, + "cv": { + "cn": "唐雅菁", + "jp": "小清水亚美", + "kr": "郑柚美", + "en": "阿莱格拉·克拉克" + }, + "food": { + "name": "炝炒肉片", + "star": "1星", + "type": "复活", + "effect": "复苏选中的角色,为其恢复生命值上限的10%,并额外恢复150点生命值。", + "introduce": "北斗的特色料理。据说北斗曾向香菱学了一手,并对这道菜肴加重了口味进行改良。要是豪放地一口气吃完,或许能得到北斗的赞赏?", + "ingredient_list": [ + { + "name": "兽肉", + "num": "1" + }, + { + "name": "绝云椒椒", + "num": "1" + } + ], + "normal": "爆炒肉片" + }, + "story": [ + "北斗是「南十字」的首领。而「南十字」是以璃月港为根据地活动的武装船队。所谓「武装船队」,只是字面上的意思∶一支装备了可靠火力的船队。不必多想,「南十字」的一切作为均已得到七星的许可···大致如此。北斗是一位能让全船队水手心服口服的首领。他们甚至愿意相信,北斗能够压制海上的巨浪与风暴。「那可是北斗姐啊!再狂乱的风暴也得对更有威力的气象低头的嘛」", + "北斗其人,在璃月有着相当的声望。尽管稍逊于「璃月七星」,但只要是在城中跑商的人,绝不会不知道北斗与「南十字」的大名。这样一位人物,自然有着不少传闻。人们说起她,大都是些开山劈海、显神威之能的故事,颇有夸大之嫌。也有一说∶北斗能够举剑引雷,一击将可怖的冥海巨兽劈作两截。旁人听了,只当是醉汉闲话,并未放在心上。可与北斗同航过的人绝不会将它当成玩笑。他们会说∶世上若真有什么冥海巨兽,那北斗一定能将它劈作两截。由此可见,北斗航海的能力与她在商行的名望一样高。道上称她「龙王」,乃是实至名归。", + "商人重利轻情,本不是什么怪事。饭局上说起,也是相视一笑。唯独璃月人,他们全民皆商,不爱听这话,说起自家城市,总说是「与众不同」。其余商人听了,笑话他们:不过是将情义二字当成另一种筹码罢了!璃月人便说:「那『南十字』又要作何解?」南十字成名多年,佣金昂贵乃是常态。某次航行中,这支船队遭遇了海上飓风,同时遇难的还有附近的一只平民船。北斗见到小船在巨浪中摇曳,顾不得龙骨断裂的危险,下令将平民船拉入安全区。船队内粮水所剩无几,北斗却坚持与平民船共享,更带着他们,在飓风中一路前进。如此经过数日,「南十字」总算将平民船送入了就近的泊地。船上商人感怀其救命之恩,因而成为了北斗忠诚的商业伙伴。璃月人笑道:「丢掉性命也要坚持完成的事,可不是筹码二字能够说清。将情义归为筹码,你敢和北斗说这话吗?」", + "有传闻道:「南十字」背后的势力,乃是「七星」之一的「天权」凝光。对此,两位当事人矢口否认。不过,她们的理由各自不同。凝光贵为「七星」,总有需要差人作粗鲁事情的时候。在众多候选人里,她挑中了北斗。依照凝光的说法,她选中的是北斗这个人,与「南十字」船队的合作才是顺便。而北斗若是知情,定会恼火地说,她和凝光仅是合作,绝对称不上「背后势力」一说。凝光的诸多合作者中,唯有北斗与众不同。她对凝光毫无常人那般敬畏,反倒有些针对。幕僚们因而担忧连连,认为北斗生性桀骜,难以约束。凝光倒不在意,只是笑着说:「此言差矣。依我看,她才是璃月最好控制的人。只需与她说清大义,道明利害关系,她自会想通。」", + "漫长航行结束,「南十字」登上陆地,依照惯例举办为期三日的庆功宴。此年秋天与往昔并无二致,唯独市里多了位新出师的小厨娘,正是「万民堂」后来的大厨,香菱。\n船队会计贪图便宜,连拐带骗,将市口遇见的厨娘香菱拽上了船。香菱见了北斗,为难万分,苦恼地说:「如果你们想吃海味做的『月菜』,那我没法答应下来。我可是要超越两大菜系对立的人…」北斗只是指着脚边一袋金币,笑道:「做你擅长的就好。上一趟差事赚了不少。给你五万摩拉作佣金吧。」为证明自己料理海味的实力,香菱勉为其难接下了这份工作。单就结果而言,北斗确实欣赏香菱的手艺。当着水手们的面,她大胆断言:稍加时日,香菱必会名震璃月港。不仅如此,还让全船海员尊称香菱为「香菱阿姊」。香菱初出江湖,对北斗这位出手阔绰、为人豪爽的大姐也很是欣赏,常与北斗一同出航,寻找最新奇的海洋食材她总是惊讶,北斗一个远离庖厨之人,竟也辨得出各式海产,深谙其饕餮之道。——当然,要说香菱会不会听取北斗的选材建议,则是后话了。", + "俗话说,物似主人形。虽然不那么恰当,但是「南十字」船队的确和北斗一样,有着一样的气质。不过船队内还是有些秘密,在北斗看不见的地方流传。\n大副会在新水手们第一次归行后,邀请他们去喝酒,然后绘声绘色地讲述一件旧事:当年「南十字」踏上对外海的未知探索,曾经多次陷入风暴当中,稍有不慎,船毁人亡。那时,北斗登上甲板,亲自站在舵轮后,一边操舵,一边在风雨声中唱起璃月渔民的拉网号子。「直到眼前再无风浪,海天线上霞光一片,天朗波平…」大副一般都会用满脸怀念的神情,念出这句话作为收尾。随着船队事业扩大,大副故事中惊世骇俗的描述越来越多,新水手们对北斗的崇拜也越发高涨。", + "①面对硕大无朋的三头海蛇,北斗投出了她的大剑,大剑完美地刺穿了海蛇的三根脊椎,旋转着回到了北斗手中。②北斗在棋局上赢过凝光,两次。重要的不是能赢凝光的钱,而是敢赢凝光的钱。③北斗当初最后一次唱渔歌是在狩猎海怪「海山」之时。在那以后她就不唱渔歌了。④是的,没听错。北斗会唱渔歌。你可千万别当面问本人。你想想三头海蛇的下场吧。", + "璃月与稻妻中流传着一句短语:「鳍化冥海,尾点远山」。渔人从岸上学来这句,翻来覆去地唱。曲子越传越远,成为脍炙人口的渔歌。每到海上起雾,渔民们的小船隐没在白雾里,歌声遥遥传来:鳍化冥海,尾点远山…这首歌便是北斗的摇篮曲。岩王帝君神剑斩海怪,璃月人将之传为美谈。年幼的北斗爱听神话,睡觉也想着:总有一天得见见这条大鱼。今天,她却用另一种心情唱起这首歌。全船海员跟着哼唱,扬帆起航。海山就在海中。它既像鱼也像龙,庞大如噩梦,力大如神灵,轻轻一击便能掀起数十米高的巨浪。在海上搏命的人,总会与海山相遇。北斗从九岁就想见它,盼着能将它的头颅一刀斩下。她曾多次挑战海山,均以失败告终。今天却不同,北斗背上最好的大剑,带上最通水性的水手,直奔海山而去。短兵相接,一战惊雷。这场战斗持续了整整四天。船队携带大炮、渔枪,辅以弓箭和绳索,全力牵制海山。北斗与四足被缚的海山缠斗数个时辰,直至天黑也没能分出胜负。夜晚是海山最危险的时刻。人们提防着海山的进犯,整夜不敢入睡。北斗站在船头,聆听风声。一击,只要一击。她在寒风中一动不动地等待。不知过去多久,粒米未进、滴水未沾的北斗精准捕捉到太阳升起刹那,海中传来的浪花声。这一击,破云斩月,如山如海,将鱼龙的头颅彻底砍断!伴随漫天惊雷,一道紫电自半空降下,凝聚在浴血的北斗面前。屠龙者北斗的「神之眼」自天上而来,有着雷电般夺目的紫光,是龙血也无法匹敌的宝珠。这颗神玉,只应赠给山与海的征服者。" + ] + }, + "可莉": { + "name": "可莉", + "title": "逃跑的太阳", + "region": "蒙德", + "sex": "女", + "star": "5", + "type": "限定UP", + "element": "火", + "weapon": "法器", + "date": "2020年10月20日", + "tag": "减防、能量回复、伤害提升、特产探索、自身体力消耗降低", + "mission": "四叶草之章", + "introduce": "西风骑士团禁闭室的常客,蒙德的爆破大师。人称「逃跑的太阳」。", + "destiny_name": "四叶草座", + "destiny": { + "连环轰隆": "攻击与施放技能时,有几率召唤火花轰击敌人,造成相当于轰轰火花(大招单段)攻击伤害120%的伤害。", + "破破弹片": "蹦蹦炸弹的诡雷会使敌人防御力降低23%,持续10秒。", + "可莉特调": "蹦蹦炸弹的技能等级提高3级。(最高提升至15级)", + "一触即发": "如果在轰轰火花持续期间内退场,会引发爆炸,造成555%攻击力的火元素范围伤害。", + "轰击之星": "轰轰火花的技能等级提高3级。(最高提升至15级)", + "火力全开": "在轰轰火花的状态下,会持续为队伍中所有角色(不包括可莉自己)恢复元素能量(每3秒跳1次,共跳3次,回复约9点);施放轰轰火花后的25秒内,队伍中所有角色获得10%火元素伤害加成。" + }, + "attribute": { + "hp": { + "1": "801", + "20": "2077", + "40": "4136", + "50": "5319", + "60": "6673", + "70": "7870", + "80": "9076", + "90": "10287" + }, + "atk": { + "1": "24", + "20": "63", + "40": "125", + "50": "161", + "60": "202", + "70": "238", + "80": "274", + "90": "311" + }, + "def": { + "1": "48", + "20": "124", + "40": "247", + "50": "318", + "60": "399", + "70": "470", + "80": "542", + "90": "615" + }, + "attribute": "火元素伤害加成", + "attributes": { + "1": "0%", + "20": "0%", + "40": "0%", + "50": "7.2%", + "60": "14.4%", + "70": "14.4%", + "80": "21.6%", + "90": "28.8%" + } + }, + "skill": { + "普通攻击·砰砰": { + "描述": "普通攻击投掷在碰撞后爆炸的好东西!进行至多三段的炸弹攻击,造成火元素范围伤害。重击消耗一定体力,短暂咏唱后,轰击敌人,造成火元素范围伤害。下落攻击凝聚烈焰的力量,从空中下坠冲击地面,攻击下落路径上的敌人,并在落地时造成火元素范围伤害。\n\n小技巧:按住方向键,有节奏地普攻,可以快速地使用1段普攻。", + "数值": { + "一段伤害": [ + "72.2%", + "77.6%", + "83.0%", + "90.2%", + "95.6%", + "101%", + "108%", + "115%", + "123%", + "130%", + "137%", + "", + "", + "", + "" + ], + "二段伤害": [ + "62.4%", + "67.1%", + "71.8%", + "78.0%", + "82.7%", + "87.4%", + "93.6%", + "99.8%", + "106%", + "112%", + "119%", + "", + "", + "", + "" + ], + "三段伤害": [ + "89.9%", + "96.7%", + "103%", + "112%", + "119%", + "126%", + "135%", + "144%", + "153%", + "162%", + "171%", + "", + "", + "", + "" + ], + "重击伤害": [ + "157%", + "169%", + "181%", + "197%", + "209%", + "220%", + "236%", + "252%", + "268%", + "283%", + "300%", + "", + "", + "", + "" + ], + "重击体力消耗": [ + "50.0点", + "50.0点", + "50.0点", + "50.0点", + "50.0点", + "50.0点", + "50.0点", + "50.0点", + "50.0点", + "50.0点", + "50.0点", + "", + "", + "", + "" + ], + "下坠期间伤害": [ + "56.8%", + "61.5%", + "66.1%", + "72.7%", + "77.3%", + "82.6%", + "89.9%", + "97.1%", + "104%", + "112%", + "120%", + "", + "", + "", + "" + ], + "低空/高空坠地冲击伤害": [ + "114%/142%", + "123%/153%", + "132%/165%", + "145%/182%", + "155%/193%", + "165%/206%", + "180%/224%", + "194%/243%", + "209%/261%", + "225%/281%", + "240%/300%", + "", + "", + "", + "" + ] + } + }, + "蹦蹦炸弹": { + "描述": "投岀带来无限快乐的蹦蹦炸弹!蹦蹦炸弹会连续弹跳三次,每次弹跳都会引发爆炸,造成火元素范围伤害。第三次弹跳后,将分裂成许多(8个)诡雷。诡雷会在接触到敌人或一段时间后发生爆炸,造成火元素范围伤害。初始拥有2次可使用次数。蹦蹦是可莉的「好朋友」…可莉总是忍不住向人介绍他们。", + "数值": { + "蹦蹦炸弹伤害": [ + "95.2%", + "102%", + "109%", + "119%", + "126%", + "133%", + "143%", + "152%", + "162%", + "171%", + "181%", + "190%", + "202%", + "", + "" + ], + "诡雷伤害": [ + "32.8%", + "35.3%", + "37.7%", + "41.0%", + "43.5%", + "45.9%", + "49.2%", + "52.5%", + "55.8%", + "59.0%", + "62.3%", + "65.6%", + "69.7%", + "", + "" + ], + "诡雷持续时间": [ + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "", + "" + ], + "冷却时间": [ + "20.0秒", + "20.0秒", + "20.0秒", + "20.0秒", + "20.0秒", + "20.0秒", + "20.0秒", + "20.0秒", + "20.0秒", + "20.0秒", + "20.0秒", + "20.0秒", + "20.0秒", + "", + "" + ] + } + }, + "轰轰火花": { + "描述": "可莉火力全开!在技能持续时间内,不停召唤轰轰火花攻击附近的敌人,造成火元素范围伤害。骑士团的人相信,可莉从来不被自己的炸弹所伤,一定有幸运星眷顾着她吧…\n\n备注:属性里是单朵火花倍率,每轮3-5朵火花进行攻击,但常打到莫名其妙的东西上;共计6轮;可莉倒下或退场会使技能提前结束。", + "数值": { + "轰轰火花伤害": [ + "42.6%", + "45.8%", + "49.0%", + "53.3%", + "56.5%", + "59.7%", + "64.0%", + "68.2%", + "72.5%", + "76.8%", + "81%", + "85.2%", + "90.6%", + "95.9%", + "" + ], + "持续时间": [ + "10.0秒", + "10.0秒", + "10.0秒", + "10.0秒", + "10.0秒", + "10.0秒", + "10.0秒", + "10.0秒", + "10.0秒", + "10.0秒", + "10.0秒", + "10.0秒", + "10.0秒", + "10.0秒", + "" + ], + "冷却时间": [ + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "" + ], + "元素能量": [ + "60", + "60", + "60", + "60", + "60", + "60", + "60", + "60", + "60", + "60", + "60", + "60", + "60", + "60", + "" + ] + } + }, + "砰砰礼物": "蹦蹦炸弹与普通攻击造成伤害时,有50%的几率赋予可莉一朵爆裂火花。施放重击时将消耗爆裂火花,使本次重击不消耗体力,造成的伤害提升50%。\n\n注:2朵爆裂火花生成的时间间隔不小于5秒", + "火花无限": "可莉的重击造成暴击后,为队伍中所有角色恢复2点元素能量", + "全是宝藏": "在小地图上显示周围的蒙德区域特产的位置。" + }, + "cv": { + "cn": "花玲", + "jp": "久野美咲", + "kr": "房莲知", + "en": "帕娜姆·巴苏" + }, + "food": { + "name": "鱼香吐司", + "star": "2星", + "type": "提升防御", + "effect": "队伍中所有角色防御力提高151点,持续300秒。多人游戏时,仅对自己的角色生效。", + "introduce": "可莉的特色料理。因为乱丢炸弹惊走了鱼,在琴的指导下,可莉认真地学做了这道吐司作为给渔人的赔礼。味道很好还管饱,从此以后,可莉炸一整天鱼也不会饿肚子了。", + "ingredient_list": [ + { + "name": "面粉", + "num": "3" + }, + { + "name": "番茄", + "num": "2" + }, + { + "name": "洋葱", + "num": "1" + }, + { + "name": "牛奶", + "num": "1" + } + ], + "normal": "渔人吐司" + }, + "story": [ + "如果向蒙德的酒客们说起西风骑士团战力最强的成员,恐怕大多数人会列举大名鼎鼎的代理团长琴、骑兵队长凯亚或神秘的贵公子迪卢克。但也有人在醉眼朦胧间,目睹了一位红色骑士将整座望风山夷为平地的壮举——若想寻访这位神秘的骑士,恐怕就要到西风骑士团的禁闭室一探究竟了。假如禁闭室空空如也,或许某些爆炸性的糟糕事件就快要发生了…可莉就是这样的「危险人物」。作为骑士团正式成员,她的能力不容小觑。而作为一个过于活泼的孩子,她的破坏力同样巨大。毕竟,与蒙德其他小孩子不同,爆炸物才是可莉最为喜欢的玩具。", + "三年前,可莉被身为知名冒险家的父母托付给西风骑士团。年幼的可莉就这样和「那位白色的哥哥」一起,与蒙德的「家人们」结下了缘分。可莉对外界一切都抱有纯真的爱与好奇。对于会爆炸的物件,她更是始终投以极度的热忱。在骑士团呵护之下,她得以远离恶意与中伤。小小的少女与骑士团众人缔结了无法割舍的缘分。对可莉来说,被琴关禁闭室的日常、帮助安柏改进兔兔伯爵的日常,或偷偷研制新型炸弹的日常…所有这些,都是她珍贵的宝物。", + "「那样的父母会培养出这样的孩子,也是理所当然吧…」被成堆公物破坏报告搞得焦头烂额的代理团长琴,偶尔会扶额感叹。炸得七零八落的车辆、莫名起火的货棚、骑士们好不容易才扑灭的森林火灾…还有惨不忍睹的「星落湖鱼类大量非正常伤亡案件」…造成这些的凶手只有一人,此人正出现在骑士团总部——「可莉!」面对代理团长严厉的目光,看似人畜无害的小小少女只好把身上藏得满满当当的爆炸物逐件上缴。随后在幸灾乐祸的骑兵队长护送下,哭唧唧地前往禁闭室。这样的故事,大概每周都会重演那么一两次。", + "当然,每次闯完祸后,可莉也会努力帮忙收拾烂摊子。虽说有时又会因为她大剌剌的性子将事情搅得更加复杂:想要做烤鱼补偿骑士团的大家,却不小心把灶台炸上了天;焦急地想要借风灭火,又把火扩散到了更远的草原…可莉绝不是坏孩子,好奇与贪玩的本性却总驱使她做出不计后果的行为。而每次犯了错误,又总会愧疚地试图弥补。但凡可莉被满心郁闷的琴团长放出禁闭室,不出两天,蒙德城某处一定又会传来爆炸声。作为骑士团内大名鼎鼎的「火花骑士」,其威能总会在奇怪的地方频繁展现。", + "虽说可莉为骑士团和蒙德城招惹了不少乱子,但她绝不是为骑士团拖后腿的见习新人。相反,一旦她的才能用对地方,也将爆发出可畏的实力。某次讨伐行动中,琴巧妙借助可莉的爆破天赋,一举消灭了所有进犯的丘丘人。只是可莉出于一贯不计后果的童心,布下了过多炸弹,造成巨大爆炸,永久改变了望风山地的地貌...大家都被吓得不轻,所幸骑士团无人受伤。「望风山地红衣骑士」的传说,就此在蒙德城流传开来。据说她身披一席神秘红衣,怀中抱着骑士团最隐秘的宝物...只有可莉本人知道,空穴来风的「宝物」究竟是什么东西。", + "对可莉而言,骑士团是她不可或缺的家人,已踏上冒险征途的母亲则是「偶像」。著名大冒险家艾莉丝,《提瓦特游览指南》的作者——在可莉心中,妈妈非常厉害,无所不能。无论是从前手把手教她调配火药挑选引信,还是一步步引导她依照个人创意制造更壮观漂亮的烟花...教育她如何规划受力点,才能炸毁整座摘星崖...或是被骑士团抓到现行之后一起在面色发青的霍夫曼面前挨训,对彼此尴尬地吐舌头...这些都是可莉与妈妈珍藏的记忆。直到后来,妈妈和爸爸去了很遥远、很危险的地方,临行前,将可莉托付给阿贝多哥哥和骑士团。小小的可莉早就明白,自己总有一天也会长大,踏上妈妈的道路。总有一天,她的作品也会让妈妈为之骄傲。", + "「嘟嘟可」是可莉最初的朋友,也是最好的朋友之一。很久很久以前,妈妈亲手为她制作了这个玩偶。艾莉丝把它与可莉的幸运四叶草缀在一起,挂在可莉大大的背包上。于是,嘟嘟可和可莉成为了形影不离的好朋友。妈妈说,这是为了让可莉不会孤单,有一个独处时也能说悄悄话的朋友。困难时也会保护彼此,就像安柏与她的兔兔伯爵那样。不过这话让骑士团众人忧心忡忡——考虑到艾莉丝母女二人的其他「发明」,这东西或许也会在某个时刻爆炸…「嘟嘟可」是可莉自己为玩偶取的名字。被人问到这个名字的含义,可莉涨红了脸,半天才说:「含义是…可莉最好的朋友!」", + "如果问起可莉如何获得「神之眼」,恐怕她自己都说不清楚。作为天赋异禀的爆炸狂,可莉在很小的时候就受到了「神之眼」的认可。根据可莉自己版本的故事,她那时正在制作一个「比超级大还要大的大炸弹!」这是她自己上手制作的第一件作品,实验结果却远不如预期——仅仅炸翻了她的小小工棚,留下一大堆冒烟的灰烬。失望之余,可莉惊喜地发现,火焰般的「神之眼」从灰烬中浮出。可莉为何会获得神的认可?是由于对爆炸物与生俱来的才华与执着,还是因为与母亲一模一样的我行我素,又或许是因为足够闪耀的纯真?不论出于何种原因,总之,可莉在最无忧无虑的年纪就已获得万人渴求的神之眼。无论以后的成长过程中将要面对什么,她也绝对不会放弃这份「礼物」。" + ] + }, + "埃洛伊": { + "name": "埃洛伊", + "title": "异界的救世主", + "region": "其它", + "sex": "女", + "star": "5", + "type": "限定UP", + "element": "冰", + "weapon": "弓", + "date": "2021年09月01日(PS4/PS5) 10月13日(全平台)", + "tag": "加攻、减攻、生物亲和、自身附魔、自身伤害提升", + "mission": "待补充", + "introduce": "曾经是流放者,如今则是无比机敏的猎手。随时准备着为了正当之事而挽弓放箭。", + "destiny_name": "诺拉勇者座", + "destiny": "待补充", + "attribute": { + "hp": { + "1": "848", + "20": "2201", + "40": "4382", + "50": "5636", + "60": "7070", + "70": "8339", + "80": "9616", + "90": "10899" + }, + "atk": { + "1": "18", + "20": "47", + "40": "94", + "50": "121", + "60": "152", + "70": "179", + "80": "206", + "90": "234" + }, + "def": { + "1": "53", + "20": "137", + "40": "272", + "50": "350", + "60": "439", + "70": "517", + "80": "597", + "90": "676" + }, + "attribute": "冰元素伤害加成", + "attributes": { + "1": "0", + "20": "0", + "40": "0", + "50": "7.2%", + "60": "14.4%", + "70": "14.4%", + "80": "21.6%", + "90": "28.8%" + } + }, + "skill": { + "普通攻击·快速射击": { + "描述": "普通攻击 \n进行至多四段的连续弓箭射击。 \n重击 \n进行伤害更高、更为精准的瞄准射击。 \n瞄准时,冰霜散发的寒气会凭附在箭矢上。聚满了寒气的箭矢会造成冰元素伤害。 \n下落攻击 \n\n从空中射出箭雨,并迅速下坠冲击地面,在落地时造成范围伤害。", + "数值": { + "一段伤害": [ + "21.12%+23.76%", + "22.56%+25.38%", + "24%+27%", + "25.92%+29.16%", + "27.36%+30.78%", + "29.04%+32.67%", + "31.2%+35.1%", + "33.36%+37.53%", + "35.52%+39.96%", + "37.68%+42.39%", + "39.84%+44.82%", + "", + "", + "", + "" + ], + "二段伤害": [ + "43.12%", + "46.06%", + "49%", + "52.92%", + "55.86%", + "59.29%", + "63.7%", + "68.11%", + "72.52%", + "76.93%", + "81.34%", + "", + "", + "", + "" + ], + "三段伤害": [ + "52.8%", + "56.4%", + "60%", + "64.8%", + "68.4%", + "72.6%", + "78%", + "83.4%", + "88.8%", + "94.2%", + "99.6%", + "", + "", + "", + "" + ], + "四段伤害": [ + "65.65%", + "70.12%", + "74.6%", + "80.57%", + "85.04%", + "90.27%", + "96.98%", + "103.69%", + "110.41%", + "117.12%", + "123.84%", + "", + "", + "", + "" + ], + "瞄准射击": [ + "43.86%", + "47.43%", + "51%", + "56.1%", + "59.67%", + "63.75%", + "69.36%", + "74.97%", + "80.58%", + "86.7%", + "92.82%", + "", + "", + "", + "" + ], + "满蓄力瞄准射击": [ + "124%", + "133.3%", + "142.6%", + "155%", + "164.3%", + "173.6%", + "186%", + "198.4%", + "210.8%", + "223.2%", + "235.6%", + "", + "", + "", + "" + ], + "下坠期间伤害": [ + "56.83%", + "61.45%", + "66.08%", + "72.69%", + "77.31%", + "82.6%", + "89.87%", + "97.14%", + "104.41%", + "112.34%", + "120.27%", + "", + "", + "", + "" + ], + "低空/高空坠地冲击伤害": [ + "113.63%/141.93%", + "122.88%/153.49%", + "132.13%/165.04%", + "145.35%/181.54%", + "154.59%/193.1%", + "165.17%/206.3%", + "179.7%/224.45%", + "194.23%/242.61%", + "208.77%/260.76%", + "224.62%/280.57%", + "240.48%/300.37%", + "", + "", + "", + "" + ] + } + }, + "冰尘雪野": { + "描述": "向目标方向投掷一枚冰尘弹,在命中后引发爆炸,造成冰元素伤害。爆炸后,冰尘弹将分裂成许多冷冻炸弹,在接触到敌人或一段时间后爆炸,造成冰元素伤害。\n冰尘弹或冷冻炸弹命中敌人后,会使敌人的攻击力降低,并为埃洛伊赋予1层「线圈」效果。\n每0.1秒至多获得1层线圈效果。\n线圈 \n• 依据层数,提高埃洛伊的普通攻击造成的伤害; \n• 拥有4层线圈时,埃洛伊清除所有的线圈效果,并获得「冰驰」,进一步提高普通攻击造成的伤害,并将普通攻击造成的伤害转为冰元素伤害。 \n处于冰驰状态下时,埃洛伊无法获得线圈效果。 \n线圈效果会在脱离战斗30秒后清除。\n\n挥刀断崖那里的温度可要冷的多。", + "数值": { + "冰尘弹伤害": [ + "177.6%", + "190.92%", + "204.24%", + "222%", + "235.32%", + "248.64%", + "266.4%", + "284.16%", + "301.92%", + "319.68%", + "337.44%", + "", + "", + "", + "" + ], + "冷冻炸弹伤害": [ + "40%", + "43%", + "46%", + "50%", + "53%", + "56%", + "60%", + "64%", + "68%", + "72%", + "76%", + "", + "", + "", + "" + ], + "攻击力降低": [ + "12%", + "12%", + "12%", + "13%", + "13%", + "13%", + "14%", + "14%", + "14%", + "15%", + "15%", + "", + "", + "", + "" + ], + "攻击力降低持续时间": [ + "6秒", + "6秒", + "6秒", + "6秒", + "6秒", + "6秒", + "6秒", + "6秒", + "6秒", + "6秒", + "6秒", + "6秒", + "6秒", + "6秒", + "6秒" + ], + "线圈普通攻击伤害提升": [ + "5.85% / 11.69% / 17.54%", + "6.2% / 12.39% / 18.58%", + "6.54% / 13.09% / 19.64%", + "7% / 14% / 21%", + "7.35% / 14.7% / 22.05%", + "7.7% / 15.4% / 23.1%", + "8.16% / 16.31% / 24.47%", + "8.61% / 17.22% / 25.83%", + "9.07% / 18.13% / 27.2%", + "9.52% / 19.04% / 28.56%", + "9.98% / 19.95% / 29.93%", + "", + "", + "", + "" + ], + "冰驰普通攻击伤害提升": [ + "29.23%", + "30.98%", + "32.73%", + "35%", + "36.75%", + "38.5%", + "40.78%", + "43.05%", + "45.33%", + "47.6%", + "49.88%", + "", + "", + "", + "" + ], + "冰驰持续时间": [ + "10秒", + "10秒", + "10秒", + "10秒", + "10秒", + "10秒", + "10秒", + "10秒", + "10秒", + "10秒", + "10秒", + "10秒", + "10秒", + "10秒", + "10秒" + ], + "冷却时间": [ + "20秒", + "20秒", + "20秒", + "20秒", + "20秒", + "20秒", + "20秒", + "20秒", + "20秒", + "20秒", + "20秒", + "20秒", + "20秒", + "20秒", + "20秒" + ] + } + }, + "曙光预言": { + "描述": "向目标方向投掷冰元素满溢的蓄能容器,并用弓箭引爆,造成冰元素范围伤害。\n\n\n零之曙光的本质究竟是希望还是灭绝已经并不重要了。埃洛伊已经拯救了她自己的那个世界。这个世界的命运有它自己的勇者去操心。", + "数值": { + "技能伤害": [ + "359.2%", + "386.14%", + "413.08%", + "449%", + "475.94%", + "502.88%", + "538.8%", + "574.72%", + "610.64%", + "646.56%", + "682.48%", + "", + "", + "", + "" + ], + "冷却时间": [ + "12秒", + "12秒", + "12秒", + "12秒", + "12秒", + "12秒", + "12秒", + "12秒", + "12秒", + "12秒", + "12秒", + "12秒", + "12秒", + "12秒", + "12秒" + ], + "元素能量": [ + "40", + "40", + "40", + "40", + "40", + "40", + "40", + "40", + "40", + "40", + "40", + "40", + "40", + "40", + "40" + ] + } + }, + "战斗覆盖": "埃洛伊获得冰尘雪野的线圈效果时,埃洛伊的攻击力提升16%,队伍中附近的其他角色的攻击力提升8%,持续10秒。", + "强力攻击": "埃洛伊处于冰尘雪野的冰驰状态下时,每1秒提升3.5%冰元素伤害加成,通过这种方式至多获得35%冰元素伤害加成。", + "荒野猎手": "埃洛伊在队伍中时,队伍中自己的角色接近产出禽肉、兽肉与冷鲜肉的小动物时,不会轻易惊动它们。" + }, + "cv": { + "cn": "沐霏", + "jp": "高垣彩阳", + "kr": "赵玄正", + "en": "阿什莉·伯奇" + }, + "food": { + "name": "饱腹感凝胶", + "star": "1星", + "type": "恢复血量", + "effect": "为选中角色回复生命值上限的16%,并额外回复1350点生命值。", + "introduce": "埃洛伊的特色料理。切面完美,造型规整,散发着凉爽的气息。一开始,埃洛伊似乎很担心你是否能接受这款外观与众不同的甜品,在看到你一口气吃光后,她总算松了口气。", + "ingredient_list": [ + { + "name": "薄荷", + "num": "1" + }, + { + "name": "糖", + "num": "1" + } + ], + "normal": "薄荷果冻" + }, + "story": [ + "流放者、机械猎手、探索者、被封者、救世主等…在原本的世界里有着诸多身份的她,是一名从「基因」层面就注定要治愈世界的女杰。如今她来到了全新的世界,充满了前所未见的挑战,于是,她再次欣然投身狩猎的旅途。", + "埃洛伊自出生起便是一个流放者,深受其部落排斥与畏避。在毗邻部落的险峻山野中,她由经验老道的猎手罗斯特抚养成人。他教给了她狩猎的心得:猫一般的形姿与致命的精确;却没能将于她而言最为重要的事情传授给她——埃洛伊的身世:她的生父母究竟是何人?为何自己不受部落的待见?然而,个中缘由只有流逐她的部落族长才知道。", + "要从族长口中得知埃洛伊的生父母身份,只有一个办法,那就是在部落年度的狩猎竞赛——「试炼仪式」——中取胜,其中的胜者可以自由索求一件恩赏。从记事起她便为此刻苦训练,但当试炼之刻到来时,仪式却在灾难中落幕。神秘的杀手袭击了参赛的猎人,而罗斯特牺牲了自己的生命,让埃洛伊逃过一劫。后来,埃洛伊了解到袭击的真正目标是她自己,因为有一名神秘的古代女性,长相与她几乎一模一样。", + "埃洛伊明白,只有找到杀手,才能掌握自己生世的秘密。追寻的旅途将她带到了远超想象的狂野危险的世界中,将奇异而强大的部落、充满谜团的远古遗迹、可怖的敌人——不论是人类,还是机械——带到了她的面前。在最后,真正的敌人「哈迪斯」出现在了她的面前:它是充满恶意的智能体,执着于肃清世间一切生命。击败「哈迪斯」唯一的方法,是探明她与那名古代女性之间的联系,那个过去的埃洛伊…甚至,或许是埃洛伊的生母?", + "追寻着「哈迪斯」的踪迹,埃洛伊踏遍诸多远古遗迹,最终发现了自己的起源:并非经由人的血肉诞生,而是克隆的造物。千年前拯救生命的那名女性的基因,是制造她的原本。这等秘密不仅仅赋予了她与生俱来的力量,也引导着她的命运:这些遗传物质是阻止末日再次降临的关键。在这份知识的加持下,在来自大地上诸多部族的盟友协助下,埃洛伊在光辉的「子午线城」中,经由宏大的决战,最终击败了「哈迪斯」与其麾下的恶徒与机械爪牙。", + "击败「哈迪斯」后,埃洛伊开始了新的旅程:追寻远古的技术,净化「哈迪斯」所践踏蹂躏的大地。在漫漫旅途中,她走遍了每一处自己能踏足的「旧世遗迹」,搜寻「先祖」的失落秘密。在某一间破败的古代实验室中,她发现了过去从未见过的事物:一座闪闪发光的传送门。靠近时,一股强大的力量包围了她,如窥向镜中般她从中见到了自己的形象,产生了宛如同时身处两处空间的奇异感觉。在一阵闪光后,埃洛伊所知的「世界」从她的面前彻底消失不见,她来到了另一个奇异而美丽、亟待探索的新世界。", + "", + "-" + ] + }, + "安柏": { + "name": "安柏", + "title": "飞行冠军", + "region": "蒙德", + "sex": "女", + "star": "4", + "type": "常驻UP", + "element": "火", + "weapon": "弓", + "date": "2020年09月15日", + "tag": "嘲讽、加攻、移速提升、伤害提升、滑翔消耗减少、自身伤害提升", + "mission": "小兔之章", + "introduce": "永远充满活力的女孩,骑士团最优秀,同时也是最后的侦察骑士", + "destiny_name": "小兔座", + "destiny": { + "一箭双丘丘!": "瞄准射击时,会连续射出2支箭。第二支箭能造成原本20%的伤害。", + "一触即发": "兔兔伯爵进行了全新改良!满蓄力瞄准射击命中兔兔伯爵脚部时,能直接引爆兔兔伯爵。通过这种方式主动引爆兔兔伯爵时,会额外造成200%伤害", + "烧起来啦!": "箭雨的技能等级提高3级。(最高提升至15级)", + "才不是普通的布偶": "爆弹玩偶的冷却时间减少20%,并增加1次可使用次数。", + "是兔兔伯爵!": "爆弹玩偶的技能等级提高3级。(最高提升至15级)", + "疾如野火": "使用箭雨后的10秒内,队伍中所有角色的移动速度提升15%,攻击力提升15%。" + }, + "attribute": { + "hp": { + "1": "793", + "20": "2038", + "40": "3940", + "50": "5016", + "60": "6233", + "70": "7309", + "80": "8385", + "90": "9461" + }, + "atk": { + "1": "19", + "20": "48", + "40": "93", + "50": "118", + "60": "147", + "70": "172", + "80": "198", + "90": "223" + }, + "def": { + "1": "50", + "20": "129", + "40": "250", + "50": "318", + "60": "396", + "70": "464", + "80": "532", + "90": "601" + }, + "attribute": "攻击力加成", + "attributes": { + "1": "0%", + "20": "0%", + "40": "0%", + "50": "6%", + "60": "12%", + "70": "12%", + "80": "18%", + "90": "24%" + } + }, + "skill": { + "普通攻击·神射手": { + "描述": "普通攻击进行至多五段的连续射击。重击进行伤害更高、更为精准的瞄准射击。瞄准时,烈焰会在箭矢上持续积聚。聚满了烈焰的箭矢会造成火元素伤害。下落攻击从空中射出箭雨,并迅速下坠冲击地面,在落地时造成范围伤害。", + "数值": { + "一段伤害": [ + "36.1%", + "39.1%", + "42%", + "46.2%", + "49.1%", + "52.5%", + "57.1%", + "61.7%", + "66.4%", + "71.4%", + "76.4%", + "", + "", + "", + "" + ], + "二段伤害": [ + "36.1%", + "39.1%", + "42%", + "46.2%", + "49.1%", + "52.5%", + "57.1%", + "61.7%", + "66.4%", + "71.4%", + "76.4%", + "", + "", + "", + "" + ], + "三段伤害": [ + "46.4%", + "50.2%", + "54%", + "59.4%", + "63.2%", + "67.5%", + "73.4%", + "79.4%", + "85.3%", + "91.8%", + "98.3%", + "", + "", + "", + "" + ], + "四段伤害": [ + "47.3%", + "51.2%", + "55%", + "60.5%", + "64.4%", + "68.8%", + "74.8%", + "80.9%", + "86.9%", + "94%", + "100%", + "", + "", + "", + "" + ], + "五段伤害": [ + "59.3%", + "64.2%", + "69%", + "75.9%", + "80.7%", + "86.3%", + "93.8%", + "101%", + "109%", + "117%", + "126%", + "", + "", + "", + "" + ], + "瞄准射击": [ + "43.9%", + "47.4%", + "51%", + "56.1%", + "59.7%", + "63.8%", + "69.4%", + "75%", + "80.6%", + "86.7%", + "92.8%", + "", + "", + "", + "" + ], + "满蓄力瞄准射击": [ + "124%", + "133%", + "143%", + "155%", + "164%", + "174%", + "186%", + "198%", + "211%", + "223%", + "236%", + "", + "", + "", + "" + ], + "下坠期间伤害": [ + "56.8%", + "61.5%", + "66.1%", + "72.7%", + "77.3%", + "82.6%", + "89.9%", + "97.1%", + "104%", + "112%", + "120%", + "", + "", + "", + "" + ], + "低空/高空坠地冲击伤害": [ + "114%/142%", + "123%/153%", + "132%/165%", + "145%/182%", + "155%/193%", + "165%/206%", + "180%/224%", + "194%/243%", + "209%/261%", + "225%/281%", + "240/300%", + "", + "", + "", + "" + ] + } + }, + "爆弹玩偶": { + "描述": "请可靠的兔兔伯爵上阵。兔兔伯爵·持续嘲讽周围的敌人,吸引火力;·耐久度按比例继承安柏的生命值上限;·被摧毁或持续时间结束时,会发生剧烈的爆炸,造成火元素范围伤害。长按调整投掷方向。投掷距离随长按时间增加。注:兔兔伯爵存在10秒后爆炸兔兔伯爵有着悠久的家系。但从兔兔八百九十三世开始,安柏就停止计数了。", + "数值": { + "继承生命": [ + "41.4%", + "44.5%", + "47.6%", + "51.7%", + "54.8%", + "57.9%", + "62.0%", + "66.2%", + "70.3%", + "74.5%", + "78.6%", + "82.7%", + "87.9%", + "", + "" + ], + "爆炸伤害": [ + "123%", + "132%", + "142%", + "154%", + "163%", + "172%", + "185%", + "197%", + "209%", + "222%", + "234%", + "246%", + "262%", + "", + "" + ], + "冷却时间": [ + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "", + "" + ] + } + }, + "箭雨": { + "描述": "射出火焰箭雨,持续造成火元素范围伤害。满心热诚的安柏真的很热。", + "数值": { + "箭雨单次伤害": [ + "28.1%", + "30.2%", + "32.3%", + "35.1%", + "37.2%", + "39.3%", + "42.1%", + "44.9%", + "47.7%", + "50.5%", + "53.4%", + "56.2%", + "59.7%", + "63.2%", + "" + ], + "箭雨总伤害": [ + "505%", + "543%", + "581%", + "632%", + "670%", + "708%", + "758%", + "809%", + "859%", + "910%", + "960%", + "1011%", + "1074%", + "1137%", + "" + ], + "持续时间": [ + "2.0秒", + "2.0秒", + "2.0秒", + "2.0秒", + "2.0秒", + "2.0秒", + "2.0秒", + "2.0秒", + "2.0秒", + "2.0秒", + "2.0秒", + "2.0秒", + "2.0秒", + "2.0秒", + "" + ], + "冷却时间": [ + "12.0秒", + "12.0秒", + "12.0秒", + "12.0秒", + "12.0秒", + "12.0秒", + "12.0秒", + "12.0秒", + "12.0秒", + "12.0秒", + "12.0秒", + "12.0秒", + "12.0秒", + "12.0秒", + "" + ], + "元素能量": [ + "40", + "40", + "40", + "40", + "40", + "40", + "40", + "40", + "40", + "40", + "40", + "40", + "40", + "40", + "" + ] + } + }, + "百发百中!": "箭雨的暴击率提高10%,影响范围扩大30%。", + "压制射击": "瞄准射击命中弱点时,攻击力提高15%,持续10秒。", + "飞行冠军": "队伍中自己的角色滑翔消耗的体力降低20%。\n\n无法与效果完全相同的固有天赋叠加。" + }, + "cv": { + "cn": "蔡书瑾", + "jp": "石见舞菜香", + "kr": "金延佑", + "en": "凯莉·巴斯金" + }, + "food": { + "name": "侦察骑士烤肉!", + "star": "1星", + "type": "复活", + "effect": "复苏选中的角色,为其恢复生命值上限的10%,并额外恢复150点生命值。", + "introduce": "安柏的特色料理。一面泛着血色,另一面散发着微妙焦香气味的肉排。闭着眼大口吃下去,安柏会很高兴的吧。", + "ingredient_list": [ + { + "name": "兽肉", + "num": "2" + } + ], + "normal": "烤肉排" + }, + "story": [ + "安柏是西风骑士团的侦察骑士。在侦察骑士已然没落的现在,她独自坚守着这份职责。初来乍到的旅客用不到三天,便能与这位热情似火的少女打成一片。「猎鹿人」的招牌前、果酒湖岸边、风起地大橡树的树顶,都有敏锐机警的红色骑士所留下的足迹。任何被她盯上的「可疑人士」,绝对逃不过骑士认真的质询。", + "从小到大,安柏总有着无尽的活力与朝气。每一天,火焰般旺盛的精力令她行动如风,勇敢地解决一切挡在面前的困难;可有些时候,过剩的精力也会使她在无意中成为麻烦制造者。年幼时,安柏因此惹下不少麻烦。不是掏鸟蛋导致鸟窝倒扣在祖父的光头上,就是点燃草史莱姆的叶子害它们到处乱跳。她制造的这些小问题,最终都变成了露营猎人们不大不小的麻烦。身为罪魁祸首,安柏往往能借助迅捷灵巧的动作第一时间逃离现场,再老练的侦察骑士也追不上她。这位调皮孙女闯下的祸,最后还是靠祖父默默善后,才将不良影响控制在最小。祖父无言的关怀是蒙德土地上最温暖的风,将安柏温柔地包裹。这份宽容又饱含责任感的爱,她心领神会。但直到祖父离开骑士团的那天,她才真正明白,他肩上所担负的「责任」远不止此。", + "安柏的祖父曾是佣兵统领。他来自璃月港,负责保护—支横跨大陆的商队。某次押运任务中,商队遭到魔兽群的猛烈袭击,只有祖父—人侥幸逃脱,被西风骑士团所属医师救下。无颜回乡的祖父为报答医师救命之恩,毅然加入了西风骑士团。在骑士团,祖父一手建立侦察骑士小队,亲自训练并率领他们执行任务。不久后,他在这片陌生的国土上遇见挚爱之人,组建了家庭。许多年过去,家中有了安柏。白天,年幼的安柏躲在窗前偷看祖父与队员们训练的身姿,晚上,她就溜进院子研究今天看到的招式。祖父被孙女的聪敏热忱打动,便将经验技巧全部传授给了安柏。「蒙德接纳了我,它就是我的故乡。我选择守望自己的家园,也许未来某天,你也会继承这份责任…哈哈,不过以后的事,谁知道呢?」感受着祖父粗糙的手掌在头顶摩缆,懵懂又认真的安柏用力点了点头。", + "四年前的事,让安柏变了很多。那一天,祖父将骑士纹章与佩剑留在骑士团,没给任何人留下口信,就这样不辞而别。祖父走后,过分依赖他的侦察骑士小队失去了主心骨,变得散漫又迟钝。经过几次毫无成果的任务,侦察骑士地位愈发边缘化。小队虽然保留着建制,却已名存实亡。骑士们不是转入其它部门,便是退役归家。「侦察骑士小队」最终稀疏到无法完成日常巡逻任务的程度。更严重的是,有人将祖父的离开视为「叛逃」。这无异于雪上加霜,令仅存的侦察骑士们愈发艰难。刚刚成为侦察骑士的安柏亲历了一切。小队的消亡使她第一次体会到失落与不甘。不再无忧无虑的她心中生出强烈愿望,想要快些长大,快些成为真正的侦察骑士。虽说还未严格计划过,也缺乏些成熟作风,但安柏有着十足的自信与勇气。想要继承祖父的意志,想要查清祖父的去向。更重要的是,她要接替祖父,成为家园的忠诚守望者。", + "一开始,安柏在骑士团的生活并不顺利。年纪太小,又刚经历了祖父失踪的坎坷,安柏时常被老一辈骑士们过分关照。而在这位要强的少女眼中,「过分关照」意味着她还不成熟,不足以独当一面。少女因而为自己强加上重任,沐浴着前人的视线,顽强又认真地履行职责。终于,在一次剿灭魔物的激烈战斗中,前辈们见证了安柏的英勇机敏。那一刻,他们首次意识到,面前这个尚且年轻的女孩,已经成长到了一定地步。随着成长,安柏的心也越来越安定。不论面对夸赞或贬低,沉默或嘲讽,她都如此回应——「跟前辈们相比,我还是经验不足。但是,我会成为最优秀的侦察骑士!」没有丝毫犹豫,仅仅是将自己的想法真诚、直率地说出。因为她一直坚信,自己绝不会辜负祖父的嘱托。", + "如今的安柏依旧是那个如火的少女,浑身燃烧着无穷的热情与活力。从被保护的童年中成长,谨记着祖父的教导,安柏张开风之翼,用鹰一般的锐目与狡兔般的机警,守卫着自由之邦蒙德。「火红的骑士」在蒙德家喻户晓。人们欣喜地看到,曾经顽皮的小女孩正在长成值得依靠的守望者。「不用担心,因为我是侦察骑士安柏!」她的自豪不容动摇,「我是唯一,也是最优秀的侦察骑士安柏!」", + "安柏并没有每天写日记的习惯,只有遇到特别值得记录下来的东西,她才会写在这本冒险笔记上。「我抓到魔鸟了!它叫拉米什么来着。这三天都在追它,直到今天才有空好好坐下来吃一顿饭。魔鸟好狡猾,专门往茂密的树林里钻,还好我没有放弃!最重要的是,琴团长特别允许我拔下一支羽毛作为奖励!我要把它挂在腰上天天戴着,嘿嘿!」「明明按照书上说的烤了六分钟,肉排的表面都焦了,但里面还是没熟…难道是火候的控制问题?可是,肚子已经很撑了,只好明天再试试了。总有一天,我要做出最好吃的烤肉排!决定了,名字就叫:侦察骑士烤肉!」「今天遇见了一个奇怪的异乡人,第一感觉很可疑,但接触下来,意外地是个很厉害又很可靠的人。唔…这样想来,假如真的遇到这样厉害的坏人可就难办了。不行不行,我也不能落后,要更努力锻炼自己才行!!」", + "安柏原以为,只要继承祖父的职责,就能查清祖父为何离开蒙德。可直到正式成为侦察骑士,她也没能解开祖父不辞而别之谜。祖父什么也没给她留下,意味着未来的路全靠安柏亲手开拓。安柏也曾迷茫动摇,直至她翻开一本后来被她视为珍宝的旧寓言书。「重要的不是强风而是勇气,是它让你们成为世上最初的飞鸟。」安柏察觉到,她不该等待谁人的指引,而应成为充满勇气的飞鸟,振翅飞向苍穹。一定存在「只有我才会做的事」,一定存在「只有我才能做到的事」。理解这一点的瞬间,一颗「神之眼」在安柏腰间绽放出璀璨光辉。" + ] + }, + "宵宫": { + "name": "宵宫", + "title": "琉焰华舞", + "region": "稻妻", + "sex": "女", + "star": "5", + "type": "限定UP", + "element": "火", + "weapon": "弓", + "date": "2021年08月10日", + "tag": "加攻、摆设返还、元素转化、自身伤害提升", + "mission": "琉金之章", + "introduce": "「长野原烟花店」店长,「夏祭的女王」,将人们的愿望寄托于烟花中的能工巧匠。", + "destiny_name": "琉金座", + "destiny": { + "赤玉琉金": "琉金云间草的琉金火光持续时间延长4秒。此外,处于宵宫自己的琉金火光影响下的敌人在持续期间内被击败时,宵宫的攻击力提高20%,持续20秒。", + "万灯送火": "宵宫的火元素伤害造成暴击后的6秒内,宵宫获得25%火元素伤害加成。宵宫处于队伍后台时,同样能获得该效果。", + "鼠火戏法": "焰硝庭火舞的技能等级提高3级。至多提升至15级。", + "花火职人心得": "宵宫自己的琉金火光发生爆炸时,焰硝庭火舞的冷却时间减少1.2秒。", + "真夏宵祭锦绘": "琉金云间草的技能等级提高3级。至多提升至15级。", + "长野原龙势流星群": "在焰硝庭火舞的持续期间内,宵宫主动进行普通攻击时,有50%几率发射一枚额外的炽焰箭,造成原本60%的伤害。该伤害视为普通攻击伤害。" + }, + "attribute": { + "hp": { + "1": "791", + "20": "2053", + "40": "4086", + "50": "5256", + "60": "6593", + "70": "7777", + "80": "8968", + "90": "10164" + }, + "atk": { + "1": "25", + "20": "65", + "40": "130", + "50": "167", + "60": "209", + "70": "247", + "80": "285", + "90": "323" + }, + "def": { + "1": "48", + "20": "124", + "40": "247", + "50": "318", + "60": "399", + "70": "470", + "80": "542", + "90": "615" + }, + "attribute": "暴击率", + "attributes": { + "1": "0", + "20": "0", + "40": "0", + "50": "4.8%", + "60": "9.6%", + "70": "9.6%", + "80": "14.4%", + "90": "19.2%" + } + }, + "skill": { + "普通攻击·烟火打扬": { + "描述": "普通攻击进行至多五段的连续弓箭射击。\n重击进行伤害更高、更为精准的瞄准攻击。\n瞄准时,火焰会在箭矢上持续积聚,并随攻击发射出去。根据蓄力时间长短,能造成不同的效果:\n· 一段蓄力:射出富有烈焰的箭矢,造成火元素伤害;\n· 二段蓄力:依据蓄力时间,产生至多3枚焰硝矢,随宵宫这次瞄准射击释放。焰硝矢会自行追踪附近的敌人,并在命中时造成火元素伤害;\n下落攻击\n\n从空中射出箭雨,并迅速下坠冲击地面,在落地时造成范围伤害。", + "数值": { + "一段伤害": [ + "35.6%*2", + "38.1%*2", + "40.5%*2", + "43.7%*2", + "46.2%*2", + "49.0%*2", + "52.7%*2", + "56.3%*2", + "59.9%*2", + "63.6%*2", + "67.2%*2", + "", + "", + "", + "" + ], + "二段伤害": [ + "68.4%", + "73.0%", + "77.7%", + "83.9%", + "88.6%", + "94.0%", + "101.0%", + "108.0%", + "115.0%", + "122.0%", + "129.0%", + "", + "", + "", + "" + ], + "三段伤害": [ + "88.9%", + "95.0%", + "101.0%", + "109.1%", + "115.4%", + "122.2%", + "131.3%", + "140.4%", + "149.5%", + "158.6%", + "167.7%", + "", + "", + "", + "" + ], + "四段伤害": [ + "46.4%*2", + "49.6%*2", + "52.8%*2", + "57.0%*2", + "60.1%*2", + "63.8%*2", + "68.6%*2", + "73.3%*2", + "78.1%*2", + "82.8%*2", + "87.6%*2", + "", + "", + "", + "" + ], + "五段伤害": [ + "105.9%", + "113.1%", + "120.3%", + "129.9%", + "137.1%", + "145.6%", + "156.4%", + "167.2%", + "178.0%", + "188.9%", + "199.7%", + "", + "", + "", + "" + ], + "瞄准射击": [ + "43.9%", + "47.4%", + "51.0%", + "56.1%", + "59.7%", + "63.8%", + "69.4%", + "75.0%", + "80.6%", + "86.7%", + "92.8%", + "", + "", + "", + "" + ], + "满蓄力瞄准射击": [ + "124%", + "133%", + "143%", + "155%", + "164%", + "174%", + "186%", + "198%", + "211%", + "223%", + "236%", + "", + "", + "", + "" + ], + "焰硝矢伤害": [ + "16%", + "18%", + "19%", + "21%", + "22%", + "23%", + "25%", + "26%", + "28%", + "30%", + "31%", + "", + "", + "", + "" + ], + "下坠期间伤害": [ + "56.8%", + "61.5%", + "66.1%", + "72.7%", + "77.3%", + "82.6%", + "89.9%", + "97.1%", + "104.4%", + "112.3%", + "120.3%", + "", + "", + "", + "" + ], + "低空/高空坠地冲击伤害": [ + "114%/142%", + "123%/153%", + "132%/165%", + "145%/182%", + "155%/193%", + "165%/206%", + "180%/224%", + "194%/243%", + "209%/261%", + "225%/281%", + "240%/300%", + "", + "", + "", + "" + ] + } + }, + "焰硝庭火舞": { + "描述": "舞动线香烟火,让用于烟火的焰硝环绕在宵宫的身边。\n庭火焰硝在持续期间内,将宵宫的普通攻击发射的箭矢转为炽焰箭,造成的伤害转为火元素伤害,并提高普通攻击造成的伤害;「普通攻击·烟火打扬」的二段蓄力在持续期间无法再产生焰硝矢。效果在宵宫退场时解除。\n注:该数值直接与「普通攻击·烟火打扬」的倍率相乘,而不作用于云堇、「来歆余响」等其他来源的伤害提高效果。\n\n「庭火」是宵宫自己开发线香烟火,不需要事前准备与训练就能燃放,因此很受欢迎。天领奉行在多次祝融事件后下令禁止在城内燃放庭火,但小小的明亮火星仍然常常在夜里亮起。如果从高处看,或许会像闪烁的星光一样。", + "数值": { + "炽焰箭伤害": [ + "137.9%普通攻击伤害", + "140.2%普通攻击伤害", + "142.5%普通攻击伤害", + "145.4%普通攻击伤害", + "147.7%普通攻击伤害", + "149.9%普通攻击伤害", + "152.9%普通攻击伤害", + "155.8%普通攻击伤害", + "158.8%普通攻击伤害", + "161.7%普通攻击伤害", + "164.7%普通攻击伤害", + "167.7%普通攻击伤害", + "170.6%普通攻击伤害", + "", + "" + ], + "持续时间": [ + "10.0秒", + "10.0秒", + "10.0秒", + "10.0秒", + "10.0秒", + "10.0秒", + "10.0秒", + "10.0秒", + "10.0秒", + "10.0秒", + "10.0秒", + "10.0秒", + "10.0秒", + "", + "" + ], + "冷却时间": [ + "18.0秒", + "18.0秒", + "18.0秒", + "18.0秒", + "18.0秒", + "18.0秒", + "18.0秒", + "18.0秒", + "18.0秒", + "18.0秒", + "18.0秒", + "18.0秒", + "18.0秒", + "", + "" + ] + } + }, + "琉金云间草": { + "描述": "宵宫随着自创的烟火「琉金云间草」腾跃至空中,向前发射满载惊喜的焰火箭,造成火元素范围伤害,并对命中的其中一名敌人附上「琉金火光」。\n琉金火光队伍中所有角色(不包括宵宫自己)的普通攻击、重击、下落攻击、元素战技、元素爆发命中处于琉金火光影响下的敌人,会引发爆炸,造成火元素范围伤害。处于琉金火光影响下的敌人在持续期间内被击败时,琉金火光将转移至附近另一名敌人,并继承持续时间。\n琉金火光每2秒至多引发一次爆炸。宵宫倒下时,由宵宫自己的技能产生的琉金火光效果会解除。\n\n烟火是人造的星光、向天而行的彗星。即使只能停留一瞬间,煌煌的光也能在大家的心中长留吧。", + "数值": { + "技能伤害": [ + "127%", + "138%", + "146%", + "159%", + "169%", + "178%", + "191%", + "204%", + "216%", + "229%", + "242%", + "254%", + "270%", + "", + "" + ], + "琉金火光爆炸伤害": [ + "122%", + "131%", + "140%", + "153%", + "162%", + "171%", + "183%", + "195%", + "207%", + "220%", + "232%", + "244%", + "259%", + "", + "" + ], + "持续时间": [ + "10.0秒", + "10.0秒", + "10.0秒", + "10.0秒", + "10.0秒", + "10.0秒", + "10.0秒", + "10.0秒", + "10.0秒", + "10.0秒", + "10.0秒", + "10.0秒", + "10.0秒", + "", + "" + ], + "冷却时间": [ + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "", + "" + ], + "元素能量": [ + "60", + "60", + "60", + "60", + "60", + "60", + "60", + "60", + "60", + "60", + "60", + "60", + "60", + "", + "" + ] + } + }, + "袖火百景图": "在焰硝庭火舞的持续期间内,宵宫的普通攻击命中后,将为宵宫提供2%火元素伤害加成。该效果持续3秒,至多叠加10次。", + "炎昼风物诗": "释放琉金云间草后的15秒内,附近的队伍中所有其它角色(不包括宵宫自己)攻击力提高10%。此外,依据宵宫自己释放琉金云间草时固有天赋「袖火百景图」的叠加层数,将额外提升上述的攻击力效果,每层提升1%攻击力。", + "炎色配比法": "制作装潢、摆件、景观类摆设时,有100%概率返还部分材料。" + }, + "cv": { + "cn": "金娜", + "jp": "植田佳奈", + "kr": "朴信姬", + "en": "珍妮·横堀" + }, + "food": { + "name": "夏祭游鱼", + "star": "3星", + "type": "恢复血量", + "effect": "为选中的角色恢复生命值上限的40%,并额外恢复2350点生命值。", + "introduce": "宵宫的特色料理。在看烟花的时候,被宵宫塞入怀里的点心,耳边传来她无忧无虑如孩童般的笑声,加上砰砰炸响的烟花声在这独一无二的旋律里,手中圆嘟嘟的金鱼仿佛下一刻就要摆尾游动...", + "ingredient_list": [ + { + "name": "牛奶", + "num": "2" + }, + { + "name": "金鱼草", + "num": "2" + }, + { + "name": "绯樱绣球", + "num": "2" + }, + { + "name": "稻米", + "num": "1" + } + ], + "normal": "三彩团子" + }, + "story": [ + "宵宫的名字在花见坂可谓是家喻户晓。\n她是稻妻技艺最精湛的烟花专家,被誉为「夏祭的女王」。\n继承了「长野原」衣钵的宵宫,能为烟花赋予变幻莫测的姿态,帯给人们无与伦比的体验。\n除去工匠的身份,她还是众多孩子心目中的「英雄姐姐」。在孩子们眼里,无论多大的麻烦,宵宫姐姐都有办法解决。\n无论是幻想出来的恐惧还是冷酷现实的阴翳,都会在宵宫姐姐星光般的魔法之下烟消云散。\n被她帮助的不只有孩子,只要是愿意向她倾吐烦恼的人,她都会施以援手,尽力帮助对方渡过险境。\n绚烂的烟火、温暖的星火与热情的灯火,全在宵宫手中腾旋。她那明快的笑容永远能够鼓舞同行之人,为他们照亮前路。", + "烟花对于稻妻人而言,就像是夏日的符号。\n定期举办的各式庆典中,多种活动轮流上场,唯有烟花表演是不变的惯例。\n因此百余年前,社奉行以「纪念」为主题,筹办了令人目不暇接的烟花表演。\n它们都被交给本地最负盛名的烟花世家主办,这就是「长野原烟花会」的起源。\n此后,烟花这一事物普及开来,「长野原烟花会」逐渐变成全民参与的活动。\n所有人都能在烟花会上亲手燃放最中意的烟花,而「长野原烟花店」的店长会选择合适的时机,安排最为盛大的表演。\n宵宫接任店长那年,她举办的第一场盛典就已令人叹为观止。\n那次烟花会前夕,神里绫华曾向宵宫叮嘱,「大御所大人也会观看这次的烟花表演,所以还请务必在烟花中加入大御所大人的家纹——雷之三重巴。」\n宵宫信心满满地答应下来:「好好期待吧!」\n表演开始前,宵宫跑遍城区每个角落,布置了数以千记的发射筒。作为烟花会压轴节目,燃绽的焰火构成了庞大绘卷,描摹了一整座倒悬天空的稻妻城。\n可绫华并未在任何一枚烟花中找到关键的家纹,以为宵宫的计划出了差池。\n事后询问宵宫,绫华才得知,原来那座倒悬空中的城池,被宵宫赋予了名为「视角」的戏法。\n从天守阁向下观望时,齐放的烟花恰好构成了雷电将军的家纹,庞大清晰而规整,甚至还有俏皮的花边作为装饰。\n宵宫怎么会在烟花表演中失手呢?她同时赢取了民众与雷电将军的赞赏,这场盛宴亦成为无数人记忆中的传世经典\n有宵宫在,稻妻的夏天从不缺绚烂的烟花。「夏祭的女王」一名,由此而生。", + "「长野原」的烟花备受欢迎,烟花店内总是热火朝天。因此,人们总是觉得,无事登门想必会打扰店主工作。\n不过宵宫的情況恰恰相反。与人聊天是她另一大爱好。要是工作时没人陪她说活,她反而难以集中注意力。\n如果说与上门的顾客促膝长谈是为了「了解顾客的心境与想法,以便制作出最好的烟花』,那为顾客送货上门之后顺势喝茶闲聊,就完全是宵宫对自己的犒劳了。有时仍不尽兴,她还会在归来途中和街坊邻居们热切交流,送上小小的纪念品,并收获一筐零食……\n宵宫与人聊天,总能在倾听和表达之间找到完美的平衡点。\n不赘述,不越界,不冷淡,亦不过分纠缠。一场茶话会后,大家留下的往往都是好心情。\n街坊邻居都是些普通人,生活中并无太多趣事。有时,同一则消息会被不同人翻来覆去地讲述,但宵宫完全不反感这件事。\n她所享受的是和別人交流的过程——即便是同样的事,不同的人也会有完全不同的看法。\n接管烟花店后,宵宫跟街坊的关系愈发融洽。不少老人视宵宫为忘年之交,常邀请宵宫来家中坐坐,聊起多年前的庆典盛况;已至中年的父母辈会拜托宵宫调解自己与孩子的关系,和宵宫唠唠柴米油盐的家常;青年们则与宵宫称兄道弟,自发帮宵宫搬运沉重的烟花原材料,希望宵宫能提前下班,早点带街上的孩子们出去玩。\n「我相信语言有它独特的力量,没有什么是说出来还解决不了的!」宵宫如是说。", + "精益求精的匠人往往严谨而自律,但宵宫是个例外。她行事自由,作息时间毫无规律。\n有时和人闲聊太久,没能完成白天的工作,就会通宵干活。等到天色微明,带着完工的成就感一同登上高处观赏日出,远望金红的流云,宵宫总能得到启发,脑海中浮现各种新式烟花的形姿,困意也随之袭来……\n邻居们不止一次发现她睡在房檐、树杈、停转的水车之类的地方,偶尔还会摔下来,迷迷糊糊地看着脑中的美梦与眼前的金星一同远去。所幸迄今为止并未因此受什么重伤。寻常的磕磕碰碰倒有不少,她便也顺势学会了如何处理伤口。\n还有些时候,宵宫会一觉睡到半夜,精神抖擞地处理完各种事务之后出门逛逛。\n可能是即兴探险,也可能是试胆之旅;朋友若有兴趣就叫上朋友,若是想独处亦不妨孤身外出。\n随心所欲的生活态度让宵宫感到自在。人们有可能在任何时间场合遇见她。她享受这份自由,常说自己的生活因而变得有趣了。\n当然,重要的庆典前夕,宵宫还是会适当控制自己,绝不耽误表演这项「正事」。", + "平时的「长野原烟花店」除了贩卖烟花,还会出售各种精巧的纪念品。可以说,这些纪念品就是宵宫的第二事业。\n货架上的纪念品五花八门,一部分是北斗带给宵宫的舶来品,经过适当改造,成了很有特色的工艺品。另一部分则是宵宫灵感爆发做出的练手作品。\n碰后绽放出花瓣的「散华弹珠」,旋转时发出清亮鸟鸣的「雀跃陀螺」,升空后不断变色的「霓光蜻蜓」,还有实在算不上成功的「鬼兜虫战车」…玩具的灵感全都来源于民间盛行的小游戏。\n它们不仅受到孩子的喜爱,很多成年人也对它们爱不释手。甚至连「荒泷派」的头目荒泷一斗都专程前来购买宵宫制作的纪念品,带去和他口中的劲敌一较高下。\n宵宫做的纪念品不只是玩具。只要加入一些巧思,就能在生活中派上大用场。最典型的当属「螽退轮」,一种装有多种燃剂和香料的小圆环,夏夜里将它点燃挂起,就能驱赶蚊虫。\n有些邻居看中宵宫手艺精湛,请她上门帮忙。尽管宵宫口口声声说着「烟花店可不是万事屋,我也不是有求必应的」,但每次接到委托,依然会尽心尽力帮助对方,哪怕忙活一天的报酬只能买下几份小吃,宵宫也乐在其中。\n毕竟,花见坂的大家都是宵宫的好朋友嘛。", + "「霞彩焕花火,花火知我愿,我愿入夜空,夜空自甄明。」\n这首无名歌谣由来已久。最近几年,孩子们似乎误解了歌谣的含义,认为只要找来亮晶晶的宝物,就能向宵宫姐姐换取只属于自己的特制烟花。点燃烟花,心底的愿望就能在未来实现。\n于是花见坂的孩子们欢唱着这首歌谣,四处寻找漂亮宝物,满怀期待地将它们带到宵宫姐姐面前。\n宵宫起初有些困感,但在听了孩子们对歌谣的解读后,欣然接受了这些要求,还给出了独到见解——歌中提到的霞彩,并不是特指亮晶晶的宝物。只要宵宫姐姐认为它「足够闪耀」,无论是小溪中的彩色石子,海滩上的贝壳碎片,宵宫都会欣然收下并如约制作精美烟花。\n要是孩子们真的找来贵重物品,宵宫反而会推说它太过普通,并和孩子一起寻找失主。\n宝物闪耀与否,其实并不重要。重要的是孩子们有着那样一份信念,认为能交换「花火」的「霞彩」确实存在。\n哪怕在他人看来万分幼稚,宵宫会尽自己的力量守护这些独属于孩童的美好心愿。\n「童年曾坚信的事物,经历过的故事,都会变成无可替代的宝物。」\n稻妻的传说绘本中往往充斥着如下形象:可爱顽皮的「大貉妖」,威风凛凛的「柴犬武豪」,神出鬼没的「折纸鵺鵺」…\n会把妖怪描绘成可爱俏皮的模样,大概也是出于这般用意吧。\n孩子们围绕在宵宫身旁,即使身处闭锁之国也能欢喜度日。\n宵宫本人的童心与活力,如夜空中的烟火、星星一般,恒常闪耀,永不黯淡。", + "每逢祭典,宵宫除了尝遍所有摊位的点心,还会收集各种糖果,将它们细心包好,暂时放到小巧的糖果盒中保存起来。\n宵宫的糖果盒是一只朱红色圆球,用精美挂绳和小饰品装点过,很像她平日佩戴的发饰。\n每遇见一件开心事,宵宫就会从糖盒里取出一枚糖果吃掉。要是有朋友和孩子们在场,就把糖果也分给他们。\n街坊邻居总是把宵宫的发饰与糖果盒搞混,还给它们起了外号,叫做「甜甜宝珠」。\n糖果盒变轻的速度,也会被当成衡量快乐的重要指标。\n空得越快,宵宫就越满意。\n有时忙碌起来,她不慎将糖果盒当成发饰戴在头上,直至一天结束,才察觉到异样。\n这件事倒是启发了宵宫。此后,她常常将两者交替佩戴。\n「猜猜宵宫姐姐今天的发饰里有糖果吗?猜中的人,糖果随便挑哦!」", + "宵宫随时都能侃侃而谈,唯独烟花升空时,她会罕见地沉默下来,仰头观看空中美景。\n人们常说烟花转瞬即逝,是须臾之物。但只要它足够美丽,就能在人的心中永恒盛开。\n相伴赏烟花的人,与那时的美好,将会随那份感动深深印入脑海,成为一生的美好回忆。\n时隔多年再度仰望相同的烟花,那份感动想必也会如潮水一般涌上心头。\n这样的事,不也是「永恒」吗?\n「长野原」家独有的烟花配方纸条,正是为此而存在。\n将情意与愿望融入绚烂烟花,令短暂的事物变得隽永。宵宫从事这一行的意义,也在于此。\n接任「长野原烟花店」后的一个夏夜,她迟迟未睡。直到天边露出灰白色,也还在埋头钻研。\n忽然传来轻响。一件炽红的事物悄然落入了待发的烟花筒。\n起初,宵宫一直将这枚「神之眼」当成点火工具来用。幸好父亲及时发现,向她解释了这件物品的重要意义。\n小小的「神之眼」,竟能带来如此惊人又不可思议的力量。可除了守护孩子们、赶跑捣乱的魔物,它还有什么用呢?\n宵宫想,就算有,或许对我而言也不过如此。因为,我只是一个追赶快乐、欢喜度日的烟花匠人而已。\n自那以后,时间过得飞快,宵宫对「火焰」的掌控愈发娴熟,制作烟花也愈发得心应手了。\n偶尔,她会问自己:就算是我这样普普通通的人,也能得到神明的认可。为什么呢?难道说…神明也喜欢烟花吗?" + ] + }, + "托马": { + "name": "托马", + "title": "渡来介者", + "region": "稻妻", + "sex": "男", + "star": "4", + "type": "常驻UP", + "element": "火", + "weapon": "长柄武器", + "date": "2021年11月02日", + "tag": "护盾、伤害提升、钓鱼、协同攻击、技能延长、冷却减少", + "mission": "待补充", + "introduce": "神里家的家政官,活跃在稻妻的「地头蛇」。", + "destiny_name": "赤楯座", + "destiny": { + "同袍的义理": "处于托马自己的烈烧佑命护盾庇护下的角色(除了托马自己)受到攻击时,托马自己的烈烧佑命之侍护的冷却时间减少3秒,真红炽火之大铠的冷却时间减少3秒。 该效果每20秒至多触发一次。", + "僚佐的才巧": "真红炽火之大铠的持续时间延长3秒。", + "御敌的执定": "烈烧佑命之侍护的技能等级提高3级。 至多提升至15级。", + "用臣的久计": "施放真红炽火之大铠后,为托马恢复15点元素能量。", + "野火的豪烈": "真红炽火之大铠的技能等级提高3级。 至多提升至15级。", + "炽烧的至心": "获取或刷新烈烧佑命护盾时,队伍中所有角色的普通攻击,重击与下落攻击造成的伤害提升15%,持续6秒。" + }, + "attribute": { + "hp": { + "1": "866", + "20": "2225", + "40": "4302", + "50": "5478", + "60": "6806", + "70": "7981", + "80": "9156", + "90": "10331" + }, + "atk": { + "1": "17", + "20": "43", + "40": "84", + "50": "107", + "60": "133", + "70": "156", + "80": "179", + "90": "202" + }, + "def": { + "1": "63", + "20": "162", + "40": "313", + "50": "398", + "60": "495", + "70": "580", + "80": "665", + "90": "751" + }, + "attribute": "攻击力加成", + "attributes": { + "1": "0%", + "20": "0%", + "40": "0%", + "50": "6%", + "60": "12%", + "70": "12%", + "80": "18%", + "90": "24%" + } + }, + "skill": { + "普通攻击·迅破枪势": { + "描述": "普通攻击\n进行至多四段的连续枪击。\n重击\n消耗一定体力,向前方突进,对路径上的敌人造成伤害。\n下落攻击\n\n从空中下坠冲击地面,攻击下落路径上的敌人,并在落地时造成范围伤害。", + "数值": { + "一段伤害": [ + "44.4%", + "48.0%", + "51.6%", + "56.8%", + "60.4%", + "64.5%", + "70.2%", + "75.9%", + "81.6%", + "87.8%", + "94.0%", + "", + "", + "", + "" + ], + "二段伤害": [ + "43.6%", + "47.2%", + "50.7%", + "55.8%", + "59.4%", + "63.4%", + "69.0%", + "74.6%", + "80.2%", + "86.2%", + "92.3%", + "", + "", + "", + "" + ], + "三段伤害": [ + "26.8%×2", + "29.0%×2", + "31.2%×2", + "34.3%×2", + "36.5%×2", + "38.9%×2", + "42.4%×2", + "45.8%×2", + "49.2%×2", + "53.0%×2", + "56.7%×2", + "", + "", + "", + "" + ], + "四段伤害": [ + "67.4%", + "72.8%", + "78.3%", + "86.2%", + "91.6%", + "97.9%", + "106.5%", + "115.1%", + "123.8%", + "133.1%", + "142.5%", + "", + "", + "", + "" + ], + "重击伤害": [ + "113%", + "122%", + "131%", + "144%", + "153%", + "164%", + "178%", + "193%", + "207%", + "222.9%", + "239%", + "", + "", + "", + "" + ], + "重击体力消耗": [ + "25.0点", + "25.0点", + "25.0点", + "25.0点", + "25.0点", + "25.0点", + "25.0点", + "25.0点", + "25.0点", + "25.0点", + "25.0点", + "25.0点", + "25.0点", + "25.0点", + "25.0点" + ], + "下坠期间伤害": [ + "63.9%", + "69.1%", + "74.3%", + "81.8%", + "87.0%", + "92.9%", + "101.1%", + "109.3%", + "117.5%", + "126.4%", + "135.3%", + "", + "", + "", + "" + ], + "低空/高空坠地冲击伤害": [ + "128%/160%", + "138%/173%", + "149%/186%", + "164%/204%", + "174%/217%", + "186%/232%", + "202%/253%", + "219%/273%", + "235%/293%", + "253%/316%", + "271%/338%", + "", + "", + "", + "" + ] + } + }, + "烈烧佑命之侍护": { + "描述": "托马以枪尖刺地作为支点,倾注燃焰之力,向前迅猛踢击,造成火元素范围伤害,唤出护体的烈烧佑命护盾,并在施放的瞬间,为托马施加火元素附着。护盾的伤害吸收量受益于托马的生命值上限。烈烧佑命护盾具有如下特性:\n\n对火元素伤害有250%的吸收效果;\n护盾剩余的伤害吸收量在获取新的烈烧佑命护盾时将会叠加,并刷新持续时间。\n\n护盾的伤害吸收量至多不超过托马生命值上限的一定比例。\n\n\n作为异乡来客,唯有点燃最为炽烈的盛情之火,才能习得精湛且纯粹的稻妻枪术。而托马的成就远远不止于「最速学成出师」与「枪术豪杰」,有着「守护」信念的他,还将御敌的技巧与甲胄的特性融入了自己的枪术之中。", + "数值": { + "技能伤害": [ + "146%", + "157%", + "168%", + "183%", + "194%", + "205%", + "220%", + "234%", + "249%", + "264%", + "278%", + "293%", + "311%", + "", + "" + ], + "护盾吸收量": [ + "7.2%生命值上限+693", + "7.7%生命值上限+763", + "8.3%生命值上限+848", + "9%生命值上限+919", + "9.5%生命值上限+1005", + "10.1%生命值上限+1098", + "10.8%生命值上限+1196", + "11.5%生命值上限+1300", + "12.2%生命值上限+1410", + "13.0%生命值上限+1525", + "13.7%生命值上限+1647", + "14.4%生命值上限+1774", + "15.3%生命值上限+1907", + "", + "" + ], + "护盾持续时间": [ + "8秒", + "8秒", + "8秒", + "8秒", + "8秒", + "8秒", + "8秒", + "8秒", + "8秒", + "8秒", + "8秒", + "8秒", + "8秒", + "8秒", + "8秒" + ], + "护盾吸收上限": [ + "19.6%生命值上限+1887", + "21.1%生命值上限+2076", + "22.5%生命值上限+2281", + "24.5%生命值上限+2501", + "26.0%生命值上限+2737", + "27.4%生命值上限+2989", + "29.4%生命值上限+3256", + "31.4%生命值上限+3539", + "33.3%生命值上限+3838", + "35.3%生命值上限+4153", + "37.2%生命值上限+4483", + "39.2%生命值上限+4829", + "41.7%生命值上限+5191", + "", + "" + ], + "冷却时间": [ + "15秒", + "15秒", + "15秒", + "15秒", + "15秒", + "15秒", + "15秒", + "15秒", + "15秒", + "15秒", + "15秒", + "15秒", + "15秒", + "15秒", + "15秒" + ] + } + }, + "真红炽火之大铠": { + "描述": "托马旋转长枪,以炽烈的燃焰挥斩周围的敌人,造成火元素范围伤害,并产生炽火大铠。\n炽火大铠处于炽火大铠效果下的当前场上角色进行普通攻击时,将触发炽火崩破,造成火元素范围伤害,并唤出护体的烈烧佑命护盾。炽火崩破每1秒至多触发一次。\n产生的护盾,除伤害吸收量以外,特性与元素战技「烈烧佑命之侍护」的护盾相同:\n\n对火元素伤害有250%的吸收效果;\n护盾剩余的伤害吸收量在获取新的烈烧佑命护盾时将会叠加,并刷新持续时间。\n\n护盾的伤害吸收量至多不超过托马生命值上限的一定比例。托马倒下时,将会清除炽火大铠的效果。\n\n\n「我绝不会忘记当初的承诺,所以这股烈火,必将守护我珍视的人,永不熄灭。」", + "数值": { + "技能伤害": [ + "88%", + "95%", + "101%", + "110%", + "117%", + "123%", + "132%", + "141%", + "150%", + "158%", + "167%", + "176%", + "187%", + "198%", + "" + ], + "炽火崩破伤害": [ + "58%", + "62%", + "67%", + "73%", + "77%", + "81%", + "87%", + "93%", + "99%", + "104%", + "110%", + "116%", + "123%", + "131%", + "" + ], + "护盾吸收量": [ + "1.1%生命值上限+110", + "1.2%生命值上限+121", + "1.3%生命值上限+133", + "1.4%生命值上限+146", + "1.5%生命值上限+160", + "1.6%生命值上限+174", + "1.7%生命值上限+190", + "1.8%生命值上限+206", + "1.9%生命值上限+224", + "2.1%生命值上限+242", + "2.2%生命值上限+261", + "2.3%生命值上限+282", + "2.4%生命值上限+303", + "2.6%生命值上限+325", + "" + ], + "护盾持续时间": [ + "8秒", + "8秒", + "8秒", + "8秒", + "8秒", + "8秒", + "8秒", + "8秒", + "8秒", + "8秒", + "8秒", + "8秒", + "8秒", + "8秒", + "8秒" + ], + "炽火大铠持续时间": [ + "15秒", + "15秒", + "15秒", + "15秒", + "15秒", + "15秒", + "15秒", + "15秒", + "15秒", + "15秒", + "15秒", + "15秒", + "15秒", + "15秒", + "15秒" + ], + "冷却时间": [ + "20秒", + "20秒", + "20秒", + "20秒", + "20秒", + "20秒", + "20秒", + "20秒", + "20秒", + "20秒", + "20秒", + "20秒", + "20秒", + "20秒", + "20秒" + ], + "元素能量": [ + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80" + ] + } + }, + "甲衣交叠": "当前场上自己的角色获取或刷新烈烧佑命护盾时,护盾强效提升5%,持续时间6秒。此效果每0.3秒至多触发一次,至多叠加5次。", + "烈火攻燔": "真红炽火之大铠的炽火崩破造成的伤害提高,提高值相当于托马生命值上限的2.2%。", + "悬鲷狩": "旅行者在稻妻成功钓鱼时,因为托马的帮助,有20%概率获得2倍产出。" + }, + "cv": { + "cn": "张沛", + "jp": "森田成一", + "kr": "柳承坤", + "en": "克里斯蒂安·巴纳斯" + }, + "food": { + "name": "「暖意」", + "star": "1星", + "type": "持续恢复", + "effect": "立即为选中的角色恢复生命值上限的14%,并在之后的30秒内,每5秒恢复350点生命值。", + "introduce": "托马的特色料理。精致的造型令人不敢相信用料的简单,喝上一口,托马阳光般热忱的笑脸便浮上心头。将最朴素的食材,制作成温暖人身心的美味,这就是他的本领吗?", + "ingredient_list": [ + { + "name": "豆腐", + "num": "1" + }, + { + "name": "海草", + "num": "1" + } + ], + "normal": "味噌汤" + }, + "story": [ + "托马在神里家的正式职位是「家政官」,负责清扫、烹饪等各项事宜。每当出现在社奉行府,托马几乎都忙于该类工作。他能把每一件事都办到位,就连神里家管家古田也对他的家政技巧赞不绝口。不过大部分时间,托马不会呆在社奉行府,而是到别处暗中处理一些特殊事宜。例如:解决社奉行遇到的麻烦、替家主大人打听情报、实现大小姐的愿望等等。在那些不为人知的角落里,托马始终用自己的方式延续着社奉行的影响力。", + "托马似乎天生就有一副好脾气。无论是达官贵人还是街头小贩,托马都能轻易找到加入对话的时机,并与他们相谈甚欢。擅长社交的托马在稻妻人脉很广。最初来稻妻时,他靠自身洞察力与交流水平结交各个行业的从业者,后来,许多人都会主动来认识托马。认识的人越多,能得到的资源也就越多。托马会从他们口中了解许多一手情报,或是不动声色地完成一些对社奉行有利的「交易」。不过,虽然托马掌握着庞大的人际关系网,却从未以此谋取私利,也从未以社奉行的名义强迫他人办事。广阔的交际,精准的判断,恰到好处的手段。或许,这就是托马能在稻妻混得风生水起的原因。", + "令人意想不到的是,外表帅气开朗的托马竟有着对可爱动物毫无抵抗力的一面。平日外出,他总会随身备一些动物可食用的小零食,见到流浪猫狗就会投喂一番。看着它们呼噜呼噜地大口吞咽,托马也会展露出笑颜。在托马看来,这些动物跟自己一样,也是构成这个世界的一部分。即使看上去并不起眼,它们也在努力地活着。只要活着,总会遇到好事情…托马一直都这样认为。哪怕它们以前不曾遇到过,他也希望至少自己的出现对它们来说是件值得庆祝的好事。", + "身为神里家的家政官,托马在家政领域堪称「全能」。不论是打扫、烹饪、缝补,还是园艺、看护、应酬,他都能轻松自如地应对。对托马来说,家政不仅仅是工作和职责,也是他的兴趣爱好。他会将房屋所打扫得光洁如新,保证栏杆上一粒灰尘都不剩。面对整洁的社奉行府,他的心情也会十分畅快。或许是享受大扫除带来的成就感吧。只要一有机会,托马都会亲自拿起扫帚或掸子,清扫掉所有碍眼污渍。另外,他也格外关照身边同事的日常起居。曾有一年冬季,稻妻突然降温,社奉行府的护卫外出巡逻时不慎着凉。几天后,他意外收到了托马亲手织的毛衣。大小刚好合适的毛衣让那名护卫忍不住回想起每年冬天从母亲那里收到的衣服。如今他母亲年事已高,许多年没有寄过衣服了。念及此处,那名护卫特地请了长假回乡探亲。回来那天,他特地给托马带了一份家乡特产,二人就此结为好友。", + "托马的父亲是稻妻人,母亲则是蒙德人。托马在蒙德长大,自幼便习惯了蒙德自由快乐的氛围。受此影响,他能与任何人都轻松打成一片。不过,他也自幼接受父亲的教导,极为看重「忠义」二字。托马的老爹返回稻妻后,他担心老爹在那边喝不到蒙德的酒,便独自坐船载着蒲公英酒驶向稻妻。途中遇到巨浪打翻了船,托马也落入水中。幸运的是,他就这么昏迷不醒地顺水漂流,直到漂到稻妻的海滩上。那时的托马一无所有、举目无亲,仍乐观地开始了自己在稻妻的生活。然而尽管他已全力以赴,最终也没能找到本该在稻妻的父亲。不过就在最为窘迫的时刻,托马在稻妻遇到了值得他将「忠义」贯彻到底的人。", + "由于身上流淌着异国血脉,托马常常被稻妻本地居民视作「外人」。面前是异样眼光,背后是流言蜚语,即使如此,托马也从未表现出任何不满,总是对所有质疑一笑置之。托马是社奉行府内公认脾气最好的人,可在外人眼里,他又是另一副模样。「千万别得罪托马!否则,事情就不好办了。」不知从何时起,市井中流传着这样的说法,许多人听在耳中,对此深信不疑。至于那些在托马手下吃过亏的人,提起他时更是心有余悸:「别被那小子骗了!平日里笑得和蔼可亲,可我不过是从社奉行骗了一笔小钱,他竟然…」没错,若有人胆敢损害社奉行的利益,或是对神里兄妹不敬的话,托马定会让对方付出相应的代价。他将此视为职责,尽心而为,却不爱夸耀功劳。即使因此遭到非议,也不会为自己辩解太多。「哎呀,谁会在乎这种小事呢?再说我是个什么样的人也不重要,只要那些该知道的人知道就行。」", + "托马最喜欢的掸子,曾随他一同「征战」过许多地方。应该是被用了太久的关系吧,如今不管怎么清洗打理,它都是一副又旧又灰暗的模样。尽管如此,托马也还是舍不得丢弃它。这支掸子是托马第一次在社奉行府打扫卫生时领到的。一看到它,他就会回想起那段辛苦却快乐的时光。那时的托马还没能归纳领悟出各种扫除技巧。缺乏心得的他经常忙碌到很晚,直到深夜还在操办各种清洁整理工作。陪伴他的是头顶的月光、夏夜的虫鸣,以及掸子拍打在横梁上的声响。扫除也分很多种。从简单的保洁到开荒般的大扫除,托马都经历过。起初,他觉得这些工作很枯燥,习惯之后,反而发现清扫时人更能静下心去思考。所以直到现在,托马也常常用这支掸子执行工作。拂去眼前灰尘的同时,他也在静谧平稳的心境中拂去了脑中的迷雾。", + "早年住在蒙德时,托马自身并不具有特别强烈的愿望。每一天他被清晨的阳光与清新的花香味唤醒。吃过早餐,他可以选择在城中轻松漫步,或是到野外自由探索。在那时的托马看来,人本该拥有悠闲度日的幸福。或许,就这么平静地过完一生也无妨。这种平稳的心情,在他乘着小船漂洋过海被海浪卷进陌生国度的一刻荡然无存。在这里,他不得不受人恩惠,进而产生出「报答」的念头。十年前,正是社奉行神里家失势之际。因父母双双过世而被卷入家主继任权之争的神里绫人这样告诉托马:「如今稻妻局势不明,神里家面临的麻烦只会越来越多。你是能看清利害关系的人,如果不想卷入其中,就早些离开吧。」受到神里家如此多恩惠的托马,能就这样离开吗?选择离去,便意味着他要抱着遗憾和愧疚回归到平凡平稳的生活中。暴风在即,托马也如海水中打转的树叶一般。但深思熟虑之后,托马的回答是:「在此时离开,就会失去忠义。父亲曾要求我做一个忠义之人…我愿尽我所能,为少爷和小姐尽一份薄力。未来你们所要走的道路,也必定会需要我这个帮手。」为忠义而燃烧的意志铸就出强烈愿望,引来了神明的注视。像是要回应托马的选择一般——在这个命运分歧的夜晚,他身边多出了一颗鲜红如烈焰的「神之眼」。" + ] + }, + "旅行者": { + "name": "旅行者", + "title": "旅行者", + "region": "其它", + "sex": "男/女", + "star": "5", + "type": "常驻UP", + "element": "无、风、岩、雷", + "weapon": "单手剑", + "date": "2020年09月15日", + "tag": "属性变换、暴击提升、能量回复、自身伤害提升、控制、减抗、自身治疗、岩、岩造物、雷、协同攻击", + "birthday": "(由玩家设置)", + "mission": "待补充", + "introduce": "从世界之外漂流而来的旅行者,被神带走血亲,自此踏上寻找七神之路。", + "destiny_name": "旅人座", + "destiny": "待补充", + "attribute": { + "hp": { + "1": "912", + "20": "2342", + "40": "4529", + "50": "5766", + "60": "7164", + "70": "8401", + "80": "9638", + "90": "10875" + }, + "atk": { + "1": "18", + "20": "46", + "40": "88", + "50": "113", + "60": "140", + "70": "164", + "80": "188", + "90": "212" + }, + "def": { + "1": "57", + "20": "147", + "40": "284", + "50": "362", + "60": "450", + "70": "527", + "80": "605", + "90": "683" + }, + "attribute": "攻击力加成", + "attributes": { + "1": "+0%", + "20": "+0%", + "40": "+0%", + "50": "+6%", + "60": "+12%", + "70": "+12%", + "80": "+18%", + "90": "+24%" + } + }, + "skill": "待补充", + "cv": { + "male": { + "cn": "鹿喑", + "jp": "堀江瞬", + "kr": "李京泰", + "en": "扎克·阿圭勒" + }, + "female": { + "cn": "宴宁", + "jp": "悠木碧", + "kr": "李诗雅", + "en": "莎拉·米勒-克鲁斯" + }, + "paimon": { + "cn": "多多poi", + "jp": "古贺葵", + "kr": "金佳泠", + "en": "科琳娜·伯特格" + } + }, + "food": "该角色无法参与料理", + "story": [ + "维系者正在死去,创造者尚未到来。\n但世界不会再度灼烧,因为你将登上「神」之座。", + "陌生的天空下,少年少女立于尘沙。\n你们是一对旅行中的双子,远渡重天,曾经跨越诸多世界。\n在降临名为「提瓦特」的大陆之前,你希望能与这个世界相处愉快。\n然而当你从陨星中复苏,却见到天变地异、灾祸横行——\n你们想要离开这里、前往下一个世界…\n但此时有陌生的神灵出现,拦在你们面前。\n一尘不染的神,漂浮在浊世的天空。\n俯视着你。\n神带走了你唯一的血亲,而你也被神封印,陷入充满噩梦的沉眠…\n再度醒来,天地间风景已变。\n眼前已不再有战火,也不再有任何熟悉的景象。\n自己究竟又沉睡了多少年?这也无从知晓。\n于是你孤身一人踏上旅途,去寻找曾经目睹的神灵…", + "在那之后,你遇到旅伴派蒙,一起流浪了一段时间。\n你得知此世的神灵共有七位,以「尘世七执政」之名统治七国。\n你们将驻足的第一站定为诗与酒的自由城邦,蒙德,那是风神建立的国度。\n你作为异乡人踏足蒙德时,它正与其它国家一样,遭受着来自人类之外与人类内部的双重威胁。\n人类之外的威胁,是非人之物构成的「深渊教团」。\n人类内部的威胁,则是至冬国的神灵,冰之女皇的野心。\n深渊教团腐化了风神的眷属——蒙德「四风守护」中的东风之龙。\n至冬国的使团借口对抗深渊,对蒙德层层施压。\n内外交困,因而引来神的回归。风之神化身吟游诗人,与你一同行动,解救巨龙。\n然而此时的你尚未见到,在陷入深渊的巨龙瞳中,倒映出的那个人影…\n统领深渊之人。\n那位少年(少女)也曾远渡重天,与你一起跨越诸多世界。", + "「待更新」", + "「待更新」", + "「待更新」", + "「待更新」", + "面对无法掌控的境遇时,人们总是喟叹自身的无力。\n但在人生最陡峭的转折处,若有凡人的「渴望」达到极致,神明的视线就将投射而下。\n这就是「神之眼」,受神认可者所获的外置魔力器官,用以引导元素之力。\n高天之上是神的领域。「神之眼」的持有者在地上行走,当他们离世时,受选者将升入天空。\n你来到这个世界以后,经常听人们谈论此事。\n你自己是得不到「神之眼」的。外界生物不属于世间众生,所以他们往往只能隔岸观火…\n将某一瞬间的渴望贯彻一生,到底是好事还是坏事呢?\n在你穿行于诸多世界的旅途中,如「神之眼」一样,需要花时间去思考的见闻,还有很多…" + ] + }, + "早柚": { + "name": "早柚", + "title": "忍里之貉", + "region": "稻妻", + "sex": "女", + "star": "4", + "type": "常驻UP", + "element": "风", + "weapon": "双手剑", + "date": "2021年08月10日", + "tag": "治疗、生物亲和、快速移动、能量恢复", + "mission": "待补充", + "introduce": "属于「终末番」的忍者。身形小巧,总像没睡饱一样。", + "destiny_name": "小貉座", + "destiny": { + "一心二用之术": "呜呼流·影貉缭乱的不倒貉貉的行动将忽视生命值限制,能同时攻击附近的敌人并为角色恢复生命值。", + "理清逃跑路线": "呜呼流·风隐急进获得如下效果:•点按施放时,风风轮舞踢造成的伤害提高3.3%;•处于长按施放后的风风轮状态下时,每0.5秒,就会使这次施展的风风轮舞造成的伤害提高3.3%。通过这种方式,风风轮舞踢造成的伤害至多可以提高66%。", + "都交给分身吧": "呜呼流·影貉缭乱的技能等级提高3级。至多提升至15级。", + "偷懒的新方法": "早柚在场上触发扩散反应时,将恢复1.2点元素能量。该效果每2秒只能触发一次。", + "快是第一奥义": "呜呼流·风隐急进的技能等级提高3级。至多提升至15级。", + "呼呼大睡时间": "早柚自己通过呜呼流·影貉缭乱召唤的不倒貉貉的攻击与回复量,受益于早柚的元素精通。早柚每点元素精通能产生如下效果:•使不倒貉貉的攻击额外造成0.2%攻击力的伤害。通过这种方式至多额外造成400%攻击力的伤害;•使不倒貉貉的回复量提高3点。通过这种方式,至多提高6000点回复量。" + }, + "attribute": { + "hp": { + "1": "994", + "20": "2553", + "40": "4937", + "50": "6285", + "60": "7809", + "70": "9157", + "80": "10505", + "90": "11854" + }, + "atk": { + "1": "20", + "20": "53", + "40": "102", + "50": "130", + "60": "161", + "70": "189", + "80": "216", + "90": "244" + }, + "def": { + "1": "62", + "20": "160", + "40": "310", + "50": "395", + "60": "491", + "70": "575", + "80": "660", + "90": "745" + }, + "attribute": "元素精通", + "attributes": { + "1": "0", + "20": "0", + "40": "0", + "50": "24", + "60": "48", + "70": "48", + "80": "72", + "90": "96" + } + }, + "skill": { + "普通攻击·忍刀·终末番": { + "描述": "普通攻击进行至多四段的连续挥砍。重击持续消耗体力,旋转大剑攻击周围的敌人。停止旋转时,会进行一次格外有力的挥砍。下落攻击从空中下坠冲击地面,攻击下落路径上的敌人,并在落地时造成范围伤害。", + "数值": { + "一段伤害": [ + "72.4%", + "78.2%", + "84.0%", + "92.4%", + "98.3%", + "105.0%", + "114.2%", + "123.5%", + "132.7%", + "142.8%", + "154.4%", + "", + "", + "", + "" + ], + "二段伤害": [ + "71.4%", + "77.2%", + "83.0%", + "91.3%", + "97.1%", + "103.8%", + "112.9%", + "122.0%", + "131.1%", + "141.1%", + "152.5%", + "", + "", + "", + "" + ], + "三段伤害": [ + "43.4%/43.4%", + "47.0%/47.0%", + "50.5%/50.5%", + "55.6%/55.6%", + "59.1%/59.1%", + "63.1%/63.1%", + "68.9%/68.9%", + "74.2%/74.2%", + "79.8%/79.8%", + "85.9%/85.9%", + "92.8%/92.8%", + "", + "", + "", + "" + ], + "四段伤害": [ + "98.3%", + "106.1%", + "114.1%", + "125.5%", + "133.5%", + "142.6%", + "155.2%", + "167.7%", + "180.3%", + "194.0%", + "209.7%", + "", + "", + "", + "" + ], + "重击循环伤害": [ + "62.6%", + "67.6%", + "72.7%", + "80.0%", + "85.1%", + "90.9%", + "98.9%", + "106.9%", + "114.9%", + "123.6%", + "133.6%", + "", + "", + "", + "" + ], + "重击终结伤害": [ + "113%", + "122%", + "132%", + "145%", + "154%", + "164%", + "179%", + "193%", + "208%", + "224%", + "242%", + "", + "", + "", + "" + ], + "重击体力消耗": [ + "每秒40.0点", + "每秒40.0点", + "每秒40.0点", + "每秒40.0点", + "每秒40.0点", + "每秒40.0点", + "每秒40.0点", + "每秒40.0点", + "每秒40.0点", + "每秒40.0点", + "每秒40.0点", + "", + "", + "", + "" + ], + "最大持续时间": [ + "5.0秒", + "5.0秒", + "5.0秒", + "5.0秒", + "5.0秒", + "5.0秒", + "5.0秒", + "5.0秒", + "5.0秒", + "5.0秒", + "5.0秒", + "", + "", + "", + "" + ], + "下坠期间伤害": [ + "74.6%", + "80.7%", + "86.7%", + "95.4%", + "101.5%", + "108.4%", + "118.0%", + "127.5%", + "137.0%", + "147.4%", + "157.9%", + "", + "", + "", + "" + ], + "低空/高空坠地冲击伤害": [ + "149%/186%", + "161%/202%", + "173%/217%", + "191%/238%", + "203%/253%", + "217%/271%", + "236%/295%", + "255%/318%", + "274%/342%", + "294%/368%", + "316%/394%", + "", + "", + "", + "" + ] + } + }, + "呜呼流·风隐急进": { + "描述": "忍法 • 呜呼流的独创奥义!以风驰电掣之势席卷战场的绝技! 蜷缩成高速滚动的风风轮,冲撞触及的敌人造成风元素伤害,并在结束时使出风风轮舞踢,造成风元素范围伤害。点按进入风风轮状态,向前滚动一小段距离,并使出风风轮舞踢长按以风风轮之姿持续滚动,并在该状态下提高早柚的抗打断能力。 期间,早柚可以控制滚动的方向,并能通过再次施放技能,提前结束状态使出相比点按更为强大的风风轮舞踢。 该技能通过长按施放时,能发生元素转化。 持续至多10秒。效果结束时,技能将进入冷却。在风风轮状态下持续的时间越长,冷却时间越长元素转化若早柚在风风轮状态下,接触了水元素/火元素/冰元素/雷元素,则会获得对应元素属性,使风风轮与风风轮舞踢额外造成该元素的附加伤害。 元素转化在技能持续期间仅会发生一次。", + "数值": { + "风风轮伤害": [ + "36.0%", + "38.7%", + "41.4%", + "45.0%", + "47.7%", + "50.4%", + "54.0%", + "57.6%", + "61.2%", + "64.8%", + "68.4%", + "72.0%", + "76.5%", + "", + "" + ], + "风风轮舞踢点按伤害": [ + "158.4%", + "170.3%", + "182.2%", + "198.0%", + "209.9%", + "221.8%", + "237.6%", + "253.4%", + "269.3%", + "285.1%", + "301.0%", + "316.8%", + "336.6%", + "", + "" + ], + "风风轮舞踢长按伤害": [ + "217.6%", + "233.9%", + "250.2%", + "272.0%", + "288.3%", + "304.6%", + "326.4%", + "348.2%", + "369.9%", + "391.7%", + "413.4%", + "435.2%", + "462.4%", + "", + "" + ], + "风风轮附带元素伤害": [ + "16.8%", + "18.1%", + "19.3%", + "21.0%", + "22.3%", + "23.5%", + "25.2%", + "26.9%", + "28.6%", + "30.2%", + "31.9%", + "33.6%", + "35.7%", + "", + "" + ], + "风风轮舞踢长按附带元素伤害": [ + "76.2%", + "81.9%", + "87.6%", + "95.2%", + "100.9%", + "106.6%", + "114.2%", + "121.9%", + "129.5%", + "137.1%", + "144.7%", + "152.3%", + "161.8%", + "", + "" + ], + "长按最大持续时间": [ + "10.0秒", + "10.0秒", + "10.0秒", + "10.0秒", + "10.0秒", + "10.0秒", + "10.0秒", + "10.0秒", + "10.0秒", + "10.0秒", + "10.0秒", + "10.0秒", + "10.0秒", + "", + "" + ], + "冷却时间": [ + "6.0到11.0秒", + "6.0到11.0秒", + "6.0到11.0秒", + "6.0到11.0秒", + "6.0到11.0秒", + "6.0到11.0秒", + "6.0到11.0秒", + "6.0到11.0秒", + "6.0到11.0秒", + "6.0到11.0秒", + "6.0到11.0秒", + "6.0到11.0秒", + "6.0到11.0秒", + "", + "" + ] + } + }, + "呜呼流·影貉缭乱": { + "描述": "忍法 • 呜呼流的另一个独创奥义!能创造出替早柚干活的帮手! 对身边的敌人造成风元素伤害,为队伍中附近的所有角色恢复生命值,回复量受益于早柚的攻击力,并召唤出「不倒貉貉」。不倒貉貉周期性地根据附近的状况,采取其中一种行动: • 附近的角色如果生命值均高于70%,不倒貉貉会攻击附近的一名敌人,造成风元素伤害; • 附近场上如果存在生命值低于或等于70%的角色,会为附近场上生命值百分比最低的角色恢复生命值,回复量受益于早柚的攻击力。若附近不存在敌人,即使角色的生命值均高于70%,也会为角色恢复生命值。", + "数值": { + "技能发动伤害": [ + "117%", + "126%", + "134%", + "146%", + "155%", + "164%", + "175%", + "187%", + "199%", + "210%", + "222%", + "234%", + "248%", + "263%", + "" + ], + "技能发动治疗量": [ + "92.7%攻击力+577", + "99.1%攻击力+635", + "106.0%攻击力+698", + "115.2%攻击力+765", + "122.1%攻击力+837", + "129.0%攻击力+914", + "138.0%攻击力+996", + "147.5%攻击力+1083", + "156.7%攻击力+1174", + "165.9%攻击力+1270", + "175.1%攻击力+1371", + "184.0%攻击力+1477", + "195.8%攻击力+1588", + "207.4%攻击力+1703", + "" + ], + "不倒貉貉伤害": [ + "52%", + "56%", + "60%", + "65%", + "69%", + "73%", + "78%", + "83%", + "88%", + "94%", + "99%", + "104%", + "111%", + "117%", + "" + ], + "不倒貉貉治疗量": [ + "79.9%攻击力+500", + "85.9%攻击力+550", + "91.9%攻击力+606", + "99.8%攻击力+663", + "105.8%攻击力+726", + "111.8%攻击力+792", + "119.8%攻击力+863", + "127.8%攻击力+938", + "135.8%攻击力+1017", + "143.8%攻击力+1101", + "151.8%攻击力+1188", + "159.7%攻击力+1280", + "169.7%攻击力+1376", + "179.7%攻击力+1476", + "" + ], + "持续时间": [ + "12.0秒", + "12.0秒", + "12.0秒", + "12.0秒", + "12.0秒", + "12.0秒", + "12.0秒", + "12.0秒", + "12.0秒", + "12.0秒", + "12.0秒", + "12.0秒", + "12.0秒", + "", + "" + ], + "冷却时间": [ + "20.0秒", + "20.0秒", + "20.0秒", + "20.0秒", + "20.0秒", + "20.0秒", + "20.0秒", + "20.0秒", + "20.0秒", + "20.0秒", + "20.0秒", + "20.0秒", + "20.0秒", + "", + "" + ], + "元素能量": [ + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "", + "" + ] + } + }, + "更加合适的人选": "早柚在场上触发扩散反应时,为队伍中自己的角色以及附近的友方角色恢复300点生命值。除此之外,早柚的每点元素精通将额外恢复1.2点生命值。该效果每2秒只能触发一次。", + "早柚不用工作啦": "呜呼流·影貉缭乱的不倒貉貉获得如下效果:•为角色恢复生命值时,将为该角色身边的其他场上角色恢复相当于回复量20%的生命值;•攻击敌人时,扩大造成伤害的范围。", + "呜呼流·屏息秘传": "早柚在队伍中时,队伍中自己的角色接近晶蝶等部分生物时,不会惊动它们。有效对象可参考图鉴中「生物志/野生动物」的「其他」分类。" + }, + "cv": { + "cn": "Sakula小舞", + "jp": "洲崎绫", + "kr": "李智贤", + "en": "LilyPichu" + }, + "food": { + "name": "头晕回避术·改", + "star": "2星", + "type": "持续恢复", + "effect": "立即为选中的角色恢复生命值上限的26%,并在之后的30秒内,每5秒恢复570点生命值。", + "introduce": "早柚的特色料理。饭团被早柚捏成了可爱的形状,要记好造型是貉,千万不要和狸猫搞混了。话说回来,这就是早柚能够吃一顿就睡上一整天的秘密之术吗?", + "ingredient_list": [ + { + "name": "鱼肉", + "num": "2" + }, + { + "name": "海草", + "num": "2" + }, + { + "name": "稻米", + "num": "1" + } + ], + "normal": "饭团" + }, + "story": [ + "大部分稻妻人并不知道「终末番」的存在。事实上,「终末番」是「社奉行」麾下的一个秘密组织。而「终末番」里还有一位名叫早柚的小小忍者,这件事情,更是鲜为人知。早柚是「终末番」里的一个特殊的存在。自幼在「终末番」里长大的她,对组织有着极高的忠诚度。然而,她身上最强的特质却不是「忠诚」,而是「偷懒」。「偷懒」是早柚最擅长的事。她早已熟练掌握逃跑、气息隐蔽等各种可以用来偷懒、怠工的忍术。不了解她习性的人,想要找到她,可得费上一番功夫。但有关偷懒一事,早柚本人的说辞如下:绝不是懒,只是想把时间用在更有意义的事情上。", + "早柚身材娇小,堪称玲珑。 困扰她的事,也正在于此—同龄人一个长得比一个高,自己却还保持着儿童模样,身高丝毫没有变化。 为此,早柚十分焦急。 日子一天天过去,世界似乎都拔高了,只有自己还是小小的。 长高这件事情,便逐渐成为了早柚心中的执念。 「只要睡得够久,就一定能长高的!」她如此坚信着,并尽可能抓住一切机会睡觉,没有机会就创造机会,没有环境就创造环境。 周围人也经常由于不忍心,而不去打扰小早柚。 于是现在甚至已经发展成,连站着的时候,早柚都能睡着。", + "早柚所学的忍术虽然战斗力不高,在偷懒一事上却有相当的妙用。 她极擅长隠匿身形、消除痕迹,是这方面的专家。所以,若她有心躲藏,普通人绝对找不到。 不过,再巧妙的谜题也有答案,再隠秘的宝藏也有线索,早柚亦是如此。 相处久了,便会明白早柚的习惯和偏好。想找到她,似乎也不那么困难了例如,清晨去早柚的房间掀起被子,有很大的机率能找到赖床的她。 中午时分,可以去神社附近的树上瞧瞧,说不定会有意外收获。 晚上寻找早柚的难度会增大,不过,去她屋里守株待兔着实是个好办法。 但切记,如非必要情况,请务必不要打扰正忙于长高的早柚。兔子急了还会咬人,早柚急了…说不定也一样哦?", + "话说回来,找到早柚也并不代表能让她老老实实地投入工作。何况早柚在「终末番」的工作并不是每日按部就班完成固定内容的形式,而是随机的。 于是,就会发生这种事情︰新任务发布时,她必不在场。 等好不容易找到她,任务现场往往也已找到更适合执行该任务的人了。 而万一除去早柚以外没有其他合适人选,她更要溜之大吉,以免被任务压垮。 只是…如此高超的忍术,若是用于勤恳工作,早柚在「终末番」里想必能有一番大作为吧。", + "早柚是忍术流派——「呜呼流」最后一代传人。在这个以戏弄敌人见长的流派中,早柚学到的仅仅是逃跑、替身之类的忍术。这些忍术在实战中用途不大,却有着不可否认的观赏性。落叶闪过,人影瞬间消失;微风轻拂,地上突然多了一只风筝…场面之奇,堪称艺术表演。因此每当有节日祭典,早柚就会被各方邀请前去表演她的神秘忍术。若是宵宫找来,早柚还能想办法躲藏。但来的若是八重宫司大人,早柚可就不敢抵抗了。替身忍术躲不过那位大人的法眼,屏息之法更逃不出那位大人的掌心。直接逃跑更不可取,有可能会激怒那位大人…幸好幸好,能让宫司大人亲自出马的情况非常少。所以可喜可贺,大部分时候,早柚还是能逃之夭夭。", + "自记事起,早柚就已经在「终末番」里跟着老师学习忍术了。「终末番」虽是个活跃于暗处的组织,长辈们却都十分和蔼,很是照顾年幼的早柚。「过度依赖他人,对忍者来说可不是什么好事。」早柚学习忍术陷入瓶颈后,老师观察着她的情况暗暗想道。岁月如梭,早柚稳步成长着。等到她的能力足够自保时,老师选择了悄然离开。离开父母庇护的幼兽会飞速成长。老师对早柚的期待亦是如此。年轻忍者没有辜负老师的心愿。不久之后,早柚便拥有了「神之眼」。跟着,她就在「终末番」里兢兢业业地…偷懒。早柚忙着睡觉,忙着躲人,从这个角度来说,她也有许多事要做。偶尔空闲下来,独自一人享受月光时,内心深处会有一些迷茫。一直陪伴着自己的人,终有一日会离开…人生难道注定如此吗?不过,或许在未来某一天,我也会遇到一直与我相伴的人吧。想着想着,小小的忍者便又睡去了…", + "早柚这身衣服,据说是老师送的礼物。样式上参考了小动物的形态——「貉」,还特地选用了早柚喜欢的颜色。穿起来轻便灵活,适合忍者。衣服上那只巨大的帽子能带给人满满的安全感,深得早柚喜爱。长长的尾巴造型,则是方便早柚在树枝上保持平衡。至于唯一的缺点…大概是这身衣服看起来太像狸猫了,早柚常因此遭到误会。最初,她还会认认真真地向对方解释:「我不是狸猫,是早柚。」然而时间一长,类似事件发生太多次,连狸猫都被早柚连带着憎恨上了。如今要是再有这样的事,早柚会嘟着脸生气。所以为了跟早柚好好相处,请熟记以下内容:早柚不是狸猫,而是早柚。衣服也不是狸猫服,而是小貉服。", + "这是早柚刚刚独自生活时的故事了。弱小的生命们在这世上踽踽独行,免不了要提心吊胆。个中滋味,唯有经历过才能明白。早柚正是如此。擅长观察躲避、头脑清醒的她一直明白自己不适合战斗。过分娇小的身躯,在力量上毫无优势可言;实战中,忍术也派不上多大用处。任务不会等待忍者成长完全才降临。在这般乱世中,早柚也会因为原本不那么重要的工作而陷入危机。强敌环伺,她必须竭尽全力才能勉强逃脱。为了安全带回情报,几乎付出一切。精疲力尽又带着伤的她眼看就要晕厥过去,心中却只想着一件事:「并不是只有强大的蛮力才能赢得一切,弱者也有弱者的生存之道。正因为弱小,才更能留意到那些微不可查的、改变命运的瞬间…从这里逃脱的机会很渺茫,我的忍术却是为此而生。」树叶落下的瞬间,她消失了。所有追兵都感到难以置信。小小的忍者犹如风中的尘埃一般消失不见。翌日清晨早柚挣扎着醒来,发觉她腿上绑着的忍者包早已不翼而飞。然而,同一位置上出现了取而代之的惊喜之物——一枚迎着朝阳闪闪发光的「神之眼」。如今,借助「神之眼」的力量,早柚能举起比自己身高还高的双手剑,也不必为乱世中无处不在的争斗感到恐惧。只是,她本人最切身的烦恼还未得到解决。对于长高这件事,似乎连「神之眼」都无能为力呢。" + ] + }, + "枫原万叶": { + "name": "枫原万叶", + "title": "红叶逐荒波", + "region": "稻妻", + "sex": "男", + "star": "5", + "type": "限定UP", + "element": "风", + "weapon": "单手剑", + "date": "2021年06月29日", + "tag": "伤害提升、聚怪、冲刺消耗减少、精通加成", + "mission": "待补充", + "introduce": "来自稻妻的浪人武士,如今栖身于璃月船队「南十字」中。性情温和而洒脱,心中埋藏着许多往事。", + "destiny_name": "枫红座", + "destiny": { + "千山红遍": "千早振的冷却时间减少10%。施放万叶之一刀时,重置千早振的冷却时间。", + "山岚残芯": "万叶之一刀的流风秋野具有以下效果:•持续期间内,枫原万叶自己的元素精通提升200点;•其中的场上角色的元素精通提升200点。该命之座提供的元素精通提升效果无法叠加。", + "枫袖奇谭": "千早振的技能等级提高3级。至多提升至15级。", + "大空幻法": "当枫原万叶的元素能量低于45点时,具有如下效果:•点按、长按施放千早振时,将分别为枫原万叶恢复3、4点元素能量;•处于滑翔状态下时,每秒为枫原万叶恢复2点元素能量。", + "万世之集": "万叶之一刀的技能等级提高3级。至多提升至15级。", + "血赤叶红": "枫原万叶施放千早振或万叶之一刀后的5秒内,获得风元素附魔,并且枫原万叶的每点元素精通,都会使他的普通攻击、重击、下落攻击造成的伤害提高0.2%。" + }, + "attribute": { + "hp": { + "1": "1039", + "20": "2695", + "40": "5366", + "50": "6902", + "60": "8659", + "70": "10213", + "80": "11777", + "90": "13348" + }, + "atk": { + "1": "23", + "20": "60", + "40": "119", + "50": "153", + "60": "192", + "70": "227", + "80": "262", + "90": "297" + }, + "def": { + "1": "63", + "20": "163", + "40": "324", + "50": "417", + "60": "523", + "70": "617", + "80": "712", + "90": "807" + }, + "attribute": "元素精通", + "attributes": { + "1": "0", + "20": "0", + "40": "0", + "50": "29", + "60": "58", + "70": "58", + "80": "86", + "90": "115" + } + }, + "skill": { + "普通攻击·我流剑术": { + "描述": "普通攻击进行至多五段的连续剑击。重击消耗一定体力,瞬间向前方挥出两剑。下落攻击从空中下坠冲击地面,攻击下落路径上的敌人,并在落地时造成范围伤害。若这次下落攻击经由千早振施放,则会转为施放下落攻击•乱岚拨止。下落攻击•乱岚拨止通过元素战技•千早振施放的下落攻击,造成的伤害将转化为风元素伤害,并在落地时施展秘剑产生小型的风穴,牵引附近的物体与敌人。", + "数值": { + "一段伤害": [ + "45.0%", + "48.6%", + "52.3%", + "57.5%", + "61.2%", + "65.4%", + "71.1%", + "76.9%", + "82.6%", + "88.9%", + "96.1%", + "", + "", + "", + "" + ], + "二段伤害": [ + "45.2%", + "48.9%", + "52.6%", + "57.9%", + "61.5%", + "65.7%", + "71.5%", + "77.3%", + "83.1%", + "89.4%", + "96.6%", + "", + "", + "", + "" + ], + "三段伤害": [ + "25.8%+31.0%", + "27.9%+33.5%", + "30.0%+36.0%", + "33.0%+39.6%", + "35.1%+42.1%", + "37.5%+45.0%", + "40.8%+49.0%", + "44.1%+52.9%", + "47.4%+56.9%", + "51.0%+61.2%", + "55.1%+66.1%", + "", + "", + "", + "" + ], + "四段伤害": [ + "60.7%", + "65.7%", + "70.6%", + "77.7%", + "82.6%", + "88.2%", + "96.0%", + "103.8%", + "111.6%", + "120.0%", + "130.0%", + "", + "", + "", + "" + ], + "五段伤害": [ + "25.4%*3", + "27.4%*3", + "29.5%*3", + "32.5%*3", + "34.5%*3", + "36.9%*3", + "40.1%*3", + "43.3%*3", + "46.6%*3", + "50.1%*3", + "54.2%*3", + "", + "", + "", + "" + ], + "重击伤害": [ + "43.0%+74.6%", + "46.5%+80.7%", + "50.0%+86.8%", + "55.0%+95.5%", + "58.5%+101.6%", + "62.5%+108.5%", + "68.0%+118.0%", + "73.5%+127.6%", + "79.0%+137.1%", + "85.0%+147.5%", + "91.9%+159.5%", + "", + "", + "", + "" + ], + "重击体力消耗": [ + "20.0点", + "20.0点", + "20.0点", + "20.0点", + "20.0点", + "20.0点", + "20.0点", + "20.0点", + "20.0点", + "20.0点", + "20.0点", + "", + "", + "", + "" + ], + "下坠期间伤害": [ + "81.8%", + "88.5%", + "95.1%", + "104.6%", + "111.3%", + "118.9%", + "129.4%", + "139.9%", + "150.3%", + "161.8%", + "173.1%", + "", + "", + "", + "" + ], + "低空/高空坠地冲击伤害": [ + "164%/204%", + "177%/221%", + "190%/238%", + "209%/261%", + "223%/278%", + "238%/297%", + "259%/323%", + "280%/349%", + "301%/375%", + "323%/404%", + "346%/433%", + "", + "", + "", + "" + ] + } + }, + "千早振": { + "描述": "施展如同冲风般激昂的秘剑,将敌人与物体牵引至所在位置,击飞范围内的敌人,造成风元素伤害,并借由喷薄的气流如登泷般腾空而起。枫原万叶因元素战技•千早振而升空后的10秒内并持续处于空中时,若进行下落攻击,则会施展格外强劲的下落攻击•乱岚拨止。点按可以在空中施放。长按积蓄力量后施展,相对于点按,在更大的范围内造成更高的风元素伤害。下落攻击•乱岚拨止 通过元素战技•千早振施放的下落攻击,造成的伤害将转化为风元素伤害,并在落地时施展秘剑产生小型的风穴,牵引附近的物体与敌人。乱岚拨止造成的伤害视为下落攻击伤害。「枫袖起悲风,神代万世人百年,秋山落唐红。」", + "数值": { + "点按技能伤害": [ + "192%", + "206%", + "221%", + "240%", + "254%", + "269%", + "288%", + "307%", + "326%", + "346%", + "365%", + "384%", + "408%", + "", + "" + ], + "点按冷却时间": [ + "6.0秒", + "6.0秒", + "6.0秒", + "6.0秒", + "6.0秒", + "6.0秒", + "6.0秒", + "6.0秒", + "6.0秒", + "6.0秒", + "6.0秒", + "6.0秒", + "6.0秒", + "", + "" + ], + "长按技能伤害": [ + "261%", + "280%", + "300%", + "326%", + "346%", + "365%", + "391%", + "417%", + "443%", + "469%", + "496%", + "522%", + "554%", + "", + "" + ], + "长按冷却时间": [ + "9.0秒", + "9.0秒", + "9.0秒", + "9.0秒", + "9.0秒", + "9.0秒", + "9.0秒", + "9.0秒", + "9.0秒", + "9.0秒", + "9.0秒", + "9.0秒", + "9.0秒", + "", + "" + ] + } + }, + "万叶之一刀": { + "描述": "施展我流的奥义,斩出初岚般的一刀,造成风元素范围伤害。刀风会留下名为「流风秋野」的领域,对其中的敌人造成间歇的风元素伤害。元素转化若流风秋野在持续期间接触了水元素/火元素/冰元素/雷元素,则会获得对应元素属性,额外造成该元素附加伤害。这种转化在技能持续期间仅会发生一次。「须臾照见万世长,一叶便知天下秋。我欲凭切枫一闪,做万世之问叩——」", + "数值": { + "斩击伤害": [ + "262%", + "282%", + "302%", + "328%", + "348%", + "367%", + "394%", + "420%", + "446%", + "472%", + "499%", + "525%", + "558%", + "", + "" + ], + "持续伤害": [ + "120%", + "129%", + "138%", + "150%", + "159%", + "168%", + "180%", + "192%", + "204%", + "216%", + "228%", + "240%", + "255%", + "", + "" + ], + "附加元素伤害": [ + "36.0%", + "38.7%", + "41.4%", + "45.0%", + "47.7%", + "50.4%", + "54.0%", + "57.6%", + "61.2%", + "64.8%", + "68.4%", + "72.0%", + "76.5%", + "", + "" + ], + "持续时间": [ + "8.0秒", + "8.0秒", + "8.0秒", + "8.0秒", + "8.0秒", + "8.0秒", + "8.0秒", + "8.0秒", + "8.0秒", + "8.0秒", + "8.0秒", + "8.0秒", + "8.0秒", + "", + "" + ], + "冷却时间": [ + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "", + "" + ], + "元素能量": [ + "60", + "60", + "60", + "60", + "60", + "60", + "60", + "60", + "60", + "60", + "60", + "60", + "60", + "", + "" + ] + } + }, + "相闻之剑法": "千早振在施放时,如果接触了水元素/火元素/冰元素/雷元素,则会使这次千早振的下落攻击•乱岚拨止,发生元素转化,将附加200%攻击力的对应元素伤害,该伤害视为下落攻击伤害。每次千早振的技能效果中,元素转化仅会发生一次。", + "风物之诗咏": "枫原万叶触发扩散反应后,枫原万叶的每点元素精通,会为队伍中所有角色提供0.04%对应元素伤害加成,持续8秒。通过这种方式获得的不同元素伤害加成可以共存。", + "松风霞立": "队伍中自己的角色冲刺消耗的体力降低20%。无法与效果完全相同的固有天赋叠加。" + }, + "cv": { + "cn": "斑马", + "jp": "岛崎信长", + "kr": "金信旴", + "en": "马克·威顿" + }, + "food": { + "name": "雨奇晴好", + "star": "1星", + "type": "恢复血量", + "effect": "为选中的角色恢复生命值上限的16%,并额外恢复1350点生命值。", + "introduce": "枫原万叶的特色料理。由在航行的船上风干了一夜的鱼制作而成,据万叶说,用的只是普普通通的鱼干罢了。但是,这番风味…是包容自然万象的洒脱之意吗?", + "ingredient_list": [ + { + "name": "鱼肉", + "num": "1" + }, + { + "name": "盐", + "num": "1" + } + ], + "normal": "干烧香鱼" + }, + "story": [ + "初见枫原万叶时,大多数人都以为他不过是「南十字」船队的见习水手。毕竟,这位少年的个性实在是平和,闲时又酷爱吟诗,与人谈话时又总是一副悠然模样。谁能看出他是受到稻妻幕府通缉的危险人物呢?就算是擅于识人的船长北斗,在决定收留枫原万叶前,也没能看出这个平和的少年出刀竟能如此利落,简直是身经百战之辈。不知是风雨磨平了少年人的棱角,还是本性内敛的他藏起了自己的锋芒。", + "璃月武装船队「南十字」经年航行于海波之上,船员们早见惯了异域风情,甚至旗舰「死兆星」号上就有一名出身别国的水手。水手是在「死兆星」号停泊于稻妻口岸——离岛时,被接上船的。船长北斗与这位年轻人是朋友,他来时,北斗告诉手下们:「这位兄弟要在船上停留一段时日,大家多关照关照他。」船员们相信北斗的眼光,也欣赏这个稻妻人一身好武艺又有预判天气的本事,所以,哪怕他不愿透露私事,仍同意将他留在船上。然而,大家不会就此罢休,总是找些借口,旁敲侧击地打听他的经历。「听说稻妻出产的刀剑非常了不起,而且越是大人物越是会用好刀,你的刀怎么样?厉不厉害?」「……」对此,他只会保持沉默。如此尝试了许多次,从未得到答案,船员们只得放弃。直到数天后,大副重佐随口一句抱怨,却引来了意料之外的回答。「喂稻妻来的,你都没个名字,叫兄弟们怎么称呼你啊…」水手抬起布满粗茧的手,擦了擦汗。「我姓枫原,名万叶,原本是一名浪人武士。承蒙收留,大家请直接叫我万叶吧。", + "万叶本非庶民,而是昔年的稻妻贵胄一一枫原家的末代子弟。在豪门林立的稻妻城中,枫原一姓也曾叱咤风云。然而时运无常,当家业传至万叶手中时,枫原家已经是颓势如山倒了。对于这一点,当时的少爷万叶颇为无奈。虽说无奈,可真到了宅屋抵债、家仆散去的那一刻,他反倒松了口气:以此为契机,做个浪迹天涯的自在人也不错。漫游山林一直是万叶的心愿。自幼年起,他便懂得欣赏自然的美与真。对万叶而言,自然从不是静默的。它一直在用独特的语言诉说心情。风声忽而止息,万物静默,那是天空垂泪前的平静。清泉忽而跃起,即是大地震怒的征兆。这是自然赠予他的独特诗性,万叶生来就不是汲汲于荣华之人。既然家族重担不再,那么便轻装上路吧。仿佛庭院中垂下一片落叶,随风散入天涯,万叶开始了他的旅程。", + "旅人在外行走,总要有些傍身功夫。听风观云的本事,便是万叶的底牌。离开稻妻城之后,万叶四处游历。自从踏上旅途,一切都变得不同了:天地山海成了他最亲近的家园,走在云下听着风声水声,身心总是无比舒畅。一路的见闻,更令他倍感新奇。如此心境之中,万叶来到了位于南边的一座山丘。初夏多雨,山路因而变得泥泞。眼看夜晚降临,万叶想找一处屋舍避雨,甫一转身,便在路的尽头看见了一座草庵。同在赶路的还有一位偶然结识的行商,见此草庵,不由得欢呼起来:「万叶快看!晚上有地方住了!」万叶却不作声,侧耳倾听了许久,才道:若要问我的意见…恐怕还是不去为好。行商不愿淋在雨中,当即丢下万叶,一人去了草庵。行商敲门后,有一位相貌美丽的妇人出来迎接,请他入内避雨,并为他端来香茶、美味饭食与被褥。或许是食物太过美味,行商吃着吃着便困了,倒头就睡。再度醒来已是次日凌晨,头上的房顶不知哪儿去了,阳光直射在脸上无比刺目,视野内只有万叶,正笑着俯视他。行商未等开口就吐出了大把嚼过的树叶与泥巴。至于身下,哪有什么被褥,只是脏兮兮的泥地而已。万叶笑道:「有房屋的地方,风声会比别处轻些。可这山上风声照常,面前却有一处突如其来的草庵。依我看,你多半是被狸妖捉弄了吧?哎呀…出门行走,可得多听风声、多留个心眼啊。」", + "万叶在旅途中结识了形形色色的朋友。其中有一位,与他感情尤其笃厚,两人一度结伴同行。但友人旅行的目的地与万叶并不相同,二人只得中途分别。与友人本是萍水相逢,却能惺惺相惜,足见缘分颇深。虽然暂时分别,但或许不期之时又会重逢,万叶本是这么想的。但随后发生的时事却破坏了他这份悠然的心态——将军大人亲颁眼狩令,誓要猎尽神之眼。包括万叶在内,身怀神之眼者,无不惶惶。隐姓埋名,终日躲藏。就在这时,万叶竟得知一个惊人的消息。有人毅然发起了「御前决斗」,而此人,正是万叶的友人。「御前决斗」中,战败者将受将军之罚。友人不惜冒此大险也要步上御前,既是为了与强者决胜,也是为了向世人昭示何为勇气。但在如此关头发起「御前决斗」,一旦落败,他的生命恐怕会被将军大人的万丈雷鸣吞没。一向淡泊的万叶再难平静,提刀一路风行闯入天守阁,但一切为时已晚…刀已断,神之眼成了空壳,抱憾逃离的万叶也遭到幕府通缉。从此以后,万叶无奈卷入一场又一场争斗,他的生活再也没有了从容。万叶并不惧怕争斗,只是这样无止尽的争斗让他感到茫然。他不后悔自己那次无结果的营救行动,也不埋怨壮烈成仁留他孤身一人的友人,只是…「要贯彻道义,难道就必须如此与人相争吗?」", + "如今的万叶以「南十字」船队为家,漂泊于四海之上。偶尔地,麻烦依然会找上门来,但有「南十字」一众人支持,这些麻烦处理起来也不再棘手。坐在「死兆星」号那高高的观测台上,眺望着碧海蓝天,他终于有心情去回味自己在过去那段动荡日子里的感受。武士们都愿自己一生热烈,以手中之刀博取无上名誉。但其中总有人受欲念引诱,偏离「仁」与「义」的正道,挥刀留下无穷的仇恨。上天赋予众生血肉,神明护佑他们的生命,不是为了让人举刀相争的。我所握的,不应当是杀人刀,而应是活人剑。终武士一生,须守一道,这便是我的「道」。如此想着,万叶不禁起了诗兴,正想留下数句作日后的座右铭,但这时船上传来了不满的声音:「万叶啊,别窝在观测台上望天了,快下来搭把手啊!」好吧,掌舵手海龙在叫他了,那座右铭的事便下次再想吧。", + "那场大战中,「神之眼」竟然短暂亮起,万叶自己也感到十分意外。千万般找寻,本想借别人的手再次点亮这枚「神之眼」,没想到它最终却因自己而亮起。如此情景,就像是从前的朋友仍在背后支持自己一般。「神之眼」的空壳不仅证明了这一点,还牵引着万叶获得了许多新的缘分——旅途中受反抗军接济,被大姐头救下、收留,与传闻中的旅人相逢…活在世上固然有颠沛流离的时刻,却也有及时无比的邂逅。人生一途,如山路起伏,虽苦难万般,仍有触及云顶之时。", + "清晨山崖间纱雾蒙蒙,小径上,正在行路的,唯有万叶一人。此时万籁俱寂,既不见一羽之振,又不闻一虫之鸣。就连涛涛海浪似乎也已眠去,仅剩风声幽响,万叶伸出舌头。空气中的味道阴郁沉闷。他知道,天要下雨了。万叶抬头眺望,视线尽头,有一缕炊烟,几间茅屋。那么今晚的宿处应该有着落了。他告诉茅屋的主人,大雨将至。主人起初将信将疑,但刚至晌午,瓢泼大雨忽然簌簌而下。主人便衷心佩服起这个旅人来,殷勤供上膳宿。夜晚窗外依旧潇然,万叶拥着被子,卧听雨打秋叶,不由得发起呆来。自从枫原家家财散尽,少爷万叶踏上旅程,他已走过数座岛屿,知道旅人行路的诸多难处。从稻妻的一座岛到另一座岛,通常需要渡海。万叶孤身旅行,乘一叶小舟在海上缓慢前行时,若遭遇逆风或雷暴,路途将愈发艰险…不过,这一路以天地为屋宇,万灵为诗友,亦有无穷趣味。心至「空」处,天地万物皆为「空」;心中「净」澈,万物天地皆为「净」。手中有刀,心中有道,他便能一路歌咏前行,再多崎岖也无畏惧。如此重整心情的他,带着满足沉沉睡去。翌日,万叶被鸟鸣唤醒时,怀中多出了一枚莹亮的神之眼。" + ] + }, + "温迪": { + "name": "温迪", + "title": "风色诗人", + "region": "蒙德", + "sex": "男", + "star": "5", + "type": "限定UP", + "element": "风", + "weapon": "弓", + "date": "2020年09月28日", + "tag": "控制、聚怪、减抗、能量回复、滑翔消耗减少、自身伤害提升", + "mission": "歌仙之章", + "introduce": "蒙德城诸多吟游诗人中的一位,自由自在地穿行在街头巷尾", + "destiny_name": "歌仙座", + "destiny": { + "弦发的苍风": "瞄准射击会额外发射两枚分裂箭,分别造成原本33%的伤害。", + "眷恋的泠风": "高天之歌会使敌人的风元素抗性与物理抗性降低12%,持续10秒。被高天之歌击飞的敌人在落地前,风元素抗性与物理抗性额外降低12%。", + "千风的诗篇": "风神之诗的技能等级提高3级。(最高提升至15级)", + "自由的凛风": "温迪获取元素晶球或元素微粒后,获得25%的风元素伤害加成,持续10秒。", + "高天的协奏": "高天之歌的技能等级提高3级。(最高提升至15级)", + "抗争的暴风": "受风神之诗伤害的敌人,风元素抗性降低20%。若产生了元素转化,则使转换的元素抗性也降低20%。" + }, + "attribute": { + "hp": { + "1": "820", + "20": "2127", + "40": "4234", + "50": "5446", + "60": "6832", + "70": "8058", + "80": "9292", + "90": "10531" + }, + "atk": { + "1": "20", + "20": "53", + "40": "106", + "50": "136", + "60": "171", + "70": "201", + "80": "232", + "90": "263" + }, + "def": { + "1": "52", + "20": "135", + "40": "269", + "50": "346", + "60": "434", + "70": "512", + "80": "590", + "90": "669" + }, + "attribute": "元素充能", + "attributes": { + "1": "+0%", + "20": "+0%", + "40": "+0%", + "50": "+8%", + "60": "+16%", + "70": "+16%", + "80": "+24%", + "90": "+32%" + } + }, + "skill": { + "普通攻击·神代射术": { + "描述": "普通攻击进行至多六段的连续弓箭射击。重击进行伤害更高,更为精准的瞄准射击。瞄淮时,眷顾天地的风会在箭矢上持续积聚,聚满了风之力的箭矢会造成风元素伤害。下落攻击从空中射出箭雨,并迅速下坠冲击地面,在落地时造成范围伤害。", + "数值": { + "一段伤害": [ + "20.4%+20.4%", + "22.0%+22.0%", + "23.7%+23.7%", + "26.1%+26.1%", + "27.7%+27.7%", + "29.6%+29.6%", + "32.2%+32.2%", + "34.8%+34.8%", + "37.5%+37.5%", + "40.3%+40.3%", + "43.5%+43.5%", + "", + "", + "", + "" + ], + "二段伤害": [ + "44.4%", + "48%", + "51.6%", + "56.8%", + "60.4%", + "64.5%", + "70.2%", + "75.9%", + "81.5%", + "87.7%", + "94.8%", + "", + "", + "", + "" + ], + "三段伤害": [ + "52.4%", + "56.6%", + "60.9%", + "67.0%", + "71.3%", + "76.1%", + "82.8%", + "89.5%", + "96.2%", + "103.5%", + "112.0%", + "", + "", + "", + "" + ], + "四段伤害": [ + "26.1%+26.1%", + "28.2%+28.2%", + "30.3%+30.3%", + "33.3%+33.3%", + "35.5%+35.5%", + "37.9%+37.9%", + "41.2%+41.2%", + "44.5%+44.5%", + "47.9%+47.9%", + "51.5%+51.5%", + "55.7%+55.7%", + "", + "", + "", + "" + ], + "五段伤害": [ + "50.7%", + "54.8%", + "58.9%", + "64.8%", + "68.9%", + "73.6%", + "80.1%", + "86.6%", + "93.1%", + "100.1%", + "108.2%", + "", + "", + "", + "" + ], + "六段伤害": [ + "71.0%", + "76.7%", + "82.5%", + "90.8%", + "96.5%", + "103.1%", + "112.2%", + "121.3%", + "130.4%", + "140.3%", + "151.6%", + "", + "", + "", + "" + ], + "瞄准射击": [ + "43.9%", + "47.4%", + "51%", + "56.1%", + "59.7%", + "63.8%", + "69.4%", + "75.0%", + "80.6%", + "86.7%", + "93.7%", + "", + "", + "", + "" + ], + "满蓄力瞄准射击": [ + "124%", + "133%", + "143%", + "155%", + "164%", + "174%", + "186%", + "198%", + "211%", + "223%", + "236%", + "", + "", + "", + "" + ], + "下坠期间伤害": [ + "56.8%", + "61.5%", + "66.1%", + "72.7%", + "77.3%", + "82.6%", + "89.9%", + "97.1%", + "104.4%", + "112.3%", + "120.3%", + "", + "", + "", + "" + ], + "低空/高空坠地冲击伤害": [ + "114%/142%", + "123%/153%", + "132%/165%", + "145%/182%", + "155%/193%", + "165%/206%", + "180%/224%", + "194%/243%", + "209%/261%", + "225%/281%", + "241%/300%", + "", + "", + "", + "" + ] + } + }, + "高天之歌": { + "描述": "呼唤与诗和乐协鸣的风,将在尘泥中行走的事物送上高空吧。点按在目标位置唤出风域,造成风元素范围伤害,并击飞其中的敌人。长按以自身为中心,唤出更大的风域,造成风元素范围伤害,并击飞其中的敌人。长按施放后,温迪会乘风飞到空中。被高天之歌击飞的敌人,在短时间内会缓慢坠落。在人与神还同行于大地的时代,无数的歌曲传遍四方的天空。这是早已被遗忘的曲调.\n\n备注:长按后形成的风场存在时间为20秒", + "数值": { + "点按伤害": [ + "276%", + "297%", + "317%", + "345%", + "366%", + "386%", + "414%", + "442%", + "469%", + "497%", + "524%", + "552%", + "587%", + "", + "" + ], + "点按冷却时间": [ + "6.0秒", + "6.0秒", + "6.0秒", + "6.0秒", + "6.0秒", + "6.0秒", + "6.0秒", + "6.0秒", + "6.0秒", + "6.0秒", + "6.0秒", + "6.0秒", + "6.0秒", + "6.0秒", + "6.0秒" + ], + "长按伤害": [ + "380%", + "409%", + "437%", + "475%", + "504%", + "532%", + "570%", + "608%", + "646%", + "684%", + "722%", + "760%", + "808%", + "", + "" + ], + "长按冷却时间": [ + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒" + ] + } + }, + "风神之诗": { + "描述": "射出千风汇聚而成的箭矢,在前方造出巨大的暴风之眼,将敌人卷入,持续造成风元素伤害。元素转化若暴风之眼在技能持续期间接触了水元素/火元素/冰元素/雷元素,则会获得对应元素属性,额外造成该元素的附加伤害。元素转化在技能持续期间仅会发生一次。称颂风之神的诗篇有许多已经佚失。其中这一首的是他与风的力量。\n\n备注:大约进行20次风属性伤害,20次转化伤害,转化伤害次数在【转化】后才开始计数,即就算大招马上结束了,再进行染色,虽然没有技能特效,但是会存在染色伤害的计算。", + "数值": { + "持续伤害": [ + "37.6%", + "40.4%", + "43.2%", + "47.0%", + "49.8%", + "52.6%", + "56.4%", + "60.2%", + "63.9%", + "67.7%", + "71.4%", + "75.2%", + "79.9%", + "84.6%", + "" + ], + "附加元素伤害": [ + "18.8%", + "20.2%", + "21.6%", + "23.5%", + "24.9%", + "26.3%", + "28.2%", + "30.1%", + "32.0%", + "33.8%", + "35.7%", + "37.6%", + "40.0%", + "42.3%", + "" + ], + "持续时间": [ + "8.0秒", + "8.0秒", + "8.0秒", + "8.0秒", + "8.0秒", + "8.0秒", + "8.0秒", + "8.0秒", + "8.0秒", + "8.0秒", + "8.0秒", + "8.0秒", + "8.0秒", + "8.0秒", + "" + ], + "冷却时间": [ + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "" + ], + "元素能量": [ + "60", + "60", + "60", + "60", + "60", + "60", + "60", + "60", + "60", + "60", + "60", + "60", + "60", + "60", + "" + ] + } + }, + "绪风之拥": "长按高天之歌后,会产生上升气流,持续20秒。", + "暴风之眼": "风神之诗效果结束后,会为温迪恢复15点元素能量;若发生了元素转化,则同样为队伍中所有对应元素的角色恢复15点元素能量。", + "恒风随行": "队伍中自己的角色滑翔消耗的体力降低20%。\n\n无法与效果完全相同的固有天赋叠加。" + }, + "cv": { + "cn": "喵酱", + "jp": "村濑步", + "kr": "郑侑廷", + "en": "艾丽卡·哈拉彻" + }, + "food": { + "name": "真·风神杂烩菜", + "star": "3星", + "type": "减少体力消耗", + "effect": "队伍中所有角色滑翔和冲刺消耗的体力降低25%,持续1800秒。多人游戏时,仅对自己的角色生效。", + "introduce": "温迪的特色料理。除却作为装饰的塞西莉亚花,用料与一般菜品并无二致。但细细品尝,便能体会出「细小的转机与希望之风」的味道。这莫非…正是他的心意?", + "ingredient_list": [ + { + "name": "胡萝卜", + "num": "4" + }, + { + "name": "土豆", + "num": "4" + }, + { + "name": "洋葱", + "num": "4" + } + ], + "normal": "风神杂烩菜" + }, + "story": [ + "来路不明的吟游诗人。有时唱诵一些老掉牙的旧诗,有时又会哼出谁也没听过的新歌。喜欢苹果和热闹的气氛,讨厌奶酪和一切黏糊糊的玩意儿。引导「风」之元素力时,元素塑形往往外显为羽毛,因为他很中意看上去轻飘飘的东西。", + "刚来蒙德没几个月,吟游诗人温迪的收入水平还比不上驻唱已久的同行。但每当「工作」后放在地上的帽子里堆积了足够多摩拉,他匆匆而去的目的地,永远都是城里某一家酒馆。但以温迪的外貌,他总被当作未成年人,基本没法买到酒。第一次碰壁,还能嘟囔几句「上回来蒙德可没有这种规矩」。等发现全城酒馆都只对自己提供无酒精饮品时,就该考虑别的办法了…很快,温迪就开发出了一边弹琴边用嘴咬着酒杯喝酒的绝技。在做吟游诗人的「工作」时,他会呼吁观众把投钱改为投喂,如果喜欢他的曲子,就去酒馆里买些好酒来请他一杯。凭借一手绝技,温迪终于又在蒙德如鱼得水起来。只是一旦有猫咪靠近,他无论如何都忍不住喷嚏。如果此时正咬着酒杯,便会制造出极其惨烈的现场效果。所以温迪选「工作」地点的原则是:躲着猫。可一般来说,路过的猫都挺喜欢他。", + "风起地中央矗立着一棵巨大的橡树。相传,它在千年前解放蒙德的大英雄温妮莎升入高天时发芽。近几个月,在树下休息的人们偶尔会听到隐隐约约的、唱诵风神巴巴托斯事迹的少年歌声。不同于其他仍在治理领土的神明,巴巴托斯离开蒙德已久,留下的形象也只有「七天神像」上模糊的面貌。然而,神的事迹存在于史书圣典之中,由吟游诗人们广为传唱。不同的是,温迪歌中的「巴巴托斯」总会经历一些光怪陆离的冒险,肆意妄为地做着奇怪举动,例如偷走冰之神的权杖,在原地放一根丘丘人的棍子以作替代。信奉风神的圣职者们对此颇有微词。面对诘问,温迪的回复却毫无悔意。「你怎么知道那是假的?」是啊,哪怕是最虔诚的修女,也不可能知道巴巴托斯大人千百年前的所有事迹。唯有露出神秘微笑的温迪本人知道,他所歌唱的一切——确实是假的。喝多了,随便唱唱而已。", + "大约两千六百年前,魔神战争尚未结束,尘世尚未划归七神所有。彼时叫做「蒙德」的城市被飓风团团包围,连飞鸟也不得通行。风无休止,将城中的土地与岩石都磨成细腻如水的尘沙。高塔之上的风之君王,乃是「龙卷的魔神」迭卡拉庇安。他睥睨着那些在无尽的吹息中躬下身子的臣民,认为他们顺服,对此十分满意。彼时的温迪,原本是北境大地上咆哮的千风中的一缕。后来被称作「巴巴托斯」的他,当时并无魔神之格,只是风中细微的元素精灵,是一缕「能够带来细小的转机与希望之风」。在旧蒙德,温迪结识了一位少年。少年懂得弹琴,渴望写出最好的诗。「我想看见飞鸟翱翔的模样。」生在风墙之内,不曾见过蓝天、鹰隼与绿草的少年这样说道。他的声音几乎被呼啸的风声盖过。「朋友,不与我同去吗?」", + "为了生在城中,未曾目睹飞鸟的少年,元素精灵温迪搜集来鹰隼的翎羽。此后,蒙德爆发了追求「自由」的战争。羽毛藏在温迪怀中,随他一同在反抗的硝烟里见识了乖僻的君王之殁。君王曾为臣子们提供没有苦寒的城市。直到最后,他都以为众臣爱他,一如他爱他们。即便得到胜利,温迪也未能将这片羽毛交给少年。因为少年在抗争中为了诗歌、蓝天、飞鸟,以及与他一样生在风墙内的人们而死旧的神座崩毀,新神诞生。风神巴巴托斯体会到了指尖流淌的力量。他用这力量所做的第一件事,便是以少年的模样重塑自身形体。——因为只有用人类的形体,才能弹好少年钟爱的竖琴。他拂动琴弦,用神风吹散冰雪,劈开山峦。让新的蒙德成为自由之地吧,成为无人称王的国度。假以时日,应该会是很好、很浪漫的城邦。。。「他也会希望生活在这样的地方吧。」如是,「新蒙德」之肇始。", + "蒙德的一切并不是风神的功劳,我现在会为你歌颂美好的万物万象——可得感谢西风揉了这么久,春天的花如此娇滴地开放。团雀、野鸭、兔子还有小野猪,蒙德复苏,万物开始生长。夏天的狮子漫步原野,我想夸它但是想不出别的词:多流些汗,冰酒痛饮更加舒爽?天这么热,因为它鬃毛仿佛太阳?山门夹道,峡谷又似醉汉蹒跚。但是反正东风并不用走路,它用飞的。差不多果树的高度飞过,翅膀挟带着收获与果香。北风静静在林中浅睡,按道理说,它身边应该围绕着群狼。但谁也没见过它们,因为它深知谁也不喜欢冬日。风神是知道的,它心中一定有一个温暖的遐想。——四季轮转,四风从不止息。当然啦,功劳也不是它们的,主要是我的。要是没有吟游诗人,谁去把这些传唱。", + "建城一千六百年后,距今一千年前,蒙德的「自由」陷入了前所未有的恐怖低谷。巴巴托斯因不愿成为暴君而离去。他从未想到,受赠自由的人们竟自行造出了属「人」的暴君。贵族残暴地统治着蒙德,将奴隶制带入这片土地,全然无视人们受压迫的呼喊。一千六百年后,风神再次回到曾经的「自由之都」。神听见了奴隶少女温妮莎的呼喊,与后者一同掀起推翻贵族的革命。——以上,是如今每个人都知道的标准蒙德史。这片历史中,曾发生过一段有趣的小插曲。在斗争中团结了蒙德民众的,是大英雄温妮莎。而令贵族手下诸多士兵倒戈的,则是一份「背风的密约」。密约的内容,是一场叛国的交易。高层贵族们背弃风,将蒙德的一切都卖给了邻国岩神。这份密约末尾,刻着一道非神明不可为之的神圣符印,其名为「岩王帝君」。压迫着奴隶的士兵们一想到自己也将成为异国的奴隶,心中就不寒而栗。战事如火,吞噬贵族。又有何人想过,多年后历史学家们将会发现那份密约是伪造品。事实上,为了戏弄岩神,温迪练了一手假签名,却始终无法当面骗过那位财富与交易之神。屠龙之技无处可施的他,终于在几百年后找到了活用的机会。可喜可贺。", + "『尘世七执政』并不拥有对『神之眼』的期望,他们本就身负伟力。但巴巴托斯喜欢人世,自然也喜欢以『温迪』的身份在蒙德更自在地行走。他仿照着神选者的特征,制作了与『神之眼』非常相像的玻璃珠。仿制出的道具并没有什么特殊功能,温迪引导元素力也并不依靠它。不过,由于天空之琴不在身边,温迪又懒得把普通的琴挎在腰间,便为它增加了变成木琴『斐林』的能力。" + ] + }, + "烟绯": { + "name": "烟绯", + "title": "智明无邪", + "region": "璃月", + "sex": "女", + "star": "4", + "type": "常驻UP", + "element": "火", + "weapon": "法器", + "date": "2021年04月28日", + "tag": "自身体力消耗降低、自身伤害提升、特产探索、自身抗打断、护盾", + "mission": "待补充", + "introduce": "活跃在璃月港的知名律师咨询师,混有仙兽血脉的精明少女。", + "destiny_name": "法兽座", + "destiny": { + "占理不饶人": "烟绯进行重击时,每持有一枚丹火印,都会提高烟绯在咏唱期间的抗打断能力,并额外降低本次重击10%的体力消耗。", + "最终解释权": "烟绯的重击对于生命值低于50%的敌人,暴击率提高20%。", + "真火炼宝印": "丹书立约的技能等级提高3级。至多提升至15级。", + "丹书金铁卷": "释放凭此结契时:生成一个伤害吸收量等于生命值上限45%的护盾,持续15秒。该护盾对有250%的吸收效果。", + "遵法切结书": "凭此结契的技能等级提高3级。至多提升至15级。", + "是额外条款": "烟绯持有的丹火印最大数量增加一枚" + }, + "attribute": { + "hp": { + "1": "784", + "20": "2014", + "40": "3895", + "50": "4959", + "60": "6161", + "70": "7225", + "80": "8289", + "90": "9352" + }, + "atk": { + "1": "20", + "20": "52", + "40": "100", + "50": "127", + "60": "158", + "70": "185", + "80": "213", + "90": "240" + }, + "def": { + "1": "49", + "20": "126", + "40": "244", + "50": "311", + "60": "387", + "70": "453", + "80": "520", + "90": "587" + }, + "attribute": "火元素伤害加成", + "attributes": { + "1": "0", + "20": "0", + "40": "0", + "50": "6%", + "60": "12%", + "70": "12%", + "80": "18%", + "90": "24%" + } + }, + "skill": { + "普通攻击·火漆制印": { + "描述": "普通攻击连续发射火球,造成最多三段的火元素伤害。普通攻击命中敌人时,会赋予烟绯一枚丹火印。初始最多持有三枚丹火印,每次触发都会刷新已有的丹火印持续时间。每枚丹火印都会降低烟绯的体力消耗,并会在烟绯退场时消失。\n重击\n消耗体力,短暂咏唱后,消耗所有的丹火印,在前方造成火元素范围伤害。\n根据被消耗的丹火印数量,强化这次重击的范围与伤害。\n下落攻击\n\n凝聚火元素的力量,从空中下坠冲击地面,攻击下落路径上的敌人,并在落地时造成火元素范围伤害。", + "数值": { + "一段伤害": [ + "58.34%", + "62.72%", + "67.09%", + "72.93%", + "77.3%", + "81.68%", + "87.51%", + "93.35%", + "99.18%", + "105.01%", + "110.85%", + "", + "", + "", + "" + ], + "二段伤害": [ + "52.13%", + "56.04%", + "59.94%", + "65.16%", + "69.07%", + "72.98%", + "78.19%", + "83.4%", + "88.61%", + "93.83%", + "99.04%", + "", + "", + "", + "" + ], + "三段伤害": [ + "76.01%", + "81.71%", + "87.41%", + "95.02%", + "100.72%", + "106.42%", + "114.02%", + "121.62%", + "129.22%", + "136.82%", + "144.42%", + "", + "", + "", + "" + ], + "重击伤害": [ + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "" + ], + "重击体力消耗": [ + "50", + "50", + "50", + "50", + "50", + "50", + "50", + "50", + "50", + "50", + "50", + "", + "", + "", + "" + ], + "丹火印降低体力消耗": [ + "每枚15%", + "每枚15%", + "每枚15%", + "每枚15%", + "每枚15%", + "每枚15%", + "每枚15%", + "每枚15%", + "每枚15%", + "每枚15%", + "每枚15%", + "", + "", + "", + "" + ], + "丹火印持续时间": [ + "10秒", + "10秒", + "10秒", + "10秒", + "10秒", + "10秒", + "10秒", + "10秒", + "10秒", + "10秒", + "10秒", + "", + "", + "", + "" + ], + "下坠期间伤害": [ + "56.83%", + "61.45%", + "66.08%", + "72.69%", + "77.31%", + "82.6%", + "89.87%", + "97.14%", + "104.41%", + "112.34%", + "120.27%", + "", + "", + "", + "" + ], + "低空/高空坠地冲击伤害": [ + "113.63%/141.93%", + "122.88%/153.49%", + "132.13%/165.04%", + "145.35%/181.54%", + "154.59%/193.1%", + "165.17%/206.3%", + "179.7%/224.45%", + "194.23%/242.61%", + "208.77%/260.76%", + "224.62%/280.57%", + "240.48%/300.37%", + "", + "", + "", + "" + ] + } + }, + "丹书立约": { + "描述": "唤出烈焰,造成火元素范围伤害。\n命中敌人后,会为烟绯赋予最大数量的丹火印。\n\n以火烧制的印除了法律效应之外,还带着烟绯自己的附加条款。毕竟自然法则只靠总务司是改不掉的。", + "数值": { + "技能伤害": [ + "169.6%", + "182.32%", + "195.04%", + "212%", + "224.72%", + "237.44%", + "254.4%", + "271.36%", + "288.32%", + "305.28%", + "322.24%", + "339.2%", + "360.4%", + "", + "" + ], + "冷却时间": [ + "9秒", + "9秒", + "9秒", + "9秒", + "9秒", + "9秒", + "9秒", + "9秒", + "9秒", + "9秒", + "9秒", + "9秒", + "9秒", + "", + "" + ] + } + }, + "凭此结契": { + "描述": "引发喷薄爆发的烈火,冲击周围的敌人,造成火元素范围伤害,并为烟绯自己赋予最大数量的丹火印与灼灼效果。\n灼灼\n具有如下效果:\n每间隔一段时间,为烟绯赋予一枚丹火印;\n·提高重击造成的伤害。\n灼灼效果会在烟绯退场与倒下时移除。\n\n「条款齐备,依此立下生死之契。当然,是你死我生啦!」", + "数值": { + "技能伤害": [ + "182.4%", + "196.08%", + "209.76%", + "228%", + "241.68%", + "255.36%", + "273.6%", + "291.84%", + "310.08%", + "328.32%", + "346.56%", + "364.8%", + "387.6%", + "410.4%", + "" + ], + "丹火印赋予间隔": [ + "1秒", + "1秒", + "1秒", + "1秒", + "1秒", + "1秒", + "1秒", + "1秒", + "1秒", + "1秒", + "1秒", + "1秒", + "1秒", + "1秒", + "" + ], + "重击伤害提升": [ + "33.4%", + "35.4%", + "37.4%", + "40%", + "42%", + "44%", + "46.6%", + "49.2%", + "51.8%", + "54.4%", + "57%", + "59.6%", + "62.2%", + "64.8%", + "" + ], + "持续时间": [ + "15秒", + "15秒", + "15秒", + "15秒", + "15秒", + "15秒", + "15秒", + "15秒", + "15秒", + "15秒", + "15秒", + "15秒", + "15秒", + "15秒", + "" + ], + "冷却时间": [ + "20秒", + "20秒", + "20秒", + "20秒", + "20秒", + "20秒", + "20秒", + "20秒", + "20秒", + "20秒", + "20秒", + "20秒", + "20秒", + "20秒", + "" + ], + "元素能量": [ + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "" + ] + } + }, + "关联条款": "烟绯通过重击消耗丹火印时,每枚丹火印会提升烟绯5%的火元素伤害加成,持续6秒。在该效果的持续时间内再次施放重击时,会先移除原有的效果。", + "法兽灼眼": "烟绯主动施放的重击对敌人造成暴击时,会额外造成一次80%攻击力的火元素范围伤害。\n\n该伤害视为重击伤害。", + "博闻强记": "在小地图上显示周围的璃月区域特产的位置。" + }, + "cv": { + "cn": "苏子芜", + "jp": "花守由美里", + "kr": "赵京洢", + "en": "莉琪·弗里曼" + }, + "food": { + "name": "「自有方圆」", + "star": "2星", + "type": "复活", + "effect": "复苏选中的角色,为其恢复生命值上限的15%,并额外恢复550点生命值。", + "introduce": "烟绯的特色料理。被处理得异常规整的蟹黄豆腐。无论是规格还是味道,都严格遵循着食谱所定下的「蟹黄豆腐律法」,不逾出方圆半分。", + "ingredient_list": [ + { + "name": "蟹黄", + "num": "1" + }, + { + "name": "豆腐", + "num": "1" + } + ], + "normal": "蟹黄豆腐" + }, + "story": [ + "璃月是重视契约与贸易的港湾,也是财富积累沉淀的地方。各国商人活跃在这里,造就璃月盛景的同时,也带来了许多纠纷。「天权」凝光为此制定了详尽的法律规定,但并不是每个人都有耐心去研读。于是,「律法咨询师」这个职业应运而生。他们熟悉璃月律法,代替需要的人处理矛盾,并从中收取相应的报酬。烟绯,正是璃月港中声名最响的律法咨询师。她总能在法律允许的范围内为自己的客户争取到最大利益,有人说她才是璃月港中行走的「规则」。但其实,作为少见的未与岩王帝君缔结契约的混血仙兽,烟绯更想要的是自由而快乐的生活。至于平时总是携带着一本《璃月百法通则》,并从事法典专家的工作,烟绯是这样解释的——「想要不被规则束缚,首先就要完全理解所有规则。」", + "作为璃月港中最受欢迎的律法咨询师,烟绯的咨询价格也是最顶级的。即便如此,想要预约的人还是不计其数。商人们并不吝惜调解费用,但是对谁来当这个调解人却有很高的要求。「多花点钱没关系,这事儿必须找烟绯来处理,我们才服气。」许多人这样评价烟绯,不仅是因为烟绯思维敏捷、口齿伶俐,也是因为她非常在意法律的基石——「公平」。经她调解的事情往往会圆满收场,有矛盾的商人们也会暂时放下对彼此的成见。虽然没有契约在身,但烟绯也为璃月的太平安定做出了自己的贡献。", + "作为律法咨询师,烟绯其实也有不擅长的事情,比如说「民间争执」中涉及感情和亲情的部分。离婚财产问题、子女抚养权问题、赡养老人问题、断绝关系问题…等等。有道是清官难断家务事,作为从小在爱中长大的烟绯来说,处理这些问题非常困难,这完全涉及到了她的知识盲区。有时她会觉得双方都有道理,有时又觉得两边都是错的。如果涉及到抚育纠纷的话,更是会觉得不管怎么调解,都会对无辜的孩子造成很大的心理阴影。即便硬着头皮调解完,烟绯也会感觉非常疲惫。「希望大家都能遇到对的人,少一点这种方面的苦恼。」", + "烟绯在璃月的人际关系很广泛,是因为她有着很高的包容力。跟她聊天完全不用担心触碰到什么逆鳞,无论你是否健谈,都可以和她相处甚欢。当然,前提是不要试着与她辩论,或是在她面前大谈特谈法律专业的内容…一旦进入「工作模式」的话,烟绯会给人完全不同的感觉。此外,因为常年研究法典的原因,烟绯也养成了「过度严谨」的习惯。在聊天时,烟绯总会尽可能地消除话语中的歧义与漏洞,因此显得稍稍有些啰嗦。在察觉到这一点可能会给对方造成不快时,烟绯总会懊恼地用书角敲敲自己的脑袋。不过,只要她还会投入大量时间泡在律法相关的书海中,这个习惯就很难改掉吧。", + "在研究律法的时候,烟绯习惯于透过冰冷的条目,去看这些规则背后的出发点。受此影响,在人际交往中她也是一个阅读理解宗师。比方说,有一次旅行者在偶遇烟绯时,对她说「没想到会在这里遇到你」。这本该是随处可见的问候,落在烟绯耳中却会出现完全不同的含义。「没想到会在这里遇到你」,意味着旅行者有「想」过跟她相遇的场景。那么为什么会「没想到」?只能说旅行者对于她会出现的地方,已经有了一个「大概的预期」,而她现在所在的地方违背了这种预期。但这种预期是怎么来的?有没有可能是旅行者一直在暗中「关注」着她?「难道说旅行者,其实很在意我吗…?」当天晚上,烟绯翻来覆去,并没有睡着。", + "烟绯最珍贵的东西,是父亲交给她的一杆秤。据说这杆秤是帝君钦赐的宝物,能够称量万物的价值。方便起见,烟绯一般会用摩拉来平秤,也就是用摩拉来衡量物品的价值。当然,随着时光变易,许多物品的价值也在悄然变化,这杆秤只能够称量出摩拉诞生时万物的定价,其余的需要烟绯通过自己的知识去判断。在不断地称量中,烟绯也能感受到璃月港的变迁。许多千年前稀松平常的东西如今价值千金,也有许多世所罕见的东西如今随处可见。这杆秤也在提醒着烟绯,很多物品无法用世俗的价值来估量。烟绯曾试图称量「神之眼」的价值,但无论她放入多少摩拉,都始终无法平秤。直到她不耐烦地把那个自己常常挂在腰间,装着沉重的手抄法典的盒子放在秤盘上时,秤才终于平了。", + "这是烟绯收集的诸多法典中,最为特殊的一本。相较于越来越冗杂、越来越厚重的各种法律典籍,这本书的轻薄程度让人难以置信。翻开之后,会发现除了序言之外,书中只记载了寥寥几条最基本的法律理论。在烟绯看来,这或许才是法律的终极形态。在遥远的将来,法律已经深入人心,每个人都友善、谦逊、快乐地生活在这个世界上,接不到案子的法庭门可罗雀,堆积如山的法典也在岁月中蒙尘。虽然听上去还很遥远,但对于体内流淌着仙兽之血的烟绯来说,活到那一天似乎也并不是什么难事。「不过仔细一想,那时候我也要面临失业危机了吧…」未来的自己要做些什么好呢?在偶然观看了辛焱的摇滚表演后,烟绯立刻被这种新潮的艺术吸引了。但是让她从头开始学习乐器演奏,似乎又有点困难。为此烟绯查阅了众多资料,终于给自己找到了备选方案。——如果真有那一天的话,去当个说唱歌手也不错。对于可以在一小时内把数万字璃月律法完整背诵的她来说,至少在「语速」上已经达标了吧。", + "烟绯的父亲是仙兽,母亲则是普通的商人。降生在和平时期的烟绯并未与岩王帝君签订契约,只与父母约定「要快乐地生活」。她是璃月港头牌法典解读专家,自然也会利用法典存在的疏漏,有时是为了自己,有时是为了他人。种种迹象表明,烟绯并不是一个循规蹈矩的人,她并不希望被规则束缚。可她在追求自身快乐的同时也在让璃月变得更好,会利用法典的疏漏却不会以此作恶。「天权」凝光每年对法典进行查漏补缺时,会大量参考烟绯的所作所为,仿佛烟绯就是璃月法典的问题质检员。从某种程度来说,烟绯在以最小的代价,让规则变得更加完善…这也是她从未因利用法典漏洞获罪的原因。烟绯信奉的是「没有规矩不成方圆」,而她期望的则是「随心所欲不逾矩」。璃月的仙人与凡人,都在用自己的方式守护着璃月。所以烟绯也拥有神之眼——而且她的神之眼,与她信奉的「规则」等价。" + ] + }, + "珊瑚宫心海": { + "name": "珊瑚宫心海", + "title": "真珠之智", + "region": "稻妻", + "sex": "女", + "star": "5", + "type": "限定UP", + "element": "水", + "weapon": "法器", + "date": "2021年09月21日", + "tag": "治疗、游泳消耗减少、能量恢复、自身伤害提升、自身抗打断", + "mission": "眠龙之章", + "introduce": "海衹岛的「现人神巫女」,统管海祇岛各项事宜的少女。", + "destiny_name": "眠龙座", + "destiny": { + "决水于溪": "处于海人化羽的仪来羽衣状态下时,珊瑚宫心海的普通攻击的最后一击会额外释放一只游鱼,造成相当于珊瑚宫心海生命值上限30%的水元素伤害。", + "波起云海": "基于珊瑚宫心海的生命值上限,珊瑚宫心海对生命值低于或等于50%的角色,通过以下途径进行治疗的回复量获得提升:•海月之誓的化海月:生命值上限的4.5%。•海人化羽的普通攻击与重击:生命值上限的0.6%。", + "海渚月舟": "海人化羽的技能等级提高3级。至多提升至15级。", + "月摄千川": "处于海人化羽的仪来羽衣状态下时,珊瑚宫心海的普通攻击的攻击速度提升10%,并会在普通攻击命中敌人时,恢复0.8元素能量。该效果每0.2秒至多触发一次。", + "百川集海": "海月之誓的技能等级提高3级。至多提升至15级。", + "珊瑚一心": "处于海人化羽的仪来羽衣状态下时,珊瑚宫心海的普通攻击和重击为生命值高于或等于80%的角色恢复生命后,将获得40%水元素伤害加成,持续4秒。" + }, + "attribute": { + "hp": { + "1": "1049", + "20": "2720", + "40": "5416", + "50": "6966", + "60": "8738", + "70": "10306", + "80": "11885", + "90": "13471" + }, + "atk": { + "1": "18", + "20": "47", + "40": "94", + "50": "121", + "60": "152", + "70": "179", + "80": "207", + "90": "234" + }, + "def": { + "1": "51", + "20": "133", + "40": "264", + "50": "340", + "60": "426", + "70": "503", + "80": "580", + "90": "657" + }, + "attribute": "水元素伤害加成", + "attributes": { + "1": "0%", + "20": "0%", + "40": "0%", + "50": "7.2%", + "60": "14.4%", + "70": "14.4%", + "80": "21.6%", + "90": "28.8%" + } + }, + "skill": { + "普通攻击·水有常形": { + "描述": "普通攻击以水元素幻造成的游鱼进行至多三段的攻击,造成水元素伤害。重击消耗一定体力,短暂咏唱后,造成水元素范围伤害。下落攻击凝聚水元素的力量,从空中下坠冲击地面,攻击下落路径上的敌人,并在落地时造成水元素范围伤害。", + "数值": { + "一段伤害": [ + "68.4%", + "73.5%", + "78.6%", + "85.5%", + "90.6%", + "95.7%", + "102.6%", + "109.4%", + "116.2%", + "123.1%", + "129.9%", + "", + "", + "", + "" + ], + "二段伤害": [ + "61.5%", + "66.2%", + "70.8%", + "76.9%", + "81.5%", + "86.2%", + "92.3%", + "98.5%", + "104.6%", + "110.8%", + "116.9%", + "", + "", + "", + "" + ], + "三段伤害": [ + "94.3%", + "101.4%", + "108.5%", + "117.9%", + "125.0%", + "132.0%", + "141.5%", + "150.9%", + "160.3%", + "169.8%", + "179.2%", + "", + "", + "", + "" + ], + "重击伤害": [ + "148%", + "159%", + "171%", + "185%", + "197%", + "208%", + "223%", + "237%", + "252%", + "267%", + "282%", + "", + "", + "", + "" + ], + "重击体力消耗": [ + "50.0点", + "50.0点", + "50.0点", + "50.0点", + "50.0点", + "50.0点", + "50.0点", + "50.0点", + "50.0点", + "50.0点", + "50.0点", + "50.0点", + "50.0点", + "50.0点", + "50.0点" + ], + "下坠期间伤害": [ + "56.8%", + "61.5%", + "66.1%", + "72.7%", + "77.3%", + "82.6%", + "89.9%", + "97.1%", + "104%", + "112%", + "120%", + "", + "", + "", + "" + ], + "低空/高空坠地冲击伤害": [ + "114%/142%", + "123%/153%", + "132%/162%", + "145%/182%", + "155%/193%", + "165%/206%", + "180%/224%", + "194%/243%", + "209%/261%", + "225%/281%", + "240%/300%", + "", + "", + "", + "" + ] + } + }, + "海月之誓": { + "描述": "召唤能够治愈同伴的幻造水之生命「化海月」。施放的瞬间,为珊瑚宫心海施加潮湿状态。化海月每隔一段时间。对周围的敌人造成水元素伤害,并为周围的当前场上角色恢复生命值,回复量受益于珊瑚宫心海的生命值上限。为了保持完美的工作状态,心海需要及时补充自己的「能量」。", + "数值": { + "治疗量": [ + "4.4%生命值上限+424", + "4.73%生命值上限+466", + "5.06%生命值上限+512", + "5.5%生命值上限+561", + "5.83%生命值上限+614", + "6.20%生命值上限+671", + "6.60%生命值上限+731", + "7.04%生命值上限+795", + "7.48%生命值上限+862", + "7.92%生命值上限+932", + "8.36%生命值上限+1006", + "8.8%生命值上限+1084", + "9.35%生命值上限+1165", + "", + "" + ], + "波纹伤害": [ + "109.2%", + "117.4%", + "125.6%", + "136.5%", + "144.7%", + "152.9%", + "163.8%", + "174.7%", + "185.6%", + "196.5%", + "207.5%", + "218.4%", + "232.0%", + "", + "" + ], + "存在时间": [ + "12.0秒", + "12.0秒", + "12.0秒", + "12.0秒", + "12.0秒", + "12.0秒", + "12.0秒", + "12.0秒", + "12.0秒", + "12.0秒", + "12.0秒", + "12.0秒", + "12.0秒", + "12.0秒", + "12.0秒" + ], + "冷却时间": [ + "20.0秒", + "20.0秒", + "20.0秒", + "20.0秒", + "20.0秒", + "20.0秒", + "20.0秒", + "20.0秒", + "20.0秒", + "20.0秒", + "20.0秒", + "20.0秒", + "20.0秒", + "20.0秒", + "20.0秒" + ] + } + }, + "海人化羽": { + "描述": "请降海祇的力量,对周围的敌人造成水元素伤害,并披上珊瑚宫之水汇聚而成的「仪来羽衣」。仪来羽衣\n\n增加珊瑚宫心海的普通攻击、重击以及元素战技的「化海月」造成的伤害,增加值基于珊瑚宫心海的生命值上限;\n普通攻击和重击命中敌人时,为队伍中附近的所有角色恢复生命值,回复量受益于珊瑚宫心海的生命值上限;\n提升珊瑚宫心海的抗打断能力,并使她能在水面上移动。效果将在珊瑚宫心海退场时解除。萦绕在周身的清光化为羽衣,辉映着珊瑚宫大人的堂堂之姿。\n。", + "数值": { + "技能伤害": [ + "10.4%生命值上限", + "11.2%生命值上限", + "12.0%生命值上限", + "13.0%生命值上限", + "13.8%生命值上限", + "14.6%生命值上限", + "15.6%生命值上限", + "16.7%生命值上限", + "17.7%生命值上限", + "18.8%生命值上限", + "19.8%生命值上限", + "20.8%生命值上限", + "22.1%生命值上限", + "", + "" + ], + "普通攻击伤害提升": [ + "4.8%生命值上限", + "5.2%生命值上限", + "5.6%生命值上限", + "6.1%生命值上限", + "6.4%生命值上限", + "6.8%生命值上限", + "7.3%生命值上限", + "7.7%生命值上限", + "8.2%生命值上限", + "8.7%生命值上限", + "9.2%生命值上限", + "9.7%生命值上限", + "10.3%生命值上限", + "", + "" + ], + "重击伤害提升": [ + "6.8%生命值上限", + "7.3%生命值上限", + "7.8%生命值上限", + "8.5%生命值上限", + "9.0%生命值上限", + "9.5%生命值上限", + "10.2%生命值上限", + "10.8%生命值上限", + "11.5%生命值上限", + "12.2%生命值上限", + "12.9%生命值上限", + "13.5%生命值上限", + "14.4%生命值上限", + "", + "" + ], + "化海月伤害提升": [ + "7.1%生命值上限", + "7.6%生命值上限", + "8.2%生命值上限", + "8.9%生命值上限", + "9.4%生命值上限", + "9.9%生命值上限", + "10.6%生命值上限", + "11.4%生命值上限", + "12.1%生命值上限", + "12.8%生命值上限", + "13.5%生命值上限", + "14.2%生命值上限", + "15.1%生命值上限", + "", + "" + ], + "命中治疗量": [ + "0.81%生命值上限+77", + "0.87%生命值上限+85", + "0.93%生命值上限+93", + "1.01%生命值上限+102", + "1.07%生命值上限+112", + "1.13%生命值上限+122", + "1.21%生命值上限+133", + "1.29%生命值上限+144", + "1.37%生命值上限+157", + "1.45%生命值上限+169", + "1.54%生命值上限+183", + "1.62%生命值上限+197", + "1.72%生命值上限+212", + "", + "" + ], + "持续时间": [ + "10.0秒", + "10.0秒", + "10.0秒", + "10.0秒", + "10.0秒", + "10.0秒", + "10.0秒", + "10.0秒", + "10.0秒", + "10.0秒", + "10.0秒", + "10.0秒", + "10.0秒", + "10.0秒", + "10.0秒" + ], + "冷却时间": [ + "18.0秒", + "18.0秒", + "18.0秒", + "18.0秒", + "18.0秒", + "18.0秒", + "18.0秒", + "18.0秒", + "18.0秒", + "18.0秒", + "18.0秒", + "18.0秒", + "18.0秒", + "18.0秒", + "18.0秒" + ], + "元素能量": [ + "70", + "70", + "70", + "70", + "70", + "70", + "70", + "70", + "70", + "70", + "70", + "70", + "70", + "70", + "70" + ] + } + }, + "匣中玉栉": "施放海人化羽时,若场上有珊瑚宫心海自己的化海月,则重置化海月的存在时间。", + "真珠御呗": "处于海人化羽的仪来羽衣状态下时,珊瑚宫心海的普通攻击和重击基于生命值上限造成的伤害获得额外提升,提升程度相当于她的治疗加成的15%。", + "海祇姬君": "队伍中自己的角色游泳消耗的体力降低20%。无法效果完全相同的固有天赋叠加。" + }, + "cv": { + "cn": "龟娘", + "jp": "三森铃子", + "kr": "吕允美", + "en": "林丽莎" + }, + "food": { + "name": "「奇策」", + "star": "1星", + "type": "恢复血量", + "effect": "为选中的角色恢复生命值上限的16%,并额外恢复1350点生命值。", + "introduce": "珊瑚宫心海的特色料理。蛋皮包成锦囊之形,末端鱼尾小巧而又可爱。如此珍品让人好奇「锦囊」中包裹之物,却又捧在掌心不忍下口…看着心海脸上盈盈的笑意,可恶,已经中计了吗?", + "ingredient_list": [ + { + "name": "鸟蛋", + "num": "1" + }, + { + "name": "稻米", + "num": "1" + } + ], + "normal": "鸟蛋寿司" + }, + "story": [ + "海祇岛的住民,曾生活在海底的渊下宫。魔神奥罗巴斯将他们带到地面,才有了海祇岛如今的文明。奥罗巴斯被雷神斩杀后,身体化作累累枯骨,怨念凝成祟神气息。但其想要守护海祇岛的意志,却仍未消亡。这份意志融入在珊瑚宫家的血脉里,随着珊瑚宫家代代相传。继承这份血脉的,即是海祇岛的「现人神巫女」。其意为:以凡人之躯承载神的意志,代替神明守护这片土地之人。", + "心海继任现人神巫女那一日,无数海祇岛民众自发来到珊瑚宫,远远地望着她。惊叹、怀疑、迷茫、窃喜…他们神色各异,只因心海在他们看来过于年轻。阴谋开始酝酿,质疑声不绝于耳,野心家蠢蠢欲动。风雨欲来,海祇岛上上下下充满了不安。然而,心海即位没过多久,一切重归平静。赏罚分明,爱惜民力,又极富军事才能。种种优点,使心海在短时间内就得到了大部分人的拥护。「只要珊瑚宫大人在就不会有事」,也成为了在海祇岛流传最广的一句话。", + "决定一场战争胜负的因素有许多。地形、天气、兵力差距、装备优劣…每一项都需要细致的考量。着眼于细节的人,往往看不到战局变化;空谈战略的人,又多是纸上谈兵。唯有兼顾大局与细节,才能在战场上创造奇迹。在这背后,是耗费无数精力的刻苦钻研,和一次次失败铸就的经验教训。最终能坚持下来的人寥寥无几,而心海不仅精于此道,还形成了她自己独有的战术风格。「用大局与态势逼迫对方放弃抵抗,用最小的代价结束战争。」", + "无论身处战场内外,心海都力争做到「料敌于先」。事前就推断所有可能出现的状况,将每一种对策都汇编成锦囊,交给执行者去落实。虽然因此造成了部分锦囊过于厚重的问题,但这种方式也为海祇岛安稳发展提供了保证。如今,海祇岛日渐繁荣,越来越多有才志士得到任用,心海派发的锦囊也逐日减少。在心海眼中,这是一件值得高兴的事情。", + "闲暇时,心海也会独自在海祇岛散步。她总是避开人群,时而漫步在紫色的树林,时而坐在海边眺望远处。日月在海面升起,群星在天际闪烁,浪涛的声音轻缓悦耳,让人心情舒畅。偶尔她也会拾起一枚贝壳,戴在自己的头上,却又在离开时放回原处。幻想着,或许会有流浪的螃蟹钻入贝壳,将其视为自己的家。有时心海也会潜到水下,独自享受安静的氛围,群鱼在她的身旁游弋,所有烦恼都沉入海底。心海对海祇岛上的每处景色都如数家珍,每个人的名字都熟记于心。遗憾的是,美景恒常不改,人心却复杂易变。战场胜利易得,但让每个人都能活得开心快乐却很难。想来,这也是令她困扰的原因之一吧。", + "心海自幼便博览群书,尤其偏好兵法类书籍。拜此所赐,心海有着丰富的知识储备,用以处理各个领域的事务。但常年沉浸兵书与军事绘本的结果是,心海在社交方面变得相当贫乏。甚至不知从何时起,与不熟悉的人交谈也成了一种负担。继任现人神巫女之后,心海不得不学着面对不擅长的事情,无论是与人打交道,还是处理不感兴趣的事务。然而,强迫自己去做不喜欢的事,会严重消耗心海的精力,让她陷入疲惫。因此,心海为自己设置了「能量」这一指标,做喜欢的事情能量会回升,做不喜欢的事情能量就会下降。能量耗尽时,心海就会暂时放下现人神巫女的事务,恢复成宅在家中的普通少女。执一卷兵书细细研读,将自己置身于繁忙的世界之外,独享片刻宁静。这是心海最为宝贵的休息时光。", + "这是心海许久之前从母亲那听来的箴言。现人神巫女对海祇岛的意义重大,无数双眼睛盯着她的一举一动。她喜欢的东西会被民众追捧,她厌恶的东西也会被民众摒弃。心海不希望自己影响到民众原本的生活,所以很少表露出自身的好恶。她对任何事物都持平等态度,将「公平公正」、「赏罚分明」当做原则。然而,这些并非心海的本意,所以她为自己准备了一本秘密笔记。上面不仅记录了她「能量」的变化,也记录着她心情的起伏。每当夜深人静,心海就会打开笔记,记下一天的喜怒哀乐。…当然,这是绝对不能被别人看到的东西。", + "拥有强烈意志的领袖,会将身边的人带向一个明确的方向。心海却没有这种想法。她尊重民众的意志,希望每个人都能追逐不同的愿望。就如同辽阔的海洋,能容纳无数生灵,也能包容那些生灵的愿望。眼狩令到来的时候,民众心中的愤怒化作反抗的呐喊,心海便带领他们扬起了反抗的旗帜。而战争结束之后,和平与安稳成了民心所向,心海便又将自己的精力放在了政务与经济上。这份努力,究竟是源于现人神的意志,还是心海自身的责任感…亦或是二者都有?作为现人神巫女,心海自然也有着自己的神之眼。自那日在珊瑚宫外俯瞰海祇岛起,她的愿望就从未变过——「守护海祇岛的一切,让这里的每一个人,都能幸福快乐地活下去。」" + ] + }, + "班尼特": { + "name": "班尼特", + "title": "命运试金石", + "region": "蒙德", + "sex": "男", + "star": "4", + "type": "常驻UP", + "element": "火", + "weapon": "单手剑", + "date": "2020年09月15日", + "tag": "治疗、加攻、伤害提升、元素附着、元素附魔、派遣、冷却减少", + "mission": "待补充", + "introduce": "蒙德的冒险家少年,拥有与他的善良毫不相称的霉运。", + "destiny_name": "险路座", + "destiny": { + "冒险憧憬": "美妙旅程的攻击力提升效果不再有血量限制,数值上追加班尼特基础攻击力的20%。", + "踏破绝境": "班尼特的生命值低于70%时,元素充能效率提高30%。", + "火热激情": "热情过载的技能等级提高3级。(最高提升至15级)", + "热情不灭": "施放一段蓄力的热情过载时,在技能第二段攻击中进行普通攻击,可以施放额外的追击。追击的伤害等同于第二段攻击的135%。", + "开拓的心魂": "美妙旅程的技能等级提高3级。(最高提升至15级)", + "烈火与勇气": "处在美妙旅程领域内的队伍中当前场上单手剑、双手剑、长柄武器角色获得15%火元素伤害加成,并获得火元素附魔。(注:实际上,火元素伤害加成对任何武器类型的角色都有效)" + }, + "attribute": { + "hp": { + "1": "1039", + "20": "2670", + "40": "5163", + "50": "6573", + "60": "8168", + "70": "9577", + "80": "10987", + "90": "12397" + }, + "atk": { + "1": "16", + "20": "41", + "40": "80", + "50": "101", + "60": "126", + "70": "148", + "80": "169", + "90": "191" + }, + "def": { + "1": "65", + "20": "166", + "40": "321", + "50": "409", + "60": "508", + "70": "596", + "80": "684", + "90": "771" + }, + "attribute": "元素充能", + "attributes": { + "1": "+0%", + "20": "+0%", + "40": "+0%", + "50": "+6.7%", + "60": "+13.3%", + "70": "+13.3%", + "80": "+20%", + "90": "+26.7%" + } + }, + "skill": { + "普通攻击·好运剑": { + "描述": "普通攻击进行至多五段的连续剑击。重击消耗一定体力,瞬间向前方挥出两剑。下落攻击从空中下坠冲击地面,攻击下落路径上的敌人,并在落地时造成范围伤害。", + "数值": { + "一段伤害": [ + "44.5%", + "48.2%", + "51.8%", + "57.0%", + "60.6%", + "64.8%", + "70.4%", + "76.2%", + "81.9%", + "88.1%", + "94.3%", + "", + "", + "", + "" + ], + "二段伤害": [ + "42.7%", + "46.2%", + "49.7%", + "54.7%", + "58.1%", + "62.1%", + "67.6%", + "73.1%", + "78.5%", + "84.5%", + "90.5%", + "", + "", + "", + "" + ], + "三段伤害": [ + "54.6%", + "59.1%", + "63.5%", + "69.9%", + "74.3%", + "79.4%", + "86.4%", + "93.4%", + "100.3%", + "108.0%", + "115.6%", + "", + "", + "", + "" + ], + "四段伤害": [ + "59.7%", + "64.5%", + "69.4%", + "76.3%", + "81.2%", + "86.8%", + "94.4%", + "102.0%", + "109.7%", + "118.0%", + "126.3%", + "", + "", + "", + "" + ], + "五段伤害": [ + "71.9%", + "77.7%", + "83.6%", + "92.0%", + "97.8%", + "105%", + "114%", + "123%", + "132%", + "142%", + "152%", + "", + "", + "", + "" + ], + "重击伤害": [ + "55.9%+60.7%", + "60.5%+65.7%", + "65.0%+70.6%", + "71.5%+77.7%", + "76.1%+82.6%", + "81.3%+88.3%", + "88.4%+96.0%", + "95.6%+103.8%", + "102.7%+111.6%", + "110.5%+120.0%", + "118.3%+128.5%", + "", + "", + "", + "" + ], + "重击体力消耗": [ + "20.0点", + "20.0点", + "20.0点", + "20.0点", + "20.0点", + "20.0点", + "20.0点", + "20.0点", + "20.0点", + "20.0点", + "20.0点", + "", + "", + "", + "" + ], + "下坠期间伤害": [ + "63.9%", + "69.1%", + "74.3%", + "81.8%", + "87.0%", + "92.9%", + "101.1%", + "109.3%", + "117.5%", + "126.4%", + "135.3%", + "", + "", + "", + "" + ], + "低空/高空坠地冲击伤害": [ + "128%/160%", + "138%/173%", + "149%/186%", + "164%/204%", + "174%/217%", + "186%/232%", + "202%/253%", + "219%/273%", + "235%/293%", + "253%/316%", + "271%/338%", + "", + "", + "", + "" + ] + } + }, + "热情过载": { + "描述": "班尼特将火元素与冒险的热情凝聚在剑上。根据热情凝聚的程度,可能会发生不同的事情…\n点按快速向前挥出火焰一击。造成火元素伤害。\n长按根据长按时间进行蓄力,释放时依照蓄力段数造成不同的效果。•一段蓄力:发动二段攻击,造成火元素伤害并将敌人击飞;•二段蓄力:发动三段攻击,造成火元素伤害。最后一击会发生爆炸,将班尼特和敌人同时击飞。被击飞时,班尼特不会受到伤害。\n\n班尼特聚集热情与梦想与火元素的一击。但热情有时会过头,而火元素有时会爆炸。", + "数值": { + "点按伤害": [ + "138%", + "148%", + "158%", + "172%", + "182%", + "193%", + "206%", + "220%", + "234%", + "248%", + "261%", + "275%", + "292%", + "", + "" + ], + "一段蓄力伤害": [ + "84%+92%", + "90.3%+98.9%", + "96.6%+106%", + "105%+115%", + "111%+122%", + "118%+129%", + "126%+138%", + "134%+147%", + "143%+156%", + "151%+166%", + "160%+175%", + "168%+184%", + "179%+196%", + "", + "" + ], + "二段蓄力伤害": [ + "88%+96%", + "94.6%+103%", + "101%+110%", + "110%+120%", + "117%+127%", + "123%+134%", + "132%+144%", + "141%+154%", + "150%+163%", + "158%+173%", + "167%+182%", + "176%+192%", + "187%+204%", + "", + "" + ], + "爆炸伤害": [ + "132%", + "142%", + "152%", + "165%", + "175%", + "185%", + "198%", + "211%", + "224%", + "238%", + "251%", + "264%", + "281%", + "", + "" + ], + "冷却时间": [ + "5.0/7.5/10.0秒", + "5.0/7.5/10.0秒", + "5.0/7.5/10.0秒", + "5.0/7.5/10.0秒", + "5.0/7.5/10.0秒", + "5.0/7.5/10.0秒", + "5.0/7.5/10.0秒", + "5.0/7.5/10.0秒", + "5.0/7.5/10.0秒", + "5.0/7.5/10.0秒", + "5.0/7.5/10.0秒", + "5.0/7.5/10.0秒", + "5.0/7.5/10.0秒", + "", + "" + ] + } + }, + "美妙旅程": { + "描述": "班尼特进行腾跃轰击,造成火元素伤害,并生成鼓舞领域\n鼓舞领域•领域内的角色如果生命值低于或等于70%,会持续恢复生命值,回复量受益于班尼特的最大生命值;•领域内的角色如果生命值高于70%,会基于班尼特的基础攻击力,以一定比例获得攻击力加成;•为其中的角色施加火元素附着。\n\n班尼冒险团每一次探险之旅都充满意外风险。尽管唯一的成员班尼特更倾向于说这是「精彩、刺激又美妙的旅程」", + "数值": { + "技能伤害": [ + "233%", + "250%", + "268%", + "291%", + "308%", + "326%", + "349%", + "372%", + "396%", + "419%", + "442%", + "466%", + "495%", + "524%", + "" + ], + "持续治疗": [ + "每秒6.0%生命值上限+577", + "每秒6.4%生命值上限+635", + "每秒6.9%生命值上限+698", + "每秒7.5%生命值上限+765", + "每秒8.0%生命值上限+837", + "每秒8.4%生命值上限+914", + "每秒9.0%生命值上限+996", + "每秒9.6%生命值上限+1083", + "每秒10.2%生命值上限+1174", + "每秒10.8%生命值上限+1270", + "每秒11.4%生命值上限+1371", + "每秒12.0%生命值上限+1477", + "每秒12.8%生命值上限+1588", + "每秒13.5%生命值上限+1703", + "" + ], + "攻击力加成比例": [ + "56%", + "60%", + "64%", + "70%", + "74%", + "78%", + "84%", + "90%", + "95%", + "101%", + "106%", + "112%", + "119%", + "126%", + "" + ], + "持续时间": [ + "12.0秒", + "12.0秒", + "12.0秒", + "12.0秒", + "12.0秒", + "12.0秒", + "12.0秒", + "12.0秒", + "12.0秒", + "12.0秒", + "12.0秒", + "12.0秒", + "12.0秒", + "12.0秒", + "" + ], + "冷却时间": [ + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "" + ], + "元素能量": [ + "60", + "60", + "60", + "60", + "60", + "60", + "60", + "60", + "60", + "60", + "60", + "60", + "60", + "60", + "" + ] + } + }, + "热情复燃": "热情过载的冷却时间减少20%", + "无畏的热血": "在美妙旅程领域内,热情过载具有如下效果:•冷却时间减少50%。•二段蓄力不会将班尼特自身击飞。", + "应该安全": "在蒙德执行探索派遣任务时,消耗的时间缩短25%。" + }, + "cv": { + "cn": "穆雪婷", + "jp": "逢坂良太", + "kr": "宋河琳", + "en": "克里斯蒂娜·比·巴伦苏埃拉" + }, + "food": { + "name": "提瓦特焦蛋", + "star": "1星", + "type": "复活", + "effect": "复苏选中的角色,为其恢复生命值上限的10%,并额外恢复150点生命值。", + "introduce": "班尼特的特色料理。不知道为什么每份煎蛋边缘都是焦焦的,但焦脆也带来了别具一格的风味。", + "ingredient_list": [ + { + "name": "鸟蛋", + "num": "1" + } + ], + "normal": "提瓦特煎蛋" + }, + "story": [ + "「班尼冒险团」是冒险家协会蒙德分会的一个特例。为了相互扶持、降低意外率而设置的「冒险团」机制,要求团队内至少有三到四名常驻冒险者。而班尼特作为团长的「班尼冒险团」仅有团长一人在队。这种状态已经维持了很久。队员的流失,与团长班尼特那「霉运缠身」的体质脱不开关系。但对冒险充满着热情的班尼特,并不会因此而感到孤单—偶尔,内心深处有过那么一次两次。也许吧。", + "冒险家杰克,曾是「班尼冒险团」的第一号受害人。在离宝藏只有几步之遥的时刻,百年难遇的岩元素乱流忽然发生,强力地震在众人面前创造了一道万丈沟壑。「近在咫尺又遥不可及的感觉…就像爱情。」虽说杰克在岩石崩裂中只受了些擦伤,但此事对他的冒险生涯造成了巨大打击,看起来一度像是失恋了一样。团员罗伊斯在一次秘境探险时听到一声「嘿咻! 」, 随后在巨响中失去了知觉。事后罪魁祸首可莉被关了七天禁闭,理由是把冒险者正在探索的秘境当成巨大的兔子洞给炸掉了。赫克勒自从加入「班尼冒险团」便开始了为期一周的严重腹泻,虽说明显是食物中毒的症状,但赫克勒坚持将它归咎于团长的坏运气。「他们还会回来的,只是请假了哈哈…拜托你不要把班尼冒险团的登记注销…」面对班尼特诚恳的请求,凯瑟琳小姐叹了口气,并没有把那些团员早已跳槽的事实当面揭穿。", + "曾有一处令人无比绝望的险境。正有一位老冒险家深入其中。烈焰烧灼着他的皮肤,雷鸣仿佛要将鼓膜击穿,狂风肆意撕扯着他的灵魂。在地狱一般的旅途最后, 等在终点的却是…一个婴儿。老冒险家原本认为,他才是第一个涉足这「绝境」的生命。但不论如何,都无法解释眼前的景象。此时,一个想法冒了出来,而且他相信那就是真相。「这个婴儿…是被世界抛弃的孩子。」没能得到神兵利器或是珠宝黄金,可老人脸上并未浮现一丝失望, 似乎眼前这个命悬一线的小家伙就是「宝藏 」。「这趟冒险也一定有它的意义所在吧」,老人这样想着,将婴儿藏在怀中。哪怕他正在做的事,与世界的意志相违背。", + "老人还没来得及亲口讲述那段冒险经历,便伤重离世了,只留下这个从「绝境」中救下的孩子。临终前他吐出这样的字眼:「意志」、「冒险」与「终点的宝藏」。冒险家协会蒙德分会中,尚有几位无妻无子的老冒险家。他们给孩子取名「班尼特」,视如己出,精心抚养长大。自小懂事的班尼特也亲切地称呼他们每一个人为「老爹」。「老爹,你的假牙掉碗里了!」,「老爹,不要穿这件皮甲了,我给你买的衬衣呢?」,「雨天不要靠我太近啊老爹,会被雷劈到的!」。如今,照顾老无所依的「老爹」们,几乎花掉了班尼特冒险之余的所有时间。「老爹们可真是捡到宝藏了啊,哈哈。」现任会长塞琉斯一边笑着,一边用粗糙的大手没轻没重地拍着班尼特的后背。既然自己不够幸运,至少要努力为每一个他所爱的人带来幸运一班尼特是这 么想的。无比不幸的冒险家班尼特,正跌跌撞撞地追寻着,被视为「幸运」象征的宝藏。", + "菲谢尔的眷属,乌鸦奥兹,称班尼特为「世界上最顽强的少年」。从他身上的累累伤痕也能看出,班尼特经历过无数困境。怪物袭击,遗迹坍塌,跌落悬崖…面对这些,「不幸经验」十分丰富的班尼特总能找到应对危机的手段。教堂的祈礼牧师芭芭拉,曾惊讶于他治疗脱臼的手法之娴熟。不幸所带来的另外一个礼物,则是有些「病态」的战斗天赋。「那孩子的动作,难道说..他感觉不到痛吗? 」骑士团的法尔伽大团长在见到班尼特战斗的场面后,产生了极大的好奇。并非感觉不到疼痛,而是早已适应疼痛,化为日常感官的一部分。剧烈的疼痛对于班尼特来说,只是相当于嗅到了刺鼻的气味、看到了刺眼的光线一样。因此,超越人体极限的战斗方式与奋不顾身的攻击动作,成为了冒险家班尼特的标志。", + "死亡究竟是什么呢?总是游离在死亡边缘的班尼特不禁思考。班尼特知道将他「捡」回来的那位冒险家「老爹」,在死后留下诸多冒险传说供人称颂。班尼特知道无妻无子孑然一 身的冒险家,在他的葬礼上不会有哀声泣泪,只有众多老友碰杯豪饮为他送别。班尼特知道蒙德冒险家最好的归宿,便是献身于追求宝藏与大地的秘密之路,再由风神将其灵魂带回故乡。他曾十分畏惧死亡。但思考过后的班尼特认为,死亡对冒险家而言或许是一件幸事。一一可幸运的事与我无关啊?「启程吧,去找宝藏!」于是班尼特放弃了思考。", + "遇到骨折或失血较多的重伤时,班尼特会跑去教堂寻求牧师芭芭拉的治疗。「这次又是我...真不好意思。」班尼特挠着后脑勺。芭芭拉只是摇摇头,把擦伤的地方也处理一下吧,然后递上几片胶布绷带。不经意间的关心,却被班尼特视若珍宝。他像佩戴勋章一样地将胶布绷带贴在伤口上,并报以热情的感谢。班尼特冒险时的随身小口袋里,保存着很多胶布绷带。老爹们的、芭芭拉小姐的、凯瑟琳小姐的..还有受伤后偶遇的冒险家们送的。小小的善意收集起来,是一份独属于班尼特,看得见摸得着的幸运。「至少还有大家在,看来我也没那么倒霉。」", + "没有什么可以阻止班尼特的冒险热情他想要像「老爹」们一样,不断地探索挑战、挥洒热血,在冒险路上慢慢老去。可是这一次,班尼特遇上了真正的危机。正如当年老人所遇的那样,是一处令人无比绝望的险境。「这出血量…不妙了呀。」可班尼特没有停下脚步,「没有回去的道理。」他这样想着。不知为何,他觉得过去所经受的一切不幸折磨,都是为了突破这一刻的险境。但在地狱一般的旅途最后,等在终点的却是——空无一物。「一无所获也是冒险的…一部分嘛,别在意…」紧绷的神经稍一懈怠,班尼特的意识便被累累伤痕夺去,倒在地上。再度醒来时,他发觉伤口似乎被某种神奇的火焰灼烧过,止住了流血,又感觉不到疼痛。一颗温热的宝珠在他掌心跳动,伴随着胸中只属于冒险家的心跳节拍。那并非世界的仁慈,也绝非命运的怜悯,而是真正配得上他如火般意志的「终点的宝藏」。" + ] + }, + "琴": { + "name": "琴", + "title": "蒲公英骑士", + "region": "蒙德", + "sex": "女", + "star": "5", + "type": "常驻UP", + "element": "风", + "weapon": "单手剑", + "date": "2020年09月15日", + "tag": "治疗、控制、聚怪、减抗、攻速提升、移速提升、伤害减免、元素附着、烹饪、能量恢复", + "mission": "幼狮之章", + "introduce": "正直严谨的蒲公英骑士,蒙德西风骑士团的代理团长。", + "destiny_name": "幼狮座", + "destiny": { + "流转剑脊的暴风": "风压剑长按超过1秒后,提升牵引速度,并使造成的伤害提升40%。", + "守护众人的坚盾": "获得元素晶球或元素微粒时,队伍中所有角色获得15%攻击速度和15%移动速度提升,持续15秒。", + "西风吹拂之时": "蒲公英之风的技能等级提高3级。至多提升至15级。", + "蒲公英的国土": "在蒲公英之风的领域内,所有敌人的风元素抗性下降40%。", + "须臾一瞬的烈风": "风压剑的技能等级提高3级。至多提升至15级。", + "恩眷万民的狮牙": "在蒲公英之风的领域内,角色受到的伤害降低35%。" + }, + "attribute": { + "hp": { + "1": "1144", + "20": "2967", + "40": "5908", + "50": "7599", + "60": "9533", + "70": "11243", + "80": "12965", + "90": "14695" + }, + "atk": { + "1": "19", + "20": "48", + "40": "96", + "50": "124", + "60": "155", + "70": "183", + "80": "211", + "90": "239" + }, + "def": { + "1": "60", + "20": "155", + "40": "309", + "50": "397", + "60": "499", + "70": "588", + "80": "678", + "90": "769" + }, + "attribute": "治疗加成", + "attributes": { + "1": "+0%", + "20": "+0%", + "40": "+0%", + "50": "+5.5%", + "60": "+11.1%", + "70": "+11.1%", + "80": "+16.6%", + "90": "+22.2%" + } + }, + "skill": { + "普通攻击·西风剑术": { + "描述": "普通攻击进行至多五段的连续剑击。重击消耗一定体力,进行饱含风之力的挑击。被挑飞的敌人,在短时间内会缓慢坠落。下落攻击从空中下坠冲击地面,攻击下落路径上的敌人,并在落地时造成范围伤害。", + "数值": { + "一段伤害": [ + "48.3%", + "52.3%", + "56.2%", + "61.8%", + "65.8%", + "70.3%", + "76.4%", + "82.6%", + "88.8%", + "95.5%", + "103%", + "", + "", + "", + "" + ], + "二段伤害": [ + "45.6%", + "49.3%", + "53.0%", + "58.3%", + "62.0%", + "66.3%", + "72.1%", + "77.9%", + "83.7%", + "90.1%", + "97.4%", + "", + "", + "", + "" + ], + "三段伤害": [ + "60.3%", + "65.2%", + "70.1%", + "77.1%", + "82.0%", + "87.6%", + "95.3%", + "103%", + "111%", + "119%", + "129%", + "", + "", + "", + "" + ], + "四段伤害": [ + "65.9%", + "71.2%", + "76.6%", + "84.3%", + "89.6%", + "95.8%", + "104%", + "113%", + "121%", + "130%", + "141%", + "", + "", + "", + "" + ], + "五段伤害": [ + "79.2%", + "85.7%", + "92.1%", + "101%", + "108%", + "115%", + "125%", + "135%", + "146%", + "157%", + "169%", + "", + "", + "", + "" + ], + "重击伤害": [ + "162%", + "175%", + "188%", + "207%", + "220%", + "236%", + "256%", + "277%", + "298%", + "320%", + "346%", + "", + "", + "", + "" + ], + "重击体力消耗": [ + "20点", + "20点", + "20点", + "20点", + "20点", + "20点", + "20点", + "20点", + "20点", + "20点", + "20点", + "", + "", + "", + "" + ], + "下坠期间伤害": [ + "63.9%", + "69.1%", + "74.3%", + "81.8%", + "87.0%", + "92.9%", + "101%", + "109%", + "117%", + "126%", + "135%", + "", + "", + "", + "" + ], + "低空/高空坠地冲击伤害": [ + "128%/160%", + "138%/173%", + "149%/186%", + "164%/204%", + "174%/217%", + "186%/232%", + "202%/253%", + "219%/273%", + "235%/293%", + "253%/316%", + "271%/338%", + "", + "", + "", + "" + ] + } + }, + "风压剑": { + "描述": "将无形的风之力汇聚在剑上,释放微型的风暴,将敌人向瞄准的方向击飞,造成大量风元素伤害。长按以持续消耗体力为代价,令旋风将周围的敌人牵引至面前。可以调整方向。期间无法移动。与一心守护的琴同行的,是能将危险驱离伙伴身边的守护之风。", + "数值": { + "技能伤害": [ + "292%", + "314%", + "336%", + "365%", + "387%", + "409%", + "438%", + "467%", + "496%", + "525%", + "555%", + "584%", + "620%", + "", + "" + ], + "每秒体力消耗": [ + "20.0点", + "20.0点", + "20.0点", + "20.0点", + "20.0点", + "20.0点", + "20.0点", + "20.0点", + "20.0点", + "20.0点", + "20.0点", + "20.0点", + "20.0点", + "", + "" + ], + "最大持续时间": [ + "5.0秒", + "5.0秒", + "5.0秒", + "5.0秒", + "5.0秒", + "5.0秒", + "5.0秒", + "5.0秒", + "5.0秒", + "5.0秒", + "5.0秒", + "5.0秒", + "5.0秒", + "", + "" + ], + "冷却时间": [ + "6.0秒", + "6.0秒", + "6.0秒", + "6.0秒", + "6.0秒", + "6.0秒", + "6.0秒", + "6.0秒", + "6.0秒", + "6.0秒", + "6.0秒", + "6.0秒", + "6.0秒", + "", + "" + ] + } + }, + "蒲公英之风": { + "描述": "呼唤风的护佑,创造千风涌动的蒲公英领域,击退周围的敌人并造成风元素伤害。\n同时,为队伍中的所有角色瞬间恢复大量生命值,回复量受益于琴的攻击力。蒲公英领域\n\n•为其中的角色持续恢复生命值;•令其中的角色持续受到风元素影响;•对出入领域的敌人造成风元素伤害。注:持续时间约11秒风的恩泽如同广布大地的蒲公英,这就是琴守护的根源与心意。", + "数值": { + "爆发伤害": [ + "425%", + "457%", + "489%", + "531%", + "563%", + "595%", + "637%", + "680%", + "722%", + "765%", + "807%", + "850%", + "903%", + "956%", + "" + ], + "出入领域伤害": [ + "78.4%", + "84.3%", + "90.2%", + "98.0%", + "104.0%", + "110%", + "118%", + "125%", + "133%", + "141%", + "149%", + "157%", + "167%", + "176%", + "" + ], + "领域发动治疗量": [ + "251%攻击力+1540", + "270%攻击力+1694", + "289%攻击力+1861", + "314%攻击力+2041", + "333%攻击力+2234", + "352%攻击力+2439", + "377%攻击力+2657", + "402%攻击力+2888", + "427%攻击力+3132", + "452%攻击力+3389", + "477%攻击力+3659", + "502%攻击力+3941", + "534%攻击力+4236", + "565%攻击力+4544", + "" + ], + "持续治疗": [ + "每秒25.12%攻击力+154", + "每秒27.00%攻击力+169", + "每秒28.89%攻击力+186", + "每秒31.40%攻击力+204", + "每秒33.28%攻击力+223", + "每秒35.17%攻击力+244", + "每秒37.68%攻击力+266", + "每秒40.19%攻击力+289", + "每秒42.70%攻击力+313", + "每秒45.22%攻击力+339", + "每秒47.73%攻击力+366", + "每秒50.24%攻击力+394", + "每秒53.38%攻击力+424", + "每秒56.52%攻击力+454", + "" + ], + "冷却时间": [ + "20秒", + "20秒", + "20秒", + "20秒", + "20秒", + "20秒", + "20秒", + "20秒", + "20秒", + "20秒", + "20秒", + "20秒", + "20秒", + "20秒", + "" + ], + "元素能量": [ + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "" + ] + } + }, + "顺风而行": "普通攻击命中时,有50%的几率为队伍中所有角色恢复等同于琴攻击力15%的生命值。", + "听凭风引": "使用蒲公英之风后,恢复20%元素能量。", + "引领之风": "完美烹饪恢复类食物时,有12%概率获得2倍产出。" + }, + "cv": { + "cn": "林簌", + "jp": "斋藤千和", + "kr": "安荣美", + "en": "斯蒂芬妮·萨瑟兰" + }, + "food": { + "name": "提神醒脑披萨", + "star": "3星", + "type": "持续恢复", + "effect": "立即为选中的角色恢复生命值上限的34%,并在之后的30秒内,每5秒恢复980点生命值。", + "introduce": "琴的特色料理。规整得像是工艺品的薄饼,吃一片就可以大大地振奋精神。这就是她能够连续工作的秘密武器吗?", + "ingredient_list": [ + { + "name": "蘑菇", + "num": "4" + }, + { + "name": "面粉", + "num": "3" + }, + { + "name": "卷心菜", + "num": "2" + }, + { + "name": "奶酪", + "num": "1" + } + ], + "normal": "烤蘑菇披萨" + }, + "story": [ + "西风骑士团是守护蒙德的剑与盾。除了清扫荒野的魔物、守护城市与道路安全之外,骑士团最重要的工作是维护蒙德的秩序。虽说蒙德是自由之都,但无边际的散漫只会带来混沌与彷徨。琴非常明白这一道理,所以才坚持严谨刻苦的作风,以最严苛的要求对待自己。然后一不留神,就在月初消耗完了当月所有的咖啡配额。", + "古恩希尔德家族是古老的骑士家族。据说自第一篇史诗写成之日,就已开始守护蒙德。但历史悠久的血脉必然伴随着沉重负担。琴自幼便被母亲作为骑士道继承者培养。象征骑士风度的形体、礼仪,锻造骑士灵魂的历史、诗歌,武装骑士精神的剑艺、体能…琴全都要训练。唯有如此,才能实践古恩希尔德的家训:「永护蒙德」。早年的酒馆里有这样一句玩笑话:古恩希尔德家族的长子长女,在学会喊「妈妈」之前,就已能够念出「永护蒙德」。从《林间风故事拔萃》抬起头,看见同龄孩子举着风车欢笑着跑过窗前。小小的琴,自然是明白其中含义的。而如今,从累牍公文中抬起头,看见蒙德的未来举着风车欢笑着跑过街道。代理团长大人对从前那些岁月依然毫无悔恨。「这是正确的事。无论多辛苦,正确的事就应全力以赴。」", + "「琴团长十分可靠。」「若是遇到难题,找她帮忙一定没错。」在蒙德,骑士和民众都十分仰赖琴。如果有人需要帮助,事情又合乎道理,那她一定会出手相助。\n即使是街市上的小口角,即使是恋爱的小烦恼…即使与骑士团的本职工作毫无关系,只要有人对琴开口,琴就会对他们伸出援手「要问原因的话——帮助受困之人,不正是骑士的职责所在吗?」对她而言,骑士的职责先于「代理团长」的勤务。对她而言,亲手帮助有需要的人最为实在。这也是她对麾下骑士的要求。图书管理员丽莎曾经劝琴放轻松,「应该适当享受淑女的下午茶时光」。可对琴来说,骑士的职责先于淑女的身份。「琴团长十分可靠。」人们一如既往地给予她这一评价。令她烦恼的是,一天时间只有那么多,即使牺牲睡眠,也无法帮助所有人。要成为可靠的人,需要付出难以想象的努力。", + "琴代行团长职责的如今,不少人已经忘记在她之上仍有一位「大团长」。而她本人从未在意过这种事。骑士团内的地位与称号丝毫不会影响她行事的原则。热忱、正直与一丝不苟,琴身上这些优良品质有两大来源。其一是自幼接受的教育和训练已将骑士道精神深深植入她灵魂深处。其二是现已缺席的西风骑士团团长法尔伽曾对她悉心教导。洒脱而散漫的北风骑士法尔伽,他给琴的成长带来了巨大影响。「大团长,请您认真对待工作,直面蒙德对您的期待。」「小姑娘,你是我的副手,为我分担工作天经地义。这样大团长才有精力做更重要的事啊。」「……」他是征服与创造传奇的骑士,而她是守护和平与自由的骑士。琴并不讨厌法尔伽。法尔伽的行事风格或许有其独到之处。琴需要完成的,是那些大团长没完成的正确之事。半年前,法尔伽率领西风骑士中的精锐再一次离开蒙德,踏上远征之路。远征———这是很符合大团长风格的冒险。「骑士团就交给你了。反正这些年也是你在做团长的工作。」「放心交给我吧,大团长。」站在窗前目送团长的她心想:等你回来,将会见到一座更加温暖、繁荣、平和的蒙德城。", + "风起地的神树,是初代「蒲公英骑士」道路的终点。据记载,建立西风骑士团、重振蒙德的初代蒲公英骑士温妮莎,曾在生命结束之刻来到此地。她永别了衷心守护的城邦,留下传奇与一株树苗。这株树苗在千风的眷顾中,在无数的日月照耀下,成长为参天巨木。琴十五岁时获授「蒲公英骑士」之名。「蒲公英骑士」又名「狮牙骑士」,随骑士团制度一同沿袭至今,是最杰出的骑士才能获得的荣誉。那日授衔仪式结束后,琴从庆祝活动中悄然离开,追随着一直憧憬的英雄骑士的脚步,来到那棵大树前。「蒲公英骑士」之名象征着温妮莎的抗争与仁爱。自己如何能拥有资格,来继承如此伟大的称号?蒙德城重建至今已逾千年。自己何德何能,能守护这座古老、自由、骄傲的城邦?隐藏在稳重成熟外表下的,是-颗刚刚完成骑士礼,尚未做好准备的少女之心。风从远方吹来,将骑士拥入怀中,轻柔地拂去她的疑虑与不安,展露出黄金般的决心:「永护蒙德。」--成为温 妮莎那样温柔坚定的战士,为同胞战斗,为自由抗争。这便是那句简明严厉的家训中蕴含的心意吧。如今,每当感到疲惫动摇,琴仍会来到这棵树下,接受风的洗礼。风洗净她的困顿, 令她重拾前行的力量。风起地的神树是初代「狮牙骑士」道路的终点。同时,也是「蒲公英骑士」琴的起点。", + "琴团长有一个秘密。古恩希尔德家族是古老的骑士家族。这骄傲的血脉来自琴的母亲芙蕾德莉卡。琴的父亲则是名贯大陆的冒险家--西蒙.佩奇。来到蒙德后,他扫去身上风沙,以崭新的姿态加入西风教会,一路升为西风教会总管,人称「拂晓的枢机卿」。曾经的爱侣最终分道扬镳。年幼的琴牵着母亲的手,望着父亲与妹妹芭芭拉远去的背影。后来,芭芭拉也与父亲一样加入西风教会,成为了一位深受蒙德人喜爱的牧师。琴一直想要亲近这位血脉相通的妹妹,但面对芭芭拉躲闪的眼神,不知该如何开口。或许这份相似的笨拙,就是姐妹心意仍然相通的表现吧。琴团长还有一个秘密。尽管熟读历史典籍,尽管身戴「蒲公英骑士」之名,尽管成为了深受信赖的代理团长…琴,依然十分中意恋爱小说。并非因为在训练与勤务中虚度了少女年华,也不是因为父母婚姻有裂痕。琴仅仅是向往故事所描绘的两情相悦,向往蛛丝般精妙又脆弱的情感。身为骑士,凡事要以蒙德城和西风骑士团为最优先。但....「如果,我自己也能…」深夜的办公室里,琴再一次读完《少女薇拉的忧郁》。「要是有时间,去黎明前的誓言岬看看也没关系。没关系吧…」琴低下头,在洒满星辉的窗台边偷偷想着。", + "这是一张精细到分钟的作息表。从清晨跟安柏一起晨跑并顺路为丽莎购置早饭,到夜间亲手洗衣服并把换洗物件收纳整齐,大小琐事均有条目,可见时间安排得相当紧凑。每件做完的事情上都有勾号标记,因外力延误的事项则备注了详细原因。在因身体不适未能按时完成的「蒙德城公共设施评审报告」条目后,备注了「凌晨3时已完成,取消本月末的书籍购置奖励。」琴有时想,这张表格的灵感来源,或许是十年前母亲为自己绘制的训练表。", + "单论实力,琴早已是蒙德城数一数二的剑士。但在琴心中,比起成为一把能够刺穿腐朽与黑暗的利剑,她更愿意做守护歌声与自由的坚盾。「维护」向来比「破坏」更难。从小队队长晋升为副团长时,出现在琴面前的就是巨大的挑战。外有愚人众施加的邦交压力,内有叛徒--前任督察长的同党。想在如此形势下重振旗鼓开拓局面,并非易事。但琴独自扛住了来自外界的压力,引领一众骑士粉碎深渊教团的诸多阴谋,重新为西风骑士团树立威望。琴永远不会忘记得到「神之眼」的那一刻。感受着掌间升起的微风,顷刻间,四周沉寂下来,空间化作黑白,唯有古恩希尔事德家族古老而严厉的家训浮现在她脑海之中。「永护蒙德」。" + ] + }, + "甘雨": { + "name": "甘雨", + "title": "循循守月", + "region": "璃月", + "sex": "女", + "star": "5", + "type": "限定UP", + "element": "冰", + "weapon": "弓", + "date": "2021年01月12日", + "tag": "嘲讽、减抗、伤害提升、锻造返还", + "mission": "仙麟之章", + "introduce": "月海亭的秘书,体内流淌着仙兽「麒麟」的血脉。", + "destiny_name": "仙麟座", + "destiny": { + "饮露": "二段蓄力重击的霜华矢或霜华绽发命中敌人时,会使敌人的冰元素抗性降低15%,持续6秒;此外,命中时会为甘雨恢复2点元素能量。每次二段蓄力重击只能触发一次元素能量恢复效果,无论霜华矢或霜华绽发是否都命中目标。", + "获麟": "山泽麟迹的可使用次数增加1次。", + "云行": "降众天华的技能等级提高3级。至多提升至15级。", + "西狩": "在降众天华的领域内,敌人受到的伤害会增加,这个效果会随时间逐步加强。受伤害加成初始为5%,每3秒提升5%,至多提升至25%。离开领域后效果至多持续3秒。", + "折草": "山泽麟迹的技能等级提高3级。至多提升至15级。", + "履虫": "施放山泽麟迹后30秒内的第一次霜华矢,无需蓄力即可施放。" + }, + "attribute": { + "hp": { + "1": "763", + "20": "1978", + "40": "3939", + "50": "5066", + "60": "6355", + "70": "7495", + "80": "8643", + "90": "9797" + }, + "atk": { + "1": "26", + "20": "68", + "40": "135", + "50": "173", + "60": "217", + "70": "256", + "80": "295", + "90": "335" + }, + "def": { + "1": "49", + "20": "127", + "40": "253", + "50": "326", + "60": "409", + "70": "482", + "80": "556", + "90": "630" + }, + "attribute": "暴击伤害", + "attributes": { + "1": "0", + "20": "0", + "40": "0", + "50": "9.6%", + "60": "19.2%", + "70": "19.2%", + "80": "28.8%", + "90": "38.4%" + } + }, + "skill": { + "普通攻击·流天射术": { + "描述": "普通攻击进行至多六段的连续弓箭射击。\n重击\n进行伤害更高、更为精准的瞄准射击。瞄准时,冰寒之气会在箭矢上持续积聚,并随攻击发射出去。根据蓄力时间长短,能造成不同的效果:\n\n一段蓄力:射出附有寒气的箭矢,造成冰元素伤害;\n二段蓄力:发射霜华矢,造成冰元素伤害;命中后霜华绽发,再次造成冰元素范围伤害。\n特别说明:二段蓄力中霜华绽发伤害有概率击中弱点,并触发相关武器特效(如信使、试作澹月、神射手),但击中弱点时并非必定暴击!\n下落攻击\n\n从空中射出箭雨,并迅速下坠冲击地面,在落地时造成范围伤害。", + "数值": { + "一段伤害": [ + "31.7%", + "34.3%", + "36.9%", + "40.6%", + "43.2%", + "46.1%", + "50.2%", + "54.2%", + "58.3%", + "62.7%", + "67.8%", + "", + "", + "", + "" + ], + "二段伤害": [ + "35.6%", + "38.5%", + "41.4%", + "45.5%", + "48.4%", + "51.8%", + "56.3%", + "60.9%", + "65.4%", + "70.4%", + "76.1%", + "", + "", + "", + "" + ], + "三段伤害": [ + "45.5%", + "49.2%", + "52.9%", + "58.2%", + "61.9%", + "66.1%", + "71.9%", + "77.8%", + "83.6%", + "89.9%", + "97.2%", + "", + "", + "", + "" + ], + "四段伤害": [ + "45.5%", + "49.2%", + "52.9%", + "58.2%", + "61.9%", + "66.1%", + "71.9%", + "77.8%", + "83.6%", + "89.9%", + "97.2%", + "", + "", + "", + "" + ], + "五段伤害": [ + "48.3%", + "52.2%", + "56.1%", + "61.7%", + "65.6%", + "70.1%", + "76.3%", + "82.5%", + "88.6%", + "95.4%", + "103.1%", + "", + "", + "", + "" + ], + "六段伤害": [ + "57.6%", + "62.3%", + "67.0%", + "73.7%", + "78.4%", + "83.8%", + "91.1%", + "98.5%", + "105.9%", + "113.9%", + "123.1%", + "", + "", + "", + "" + ], + "瞄准射击": [ + "43.9%", + "47.4%", + "51.0%", + "56.1%", + "59.7%", + "63.8%", + "69.4%", + "75.0%", + "80.6%", + "86.7%", + "92.8%", + "", + "", + "", + "" + ], + "一段蓄力瞄准射击": [ + "124%", + "133%", + "143%", + "155%", + "164%", + "174%", + "186%", + "198%", + "211%", + "223%", + "236%", + "", + "", + "", + "" + ], + "霜华矢命中伤害": [ + "128%", + "138%", + "147%", + "160%", + "170%", + "179%", + "192%", + "205%", + "218%", + "230%", + "243%", + "", + "", + "", + "" + ], + "霜华矢·霜华绽发伤害": [ + "218%", + "234%", + "250%", + "272%", + "288%", + "305%", + "326%", + "348%", + "370%", + "392%", + "413%", + "", + "", + "", + "" + ], + "下坠期间伤害": [ + "56.8%", + "61.5%", + "66.1%", + "72.7%", + "77.3%", + "82.6%", + "89.9%", + "97.1%", + "104.4%", + "112.3%", + "120.3%", + "", + "", + "", + "" + ], + "低空/高空坠地冲击伤害": [ + "114%/142%", + "123%/154%", + "132%/165%", + "145%/182%", + "155%/193%", + "165%/206%", + "180%/225%", + "194%/243%", + "209%/261%", + "225%/281%", + "241%/300%", + "", + "", + "", + "" + ] + } + }, + "山泽麟迹": { + "描述": "甘雨留下一朵冰莲并迅速后退,远离一切魑魅魍魉,造成冰元素范围伤害。\n冰莲\n\n持续嘲讽周围的敌人,吸引敌人攻击;\n耐久度按比例继承甘雨的生命值上限;\n被摧毁或持续时间结束时,会剧烈地绽放,造成冰元素范围伤害。\n\n「你说你看到我了?那应该是错觉吧。那个时间我应该在加班才对。」", + "数值": { + "继承生命": [ + "120%", + "129%", + "138%", + "150%", + "159%", + "168%", + "180%", + "192%", + "204%", + "216%", + "228%", + "240%", + "255%", + "", + "" + ], + "技能伤害": [ + "132%", + "142%", + "152%", + "165%", + "175%", + "185%", + "198%", + "211%", + "224%", + "238%", + "251%", + "264%", + "281%", + "", + "" + ], + "持续时间": [ + "6.0秒", + "6.0秒", + "6.0秒", + "6.0秒", + "6.0秒", + "6.0秒", + "6.0秒", + "6.0秒", + "6.0秒", + "6.0秒", + "6.0秒", + "6.0秒", + "6.0秒", + "", + "" + ], + "冷却时间": [ + "10.0秒", + "10.0秒", + "10.0秒", + "10.0秒", + "10.0秒", + "10.0秒", + "10.0秒", + "10.0秒", + "10.0秒", + "10.0秒", + "10.0秒", + "10.0秒", + "10.0秒", + "", + "" + ] + } + }, + "降众天华": { + "描述": "凝聚大气中的霜雪,召唤退魔的冰灵珠。\n存在期间内,冰灵珠会持续降下冰棱,攻击范围内的敌人,造成冰元素伤害。\n\n甘雨当然可以降下清甜之雨。但是对于邪魔外道,这些都会变成寒苦之雪。", + "数值": { + "冰棱伤害": [ + "70%", + "76%", + "81%", + "88%", + "93%", + "98%", + "105%", + "112%", + "119%", + "126%", + "134%", + "141%", + "149%", + "158%", + "" + ], + "持续时间": [ + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "" + ], + "冷却时间": [ + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "" + ], + "元素能量": [ + "60", + "60", + "60", + "60", + "60", + "60", + "60", + "60", + "60", + "60", + "60", + "60", + "60", + "60", + "" + ] + } + }, + "唯此一心": "霜华矢发射后的5秒内,会使接下来的发射的霜华矢与这些霜华矢引发的霜华绽发的暴击率提高20%。", + "天地交泰": "降众天华领域内的队伍中当前场上角色获得20%冰元素伤害加成。", + "藏弓待用": "锻造弓类武器时,返还15%消耗的矿石。" + }, + "cv": { + "cn": "林簌", + "jp": "上田丽奈", + "kr": "金仙惠", + "en": "珍妮佛·罗希" + }, + "food": { + "name": "盛世太平", + "star": "3星", + "type": "恢复血量", + "effect": "为选中的角色恢复生命值上限的40%,并额外恢复2350点生命值。", + "introduce": "甘雨的特色料理。麒麟憩于花丛的画面,光是观赏就能让心情平静下来。甘雨怀揣着对世间的美好祈愿烹制菜肴,再将自己最喜欢的清心花瓣,默不作声地留给了珍视的你。", + "ingredient_list": [ + { + "name": "稻米", + "num": "4" + }, + { + "name": "莲蓬", + "num": "2" + }, + { + "name": "胡萝卜", + "num": "2" + }, + { + "name": "树莓", + "num": "2" + } + ], + "normal": "四方和平" + }, + "story": [ + "在璃月,百姓们大多对「玉京台」的生活\n心驰神往,对其中的运转规则却知之甚少\n人们知道「璃月七星」是人中翘楚,掌握着城市的命脉。\n但他们很难了解,每个决议背后的数据支撑,是如何建立起来的。\n人们知道每一年新颁布的条例都会给市场带来全新的变数,却不知道它们是怎样从繁杂的会议纪要中被摘录出来,逐渐整编成为晓畅的文字的。\n甘雨,「月海亭」的秘书,承担了诸多世人看不见的工作。纵然世人得知甘雨的地位,恐怕他们也很难将「月海亭」的秘书与破晓时分站在码头上、安静享用早点的少女联系起来。\n但在旭日东升之前,她一定会重新回到高踞玉京台之上的月海亭,继续完成她的「契约」。\n那是远在三千年前,她与「岩王帝君」签订的契约。", + "甘雨并非七星中「某一颗星」的秘书,而是辅助「璃月七星」这个整体的秘书。\n在文静温柔的表象下,甘雨具备着磐石一般地毅力。\n关于这点,统领仙人的岩王帝君早已察明。\n千百年前,当「璃月七星」之位最初显现于璃月时,甘雨就成为了初代七星的秘书。\n此后多年里,璃月七星不断更迭,唯有甘雨始终陪伴左右。\n这也意味着,璃月各司各部、方方面面的文书事务,在这些年间层层汇聚积压,最终落到了甘雨肩上。\n但即使面对着七倍、百倍、千倍的工作量,她的责任感依旧数年如一日,从未衰减。\n曾有人探究过甘雨动力的来源,得到的回答却稍稍对不上提问。\n「我所做的,距离帝君的功绩…还差得远呢。」", + "「我的工作,是为璃月的多数生命,谋求最大的福祉。」\n在绝大多数情况下,甘雨都是一名值得托付信任的秘书。\n很难想象在面对这样庞大工作量的情况下,还有谁能比她做得更出色。更不用提她对璃月所有的事物,都能作出独到而敏锐的见解。\n但甘雨的可靠性,只能维持在「绝大多数情况」之下。\n越是在关键的节点上,越是努力想要做到分毫不错,甘雨就越是紧张,往往会在巨大的心理压力之下忙中出错。\n例如「七星请仙典仪」,可谓璃月一年中最重要的仪式。\n甘雨却在某年的「七星请仙典仪」上迟到了三分钟,在众目睽睽之下,勉强挤入了人群。\n事后,甘雨红着脸支支吾吾,说不出所以然来,只是在心里对「岩王帝君」道歉了一千遍。\n朝夕相处的同僚们,都猜想这次的疏忽应该是事出有因。\n关系淡漠些的,见帝君毫不在意,也就不再多舌。\n私交好一些的,则在私底下关心着她的状况,询问是否需要调整工作量,或者安排短期休假,甘雨却摇着头拒绝。\n「今年出席典仪时的衣饰穿戴,和去年相比应该怎样调整?为此举棋不定了两小时…」\n——这种理由,甘雨是绝对说不出口的!", + "千年有多长?\n长到开满荻花洲的琉璃百合,在洪水后绝迹;长到归离原人声鼎沸的集镇,在战后化为断壁残垣。\n千年有多短?\n对甘雨来说,正如白驹过隙间。\n在这凡人难以想象的漫长时光里,甘雨一直端坐玉京台,处理各种事务。\n亲手记录每一座楼阁的落成,亲眼见证每一个产业的繁荣。\n甘雨对于时间流逝的客观感受,来自于白纸上不断庞大的数字,来自于总是需要更多颜色才能区分内容的表格。\n时间几乎没能改变甘雨的心智,她的内心始终在「人」和「仙兽」之间摇摆。\n一方面,身为麒麟的她,难以理解人类世界的诸多纷争。\n而另一方面,人类的血脉却总是提醒她,要对融入社会抱有希望。", + "一旦脱离了工作的范畴,甘雨就很容易显露出本性上的与众不同之处。\n她有睡午觉的习惯,同时仿佛内置了极其精准的生物钟。一旦到了午休时间,便不分地点不分场合,只要将身子蜷作一团就能立刻睡着,即使吵闹到有一群丘丘人围在她身边跳舞,也不会醒来。\n这种习性,最初也只是「璃月七星」内部流传的笑谈。\n然而,有次陪同某一代的「天璇星」,在午间外出就餐后,酒足饭饱的甘雨直接缩进了路边的干草堆,被一路运去了荻花洲,直到卸货时脑袋砸到了地面,才醒了过来。\n在这往返的三小时内,四处找不见甘雨、又深知甘雨不会不告而别的那位「天璇星」,险些填报了人口失踪信息。\n在那之后,面对「今后只能在安全之地午睡」的告诫,甘雨有些委屈地回应:「璃月全境…不都是安全的地方吗。」\n究其原因,或许是身为仙兽的混血后裔,甘雨对世间事物的认知,与多数的人类原本就有所不同。", + "甘雨有着仙兽「麒麟」血脉这件事情,在璃月港鲜为人知。\n每当路经绯云坡,有不明真相的路人问起她长发间显眼的突起时,她总谎称那是家传的头饰。\n「如果让大家知道真相的话,就会和大家更疏远了…」\n虽然实际上也不曾跟市民们亲近过,但在甘雨心里,疏远总不是好事。\n当然,更重要的原因是,一旦老实告诉了大家「这是麒麟的角」,就无法保证不会有人怀着好奇的心情,伸手来摸。\n——而角这种器官也是有感觉的,无论是心理上还是生理上。\n同样被甘雨着重隐藏起来的秘密,还有「需要保持体型」一事。\n尽管麒麟一族是严格的素食主义者,但璃月料理作为天下美食之集大成作,即使是素菜,也会令食客难以控制食欲。\n因此,习惯了城市生活的甘雨,会非常在意自己的体型与体重。\n不自觉地便会被美味吸引,又要严格控制好自己的进食——对甘雨来说,困难程度不亚于在龙脊雪山找到一朵烈焰花。\n但甘雨绝不会在半山腰放弃。\n她曾在数千年前的魔神战争中,因为体胖如球而卡住了巨兽的食道,最终轻松降伏了对手。\n这样令人啼笑皆非的过往,甘雨是无论如何也不想它再次重现的。", + "记载着玉京台常见植物形态特征及习性的手写册,秀美的字体正是出自甘雨本人的手笔。\n手册分类清晰,内容简练而翔实,甚至涵盖了市面上少见的难点归纳,诸如琉璃百合的养护要点、霓裳花的嫁接方法等等。\n其可读性和科普性,作为正式的刊物出版都毫不为过。\n——以上,是从前往后翻阅时的阅读体验。\n而如果从后往前翻阅,就不免令人瞠目结舌。\n手册的最后几页,是触目惊心的大量黑色涂改痕迹。\n如果有足够耐心细加辨认的话,或许能够勉强发现,这里原先记录着各类蔬菜的培养方法。\n「如果自己学会种菜的话,肯定会更加难以控制食欲。」\n甘雨攥着拳头强忍着欲望,才将好不容易总结出来的成果删去。\n但过了一段时间,因为能量摄入不足而饿着肚子去浇花的甘雨,就已把整个脑袋凑入霓裳花堆里,幻想着那是甜甜花,来安慰自己了。\n在不知不觉的午觉中,她梦见了满山的甜甜花。", + "麒麟是仙兽中的仁兽,饮必甘露,食必嘉禾。\n不履生虫,不折生草,不群居,不旅行,不入阱陷,悠闲则循循入也,动则有容仪,是温柔而优雅的一族。\n而当海中巨兽为非作恶、足下的土地遭遇危机时,和平便不再成为生活的选项。\n三千年前,甘雨回应岩之神摩拉克斯的召唤,成为他在魔神战争中的助力。\n战争结束后,她选择留在璃月帮助人们建设更完美的城邦。\n初代璃月七星需要辅佐,甘雨毅然接过这一差事,成为辅佐他们的秘书。\n她做出这一决定的瞬间,「神之眼」在腰间闪现,令她拥有了超越肉身、与世界共鸣的力量。\n这一刻,甘雨内心充满了平和的安定感。\n哪怕变得更为强大,也无需驱动「神之眼」之力,而是将「神之眼」作为保护璃月的终极手段。\n作为仙兽与人类的混血,她选择成为两个种族的桥梁。「神之眼」,便是她的新责任与新见证。" + ] + }, + "申鹤": { + "name": "申鹤", + "title": "孤辰茕怀", + "region": "璃月", + "sex": "女", + "star": "5", + "type": "限定UP", + "element": "冰", + "weapon": "长柄武器", + "date": "2022年01月05日", + "tag": "减抗、数值加伤、伤害提升、爆伤提升、派遣、技能延长、自身伤害提升", + "mission": "待补充", + "introduce": "气质出尘的仙家子弟。隐修在璃月群山之间,个性也如仙人般淡漠疏离。", + "destiny_name": "愁疏座", + "destiny": { + "心斋": "仰灵威召将役咒的可使用次数增加1次。", + "定蒙": "神女遣灵真诀的持续时间延长6秒。领域中的当前场上角色,冰元素伤害的暴击伤害提高15%。", + "潜虚": "仰灵威召将役咒的技能等级提高3级。至多提升至15级。", + "洞观": "处于申鹤自己施加的「冰翎」状态下的角色,触发「冰翎」的伤害增加时,申鹤将获得一层「霜霄诀」:•申鹤自己施放仰灵威召将役咒时,将清除所有「霜霄诀」,并根据 清除的层数,每层使本次仰灵威召将役咒造成的伤害提高5%;•该效果至多叠加50次,持续60秒。", + "化神": "神女遣灵真诀的技能等级提高3级。至多提升至15级。", + "忘玄": "角色通过普通攻击与重击伤害触发「冰翎」的效果时,将不再会减少「冰翎」的生效次数。" + }, + "attribute": { + "hp": { + "1": "1011", + "20": "2624", + "40": "5224", + "50": "6719", + "60": "8429", + "70": "9941", + "80": "11463", + "90": "12993" + }, + "atk": { + "1": "24", + "20": "61", + "40": "122", + "50": "157", + "60": "197", + "70": "232", + "80": "268", + "90": "304" + }, + "def": { + "1": "65", + "20": "168", + "40": "334", + "50": "429", + "60": "538", + "70": "635", + "80": "732", + "90": "830" + }, + "attribute": "攻击力加成", + "attributes": { + "1": "0%", + "20": "0%", + "40": "0%", + "50": "7.2%", + "60": "14.4%", + "70": "14.4%", + "80": "21.6%", + "90": "28.8%" + } + }, + "skill": { + "普通攻击·踏辰摄斗": { + "描述": "普通攻击\n进行至多五段的连续枪击。\n重击\n消耗一定体力,向前方突进,对路径上的敌人造成伤害。\n下落攻击\n\n从空中下坠冲击地面,攻击下落路径上的敌人,并在落地时造成范围伤害。", + "数值": { + "一段伤害": [ + "43.4%", + "46.8%", + "50.3%", + "55.3%", + "58.9%", + "62.9%", + "68.4%", + "73.9%", + "79.5%", + "85.5%", + "91.6%", + "", + "", + "", + "" + ], + "二段伤害": [ + "40.3%", + "43.5%", + "56.8%", + "51.5%", + "54.8%", + "58.5%", + "63.6%", + "68.8%", + "73.9%", + "79.6%", + "85.2%", + "", + "", + "", + "" + ], + "三段伤害": [ + "53.3%", + "57.7%", + "62.0%", + "68.2%", + "72.5%", + "77.5%", + "84.3%", + "91.1%", + "98.0%", + "105.4%", + "112.8%", + "", + "", + "", + "" + ], + "四段伤害": [ + "26.3%+26.3%", + "28.5%+28.5%", + "30.6%+30.6%", + "33.7%+33.7%", + "35.8%+35.8%", + "38.3%+38.3%", + "41.6%+41.6%", + "45.0%+45.0%", + "48.4%+48.4%", + "52.0%+52.0%", + "55.7%+55.7%", + "", + "", + "", + "" + ], + "五段伤害": [ + "65.6%", + "71.0%", + "76.3%", + "83.9%", + "89.3%", + "95.4%", + "103.8%", + "112.2%", + "120.6%", + "129.7%", + "138.9%", + "", + "", + "", + "" + ], + "重击伤害": [ + "110.7%", + "119.7%", + "128.7%", + "141.6%", + "150.6%", + "160.9%", + "175.0%", + "189.2%", + "203.3%", + "218.8%", + "234.2%", + "", + "", + "", + "" + ], + "重击体力消耗": [ + "25点", + "25点", + "25点", + "25点", + "25点", + "25点", + "25点", + "25点", + "25点", + "25点", + "25点", + "25点", + "25点", + "25点", + "25点" + ], + "下坠期间伤害": [ + "63.9%", + "69.1%", + "74.3%", + "81.8%", + "87.0%", + "92.9%", + "101.1%", + "109.3%", + "117.5%", + "126.4%", + "135.3%", + "", + "", + "", + "" + ], + "低空/高空坠地冲击伤害": [ + "128%/160%", + "138%/173%", + "149%/186%", + "164%/204%", + "174%/217%", + "186%/232%", + "202%/253%", + "219%/273%", + "235%/293%", + "253%/316%", + "271%/338%", + "", + "", + "", + "" + ] + } + }, + "仰灵威召将役咒": { + "描述": "凝叠银之霜露,摒退一切邪魔。\n为队伍中附近的所有角色施加「冰翎」效果,并依据点按、长按,以不同的方式造成冰元素伤害。\n点按\n与「箓灵」一同向前突进,对路径上的敌人造成冰元素伤害。\n长按\n律令「箓灵」,造成冰元素范围伤害\n冰翎\n普通攻击、重击、下落攻击、元素战技和元素爆发对敌人造成冰元素伤害时,基于申鹤自己当前的攻击力,提高造成的伤害。「冰翎」效果会在持续时间结束或生效一定次数后消失。长按施加的「冰翎」相比点按,拥有更长的持续时间与更多的生效次数。一次冰元素伤害同时命中多名敌人时,会依据命中敌人的数量消耗生效次数;队伍中具有「冰翎」的角色,其生效次数单独计算。\n\n「灵威非虚,役有百工。神女有令,急到符中。摄!」", + "数值": { + "点按技能伤害": [ + "139%", + "150%", + "160%", + "174%", + "184%", + "195%", + "209%", + "223%", + "237%", + "251%", + "265%", + "278%", + "296%", + "", + "" + ], + "长按技能伤害": [ + "188.8%", + "202.0%", + "217.1%", + "236.0%", + "250.2%", + "264.3%", + "283.2%", + "302.1%", + "321.0%", + "339.8%", + "358.7%", + "377.6%", + "401.2%", + "", + "" + ], + "伤害值提升": [ + "45.7%", + "49.1%", + "52.5%", + "57.1%", + "60.5%", + "63.9%", + "68.5%", + "73.1%", + "77.6%", + "82.2%", + "86.8%", + "91.3%", + "97.0%", + "", + "" + ], + "点按/长按持续时间": [ + "10.0秒/15.0秒", + "10.0秒/15.0秒", + "10.0秒/15.0秒", + "10.0秒/15.0秒", + "10.0秒/15.0秒", + "10.0秒/15.0秒", + "10.0秒/15.0秒", + "10.0秒/15.0秒", + "10.0秒/15.0秒", + "10.0秒/15.0秒", + "10.0秒/15.0秒", + "10.0秒/15.0秒", + "10.0秒/15.0秒", + "10.0秒/15.0秒", + "10.0秒/15.0秒" + ], + "点按/长按生效次数": [ + "5次/7次", + "5次/7次", + "5次/7次", + "5次/7次", + "5次/7次", + "5次/7次", + "5次/7次", + "5次/7次", + "5次/7次", + "5次/7次", + "5次/7次", + "5次/7次", + "5次/7次", + "5次/7次", + "5次/7次" + ], + "点按冷却时间": [ + "10.0秒", + "10.0秒", + "10.0秒", + "10.0秒", + "10.0秒", + "10.0秒", + "10.0秒", + "10.0秒", + "10.0秒", + "10.0秒", + "10.0秒", + "10.0秒", + "10.0秒", + "10.0秒", + "10.0秒" + ], + "长按冷却时间": [ + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒" + ] + } + }, + "神女遣灵真诀": { + "描述": "解放「箓灵」的力量,驱使其驰骋世间,造成冰元素范围伤害。\n「箓灵」将结成领域,使其中敌人的冰元素抗性与物理抗性降低,并持续对其中的敌人造成冰元素伤害\n\n「仙道法门并非非证于虚玄,唯有观想天地万化,洞明红尘因果,方能得悟本真。」", + "数值": { + "技能伤害": [ + "101%", + "108%", + "116%", + "126%", + "134%", + "141%", + "151%", + "161%", + "171%", + "181%", + "192%", + "202%", + "214%", + "", + "" + ], + "抗性降低": [ + "6%", + "7%", + "8%", + "9%", + "10%", + "11%", + "12%", + "13%", + "14%", + "15%", + "15%", + "15%", + "15%", + "15%", + "15%" + ], + "持续伤害": [ + "33.1%", + "35.6%", + "38.1%", + "41.4%", + "43.9%", + "46.4%", + "49.7%", + "53.0%", + "56.3%", + "59.6%", + "62.9%", + "66.2%", + "70.4%", + "", + "" + ], + "持续时间": [ + "12.0秒", + "12.0秒", + "12.0秒", + "12.0秒", + "12.0秒", + "12.0秒", + "12.0秒", + "12.0秒", + "12.0秒", + "12.0秒", + "12.0秒", + "12.0秒", + "12.0秒", + "12.0秒", + "12.0秒" + ], + "冷却时间": [ + "20.0秒", + "20.0秒", + "20.0秒", + "20.0秒", + "20.0秒", + "20.0秒", + "20.0秒", + "20.0秒", + "20.0秒", + "20.0秒", + "20.0秒", + "20.0秒", + "20.0秒", + "20.0秒", + "20.0秒" + ], + "元素能量": [ + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80" + ] + } + }, + "大洞弥罗尊法": "处于神女遣灵真诀的领域中的当前场上角色,冰元素伤害加成提高15%。", + "缚灵通真法印": "申鹤施放仰灵威召将役咒后,将使附近的队伍中所有角色获得如下效果:\n•点按:元素战技和元素爆发造成的伤害提高15%,持续10秒;\n\n•长按:普通攻击、重击和下落攻击造成的伤害提高15%,持续15秒。", + "来复知时": "在璃月执行时长20小时的探索派遣任务时,获得的奖励增加25%。" + }, + "cv": { + "cn": "秦紫翼", + "jp": "川澄绫子", + "kr": "李贤真", + "en": "切尔希·克沃卡" + }, + "food": { + "name": "连心面", + "star": "3星", + "type": "提升攻击", + "effect": "队伍中所有角色攻击力提高274点,持续300秒。多人游戏时,仅对自己的角色生效。", + "introduce": "申鹤的特色料理。或许是为了还原她记忆中的味道,申鹤在制作和摆盘上都花费了不少时间。细滑的面条,鲜美的汤底,的确让人印象深刻。不过最难忘的,还数这一份付出与心意…", + "ingredient_list": [ + { + "name": "面粉", + "num": "4" + }, + { + "name": "禽肉", + "num": "2" + }, + { + "name": "蘑菇", + "num": "2" + }, + { + "name": "火腿", + "num": "1" + } + ], + "normal": "龙须面" + }, + "story": [ + "申鹤本是驱邪世家旁系之子,却在种种机缘巧合之下,意外成为了仙家弟子。名义上师从留云借风真君,但凭借绝佳的根骨与悟性,很快赢得了其他几位仙人喜爱。日后陆续从其他仙人处学习,终于以人类之身修出了一身仙家术法。气质出尘,举手投足间像是能看见仙气缭绕。一眼看去,说是世外真仙也毫不为过。不过,正因她长年隐修在山林之间,身边除去几位仙人,来去的便只有些仙禽灵兽。长此以往,她的个性越发淡漠疏远。", + "璃月的访仙者小群体中,偶尔会传出一两段与仙人相逢的小道流言。通常是谁谁谁在哪哪哪陷入绝境,千钧一发之时——一位飘渺绝尘的白发仙子赶到,救人于水火…之后种种故事,大多与街头文学中被传唱了百八十遍的姻缘佳话无甚区别,大都是些痴绝美绝,引人沉醉的俗套桥段。可若是让那位白发仙子亲自讲述,却又是截然不同的模样了:「山中时不时窜出些恼人之物,贼眉鼠眼,看着烦人。索性以术法驱逐出去,免得扰了师父清净。万一下手不慎,伤了他们头脸手脚…本是自找,也没什么好办法。」", + "在所有看似世外散仙的人物中,申鹤是最不食人间烟火的那个。年纪轻轻又一直隐居山中的她缺乏经验常识,难以维持正常的人际往来。对普通人来说,一件事通常有多种解法。但在申鹤眼中,似乎只能看见最简单直接的那一种。譬如与人意见相左时,她几乎想不到「协商」二字,反而对「威胁」一事驾轻就熟。简单又好使,实在是好办法。她也曾花上许多时间来思考一些过于脱俗的问题——吃饭需付钱这件事,究竟是为什么?恐吓民众和恐吓匪徒有什么区别?她甚至还发自内心相信,自己的师父留云借风真君是位精于言辞,十分擅长话术的仙人。所以从这个角度来看,她很纯粹。如孩童一般,仅靠混沌又朴素的感知与逻辑行走在世上。理水叠山真君曾说:「申鹤小女不仅根骨过人,性子也是别具一格。」「不谙世事,不明常理,不辨菽粟,不知高低。」「留云借风领她入门,未必是一桩轻松差事。」", + "璃月民间逸话里不乏仙缘故事,多是讲些无名之辈被仙人相中,收入门下,一飞冲天的传奇。但申鹤拜入仙门的缘由绝非如此。相较起来,甚至是有些苦涩的。申鹤五岁时,母亲因病去世,父亲爱妻情切,难以承受此中苦痛。长此以往,竟因念生怨恨,因怨生心魔,发疯似地出门云游。他一去便是一年,日不停步,夜不能寐,只为寻找复活亡妻的术法。终于在申鹤年近垂髫之时,父亲狂喜着回来了。一同带回来的,还有一种名为「凭命借命」的神秘术法——将祭品献给秘术召唤来的「仙灵」,便能以活人之身,索回亡人之命。那时,申鹤对将要发生的灾难毫无感知。她不过是个普通孩子,欣喜于久不归家的父亲终于回来。父亲说在后山的山洞里给她准备了一个大惊喜,马上就带她去看,一切都让她十分开心…之后那一幕幕,却令申鹤至今难忘——狰狞可怖的黑色「仙灵」被父亲召唤到山洞内,它血红的眼睛里只有申鹤鲜活的生命。申鹤惊愕万状,不明白它从何而来,又想从这个家中拿走什么。危难让人变得迟钝。年幼的申鹤渐渐也只能想着一件事。怪物想吞了她,可她不想死,她要活下去。她握住母亲的遗物,一柄驱邪匕首,颤抖又坚定地迎向了黑色「仙灵」…数日后,仙人循着残留的邪祟气息找来,进洞一探,才发现洞内躺着一个费尽力气,粒米未进,早已奄奄一息的小女孩。仙人怜惜她命运多舛,也看出她凭一己之力击退了某种可怕的存在,念其天赋,便将她带回府中安养调息,抚顶授道。如此,才有了如今的申鹤。", + "久居山中修习十数年,再如何淡漠的心也会起波澜。申鹤亦是如此,她在某个心血来潮的夜晚暗自下山,回到曾经的故乡。她不明白自己是否仍抱有对家与亲缘的眷念,仅仅是遵从着某种朦胧的情思,想要去曾居住过的房屋,看看从前那个执迷不悟的父亲如今过着怎样的生活。然而,当她回到故地,才从邻人口中得知,父亲早在数年前去世。儿时生活的旧屋也被典当拆除,所有记忆中的痕迹都已消失在飘摇风雨中。申鹤丝毫不在乎旁人对她的关注,不愿回应邻里对她的种种疑问。只是沉默地站在原地,聆听内心深处一瞬而过的呼啸声。怨恨?执妄?释然?一瞬之间,什么都有,又什么都没能留存下来,心中仅余一口无波的古井。甚至是一口彻底干涸的井,失去了可供涟漪存在的水面。她长久地站在那里,最终迎着人们诧异的目光离开。每一步都走得很慢,一次也没有回头。", + "与占星类似,璃月也有以卜卦感知命运的方法。其中,有两种「命格」令人们避之不及。一是孤辰之命,命定亲朋离散,孤寡一生。二是劫煞之命,命定多灾多劫,命途凶险。仙家收留申鹤后,曾由削月筑阳真君出面为幼小的她卜卦。卦象显示,申鹤的命格既犯孤辰,又冲劫煞,杀性极重,是千年难遇、伤人伤己的大凶命格。为使申鹤安全长大又不殃及无辜之人,仙人们在申鹤身上施了红绳缚魂之法。缚住她身上凶煞与杀气的同时,似乎也禁锢了许多本属于人的情绪。自那以后,琐事越来越难在她心中激起波澜,常人重视的事物之于她也不过是过眼尘埃。人性越来越弱的她,活像一尊缺乏七情六欲的美丽雕塑。但令人意外的是,在与那位异乡旅者的接触中,她居然隐约感觉到——久违的陌生情感逐渐涌现,像是命运深处的东西开始松动了。或许如削月筑阳真君所说,命由天定,运由人写。申鹤与这人世的故事,还没有走到末尾…", + "申鹤原先也有是着一头青丝的。起初被带来琥牢山,她整日不发一言,唯一愿做的事就是攀上山岩,望着云海出神。好在困了也会和衣而眠,渴了也会抔饮山露,饿了还会采几朵清心嚼食。留云借风真君心如明镜,却未打扰她,而是用仙石制成一把翠钿白玉梳送给申鹤。留云告诉申鹤,今后若想斩却凡缘,踏入仙门,就用这柄玉梳梳三下头发,算作拜师礼。申鹤毫不犹豫地照办了。说来也怪,玉梳梳过第一遍,她满头黑发竟自上至下结出一层银霜来。玉梳再梳第二遍,青丝素练各半。玉梳梳完第三遍,已是白雪满头。……如今,申鹤依旧随身携带这把梳子,作为自身仙缘的见证。长久的修行中,她早已领悟当初那三梳之礼的含义,正是:一梳愁云去尾,二梳无喜无悲,三梳白头不悔。", + "鲜少有人知道,当年在山洞中,被父亲当成祭品的年幼少女如何能凭一己之力与魔物对抗数天数夜。申鹤虽然生在驱邪世家,却没能从失心疯魔的父亲那里学到半点除魔咒法。与每一个天真的同龄人一样,她也从未独自面对过生活的凶险。但在昏黑的山洞里,在那个失去了父母庇护、遭到血亲背叛的绝境里,申鹤蜕变了。如削月筑阳真君的卦象所示,沉眠在申鹤命中的凶煞、血性与不屈,都在那一刻齐齐爆发出来。那些力量犹如目不能视的盾,无法看清的剑,武装起了女孩娇弱的身躯。它们赐给她力量,为她安上獠牙,准许她向面前的低贱魔物发起攻击,誓要将它撕碎,来证明她才是黑暗中最暴戾的邪恶。接连数日,搏命的战斗一直没有休止。猎人与猎物不停调换身份,势均力敌的局面久未破除…生死攸关的时刻,神明将目光投向了不凡的女孩。一颗晶亮的事物落到申鹤的手中。天平完全倒向申鹤,胜负终定。剔透莹亮的冰之光芒刺破黑暗,如同霞光,预示着未来的路。从前,它指引申鹤走出苦难的命运,未来,它也将指引申鹤重返尘世。" + ] + }, + "砂糖": { + "name": "砂糖", + "title": "无害甜度", + "region": "蒙德", + "sex": "女", + "star": "4", + "type": "常驻UP", + "element": "风", + "weapon": "法器", + "date": "2020年09月15日", + "tag": "聚怪、控制、伤害提升、精通加成、炼金返还", + "mission": "待补充", + "introduce": "对万物充满好奇的炼金术士,「生物炼金」学派的研究者。", + "destiny_name": "烧瓶座", + "destiny": { + "堆叠真空域": "风灵作成·陆叁零捌的可使用次数增加1次。", + "不羁型贝特": "禁·风灵作成·柒伍同构贰型的技能持续时间延长2秒。", + "零失误少女": "风灵作成·陆叁零捌的技能等级提高3级。至多提升至15级。", + "炼金的偏执": "砂糖的普通攻击或者重击命中敌人7次,风灵作成·陆叁零捌的冷却时间就会随机减少1-7秒。每0.1秒至多计数一次。", + "认真普通瓶": "禁·风灵作成·柒伍同构贰型的技能等级提高3级。至多提升至15级。", + "混元熵增论": "禁·风灵作成·柒伍同构贰型如果发生了元素转化,则使队伍中所有角色在技能持续时间内获得20%的对应元素伤害加成。" + }, + "attribute": { + "hp": { + "1": "775", + "20": "1991", + "40": "3850", + "50": "4901", + "60": "6090", + "70": "7141", + "80": "8192", + "90": "9244" + }, + "atk": { + "1": "14", + "20": "37", + "40": "71", + "50": "90", + "60": "112", + "70": "131", + "80": "151", + "90": "170" + }, + "def": { + "1": "59", + "20": "151", + "40": "293", + "50": "373", + "60": "463", + "70": "543", + "80": "623", + "90": "703" + }, + "attribute": "风元素伤害加成", + "attributes": { + "1": "+0%", + "20": "+0%", + "40": "+0%", + "50": "+6%", + "60": "+12%", + "70": "+12%", + "80": "+18%", + "90": "+24%" + } + }, + "skill": { + "普通攻击·简式风灵作成": { + "描述": "普通攻击进行至多四段的风灵攻击,造成风元素伤害。重击消耗一定体力,短暂咏唱后,造成风元素范围伤害。下落攻击凝聚风灵的力量,从空中下坠冲击地面,攻击下落路径上的敌人,并在落地时造成风元素范围伤害。", + "数值": { + "一段伤害": [ + "33.5%", + "36%", + "38.5%", + "41.8%", + "44.3%", + "46.8%", + "50.2%", + "53.5%", + "56.9%", + "60.2%", + "63.6%", + "", + "", + "", + "" + ], + "二段伤害": [ + "30.6%", + "32.9%", + "35.2%", + "38.3%", + "40.6%", + "42.9%", + "45.9%", + "49.0%", + "52.1%", + "55.1%", + "58.2%", + "", + "", + "", + "" + ], + "三段伤害": [ + "38.4%", + "41.3%", + "44.2%", + "48.1%", + "50.9%", + "53.8%", + "57.7%", + "61.5%", + "65.4%", + "69.2%", + "73.1%", + "", + "", + "", + "" + ], + "四段伤害": [ + "47.9%", + "51.5%", + "55.1%", + "59.9%", + "63.5%", + "67.1%", + "71.9%", + "76.7%", + "81.5%", + "86.3%", + "91.0%", + "", + "", + "", + "" + ], + "重击伤害": [ + "120%", + "129%", + "138%", + "150%", + "159%", + "168%", + "180%", + "192%", + "204%", + "216%", + "228%", + "", + "", + "", + "" + ], + "重击体力消耗": [ + "50.0点", + "50.0点", + "50.0点", + "50.0点", + "50.0点", + "50.0点", + "50.0点", + "50.0点", + "50.0点", + "50.0点", + "50.0点", + "", + "", + "", + "" + ], + "下坠期间伤害": [ + "56.8%", + "61.5%", + "66.1%", + "72.7%", + "77.3%", + "82.6%", + "89.9%", + "97.1%", + "104.4%", + "112.3%", + "120.3%", + "", + "", + "", + "" + ], + "低空/高空坠地冲击伤害": [ + "114%/142%", + "123%/153%", + "132%/165%", + "145%/182%", + "155%/193%", + "165%/206%", + "180%/224%", + "194%/243%", + "209%/261%", + "225%/281%", + "241%/300%", + "", + "", + "", + "" + ] + } + }, + "风灵作成·陆叁零捌": { + "描述": "召唤出小型风灵,对范围内敌人造成风元素伤害,牵引至风灵所在位置并击飞。说来很不好意思,虽然术式里诞生的元素生命迅速就消散了,但是在冒险里真的很好用。失败的实验也会诞生实用技术。", + "数值": { + "技能伤害": [ + "211%", + "227%", + "243%", + "264%", + "280%", + "296%", + "317%", + "338%", + "359%", + "380%", + "401%", + "422%", + "449%", + "", + "" + ], + "冷却时间": [ + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "", + "" + ] + } + }, + "禁·风灵作成·柒伍同构贰型": { + "描述": "砂糖抛出不稳定的烧瓶,生成大型风灵。存在期间,大型风灵会持续牵引并击飞附近的敌人,造成风元素范围伤害。元素转化若风灵在技能持续期间接触了水元素/火元素/冰元素/雷元素,则会获得对应元素属性,额外造成该元素的附加伤害。元素转化在技能持续期间仅会发生一次。砂糖也曾经想给每一个不稳态无相之风取名字。但是其世系迅速超过了兔兔伯爵的八百九十三世。", + "数值": { + "持续伤害": [ + "148%", + "159%", + "170%", + "185%", + "196%", + "207%", + "222%", + "237%", + "252%", + "266%", + "281%", + "296%", + "315%", + "333%", + "" + ], + "附加元素伤害": [ + "44.0%", + "47.3%", + "50.6%", + "55.0%", + "58.3%", + "61.6%", + "66.0%", + "70.0%", + "74.8%", + "79.2%", + "83.6%", + "88.0%", + "93.5%", + "99.0%", + "" + ], + "持续时间": [ + "6.0秒", + "6.0秒", + "6.0秒", + "6.0秒", + "6.0秒", + "6.0秒", + "6.0秒", + "6.0秒", + "6.0秒", + "6.0秒", + "6.0秒", + "6.0秒", + "6.0秒", + "6.0秒", + "" + ], + "冷却时间": [ + "20.0秒", + "20.0秒", + "20.0秒", + "20.0秒", + "20.0秒", + "20.0秒", + "20.0秒", + "20.0秒", + "20.0秒", + "20.0秒", + "20.0秒", + "20.0秒", + "20.0秒", + "20.0秒", + "" + ], + "元素能量": [ + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "" + ] + } + }, + "触媒置换术": "砂糖触发扩散反应时,使队伍中所有对应元素类型的角色(不包括砂糖自己)元素精通提升50,持续8秒。", + "小小的慧风": "风灵作成·陆叁零捌或禁·风灵作成·染伍同构贰型命中敌人时,基于砂糖元素精通的20%,为队伍中所有角色(不包括砂糖自己)提供元素精通加成,持续8秒。", + "不稳定发现": "合成角色与武器培养素材时,有10%概率获得2倍产出。" + }, + "cv": { + "cn": "小敢", + "jp": "藤田茜", + "kr": "金荷英", + "en": "瓦莱里娅·罗德里格兹" + }, + "food": { + "name": "伍玖叁式营养餐", + "star": "3星", + "type": "复活", + "effect": "复苏选中的角色,为其恢复生命值上限的20%,并额外恢复1500点生命值。", + "introduce": "砂糖的特色料理。乍一眼看上去像是某种奇妙的炼金产物,但据砂糖本人坚称是多次实验改良后才研发成功的营养餐品。「健康」的绿色来源于加入奶油中的天然蔬菜汁…蔬菜汁?", + "ingredient_list": [ + { + "name": "蟹黄", + "num": "1" + }, + { + "name": "火腿", + "num": "1" + }, + { + "name": "奶油", + "num": "1" + }, + { + "name": "卷心菜", + "num": "1" + } + ], + "normal": "蟹黄火腿焗时蔬" + }, + "story": [ + "砂糖作为炼金术天才阿贝多的助手,在研究方向上却与他大相径庭。\n比起探究炼金术的本质和创造新生命,她更加感兴趣的是如何使用炼金术去改造已有的生命,让世界变得更丰富多彩。\n年纪轻轻的她已经成就斐然:比如通过使用特殊的药剂灌溉,让甜甜花的花蜜产量提升了七成;比如制作了一种特殊喷雾,让日落果离枝后能保鲜一整个月。\n原本对砂糖的研究方向持怀疑态度的人,在见识到这些成果之后,也渐渐地承认了她在炼金术上的卓越天赋。\n不过对她而言,这些都不算成功的实验结果,只是通往成功之路上的偶然之举。她的目标,比这些宏伟得多。\n这个目标是她的秘密,也是她小小的浪漫。", + "「生物炼金」的诸多课题,来自砂糖对万物抱有的疑问,而疑问的源头,则是她比谁都要炽热的好奇心。\n比如甜甜花,这种被大家当做糖原料的植物,就曾经受到了砂糖的特别关注。\n她认为甜甜花的甜味固然是最明显的特征,但为什么这种植物的用途就局限于此,没有得到进一步的探索呢?\n她仔细研究了甜甜花的植株特点,制定了三十多种培育计划,还根据天气温度等因素设置了许多对照组。\n然而计划永远赶不上变化,实验开始之后,砂糖的疑问不减反增。而实验中突发的新奇现象,也会让她产生新的灵感。\n砂糖无法对疑问置之不理,这会让她寝食难安,甚至产生负罪感。受到鞭策的砂糖不断奋进,培育计划的数量最终增加到了将近三百种。\n系列新品种甜甜花被开发了出来:有些花朵数量是原来的三倍,有些花朵体积变大了五六倍还可以随风飞翔,有些甚至能结出甘甜可口的果实。\n长达数月的实验之后,砂糖终于解决了所有关于甜甜花的疑问。将实验记录编辑成册的瞬间,她长舒了一口气。\n虽然身心俱疲,但只要看看那堆满了三面墙壁的生物实验记录集,她就知道自己是真的乐在其中。", + "砂糖在别人眼中是个性格内向、寡言少语的炼金术士,对他人的世界不感兴趣。\n但真实情况刚好相反,砂糖对一切事物都有着极为强烈的求知欲。可对她来说,为人处世是一门比炼金术复杂得多的学问。\n炼金术只要不断尝试,坚持探究,总能获得答案。人际关系中却需要考虑「礼貌」、「情绪」之类无法量化的因素,也没有试错的机会。\n所以,砂糖定下的方针就是尽可能回避这些不定因素,用她熟悉的方式去满足好奇心。\n比如,砂糖一直很好奇,同样有着兽耳的猫尾酒馆调酒师迪奧娜与她在遗传信息方面有无区别。\n此事并非隐私,寻常人只要开口提问就能知道答案。砂糖却会担心这类问题是否太过冒犯——她自己就很不喜欢被人关注耳朵。\n所以,她采用了她最擅长的办法——观察。\n整整一个月,迪奧娜都感到有双眼睛暗中注视着自己,还以为是被酒馆的客人跟踪,为此大发脾气。\n「遗传原理相似,根源却不同,与猫的关联性有深入研究的价值。另注:骨头暂时无法入手。」\n这一结论被作为近期研究成果记入了砂糖的笔记。\n要说还有什么额外收获的话…\n砂糖好像突然明白了猫的可爱之处,特地做了一副猫耳眼镜。不过因为太害羞了,她只会在自己房间里戴。", + "每三天一次,砂糖会在傍晚时分参与社交。对她来说,这是一件难得又隆重的事。\n她会依次造访蒙德城的肉市,冒险家协会,以及清泉镇猎户的家,收集一种特殊材料。\n「你、你好,打…打扰了,那个,我想要…新鲜的,嗯…最好是那种…带血带肉的骨头。」\n起初,大家都认为她的行为奇怪又诡异。但逐渐习惯之后,人们变得慷慨了,还会特地为她预留新奇的骨头。\n这一回,砂糖收获颇丰。除去常见的鸡骨与猪骨,她还拿到一套完整的蜥蜴骨头和一节带血的丘丘人腿骨。\n珍奇的骨头让砂糖兴奋到两眼放光。她向冒险家协会的凯瑟琳不停鞠躬,反复道谢。\n这些新奇的骨骼,不仅能满足砂糖对生物的好奇心,还能在拼装过程中让她产生新灵感。\n更重要的是,收集骨骼本就是砂糖的狂热爱好。\n一次偶然的机会,砂糖不小心听见某位母亲这样管教自家孩子:\n「要是再不听话,就会有很可怕很可怕的老太婆背着麻袋上门,把你的骨头都抽出来带走哦。」\n好奇心驱使砂糖深入调查。原来,这则吓唬孩子的鬼故事在她出生前就已存在了。\n得知这一事实,砂糖偷偷松了口气。\n——跟着,大家注意到,或许是为了避嫌,或许是因为害羞,砂糖把她用了很久的麻袋换成了皮袋。", + "作为助手,砂糖一直尽心尽力地协助阿贝多,虽然课题内容往往都很艰深,但每次也能让砂糖受益匪浅。\n持续五天五夜的实验结束后,阿贝多注意到砂糖体力濒临极限,便为她强行安排了七天假期。\n砂糖本想借着假期好好调整状态,一觉醒来却觉得非常不适应。\n早餐:煎蛋,香肠,一小杯咖啡。没什么好说的,全都是研究过的食物和饮品。\n晒着太阳看书。也没什么好说的,这是研究得出的最好的休息方式之一。书则是早就看过的,有疑问的地方都有批注解答。\n洗衣服,打扫卫生,整理物品,依然没什么好说的。整洁的环境能带来好心情,这是不争的事实。\n——明明半天时间就这么过去了,砂糖却连问出一个问题的机会都没有。\n无聊,烦闷,些许焦躁,让她完全静不下心。\n砂糖实在太想投入随便什么研究了。哪怕是研究阳台上那几盆花也好,她不求成果,只求打发时间。\n可无论是左边的小灯草、中间的甜甜花还是右边的塞西莉亚花,都已被她研究得无比透彻。\n最终,自暴自弃的砂糖强迫自己睡了过去,第二天一早就赶去实验室报道。\n「不能做实验、一点问题都没有的日子,根本不是休息,是折磨!」", + "砂糖的童年与绝大多数蒙德市民一样,有恩爱的父母,知心的玩伴,平凡而美好。\n童年时期印象最深的,就是那段关于「仙境」的故事。\n提瓦特大陆一角有着不为人知的秘境。那里有百人高的粉色鲜花、四处飞行的小小妖精与纯洁无瑕的独角异兽。\n她和她最要好的两位伙伴都相信,只要能抵达「仙境」,就能获得永远的快乐与幸福。\n然而随着时间流逝,一位伙伴跟随冒险家父母去了远方,再也没有回来。\n另一位伙伴则是家中出了变故。父亲病逝,她性情大变,和砂糖也断了联系。三人重聚的诺言,因此成了空话。\n那时,砂糖感到一种前所未有的孤独。明明连「仙境]的真面目都还没有见过,她们几个就这么…\n哪怕日后无缘相聚,她也渴望能为曾经的伙伴做些什么。正在这时,砂糖从书本中了解到炼金术的存在。\n尽管未曾寻到「仙境」入口,但砂糖意识到,她有机会成为「仙境」的创造者。\n她开始研习「生物炼金」,将强烈好奇心与无尽热情倾注其中。\n不过,「仙境」与友情的秘密,她还从没跟人提起过。\n当「仙境」走出故事书来到身边,朋友说不定也会回来吧。", + "对于甄选「仙境」物种一事,砂糖自有一套严格标准,满足要求的实验成果会被打上「成功」的标签。\n原本她想模仿故事里那样,为所有物种冠上浪漫的名字,可一到取名时,她就变得束手无策。\n长期从事学术研究的她,哪怕只是取名也会刻意追求逻辑性。\n最初的一批名字,有「草花」,意为「长在草上面的花」;有「花草」,意为「长在花下面的草」;有「草草花」,意为「长在很多草上面的花」,等等。\n哪怕是如此缺乏「仙境」感的名字,也花了砂糖百倍于实验的时间。\n她索性放弃取名,按照实验记录册里的代号来命名,虽然长是长了点,但…\n反正都是「仙境」的创造者了,想取什么名字,还不都是砂糖说了算。", + "砂糖与「神之眼」邂逅于某个极为寻常的午后。\n当时,她正将精心调制的绿色炼金溶液倒进大锅,开始第一百五十九次蒲公英籽熬煮加工实验。\n大锅突然爆沸,屋内瞬间充满蒸汽。砂糖急忙跑到锅边查看新变化带来的结果,激动到双手都被锅沿烫伤。\n很遗憾,蒲公英籽依然是焦黑一片。不过,黑粒中央静静躺着一枚新生的「神之眼」。\n砂糖思索片刻,并没有倒掉溶液捞起「神之眼」,而是重新烧火,继续熬煮。\n她想知道蒲公英籽和「神之眼」还能产生什么样的反应。\n可惜,在又熬煮了三个小时之后,本次试验仍以失败告终。\n但砂糖收获巨大——「神之眼」提供的元素力,成为了她「生物炼金」路上至关重要的工具。" + ] + }, + "神里绫人": { + "name": "神里绫人", + "title": "磐祭叶守", + "region": "稻妻", + "sex": "男", + "star": "5", + "type": "限定UP", + "element": "水", + "weapon": "单手剑", + "date": "2022年03月30日", + "tag": "攻速提升、烹饪、自身伤害提升、元素转化、能量恢复", + "mission": "神守柏之章", + "introduce": "社奉行神里家年轻有为的现任家主,为人温雅有礼,处事颇有手段。", + "destiny_name": "神守柏座", + "destiny": { + "镜华风姿": "对于生命值低于或等于50%的敌人,瞬水剑造成的伤害提升40%。", + "世有源泉": "浪闪叠加上限提升至5层;神里绫人处于至少3层浪闪状态下时,将提升50%生命上限。", + "无意弄花": "神里流·镜花的技能等级提高3级。至多提升至15级。", + "不厌细流": "施放神里流·水囿后,队伍中附近的角色普通攻击的攻击速度提升15%,持续15秒。", + "万水一露": "神里流·水囿的技能等级提高3级。至多提升至15级。", + "滥觞无底": "施放神里流·镜花之后,神里绫人的下一次瞬水剑攻击命中敌人时,将进行2次额外的瞬水剑攻击,各自能造成神里绫人攻击力450%的伤害。此两次瞬水剑攻击不会受到浪闪的增益。" + }, + "attribute": { + "hp": { + "1": "1068", + "20": "2770", + "40": "5514", + "50": "7092", + "60": "8897", + "70": "10494", + "80": "12101", + "90": "13715" + }, + "atk": { + "1": "23", + "20": "60", + "40": "120", + "50": "155", + "60": "194", + "70": "229", + "80": "264", + "90": "299" + }, + "def": { + "1": "60", + "20": "155", + "40": "309", + "50": "397", + "60": "499", + "70": "588", + "80": "678", + "90": "769" + }, + "attribute": "暴击伤害", + "attributes": { + "1": "0", + "20": "0", + "40": "0", + "50": "9.6%", + "60": "19.2%", + "70": "19.2%", + "80": "28.8%", + "90": "38.4%" + } + }, + "skill": { + "普通攻击·神里流·转": { + "描述": "普通攻击\n进行至多五段的连续剑击。\n重击\n消耗一定体力,在居合中放出连续的剑风。\n下落攻击\n\n从空中下坠冲击地面,攻击下落路径上的敌人,并在落地时造成范围伤害。", + "数值": { + "一段伤害": [ + "45.0%", + "48.6%", + "52.3%", + "5.5%", + "61.2%", + "65.4%", + "71.1%", + "76.9%", + "82.6%", + "88.9%", + "95.2%", + "", + "", + "", + "" + ], + "二段伤害": [ + "47.2%", + "51.0%", + "54.8%", + "60.3%", + "64.2%", + "68.5%", + "74.6%", + "80.6%", + "86.6%", + "93.2%", + "99.8%", + "", + "", + "", + "" + ], + "三段伤害": [ + "58.6%", + "63.4%", + "68.2%", + "74.0%", + "79.7%", + "85.2%", + "92.7%", + "100.2%", + "107.7%", + "115.9%", + "124.0%", + "", + "", + "", + "" + ], + "四段伤害": [ + "29.5%×2", + "31.9%×2", + "34.2%×2", + "37.7%×2", + "40.1%×2", + "42.8%×2", + "46.6%×2", + "50.3%×2", + "54.1%×2", + "58.2%×2", + "62.3%×2", + "", + "", + "", + "" + ], + "五段伤害": [ + "75.6%", + "81.8%", + "87.9%", + "96.7%", + "102.9%", + "109.9%", + "119.6%", + "129.2%", + "138.9%", + "149.5%", + "160.0%", + "", + "", + "", + "" + ], + "重击伤害": [ + "129.5%", + "140.1%", + "151.6%", + "165.7%", + "176.2%", + "188.3%", + "204.8%", + "221.4%", + "238.0%", + "256.1%", + "274.1%", + "", + "", + "", + "" + ], + "重击体力消耗": [ + "20", + "20", + "20", + "20", + "20", + "20", + "20", + "20", + "20", + "20", + "20", + "", + "", + "", + "" + ], + "下坠期间伤害": [ + "63.9%", + "69.1%", + "74.3%", + "81.8%", + "87.0%", + "93.0%", + "101.1%", + "109.3%", + "117.5%", + "126.4%", + "135.3%", + "", + "", + "", + "" + ], + "低空/高空坠地冲击伤害": [ + "127.8%/159.7%", + "138.2%/172.7%", + "148.6%/185.7%", + "163.5%/204.2%", + "173.9%/217.2%", + "185.8%/232.0%", + "202.2%/252.5%", + "218.5%/272.93%", + "234.9%/293.4%", + "252.7%/315.6%", + "270.5%/337.9%", + "", + "", + "", + "" + ] + } + }, + "神里流·镜花": { + "描述": "神里绫人垫步移动并进入「泷廻鉴花」状态。\n移动后,神里绫人原本的位置上将产生「水影」。水影完全形成后,将在附近存在敌人或持续时间结束时破裂,造成水元素范围伤害。\n泷廻鉴花\n在此状态下,神里绫人将使用瞬水剑进行迅速的攻击,将普通攻击造成的伤害转为无法被附魔覆盖的水元素范围伤害。\n此外,具有如下效果:\n\n瞬水剑攻击命中敌人后,将为神里绫人赋予「浪闪」效果,基于神里绫人自己当前的生命值上限,提升瞬水剑造成的伤害。浪闪初始至多叠4层,每0.1秒至多通过瞬水剑攻击获得一层,将在泷廻鉴花状态结束时消失。\n提高神里绫人的抗打断能力;\n无法施放重击与下落攻击。\n泷廻鉴花状态将在神里绫人退场时解除;处于泷廻鉴花状态下时再次施放神里流·镜花,将移除已有的泷廻鉴花状态。\n\n「你什么时候产生了自己得手的错觉?但是这句话不方便对外人说,所以只有一斗,绫华和托马听过。」", + "数值": { + "一段瞬水剑伤害": [ + "52.9%", + "57.2%", + "61.5%", + "67.7%", + "72.0%", + "76.9%", + "83.6%", + "90.4%", + "97.2%", + "104.6%", + "111.9%", + "119.3%", + "126.7%", + "", + "" + ], + "二段瞬水剑伤害": [ + "58.9%", + "63.7%", + "68.5%", + "75.4%", + "80.2%", + "85.6%", + "93.2%", + "100.7%", + "108.2%", + "116.5%", + "124.7%", + "132.9%", + "141.1%", + "", + "" + ], + "三段瞬水剑伤害": [ + "64.9%", + "70.2%", + "75.5%", + "83.1%", + "88.3%", + "94.4%", + "102.7%", + "111.0%", + "119.3%", + "128.4%", + "137.4%", + "146.8%", + "155.5%", + "", + "" + ], + "泷廻鉴花持续时间": [ + "6.0秒", + "6.0秒", + "6.0秒", + "6.0秒", + "6.0秒", + "6.0秒", + "6.0秒", + "6.0秒", + "6.0秒", + "6.0秒", + "6.0秒", + "6.0秒", + "6.0秒", + "6.0秒", + "6.0秒" + ], + "浪闪伤害值提高": [ + "0.56%最大生命值/层", + "0.61%最大生命值/层", + "0.65%最大生命值/层", + "0.72%最大生命值/层", + "0.76%最大生命值/层", + "0.82%最大生命值/层", + "0.89%最大生命值/层", + "0.96%最大生命值/层", + "1.03%最大生命值/层", + "1.11%最大生命值/层", + "1.19%最大生命值/层", + "1.27%最大生命值/层", + "1.34%最大生命值/层", + "", + "" + ], + "水影伤害": [ + "101.5%", + "109.7%", + "118.0%", + "129.8%", + "138.1%", + "147.5%", + "160.5%", + "173.5%", + "186.4%", + "200.6%", + "214.8%", + "228.9%", + "243.1%", + "", + "" + ], + "水影持续时间": [ + "6秒", + "6秒", + "6秒", + "6秒", + "6秒", + "6秒", + "6秒", + "6秒", + "6秒", + "6.0秒", + "6.0秒", + "6.0秒", + "6.0秒", + "6.0秒", + "6.0秒" + ], + "冷却时间": [ + "12.0秒", + "12.0秒", + "12.0秒", + "12.0秒", + "12.0秒", + "12.0秒", + "12.0秒", + "12.0秒", + "12.0秒", + "12.0秒", + "12.0秒", + "12.0秒", + "12.0秒", + "12.0秒", + "12.0秒" + ] + } + }, + "神里流·水囿": { + "描述": "展开清净之园囿,熄灭其中一切嚣闹。\n存在期间,其中会持续降下水花剑,攻击范围内的敌人,造成水元素伤害,并提高其中的角色的普通攻击伤害。\n\n「看到了哦,在这片静水之中,你心跳的波纹。」", + "数值": { + "水花剑伤害": [ + "66.5%", + "71.4%", + "76.4%", + "83.1%", + "88.1%", + "93.0%", + "99.7%", + "106.3%", + "113.0%", + "119.6%", + "126.3%", + "132.9%", + "141.2%", + "", + "" + ], + "普通攻击伤害提升": [ + "11.0%", + "12.0%", + "13.0%", + "14.0%", + "15.0%", + "16.0%", + "17.0%", + "18.0%", + "19.0%", + "20.0%", + "20.0%", + "20.0%", + "20.0%", + "20.0%", + "20.0%" + ], + "持续时间": [ + "18.0秒", + "18.0秒", + "18.0秒", + "18.0秒", + "18.0秒", + "18.0秒", + "18.0秒", + "18.0秒", + "18.0秒", + "18.0秒", + "18.0秒", + "18.0秒", + "18.0秒", + "18.0秒", + "18.0秒" + ], + "冷却时间": [ + "20.0秒", + "20.0秒", + "20.0秒", + "20.0秒", + "20.0秒", + "20.0秒", + "20.0秒", + "20.0秒", + "20.0秒", + "20.0秒", + "20.0秒", + "20.0秒", + "20.0秒", + "20.0秒", + "20.0秒" + ], + "元素能量": [ + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80" + ] + } + }, + "神里流·清泷绕峰": "神里流·镜花具有如下效果:\n\n施放后,神里绫人会获得2层浪闪效果;\n水影破裂后,神里绫人将获得等同于叠加上限层数的浪闪效果。", + "神里流·破月渐盈": "神里绫人处于队伍后台时,若元素能量低于40点,每1秒为自己恢复2点元素能量。", + "神里流·日常茶饭": "完美烹饪食物时,有18%概率额外获得一个「奇怪的」品质的同种料理。" + }, + "cv": { + "cn": "赵路", + "jp": "石田彰", + "kr": "张民赫", + "en": "克里斯·哈克尼" + }, + "food": { + "name": "「静寂闲雅」", + "star": "3星", + "type": "提升护盾", + "effect": "队伍中所有角色护盾强效提升35%,持续300秒。多人游戏时,仅对自己的角色生效。", + "introduce": "神里绫人的特色料理。摆盘精致典雅,照应绫人本人的处事风格,多一分是盈,少一分则亏。细细品尝,味道居然和乌有亭一模一样,真是奇妙。最后将筷子伸向那朵晶莹的椿花时,却被绫人拦了下来…「那是练剑时的顺手之作,只是个装饰品。」", + "ingredient_list": [ + { + "name": "虾仁", + "num": "4" + }, + { + "name": "堇瓜", + "num": "2" + }, + { + "name": "绯樱绣球", + "num": "2" + }, + { + "name": "面粉", + "num": "1" + } + ], + "normal": "绯樱天妇罗" + }, + "story": [ + "身为三奉行之一——社奉行神里家的家主,神里绫人的名号在稻妻可谓无人不知、无人不晓。但不同于优雅善良的「白鹭公主」绫华,人们对她的兄长绫人的认知并不清晰。人们只知道他是幕府的大人物,是贵族名门的家主,一旦问及细节,却都支支吾吾说不明白。有人说:「社奉行办起祭典和活动向来一丝不苟,又对邻里乡亲多有关照,其中一定少不了奉行大人的辛苦劳作。」但也有人肆意评论:「嘁,官场上见不得人的事情多的是。若不是懂些暗度陈仓的伎俩,怎么能当得上大官呢。」对上述种种说法,神里绫人本人似乎不甚在意。「我么…只是将军大人麾下一名认真工作、履行职责的公务人员罢了。」", + "神里绫人身为稻妻贵族世家的长子,自出生起便备受爱护。父母虽因事务繁忙不能时刻陪伴,仍对他呵护有加,平日里围在「少爷」身边嘘寒问暖的人也从未少过。年纪稍长后,绫人遵从父亲要求,以家族「继承人」的标准开始了复杂又严苛的学习。然而天有不测,繁重政务与重振家族的压力导致父亲疲劳病重,早早辞世。年纪尚轻的绫人,不得不在家族地位危在旦夕时投身权斗纷争。那时,没有人看好这名初出茅庐的青涩少年。神里绫人一下从养尊处优的贵公子,变成了民间闲话里「神里家可怜的小少爷」,和政敌嗤笑声中那个「不成气候的小子」。但时间证明这些人都错了。凭借过人胆识与一流手段,最终继任家主的神里绫人不仅没有放任神里家家道中落,还令家族地位变得更加稳固。繁重的工作、恶意的欺瞒、无处不在的构陷,都被他一一化解,甚至转化成了能为己所用的优势。时光流转,社奉行神里家在幕府与百姓之中声誉大振。如今的神里绫人,是稻妻名门笔头之位神里一族当之无愧的「家主」,是人们口中身居要职的「社奉行大人」。", + "社奉行司掌鸣神祭礼事宜,又要管理文化娱乐活动,可谓上达神明,下通民众,无愧笔头之格。但相对的,涉足的领域越多,工作也就越繁重。幸好妹妹绫华为兄长分担了不少家族事务,社奉行与民间的大部分交流也都交由她,神里绫人因而能将精力更多地放在政务上。与幕府官员交涉并不容易。大家分属于不同的奉行、家族,立场各有不同。一件事务,牵扯的人员越多,就越难办成。绫人的优势正在于,他很擅长处理这类事情。在他看来,人的行为都受利益驱使,只要抓住痛点,就能令对方妥协。狙准一个目标,将对方带进自己的逻辑,再说几句场面话,卖些小小人情给对方,问题多半就能迎刃而解。万一遇上顽固不化的人,也只需搬出更高层面的势力来压制即可——毕竟,无论地位如何之高、态度如何狂妄,也没有人能撼动天光的威严,不是吗?久而久之,知书达理的神里家主在幕府中混出了相当不错的名声。「此事…此事颇为难办,要不要问问社奉行大人怎么看?」人们常这么说。不过,绫人虽然有许多办法,却也不是随时都愿意出手的。一来,并非所有事务都与社奉行有关;二来,只为其他势力的蝇头小利就令神里家卷入其中,实在不值得。大多数时间,绫人只是捧一盏热茶,把自己当作一名小辈,微笑敬陪罢了。「哎呀,长冈大人,先不必动气。大家都是为将军大人办事,别无二心。只需把话说开,肯定能协力解决。」", + "受身份与工作限制,神里绫人不常露面,也没有什么时间用于闲逛。不过,这点阻碍无法影响他了解新鲜事物。——晨起练剑有时会看到八重堂的工作人员在门外探头探脑,似乎是又来社奉行「报告工作」。不如假装没看到,听听她这次又想了什么新的翘班理由,以后有机会可以「不经意」地说给八重宫司。——去天守阁跟那群老古董开会,不必急于发言。看着这些人一把年纪仍在为小利小益争得面红耳赤,实在有趣。——走至町街一带,忽然想起有家另辟蹊径的小吃摊。前去询问摊主是不是又有新食谱,生意是否还过得去,顺道买杯饮料尝尝。要是有意思,也给家人捎几杯回去。——最近常在花见坂一带出没的鬼族青年,斗虫技术似乎不佳。出于好心,应当稍加鼓励,重振他的气势。闲聊之间发现这名赤鬼并不知道「绫人」这个名字代表着什么…如此甚好,不必特意解释。——回家途经镇守之森,恰好撞见又有行人被妖狸捉弄,忍不住顺手指出幻象。妖狸们若是从此发奋修炼出了更精湛的化形术,可得好好谢谢自己才行。——即便是托马这样能干的人,也会有想不出晚饭吃什么的时候。此刻正是提出玩火锅游戏的大好时机!绫华每次都能放进最出人意料的食材,真不愧是自家妹妹。如此种种,便是社奉行大人的闲趣所在。", + "靠着管家与家政官的双重努力,神里屋敷由内而外干净整洁,只是,除了一处——神里绫人那张书桌,每次使用过后总是很凌乱。书本随意摊开或者倒扣在桌上,大小不一的文件胡乱叠放在一起。用过的砚台墨汁也从不收好,桌下偶尔还散落着棋子或纸牌。每当家主大人办公结束,家仆们都要花点时间来整理书桌书房。他们发现,凌乱的纸张之间往往夹杂着一种小片的便签。细看可知,这些便签上的笔迹均不相同,内容也各异。「家主大人,家仆又送来了新鲜花卉。我稍微整理了书桌的一角用来摆放花瓶。您可要小心些,别再碰倒了哦。」「家主大人,今日鸣神大社巫女来访,宫司大人有事找您。据说很是重要,涉及离岛部分地区的征用,邀您前往神社详谈。」「奉行大人,『百代』未凋。枝叶仍在生长,还请放心。」「兄长大人,之前我与旅行者前往祭典游玩,学到了一份新食谱。考虑到旅行者出身异国,你觉得…我需要对菜谱做些改进吗?」「家主大人,有件事家仆们都不敢跟您提,所以还是让我这个老婆子来说吧。您若想吃什么,交给家政官就好,还请不要随意动用后厨的食材…怎么能让您亲自下厨呢?大家会为难的。」神里绫人工作繁忙,经常早出晚归。神里屋敷的大家无法见到他时,便会用这种方式与他沟通。这是绫人想出的办法。神里家正是靠着一张张小小的便签,维持整座宅邸的运转。可惜,这种办法会搞得家主大人本就不整洁的桌面更加混乱…不过没关系,只是微不足道的牺牲罢了。", + "在稻妻,人们有时会向神明供奉某种柏木的叶子以示祈祷。但稻妻大大小小的祭神仪式太多,这种仪式因缺乏规模,常常被人忽略。虽已时隔许久,绫人仍记得,按照母亲所说,这种柏木虽是常绿的乔木,树叶却不是针形。它的叶片较大,脉络清晰。即便长出新叶,旧叶也不会凋落。因而有了「繁荣」的寓意,在古时常被用来当作供奉食物的食器。时至今日,人们不再用树叶盛放食物,供奉柏叶的习惯却留存了下来。不知是兴趣使然,抑或本就见多识广。总之,母亲一讲起有关祭礼的事情就滔滔不绝。「神里家世代管理社奉行,可能天生就是为了守护神明而存在的吧。」对此,年幼的绫人并不完全赞同。他认为,神里家就是神里家,是属于家人的地方。家族是因为家人才得以存在,侍奉神明不过是顺势为之的工作罢了。但这种话是不能说出口的,想法过于僭越。而且母亲讲解时兴致十分高昂,令人不忍打断。无论母亲一口气讲上多久,绫人都会端坐在母亲面前,哪怕腿都坐麻了,也要静静听完。岁月如梭,绫人渐渐长大,每天的时间都被剑术和书本占用。「讲课」的人从母亲变成了父亲,内容也从祭礼知识换成了家族继承人必学的课程。家族责任在绫人生活中的占比再次增大。「雷电将军」也不再是幼童心中虚幻的象征,而是成为了真实存在的神明,成为了维护稻妻永恒安宁的大御所大人。「从前,神里家曾受过鸣神恩惠,才得以延续至今。因此无论如何,神里家定要恪守『永恒』之道,追随将军大人直到永远。」「这是既成的约定,是不可违抗的族规,你要牢记在心。」个中缘由,绫人在阅读祖训时早已得知一些。由于神里祖辈失职,导致国之重器「雷电五传」严重折损。若非八重宫司进言使将军大人降下宽大饶恕,神里家或许早已随其他落魄权贵一同消散。这是大御所大人的恩赐,也是神明眷属的警示。因此,对于父亲的教诲,神里绫人自然不会怠慢。尽管守护家族的信念高于一切,但他也明白一个道理:稻妻因雷神的守护而存续;唯有稻妻安定,才能保证家族长久繁荣。不论今后稻妻局势如何发展,唯独神里家不可向御建鸣神主尊举起叛旗。即使心有异向,也只能隐入深藏在表象之下的暗河。正如母亲从前所说的那样——神守之柏,古枝犹在,已焕新材。在庭之椿,勿为冬困,寒中清芬。", + "就连神里绫人自己也没能想到,年幼时最觉无聊的练字功课,如今竟成了不错的消遣方式。以前埋头苦练写出一手好字,是为让自己当得起神里家长子的身份。而现在时不时誊抄一些诗篇,则是为了理清思绪,给自己一段安静思考的时间。当然,还有一部分原因,是想让自己空闲时也像在忙公务,以此为借口推掉不想见的人与不想做的事。时间一长,照顾他生活起居的家仆们集体认为,家主大人不仅喜欢下棋,还爱好书法。此事经由众人口口相传,流播甚广。每至节庆或生日,绫人总能收到上好的毛笔作为礼物。甚至还有不少投机之辈专程从国外运来精巧又昂贵的羽毛笔,送给社奉行大人赏玩。对此,绫人倒也不加解释,而是定购了一个做工精美的木匣,用来存放这些文具。他本就喜欢新奇之物,试写各式各样的新笔确实令人开心。而且,各色来历不一的礼物中往往包含着送礼人的信息。这些信息,便成了绫人掌握他们的途径之一。不过,绫人虽说是为存放文具才买了这个笔匣,却从未将三支特别的笔放入其中。其一,精工细作,笔身纤细,直接摆在社奉行大人书桌上。虽有些许磨损痕迹,但写字轻便流畅,用以批写公文。其二,收于底层抽屉中,笔尖微毛,曾被爱用,是绫人幼时习字所选。因适合初学者,从前常被托马与绫华借去。其三,藏在存放古董的木柜深处,以丝绸袋封存,用材上佳,设计精巧,是由家母赠与,于绫人成人礼当日获得。", + "多年前某个夜晚,卧病不起的父亲忽然将绫人召至身前。那晚,父亲一改饱经病痛的疲态。神情虽然肃穆,却掩不住他眼中的关切。他强打精神询问绫人:今日修行是否完成?晚餐可有吃饱?剑术有无进步?绫人一一回答后,父亲微笑着点点头,似乎很是满意。然而他的神色很快又落寞下来,像是有话要说又无从开口。迟疑许久,迎着母亲忧郁的目光,父亲说得有些沉重:「绫人,你…要记住,无论神里家今后变成什么样子,你仍旧是我们的长子,是绫华的长兄,是神里家当之无愧的继承人。」叮嘱父亲好好休息之后,绫人向父母行礼告辞,慢慢走回卧房。一推开门,他就看见一枚闪亮的「神之眼」躺在书桌之上。绫人自幼便听说,「神之眼」代表神明的目光,应人们的愿望而生。他自幼便渴望成为栋梁,不为任何大业,只是想让家族长久繁荣,以此守护家人安康。这颗「神之眼」在此时降临…也许意味着,需要他担起责任的时刻已经到来。想到这里,绫人没有叫家仆点灯,而是在桌边正襟坐下。当下种种事态,如潮水般淌过他的思绪:父亲病重,母亲也身体不佳,家族群龙无首,竞争者们对神里家的地位和权势觊觎已久;家妹年幼,需要尽全力保证她安稳长大;幕府官场如同暗礁密布的海域,身在其中必须谨慎行事…世代相传的「终末番」肯定不能放弃,至于身边这些家仆,在神里家势微之时,还剩几人能够信任…还有出身异乡的托马,虽是朋友,也是可用之辈,但若神里家一落千丈,他是否会有其他打算…所有杂乱事项,在绫人脑中逐渐理顺。位于信息网正中的,是他始终如一的信念——为了未来,为了家人安全,凡是可用之物,不择手段地使用,凡是阻碍之人,不惜代价地清除。这一夜,房内无灯,神之眼是唯一陪伴他的光源。当黎明第一束光透过窗户洒上桌面,年少的长子已经做好迎接一切的准备。" + ] + }, + "神里绫华": { + "name": "神里绫华", + "title": "白鹭霜华", + "region": "稻妻", + "sex": "女", + "star": "5", + "type": "限定UP", + "element": "冰", + "weapon": "单手剑", + "date": "2021年07月21日", + "tag": "减防、炼金返还、快速移动、自身附魔、自身伤害提升", + "mission": "雪鹤之章", + "introduce": "稻妻「社奉行」神里家的大小姐。端庄而文雅,聪慧又坚韧。", + "destiny_name": "雪鹤座", + "destiny": { + "霜杀墨染樱": "神里绫华的普通攻击或重击对敌人造成冰元素伤害时,有50%的几率使神里流•冰华的冷却时间缩减0.3秒。该效果每0.1秒只能触发一次。", + "三重雪关扉": "施放神里流•霜灭时,会额外释放两股规模较小的霜见雪关扉,各自能造成原本20%的伤害。", + "花白锦画纸吹雪": "神里流•霜灭的技能等级提高3级。至多提升至15级。", + "盈缺流返": "敌人受到神里流•霜灭的霜见雪关扉造成的伤害后,防御力降低30%,持续6秒。", + "花云钟入月": "神里流•冰华的技能等级提高3级。至多提升至15级。", + "间水月": "每过10秒,神里绫华会获得「薄冰舞踏」,使重击造成的伤害提高298%。薄冰舞踏效果将在重击命中敌人的0.5秒后清除,并重新开始计算时间。" + }, + "attribute": { + "hp": { + "1": "1001", + "20": "2597", + "40": "5170", + "50": "6649", + "60": "8341", + "70": "9838", + "80": "11345", + "90": "12858" + }, + "atk": { + "1": "27", + "20": "69", + "40": "138", + "50": "177", + "60": "222", + "70": "262", + "80": "302", + "90": "342" + }, + "def": { + "1": "61", + "20": "158", + "40": "315", + "50": "405", + "60": "509", + "70": "600", + "80": "692", + "90": "784" + }, + "attribute": "暴击伤害", + "attributes": { + "1": "0", + "20": "0", + "40": "0", + "50": "9.6%", + "60": "19.2%", + "70": "19.2%", + "80": "28.8%", + "90": "38.4%" + } + }, + "skill": { + "普通攻击·神里流·倾": { + "描述": "普通攻击\n进行至多五段的连续剑击。\n重击\n消耗一定体力,在居合中放出连续的剑风。\n下落攻击\n\n从空中下坠冲击地面,攻击下落路径上的敌人,并在落地时造成范围伤害。", + "数值": { + "一段伤害": [ + "45.7%", + "49.4%", + "53.2%", + "58.5%", + "62.2%", + "66.5%", + "72.3%", + "78.1%", + "84.0%", + "90.4%", + "96.8%", + "", + "", + "", + "" + ], + "二段伤害": [ + "48.7%", + "52.6%", + "56.6%", + "62.3%", + "66.2%", + "70.8%", + "77.0%", + "83.2%", + "89.4%", + "96.2%", + "103.0%", + "", + "", + "", + "" + ], + "三段伤害": [ + "62.6%", + "67.7%", + "72.8%", + "80.1%", + "85.2%", + "91.0%", + "99.0%", + "107.0%", + "115.0%", + "123.8%", + "132.5%", + "", + "", + "", + "" + ], + "四段伤害": [ + "22.6%*3", + "24.5%*3", + "26.3%*3", + "29.0%*3", + "30.8%*3", + "32.9%*3", + "35.8%*3", + "38.7%*3", + "41.6%*3", + "44.8%*3", + "47.9%*3", + "", + "", + "", + "" + ], + "五段伤害": [ + "78.2%", + "84.5%", + "90.9%", + "100.0%", + "106.4%", + "113.6%", + "123.6%", + "133.6%", + "143.6%", + "154.5%", + "165.5%", + "", + "", + "", + "" + ], + "重击伤害": [ + "55.1%*3", + "59.6%*3", + "64.1%*3", + "70.5%*3", + "75.0%*3", + "80.1%*3", + "87.2%*3", + "94.2%*3", + "101.3%*3", + "109.0%*3", + "116.7%*3", + "", + "", + "", + "" + ], + "重击体力消耗": [ + "20", + "20", + "20", + "20", + "20", + "20", + "20", + "20", + "20", + "20", + "20", + "", + "", + "", + "" + ], + "下坠期间伤害": [ + "63.9%", + "69.1%", + "74.3%", + "81.8%", + "87.0%", + "93.0%", + "101.1%", + "109.3%", + "117.5%", + "126.4%", + "135.3%", + "", + "", + "", + "" + ], + "低空/高空坠地冲击伤害": [ + "127.8%/159.7%", + "138.2%/172.7%", + "148.6%/185.7%", + "163.5%/204.2%", + "173.9%/217.2%", + "185.8%/232.0%", + "202.2%/252.5%", + "218.5%/272.93%", + "234.9%/293.4%", + "252.7%/315.6%", + "270.5%/337.9%", + "", + "", + "", + "" + ] + } + }, + "神里流·冰华": { + "描述": "唤起盛开的冰之华,击飞身边的敌人并造成冰元素范围伤害。\n\n「晴云胧月夜,妄执如雾,心野凄迷恋羁旅。」", + "数值": { + "技能伤害": [ + "239.2%", + "257.1%", + "275.1%", + "299.0%", + "316.9%", + "334.9%", + "358.8%", + "382.7%", + "406.6%", + "430.5%", + "454.5%", + "478.4%", + "508.3%", + "", + "" + ], + "冷却时间": [ + "10s", + "10s", + "10s", + "10s", + "10s", + "10s", + "10s", + "10s", + "10s", + "10s", + "10s", + "10s", + "10s", + "", + "" + ] + } + }, + "神里流·霜灭": { + "描述": "以倾奇之姿汇聚寒霜,放出持续行进的霜见雪关扉。\n霜见雪关扉\n•以刀锋般尖锐的霜风持续切割触及的敌人,造成 冰元素伤害;\n•持续时间结束时绽放,造成 冰元素范围伤害。\n\n「吹雪濡鹭时,积思若霜,胸底思重焉哀怜。」", + "数值": { + "切割伤害": [ + "112.3%", + "120.7%", + "129.1%", + "140.4%", + "148.8%", + "157.2%", + "168.4%", + "179.7%", + "190.9%", + "202.1%", + "213.4%", + "224.6%", + "238.6%", + "", + "" + ], + "绽放伤害": [ + "168.4%", + "181.0%", + "193.7%", + "210.6%", + "223.2%", + "235.8%", + "252.7%", + "269.5%", + "286.4%", + "303.2%", + "320.0%", + "336.9%", + "358.0%", + "", + "" + ], + "持续时间": [ + "5s", + "5s", + "5s", + "5s", + "5s", + "5s", + "5s", + "5s", + "5s", + "5s", + "5s", + "5s", + "5s", + "", + "" + ], + "冷却时间": [ + "20s", + "20s", + "20s", + "20s", + "20s", + "20s", + "20s", + "20s", + "20s", + "20s", + "20s", + "20s", + "20s", + "", + "" + ], + "元素能量": [ + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "", + "" + ] + } + }, + "神里流·霰步": "替代冲刺隐入碎冰,以消耗体力为代价,化为激流快速移动。 在霰步状态下,神里绫华可以在水面上高速移动。 结束霰步现身时,将产生如下效果: \n• 释放寒冰的力量,对周围的敌人施加冰元素附着状态。\n• 将寒气凝聚在剑上,使神里绫华在短时间内获得冰元素附魔。\n\n「滴雫濡羽瞬消无,白鹭踏水何可怨?」", + "天罪国罪镇词": "施放神里流·冰华后的6秒内,神里绫华的普通攻击与重击造成的伤害提升30%。", + "寒天宣命祝词": "神里流·霰步结束时释放的寒冰命中了敌人时,神里绫华将获得如下效果:\n·恢复10点体力;\n\n·获得18%冰元素伤害加成,持续10秒。" + }, + "cv": { + "cn": "小N", + "jp": "早见沙织", + "kr": "李侑俐", + "en": "艾丽卡·门德斯" + }, + "food": { + "name": "「红炉一点雪」", + "star": "3星", + "type": "复活", + "effect": "复苏选中的角色,为其恢复生命值上限的20%,并额外恢复1500点生命值。", + "introduce": "神里绫华的特色料理。仿佛是一件娇小可爱的精致艺术品,薄红色的外衣包裹着的,是少女自那一刻起暗生的情愫。如果能与那位优雅如高岭白鹭般的公主一起边品茶边享用的话,大概会贪心地想要时间永远停驻吧。", + "ingredient_list": [ + { + "name": "稻米", + "num": "4" + }, + { + "name": "糖", + "num": "2" + }, + { + "name": "绯樱绣球", + "num": "1" + } + ], + "normal": "绯樱饼" + }, + "story": [ + "继承稻妻城中至为尊崇的三家名门之一——神里家族的,是一对兄妹。哥哥绫人出任「家主」一职,掌管政务,妹妹绫华贵为「公主」,平日主理家族内外事宜。绫华常出现在社交场合,与民间交集也较多。因此,更被人们所熟悉的她反而获得了高于兄长的名望,被雅称为「白鹭公主」。众所周知,神里家的女儿绫华小姐容姿端丽、品行高洁,是深受民众钦慕的人物。", + "放眼稻妻领土,未上至雷电将军视听的事务大多由「评定所」处理。「评定所」的议事权分属三家,人称三奉行,即——「社奉行」、「天领奉行」与 「勘定奉行」。拥有此三项奉行权利的家族,其姓氏为:神里、九条与柊,乃是稻妻无人不知无人不晓的御三家。而神里绫华,正是社奉行神里家的大小姐,远近闻名的「白鹭公主」。问及她为何被称为白鹭公主,稻妻人各有说辞——「因为绫华大人如白鹭般优雅高洁,您请看,她清丽秀美的外表,她聪敏得体的谈吐,难道当不起一声公主吗?」「绫华大人她呀,虽说身份高贵,对我们却是礼貌中透着亲切。她个性善良仁厚,很愿意对他人伸出援手。您知道吗?就是她力排众议帮着收容了庶人托马。」众说纷纭,却无人说得出「白鹭公主」之名的确切来由。不过,绫华受民众爱戴的事,倒是可见一斑。", + "身为社奉行神里家的女儿,绫华常提防着贵胄门庭之间的权力争斗。她年纪尚轻却已名望隆盛,不免遇到嫉妒神里家兄妹的名门子弟暗中挑衅。营造公众形象一事本是形式主义,但对神里家而言,地位使然,再无意义的惯例也有其社交意义。不在稻妻关系网中转圜腾挪,便会坐不稳社奉行之位。因此,兄妹俩达成了一致。兄长绫人政务繁忙且不喜抛头露面,到公众场合现身以树立神里家形象一事,便交给了举止优美、擅长与人打交道的妹妹绫华来办。凭借端庄娴静、风雅有礼的姿态,绫华在各种社交场合都占据了一席之地。无论是跟潜在的合作伙伴交涉,还是与难缠的贵族周旋,她都进退有据,无可挑剔。此外,家族内部诸多事物也由绫华掌理。如果没有她,内宅恐怕早已陷入混乱。", + "秋季的一个午后,绫华办完琐事走在回程路上,偶然听见一间老宅中传来苍老的歌声。屋内住着一位双目失明的老妇人。干瘦的手指拨动琴弦,木琴便发出流水般的声响。兴许是耳朵灵敏的关系,老人听见脚步声,询问门外的人是谁。绫华不想她感到困扰,便说自己是迷路误入此地的附近居民。身为社奉行,绫华对民生十分熟悉,很快认出这位膝下无子的孤寡老人正是天气晴朗时在街边弹唱卖艺的那位。曲是过时的老调,歌亦如此。目不能视的老人,早已落后他人太多。即便在追寻永恒的国度之中,也会有活得如此艰辛的人。出于好意,隐瞒身份的绫华陪老人聊了好一会儿。老人当她是普通少女,给她讲木琴的做法和弹法,还将自己收藏的茶叶分了一些给她。与神里家常备的极品茶叶相比,这些粗茶几乎算是草根。但绫华珍重地收下,并再三向她道谢。这一天,她屡次想起双亲。父母若是还在,想必也会有像这样老去的一日。回到家中,绫华将这个故事告诉兄长绫人。兄妹俩一同享用了老人赠予的粗茶。此后每隔一段时日,绫华都亲自前去探望老妇人,依然用着附近居民的名义,每次都为她带去一些平民爱用的生活必需品。「街口的绯樱树又开花了,」绫华笑着告诉老人,「如您的琴声一般美丽。」", + "在民众的想象中,贵族世家吃穿用度规格远超常人,那高贵如神里绫华,一定也过着极其奢侈、极其肆意的生活吧。然而,这样的想法只对了一半。单从形式而言,绫华的生活确实较寻常百姓讲究得多。平日里钻研花道、茶道,品名茶、赏奇花的开销也着实不小。不过,这些都是身为贵族大小姐的她必须掌握的技能,并无「肆意」一说。真正能让绫华露出笑容的,反而是那些寻常百姓也能享受的小事。譬如制作点心,譬如在池塘边捞金鱼,又譬如躲起来阅读八重堂新出的小说…无一不是小事。这种时刻的她,不是受人景仰的白鹭公主,不是掌管神里大宅的绫华大人,而是普普通通的「少女绫华」。卸下端庄持重的对外形象,绽放出随性自在的真我。唯有作为「少女绫华」时,她才能放下重担,做普通女孩也能做的事。深夜肚子饿了,避开佣人偷偷溜到厨房,哼着歌为自己做一碗茶泡饭;茶道课时,偷偷根据茶叶的形状占卜恋爱运势…等等。虽然从未向他人说明,但绫华无比珍惜自己作为普通少女的时间。因为,这样的自由时刻实在很少。", + "指导绫华诸门技艺的老师们曾欣慰地表示:无论茶道、剑道或棋道,诸般风雅,绫华都已完全掌握。她俨然是一位文武双全、风姿超绝的贵族小姐了。能教导这样一位学生,身为老师也感到非常愉快。但遗憾之情…当真完全没有吗?绫华默默想道。茶心,和敬清寂的正心。剑心,锐不可当的武心。棋心,审时度势的慧心。茶心、剑心、棋心,俱是她心,此外,却也有着一颗对友人的真心。绫华始终等待着世上能出现一个与她平等相对、并肩而立的友人。如此,才能成为她绫华的好友。「也并不是那么难的事吧…可这样的人,究竟在哪里呢?」", + "「来来来,」「来玩手鞠。」「一下,两下,三下,」「手鞠高高飞过神樱树。」「四下、五下、六下,」「手鞠高高飞过影向山。」「七下、八下、九下,」「手鞠又回到原处,」「又回到小绫华手中。」这是绫华幼年最喜欢的儿歌。那时的她给最喜爱的手鞠取名为「杜若丸」,每天一边拍打着五彩缤纷的杜若丸,一边哼唱这首儿歌。听到绫华的歌声,父母与哥哥都会忍不住露出微笑,甚至和她一同玩闹。一家人围成圈,轮流抛掷手鞠。不过那都是许久之前的事了。绫华早已不再把玩手鞠。她成为了能独当一面的大人物。而象征着童年、承载着珍贵回忆的杜若丸也被收起来,安置在绫华的柜子里。", + "好些年前,家中发生重大变故,重担落到了兄长绫人肩上。那时,绫华还不是如今这副成熟能干的模样。她本是爱玩的孩子,并不懂得家族责任,更缺乏应对种种人物的手腕与经验。但看着病床上的母亲与劳碌的兄长,绫华意识到:她非得成长起来不可。于是她决定,首先拾起荒废许久的剑术与诗歌——这是身为贵族的基础修养,若能掌握此二者,她便算是面上过得去的神里家千金了,能代替兄长出席一些祭典之类的场合,为他分忧。事实证明,绫华并非天赋异禀,也曾为诗歌背不下来、写字不够风雅、剑术毫无章法之类的事而苦恼。她从未动摇过——一遍背不下来的诗就背五十遍,一遍写不好的字就练五十遍,一遍使不好的剑术就使五十遍。「千般锤磨,素振亦无人可当。」——这是母亲告诉她的话。母亲离世后,她不再是从前那个小绫华。如今的她,是神里绫华,将军御下三家之一,社奉行神里家的大小姐。剑术训练成为了日常生活的一环,从开始那日延续至今,从未间断。不知第多少天,绫华终于能做到一击退敌。霎时,道场内冰花凝结,道场正中,她的刀尖上挂着一枚如冰棱般璀璨的「神之眼」。千般锤磨,素振亦无人可当,就连神明也为之动容。" + ] + }, + "罗莎莉亚": { + "name": "罗莎莉亚", + "title": "棘冠恩典", + "region": "蒙德", + "sex": "女", + "star": "4", + "type": "常驻UP", + "element": "冰", + "weapon": "长柄武器", + "date": "2021年04月06日", + "tag": "减抗、暴击提升、移速提升、移速提升(天赋)、能量恢复、技能延长", + "mission": "待补充", + "introduce": "除了打扮哪里都不像神职人员的修女。冷淡的言行中透着锐利。总是单独行动。", + "destiny_name": "荆冠座", + "destiny": { + "罪之导引": "罗莎莉亚的攻击造成暴击后,自身攻击速度提升10%,普通攻击造成的伤害提升10%,持续4秒。", + "无福之地": "创造的冰枪持续时间延长4秒。", + "告解之仪": "的技能等级提高3级。至多提升至15级。", + "苦痛恩典": "造成暴击时,为罗莎莉亚自己恢复5点元素能量。每次噬罪的告解至多触发1次该效果。", + "临终祈礼": "的技能等级提高3级。至多提升至15级。", + "代行裁判": "的攻击会使敌人的物理抗性降低20%,持续10秒。" + }, + "attribute": { + "hp": { + "1": "1030", + "20": "2647", + "40": "5118", + "50": "6516", + "60": "8096", + "70": "9493", + "80": "10891", + "90": "12289" + }, + "atk": { + "1": "20", + "20": "52", + "40": "100", + "50": "127", + "60": "158", + "70": "185", + "80": "213", + "90": "240" + }, + "def": { + "1": "60", + "20": "153", + "40": "296", + "50": "376", + "60": "468", + "70": "548", + "80": "629", + "90": "710" + }, + "attribute": "攻击力加成", + "attributes": { + "1": "0", + "20": "0", + "40": "0", + "50": "6.0%", + "60": "12.0%", + "70": "12.0%", + "80": "18.0%", + "90": "24.0%" + } + }, + "skill": { + "普通攻击·教会枪术": { + "描述": "普通攻击进行至多五段的连续枪击重击消耗一定体力,向前方突进,对路径上的敌人造成伤害。下落攻击从空中下坠冲击地面,攻击下落路径上的敌人,并在落地时造成范围伤害。", + "数值": { + "一段伤害": [ + "52.5%", + "56.7%", + "61.0%", + "67.1%", + "71.4%", + "76.3%", + "83.0%", + "89.7%", + "96.4%", + "103.7%", + "111.0%", + "", + "", + "", + "" + ], + "二段伤害": [ + "51.6%", + "55.8%", + "60.0%", + "66.0%", + "70.2%", + "75.0%", + "81.6%", + "88.2%", + "94.8%", + "102.0%", + "109.2%", + "", + "", + "", + "" + ], + "三段伤害": [ + "31.8%*2", + "34.4%*2", + "37.0%*2", + "40.7%*2", + "43.3%*2", + "46.3%*2", + "50.3%*2", + "54.4%*2", + "58.5%*2", + "62.9%*2", + "67.3%*2", + "", + "", + "", + "" + ], + "四段伤害": [ + "69.7%", + "75.3%", + "81.0%", + "89.1%", + "94.8%", + "101.3%", + "110.2%", + "119.1%", + "128.0%", + "137.7%", + "147.4%", + "", + "", + "", + "" + ], + "五段伤害": [ + "41.6%+43.0%", + "45.0%+46.5%", + "48.4%+50.0%", + "53.2%+55.0%", + "56.6%+58.5%", + "60.5%+62.5%", + "65.8%+68.0%", + "71.1%+73.5%", + "76.5%+79.0%", + "82.3%+85.0%", + "88.1%+91.0%", + "", + "", + "", + "" + ], + "重击伤害": [ + "137%", + "148%", + "159%", + "175%", + "186%", + "199%", + "216%", + "234%", + "251%", + "270%", + "289%", + "", + "", + "", + "" + ], + "重击体力消耗": [ + "25.0点", + "25.0点", + "25.0点", + "25.0点", + "25.0点", + "25.0点", + "25.0点", + "25.0点", + "25.0点", + "25.0点", + "25.0点", + "", + "", + "", + "" + ], + "下坠期间伤害": [ + "63.9%", + "69.1%", + "74.3%", + "81.8%", + "87.0%", + "92.9%", + "101.1%", + "109.3%", + "117.5%", + "126.4%", + "135.30%", + "", + "", + "", + "" + ], + "低空/高空坠地冲击伤害": [ + "128%/160%", + "138%/173%", + "149%/186%", + "164%/204%", + "174%/217%", + "186%/232%", + "202%/253%", + "219%/273%", + "235%/293%", + "253%/316%", + "271%/338%", + "", + "", + "", + "" + ] + } + }, + "噬罪的告解": { + "描述": "罗莎莉亚快速移动至目标敌人身后,进行长枪穿刺与挥砍,造成冰元素伤害\n无法通过施放时的快速移动,转移至体型较大的敌人身后。\n\n对着修女罗莎莉亚的告解并不能获得赦罪。相反,罪孽越深,降罚的冰寒就越是刺骨。", + "数值": { + "技能伤害": [ + "58%+136%", + "63%+146%", + "67%+156%", + "73%+170%", + "77%+180%", + "82%+190%", + "88%+204%", + "93%+218%", + "99%+231%", + "105%+245%", + "111%+258%", + "117%+272%", + "124%+289%", + "", + "" + ], + "冷却时间": [ + "6.0秒", + "6.0秒", + "6.0秒", + "6.0秒", + "6.0秒", + "6.0秒", + "6.0秒", + "6.0秒", + "6.0秒", + "6.0秒", + "6.0秒", + "6.0秒", + "6.0秒", + "", + "" + ] + } + }, + "终命的圣礼": { + "描述": "这是罗莎莉亚专属的领祷仪式。挥舞武器扫击身边的敌人后,凝聚极寒的冰枪击向地面,分\n别造成冰元素伤害。\n冰枪在存在期间内,会间歇性释放寒气,对附近的敌人造成冰元素伤害。 \n\n审判这件事很麻烦,所以越过审判直接执行临终祈礼吧。罗莎莉亚本就不信奉风神,这件事因此格外轻松。", + "数值": { + "技能伤害": [ + "104%+152%", + "118%+163.4%", + "120%+175%", + "130%+190%", + "138%+201%", + "146%+213%", + "156%+228%", + "166%+243%", + "177%+258%", + "187%+274%", + "198%+289%", + "208%+304%", + "221%+323%", + "234%+342%", + "" + ], + "冰枪持续伤害": [ + "132%", + "142%", + "152%", + "165%", + "175%", + "185%", + "198%", + "211%", + "224%", + "238%", + "251%", + "264%", + "281%", + "297%", + "" + ], + "持续时间": [ + "8.0秒", + "8.0秒", + "8.0秒", + "8.0秒", + "8.0秒", + "8.0秒", + "8.0秒", + "8.0秒", + "8.0秒", + "8.0秒", + "8.0秒", + "8.0秒", + "8.0秒", + "8.0秒", + "" + ], + "冷却时间": [ + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "" + ], + "元素能量": [ + "60", + "60", + "60", + "60", + "60", + "60", + "60", + "60", + "60", + "60", + "60", + "60", + "60", + "60", + "" + ] + } + }, + "聆听忏悔的幽影": "噬罪的告解从技能目标的背后攻击时,罗莎莉亚的暴击率提升12%,持续5秒。", + "暗中支援的黯色": "施放终命的圣礼时,基于自身暴击率的15%,提高附近的队伍中所有角色(不包括罗莎莉亚自己)的暴击率,持续10秒。通过这种方式获得的暴击率提升,无法超过15%。", + "夜行": "在夜间(18时至6时),队伍中自己的角色移动速度提高10%。该效果在秘境、征讨领域、深境螺旋中无效,且无法与效果完全相同的天赋叠加。" + }, + "cv": { + "cn": "张安琪", + "jp": "加隈亚衣", + "kr": "金洑娜", + "en": "伊丽莎白·麦克斯韦" + }, + "food": { + "name": "审判的晚宴", + "star": "2星", + "type": "恢复血量", + "effect": "为选中的角色恢复生命值上限的30%,并额外恢复1750点生命值。", + "introduce": "罗莎莉亚的特色料理。看似「黑暗」的荆棘让人不知从何下手,经过一番折腾去除装饰,试着品尝时,香嫩的鸡肉竟然爆发出了惊人的美味。你的神情尽数落在罗莎莉亚眼里,她似乎对你的反应很满意。", + "ingredient_list": [ + { + "name": "禽肉", + "num": "2" + }, + { + "name": "甜甜花", + "num": "2" + } + ], + "normal": "甜甜花酿鸡" + }, + "story": [ + "罗莎莉亚是蒙德城西风教会下属的一名修女。\n虽说都是神职人员,人们却总会把她和芭芭拉、吉丽安娜等人区分开来。\n光看外形她姑且还能算是神职人员,平日的言行举止却丝毫没有神职人员应有的风范。\n对神的敬畏之心比普通蒙德市民还少,平日从不参加教会举办的活动。\n独来独往,单独行动。偶尔出现在大教堂也只是坐在最后一排长椅上静静地抽烟。\n特立独行的罗莎莉亚,根本只是个教会挂名人士而已。", + "单凭那些不守规矩的行为,罗莎莉亚就够被教会记过一百次了。\n但不知为何,她似乎没在这方面吃过苦头。不和同僚们一起行动,也鲜少出现在与市民联欢的场合。\n神奇又神秘的罗莎莉亚就像一缕黑烟,一不注意便消失得无影无踪。\n她的人际关系也很单薄,几乎不跟谁来往。\n不过据维多利亚修女说,好心的芭芭拉一直在尝试靠近罗莎莉亚。\n请你别在教堂里抽烟、请你准时参加典礼…\n还有…喂喂,请听我说话呀!\n操碎了心的芭芭拉总是追在罗莎莉亚身后,督促她完成各种日常工作。\n面对蒙德城人人喜欢的偶像芭芭拉,罗莎莉亚却无动于衷。\n她该不会…是个铁石心肠的人吧?", + "罗莎莉亚行踪叵测,时常不告而别,一消失就是好几天。\n每逢此时,教会的同僚们都不知道该去哪里找她。\n某位有意监督她的修女总是为此诉苦:\n「就算是捡来的野猫,也、也该打声招呼再跑掉吧…!」\n消失的罗莎莉亚,会在人们看不见的角落处理只有她能完成的工作。\n陌生的商贾,可疑的旅客,这些人是否对蒙德有害?\n调查、跟踪,如有必要,还有拷问。\n如果他们应当消失,罗莎莉亚一定是最后见到他们的人。\n不见天日的黑色工作,都由罗莎莉亚一手包办。\n她总在日落后出发,一口气完成任务。\n有时踏着拂晓的晨曦归来,还能喝上一杯早餐酒。\n蒙德人生活在金色的阳光下,罗莎莉亚则活跃在银色的月光下。\n银白、剔透的冷光…就像她最擅长的冰元素法术一样。\n「有些事还不需要让年轻人知道。」\n对罗莎莉亚而言,活在阳光下的蒙德人,不论年龄大小,都能算是「年轻人」。", + "对任何事都漫不经心的罗莎莉亚,犹如一阵难以捉摸的烟雾。\n但这样的她一旦开始工作,便会秉持公事公办的态度全力完成任务。\n看似懒散的罗莎莉亚,拷问可疑人士时从不手软。\n不仅如此,她的手劲异常之大,对人体弱点了若指掌,对杀人一事也没有什么负面情绪。\n悠闲懒散的烟枪修女,背地里竟是实力顶尖的处刑人。\n生活在神的光芒之下,却背负着这般使命。\n为什么成为双手染血的处刑人? 为什么不愿歌颂神的庇佑?\n更何况,罗莎莉亚不是土生土长的蒙德人。\n「像这种幸福无趣之城,总得有做脏活的人吧。」\n罗莎莉亚弹了弹烟,懒洋洋地说。\n「对我而言,做这些比过上正统修女生活简单多了。」", + "即便是完全不做祷告的罗莎也对神学有着独特见解。\n依她所见,自由是蒙德人的精神支柱,而促成她在此落脚的,正是这份自由。\n罗莎莉亚诞生在一座偏僻山村, 出生后不久就被一伙血洗该村庄的盗贼团劫走。\n被盗贼抚养长大的她自幼便学习战斗技巧,一边当着盗贼,一边干着团里的杂活。\n既是奴仆,又是机器;既是盗贼,又是孩子。\n与外人战斗,也与同伴战斗;在饥寒中挣扎,在竞争中长大。\n罗莎莉亚的青春时代,正如同蒙德的夕阳——目所能及均是血色,抬起头来才发觉时光已晚。\n这伙盗贼团,于数年后被西风骑士团剿灭。身为最年轻的成员,罗莎莉亚被认为还有悔过的余地。\n骑士团长法尔伽带她来到蒙德。他衷心祝愿罗莎莉亚能融入蒙德,告诫她道:\n「去教会,在神的光辉下洗净自己。你可以重新来过,像普通人一样生活。」\n可法尔伽没有料到,罗莎莉亚屡屡逃课无故旷掉唱诗班工作。\n宁可在野外打猎也不愿做个安分的修女。对她来说,金色阳光才是刺眼之物。\n而罗莎莉亚早在许多年前就已明白:她是月亮的孩子,迟早会回归到黑暗中去。", + "教会第一翘班王罗莎莉亚,在其修习时代就已是远近闻名的逃课王。\n「罗莎莉亚小姐,请注意你的行为!身为成员,你居然完全不出席唱诗班活动!」\n「稍安勿躁,奥菲拉修女。罗莎莉亚小姐,我听说,必修课程你一节都没来上过? 」\n「是的。」\n「对了玛利亚夫人,请看这个…罗莎莉亚的神学论文根本是一团糟! 」\n「罗莎莉亚小姐,恕我直言,你打算留在教会工作吗?」\n「不打算。我已经找到别的工作了。」\n罗莎莉亚对此毫无紧张感。她确实更适合做些黑色工作。\n没想到的是,这份工作最终挂在了教会名下。\n「见习修女」罗莎莉亚并未摆脱神职人员头衔,而是顺利升成了「修女」罗莎莉亚。\n不出任务时,她尽一切可能逃避教会活动——去酒馆喝酒,或是到城墙上眺望风景。\n哪怕实在无法躲避,也绝不愿超时工作。到下班时间,罗莎莉亚就会准点消失。不论是明面上还是暗地里,她的原则都是:绝不加班。", + "白色封皮的笔记本。封面上有着「西风教会」的字样。\n笔记主人写得一手好字,笔记内容却是各种无聊摘抄。 \n「蒲公英酒,全场八折!」\n「渔人吐司,用你意想不到的价格,享受梦中美味!」\n「小麦折扣力度惊人,需要帮忙磨成面粉可以留言给店长。」\n「番茄买三送一!」\n「新鲜的小灯草,可以放在洗手间当照明用具哦!先生,看看吧…!」\n洒脱而又美观的字迹,写下的却是各种叫卖口号与商店标语。\n这本笔记本是萝莎莉亚见习修女时代的产物。\n不难猜测,她一跷课就会跑去商店街的楼顶偷懒,一边晒太阳,一边听写底下传来的各种吆喝。", + "罗莎莉亚的「神之眼」出现在某个寒冷的的夜晚。\n那是盗贼团最窘迫的时期,口粮不足以养活所有人。\n她总是吃不饱饭,因无法忍受饿着肚子在寒风里做粗活而逃走。\n盗贼团的老人将她追了回来。他正是将她从出生村庄捡走、教她杀人技法的人。\n「逃跑的都是叛徒,叛徒只有赢得决斗才能获得自由。」\n老人将一把旧匕首丢给罗莎莉亚。\n「来吧,杀了我才可能离开这里。我是暮年的狮子了,你还年轻。能做到的吧?」\n几乎没人相信罗莎莉亚真能杀死他。可老狮确实死在了初生的野兽爪下。\n那一晚,盗贼团失去一个老成员,接纳一名新成员。\n有趣的是,盗贼们起先不愿接纳杀死老人的罗莎莉亚,却在看见她手上那颗「神之眼」后改变了主意。\n——有「神之眼」的人肯定比快老死的贼厉害。再说,你吃得也少,还能节约些粮食。\n罗莎莉亚冰块般凝结的心中忽然浮出一个疑问:\n他是故意让我顶替他吗?…捡来的孩子,也会让虚假的父亲产生包庇之心吗?" + ] + }, + "胡桃": { + "name": "胡桃", + "title": "雪霁梅香", + "region": "璃月", + "sex": "女", + "star": "5", + "type": "限定UP", + "element": "火", + "weapon": "长柄武器", + "date": "2021年03月02日", + "tag": "暴击提升、烹饪、元素转化、自身治疗、自身抗打断、自身伤害提升、自身抗性提高、自身体力消耗降低", + "birthday": "7月15日", + "mission": "引蝶之章", + "introduce": "「往生堂」七十七代堂主,年纪轻轻就已主掌璃月的葬仪事务", + "destiny_name": "引蝶座", + "destiny": { + "赤团开时斜飞去": "处于蝶引来生施加的彼岸蝶舞状态下时,胡桃的重击不会消耗体力。", + "最不安神晴又复雨": "血梅香造成的伤害提高,提高值相当于效果附加时胡桃生命值上限的10%。此外,安神秘法会为命中的敌人施加血梅香效果。", + "逗留采血色": "蝶引来生的技能等级提升3级。至多提升至15级。", + "伴君眠花房": "处于胡桃自己施加的血梅香状态影响下的敌人被击败时,附近的队伍中所有角色(不包括胡桃自己)的暴击率提高12%,持续15秒。", + "无可奈何燃花作香": "安神秘法的技能等级提升3级。至多提升至15级。", + "幽蝶能留一缕芳": "胡桃的生命值降至25%以下,或承受足以使她倒下的伤害时触发:此次伤害不会使胡桃倒下,并在接下来的10秒内,胡桃的所有元素抗性和物理抗性提高200%,暴击率提高100%,并极大地提高抗打断能力。这个效果在胡桃生命值为1时会自动触发。 该效果每60秒只能触发一次。" + }, + "attribute": { + "hp": { + "1": "1211", + "20": "3141", + "40": "6253", + "50": "8042", + "60": "10089", + "70": "11899", + "80": "13721", + "90": "15552" + }, + "atk": { + "1": "8", + "20": "21", + "40": "43", + "50": "55", + "60": "69", + "70": "81", + "80": "94", + "90": "106.4" + }, + "def": { + "1": "68", + "20": "177", + "40": "352", + "50": "453", + "60": "568", + "70": "670", + "80": "773", + "90": "876" + }, + "attribute": "暴击伤害", + "attributes": { + "1": "0", + "20": "0", + "40": "0", + "50": "9.6%", + "60": "19.2%", + "70": "19.2%", + "80": "28.8%", + "90": "38.4%" + } + }, + "skill": { + "普通攻击·往生秘传枪法": { + "描述": "普通攻击\n进行至多六段的连续枪击。\n重击\n消耗一定体力,向前方突进,对路径上的敌人造成伤害。\n下落攻击\n\n从空中下坠冲击地面,攻击下落路径上的敌人,并在落地时造成范围伤害。", + "数值": { + "一段伤害": [ + "46.9%", + "50.1%", + "53.3%", + "57.5%", + "60.7%", + "64.5%", + "69.3%", + "74.1%", + "78.9%", + "83.6%", + "88.4%", + "", + "", + "", + "" + ], + "二段伤害": [ + "48.3%", + "51.5%", + "54.8%", + "59.2%", + "62.5%", + "66.3%", + "71.3%", + "76.2%", + "81.2%", + "86.1%", + "91%", + "", + "", + "", + "" + ], + "三段伤害": [ + "61.1%", + "65.2%", + "69.4%", + "74.9%", + "79.1%", + "83.9%", + "90.2%", + "96.4%", + "102.7%", + "108.9%", + "115.2%", + "", + "", + "", + "" + ], + "四段伤害": [ + "65.6%", + "70.1%", + "74.6%", + "80.6%", + "85%", + "90.3%", + "97%", + "103.7%", + "110.4%", + "117.1%", + "123.8%", + "", + "", + "", + "" + ], + "五段伤害": [ + "33.3%+35.2%", + "35.5%+37.6%", + "37.8%+40%", + "40.8%+43.2%", + "43.1%+45.6%", + "45.8%+48.4%", + "49.2%+52%", + "52.6%+55.6%", + "56%+59.2%", + "59.4%+62.8%", + "62.8%+66.4%", + "", + "", + "", + "" + ], + "六段伤害": [ + "86%", + "91.8%", + "97.7%", + "105.5%", + "111.4%", + "118.2%", + "127%", + "135.8%", + "144.6%", + "153.4%", + "162.2%", + "", + "", + "", + "" + ], + "重击伤害": [ + "136%", + "145.2%", + "154.5%", + "166.7%", + "176.1%", + "186.9%", + "200.9%", + "214.8%", + "228.7%", + "242.6%", + "256.5%", + "", + "", + "", + "" + ], + "重击体力消耗": [ + "25", + "25", + "25", + "25", + "25", + "25", + "25", + "25", + "25", + "25", + "25", + "", + "", + "", + "" + ], + "下坠期间伤害": [ + "65.4%", + "69.9%", + "74.3%", + "80.3%", + "84.8%", + "90%", + "96.6%", + "103.3%", + "110%", + "116.7%", + "123.4%", + "", + "", + "", + "" + ], + "低空/高空坠地冲击伤害": [ + "131%/163%", + "140%/175%", + "149%/186%", + "161%/201%", + "169%/212%", + "180%/225%", + "193%/241%", + "207%/258%", + "220%/275%", + "233%/292%", + "247%/308%", + "", + "", + "", + "" + ] + } + }, + "蝶引来生": { + "描述": "只有永不间断的烈焰可以洗净世间的不净之物。\n胡桃消耗一部分生命值,击退周围敌人,进入彼岸蝶舞状态。\n彼岸蝶舞\n\n基于进入该状态时胡桃的生命值上限,提高胡桃的攻击力。通过这种方式获得的攻击力提升,不能超过胡桃基础攻击力的400%;\n将攻击伤害转为火元素伤害,该元素转化无法被附魔覆盖;\n重击会为命中的敌人施加血梅香效果。\n提高胡桃的抗打断能力。\n血梅香\n处于血梅香状态下的敌人,每4秒会受到一次火元素伤害。这个伤害视为元素战技伤害。\n同一个目标身上只能存在一个血梅香效果,且只能被胡桃自己刷新持续时间。\n彼岸蝶舞将在持续时间结束、胡桃下场或倒下时解除。\n\n胡桃所习得的秘传枪法,其口诀第一句是: 「枪开黄泉路,蝶引来世桥。」", + "数值": { + "技能消耗": [ + "30%当前生命值", + "30%当前生命值", + "30%当前生命值", + "30%当前生命值", + "30%当前生命值", + "30%当前生命值", + "30%当前生命值", + "30%当前生命值", + "30%当前生命值", + "30%当前生命值", + "30%当前生命值", + "30%当前生命值", + "30%当前生命值", + "", + "" + ], + "攻击力提高": [ + "3.84%生命值上限", + "4.07%生命值上限", + "4.3%生命值上限", + "4.6%生命值上限", + "4.83%生命值上限", + "5.06%生命值上限", + "5.36%生命值上限", + "5.66%生命值上限", + "5.96%生命值上限", + "6.26%生命值上限", + "6.56%生命值上限", + "6.85%生命值上限", + "7.15%生命值上限", + "", + "" + ], + "血梅香伤害": [ + "64%", + "69%", + "74%", + "80%", + "85%", + "90%", + "96%", + "102%", + "109%", + "115%", + "122%", + "128%", + "136%", + "", + "" + ], + "血梅香持续时间": [ + "8秒", + "8秒", + "8秒", + "8秒", + "8秒", + "8秒", + "8秒", + "8秒", + "8秒", + "8秒", + "8秒", + "8秒", + "8秒", + "", + "" + ], + "持续时间": [ + "9秒", + "9秒", + "9秒", + "9秒", + "9秒", + "9秒", + "9秒", + "9秒", + "9秒", + "9秒", + "9秒", + "9秒", + "9秒", + "", + "" + ], + "冷却时间": [ + "16秒", + "16秒", + "16秒", + "16秒", + "16秒", + "16秒", + "16秒", + "16秒", + "16秒", + "16秒", + "16秒", + "16秒", + "16秒", + "", + "" + ] + } + }, + "安神秘法": { + "描述": "挥动炽热的魂灵,造成大范围火元素伤害。\n命中敌人时,基于胡桃的生命值上限,恢复胡桃的生命值,这个效果最多对5个命中的敌人生效。\n如果技能命中时胡桃的生命值低于或等于50%,则造成更高的伤害与治疗量。\n\n已经离开人世之物如果还在活蹦乱跳,就会让往生堂十分焦虑。火葬是最能让胡桃安定心神的手段,而她越焦虑,火力就越大。", + "数值": { + "技能伤害": [ + "303%", + "321%", + "340%", + "363%", + "381%", + "400%", + "423%", + "447%", + "470%", + "494%", + "518%", + "541%", + "565%", + "588%", + "" + ], + "低血量时技能伤害": [ + "379%", + "402%", + "424%", + "454%", + "477%", + "499%", + "529%", + "558%", + "588%", + "617%", + "647%", + "676%", + "706%", + "735%", + "" + ], + "技能治疗量": [ + "6.26%生命值上限", + "6.64%生命值上限", + "7.01%生命值上限", + "7.5%生命值上限", + "7.88%生命值上限", + "8.25%生命值上限", + "8.74%生命值上限", + "9.23%生命值上限", + "9.71%生命值上限", + "10.20%生命值上限", + "10.69%生命值上限", + "11.18%生命值上限", + "11.66%生命值上限", + "12.15%生命值上限", + "" + ], + "低血量时技能治疗量": [ + "8.35%生命值上限", + "8.85%生命值上限", + "9.35%生命值上限", + "10%生命值上限", + "10.5%生命值上限", + "11%生命值上限", + "11.65%生命值上限", + "12.3%生命值上限", + "12.95%生命值上限", + "13.60%生命值上限", + "14.25%生命值上限", + "14.9%生命值上限", + "15.55%生命值上限", + "16.2%生命值上限", + "" + ], + "冷却时间": [ + "15秒", + "15秒", + "15秒", + "15秒", + "15秒", + "15秒", + "15秒", + "15秒", + "15秒", + "15秒", + "15秒", + "15秒", + "15秒", + "15秒", + "" + ], + "元素能量": [ + "60", + "60", + "60", + "60", + "60", + "60", + "60", + "60", + "60", + "60", + "60", + "60", + "60", + "60", + "" + ] + } + }, + "蝶隐之时": "蝶引来生施加的彼岸蝶舞状态结束后,队伍中所有角色(不包括胡桃自己)的暴击率提高12%,持续8秒。", + "血之灶火": "胡桃的生命值低于或等于50%时,获得33%火元素伤害加成。", + "多多益善": "烹饪食物时,有18%概率额外获得一个「奇怪的」品质的同种料理。" + }, + "cv": { + "cn": "陶典", + "jp": "高桥李依", + "kr": "金贺娄", + "en": "布里安娜·尼可博克" + }, + "food": { + "name": "幽幽大行军", + "star": "2星", + "type": "复活", + "effect": "复苏选中的角色,为其恢复生命值上限的15%,并额外恢复550点生命值。", + "introduce": "胡桃的特殊料理。圆头幽灵挤作一堆的样子有些滑稽可爱。不过,要是因为好奇抵不住诱惑而吃了其中「一只」的话,可能会为此后悔很久吧…毕竟,盘子里装的是境界极高的、将味蕾轰炸到完全失灵的一「吃不出是什么食材」。", + "ingredient_list": [ + { + "name": "松茸", + "num": "2" + }, + { + "name": "金鱼草", + "num": "2" + } + ], + "normal": "素鲍鱼" + }, + "story": [ + "往生堂第七十七代堂主,掌管堂中事务的少女。身居堂主之位,却没有半分架子。\n她的鬼点子,比瑶光滩上的海砂都多。她的脑袋里装着无数奇思妙想,叫旁人惊讶不已。\n平日里,胡桃俨然是个贪玩孩子,一有闲功夫便四处乱逛,被邻里看作甩手掌柜。\n唯有葬礼上亲自带领仪倌队伍走过繁灯落尽的街道时,她才会表现出凝重、肃穆的一面。", + "丧葬白事,乃是凡人最后的体面。\n而璃月「往生堂」,堪称人生画卷的终笔者。\n传统葬仪门道繁多——停灵守灵,落葬之法,牌位器具…以上种种环节都有着严苛的规矩。\n无论逝者出身贵贱,财富多寡,都要给他们置办一场合乎身份的葬礼。这便是往生堂的待客之道。\n如此重要的机构,它的执掌者理应学识渊博、行事慎重。\n然而,七十七代堂主的重任,却落到了胡桃这个小姑娘肩上。\n胡桃此人在璃月颇有些名气。谈起她来,邻里街坊总是一言难尽。\n人们盛赞她聪明伶俐,却也忌惮她满腔奇思。她的鬼点子,已经到了异想天开的地步。\n三岁倒立背书,通读卷藏名篇,六岁择日逃学,潜进棺材酣睡,八岁常驻堂中,研习丧葬礼数…\n无论怎么看,胡桃都与「稳重」一词不沾边。\n十多岁时,胡桃初次执掌大仪,操办葬礼。\n堂下各位仪信与客卿的心,全都悬在了绝云间的峭壁上。", + "好在胡桃对生意尤为重视,从不轻慢。\n「咱们往生堂啊,收活人的钱,送死人上路,肩负双倍的责任,须让阴阳两界的人满意。」\n说起堂里规矩,胡桃总是头头是道。每到白天闭门停业,胡桃便邀请各路博学客卿来为年轻仪倌们说书讲学。\n「葬仪传统是一门大学问,不可依赖印象和习惯。」\n诸位讲师中,钟离先生最受敬仰。他的讲学成效显著,大大提升了往生堂仪倌的素养。\n即使胡桃常常调侃钟离的古板作风,他仍是最受胡桃信赖之人。\n此外,胡桃也要求仪倌们重视客户需求,不应拘泥于某种特定丧葬形式。\n「客人们各有要求,有些想让逝者走得清净,有些追求热闹喜丧,还有些富贵人家,下葬只讲求一个排场。我们做什么、如何做,理应取决于他们要什么。」\n胡桃主掌事务后,往生堂经营稳定,施礼得当,甚至令不少忌讳白事的璃月居民对丧葬一事有所改观。\n话虽如此,仪倌们受训时,胡桃倒是另有去处,一溜烟便跑得没影。\n这位堂主的兴趣爱好极富个人特色,又很难说是否太有闲情。\n月下码头,山间危楼,最高处那个背手而立出口成诗的身影必定是胡桃。\n她酷爱在夜晚闲逛,只要兴致来了,无论身处何处,总会情不自禁地赋诗一首。\n而途经华光林山间歇脚亭的商贾,或许会有幸见到一位独坐桌边自娱自乐的神秘少女。\n四个人才能组成的牌局,胡桃自己和自己都能玩得停不下来。\n至于其中乐趣…唯有她自己知道。", + "总务司门口立着两尊栩栩如生的石狮子,此乃威严之象征。\n路过的胡桃却不这么想。她仔细端详了石狮子好一会儿,显示若有所思,随即开怀大笑,用力拍打它们的前爪。\n之后,胡桃便不时前来,摸着石狮子的脑袋念念有词。她不光跟它们聊天,还给它们起了名字,左边的叫大咪,右边的叫二咪。\n甚至左手拎一桶温水,右手提着大毛刷,跑来给石狮子洗澡。动作细致,态度认真,完全是将石狮子当成了宠物。\n新月轩门前有只三花猫,吃的是璃月百家饭。这天恰好有附近居民来逗猫,与不远外的胡桃相映成趣。\n面对旁人困惑的目光,胡桃理直气壮「你家花猫可爱, 我的大咪二咪怎么就不可爱了?大咪二咪的毛随说硬了些,不也是毛茸茸的嘛!让人快活的小动物,自然就是宠物。若论威风,什么猫都不是大咪二咪的对手!」\n一番解释,愈发令人不解。\n总务司的卫兵更是多次被胡桃惊吓。午夜,门前总有轻轻的脚步声。本以为是窃贼偷上了官家,却不料门后是个与石狮子玩耍的年轻少女。\n而等到大家好不容易习惯了这件怪事,胡桃反倒没了影子。\n卫兵们有些苦恼——没了胡桃,就得轮到他们来清扫石狮子了。\n为此他们蹲守多日,总算等到胡桃路过。问及为何不在来访,得到的答案更是匪夷所思:「大咪二咪长大独立,不再需要我的照顾啦!现在我啊,忙着与神像谈论人生呢!」", + "相识不久后,胡桃就单方面将七七视为挚友,要亲手埋葬七七。\n胡桃多次作案,算准阴时阴刻将七七掳走,企图将她按流程火化后塞进城郊预置的墓冢。\n若非不卜卢的白术及时截停,她真能得手。\n每次白术赶到,七七都已被套在袋中,只剩一颗小脑袋露在外面,疑惑地看着胡桃奋力挖掘焚烧用的坑。\n事后,胡桃更是给七七写下赔罪信,信中多次感慨自己下手太慢,没能让七七入土为安,为此深表歉意。\n在胡桃看来,七七早已逝去,被囚浮世不得解脱,是至苦的受难者。\n而白术结识七七后,追求长生不老的念头愈发强烈。对此等忤逆生死戒律的观念,胡桃实难苟同。\n送七七入土,不只是替她个人着想,更要平衡阴阳秩序。\n但七七决不答应。七七害怕死亡,讨厌胡桃。\n周旋过程实在漫长,期间七七甚至能灵光一现,回忆起自己应在哪些时段隐蔽,以免被胡桃逮住。\n或许是这份求生的努力触动了胡桃,她一反常态,认真调查了七七的往事。\n意外的事故、仙家的玄机...种种巧合,让胡桃举棋不定。\n七七那么想要活着,自然不能硬埋。既然如此,便只能将她当成千载难逢的例外。\n自那以后,胡桃对七七的态度大有转变。从拎起便走,改成了嘘寒问暖。\n只可惜,胡桃早已成了七七心中一大瘟神。想请七七既往不咎,怕是还得耗上好多些年。", + "胡桃最出名的并非她的堂主身份,而是她的另一大成就:诗歌创作。\n她自称「小巷派暗黑诗人」,每当上街闲逛,打油诗便脱口而出,拦都拦不住。《丘丘谣》是胡桃最为出名的作品。不只得港口居民喜爱,远至轻策庄都有孩子传唱。\n爱好者与评书人为《丘丘谣》简单而深邃的创作风格所震惊,奔赴万文集舍寻觅这位大诗人的作品,但很可惜,胡桃的诗集《瑞月闲话》与《柴米油盐》均尚未发行。\n日日泡在书店的行秋也想一睹奇人尊容,特意择良辰吉日携礼登门拜访。\n二人一拍即合,到往生堂中庭即兴赋诗,切磋技艺。对上行秋对仗工整的传统诗句,胡桃总能用巧思与怪词还以颜色。\n胡来中自有深意,嘿,古怪里还透着韵律,易懂易读,比寻常诗词还要朗朗上口。\n真可谓乱拳打死老师傅,直叫行秋哭笑不得。\n最终,赛诗会在友好的氛围中落幕。自此,两人便成了诗友,一有闲暇便相约吟诗。\n次数多了,甚至连重云也被拉来担当评委。三人的欢声笑语如秋叶一般,洒满街头巷尾。\n这些切磋的诗句,也被旁听者记录下来。\n若在街头听见上句严肃下句俏皮的怪异顺口溜,八成是胡桃与行秋对出的奇诗。", + "帽子的材质偏硬,正面饰有往生堂的徽记。\n据说,此帽由七十五代堂主传承给胡桃。但那位堂主体格壮硕,脑袋比胡桃大了两圈不止。\n最终还是胡桃花费一天一夜,亲手拆补,将旧帽子改成了自己的尺寸,逢人便说:这帽子有法力,正阳克邪,保平安!仪倌们听罢一笑置之。不过,第七十七代堂主对帽子的珍爱是有目共睹。\n哪怕夜里风大雨大,晚归的胡桃惹了一身污浊,也会力保帽子一尘不染。\n帽子侧边的梅花,则摘自胡桃亲手栽种的梅树。\n制法如下:取鲜花风干、刷色、过油,巧笔勾勒后晾晒三日,可成玲珑饰物。触手如柔雾,闻之有幽香。", + "一切还得从胡桃爷爷的葬礼说起。\n葬礼十天前,胡老在家中病逝。往生堂为这位第七十五代堂主举办了规格极高的葬礼,全程依老爷子遗嘱安排,由胡桃主理。\n年仅十三岁、还没成为堂主的胡桃只凭一人打点所有事务,却能做到事事考究,令仪倌们满意。\n葬礼过后,年仅十三岁的胡桃背上行囊,趁夜色偷溜出门。她孤身一人,行囊中只有干粮、水和照明工具。但她要去的,是天下罕有的神秘之境。\n从无妄坡一直向前,便能抵达「边界」。这是生与死的分割线,由往生堂世代管理的机密之地。相传,人们能在那里见到去世的亲属与心愿未竟的亡魂。胡桃赶往此地,便是想趁爷爷彻底远去前再见他一面。\n如此马不停蹄整整两日,成功来到边界的胡桃却没能寻到爷爷。往来幽魂无数,或行色匆匆,或神色怨憎,没有一人与爷爷相似。\n她等了一整日,困得昏睡过去。醒来时夜深露重,四周只有几条落单亡魂拍着手掌笑话她:\n「傻姑娘,老胡头哪会在这儿啊?怕是异想天开,才到这儿来寻你家的人!」不信邪的胡桃等了又等。日复一日…干粮逐日减少,饮水几乎见底,爷爷始终没有出现。最终等来的,却是一名从未谋面的老妇人。\n矮小的妇人见胡桃困倦难当,笑道: 「你这顽固模样,倒是像极了老胡头。只可惜,往生堂历代堂主绝不会在此徘徊。你家祖祖辈辈都是坦率地活,坦率地走。所以回去吧——回到你原本的地方。」\n神秘的老妇人拜别胡桃,越过边界向深处走去。胡桃望着那瘦小的背影隐没在远方,疑惑之余竟有一丝释怀之感。她终于相信:爷爷迟迟没有露面,是早已越过边界,去了应至之地。爷爷一生磊落,身后并无憾事,自己又何必将他的离开视为一种遗憾?\n便一笑置之,踏上了归途。\n来时月色幽远,回程时已晨光大作。胡桃走在路上,回想起爷爷从前常说的话——「生于生时,亡于亡刻。遵从自心,尽人之事。」\n到家时逢正午,胡桃翻墙入后院,钻进卧房整理行囊。\n水食耗尽、掏得空空的背包中,不知何时,悄然多了一枚流光溢彩的「神之眼」。\n作为极少数敢在「边界」逗留的生者,胡桃作为或许打动了某位不可言说的神明。\n她因而获得高天的馈赠…极致的力量之证。" + ] + }, + "芭芭拉": { + "name": "芭芭拉", + "title": "闪耀偶像", + "region": "蒙德", + "sex": "女", + "star": "4", + "type": "常驻UP", + "element": "水", + "weapon": "法器", + "date": "2020年09月15日", + "tag": "治疗、复活、伤害提升、元素附着、体力消耗降低、烹饪、技能延长、冷却减少", + "mission": "邀约事件·芭芭拉", + "introduce": "蒙德城的大家都喜欢芭芭拉。「偶像」这个词是她从一本杂志里看到的。", + "destiny_name": "金杯座", + "destiny": { + "彩色歌谣": "芭芭拉每10秒恢复1点元素能量", + "元气迸发": "演唱,开始♪的冷却时间降低15%。技能持续期间,当前场上自己的角色获得15%。", + "明日之星": "闪耀奇迹♪的技能等级提高3级。至多提升至15级。", + "努力即魔法": "芭芭拉使用重击时,每命中一个敌人,就恢复1点元素能量。通过这种方式,一次至多回复5点元素能量。", + "纯真的羁绊": "演唱,开始♪的技能等级提高3级。至多提升至15级。", + "将一切美好献给你": "芭芭拉处于队伍后台时,队伍中自己的角色倒下时,则立即复苏该角色将该角色生命值恢复至100%。该效果每15分钟只能触发一次。" + }, + "attribute": { + "hp": { + "1": "821", + "20": "2108", + "40": "4076", + "50": "5189", + "60": "6448", + "70": "7561", + "80": "8674", + "90": "9787" + }, + "atk": { + "1": "13", + "20": "34", + "40": "66", + "50": "84", + "60": "105", + "70": "123", + "80": "141", + "90": "159" + }, + "def": { + "1": "56", + "20": "144", + "40": "279", + "50": "355", + "60": "441", + "70": "517", + "80": "593", + "90": "669" + }, + "attribute": "生命值加成", + "attributes": { + "1": "+0%", + "20": "+0%", + "40": "+0%", + "50": "+6%", + "60": "+12%", + "70": "+12%", + "80": "+18%", + "90": "+24%" + } + }, + "skill": { + "普通攻击·水之浅唱": { + "描述": "普通攻击进行至多四段的水花攻击,造成水元素伤害。重击消耗一定体力,短暂咏唱后,造成水元素范围伤害。下落攻击凝聚水元素的力量,从空中下坠冲击地面,攻击下落路径上的敌人,并在落地时造成水元素范围伤害。", + "数值": { + "一段伤害": [ + "37.8%", + "40.7%", + "43.5%", + "47.3%", + "50.1%", + "53.0%", + "56.8%", + "60.5%", + "64.3%", + "68.1%", + "72.1%", + "", + "", + "", + "" + ], + "二段伤害": [ + "35.5%", + "38.2%", + "40.8%", + "44.4%", + "47.1%", + "49.7%", + "53.3%", + "56.8%", + "60.4%", + "63.9%", + "67.6%", + "", + "", + "", + "" + ], + "三段伤害": [ + "41.0%", + "44.1%", + "47.2%", + "51.3%", + "54.4%", + "57.5%", + "61.6%", + "65.7%", + "69.8%", + "73.9%", + "78.1%", + "", + "", + "", + "" + ], + "四段伤害": [ + "55.2%", + "59.3%", + "63.5%", + "69.0%", + "73.1%", + "77.3%", + "82.8%", + "88.3%", + "93.8%", + "99.4%", + "105.1%", + "", + "", + "", + "" + ], + "重击伤害": [ + "166%", + "179%", + "191%", + "208%", + "220%", + "233%", + "249%", + "266%", + "283%", + "299%", + "317%", + "", + "", + "", + "" + ], + "重击体力消耗": [ + "50.0点", + "50.0点", + "50.0点", + "50.0点", + "50.0点", + "50.0点", + "50.0点", + "50.0点", + "50.0点", + "50.0点", + "50.0点", + "", + "", + "", + "" + ], + "下坠期间伤害": [ + "56.8%", + "61.5%", + "66.1%", + "72.7%", + "77.3%", + "82.6%", + "89.9%", + "97.1%", + "104%", + "112%", + "120%", + "", + "", + "", + "" + ], + "低空/高空坠地冲击伤害": [ + "114%/142%", + "123%/153%", + "132%/162%", + "145%/182%", + "155%/193%", + "165%/206%", + "180%/224%", + "194%/243%", + "209%/261%", + "225%/281%", + "240%/300%", + "", + "", + "", + "" + ] + } + }, + "演唱,开始♪": { + "描述": "唤出歌声般跃动的水珠,形成歌声之环,对周围的敌人造成水元素伤害,并施加潮湿状态。歌声之环·芭芭拉的普通攻击命中时,队伍中自己的角色,以及附近的友方角色恢复生命值,回复量受益于芭芭拉的生命值上限;·重击命中时,能产生4倍回复量;·每隔一段时间(5s),为当前场上自己的角色恢复生命值;·对角色与触及的敌人施加潮湿状态。芭芭拉的音乐就是治疗大家的魔法。", + "数值": { + "命中治疗量": [ + "0.75%生命值上限+72", + "0.81%生命值上限+79", + "0.86%生命值上限+87", + "0.94%生命值上限+96", + "0.99%生命值上限+105", + "1.05%生命值上限+114", + "1.13%生命值上限+125", + "1.20%生命值上限+135", + "1.28%生命值上限+147", + "1.35%生命值上限+159", + "1.43%生命值上限+172", + "1.50%生命值上限+185", + "1.59%生命值上限+199", + "", + "" + ], + "持续治疗量": [ + "4.00%生命值上限+385", + "4.30%生命值上限+424", + "4.60%生命值上限+465", + "5.00%生命值上限+510", + "5.30%生命值上限+559", + "5.60%生命值上限+610", + "6.00%生命值上限+664", + "6.40%生命值上限+722", + "6.80%生命值上限+783", + "7.20%生命值上限+847", + "7.60%生命值上限+915", + "8.00%生命值上限+986", + "8.50%生命值上限+1059", + "", + "" + ], + "水珠伤害": [ + "58.4%", + "62.8%", + "67.2%", + "73.0%", + "77.4%", + "81.8%", + "87.6%", + "93.4%", + "99.3%", + "105%", + "111%", + "117%", + "124%", + "", + "" + ], + "持续时间": [ + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "", + "" + ], + "冷却时间": [ + "32.0秒", + "32.0秒", + "32.0秒", + "32.0秒", + "32.0秒", + "32.0秒", + "32.0秒", + "32.0秒", + "32.0秒", + "32.0秒", + "32.0秒", + "32.0秒", + "32.0秒", + "", + "" + ] + } + }, + "闪耀奇迹♪": { + "描述": "为附近的友方角色与队伍中自己的角色恢复大量生命值,回复量受益于芭芭拉的生命值上限。治愈大家的心就是芭芭拉战斗与歌唱的力量。", + "数值": { + "治疗量": [ + "17.6%生命值上限+1,694", + "18.9%生命值上限+1,864", + "20.2%生命值上限+2,047", + "22.0%生命值上限+2,245", + "23.3%生命值上限+2,457", + "24.6%生命值上限+2,683", + "26.4%生命值上限+2,923", + "28.2%生命值上限+3,177", + "29.9%生命值上限+3,445", + "31.7%生命值上限+3,728", + "33.4%生命值上限+4,024", + "35.2%生命值上限+4,335", + "37.4%生命值上限+4,660", + "39.6%生命值上限+4,999", + "" + ], + "冷却时间": [ + "20.0秒", + "20.0秒", + "20.0秒", + "20.0秒", + "20.0秒", + "20.0秒", + "20.0秒", + "20.0秒", + "20.0秒", + "20.0秒", + "20.0秒", + "20.0秒", + "20.0秒", + "20.0秒", + "" + ], + "元素能量": [ + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "" + ] + } + }, + "光辉的季节": "角色在演唱,开始♪的歌声之环中时,体力消耗降低12%。", + "安可": "当前场上自己的角色获得元素晶球或元素微粒时,延长演唱,开始♪歌声之环的持续时间1秒。通过这种方式,至多延长5秒。", + "心意♪注入": "完美烹饪恢复类食物时,有12%概率获得2倍产出。" + }, + "cv": { + "cn": "宋媛媛", + "jp": "鬼头明里", + "kr": "尹娥煐", + "en": "劳拉·斯特尔" + }, + "food": { + "name": "辣味时蔬烩肉", + "star": "2星", + "type": "减少体力消耗", + "effect": "队伍中所有角色冲刺消耗的体力降低25%,持续1500秒。多人游戏时,仅对自己的角色生效。", + "introduce": "芭芭拉的特色料理。切成星形的胡萝卜为菜品增添了不少可爱度…不好,这魔鬼般的辣味是怎么回事?", + "ingredient_list": [ + { + "name": "兽肉", + "num": "2" + }, + { + "name": "奶油", + "num": "2" + }, + { + "name": "金鱼草", + "num": "1" + } + ], + "normal": "白汁时蔬烩肉" + }, + "story": [ + "芭芭拉是西风教会的祈礼牧师,同时也是蒙德城的闪耀偶像。「只要看到芭芭拉,心情就能变好。」—一蒙德城里流传着这样的说法。实际上,不只是心情,伤口或者身体不适也能一起治愈。人们知道,芭芭拉可以通过水元素的「神之眼」,释放奇妙的魔法。但在芭芭拉心中,最神奇的魔法只有「切实的努力」而已。", + "蒙德城里,人人都喜欢芭芭拉。其实在最开始,芭芭拉的歌声对于蒙德城居民来说十分陌生,甚至让人有些不习惯。因为蒙德一直以来流传的歌,大部分都是吟游诗人弹唱的民谣。好在蒙德有着「自由」的精神,令人愉快的新事物,可以和喜闻乐见的「传统」一起繁荣。人们接受了她的歌声,逐渐被她的活力感染,甚至也开始学着哼唱。「艾伯特先生,不要再唱了!你唱的真的很没调子!」", + "可是对于这样的成果,芭芭拉心情复杂。偶像的职责就是让大家喜爱自己。这么来看的话,芭芭拉做得很好。她的选择并没有错。—一但是,另一方面,偶像需要去抚慰大家心灵的疲劳,她真的做到了吗?她为盲眼的葛罗丽唱了歌,安慰她远行的恋人一定会归来;她为生病的安娜唱了歌,祝福她疾病一定会被治愈。但在歌声结束后,她们脸上的笑容并未停留太久。芭芭拉陷入了迷茫之中。", + "芭芭拉从小就是个性格阳光的孩子。尽管她有些笨拙,做事常常失败,也总能飞快振作起来,再试一次。与芭芭拉截然相反的「那个人」,便是她的姐姐,众人口中的「家族骄傲」仿佛是对着字典里「优秀」的解释一般成长起来的姐姐,完全遥不可及。芭芭拉最初努力的动机并没有多么伟大,仅仅是想要赢过姐姐一次。可是,无论剑术还是学习,她都比不上姐姐。一向阳光向上的芭芭拉,对此不免有些失落。「努力是最神奇的魔法,但在努力也没有用的时候,应该怎么办呢?」", + "芭芭拉没有想过放弃。不如说,她的韧性令她的父亲,「拂晓的枢机卿」西蒙都感到吃惊。芭芭拉给自己制定的「失落时间」只有三十秒。三十秒过后,无论如何都要重新打起精神来。「既然不擅长战斗,那我就负责后勤吧!」在父亲的引导下,芭芭拉成为了一位治疗者。伤员和病患是如此痛苦,芭芭拉的善良又是如此闪耀。「想获得他人认可」的渴望,不知不觉地变成了「想帮助他人」的简单信念。", + "「谢谢。」这是芭芭拉听到最多的话。感到迷茫时,有人握住了她的手。「你的陪伴,让我感觉好多了。」对芭芭拉而言,大家脸上重新洋溢出的笑容,就是她最好的奖章。所以,在夜里按摩着肿疼的小腿,或者咕嘟咕嘟喝着护嗓子的杏白茶时,芭芭拉都会想起每一个向她投以善意的人。「我也是在大家的鼓励下前进的!」而且,那个笑容说不定正是健康的证明——歌声也许真的能够将人们治愈。至于那份想要超越姐姐,成为全蒙德的人气第一的小小好胜心,并没有被芭芭拉摒弃,而是被她藏进了最深的心底。「如果能够变得更加优秀,也许就能为姐姐分担一点责任了吧。」她是这样想的。「唔唔…芭芭拉冲呀!」", + "「偶…像?」最初芭芭拉听到这个陌生词汇的时候,疑惑写满了她的整张脸。「人们应该崇拜的,不是世间的七神吗? 」「不止哟。」魔女会元老成员之一,阅人万千的艾莉丝蛊惑般地说,「看了这个你就明白了。」总之,从这本不知道是哪个世界带回来的「偶像杂志」中,芭芭拉知道了有那么一种职业,工作的内容就是努力被大家喜爱。而优秀的偶像不仅收获欢欣,更能够通过歌喉和舞步治愈人们的心灵。芭芭拉—遍遍踩着拍子练习着新曲子。她终于在人们的笑容里,找到属于己的喜悦。后来有一天,艾莉丝一脸愁容地告诉芭芭拉,「提瓦特偶像团」计划似乎流产的时候,芭芭拉的演出已经在蒙德城小有名气了。「唔…既然只剩下我了,那,偶像的意义…就由我来发扬吧!」怀着小小的野心,芭芭拉今天也在偷偷练习着新的曲子。", + "芭芭拉获得「神之眼」时,并没在做什么伟大的事。当时她刚刚进入教会不久,正在照顾一个高烧不退的孩子。无论芭芭拉怎么哄,孩子都哭闹不休。有人说,他已经服下药剂,可对亲人的想念无从缓解。又有人说,唱歌给孩子听吧,这样他就会好起来。到那时为止,芭芭拉从未唱过歌。不过她不会在这种时刻退缩。就算从来没有唱过歌,她也无法丢下需要照顾的孩子。芭芭拉抱着高烧不退的孩子,唱起了自己记得的唯一一首摇篮曲。最开始,她唱得很笨拙,连词都忘记了,只能轻轻哼唱出旋律。孩子平静了一些,于是她继续唱着这首歌,不知唱了多少遍,嗓子都变得干哑。直到怀里的孩子安然睡去,疲惫的芭芭拉才靠着墙睡着了。翌日清晨她醒来,发觉孩子的烧已经退了。也许是因为她的歌声,也许是因为不知何时落在她手边的「神之眼」。但芭芭拉并没有把注意力放在这件事上。看着孩子的笑靥,她真心地感到快乐。「用歌声治愈所有人」——芭芭拉的神之眼,就诞生于这样单纯而温柔的梦想。" + ] + }, + "荒泷一斗": { + "name": "荒泷一斗", + "title": "花坂豪快", + "region": "稻妻", + "sex": "男", + "star": "5", + "type": "限定UP", + "element": "岩", + "weapon": "双手剑", + "date": "2021年12月14日", + "tag": "嘲讽、加攻、加防、岩造物、元素转化、伐木产出、能量恢复、抗性降低、自身爆伤提升、自身伤害提升、自身攻速提升", + "mission": "天牛之章", + "introduce": "活跃在稻妻城花见坂的「荒泷派」初代目头领。什么,从没听说过荒泷派?你是想找茬吗?", + "destiny_name": "天牛座", + "destiny": { + "倘若不知,我讲你听": "施放最恶鬼王•一斗轰临!!后,荒泷一斗获得2层「乱神之怪力」效果。1秒后,荒泷一斗每0.5秒再获得1层「乱神之怪力」效果,持续1.5秒。", + "纠集众人,斗倒御岳": "施放最恶鬼王•一斗轰临!!后,队伍中每个元素类型为岩元素的角色,都将使其冷却时间减少1.5秒,使荒泷一斗的元素能量恢复6点。通过这种方式,至多减少4.5秒冷却时间,恢复18点元素能量。", + "水陆自在,牛王同行": "魔杀绝技•赤牛发破!的技能等级提高3级。至多提升至15级。", + "奉行牢狱,茶饭之所": "最恶鬼王•一斗轰临!!施加的「怒目鬼王」状态结束后,附近的队伍中所有角色的防御力提升20%,攻击力提升20%,持续10秒。", + "十年花坂,皆知我名": "最恶鬼王•一斗轰临!!的技能等级提高3级。至多提升至15级。", + "在下荒泷一斗是也": "荒泷一斗的重击的暴击伤害提高70%;此外,施展「荒泷逆袈裟」时,有50%的几率不消耗「乱神之怪力」。" + }, + "attribute": { + "hp": { + "1": "1001", + "20": "2597", + "40": "5170", + "50": "6649", + "60": "8341", + "70": "9838", + "80": "11345", + "90": "12858" + }, + "atk": { + "1": "18", + "20": "46", + "40": "91", + "50": "117", + "60": "147", + "70": "174", + "80": "200", + "90": "227" + }, + "def": { + "1": "75", + "20": "194", + "40": "386", + "50": "496", + "60": "622", + "70": "734", + "80": "846", + "90": "959" + }, + "attribute": "暴击率", + "attributes": { + "1": "0%", + "20": "0%", + "40": "0%", + "50": "4.8%", + "60": "9.6%", + "70": "9.6%", + "80": "14.4%", + "90": "19.2%" + } + }, + "skill": { + "普通攻击·喧哗屋传说": { + "描述": "普通攻击\n进行至多四段的连续挥砍。\n在第二段与第四段攻击命中敌人时,会分别产生1层与2层「乱神之怪力」效果。\n最多拥有5层乱神之怪力,每次触发都会刷新已有的乱神之怪力持续时间。\n此外,施放元素战技「魔杀绝技 • 赤牛发破!」或进行冲刺后的一小段时间内,普通攻击连击段数不会重置。\n重击\n长按进行重击时,若拥有乱神之怪力,将进行不消耗体力的「荒泷逆袈裟」斩击。荒泷逆袈裟的每次攻击都将消耗一层乱神之怪力;消耗最后一层时,将施展格外强力的终结一击。\n没有乱神之怪力时,将消耗体力,进行一次猛烈的左一文字斩。\n下落攻击\n\n从空中下坠冲击地面,攻击下落路径上的敌人,并在落地时造成范围伤害。", + "数值": { + "一段伤害": [ + "79.2%", + "85.7%", + "92.1%", + "101.3%", + "107.8%", + "115.2%", + "125.3%", + "135.4%", + "145.6%", + "156.6%", + "169.3%", + "", + "", + "", + "" + ], + "二段伤害": [ + "76.4%", + "82.6%", + "88.8%", + "97.7%", + "103.9%", + "111.0%", + "120.8%", + "130.5%", + "140.3%", + "151.0%", + "163.2%", + "", + "", + "", + "" + ], + "三段伤害": [ + "91.6%", + "99.1%", + "106.6%", + "117.2%", + "124.7%", + "133.2%", + "144.9%", + "156.6%", + "168.36%", + "181.15%", + "195.8%", + "", + "", + "", + "" + ], + "四段伤害": [ + "117.2%", + "126.8%", + "136.3%", + "149.9%", + "159.5%", + "170.4%", + "185.4%", + "200.4%", + "215.4%", + "231.7%", + "250.5%", + "", + "", + "", + "" + ], + "荒泷逆袈裟连斩伤害": [ + "91.2%", + "98.6%", + "106.0%", + "116.6%", + "124.0%", + "132.5%", + "144.2%", + "155.8%", + "167.5%", + "180.2%", + "194.8%", + "", + "", + "", + "" + ], + "荒泷逆袈裟终结伤害": [ + "190.9%", + "206.5%", + "222.0%", + "244.2%", + "259.7%", + "277.5%", + "301.9%", + "326.3%", + "350.8%", + "377.4%", + "407.9%", + "", + "", + "", + "" + ], + "乱神之怪力持续时间": [ + "60.0秒", + "60.0秒", + "60.0秒", + "60.0秒", + "60.0秒", + "60.0秒", + "60.0秒", + "60.0秒", + "60.0秒", + "60.0秒", + "60.0秒", + "60.0秒", + "60.0秒", + "60.0秒", + "60.0秒" + ], + "左一文字斩伤害": [ + "90.5%", + "97.8%", + "105.2%", + "115.7%", + "123.1%", + "131.5%", + "143.1%", + "154.6%", + "166.2%", + "178.8%", + "193.3%", + "", + "", + "", + "" + ], + "左一文字斩体力消耗": [ + "20.0点", + "20.0点", + "20.0点", + "20.0点", + "20.0点", + "20.0点", + "20.0点", + "20.0点", + "20.0点", + "20.0点", + "20.0点", + "20.0点", + "20.0点", + "20.0点", + "20.0点" + ], + "下坠期间伤害": [ + "81.8%", + "88.5%", + "95.2%", + "104.7%", + "111.3%", + "118.9%", + "129.4%", + "139.8%", + "150.4%", + "161.8%", + "173.2%", + "", + "", + "", + "" + ], + "低空/高空坠地冲击伤害": [ + "164%/205%", + "177%/222%", + "191%/238%", + "210%/262%", + "223%/279%", + "238%/298%", + "259%/324%", + "280%/350%", + "301%/376%", + "324%/405%", + "347%/434%", + "", + "", + "", + "" + ] + } + }, + "魔杀绝技·赤牛发破!": { + "描述": "将荒泷派编外成员小赤牛「阿丑」高速投掷出去,对命中的敌人造成岩元素伤害!「阿丑」命中敌人时,会为荒泷一斗提供1层「乱神之怪力」效果。\n「阿丑」会留在场上提供支援:\n\n持续嘲讽周围的敌人,吸引火力;\n耐久度按比例继承荒泷一斗的生命值上限;\n受到伤害时,会为荒泷一斗自己提供1层「乱神之怪力」效果。每2秒至多通过这种方式提供1层;\n耐久度耗尽或持续时间结束时会逃走,并在离开时为荒泷一斗自己提供1层「乱神之怪力」效果。\n长按\n调整投掷方向。\n「阿丑」被视为岩元素创造物;同时只能存在一个由荒泷一斗自己召唤的「阿丑」。\n\n招式名字出自小说《鬼武道》(著者·顺吉),但是照搬原文「鬼杀绝技」似乎有点版权问题,而且一斗是「鬼」啊。", + "数值": { + "技能伤害": [ + "307%", + "330%", + "353%", + "384%", + "407%", + "430%", + "461%", + "492%", + "522%", + "553%", + "584%", + "614%", + "653%", + "", + "" + ], + "继承生命": [ + "100%", + "100%", + "100%", + "100%", + "100%", + "100%", + "100%", + "100%", + "100%", + "100%", + "100%", + "100%", + "100%", + "100%", + "100%" + ], + "持续时间": [ + "6.0秒", + "6.0秒", + "6.0秒", + "6.0秒", + "6.0秒", + "6.0秒", + "6.0秒", + "6.0秒", + "6.0秒", + "6.0秒", + "6.0秒", + "6.0秒", + "6.0秒", + "6.0秒", + "6.0秒" + ], + "冷却时间": [ + "10.0秒", + "10.0秒", + "10.0秒", + "10.0秒", + "10.0秒", + "10.0秒", + "10.0秒", + "10.0秒", + "10.0秒", + "10.0秒", + "10.0秒", + "10.0秒", + "10.0秒", + "10.0秒", + "10.0秒" + ] + } + }, + "最恶鬼王·一斗轰临!!": { + "描述": "是时候展现荒泷派的一斗之威名了!在接下来的一段时间内化身「怒目鬼王」,使用鬼王金碎棒战斗。\n具有如下特性:\n\n普通攻击、重击与下落攻击造成的伤害转为无法被附魔覆盖的岩元素伤害;\n提高荒泷一斗普通攻击的攻击速度,并基于其防御力,提高攻击力;\n第一与第三段攻击在命中敌人时,将为荒泷一斗自己提供1层「乱神之怪力」效果;\n荒泷一斗的所有元素抗性与物理抗性降低20%。\n「怒目鬼王」状态将在荒泷一斗退场时解除。\n\n一斗奥义中的奥义(自称)。为了变强去模仿其他东西没有意义,因为世界上最强最恶的鬼王即「荒泷一斗」是也。那一斗只要去模仿一斗就可以了!翔太觉得很帅。", + "数值": { + "攻击力提高": [ + "57.6%防御力", + "61.9%防御力", + "66.2%防御力", + "72.0%防御力", + "76.3%防御力", + "80.6%防御力", + "86.4%防御力", + "92.2%防御力", + "97.9%防御力", + "103.7%防御力", + "109.4%防御力", + "115.2%防御力", + "122.4%防御力", + "129.6%防御力", + "" + ], + "攻击速度提高": [ + "10%", + "10%", + "10%", + "10%", + "10%", + "10%", + "10%", + "10%", + "10%", + "10%", + "10%", + "10%", + "10%", + "10%", + "10%" + ], + "持续时间": [ + "11.0秒", + "11.0秒", + "11.0秒", + "11.0秒", + "11.0秒", + "11.0秒", + "11.0秒", + "11.0秒", + "11.0秒", + "11.0秒", + "11.0秒", + "11.0秒", + "11.0秒", + "11.0秒", + "11.0秒" + ], + "冷却时间": [ + "18.0秒", + "18.0秒", + "18.0秒", + "18.0秒", + "18.0秒", + "18.0秒", + "18.0秒", + "18.0秒", + "18.0秒", + "18.0秒", + "18.0秒", + "18.0秒", + "18.0秒", + "18.0秒", + "18.0秒" + ], + "元素能量": [ + "70", + "70", + "70", + "70", + "70", + "70", + "70", + "70", + "70", + "70", + "70", + "70", + "70", + "70", + "70" + ] + } + }, + "荒泷第一": "荒泷一斗施展连续的「荒泷逆袈裟」时,获得以下效果: \n\n每次斩击都将使接下来的斩击攻击速度提升10%,通过这种方法至多提升30%;\n提升抗打断能力。 这些效果将在连续施展结束时消失。", + "赤鬼之血": "「荒泷逆袈裟」造成的伤害提高,伤害提高值基于荒泷一斗防御力的35%。", + "干裂枝碎": "队伍中自己的角色通过攻击树木获取木材时,有25%的几率获得额外的木材。" + }, + "cv": { + "cn": "刘照坤", + "jp": "西川贵教", + "kr": "宋埈硕", + "en": "马克斯·迈特尔曼" + }, + "food": { + "name": "强者之道", + "star": "2星", + "type": "复活", + "effect": "复苏选中的角色,为其恢复生命值上限的15%,并额外恢复550点生命值。", + "introduce": "荒泷一斗的特色料理。对方一再强调这是由「荒泷美食大师一斗」亲手组装的「美味到古今无双的料理」。不管站着、坐着、躺着,只要吃下就能填饱肚子,吃完之后就能成为一人之下万人之上的强者…真是多谢他了。", + "ingredient_list": [ + { + "name": "面粉", + "num": "3" + }, + { + "name": "卷心菜", + "num": "2" + }, + { + "name": "兽肉", + "num": "1" + } + ], + "normal": "什锦炒面" + }, + "story": [ + "行走在花见坂的街道上,很难不注意到一位名为「荒泷一斗」的鬼族青年。姑且不论头顶醒目的鬼角与充满穿透力的大嗓门,仅凭那副在孩子群中兴致盎然参与游戏的模样,就足以让荒泷一斗从芸芸众生中脱颖而出。而且,对于工匠云集、终日忙碌的花见坂来说,他也实在是清闲过头了。一斗自称「荒泷派初代目头领」,在某次无伤大雅的街头斗殴后,他曾向前来调查的天领奉行官员解释过这份职业,但两分钟后就被对方打断,并记录下「无职」二字。「无职」一说并不准确。因为除了不被幕府认可的帮派事务之外,一斗也会做些零工维持生计,工作频率为做一休三,十分稳定。就算要写,也应该写「四分之三无职」才对。", + "客观地说,一斗在稻妻城一向风评欠佳。虽说不会被划在坏人行列,但也绝算不上是本分的好居民。如果真要探讨其危害性的话,大概就是偶尔会被年轻夫妇以「再不听话,就让荒泷一斗把你的零食全抢走!」威慑家中幼子的程度。比起「被大貉妖叼进深山」,或者「被将军大人砌进神像」,这句话的杀伤力在于,失去零食的惨剧真的有可能发生。不过,「抢夺」一说实属误会,决定零食归属的,乃是堂堂正正的较量!虽然在许多人看来,与孩子比赛并赢走零食也足够无耻,但一斗坚信,任何胜负都应该认真对待,无论对手是五岁的孩童,还是高高在上的雷电将军。正是基于这种朴素的信念,一斗即使败给小孩,也能够坦荡认输。大人们虽然对一斗颇有微词,但对于孩童们来说,这个鬼族大哥哥却是个不错的玩伴。他熟知各类街头游戏,无论玩什么都津津有味。如果遇到有人被欺负的情况,也总会出手打抱不平。最近,孩子们尤其热衷与一斗进行「鬼兜虫对战」。这种古老的斗虫游戏规则简单,战况激烈,有着很强的观赏性。更重要的是与其他游戏相比,胜率极有保障。", + "长久以来,在天领奉行眼中,「荒泷派」是一个虽然偶尔引发麻烦,但还不需要引起高度关注的组织。该组织常驻人员不足十人,关于它的成立时间,团队内部众说纷纭。阿晃认为荒泷派成立于一斗从几个小混混手里救下自己的时候。那天一斗被打倒七次仍不肯认输,最后小混混们只好不胜其烦地离开了。一斗把阿晃从地上拉起来,潇洒地抹掉脸上的泥巴,豪情壮志地说:「以后,你就是荒泷派的人了!」元太和阿守认为荒泷派成立于某年岁末,大家一起蹲在稻妻城郊外烤堇瓜的时候。那天他们不但身无分文,还都很饿。捧着堇瓜大嚼之际,一斗略带感慨地说:「荒泷派的大家,以后每年都要一起烤堇瓜!」然而,元太和阿守都觉得这种经历并不值得怀念。久岐忍则认为,直到自己首次出面把一斗从班房里捞出来,荒泷派才正式成立,因为那是第一次在官方书面文字上留下「荒泷派」的字样。至于一斗,他确信自己脑海中第一次浮现「荒泷派」这几个字的时候,荒泷派就已经存在了。可惜这个念头究竟诞生于何时,他已经不记得了。不过,对于照顾一斗长大的鬼婆婆来说,荒泷派却从未成立过。这群孩子,只不过是一斗和他的朋友们罢了。", + "稻妻大地上自古就存在着妖怪一族。除了「白辰狐王一脉」与「天狗党」,「鬼人众」也活跃于此。妖怪们往往拥有人类歆羡的神奇力量,但鬼族在这方面却没什么特长。他们被人们记住的除了头顶的鬼角之外,就只剩下火爆的脾气与总爱惹是生非的秉性。至于鬼族畏惧豆子的传说,早已有了科学的结论:这是因为鬼族普遍对豆类过敏。不过由于鬼族血脉流传至今已然稀薄,大多数人的过敏症状都很轻微。不幸的是,一斗的过敏症状却十分严重。不用说吃豆子了,只是皮肤接触,一斗就会立即全身痒痛难耐,呼吸困难。在日常生活中,大大咧咧的一斗唯独会对此事格外小心。而荒泷派的成员为表示对头领的尊重,即使是私下,也绝不会点枝豆作为下酒菜。在各类豆制品当中,一斗最为畏惧的当属「油豆腐」了。据本人所说,已经到了只要看见就能难受三天的程度。", + "提到「油豆腐」,就不得不提到某场豪迈悲壮的胜负。这场胜负源于一次微不足道的日常冲突。一个长着狐狸耳朵的女人,竟然在一斗的发薪日,抢占了他中意的小吃摊上唯一的座位。因椅子的归属问题,双方逐渐开始了口舌之争,最终发展为一场堂堂正正(可没必要)的比试。二人决定由一斗决定比赛的形式,狐耳女人决定比赛的具体内容。于是,工作了一天后正饿得腿软的一斗选择了大胃王比拼,狐耳女人则决定了比赛吃「狐狸拉面」。虽说没料到拉面里竟然有油豆腐实属失策,但一斗最终依靠顽强的毅力取得了胜利,维护了鬼族的尊严。至于那把无辜的椅子,最终被心有余悸的小吃摊老板,以战利品的形式送给了一斗。在胜负这件事上,至今仍有两段令一斗耿耿于怀的经历。其一是在天领奉行收缴神之眼时,一斗与出手降伏自己的九条裟罗定下了再战之约。可时至今日,九条依然不肯和他在街口进行相扑比赛,着实令人懊恼。其二发生在一斗小时候,他和一个天狗小孩起了争执,两人在白狐之野进行相扑决战,没想到却双双滚下山坡。最后,是天狗把扭伤脚腕无法行走的一斗背回了家,胜负也自然不了了之了。没想到两件事都与天狗有关,真是晦气!而且也不知道为什么天狗都看起来很瘦,力气却那么大。", + "或许每个鬼族的孩子,都在小时候听过赤鬼与青鬼的故事:性情温和、乐善好施的赤鬼击败了作恶多端的青鬼,鬼族自此赢得了人类的尊重。这是儿时的一斗最喜欢的故事。长着红色鬼角的一斗,为自己身为赤鬼的后裔而自豪。然而,稚童这份淳朴的自豪感却被一件事动摇了。一斗居住的村子接连发生恶性的抢劫伤人事件,荒泷一家因为鬼族的身份无端受到了怀疑。当年的许多事一斗已经记不清了,但他始终记得父母带他离开村子时,村民们那充满警惕与厌恶的目光,还有那句后来一斗又听过无数遍的话:「果然鬼就是鬼。」无论在什么时代,人类眼中的鬼都只是鬼罢了。比起从未作恶却被迫背井离乡的父母,或许还是成为被人畏惧的青鬼更好。父母病逝后,年少的一斗混迹于街头,只要有人胆敢在面前提起鬼族,他就一定会与对方大打出手。虽然大多时候一斗都只有挨打的份,可他无论被打倒多少次都绝不投降,十分难缠。但一斗毕竟是个孩子,终于在被几个混混联合起来一顿毒打后,因为又累又饿,昏倒在了街头。危难之时,一位人类老妇救下了一斗。「喂,本大爷可是鬼啊!为什么要救我?!」「我熬了米粥,你饿了吧。」「我都说了我是鬼族!你看不见我头上的角吗?」「能看见能看见…锅里有粥,要喝吗?」「啊啊啊,这人怎么不听别人说话——咳…婆婆,麻烦您,米粥,给我来一碗…」「来喽。」", + "临近年末的时候,荒泷派对于如何进行跨年活动进行了一番讨论。不像有头有脸的正经组织,荒泷派一没有固定的活动地点,二没有钱,举行像样的活动很有难度。「堇瓜会」的提案已经被否定了,烤堇瓜吃并没有什么问题,但能吃的只有堇瓜就问题很大。「斗虫会」虽然是个不错的方案,但岁末不是鬼兜虫的交配季节,选手们明显缺乏斗志。最后,荒泷派用抽签选定了「豪歌会」。活动是一斗提议的,具体形式就是大家一起站在悬崖上,迎着海风大声唱歌,抒发内心的豪情和对未来的美好憧憬。荒泷派的成员们得知此事后,内心是拒绝的。对着海风嘶吼可能还不如吃瓜,久岐忍则当即表示要请假回家。但豪歌会还是如期举行了。狂喊一通确实令人心情舒畅,另外谁都没想到的是,一斗竟然十分擅长唱歌。", + "神之眼是某天早上一斗一觉醒来时,从腰下面摸出来的。那时他已经在花见坂混迹多年,生活稳定。「爸爸妈妈爷爷奶奶鬼婆婆…这可真是不得了!」这是一斗看见神之眼的瞬间,头脑中真实的想法。当天,他兴奋地向每个遇到的人展示神之眼,并撩起衣服给对方看它在后腰上硌出来的痕迹,直到所有人都不耐烦为止。不过几天后,这件事的版本就变成了:「看到神之眼时,本大爷的内心没有一丝波动,毕竟身为荒泷派初代目头领,得到神之眼也理所应当。更重要的是,一个人的价值,可不是区区神之眼就能衡量的!」但细心的人会发现,一斗买了一块质地柔软的眼镜布。《闲事月刊》的问答栏目曾经刊登过一个问题:「希娜小姐,应该如何保养神之眼,才能让它更加光亮呢?最好是能够比其他人的神之眼都要耀眼醒目…」荒泷派的组员在读到上述内容后激动地把杂志拿给一斗看,但没想到身为希娜小姐粉丝的一斗只是随便瞥了一眼,就把杂志放在了一边。" + ] + }, + "莫娜": { + "name": "莫娜", + "title": "星天水镜", + "region": "蒙德", + "sex": "女", + "star": "5", + "type": "常驻UP", + "element": "水", + "weapon": "法器", + "date": "2020年09月15日", + "tag": "控制、嘲讽、伤害提升、暴击提升、炼金返还、快速移动、自身伤害提升", + "mission": "映天之章", + "introduce": "神秘的少女占星术士,声称自己是「伟大的占星术士莫娜」,拥有与名号相符的不俗实力,博学而高傲。", + "destiny_name": "映天座", + "destiny": { + "沉没的预言": "队伍中自己的角色攻击命中处于星异状态下的敌人后的8秒内,水元素相关反应的效果提升:•感电反应造成的伤害提升15%,蒸发反应造成的伤害提升15%,水元素扩散反应造成的伤害提升15%;•冻结反应的持续时间延长15%。", + "星月的连珠": "普通攻击命中时,有20%的几率自动施放一次重击。该效果每5秒只能触发一次。", + "不休的天象": "星命定轨的技能等级提高3级。至多提升至15级。", + "灭绝的预言": "队伍中所有角色攻击处于星异状态下的敌人时,暴击率提升15%", + "命运的嘲弄": "水中幻愿的技能等级提高3级。至多提升至15级。", + "厄运的修辞": "进入虚实流动状态后,每移动1秒,莫娜的下—次重击伤害就增加60%,通过这种方式至多可以获得180%重击伤害加成,该效果至多持续8秒。" + }, + "attribute": { + "hp": { + "1": "810", + "20": "2102", + "40": "4185", + "50": "5383", + "60": "6752", + "70": "7964", + "80": "9184", + "90": "10409" + }, + "atk": { + "1": "22", + "20": "58", + "40": "115", + "50": "148", + "60": "186", + "70": "220", + "80": "253", + "90": "287" + }, + "def": { + "1": "51", + "20": "132", + "40": "263", + "50": "338", + "60": "424", + "70": "500", + "80": "576", + "90": "653" + }, + "attribute": "元素充能", + "attributes": { + "1": "+0%", + "20": "+0%", + "40": "+0%", + "50": "+8%", + "60": "+16%", + "70": "+16%", + "80": "+24%", + "90": "+32%" + } + }, + "skill": { + "普通攻击·因果点破": { + "描述": "普通攻击进行至多四段的水花攻击,造成水元素伤害。重击消耗一定体力,短暂咏唱后,造成水元素范围伤害。下落攻击凝聚水元素的力量,从空中下坠冲击地面,攻击下落路径上的敌人,并在落地时造成水元素范围伤害。", + "数值": { + "1段伤害": [ + "37.6%", + "40.4%", + "43.2%", + "47.0%", + "49.8%", + "52.6%", + "56.4%", + "60.2%", + "63.9%", + "67.7%", + "71.4%", + "", + "", + "", + "" + ], + "2段伤害": [ + "36.0%", + "38.7%", + "41.4%", + "45.0%", + "47.7%", + "50.4%", + "54.0%", + "57.6%", + "61.2%", + "64.8%", + "68.4%", + "", + "", + "", + "" + ], + "3段伤害": [ + "44.8%", + "48.2%", + "51.5%", + "56.0%", + "59.4%", + "62.7%", + "67.2%", + "71.7%", + "76.2%", + "80.6%", + "85.1%", + "", + "", + "", + "" + ], + "4段伤害": [ + "56.2%", + "60.4%", + "64.6%", + "70.2%", + "74.4%", + "78.6%", + "84.2%", + "89.9%", + "95.5%", + "101%", + "107%", + "", + "", + "", + "" + ], + "重击伤害": [ + "150%", + "161%", + "172%", + "187%", + "198%", + "210%", + "225%", + "240%", + "255%", + "269%", + "285%", + "", + "", + "", + "" + ], + "重击体力消耗": [ + "50.0点", + "50.0点", + "50.0点", + "50.0点", + "50.0点", + "50.0点", + "50.0点", + "50.0点", + "50.0点", + "50.0点", + "50.0点", + "", + "", + "", + "" + ], + "下坠期间伤害": [ + "56.8%", + "61.5%", + "66.1%", + "72.7%", + "77.3%", + "82.6%", + "89.9%", + "97.1%", + "104%", + "112%", + "120%", + "", + "", + "", + "" + ], + "低空/高空坠地冲击伤害": [ + "114%/142%", + "123%/153%", + "132%/165%", + "145%/182%", + "155%/193%", + "165%/206%", + "180%/224%", + "194%/243%", + "209%/261%", + "225%/281%", + "240%/300%", + "", + "", + "", + "" + ] + } + }, + "水中幻愿": { + "描述": "聚集水花汇成命运的虚影。虚影具有如下特性:•持续嘲讽周围的敌人,吸引火力;•持续对附近的敌人造成水元素伤害;•持续时间结束时,虚影破裂,造成水元素范围伤害。\n\n备注:虚影持续5秒,每秒造成一次伤害,破裂时产生2~3个水元素微粒。\n长按借助水流之势迅速后退,并唤出虚影。场上同时只能存在一个通过水中幻愿创造的虚影。\n\n备注:唤出第二个时,第一个会立即破裂。\n高深的占星术士一直试图制造自身的虚影来转嫁将要到来的厄运。但是如此嘲讽厄运的人,莫娜应该是提瓦特第一个。", + "数值": { + "持续伤害": [ + "32.0%", + "34.4%", + "36.8%", + "40.0%", + "42.4%", + "44.8%", + "48%", + "51.2%", + "54.4%", + "57.6%", + "60.8%", + "64%", + "68%", + "", + "" + ], + "爆裂伤害": [ + "133%", + "143%", + "153%", + "166%", + "176%", + "186%", + "199%", + "212%", + "226%", + "239%", + "252%", + "266%", + "282%", + "", + "" + ], + "冷却时间": [ + "12.0秒", + "12.0秒", + "12.0秒", + "12.0秒", + "12.0秒", + "12.0秒", + "12.0秒", + "12.0秒", + "12.0秒", + "12.0秒", + "12.0秒", + "12.0秒", + "12.0秒", + "", + "" + ] + } + }, + "虚实流动": { + "描述": "替代冲刺隐入流水,以消耗体力为代价,化为激流快速移动。在虚实流动状态下,莫娜可以在水面上高速移动。结束虚实流动现身时,对周围的敌人施加潮湿状态。这是莫娜能办到,她老师却办不到的事情。无关水元素神之眼,毕竟她老师又不会被追着教育。", + "数值": { + "启动体力消耗": [ + "10.0点", + "10.0点", + "10.0点", + "10.0点", + "10.0点", + "10.0点", + "10.0点", + "10.0点", + "10.0点", + "10.0点", + "10.0点", + "10.0点", + "10.0点", + "", + "" + ], + "持续体力消耗": [ + "每秒15.0点", + "每秒15.0点", + "每秒15.0点", + "每秒15.0点", + "每秒15.0点", + "每秒15.0点", + "每秒15.0点", + "每秒15.0点", + "每秒15.0点", + "每秒15.0点", + "每秒15.0点", + "每秒15.0点", + "每秒15.0点", + "", + "" + ] + } + }, + "星命定轨": "凝聚粼粼的水波,倒映出虚幻星空,对大范围内的敌人施加泡影状态。泡影以星相的气泡包裹敌人,施加潮湿状态。较弱的敌人会被禁锢在泡影中,无法行动。处于泡影影响下的敌人受到伤害时,会产生以下效果:•对敌人施加星异的伤害加成效果,并以此提高这一次造成的伤害;•解除泡影效果,并额外造成一次水元素伤害。星异持续时间内,提高目标对象受到的伤害。自从神的目光开始牵引着天上的光明,命运自此被称之为命运。", + "「老太婆来抓我啊!」": "进入虚实流动状态2秒后,如果周围存在敌人,则自动凝聚一个虚影。通过这种方式产生的虚影持续2秒,造成的破裂伤害相当于水中幻愿伤害的50%。", + "「托付于命运吧!」": "莫娜的水元素伤害加成获得额外提升,提升程度相当于她的元素充能效率的20%。" + }, + "cv": { + "cn": "陈婷婷", + "jp": "小原好美", + "kr": "禹贞信", + "en": "费丽茜娅·安吉尔" + }, + "food": { + "name": "至高的智慧(生活)", + "star": "2星", + "type": "提升暴击", + "effect": "队伍中所有角色暴击率提升16%,持续300秒。多人游戏时,仅对自己的角色生效。", + "introduce": "莫娜的特色料理。伟大占星术士的伟大制作,其中的最伟大之处在于这道菜肴能性价比极高地填饱肚子。", + "ingredient_list": [ + { + "name": "卷心菜", + "num": "2" + }, + { + "name": "苹果", + "num": "2" + }, + { + "name": "鸟蛋", + "num": "1" + }, + { + "name": "土豆", + "num": "1" + } + ], + "normal": "满足沙拉" + }, + "story": [ + "提瓦特大陆上众生奔忙,行商运货,骑士巡街,农人耕作。但如果问莫娜——神秘高傲的占星术士——在忙些什么的话,答案大概会是,忙着计算一笔名为「生活」的账。尽管她本人—定会否认「穷」这个说法,作出如下辩解:「太过漂亮的景象会把最简朴的真实藏起来。太过美味的食物会让人忘记这东西有多少营养。简朴的生活是为了看破世界的真实。」清贫的生活只是通往真实的修行...这是莫娜本人一直坚持的说辞。提瓦特大陆上众生奔忙,连神秘的占星术士也不例外。——哦,不过吟游诗人好像真的什么都不做。", + "最近,莫娜的师父,一位年老且法力高强的女术士,向她交代了一项重要的任务。师父在蒙德有一位亦敌亦友的故人。她要莫娜从那位故人的继承者手中取回一只绝密宝箱。「如果胆敢窥探箱子里的东西,你就看着办吧。」出发前,莫娜收到了这样的警告。令莫娜意外的是,那位故人的继承者,居然是蒙德城的「火花骑士」可莉。箱子虽然还在,但经由可莉之手,以及一系列「意外」…莫娜在不知情的情况下,清楚地看到了箱中奧秘。「完、完蛋了。这里面居然是少女时代的日记。就这样回去的话,一定会被老太婆宰了…」莫娜只得留在蒙德,开始度过下一段清苦却丰富的生活。", + "莫娜占星时,用的是水占式占星术,她曾经解释过背后的原理:「星空闪烁的乃是众人的命运,水面所映虽是幻象,但『真实』自会显现。」虽然大家并不能理解这一原理,但莫娜的确拥有令人信服的能力。甚至,这个能力有些惹人讨厌。她的占星术十分准确,同时她不会说谎,也不会隐瞒占卜的结果。「你儿子说出人头地,那是撒谎。」「你和他没机会的,不久之后他就会远走。」——因为艰难而不必戳穿的一些事情,全都呈现在了人们眼前。莫娜在这点上绝不让步,看起来完全不通人情。但在晴朗的夜晚,非常偶然地,人们会在高高的山坡上看见她。面对仿佛触手可及的星空,莫娜的表情非常柔和,轻轻哼唱着无人知晓的歌谣。", + "没有研究经费支持的占星术士莫娜,总是徘徊在温饱线边缘。为节省伙食开支,她曾经连吃一个月野蘑菇,中途偶尔得到救济,才勉强活了下来。其实,莫娜还是有那么一些傍身钱。虽然没有收入的她只能坐吃山空,但刨去伙食费也依然能剩一些。那么,这些摩拉去了哪儿呢?参观过莫娜研究室就会知道,这一大堆占星工具和资料可不会凭空出现。事实上,莫娜的研究室里,所有研究器材都价值不菲。璃月的古书、须弥的星盘...光邮费就已经不少了。莫娜会一贫如洗,也是意料之中。为了生活,莫娜接起了商业约稿,为《蒸汽鸟报》星座专栏供稿的稿费是她最大的稳定收入来源。每月得到稳定进项的莫娜,终于能告别贫困生活了。但身为占星术士,求知的脚步怎么能够就此停止?得到稿酬,莫娜便大量购入占星资料,大笔花销不断...于是,再次回归赤贫状态。这样的过程,每个月循环上演。今天的莫娜,也在为摩拉发愁。", + "偶尔,莫娜会和可莉与阿贝多聚一聚,主要目的是蹭吃蹭喝。其次,就是和阿贝多的学术交流。既然同为世界之理探求者,同样是名师高徒,那互相看齐、一起努力,也算是种常态嘛。在阿贝多面前,莫娜非常努力地维护着师门形象。与此同时,却又经常挖苦自己的「那个老太婆」师父。「你的师承很不一般——那个老太婆是个固执的老笨蛋——究竟哪种描述才是正确的?」阿贝多不由得提出疑问,而这的确是一个莫娜自己都没想过的问题。她托着下巴,沉思片刻。「哼,这门技术当然高深奥秘,老太婆在我面前也当然不值一提。她会知道鸡蛋、黄油、小麦的市价吗?在这方面,我已经远远超越她了。", + "跟随师傅学习的日子里,师傅所教导的那些精妙抽象的法则,解释了一切物体存在运行的规律。而人心受规律与法则摆布,只要具备足够强大的推算能量,无穷复杂的世界也可以被精确解读。——莫娜曾经是这样认为的。可当她自食其力,过上充满烟火气的生活时,她困惑了。这世上不是所有人都过着富足的生活,有些人吃不饱穿不暖,与乞丐没什么两样。偏偏有一位如此贫穷的冒险家,在遇到费力采摘野菜果腹的莫娜时,慷慨地分给她一半食物。「出门在外,人总要相互照应。」这不是写在所谓世界运行法则里的话语。无数个这样的事实不断出现在她身边——小偷的诚实、强盗的心软、懦夫的勇气、恶人的善良...莫娜对此产生了些许疑惑,踏实的感觉却也随之而来。再次于星空下的沉思,她发觉自己的研究竟有如此多的遗漏。或许在她有生之年,这关于世界之理的研究,要无尽地继续下去了。", + "枫丹廷的主流报纸《蒸汽鸟报》开辟了各个特色板块,从七国情报到八卦新闻无所不包。莫娜供稿的是《星座相谈》版块,是专为星象爱好者及专业人士打造的星座专栏。她能得到这个机会,也是纯属意外。上一位供稿这一版块的作家四处旅行时,偶然听说有一位奇怪的占星术士存在,星相爱好者的好奇心促使他登门拜访。几番交谈,作家对莫娜的学识推崇备至。说来也巧,这位专栏作家正打算隐退。看出莫娜手头拮据,作家伸出援手,向《蒸汽鸟报》的主编推荐了莫娜。在莫娜发表第一篇《星相学入门》后,原本定位在轻松有趣的《星座相谈》风格大变。每期都有一大半在探讨「星体运行」之类艰深晦涩的话题,配以旁征博引、密密麻麻的注脚,甚至还有手绘星图作为插图。主编不得不担心,这好似学术研究一般的做法,能否让老读者接受。但结果,报社意外地收到了大量的读者来信:「非常厉害,虽然基本看不懂,但特别有意思。我是『阿斯托洛吉斯•莫娜•梅姬斯图斯』老师的粉丝了。」在得到主编继续约稿的保证后,莫娜终于松了一口气。——为了庆祝,就用第一笔稿酬,把心仪已久的星象仪买了吧。", + "对于莫娜而言,「神之眼」作为神眷的证明,并不值得特别在意。不过,其价值也不仅止于「导出魔力的外置器官」。拥有力量固然是好事,但与至高至伟的「理」相比,「武力」实在是渺小的概念。神亦受世界运行之理约束,莫娜只寻求隐藏于宏远星空之中的世界终极真理。对于被世人当作神明之认可、力量之源泉的「神之眼」,她从不会抱持跪拜一般的心态。然而,手中这枚没有实际效用的「神之眼」却是她无比珍视之物。那是师父作为教具赠予她的物件。关于那段与师父共同度过的岁月,它是当下唯一的证物。她小心地保存着这份遥远的记忆。造型精巧的教具就这样陪伴着她,宛如普通女孩所用的饰物。直到某一天,属于她自己的「神之眼」,悄然降临到这枚古老的教具中..." + ] + }, + "菲谢尔": { + "name": "菲谢尔", + "title": "断罪皇女!!", + "region": "蒙德", + "sex": "女", + "star": "4", + "type": "常驻UP", + "element": "雷", + "weapon": "弓", + "date": "2020年09月15日", + "tag": "自身治疗、派遣、协同攻击、技能延长", + "mission": "待补充", + "introduce": "自称「断罪之皇女」,与名为奥兹的漆黑夜鸦同行的神秘少女", + "destiny_name": "幻鸦座", + "destiny": { + "幽邃鸦眼": "奥兹不在战场上时,也会透过鸦眼守望菲谢尔。在菲谢尔对敌人进行普通攻击时,奥兹会通过鸦眼协同攻击,造成22%攻击力的伤害。", + "圣裁影羽": "施放夜巡影翼时,能额外造成200%攻击力的伤害,并使影响范围扩大50%。", + "渊色黑翼": "夜巡影翼的技能等级提高3级。(最高提升至15级)", + "皇女幻绮谭": "施放至夜幻现时,会对周围的敌人造成222%攻击力的雷元素伤害;技能效果结束时,会为菲谢尔回复20%的生命值", + "至夜默示录": "至夜幻现的技能等级提高3级。(最高提升至15级)", + "永夜之禽": "奥兹的存在时间延长2秒。此外,奥兹会协同当前场上自己的角色一起攻击,造成菲谢尔30%攻击力的雷元素伤害。" + }, + "attribute": { + "hp": { + "1": "770", + "20": "1979", + "40": "3827", + "50": "4872", + "60": "6054", + "70": "7099", + "80": "8144", + "90": "9189" + }, + "atk": { + "1": "20", + "20": "53", + "40": "102", + "50": "130", + "60": "161", + "70": "189", + "80": "216", + "90": "244" + }, + "def": { + "1": "50", + "20": "128", + "40": "247", + "50": "315", + "60": "391", + "70": "459", + "80": "526", + "90": "594" + }, + "attribute": "攻击力加成", + "attributes": { + "1": "+0%", + "20": "+0%", + "40": "+0%", + "50": "+6%", + "60": "+12%", + "70": "+12%", + "80": "+18%", + "90": "+24%" + } + }, + "skill": { + "普通攻击·罪灭之矢": { + "描述": "普通攻击进行至多五段的连续弓箭射击。 重击进行伤害更高、更为精准的瞄准射击。瞄准时,幽夜净土的黯雷精灵会听从皇女的号令,凭附在她的雷影魔箭上。聚满了断罪之雷的魔箭会造成高额的雷元素伤害。下落攻击从空中射出箭雨,并迅速下坠冲击地面,在落地时造成范围伤害。", + "数值": { + "一段伤害": [ + "44.1%", + "47.7%", + "51.3%", + "56.4%", + "60.0%", + "64.1%", + "69.8%", + "75.4%", + "81.1%", + "87.2%", + "93.4%", + "", + "", + "", + "" + ], + "二段伤害": [ + "46.8%", + "50.6%", + "54.4%", + "59.8%", + "63.6%", + "68.0%", + "74.0%", + "80.0%", + "86.0%", + "92.5%", + "99.0%", + "", + "", + "", + "" + ], + "三段伤害": [ + "58.1%", + "62.9%", + "67.6%", + "74.4%", + "79.1%", + "84.5%", + "91.9%", + "99.4%", + "107.0%", + "115%", + "123%", + "", + "", + "", + "" + ], + "四段伤害": [ + "57.7%", + "62.4%", + "67.1%", + "73.8%", + "78.5%", + "83.9%", + "91.3%", + "98.6%", + "106.0%", + "114%", + "122%", + "", + "", + "", + "" + ], + "五段伤害": [ + "72.1%", + "77.9%", + "83.8%", + "92.2%", + "98%", + "105%", + "114%", + "123%", + "132%", + "142%", + "153%", + "", + "", + "", + "" + ], + "瞄准射击": [ + "43.9%", + "47.4%", + "51.0%", + "56.1%", + "59.7%", + "63.8%", + "69.4%", + "75.0%", + "80.6%", + "86.7%", + "92.8%", + "", + "", + "", + "" + ], + "满蓄力瞄准射击": [ + "124%", + "133%", + "143%", + "155%", + "164%", + "174%", + "186%", + "198%", + "211%", + "223%", + "236%", + "", + "", + "", + "" + ], + "下坠期间伤害": [ + "56.8%", + "61.5%", + "66.1%", + "72.7%", + "77.3%", + "82.6%", + "89.9%", + "97.1%", + "104%", + "112.3%", + "120.3%", + "", + "", + "", + "" + ], + "低空/高空坠地冲击伤害": [ + "114%/142%", + "123%/153%", + "132%/165%", + "145%/182%", + "155%/193%", + "165%/206%", + "180%/224%", + "194%/243%", + "209%/261%", + "225%/281%", + "240%/300%", + "", + "", + "", + "" + ] + } + }, + "夜巡影翼": { + "描述": "召唤奥兹。暗影与雷电构成的夜鸦降生尘世时,会在小范围内造成雷元素伤害。存在期间内,奥兹会持续发射雷之魔弹攻击附近的敌人。长按以调整技能生效位置。奥兹存在期间内再次点按可以将其召唤至身旁。「本皇女的精力,可是很宝贵的,不值得浪费在你们这种人身上…奥兹,请你替我降下那撕开永夜的断罪之雷吧。」——《菲谢尔皇女夜谭·卷四·「永别世界夫人」》", + "数值": { + "奥兹攻击伤害": [ + "88.8%", + "95.5%", + "102%", + "111%", + "118%", + "124%", + "133%", + "142%", + "151%", + "160%", + "169%", + "178%", + "189%", + "", + "" + ], + "召唤伤害": [ + "115%", + "124%", + "133%", + "144%", + "153%", + "162%", + "173%", + "185%", + "196%", + "208%", + "219%", + "231%", + "245%", + "", + "" + ], + "奥兹存在时间": [ + "10.0秒", + "10.0秒", + "10.0秒", + "10.0秒", + "10.0秒", + "10.0秒", + "10.0秒", + "10.0秒", + "10.0秒", + "10.0秒", + "10.0秒", + "10.0秒", + "10.0秒", + "", + "" + ], + "冷却时间": [ + "25.0秒", + "25.0秒", + "25.0秒", + "25.0秒", + "25.0秒", + "25.0秒", + "25.0秒", + "25.0秒", + "25.0秒", + "25.0秒", + "25.0秒", + "25.0秒", + "25.0秒", + "", + "" + ] + } + }, + "至夜幻现": { + "描述": "呼喚奥兹,张开纯粹的夜色编织成的双翼,守护菲谢尔。持续期间,具有如下效果:·以奥兹的形态进行高速移动;·对附近的敌人降下落雷,造成雷元素伤害。每个敌人只能受到一次落雷伤害;·效果结束时,奥兹将会停留在战场上,攻击皇女的敌人。若奥兹已经在场,则重置奥兹的存在时间。…追随着受诅咒的断罪之血而来的群兽当中,只有那见证过一千世界寂灭的夜鸦亲王,能明白她的崇高。于是它张开至夜织成的双翼荫蔽高贵的皇女,并发誓永远守护她。——《菲谢尔皇女夜谭·卷一·「末日解体概要」》", + "数值": { + "落雷伤害": [ + "208%", + "224%", + "239%", + "260%", + "276%", + "291%", + "312%", + "333%", + "354%", + "374%", + "395%", + "416%", + "442%", + "468%", + "" + ], + "冷却时间": [ + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "" + ], + "元素能量": [ + "60", + "60", + "60", + "60", + "60", + "60", + "60", + "60", + "60", + "60", + "60", + "60", + "60", + "60", + "" + ] + } + }, + "噬星魔鸦": "菲谢尔以蓄力完成的瞄准射击命中奥兹时,奥兹会对附近敌人降下圣裁之雷,造成等同射击伤害152.7%的雷元素范围伤害。", + "断罪雷影": "奥兹在场时,若当前场上自己的角色攻击敌人时触发了雷元素相关反应,则会对敌人降下圣裁之雷,造成菲谢尔80%攻击力的雷元素伤害。", + "吾之后花园": "在蒙德执行探索派遣任务时,消耗的时间缩短25%。" + }, + "cv": { + "cn": "Mace", + "jp": "内田真礼", + "kr": "朴高夽", + "en": "布兰特妮·考克思" + }, + "food": { + "name": "祝圣交响乐", + "star": "3星", + "type": "提升伤害", + "effect": "队伍中所有角色物理伤害提升55%,持续300秒。多人游戏时,仅对自己的角色生效。", + "introduce": "菲谢尔的特色料理。精美的摆盘中似乎传言着某种不为人知的深奥。如果在享受美味的同时看向菲谢尔的话,能透过她半遮脸庞的指尖看到她期待的眼神…这也是秘密的一部分吗?", + "ingredient_list": [ + { + "name": "火腿", + "num": "1" + }, + { + "name": "培根", + "num": "1" + }, + { + "name": "香肠", + "num": "1" + }, + { + "name": "薄荷", + "num": "1" + } + ], + "normal": "冷肉拼盘" + }, + "story": [ + "菲谢尔是由异世界的「幽夜净土」流落至此的「断罪之皇女」。她与会说话的夜鸦眷属「奥兹」一同,「观测编织命运的因果之丝」。出于某些她说不清,而奥兹又不愿明说的原因…菲谢尔目前正以调查员身份供职于冒险家协会。", + "身为冒险家协会的调查员,菲谢尔拥有.奥兹这一得天独厚的优势。「小姐,请不要再派我去窥探风魔龙的动向了。以我这副身板,恐怕连给那家伙塞牙缝都不够啊。」「哼哼。能有幸成为断罪之皇女眷属的你,为我献出包括视力与生命在内的一切,也是自然的吧?」能看见奥兹所见一切的她,只要愿意,就能寄宿在夜鸦之中,振翅高飞,俯瞰大地。无论是望风山地的生态,还是奔狼领的骚动,都能透过奥兹的鸦眼,看得清清楚楚。这样的特殊能力加上一点点努力和奇妙的个性,让菲谢尔成为冒险家协会调查员中的新星,赢得了大家的认可。菲谢尔十四岁时作为调查员加入冒险家协会一事,据说是由她父母介绍的。不过,既然菲谢尔是断罪之皇女,那她的父母,难不成是断罪之皇帝与断罪之皇后陛下吗…", + "据说在冒险家中,流通着一本《菲谢尔辞典》。那可是本奇书,能将菲谢尔用语转换为浅显易懂的词句。譬如,「我听见,在时间之渊中回响的往·日烈风,吹彻在因果的洪流中被忘却的尖塔」代表着「风龙遗迹」;「负担断罪之名的侍者哟,就如你所愿,准备好承担皇女的伟大智慧」的意思是「我调查一下,马上给你结果」;「欢唱吧!贪求着皇女祝圣之仪的扈从们,请怀着猛虎之心,深入战场吧」则表示,她已经将前期调查报告准备妥当。而「一切,都记载在这本漆黑的预言书中」,意味着她已经根据冒险家的报告,以自己的行文写好了冒险家日志…——但其实,所谓的《菲谢尔辞典》并不是成文的书卷。熟悉她的人,会用心聆听她的每一句话,并理解话语的含义。这才是对她的尊重与认可。「哼,果然你也能明白。不愧是与我命运相连之人。」如果能顺着她的意思说上几句,她会害羞且高兴地夸奖你语言学习能力优异:「皇女从不吝啬赞美…那,再陪我多说一会。咳咳,不要误会,这些是要化作新世界基石与薪柴的东西…」", + "奥兹与皇女菲谢尔不仅是挚友、主从,更是共享灵魂与命运的关系。他们的初遇发生在《菲谢尔皇女夜谭》的卷一:「末日解体概要」。孤独巡礼的皇女抵达永恒黄昏之国时,抗拒命运的黄昏王族在无可抗拒的绝望中选择了否定。他们的否定是如此彻底,不但否定了菲谢尔身为幽夜净土主宰皇女的尊贵身份与使命,否定了自己守望幽夜净士旳职责,否定了自己身为皇家旁支传承一万三千年的血脉,还否定了身为人的高贵与矜持,进而退化成为愚钝凶暴的兽群。在黄昏的宫廷中,在野兽的撕扯中,皇女洁净的血如珍珠般洒落在古老纹章上。危机时刻,如夜幕般宽广的黑翼撕开了绝望,庇护着负伤被困的皇女。循着贵种之血的气息,夜鸦之王奥兹华尔多·赫芙那梵茵斯终于来到孤独的皇女身边,向她宣誓永远效忠…", + "有这么一个故事。很久很久以前,在很远很远的地方,有一个很小很小的小女孩。小女孩的爸爸妈妈都是忙碌的冒险家。她自幼在图书馆中,跟随书页跨越了一千个宇宙,成了幽夜净土的主人,成了降下圣裁之雷的皇族之女,与漆黑的夜鸦成为共享命运的至交…「■■今天看了什么书呢?」难得从冒险中返回的爸爸妈妈,这么问她。然后,她会告诉他们,从自己喜欢的系列小说中读到的故事:于是他说:菲谢尔·冯·露弗施洛斯·那菲多特,你可是断罪的皇女,是我引以为豪的女儿,无论如何也不能放弃崇高与梦想。」「哦哦,是很好的故事呢。既然■■这么喜欢,就叫你『小菲谢尔』吧。」爸爸笑着摸摸她的头,「小菲谢尔你可是了不得的皇女,是我引以为豪的女儿。无论如何,也不要放弃崇高与梦想喔。」温柔的话语充满善意与嘉许,点亮了她的心。但与忙碌父母相伴的温暖时间总是如此短暂。因沉醉幻想小说而与周遭格格不入的她每当孤独,每当痛苦,总会告诉自己:「我是菲谢尔,是了不得的皇女。这是连爸爸妈妈也认可的…」「无论如何都不能放弃崇高与梦想…因为这些都是,对皇女的考验。」", + "正如《菲谢尔皇女夜谭》的宇宙,最终因熵增而走向寂灭。那个沉醉幻想的小女孩,也无可避免地长大了一些。十四岁生日当天,不愿理解菲谢尔的孩子们再次嘲弄了她。这只是高贵皇女难免遭受的小小挫败罢了,爸爸妈妈一定能明白的。她心想。身为皇女,无论如何也不能放弃崇高与梦想。当她回到父母身边,期望寻得安慰时,迎接她的却是温柔而疲惫的话语:「啊,■■。你已经十四岁了,该从那些小孩子的幻想里走出来了…」熟悉的声音就像烧红的细剑,刺穿了少女的胸口。那天午夜,躲在无比熟悉的图书馆里,少女感觉到异样的视线,听见了不应属于这个世界的振翅之声。透过哭得红肿的眼睛,她与不属于这个世界的漆黑夜鸦对上了目光。而那之后的事情,就是另一个故事了…菲谢尔不喜欢这个故事。每当想起这个故事,她就会感到窒息般的痛楚、噬咬般的孤独。或许有一天,这个故事会被谁写下来吧。但那只是■■的故事罢了,和菲谢尔没有关系。皇女只有一个名字,那就是菲谢尔。菲谢尔只有一个身份,那就是皇女。简单又完美的逻辑。只要将其熟记于心,加上一点点皇女的崇高,和一点点他人的体贴,就没有什么能伤得了她。况且,如今的皇女菲谢尔不但拥有奥兹,还与那位同样来自另一个世界的旅人相识了…", + "随《菲谢尔皇女夜谭》小说系列,作为附属品发行的设定集。由于印量极少,在原著的忠实拥趸中是有价无市的珍奇书籍。这部作品尽管有着华丽的美术设计,世界观设定却十分灰暗:一切光明与美好的事物,都会随着不可逆转的嫡增走向残破与毁灭,而宇宙的终点是皇女的未来国土,终结一切幻想的「幽夜净土」。这就是宇宙的命运,一切世界的命运,所有人的命运。而皇女与她的忠友「屏断昼夜的黑鸦奥兹」奥兹华尔多·赫芙那梵茵斯的命运,则是射落吞噬梦想的「世界之兽」。在最后,在因果终结之地,为汇聚而来的灵魂祝圣,将一切美丽记忆与品德储存进心脏,用圣裁之雷烧尽一切丑恶事物。皇女将烧毁自己的心。随着不朽光辉的绽放,新的宇宙将会诞生。但在这样的结局之前,皇女会行遍诸多宇宙,见识一千万种不同的景象。所以,即使她在一个稍显落后的世界里当着冒险家协会的调查员…那也是符合原著精神的,是皇女巡礼中的一段插曲。而皇女最终会明白,生命中的每一刻,即使是再微不足道的插曲,都要珍惜。因为,皇女的极夜幻想组曲,就是由无数个小插曲组成的。", + "那么,奥兹究竟是不是仅仅存在于菲谢尔潜意识中的「幻想朋友」?这就要从皇族的王器「渊色的幽邃秘珠」——也就是菲谢尔的「神之眼」说起了。她的愿望被承认时,乌鸦奥兹与「神之眼」一同出现在她眼前。当晚吃饭时,奥兹和菲谢尔父母相谈甚欢:「幽夜的帝皇与皇后啊,请恕我夜之王僭越了。但是您家的豆子太好吃了。」「那就多吃点吧,小■■十四岁以来第一次交到了能带回家吃饭的好朋友。太可贵了。」「你、你们在说什么!我…本皇女才不需要同一般人为伴!」——就是这样。从结果上来看,断罪的父皇与母后,都能见到奥兹,并且认为奥兹就是皇女的第一个朋友。而「受累世厄运诅咒的探险家」、「异世界的来访者」,以及「奇怪的小精灵外貌的应急食品」…他们成为皇女的新朋友,则是更久以后的事情了。" + ] + }, + "行秋": { + "name": "行秋", + "title": "少年春衫薄", + "region": "璃月", + "sex": "男", + "star": "4", + "type": "常驻UP", + "element": "水", + "weapon": "单手剑", + "date": "2020年09月15日", + "tag": "治疗、减抗、抗打断、伤害减免、元素附着、炼金返还、协同攻击、自身伤害提升、技能延长、能量恢复", + "mission": "锦织之章", + "introduce": "经常能在书摊看到的少年人。手执长剑,胸中常怀侠义之心。", + "destiny_name": "锦织座", + "destiny": { + "重帘留香": "雨帘剑的最大数量增加1柄。", + "天青现虹": "古华剑·裁雨留虹的持续时间延长3秒;此外,受到剑雨攻击的敌人,水元素抗性降低15%,持续4秒。", + "织诗成锦": "古华剑·裁雨留虹的技能等级提高3级。至多提升至15级。", + "孤舟斩蛟": "在古华剑·裁雨留虹效果持续期间,古华剑·画雨笼山造成的伤害提升50%。备注:乘算加伤,其本质上是使技能倍率提高至1.5倍。", + "雨深闭门": "古华剑·画雨笼山的技能等级提高3级。至多提升至15级。", + "万文集此": "古华剑·裁雨留虹每发动2次剑雨攻击,就大幅增强下一次剑雨攻击,并在命中敌人时为行秋恢复3点元素能量。" + }, + "attribute": { + "hp": { + "1": "857", + "20": "2202", + "40": "4257", + "50": "5420", + "60": "6735", + "70": "7897", + "80": "9060", + "90": "10222" + }, + "atk": { + "1": "17", + "20": "43", + "40": "84", + "50": "107", + "60": "133", + "70": "156", + "80": "179", + "90": "202" + }, + "def": { + "1": "64", + "20": "163", + "40": "316", + "50": "402", + "60": "499", + "70": "585", + "80": "671", + "90": "758" + }, + "attribute": "攻击力加成", + "attributes": { + "1": "+0%", + "20": "+0%", + "40": "+0%", + "50": "+6%", + "60": "+12%", + "70": "+12%", + "80": "+18%", + "90": "+24%" + } + }, + "skill": { + "普通攻击·古华剑法": { + "描述": "普通攻击进行至多五段的连续剑击。重击消耗一定体力,瞬间向前方挥出两剑。下落攻击从空中下坠冲击地面,攻击下落路径上的敌人并在落地时造成范围伤害。", + "数值": { + "一段伤害": [ + "46.6%", + "50.4%", + "54.2%", + "59.6%", + "63.4%", + "67.8%", + "73.7%", + "79.7%", + "85.6%", + "92.1%", + "99.6%", + "", + "", + "", + "" + ], + "二段伤害": [ + "47.6%", + "51.5%", + "55.4%", + "60.9%", + "64.8%", + "69.3%", + "75.3%", + "81.4%", + "87.5%", + "94.2%", + "101.8%", + "", + "", + "", + "" + ], + "三段伤害": [ + "28.6%+28.6%", + "30.9%+30.9%", + "33.2%+33.2%", + "36.5%+36.5%", + "38.8%+38.8%", + "41.5%+41.5%", + "45.2%+45.2%", + "48.8%+48.8%", + "52.5%+52.5%", + "56.4%+56.4%", + "61.0%+61.0%", + "", + "", + "", + "" + ], + "四段伤害": [ + "56.0%", + "60.5%", + "65.1%", + "71.6%", + "76.2%", + "81.4%", + "88.5%", + "95.7%", + "102.9%", + "110.7%", + "119.6%", + "", + "", + "", + "" + ], + "五段伤害": [ + "35.9%+35.9%", + "38.8%+38.8%", + "41.7%+41.7%", + "45.9%+45.9%", + "48.8%+48.8%", + "52.1%+52.1%", + "56.7%+56.7%", + "61.3%+61.3%", + "65.9%+65.9%", + "70.9%+70.9%", + "76.6%+76.6%", + "", + "", + "", + "" + ], + "重击伤害": [ + "47.3%+56.2%", + "51.2%+60.7%", + "55.0%+65.3%", + "60.5%+71.8%", + "64.4%+76.4%", + "68.8%+81.6%", + "74.8%+88.8%", + "80.9%+96.0%", + "86.9%+103.2%", + "93.5%+111.0%", + "101.1%+120.0%", + "", + "", + "", + "" + ], + "重击体力消耗": [ + "20.0点", + "20.0点", + "20.0点", + "20.0点", + "20.0点", + "20.0点", + "20.0点", + "20.0点", + "20.0点", + "20.0点", + "20.0点", + "", + "", + "", + "" + ], + "下坠期间伤害": [ + "63.9%", + "69.1%", + "74.3%", + "81.8%", + "87.0%", + "92.9%", + "101.1%", + "109.3%", + "117.5%", + "126.4%", + "135.3%", + "", + "", + "", + "" + ], + "低空/高空坠地冲击伤害": [ + "128%/160%", + "138%/173%", + "149%/186%", + "164%/204%", + "174%/217%", + "186%/232%", + "202%/253%", + "219%/273%", + "235%/293%", + "253%/316%", + "271%/338%", + "", + "", + "", + "" + ] + } + }, + "古华剑·画雨笼山": { + "描述": "使出连续两段的剑技,对前方的敌人造成水元素伤害。同时,生成最大数量的雨帘剑围绕在当前场上自己的角色身边。具有如下特性:角色受到伤害时会破碎,降低受到的伤害;提高角色的抗打断能力行秋水元素伤害加成的20%将转换为雨帘剑的额外伤害减免。最多通过这种方式获得24%额外伤害减免。初始雨帘剑的最大数量为3柄。施放的瞬间,为角色施加潮湿状态。「蛟龙易斩,雨线难画」。", + "数值": { + "技能伤害": [ + "168%+191%", + "181%+206%", + "193%+220%", + "210%+239%", + "223%+253%", + "235%+268%", + "252%+287%", + "269%+306%", + "286%+325%", + "302%+344%", + "319%+363%", + "336%+382%", + "357%+406%", + "", + "" + ], + "减伤比例": [ + "20%", + "21%", + "22%", + "23%", + "24%", + "25%", + "26%", + "27%", + "28%", + "29%", + "29%", + "29%", + "29%", + "", + "" + ], + "持续时间": [ + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "", + "" + ], + "冷却时间": [ + "21.0秒", + "21.0秒", + "21.0秒", + "21.0秒", + "21.0秒", + "21.0秒", + "21.0秒", + "21.0秒", + "21.0秒", + "21.0秒", + "21.0秒", + "21.0秒", + "21.0秒", + "", + "" + ] + } + }, + "古华剑·裁雨留虹": { + "描述": "展开虹剑势,驾御幻影剑雨战斗,并生成最大数量的雨帘剑。虹剑势当前场上自己的角色进行普通攻击时,会产生剑雨连携攻击,造成水元素伤害;雨帘剑的数量将始终维持在最大数量。「裁雨法」不传绝学,古华镇派秘诀之一。\n\n备注:进行普通攻击时指的是角色做出普通攻击动作即可,不需要造成伤害", + "数值": { + "剑雨伤害": [ + "54.3%", + "58.3%", + "62.4%", + "67.8%", + "71.9%", + "76.0%", + "81.4%", + "86.8%", + "92.3%", + "97.7%", + "103%", + "109%", + "115%", + "122%", + "" + ], + "持续时间": [ + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "" + ], + "冷却时间": [ + "20.0秒", + "20.0秒", + "20.0秒", + "20.0秒", + "20.0秒", + "20.0秒", + "20.0秒", + "20.0秒", + "20.0秒", + "20.0秒", + "20.0秒", + "20.0秒", + "20.0秒", + "20.0秒", + "" + ], + "元素能量": [ + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "" + ] + } + }, + "生水要诀": "雨帘剑受击破碎时或持续时间结束时,基于行秋最大生命值的6%,恢复当前角色的生命值。", + "虚实工笔": "行秋获得20%水元素伤害加成。", + "灵光乍现": "合成角色天赋素材时,有25%概率返还部分合成材料。" + }, + "cv": { + "cn": "唐雅菁", + "jp": "皆川纯子", + "kr": "郭奎媄", + "en": "克里斯蒂娜·比·巴伦苏埃拉" + }, + "food": { + "name": "江湖百味", + "star": "2星", + "type": "持续恢复", + "effect": "立即为选中的角色恢复生命值上限的26%,并在之后的30秒内,每5秒恢复570点生命值。", + "introduce": "行秋的特色料理。如同工艺品般精致的外形让人舍不得下口,可一旦浅尝,清甜甘美的鲜味就会诱人欲罢不能。等等…胡萝卜该不会被他偷偷丢掉了吧?", + "ingredient_list": [ + { + "name": "稻米", + "num": "3" + }, + { + "name": "虾仁", + "num": "3" + }, + { + "name": "胡萝卜", + "num": "2" + } + ], + "normal": "水晶虾" + }, + "story": [ + "璃月港的商人都知道,飞云商会有一位行秋少爷。在旁人看来,行秋待人温和有礼,又勤奋好学,是年轻一代中的翘楚。作为家族次子,商会事务不需要行秋主持。但在各大巨贾子弟中,行秋拥有罕见的读书天赋,向来受教书先生们赞赏。家中那位正在向老爹学习经商与持家的大哥,也认为行秋将来必成大器。殊不知,行秋看完厚度惊人的经商总集与先人哲思以后,会把它们从中间挖空,塞进武侠小说看个不停。偶尔,行秋也会突然消失。旁人问及去了哪里、做了什么时,他总是回答:「偷得浮生半日闲。」", + "对行秋来说,「偷得浮生半日闲」可以指代很多意思。有时指的是去「万文集舍」看新进的小说;有时指的是去「和裕茶馆」缠着云堇老板开发新饮料。而在某些特别的时候,指的是「独自行侠仗义」。击败拦路的恶匪、赶走捣乱的怪物、帮哭泣的孩子摘下挂在时梢上的风筝…这一切都在行秋「行侠仗义」的范围之内。就像武侠逸闻中广为流传的「微服私访」故事那样——在某些冒险的尽头,行秋并不在乎动用飞云商会的力量来解决一些武力之外的问题。", + "某日,行秋的大哥前来寻他,屋内却没有人在。回来后,行秋遇到了候在走廊上的大哥。「你房内太过凌乱,我便自作主张替你收拾了一番。行秋啊,你与大哥同样肩负着飞云商会的名声,理应为众人作出表率。岂能不知一屋不扫,何以扫天下?昔年仙人有云…」对着行秋唠叨半小时后,大哥终于放过了他,临走前留下一句奇怪的话:「下次,大哥不会未经许可进入你房间了,丫鬟那边我也会提点一句。」行秋一头雾水,不知该作何回答。离去的大哥却在转身后换上一副惆怅面孔,自言自语道:「床底下还藏了书…嗯…大哥可不会去看那是什么书的。哎,行秋也长大啦,以后会不会嫌我的管教太哆嗦呢?这叫做什么来着…青春期,是吗?」行秋也很奇怪。他藏了这么多武侠小说,早已做好与帮佣们斗智斗勇的准备,可为什么一直没人来探查他的房间呢?", + "为了不让行秋成日泡在绯云坡的书店「万文集舍」里,老爹允许他前往「古华派」学武。不过,行秋很快发现,「古华派」只是没落已久的小门派,压根给不出像样的教导,就连报名用的豪华道场也是临时租借而来,根本不归门派所有。老爹当然也知道这一点。他只是想让行秋学一些华而不实的剑术,聊以娱乐。出乎意料的是,博闻强识、通读古书的行秋已经达到一法通万法通的境界。 他在「古华派」修习,凭借自身知识辅以古籍记载,彻底振兴了衰退已久的古华武术。初入门的行秋曾对古华派武术感到失望。然而,门人善使的「小术」完全符合他的渴望。灰粉、烟雾砂、纸鱼游水、吞剑吐火…生在商贾之家,行秋就是喜欢这种琳琅满目的选择感。当即决定花上十天半月,将古华派一百门江湖奇术学全。行秋认为,这对行侠仗义而言,也是种极有力的补充。", + "剑客少爷行秋,人前静若处子,人后动若脱兔,对着亲近的人则会变得唠叨。虽说还不及大哥,却也足够调皮捣蛋了。而这般古灵精怪个性的主要受害者,是一位出没在璃月山林一带的少年方士一一重云。「重云啊重云,昨日我为你找到一座闹鬼的凶宅,快去练练手吧。」「重云啊重云,你千万要相信我,那间凶宅里的机关不是我布置的…什么?你说根本不是凶宅?嗯,这倒不是我能预料的事…」「重云啊重云,何必用那种眼神瞪我呢?瞧你身上都青一块紫一块了,还是好好躺着吧。」「重云啊重云,我家有个丫鬟,曾在须弥国贵族府中研习精油理疗秘术。我找她来帮你推拿筋骨,你可要领我这份人情呀…」", + "「侠义」一词,释义因人而异。自由仗义者为侠,善恶分明者为侠,一身正气者为侠…但在行秋看来,「侠义」的意义,仅仅是做好事、做好人。身为璃月港巨贾之后,行秋的本分是在生意场里摸爬滚打,「侠义」二字,本该与他渐行渐远。但在「神之眼」的帮助下,他开始办成一桩又一桩曾经只能向往的「传奇轶事」。商会的事自然不能放下,但只要能亲自行侠仗义,哪怕只是偶尔,也已让行秋倍感满足。唯一会削减行秋笑容的,只有他人口中对那些「侠士」动机的庸俗猜测。地位、名利、暗中交易…当听到有人如此编排侠客的本心,行秋面上波澜不惊,心中却已将那人列入黑名单,放在比最讨厌吃的胡萝卜更低的位置。", + "行秋以自身经历为素材,撰写了一部武侠小说《沉秋拾剑录》,想要在璃月港出版。不料,却被璃月港的出版机构以「设定过于离谱,剧情却意外地俗套,没人会喜欢」为由拒了稿。不服气的行秋自己印了几本,偷偷放在常去的书店「万文集舍」里,然而,确实没人爱看,令他颇受打击。行秋不知道的是,路过的稻妻客商看到这本书,买下一本带回稻妻国,竟在当地广受好评。稻妻文人争相模仿,却无一部能超越《沉秋拾剑录》。自此这本书便在稻妻文坛常驻一席之地。", + "数百年来,武学门派「古华派」式微。辉煌时期,「古华派」曾以枪剑闻名璃月。相传,其有三大镇派秘术——枪法「刺明法」、剑法「裁雨法」,以及枪剑双绝的「生克法」。此三绝之术随代代传承不断精进,时光推移,三绝技巧渐臻化境,威力却不断削弱,导致古华派势力低迷,人心流散…三绝更是如尘埃中的宝库,静候一位继承者。多年后,尘封的古华派等来了行秋。数百年间,唯有他一人仅仅花费四年便悟出了传古承今的「武理」。古华枪剑讲究「如臂使指」,在璃月诸派武术中,这是相当常见的意识。而依行秋之见,枪与剑的运用,其根本是对于「神之眼」的运用。武人应将「神之眼」视为身体的延伸,枪与剑则又是「神之眼」的延伸。即是说:枪术与剑术的本质,乃是瞳术。行秋参悟此道,挥毫写就武理歌诀一篇。古华派宗主观之落泪,当即宣布:「并非行秋需要古华派,而是古华派需要行秋。」自此,这篇歌诀被供奉在古华派重地「王山厅」,不许弟子瞻仰,外人更是无从得见。以下为歌诀全文:我習古華久,深秘我已悉。古華槍劍長浮鏽,今日溶洗舆爾知。古華之劍華,若雨若飘華。飘華人可撷,雨線人難畫。古華之槍華,灼灼兮燈華。燈華易脆散,複聚如燃霞。如燃霞,三尺光,何輝煌。人謂使劍如使指,我言劍光是目光。游離物外無重量,裁雨者雨,刺明者明。動如龍蛇捉不住,青眼爲劍,側目爲槍。——其实,歌诀内容本应对所有弟子公开.封存真迹的原因只是字实在太丑了。" + ] + }, + "诺艾尔": { + "name": "诺艾尔", + "title": "未授勋之花", + "region": "蒙德", + "sex": "女", + "star": "4", + "type": "常驻UP", + "element": "岩", + "weapon": "双手剑", + "date": "2020年09月15日", + "tag": "治疗、护盾、烹饪、元素转化、技能延长、自身伤害提升", + "mission": "邀约事件·诺艾尔", + "introduce": "「西风骑士团」的可靠女仆,梦想有天能成为正式的骑士", + "destiny_name": "心护座", + "destiny": { + "支援就交给我吧": "同时处于大扫除与护心铠状态时,护心铠的生命值回复效果触发几率提升至100%。", + "旋风女仆": "诺艾尔的重击体力消耗降低20%,造成的伤害提升15%。", + "女仆不会受伤": "护心铠的技能等级提高3级。至多提升至15级。", + "之后会扫干净的": "护心铠在效果结束时,或因伤害破碎时,会对周围的敌人造成400%攻击力的岩元素伤害。", + "骑士团扫除专家": "大扫除的技能等级提高3级。至多提升至15级。", + "要一尘不染才行": "大扫除额外提高诺艾尔防御力50%的攻击力;此外,在技能持续时间内,每打倒1个敌人,其持续时间将延长1秒,最多不会超过10秒。" + }, + "attribute": { + "hp": { + "1": "1012", + "20": "2600", + "40": "5027", + "50": "6400", + "60": "7953", + "70": "9325", + "80": "10698", + "90": "12071" + }, + "atk": { + "1": "16", + "20": "41", + "40": "80", + "50": "101", + "60": "126", + "70": "148", + "80": "169", + "90": "191" + }, + "def": { + "1": "67", + "20": "172", + "40": "333", + "50": "423", + "60": "526", + "70": "617", + "80": "708", + "90": "799" + }, + "attribute": "防御力加成", + "attributes": { + "1": "+0%", + "20": "+0%", + "40": "+0%", + "50": "+7.5%", + "60": "+15%", + "70": "+15%", + "80": "+22.5%", + "90": "+30%" + } + }, + "skill": { + "普通攻击·西风剑术·女仆": { + "描述": "普通攻击进行至多四段的连续挥砍。重击持续消耗体力旋转大剑,攻击周围的敌人。结束旋转时,会进行一次格外有力的挥斩。下落攻击从空中下坠冲击地面,攻击下落路径上的敌人,并在落地时造成范围伤害。", + "数值": { + "一段伤害": [ + "79.1%", + "85.6%", + "92.0%", + "101%", + "108%", + "115%", + "125%", + "135%", + "145%", + "156%", + "167%", + "", + "", + "", + "" + ], + "二段伤害": [ + "73.4%", + "79.3%", + "85.3%", + "93.8%", + "99.8%", + "107%", + "116%", + "125%", + "135%", + "145%", + "155%", + "", + "", + "", + "" + ], + "三段伤害": [ + "86.3%", + "93.3%", + "100%", + "110%", + "117%", + "125%", + "136%", + "147%", + "158%", + "171%", + "183%", + "", + "", + "", + "" + ], + "四段伤害": [ + "113%", + "123%", + "132%", + "145%", + "154%", + "165%", + "179%", + "194%", + "208%", + "224%", + "240%", + "", + "", + "", + "" + ], + "重击循环伤害": [ + "50.7%", + "54.9%", + "59.0%", + "64.9%", + "69.0%", + "73.8%", + "80.2%", + "86.7%", + "93.2%", + "100.3%", + "107.4%", + "", + "", + "", + "" + ], + "重击终结伤害": [ + "90.5%", + "97.8%", + "105%", + "116%", + "123%", + "132%", + "143%", + "155%", + "166%", + "179%", + "192%", + "", + "", + "", + "" + ], + "重击体力消耗": [ + "每秒40.0点", + "每秒40.0点", + "每秒40.0点", + "每秒40.0点", + "每秒40.0点", + "每秒40.0点", + "每秒40.0点", + "每秒40.0点", + "每秒40.0点", + "每秒40.0点", + "每秒40.0点", + "", + "", + "", + "" + ], + "最大持续时间": [ + "5.0秒", + "5.0秒", + "5.0秒", + "5.0秒", + "5.0秒", + "5.0秒", + "5.0秒", + "5.0秒", + "5.0秒", + "5.0秒", + "5.0秒", + "", + "", + "", + "" + ], + "下坠期间伤害": [ + "74.6%", + "80.7%", + "86.7%", + "95.4%", + "101%", + "108%", + "118%", + "127%", + "137%", + "147%", + "158%", + "", + "", + "", + "" + ], + "低空/高空坠地冲击伤害": [ + "149%/186%", + "161%/201%", + "173%/217%", + "191%/238%", + "203%/253%", + "217%/271%", + "236%/295%", + "255%/318%", + "274%/342%", + "295%/368%", + "316%/394%", + "", + "", + "", + "" + ] + } + }, + "护心铠": { + "描述": "唤出护体的岩铠,对周围的敌人造成岩元素伤害,并形成护盾,伤害吸收量基于诺艾尔的防御力。护盾具有如下效果:·诺艾尔的普通攻击与重击命中敌人时,都有几率为队伍中所有角色恢复生命值;·对所有元素伤害与物理伤害有150%的吸收效果。触发治疗时的治疗量受益于诺艾尔的防御力。诺艾尔既是侍奉的女仆,也是坚毅的骑士。", + "数值": { + "技能伤害": [ + "120%防御力", + "129%防御力", + "138%防御力", + "150%防御力", + "159%防御力", + "168%防御力", + "180%防御力", + "192%防御力", + "204%防御力", + "216%防御力", + "228%防御力", + "240%防御力", + "255%防御力", + "", + "" + ], + "吸收量": [ + "160%防御力+770", + "172%防御力+847", + "184%防御力+930", + "200%防御力+1020", + "212%防御力+1116", + "224%防御力+1219", + "240%防御力+1328", + "256%防御力+1443", + "272%防御力+1565", + "288%防御力+1694", + "304%防御力+1828", + "320%防御力+1970", + "340%防御力+2117", + "", + "" + ], + "治疗量": [ + "21.3%防御力+103", + "22.9%防御力+113", + "24.5%防御力+124", + "26.6%防御力+136", + "28.2%防御力+149", + "29.8%防御力+163", + "31.9%防御力+177", + "34.0%防御力+193", + "36.2%防御力+209", + "38.3%防御力+226", + "40.4%防御力+244", + "42.6%防御力+263", + "45.2%防御力+282", + "", + "" + ], + "治疗触发几率": [ + "50%", + "51%", + "52%", + "53%", + "54%", + "55%", + "56%", + "57%", + "58%", + "59%", + "59%", + "60%", + "60%", + "", + "" + ], + "持续时间": [ + "12.0秒", + "12.0秒", + "12.0秒", + "12.0秒", + "12.0秒", + "12.0秒", + "12.0秒", + "12.0秒", + "12.0秒", + "12.0秒", + "12.0秒", + "12.0秒", + "12.0秒", + "", + "" + ], + "冷却时间": [ + "24.0秒", + "24.0秒", + "24.0秒", + "24.0秒", + "24.0秒", + "24.0秒", + "24.0秒", + "24.0秒", + "24.0秒", + "24.0秒", + "24.0秒", + "24.0秒", + "24.0秒", + "", + "" + ] + } + }, + "大扫除": { + "描述": "将磐石的力量凝聚在武器上,冲击周围的敌人并进行一次大范围攻击,造成岩元素伤害。此后获得如下效果:·提高诺艾尔的攻击范围;·将攻击伤害转为岩元素伤害,该元素转化无法被附魔覆盖;·基于诺艾尔的防御力,提高攻击力。需要扫除的,有时不仅仅是灰尘…", + "数值": { + "爆发伤害": [ + "67.2%", + "72.2%", + "77.3%", + "84.0%", + "89.0%", + "94.1%", + "101%", + "108%", + "114%", + "121%", + "128%", + "134%", + "143%", + "", + "" + ], + "技能伤害": [ + "92.8%", + "99.8%", + "107%", + "116%", + "123%", + "130%", + "139%", + "148%", + "158%", + "167%", + "176%", + "186%", + "197%", + "", + "" + ], + "攻击力提高": [ + "40%防御力", + "43%防御力", + "46%防御力", + "50%防御力", + "53%防御力", + "56%防御力", + "60%防御力", + "64%防御力", + "68%防御力", + "72%防御力", + "76%防御力", + "80%防御力", + "85%防御力", + "", + "" + ], + "持续时间": [ + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒" + ], + "冷却时间": [ + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒" + ], + "元素能量": [ + "60", + "60", + "60", + "60", + "60", + "60", + "60", + "60", + "60", + "60", + "60", + "60", + "60", + "60", + "60" + ] + } + }, + "全心全意": "当诺艾尔在后台时,若当前场上自己的角色生命值低于30%时自动触发:为当前场上自己的角色生成一个伤害吸收量等同于诺艾尔防御力400%的护盾,持续20秒。·对所有元素伤害与物理伤害有150%的吸收效果。该效果60秒内只能触发一次。", + "干净利落": "诺艾尔的普通攻击或重击累计每命中4次,会减少护心铠1秒的冷却。每0.1秒至多计数一次。", + "女仆的态度": "完美烹饪防御类食物时,由12%概率获得2倍产出。" + }, + "cv": { + "cn": "宴宁", + "jp": "高尾奏音", + "kr": "李甫熙", + "en": "劳拉·费伊·史密斯" + }, + "food": { + "name": "厚云朵松饼", + "star": "2星", + "type": "复活", + "effect": "复苏选中的角色,为其恢复生命值上限的15%,并额外恢复550点生命值。", + "introduce": "诺艾尔的特色料理。厚厚的松饼,是骑士团的下午茶特供甜点,带给人仿佛坠入柔软云端般的幸福感。看着身旁诺艾尔的笑容,甜度似乎又提高了一点!", + "ingredient_list": [ + { + "name": "树莓", + "num": "3" + }, + { + "name": "面粉", + "num": "2" + }, + { + "name": "鸟蛋", + "num": "1" + } + ], + "normal": "庄园烤松饼" + }, + "story": [ + "和普通的骑士团女仆相比,诺艾尔心中有着更加远大的梦想。\n在这被西风骑士团庇护了千年的城邦里,她与万千普通少男少女一样,都憧憬着有朝一日能穿上那副象征荣耀的甲胄。\n就算自身能力还不足以通过严苛的骑士选拔至少也要在更近的地方学习骑士言行。\n训练学习之余,她很享受现在的生活——在蒙德城忙里忙外,出现在每一个需要帮助的人身边。\n「交给我吧!什么都可以交给我!」\n这是她的口头禅,所以有需要的话,就呼唤她的名字吧,她会很开心的。", + "诺艾尔是许多人眼中的万能女仆。\n这些人对诺艾尔都有相似的评价:「无处不在」。\n比如在宴会上,某个孩子想要一只碟子,却发现碟子全堆在柜子门前,处于只要打开门一定会全部掉出来摔碎的危险状态...\n「诺——艾——尔——!」\n孩子只需放声大喊,无处不在的诺艾尔便会立刻到达,将整个柜子放倒,取出一只盘子递给他,叮嘱他吃完烤肉后不要喝冰饮料。随后,再把柜子摆回原位,把其它盘子清洗干净摆放整齐。如此无处不在的诺艾尔,在人们看来极为神奇。\n但女仆的工作既不是神话也不是传说,诺艾尔仅仅是将一条准则贯彻到底:「一个不多,一个不少,该有的全都有,不该有的不能有。」\n诺艾尔觉得,自己并没有什么特别之处,只是稍微多想了一点而已。", + "诺艾尔热衷于提供热情可靠,有时候甚至有些过度的帮助。\n如果在她路过的时候问她,用来野餐烤肉的篝火要怎么搭,她就会义无反顾地加入,不只是三两下搭好篝火,还会如疾风迅雷一般把烤肉架支起来,处理好食材,烹饪出香味扑鼻的大餐,试吃一口,叮嘱千万要烤熟,还有一定要灭尽火种严防山火,之后才离开。\n通常,大家不会介意这种帮忙方式。但偶尔,这样的举动也会带来神奇结果。曾有一位来自至冬国的商人试图在蒙德开展酒业生意。原本,他计划用欺骗的办法在这片土地打下钉子,在逐步用故乡的酒占据市场,摧毁蒙德酒业。\n他伪装成善良的商人,带着妻女来蒙德谈生意。身为远道而来的贵客,他们受到了诺艾尔的热情接待。\n起初,这位商人觉得诺艾尔的招待极为周到,与蒙德大多落后粗野的乡下人完全不同。但后来,他慢慢感觉到奇怪。诺艾尔总能提前知道他想干什么,她会为他打点行程。每天三餐,桌上的至冬国菜肴也总是一家人最爱吃的那种。她甚至知道商人女儿睡觉时喜欢抱着布偶,特地送来一只亲手缝制的布娃娃。\n如此举动,令商人不知道该如何进行私下的商业计划。光是看到诺艾尔笑容满面地样子,商人都忐忑不安,认为她别有用意。\n最终,担惊受怕地商人带着妻女连夜离开蒙德,再也没有回来。\n诺艾尔以为是自己招待不周气走了客人,为此还消沉了几天。但实际上,这正是她认真工作地结果。", + "绝大多数时候,诺艾尔都是让人安心的存在,不过,偶尔也会有意外。\n某一天,她听说有位冒险家被困在了龙脊雪山,立刻收拾装备,独自进山搭救。\n当日的暴风雪如凶兽般顽劣,渺小人类在雪山上留下的痕迹会被瞬间抹去。想找一条安全上山的路线都很困难,更别说是寻找一个早已被白雪掩埋的人。\n诺艾尔却坚持在如此凶险的环境下进行搜救。大半天后,她终于在某个洞穴中找到了快要冻僵的冒险家。\n此时,诺艾尔的棉衣早已湿透,水壶里的水也冻成了冰块。饥寒交迫,她仍是挤出最后的力气,将冒险家背下了山。\n冒险家获救,诺艾尔却也力竭倒下。整整三天,她因高烧不省人事,整个骑士团辗转难眠,为她担心。\n所幸最后一切平安。\n类似的事发生过不止一次,骑士团的前辈们都很心疼诺艾尔。\n为了不让热心的诺艾尔陷入危险,琴只能尽量「发明」一些安全工作交给她,避免她接触到危险。不过,要是真出了什么大事,便轮到凯亚登场了。\n在蒙德的龙灾事件中,诺艾尔跃跃欲试,想要亲自解决灾害的源头。但在凯亚悉心安排下,她被无数个「紧急任务」支开,一直在城里奔波到了危机结束的那天。", + "诺艾尔看似娇小的身躯中蕴藏着非常强大的力量。这不仅仅是指她意志坚定,顽强不屈,也是指她的力气非常之大。\n有一次,丽莎的实验仪器不小心掉到书架底下,正在苦恼趴下去捡书是否有失体面。诺艾尔及时赶来,单手举起了装满书的书架。从拿起到放下,书架里的书都没被晃出一本。\n还有一次,几辆送货的货车在经过蒙德城侧门时被火史莱姆袭击,燃起大火。货主手忙脚乱之际,也是诺艾尔赶到,连货带车统统扔进果酒湖,跟着马上跳下水,把货物一个不漏地捞了回来。\n据说诺艾尔练剑时, 差点让那位自诩手艺精良的铁匠瓦格纳沮丧到归隐山林。他前后尝试十几种矿石配方锻造出的所有长剑,只要被诺艾尔用上几次便会崩刃,无一例外。\n原本,瓦格纳以为是诺艾尔用剑的方法不对,后来才发觉,根本问题在于武器强度不足。瓦格纳赌上名誉,为诺艾尔定制了一把沉重又扎实的大剑,配合诺艾尔自身岩元素力加固,这才勉强解决了她的武器问题。\n不过请放心,诺艾尔不会在非必要场合展示她过人的力量,她本人也是暴力的反对者。只是听说,诺艾尔刚拿到定制大剑那天,在醉汉峡被两个喝醉的盗宝团成员盯上,当成了手无缚鸡之力的小绵羊...\n希望以后不要再有这样的倒霉鬼出现了。", + "诺艾尔最大的敌人之一,是羽球节。\n羽球节期间,教堂广场会摆出围成大圈的长桌, 桌上摆满各色美食,供任何来到这里的人大快朵颐。\n桌上的美食通常由擅长烹饪的市民自发提供。一向严格要求自己的诺艾尔,也会在此期间不断地做菜、上菜。\n工作量并未增加太多,这件事的难处在于,作为女仆,她要事先品尝每一份端上桌的菜品,保证其风味与品质。\n香酥可口的[月亮派」、吃进嘴里咔嚓作响的「蒙德炸猪排」、将奶酪和肉摞成山一样的[堆高高」,还有各种油腻程度与幸福指数成正比的油炸食品与烤肉...都是必不可少的宴会菜肴。\n能在节日里看见大家欢笑举杯诺艾尔打从心底感到愉快。可一旦看见吃得微微鼓起的腰腹,她又会忍不住唉声叹气一番。\n羽球节结束后,一整个月里,诺艾尔都会自愿加入西风骑士的夜巡队伍,不断在城内跑上跑下。\n即使节日已经落下帷幕,她的战斗也还没有结束。", + "「玫瑰的警示」骑士团女仆有很多不可逾越的红线,其中有一条,「骑士团成员的私人情报,必须严格保密」。这不仅仅是指要对外人保密,对骑士团其他成员也不例外。比如琴的私人房间里究竟有什么、安柏的兔兔伯爵里究竟装了什么、凯亚特殊的眼罩究竟有多少条、可莉藏炸弹的地方究竟有多少个…这些都是秘密中的秘密。为避免一不小心说漏嘴,诺艾尔用红色的布料做了许多玫瑰——玫瑰在蒙德象征着「守口如瓶」。她特意缝了一朵在手甲上,为的就是随时警示自己。泄露秘密是女仆的重大失职,立志成为骑士的人一定不能犯下此等错误。所以,若想知晓什么秘密,还是放弃向诺艾尔打听吧。她什么都不会说的。", + "诺艾尔曾经过早地想要实现梦想。数年之前,在第七次明知会失败的选拔落选后,她有些心灰意冷。苦心学习的礼仪、剑术、言辞…这些都是徒劳吗?她记得每一位正式骑士的优秀之处,但谁会记得她这个失败者的努力?她从未停止过对西风骑士的向往,只是身体的疲倦让她没能像往常一样立刻站起。这很危险,就像在寒冷的冰原上日夜兼程,开始出现困意了。此时,骑士团大门突然打开,原来是刚刚负责骑士选拔的代理团长琴走了出来。诺艾尔尚未想好用怎样的表情面对她,就已不由自主地行了一个标准骑士礼。她马上意识到自己的唐突。她不知道一个落选者摆出这种动作,会让琴产生怎样的想法。不过,就算她无地自容、想要赶快逃跑的时候,琴停下脚步,向她回以同样的骑士礼。诺艾尔愣了愣,局促地笑了起来。样子有些笨拙,却又很单纯。这天是诺艾尔难以忘怀的幸运日。她获得了两份极为重要的认可,一份来自琴,另一份,则来自神。原来她的努力,还是会被记住的。那天之后,手握「神之眼」的她越发坚信自己终有一日能穿上那副甲胄,变得温柔可靠,以及,真正的无处不在。" + ] + }, + "辛焱": { + "name": "辛焱", + "title": "燥热旋律", + "region": "璃月", + "sex": "女", + "star": "4", + "type": "常驻UP", + "element": "火", + "weapon": "双手剑", + "date": "2020年12月01日", + "tag": "护盾、减抗、伤害提升、元素附着、烹饪", + "mission": "待补充", + "introduce": "璃月港唯一的摇滚歌手,以音乐和热情歌颂着对「成见」的反抗。", + "destiny_name": "红檀四弦座", + "destiny": { + "绝命的加速": "辛焱造成暴击后的5秒内,普通攻击和重击的攻击速度提升12%。该效果每5秒只能触发一次。", + "开场即兴段": "叛逆刮弦造成的物理伤害暴击率提升100%,并会在施放时形成三级护盾·舞遍节拍。(注:该三级护盾的间歇性火焰伤害亦可触发祭礼大剑效果)", + "摭分的指法": "热情拂扫的技能等级提高3级。至多提升至15级。", + "节奏的传染": "热情拂扫的伤害,会使敌人的物理抗性降低15%,持续12秒。", + "返场的高呼": "叛逆刮弦的技能等级提高3级。至多提升至15级。", + "地狱里摇摆": "辛焱的重击的体力消耗降低30%;此外,进行重击时,将基于防御力的50%加成获得攻击力加成。" + }, + "attribute": { + "hp": { + "1": "939", + "20": "2413", + "40": "4665", + "50": "5939", + "60": "7379", + "70": "8653", + "80": "9927", + "90": "11201" + }, + "atk": { + "1": "21", + "20": "54", + "40": "103", + "50": "132", + "60": "164", + "70": "192", + "80": "220", + "90": "249" + }, + "def": { + "1": "67", + "20": "172", + "40": "333", + "50": "423", + "60": "526", + "70": "617", + "80": "708", + "90": "799" + }, + "attribute": "攻击力加成", + "attributes": { + "1": "+0%", + "20": "+0%", + "40": "+0%", + "50": "+6%", + "60": "+12%", + "70": "+12%", + "80": "+18%", + "90": "+24%" + } + }, + "skill": { + "普通攻击·炎舞": { + "描述": "普通攻击\n进行至多四段的连续挥砍。\n重击\n持续消耗体力,旋转大剑攻击周围的敌人。\n停止旋转时,会进行一次格外有力的挥砍。\n下落攻击\n\n从空中下坠冲击地面,攻击下落路径上的敌人,并在落地时造成范围伤害。", + "数值": { + "一段伤害": [ + "76.5%", + "82.8%", + "89.0%", + "97.9%", + "104.1%", + "111.3%", + "121.0%", + "130.8%", + "140.6%", + "151.3%", + "162.0%", + "", + "", + "", + "" + ], + "二段伤害": [ + "74.0%", + "80.0%", + "86.0%", + "94.6%", + "100.6%", + "107.5%", + "117.0%", + "126.4%", + "135.9%", + "146.2%", + "156.5%", + "", + "", + "", + "" + ], + "三段伤害": [ + "95.5%", + "103.2%", + "111.0%", + "121.1%", + "130.0%", + "138.8%", + "151.0%", + "163.2%", + "175.4%", + "188.7%", + "202.0%", + "", + "", + "", + "" + ], + "四段伤害": [ + "115.8%", + "125.3%", + "134.7%", + "148.2%", + "157.6%", + "168.4%", + "183.2%", + "198.0%", + "212.8%", + "229.0%", + "245.2%", + "", + "", + "", + "" + ], + "重击循环伤害": [ + "62.6%", + "67.6%", + "72.7%", + "80.0%", + "85.1%", + "90.9%", + "98.9%", + "106.9%", + "114.9%", + "123.6%", + "132.4%", + "", + "", + "", + "" + ], + "重击终结伤害": [ + "113%", + "122%", + "132%", + "145%", + "154%", + "164%", + "179%", + "193%", + "208%", + "224%", + "239%", + "", + "", + "", + "" + ], + "重击体力消耗": [ + "40.0点", + "40.0点", + "40.0点", + "40.0点", + "40.0点", + "40.0点", + "40.0点", + "40.0点", + "40.0点", + "40.0点", + "40.0点", + "", + "", + "", + "" + ], + "最大持续时间": [ + "5.0秒", + "5.0秒", + "5.0秒", + "5.0秒", + "5.0秒", + "5.0秒", + "5.0秒", + "5.0秒", + "5.0秒", + "5.0秒", + "5.0秒", + "", + "", + "", + "" + ], + "下坠期间伤害": [ + "74.6%", + "80.7%", + "86.7%", + "95.4%", + "101.5%", + "108.4%", + "118.0%", + "127.5%", + "137.0%", + "147.4%", + "157.9%", + "", + "", + "", + "" + ], + "低空/高空坠地冲击伤害": [ + "140%/186%", + "161%/202%", + "173%/217%", + "191%/238%", + "203%/253%", + "217%/271%", + "236%/295%", + "255%/318%", + "274%/342%", + "295%/368%", + "316%/394%", + "", + "", + "", + "" + ] + } + }, + "热情拂扫": { + "描述": "辛焱挥动乐器,对周围的敌人造成火元素伤害,并借由「观众」的「热情」,形成护盾。·护盾的伤害吸收量受益于辛焱的防御力,并基于命中敌人的数目:·未命中或命中一名敌人:一级护盾·散序节拍;·命中二名敌人:二级护盾·歌头节拍;·命中三名或更多敌人:将产生三级护盾·舞遍节拍。除了吸收伤害,还会间歇性对周围的敌人造成火元素伤害。护盾具有如下特性:·施放的瞬间,为辛焱施加火元素附着;·对火元素伤害有着250%的吸收效果。辛焱坚称这些火花是演奏技术到极致时的表现,是物理现象,和神之眼无关。·注:因2命效果生成的三级护盾产生的间歇性火焰伤害亦可触发祭礼大剑重置CD的效果。", + "数值": { + "挥舞伤害": [ + "170%", + "182%", + "195%", + "212%", + "225%", + "237%", + "254%", + "271%", + "288%", + "305%", + "322%", + "339%", + "360%", + "", + "" + ], + "一级护盾吸收量": [ + "104.1%防御力+501", + "111.8%防御力+551", + "119.7%防御力+605", + "130.0%防御力+663", + "137.9%防御力+726", + "145.7%防御力+793", + "156.1%防御力+864", + "166.5%防御力+939", + "176.9%防御力+1,018", + "187.3%防御力+1,101", + "197.7%防御力+1,189", + "208.1%防御力+1,281", + "221.1%防御力+1,377", + "", + "" + ], + "二级护盾吸收量": [ + "122.4%防御力+589", + "131.6%防御力+648", + "140.8%防御力+712", + "153.0%防御力+780", + "162.2%防御力+854", + "171.4%防御力+932", + "183.6%防御力+1,016", + "195.8%防御力+1,104", + "208.1%防御力+1,197", + "220.3%防御力+1,296", + "232.6%防御力+1,399", + "244.8%防御力+1,507", + "260.1%防御力+1,620", + "", + "" + ], + "三级护盾吸收量": [ + "144.0%防御力+693", + "154.8%防御力+762", + "165.6%防御力+837", + "180.0%防御力+918", + "190.8%防御力+1,005", + "201.6%防御力+1,097", + "216.0%防御力+1,195", + "230.4%防御力+1,299", + "244.8%防御力+1,409", + "259.2%防御力+1,524", + "273.6%防御力+1,656", + "288.0%防御力+1,773", + "306.0%防御力+1,905", + "", + "" + ], + "持续伤害": [ + "33.6%", + "36.1%", + "38.6%", + "42.0%", + "44.5%", + "47.4%", + "50.4%", + "53.8%", + "57.1%", + "60.5%", + "63.8%", + "67.2%", + "71.4%", + "", + "" + ], + "护盾持续时间": [ + "12.0秒", + "12.0秒", + "12.0秒", + "12.0秒", + "12.0秒", + "12.0秒", + "12.0秒", + "12.0秒", + "12.0秒", + "12.0秒", + "12.0秒", + "12.0秒", + "12.0秒", + "", + "" + ], + "冷却时间": [ + "18.0秒", + "18.0秒", + "18.0秒", + "18.0秒", + "18.0秒", + "18.0秒", + "18.0秒", + "18.0秒", + "18.0秒", + "18.0秒", + "18.0秒", + "18.0秒", + "18.0秒", + "", + "" + ] + } + }, + "叛逆刮弦": { + "描述": "迅速扫弦引发音波,击退敌人,对周围的敌人造成物理伤害,激起「舞台」上的氛围。因为氛围实在太过炙烈,所以会引起烈焰,对周围的敌人持续造成火元素伤害。曾经辛焱每次演出结束都会来这么一出。后来不这么弄了倒不是因为危险。要是被喊了「安可」的话,她弄不出更炸裂的闭幕了。", + "数值": { + "技能伤害": [ + "340%", + "366%", + "392%", + "426%", + "452%", + "477%", + "511%", + "545%", + "579%", + "613%", + "648%", + "682%", + "724%", + "767%", + "" + ], + "火元素持续伤害": [ + "40%", + "43%", + "46%", + "50%", + "53%", + "56%", + "60%", + "64%", + "68%", + "72%", + "76%", + "80%", + "85%", + "90%", + "" + ], + "持续时间": [ + "2.0秒", + "2.0秒", + "2.0秒", + "2.0秒", + "2.0秒", + "2.0秒", + "2.0秒", + "2.0秒", + "2.0秒", + "2.0秒", + "2.0秒", + "2.0秒", + "2.0秒", + "2.0秒", + "" + ], + "冷却时间": [ + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "" + ], + "元素能量": [ + "60", + "60", + "60", + "60", + "60", + "60", + "60", + "60", + "60", + "60", + "60", + "60", + "60", + "60", + "" + ] + } + }, + "「没观众也要演奏...」": "减少热情拂扫的护盾所需的命中敌人数量:二级护盾·歌头节拍:命中一名敌人;三级护盾·舞遍节拍:命中二名或更多敌人。", + "「这才是摇滚!」": "处于热情拂扫的护盾保护下的角色造成的物理伤害提高15%。", + "摇滚的食谱": "完美烹饪防御类食物时,有12%概率获得2倍产出。" + }, + "cv": { + "cn": "王雅欣", + "jp": "高桥智秋", + "kr": "金採河", + "en": "劳拉·斯特尔" + }, + "food": { + "name": "摇·滚·鸡!", + "star": "2星", + "type": "提升暴击", + "effect": "队伍中所有角色暴击率提升16%,持续300秒。多人游戏时,仅对自己的角色生效。", + "introduce": "辛焱的特色料理。魔鬼般的造型隐藏着魔鬼般的辣度,一边吃一边流泪却还越吃越上瘾。只有魔鬼才做得出这样的菜吧!", + "ingredient_list": [ + { + "name": "禽肉", + "num": "2" + }, + { + "name": "绝云椒椒", + "num": "1" + }, + { + "name": "胡椒", + "num": "1" + } + ], + "normal": "香嫩椒椒鸡" + }, + "story": [ + "摇滚发源于枫丹,在璃月港属于新兴艺术,辛焱则是这门艺术身先士卒的践行者。\n每到夜里,她就会背上亲手做的乐器,站上亲手搭建的舞台,为每一位前来捧场的听众演奏她亲手谱写的乐曲。她的曲子正如其人,直爽豪迈,自信骄傲。\n她在音乐上的造诣或许算不上顶尖,但她的忠实观众会忘情地与她一起欢呼,用声音和肢体发泄平日中的烦闷与苦恼。\n当辛焱忘我之时,从她的神之眼迸射出的火焰,像是要带领人们把黑夜点成白昼。\n「一位演奏摇滚的奇才,更是一位演奏气氛的大师。」\n「蒸汽鸟报社」曾经这样评价过她。璃月米贵,居大不易。但辛焱会告诉困于尘世冗杂的世人——摇滚起来,很容易。", + "辛焱在演奏的时候从不循规蹈矩,一切东西都有可能成为她的乐器。\n舞台上的柱子、地板、观众的欢呼与叫喊,还有神之眼的火花与爆炸,都可以成为她摇滚乐曲中的点睛之笔。\n为了演出而搭建的临时舞台,每每在演出过半的时候就会熊熊燃烧起来,最后只留下一团冒着热气的黑木炭。\n千岩军在多次劝告无果之后,只好加强巡逻,想方设法阻止辛焱进行演唱。\n双方的斗智斗勇,往往是辛焱取得胜利——她总是能找到可以演唱的地方,以神速搭建起舞台,与观众们一夜欢歌。\n比较可靠的坊间说法是,许多千岩军巡逻队的成员在阻扰辛焱的过程中被「摇滚之魂」所感染,成为了她狂热的追捧者。\n辛焱总能从这些「摇滚之友」口中提前知道千岩军的巡逻计划,所以轻松就能避开巡查。\n久而久之,因为始终没有收获,也没有听说有谁在演唱会上受伤,千岩军对辛焱的行为也就睁一只眼闭一只眼了。", + "辛焱身材高大,皮肤黝黑,还有一对锐利凌厉的眼睛。而为了维持摇滚的心境,她终日都保持演出时候的夸张打扮。\n平日里走在街上,在旁人眼中,她都是一副凶相毕露的状态,像极了横行于市井的流氓地痞。\n她要是去排队买点心吃,前面的人都会吓得急忙左右闪开,为她清出一条路。她要是不小心和小孩子对上了眼,那孩子会马上躲到爸爸妈妈的背后去大哭大闹。\n而就算辛焱什么都不做,也会经常被人栽赃陷害。只因她面相凶狠,看上去像是坏事做尽的人。\n辛焱虽然不会在意别人对她的看法,但她会觉得让别人担惊受怕,或者给人添麻烦,都是很不好的事,所以一直在想办法作出改变。\n每天早上起床,她都会照镜子,用手指按摩面部,让眉头和眼角舒展一些。\n她还会对着镜子练习微笑,学习用优雅的表情和语气说话。\n在她学有所成之后,某次路遇一群小孩在欺负同伴时,她不假思索地冲了上去,帮那孩子解了围。\n她露出了她自认为最亲切的微笑,用自自认为最温柔的动作摸了摸孩子的头。\n孩子确实安静了下来——\n但更准确地说,是灵魂出窍般一动不动,被吓得尿了裤子。\n而那群欺负人的孩子,也哄地一声,作鸟兽散。\n「那个凶凶的阿姨,终于变成鬼来吃人了!快跑啊!」\n「谁是你阿姨啊——谁又是鬼啊——!」\n一声怒吼,修为尽失。", + "评价万事万物,辛焱心中自有一套标准,而衡量结果只分为两类,「摇滚」和「不摇滚」。若是正义正直之事,比如见义勇为知难而上,那就是「摇滚」,若是不入流之事,比如欺善怕恶,偷奸耍滑,那就是「不摇滚」。摇滚的精神中有叛逆与反抗,但若是违背道德之事,那仍然是「不摇滚」。具体的判断标准掌握在辛焱自己手中,可能是根据事情的结果,也可能是根据她的心情,但这两个词表达出的褒贬含义还是很明确的。只不过,这一套标准用在某些场合时听起来会不太对劲。由于面相凶恶,辛焱几乎没有朋友。而「万民堂」的香菱,是难得的可以和她聊得很投缘的人。辛焱造访「万民堂」有一个特殊的原因--她可以在这里找到编曲的灵感。每当香菱研发出新菜,和别人避之不及的反应不同,辛焱会特别主动地试吃。前所未有的酸甜苦辣在味蕾爆炸之时,她脑中的灵感也会奔涌而出。「香菱,你又做出了很摇滚的菜嘛!」虽然对辛焱来说,这是她心中认为的最高评价,但听到这种评价的香菱,有点开心不起来的样子。", + "摇滚的永恒主题,是反抗。辛焱想要反抗的东西并不是实物,而是一种名为「成见」 的桎梏。她出身在一户贫穷的农家,父母对她有着极高的期望,将最好的东西都留给了她,希望麻雀能够蜕变成闪耀的凤凰。一一当然,这「凤凰」必预是他们心中达认的那种样子。然而天不遂人愿,辛焱长得比普通女孩子高大不少,面相也和软绵绵的「可爱」两字沾不上太大的边,女孩子应该掌握的烹饪、家务、女红等等,也一项都做不好。因为曾被最深刻的「成见」支配了童年,辛焱才能明白「成见」究竟有多么可怕。但即便是她成为了摇滚歌手,她也没有放弃这些技能的修行。不仅是因为不服输,还是因为她觉得,因为没天赋就放弃,也是一种「成见」。前不久,她的一位乐迷,云堇,受邀去她家中做客。要不是辛焱为她开门,云堇,还以为自己走错了屋子。房间一尘不染,窗明几净,屋中的摆件全是手工制作,排列得整整齐齐。灶台边还是湿润的,说明前不久才做过饭,还有编了一半的彩色布条放在床前,很像是辛焱演出服袖子上的装饰。一一简直就是一位贤惠持家的女士的房间,哪来半点摇滚气息?因为和「摇滚」给人的固有印象反差太大,辛焱担心这位乐迷难以接受。但没想到在这之后,云堇对辛焱的支持和追捧好像比以前更加热烈了。", + "在辛焱的眼中,许多大人都因为「成见」事倍功半,担惊受怕,,惶惶不得终日。不知生活为何物,也不知未来在何方。她将这些想法写在了歌中,却只换来了大人们的冷嘲热讽。「小丫头片子,哪里知道柴米油盐贵?」对此,辛焱毫不在意。因为这些嘲讽,也都只来自对她年龄的「成见」倘若「成见」是这么容易被颠覆的东西,那就没有反抗的价值了。她相信摇滚就像一颗又一颗的种子,一场演出过后,总会在那么三两个大人的心中生根发芽。当他们第二天起床时,也许会灵感涌现,又或是想换换心情...即使仅仅稍微变化一下思考的方式也好...说不定他们就会发现,困扰自身多时的所谓「现实难题」,不过是茶杯里的风暴。当然,除了听众与「摇滚之友」以外,没有多少人会认为这是「摇滚」的功劳。但大家都会在茶余饭后聊天的时候,带上这么一句。「有个玩摇滚的小姑娘,挺有意思的。」", + "辛焱的主打乐器--一把造型独特的琴,是她亲手制作的。她仿造了从枫丹传过来的摇滚乐器的样式,加入了自身的理解进行了改造。比如,她在乐器尾部加装了月牙形状的斧刃,方便在危急时刻作为战斗武器使用。又比如,将「神之眼」的力量引入乐器之中,可以很方便地喷出火焰,爆出火花。再比如,其实乐器的内部也可以喷火。如果它不幸落入了别人的手中,它就能顺利摧毁自己,以保证不会被用至异途。..如此种种,数不胜数。所以,严格来说,它与世界上任何一把乐器都不相同,能奏出的音乐也是绝无仅有。一一嗯?这些改造,听起来都和音乐没什么关系?那你可能需要更加了解辛焱的摇滚,才能领会其中的真意吧。", + "辛焱是个与璃月港格格不入的人,直到她邂逅「摇滚」的那一天,她才找到了真正的归宿。但她所生存的地方没有摇滚的土壤想让这里的人接受她的音乐,必须足够引人注目。她沉醉于音乐的世界,寻找可以震撼人心的方法,她弹坏了很多把乐器,双手都磨出了茧,结果还是不尽如人意。「这么吵的东西,谁爱听啊。」屡屡遭到这等恶评,让辛焱产生了放弃的念头。她坐在天衡山上,俯瞰夜晚的璃月港。火光虽然点亮了街道,却点不亮她眼中这座商业都市的「摇滚魂」。她也想过远走高飞,去一个懂得欣赏摇滚的地方。但在她看来这是一种逃避,与摇滚天生的反抗精神背道而驰。一一她不仅要留下来,还要成为真正能照亮璃月港的「火」。她开始尝试用火焰去震撼人心,往音乐中加入火花与爆炸。可对普通人来说,要控制火焰谈何容易?训练的时候,她不知道多少次烫伤了手指,炸飞了乐器。但她仍然坚持在天衡山上练习,每天如此。或许是神灵也很期待,某种全新的音乐形式席卷尘世七国吧...滚烫火热的「神之眼」,成为了画龙点睛的最后一笔。辛焱跑下山去,在璃月港举行了她的第一次摇滚音乐会。火花与爆炸为她打着节拍,她的音乐之路,由此开始。" + ] + }, + "达达利亚": { + "name": "达达利亚", + "title": "「公子」达达利亚", + "region": "至冬", + "sex": "男", + "star": "5", + "type": "限定UP", + "element": "水", + "weapon": "弓", + "date": "2020年11月11日", + "tag": "天赋提升、能量恢复、武器幻化", + "birthday": "7月20日", + "mission": "鲸天之章", + "introduce": "愚人众执行官第十一位,「公子」,其战绩威名远扬。", + "destiny_name": "鲸天座", + "destiny": { + "魔王武装·遏浪": "魔王武装·狂澜的冷却时间降低20%。", + "魔王武装·暗流": "处于断流效果影响下的敌人被击败时,为达达利亚恢复4点元素能量。", + "深渊之灾·纷争涡源": "魔王武装·狂澜的技能等级提高3级。至多提升至15级。", + "深渊之灾·凝水盛放": "每4秒,场上存在达达利亚自身施加的断流效果时,若达达利亚当前处于魔王武装·狂澜的近战状态,则触发断流·斩;否则,触发断流闪。通过此命之座触发的断流·斩与断流·闪不受这两种断流各自的触发间隔限制,也不会影响其触发间隔。", + "极恶技·斩水斩雨": "极恶技·尽灭闪的技能等级提高3级。至多提升至15级。", + "极恶技·天使灭尽": "在近战状态下施放极恶技·尽灭闪时,清除魔王武装·狂澜的冷却时间。该效果会在回到远程状态后触发。" + }, + "attribute": { + "hp": { + "1": "1020", + "20": "2646", + "40": "5268", + "50": "6776", + "60": "8500", + "70": "10025", + "80": "11561", + "90": "13103" + }, + "atk": { + "1": "23", + "20": "61", + "40": "121", + "50": "156", + "60": "195", + "70": "231", + "80": "266", + "90": "301" + }, + "def": { + "1": "63", + "20": "165", + "40": "328", + "50": "421", + "60": "528", + "70": "623", + "80": "719", + "90": "815" + }, + "attribute": "水元素伤害加成", + "attributes": { + "1": "+0%", + "20": "+0%", + "40": "+0%", + "50": "+7.2%", + "60": "+14.4%", + "70": "+14.4%", + "80": "+21.6%", + "90": "+28.8%" + } + }, + "skill": { + "普通攻击·断雨": { + "描述": "普通攻击进行至六段的连续弓箭射击。重击进行伤害更高、更为精准的瞄准射击。瞄准时,水元素之力会在箭矢上持续积聚。聚满了激流的箭矢会在命中敌人时造成水元素伤害施加断流效果。断流处于断流影响下的敌人受到达达利亚的各种攻击时,将产生水元素范围伤害效果。这些效果造成的伤害视为普通攻击伤害。◆断流·闪:满蓄力瞄准射击命中处于断流影响下的敌人时,会引发连续范围伤害。断流·闪每0.7秒至多触发一次。◆断流·破:击败处于断流影响下的敌人时会引发水之绽放,对附近的敌人施加断流效果。下落攻击从空中射出箭雨,并迅速下坠冲击地面,在落地时造成范围伤害。处于魔王武装·狂澜的近战状态下时,无法施展下落攻击。", + "数值": { + "一段伤害": [ + "41.3%", + "44.6%", + "48.0%", + "52.8%", + "56.2%", + "60.0%", + "65.3%", + "70.6%", + "75.8%", + "81.6%", + "87.4%", + "", + "", + "", + "" + ], + "二段伤害": [ + "46.3%", + "50.0%", + "53.8%", + "59.2%", + "62.9%", + "67.3%", + "73.2%", + "79.1%", + "85.0%", + "91.5%", + "97.9%", + "", + "", + "", + "" + ], + "三段伤害": [ + "55.4%", + "59.9%", + "64.4%", + "70.8%", + "75.3%", + "80.5%", + "87.6%", + "94.7%", + "101.8%", + "109.5%", + "117.2%", + "", + "", + "", + "" + ], + "四段伤害": [ + "57.0%", + "61.7%", + "66.3%", + "72.9%", + "77.6%", + "82.9%", + "90.2%", + "97.5%", + "104.8%", + "112.7%", + "120.7%", + "", + "", + "", + "" + ], + "五段伤害": [ + "60.9%", + "65.8%", + "70.8%", + "77.9%", + "82.8%", + "88.5%", + "96.3%", + "104.1%", + "111.9%", + "120.4%", + "128.9%", + "", + "", + "", + "" + ], + "六段伤害": [ + "72.8%", + "78.7%", + "84.6%", + "93.1%", + "99.0%", + "105.8%", + "115.1%", + "124.4%", + "133.7%", + "143.8%", + "154.0%", + "", + "", + "", + "" + ], + "瞄准射击": [ + "43.9%", + "47.4%", + "51.0%", + "56.1%", + "59.7%", + "63.8%", + "69.4%", + "75.0%", + "80.6%", + "86.7%", + "92.8%", + "", + "", + "", + "" + ], + "满蓄力瞄准射击": [ + "124%", + "133%", + "143%", + "155%", + "164%", + "174%", + "186%", + "198%", + "211%", + "223%", + "236%", + "", + "", + "", + "" + ], + "断流·闪 伤害": [ + "12.4%*3", + "13.3%*3", + "14.3%*3", + "15.5%*3", + "16.4%*3", + "17.4%*3", + "18.6%*3", + "19.8%*3", + "21.1%*3", + "22.3%*3", + "23.6%*3", + "", + "", + "", + "" + ], + "断流·破 伤害": [ + "62.0%", + "66.7%", + "71.3%", + "77.5%", + "82.2%", + "86.8%", + "93.0%", + "99.2%", + "105.4%", + "111.6%", + "117.8%", + "", + "", + "", + "" + ], + "断流持续时间": [ + "10.0秒", + "10.0秒", + "10.0秒", + "10.0秒", + "10.0秒", + "10.0秒", + "10.0秒", + "10.0秒", + "10.0秒", + "10.0秒", + "10.0秒", + "", + "", + "", + "" + ], + "下坠期间伤害": [ + "63.9%", + "69.1%", + "74.3%", + "81.8%", + "87.0%", + "92.9%", + "101.1%", + "109.3%", + "117.5%", + "126.4%", + "135.3%", + "", + "", + "", + "" + ], + "低空/高空坠地冲击伤害": [ + "128%/160%", + "138%/173%", + "149%/186%", + "164%/204%", + "174%/217%", + "186%/232%", + "202%/253%", + "219%/273%", + "235%/293%", + "253%/316%", + "271%/338%", + "", + "", + "", + "" + ], + "'": [ + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "" + ] + } + }, + "魔王武装·狂澜": { + "描述": "解放纯水结构的武装,对周围的敌人造成水元素伤害,并进入近战状态。\n在此状态下,达达利亚的普通攻击与重击将转为无法被附魔覆盖的水元素伤害,并发生以下变化:\n\n普通攻击\n进行至多六次的连续水元素斩击。\n\n重击\n消耗体力,瞬间向前挥出两剑,造成水元素伤害。\n\n断流·斩\n近战攻击命中处于断流影响下的敌人时,将引发一次断流·斩,造成水元素范围伤害。断流·斩造成的伤害视为元素战技伤害,每1.5秒至多触发一次。\n\n30秒后或再次释放时效果将会解除,回到远程状态,并使技能进入冷却。近战状态下持续的时间越长,冷却时间越长。\n若持续30秒后自动回到远程状态,技能将进入更长的冷却周期。\n\n\n为了克服自己不擅使弓的弱点,他才选择弓作为自己的武器。但在真正的战斗中,不得不拿出真正的实力…", + "数值": { + "状态爆发伤害": [ + "72%", + "77%", + "83%", + "90%", + "95%", + "101%", + "108%", + "115%", + "122%", + "130%", + "137%", + "144%", + "153%", + "", + "" + ], + "一段伤害": [ + "38.9%", + "42.0%", + "45.2%", + "49.7%", + "52.9%", + "56.5%", + "61.5%", + "66.4%", + "71.4%", + "76.8%", + "82.3%", + "87.7%", + "93.1%", + "", + "" + ], + "二段伤害": [ + "41.6%", + "45.0%", + "48.4%", + "53.2%", + "56.6%", + "60.5%", + "65.8%", + "71.1%", + "76.5%", + "82.3%", + "88.1%", + "93.9%", + "99.7%", + "", + "" + ], + "三段伤害": [ + "56.3%", + "60.9%", + "65.5%", + "72.1%", + "76.6%", + "81.9%", + "89.1%", + "96.3%", + "103.5%", + "111.4%", + "119.2%", + "127.1%", + "134.9%", + "", + "" + ], + "四段伤害": [ + "59.9%", + "64.8%", + "69.7%", + "76.7%", + "81.5%", + "87.1%", + "94.8%", + "102.5%", + "110.1%", + "118.5%", + "126.9%", + "135.2%", + "143.6%", + "", + "" + ], + "五段伤害": [ + "55.3%", + "59.8%", + "64.3%", + "70.7%", + "75.2%", + "80.4%", + "87.4%", + "94.5%", + "101.6%", + "109.3%", + "117.0%", + "124.7%", + "132.5%", + "", + "" + ], + "六段伤害": [ + "35.4%+37.7%", + "38.3%+40.7%", + "41.2%+43.8%", + "45.3%+48.2%", + "48.2%+51.2%", + "51.5%+54.8%", + "56.0%+59.6%", + "60.6%+64.4%", + "65.1%+69.2%", + "70.0%+74.5%", + "75.0%+79.7%", + "79.9%+85.0%", + "84.9%+90.2%", + "", + "" + ], + "重击伤害": [ + "60.2%+72.0%", + "65.1%+77.8%", + "70.0%+83.7%", + "77.0%+92.1%", + "81.9%+97.9%", + "87.5%+104.6%", + "95.2%+113.8%", + "102.9%+123.0%", + "110.6%+132.2%", + "119.0%+142.3%", + "127.4%+152.3%", + "135.8%+162.4%", + "144.2%+172.4%", + "", + "" + ], + "重击体力消耗": [ + "20.0点", + "20.0点", + "20.0点", + "20.0点", + "20.0点", + "20.0点", + "20.0点", + "20.0点", + "20.0点", + "20.0点", + "20.0点", + "20.0点", + "20.0点", + "", + "" + ], + "断流·斩伤害": [ + "60%", + "65%", + "70%", + "77%", + "82%", + "88%", + "95%", + "103%", + "111%", + "119%", + "127%", + "136%", + "144%", + "", + "" + ], + "最大持续时间": [ + "30.0秒", + "30.0秒", + "30.0秒", + "30.0秒", + "30.0秒", + "30.0秒", + "30.0秒", + "30.0秒", + "30.0秒", + "30.0秒", + "30.0秒", + "30.0秒", + "30.0秒", + "", + "" + ], + "冷却时间": [ + "6.0到36.0秒", + "6.0到36.0秒", + "6.0到36.0秒", + "6.0到36.0秒", + "6.0到36.0秒", + "6.0到36.0秒", + "6.0到36.0秒", + "6.0到36.0秒", + "6.0到36.0秒", + "6.0到36.0秒", + "6.0到36.0秒", + "6.0到36.0秒", + "6.0到36.0秒", + "", + "" + ], + "持续时间耗尽冷却时间": [ + "45.0秒", + "45.0秒", + "45.0秒", + "45.0秒", + "45.0秒", + "45.0秒", + "45.0秒", + "45.0秒", + "45.0秒", + "45.0秒", + "45.0秒", + "45.0秒", + "45.0秒", + "", + "" + ], + "'": [ + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "" + ] + } + }, + "极恶技·尽灭闪": { + "描述": "依据达达利亚当前所处的状态,进行不同的攻击:远程状态·魔弹一闪向前方快速射出一发饱含水元素的魔箭,造成水元素范围伤害,并施加断流效果。释放后,返还20点元素能量。近战状态·尽灭水光进行一次大范围斩击,对附近所有敌人造成大量水元素伤害,并能引发断流·爆。断流·爆尽灭水光命中处于断流状态下的敌人时,会消耗断流效果并引发水爆,造成水元素范围伤害。断流·爆造成的伤害视为元素爆发伤害。湍流的水,在他的雪国故土并不常见。或许能将流水握在手中,正是因为明白流水的珍贵吧。", + "数值": { + "技能伤害·近战": [ + "464%", + "499%", + "534%", + "580%", + "615%", + "650%", + "696%", + "742%", + "789%", + "835%", + "882%", + "928%", + "986%", + "1044%", + "" + ], + "技能伤害·远程": [ + "378%", + "407%", + "435%", + "473%", + "501%", + "530%", + "568%", + "605%", + "643%", + "681%", + "719%", + "757%", + "804%", + "851%", + "" + ], + "断流·爆伤害": [ + "120%", + "129%", + "138%", + "150%", + "159%", + "168%", + "180%", + "192%", + "204%", + "216%", + "228%", + "240%", + "255%", + "270%", + "" + ], + "技能返还元素能量(远程)": [ + "20", + "20", + "20", + "20", + "20", + "20", + "20", + "20", + "20", + "20", + "20", + "20", + "20", + "20", + "" + ], + "冷却时间": [ + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "" + ], + "元素能量": [ + "60", + "60", + "60", + "60", + "60", + "60", + "60", + "60", + "60", + "60", + "60", + "60", + "60", + "60", + "" + ] + } + }, + "永无谢幕": "断流效果的持续时间延长8秒。", + "水形剑": "处于魔王武装·狂澜的近战状态时,普通攻击与重击在造成暴击时,会为命中的敌人施加断流效果。", + "诸武精通": "队伍中自己的角色普通攻击等级提高1级。" + }, + "cv": { + "cn": "鱼冻", + "jp": "木村良平", + "kr": "南度亨", + "en": "格里芬·伯恩斯" + }, + "food": { + "name": "极致一钓", + "star": "3星", + "type": "提升防御", + "effect": "队伍中所有角色的防御力提高282点,持续300秒。多人游戏时。仅对自己的角色生效。", + "introduce": "达达利亚的特色料理。如同血海中漂泊的困兽,在垂死时发出人耳所不能闻的哀嚎....不过达达利亚却笑着解释说,只是海钓的战利品加了一些老家特产而已。", + "ingredient_list": [ + { + "name": "螃蟹", + "num": "4" + }, + { + "name": "嘟嘟莲", + "num": "1" + }, + { + "name": "薄荷", + "num": "2" + } + ], + "normal": "嘟嘟莲海鲜羹" + }, + "story": [ + "尽管已经进入愚人众最顶层的「执行官」之列,但「公子」达达利亚的外表,似乎还是一位稚气未脱的青年。就如天鹅绒包裹的白银利刃一般,在他开朗自信的外表之下,是锤炼到极致的剑客之躯。他是最年轻的愚人众执行官,也是最危险的愚人众执行官之一。然而,「公子」似乎永远与他的同僚们不太合得来。作为最纯粹的战士,他在这个充满阴谋的集体中显得格格不入。", + "作为愚人众有史以来最年轻的执行官,达达利亚完全有资格我行我素、不受束缚。尽管这种特立独行令他在愚人众中并不太受人欢迎,也与其他执行官的风格不太合拍,但在他自行其是的气势之下,却有着对责任的坚持与滴水不漏的谨慎。出于骨子里的骄傲,他是言出必行的男人。即使时常立下离奇无比的承诺,也绝不可能食言。无论是单骑屠灭整个巢穴的龙嗣,或是深入凶险的秘境再全身而退,甚至只身一人颠覆某个大贵族的领地不仅总能实现诺言,而且如手术刀一般漂亮精湛。作为愚人众执行官的先锋,「公子]达达利亚总会出现在至冬国之敌脆弱的腹地,在矛盾即将爆发的前一刻出击。", + "在至冬国的诸多传说中,达达利亚自十四岁起便已涉足战场,怪异的是,似乎他天生便是武技大师,精通各种杀戮的技巧。更可怖的则是这位「公子」对于战斗的激情艰险的战斗只会令他兴味盎然,可怖的敌手则会催生狂喜。「公子」高傲而自负的姿态,正来源于千百次战斗的磨炼,以及对于争斗本身无人可及的体验。但另一方面,由于担忧他嗜好冲突的本性会惹来不必要的麻烦,愚人众的其他执行官总是打发他前往远离至冬国的土地执行任务,以免自身遭到波及。令人琢磨不透的是,似乎这个男人永远处于动乱的漩涡中心,不凡的经历令他格外张扬,也格外沉浸于他人的夸赞。与愚人众其他低调的成员不同,达达利亚时常前去观看公开的演艺活动,甚至偶尔自己也会参与其中。", + "冰钓是达达利亚自童年维持至今的爱好之一。那时的他也还不叫达达利亚,或愚人众口中的「公子」,而是阿贾克斯,这名字来自于父亲最迷恋的冒险英雄故事。他与父亲一起在结冻的冰湖上凿出水洞,然后坐在一旁垂钓。这不是轻松的活计,有时会占用一整个上午的时间。但无论是在厚厚的冰层上开凿,还是用漫长的时间等待鱼儿上钩,都伴随着父亲无尽的故事。那是父亲年轻时的冒险,也是达达利亚心中暗自许诺的未来。因此每次他都会认真倾听,把父亲故事中的主角当成自己,等待鱼儿上钩的时间里迷醉在故事中。待离开家庭之后,阿贾克斯,或者说后来的「公子]达达利亚,依旧保持着冰钓的爱好。不再有旧日故事的陪伴,垂钓也变成了磨炼战士毅力、反省战斗方式的修炼课程。在这样仅以修炼武艺为目的的漫长冥想结束后,是否钓得到鱼反而不再重要了。", + "与世人所想不同,达达利亚的战技绝非生而知之。但至关重要的那次经历,达达利亚绝不会对他人提起——十四岁那年,为了逃离一成不变的家庭,少年携着小小的短剑和一小袋面包出走。十四岁那年,轻狂的少年迷失在雪林之间。被巨熊与群狼追逐,他失足落入了深不见底的黑色裂隙。在那里,他见识到了另一个古旧世界的无限可能;在那里,他偶遇了一位神秘剑客。或者不如说,黑暗的国度注意到了野心勃勃的少年…那是日后成为愚人众执行官的「公子」,也无法再次探知底细的黑暗。在三个月的时间里,剑客把畅行深渊的得意之术一并教授给他。而更重要的是,在这三个月间,从他嗜好动荡的本性中,生长出了挑起无尽斗争的能力。没人知道那三个月的黑暗中究竟发生了什么,阿贾克斯后来也对这段经历闭口不提。但当心急如焚的母亲与姐妹终于在树林中寻到他时,「世间的时间」才不过流逝了三天。手握着已然锈迹斑斑的短剑,少年就这样完成了他的第一次冒险。这是少年生涯的结束,也是武者之路的开始。", + "回归家乡之后,少年变了一番模样。他不在胆怯、犹豫,而是变得轻狂、自信。仿佛这个世界本应围绕着他旋转,仿佛战斗是为了他而出现的。争斗往往带来改变,莫测的变化正如旋转的万花筒一般吸引着阿贾克斯。在父亲眼中,本就不安分的三子变得顽劣异常,为平和的海屑镇带来了诸多无妄的纷争。或者不如说,他就此成为了斗争的中心,无论他去向何处,打斗与争执如影随形--而他也乐在其中。终于,在一次险些闹出人命的大斗殴被勉强平息后,无奈的父亲将爱子交给了愚人众征兵团。父亲希望愚人众的严明军纪能够磨练爱子的性格,却目睹全副武装的征兵团被一个毛头小子打得落荒而逃。尽管这令父亲大失所望,愚人众第五执行官「公鸡」的视线却被意外吸引。惊讶于阿贾克斯的战力,又好奇于他乐于将自己置身于斗争的漩涡中心的个性。。。「公鸡」以惩治为由,将阿贾克斯纳入愚人众,命他从底层开始,承担为「冰之女皇」而战的责任。就这样愚人众的战斗经历饲喂了少年不知餍(yan)足的征服欲望,他愈发膨胀的自我又被战胜强敌的快感渐渐填充。。。终于,阿贾克斯被提拔为愚人众的「执行官」,获得了「公子」达达利亚的名号,成为了至冬国最具权势的人物之一。但成为达达利亚,并不是他所追求的终点。对于征服世界的无尽野心而言,这只是一个小小的节点。", + "「亲爱的小妹,最近家里还好吗?老头子的病好些了吗?请替我向父母和哥哥姐姐们问好。我从璃月港寄了一些治受寒头痛的药回来,很好用。能让他少唠叨几天。过几天应该就到了。除了老头子的东西以外,我当然不会忘记你们的礼物,随信奉上璃月风筝两副、拨浪鼓一只、稻妻产瓷娃娃两个、各种零食一箱。还有,请转告安东,璃月港的居民都是和我们一样的人类,不是石头人,他们也不吃石头,可没意思了。冬妮娅,请不要着急,在家里不要淘气。我快要回家了,就像我说的,等我把璃月的七颗星星都摘下来送给女皇陛下,我就搭第一批船回来。我一向说到做到。你忠诚的骑士。」", + "邪眼\n达达利亚的邪眼是旧日荣誉的勋章,也是现有力量的证明。他仍清晰地记得自己获授邪眼成为愚人众执行官的那一天。在冷酷严峻的神明「冰之女皇」面前,愚人众最初的执行官「丑角」亲手为他佩上这枚徽章。那是讨伐可怖魔兽的奖赏,也是无数次战斗的纪念。但达达利亚并不为此喜悦,因为这是战士应得的荣誉;他也懒得理会新「同僚」微妙的神情,他人的指摘和腹诽与他毫无意义。唯独对高座上的女皇,新成为「公子」的少年心中满怀敬意。不仅因为她为他开辟了更加广阔的战场,赐予了更多战斗的理由,更是因为她睥(pi)睨(ni)他的神情-冷酷而纯粹,傲慢却锋利。她不仅是高高在上的冰之神,也是一位真正的战士。就这样,获授邪眼的「公子」,向至冬国唯一的女皇献上了效忠的誓言。" + ] + }, + "迪卢克": { + "name": "迪卢克", + "title": "晨曦的暗面", + "region": "蒙德", + "sex": "男", + "star": "5", + "type": "常驻UP", + "element": "火", + "weapon": "双手剑", + "date": "2020年09月15日", + "tag": "锻造返还、自身附魔、自身伤害加成、自身攻速提升", + "mission": "夜枭之章", + "introduce": "坐拥蒙德大半酒业的贵公子,财力、人望、能力都令人无法小觑。", + "destiny_name": "夜枭座", + "destiny": { + "罪罚裁断": "对生命值高于50%的敌人,迪卢克造成的伤害提高15%。", + "炙热余烬": "迪卢克受到伤害时,攻击力提高10%,攻击速度提高5%,持续10秒。该效果至多叠加3层。每1.5秒只能触发一次。", + "钢铁炽焰": "逆焰之刃的技能等级提高3级。至多提升至15级。", + "流火焦灼": "有节奏地释放逆焰之刃可以大幅提升造成的伤害。释放逆焰之刃的2秒后,下一段逆焰之刃的伤害提高40%,持续2秒。", + "昭告黎明的火之鸟": "黎明的技能等级提高3级。至多提升至15级。", + "清算黑暗的炎之剑": "释放逆焰之刃后,接下来6秒内的2次普通攻击的攻击速度提升30%,造成伤害提高30%。此外,逆焰之刃不再重置普通攻击连击段数。" + }, + "attribute": { + "hp": { + "1": "1011", + "20": "2621", + "40": "5219", + "50": "6712", + "60": "8421", + "70": "9932", + "80": "11453", + "90": "12981" + }, + "atk": { + "1": "26", + "20": "68", + "40": "135", + "50": "173", + "60": "217", + "70": "256", + "80": "295", + "90": "335" + }, + "def": { + "1": "61", + "20": "158", + "40": "315", + "50": "405", + "60": "509", + "70": "600", + "80": "692", + "90": "784" + }, + "attribute": "暴击率", + "attributes": { + "1": "0%", + "20": "0%", + "40": "0%", + "50": "4.8%", + "60": "9.6%", + "70": "9.6%", + "80": "14.4%", + "90": "19.2%" + } + }, + "skill": { + "普通攻击·淬炼之剑": { + "描述": "普通攻击进行至多四段的连续挥砍。重击持续消耗体力,快速进行连续的斩击。重击结束时,会进行一次格外有力的挥砍。下落攻击从空中下坠冲击地面,攻击下落路径上的敌人,并在落地时造成范围伤害。", + "数值": { + "一段伤害": [ + "89.7%", + "97.0%", + "104%", + "115%", + "122%", + "130%", + "142%", + "153%", + "165%", + "177%", + "192%", + "", + "", + "", + "" + ], + "二段伤害": [ + "87.6%", + "94.8%", + "102%", + "112%", + "119%", + "127%", + "139%", + "150%", + "161%", + "173%", + "187%", + "", + "", + "", + "" + ], + "三段伤害": [ + "98.8%", + "107%", + "115%", + "126%", + "134%", + "144%", + "156%", + "169%", + "182%", + "195%", + "211%", + "", + "", + "", + "" + ], + "四段伤害": [ + "134%", + "145%", + "156%", + "171%", + "182%", + "195%", + "212%", + "229%", + "246%", + "265%", + "286%", + "", + "", + "", + "" + ], + "重击循环伤害": [ + "68.8%", + "74.4%", + "80.0%", + "88.0%", + "94%", + "100%", + "109%", + "118%", + "126%", + "136%", + "147%", + "", + "", + "", + "" + ], + "重击终结伤害": [ + "125%", + "135%", + "145%", + "160%", + "170%", + "181%", + "197%", + "213%", + "229%", + "247%", + "266%", + "", + "", + "", + "" + ], + "重击体力消耗": [ + "每秒40.0点", + "每秒40.0点", + "每秒40.0点", + "每秒40.0点", + "每秒40.0点", + "每秒40.0点", + "每秒40.0点", + "每秒40.0点", + "每秒40.0点", + "每秒40.0点", + "每秒40.0点", + "", + "", + "", + "" + ], + "最大持续时间": [ + "5.0秒", + "5.0秒", + "5.0秒", + "5.0秒", + "5.0秒", + "5.0秒", + "5.0秒", + "5.0秒", + "5.0秒", + "5.0秒", + "5.0秒", + "", + "", + "", + "" + ], + "下坠期间伤害": [ + "89.5%", + "96.8%", + "104%", + "114%", + "122%", + "130%", + "142%", + "153%", + "164%", + "177%", + "189%", + "", + "", + "", + "" + ], + "低空/高空坠地冲击伤害": [ + "179%/224%", + "194%/242%", + "208%/260%", + "229%/286%", + "243%/304%", + "260%/325%", + "283%/354%", + "306%/382%", + "329%/411%", + "354%/442%", + "379%/473%", + "", + "", + "", + "" + ] + } + }, + "逆焰之刃": { + "描述": "挥舞大剑向前劈砍,造成火元素伤害。可以连续施放3次。若短时间内没有施放,则会进入冷却。分别象征迪卢克所秉持的正义、勇气与责任。", + "数值": { + "一段伤害": [ + "94.4%", + "101%", + "109%", + "118%", + "125%", + "132%", + "142%", + "151%", + "160%", + "170%", + "179%", + "189%", + "201%", + "", + "" + ], + "二段伤害": [ + "97.6%", + "105%", + "112%", + "122%", + "129%", + "137%", + "146%", + "156%", + "166%", + "176%", + "185%", + "195%", + "207%", + "", + "" + ], + "三段伤害": [ + "129%", + "138%", + "148%", + "161%", + "171%", + "180%", + "193%", + "206%", + "219%", + "232%", + "245%", + "258%", + "274%", + "", + "" + ], + "冷却时间": [ + "10.0秒", + "10.0秒", + "10.0秒", + "10.0秒", + "10.0秒", + "10.0秒", + "10.0秒", + "10.0秒", + "10.0秒", + "10.0秒", + "10.0秒", + "10.0秒", + "10.0秒", + "", + "" + ] + } + }, + "黎明": { + "描述": "爆发出烈焰的力量,击退周围的敌人,造成火元素伤害。随后,将烈焰凝聚在武器上,挥出向前飞行的火之鸟,对路径上的敌人造成高额火元素伤害,并在火之鸟行进的终点爆裂造成大量的火元素范围伤害。武器上凝聚的烈焰会使迪卢克获得火元素附魔。在黑暗中行走,是为了带来光明。看远方那在静夜中亮起的火光,是破晓的先兆。", + "数值": { + "斩击伤害": [ + "204%", + "219%", + "235%", + "255%", + "270%", + "286%", + "306%", + "326%", + "347%", + "367%", + "388%", + "408%", + "434%", + "459%", + "" + ], + "持续伤害": [ + "60.0%", + "64.5%", + "69.0%", + "75.0%", + "79.5%", + "84.0%", + "90%", + "96%", + "102%", + "108%", + "114%", + "120%", + "128%", + "135%", + "" + ], + "爆裂伤害": [ + "204%", + "219%", + "235%", + "255%", + "270%", + "286%", + "306%", + "326%", + "347%", + "367%", + "388%", + "408%", + "434%", + "459%", + "" + ], + "冷却时间": [ + "12.0秒", + "12.0秒", + "12.0秒", + "12.0秒", + "12.0秒", + "12.0秒", + "12.0秒", + "12.0秒", + "12.0秒", + "12.0秒", + "12.0秒", + "12.0秒", + "12.0秒", + "12.0秒", + "" + ], + "附魔持续时间": [ + "8.0秒", + "8.0秒", + "8.0秒", + "8.0秒", + "8.0秒", + "8.0秒", + "8.0秒", + "8.0秒", + "8.0秒", + "8.0秒", + "8.0秒", + "8.0秒", + "8.0秒", + "8.0秒", + "" + ], + "元素能量": [ + "40", + "40", + "40", + "40", + "40", + "40", + "40", + "40", + "40", + "40", + "40", + "40", + "40", + "40", + "" + ] + } + }, + "永不休止": "迪卢克的重击的体力消耗降低50%,最大持续时间增加3秒。", + "熔毁之翼": "黎明提供的火元素附魔持续时间延长4秒;此外,在效果持续期间,迪卢克获得20%火元素伤害加成。", + "晨曦的传统": "锻造双手剑类武器时,返还15%消耗的矿石。" + }, + "cv": { + "cn": "马洋", + "jp": "小野贤章", + "kr": "崔乘勋", + "en": "肖恩·奇普洛克" + }, + "food": { + "name": "「蒙德往事」", + "star": "3星", + "type": "提升暴击", + "effect": "队伍中所有角色暴击率提升20%,暴击伤害提升20%,持续300秒。多人游戏时,仅对自己的角色生效。", + "introduce": "迪卢克的特色料理。先用眼睛饱尝精致细致的摆盘,再让柔嫩的肉排在唇齿间微微融化。嗯…没想到老爷还有这种手艺?", + "ingredient_list": [ + { + "name": "兽肉", + "num": "3" + }, + { + "name": "土豆", + "num": "3" + }, + { + "name": "小灯草", + "num": "1" + }, + { + "name": "奶酪", + "num": "1" + } + ], + "normal": "「堆高高」" + }, + "story": [ + "作为诗酒之城,蒙德的酒业闻名遐迩。而「晨曦酒庄」的主人迪卢克老爷掌握了蒙德的酒业之半,这意味着,他掌握了金钱的流动脉络与酒馆的闲言碎语。某种意义而言,称得上是无冕的蒙德之王。", + "蒙德的空气里总是弥漫着酒香。如果追寻源头,香气会将你领到迪卢克老爷的「晨曦酒庄」。果木制成的牌匾骄傲地昭告着酒庄之名,下方还标有几个小字:「莫忘始终」。人们对这句格言的理解是,酒庄佳酿的美味始终如一,如同拂晓晨光般充满希望。更加务实的西风骑士们则会想到,许多年来酒庄与蒙德城互相帮扶的历史。庄园内偶尔举办酒会。衣香鬓影中,总有人为尚未完婚的贵公子引见自家热情的少女。结果往往是一片欢笑:「多亏迪卢克老爷以事业为妻,我们才能喝到这样的美酒啊!」无论来者为何,无论有何事务,他的应对永远滴水不漏。从各种意义而言,迪卢克老爷都是无可挑剔的杰出绅士。", + "迪卢克老爷不喜欢谈论过去的事情。「假如迪卢克老爷还在骑士团,那该有多好。」资历够老的骑士若喝了酒,便会如此感慨。那是很久以前的事了。迪卢克的父亲,前代酒庄主人克利普斯老爷盼望儿子能成为最优秀的骑士,守卫自由之邦蒙德。遵循父亲愿望不断历练的迪卢克,始终依照莱艮芬德家家规严格锻炼自己。完成骑士团的考验,许下守护蒙德的誓言后,他顺利成为骑士,又因表现活跃提前晋升为最年轻的骑兵队长。借由无数次任务与巡查,蒙德人认识了年轻热情的骑兵队长迪卢克。无论任务多么严苛,骑士的风度与热忱永不会褪色;无论挑战多么艰巨,也如利剑般活跃在最前线。骑士同侪与蒙德民众的笑容和嘉许,令红发少年坚持进取。但最为重要的,还是——「做得很好,不愧是我的儿子。」父亲克利普斯的赞扬点燃了迪卢克胸腔中不灭的赤焰,激励他继续迈进。「信念」在他的心中炽热燃烧,滚烫而恒久。——从前的迪卢克,正是这样的少年。", + "「人的一生,有时会被某个瞬间改变。」迪卢克的骑士之路,就终结在父亲这句话之后。那一天,魔兽袭击了他与父亲所在的车队。事出突然,来不及联络西风骑士团。魔物又空前强大,令年轻的骑兵队长束手无策。这场遭遇战的结局出乎迪卢克预料——不曾被神认可的父亲,无法当选骑士的父亲,竟然操控前所未见的不祥力量击败了魔物;而后又在邪力的反噬中,死在了迪卢克眼前。沉浸在悲伤与疑惑中的迪卢克回到西风骑士团,却从督察长那里得到命令:「必须掩盖真相。」伊洛克强调:为了维护骑士团的名誉,他父亲的死必须被宣传为一场「不幸的意外」。听到这个荒谬的命令,迪卢克连辩解的兴趣都提不起来。父亲曾说,这个世界不会辜负抱持信念之人。可为什么他的信念与西风骑士团背道而驰?父亲自己在最后的时刻,又是如何看待「信念」的呢?迪卢克毅然抛弃包括「神之眼」在内的一切,退出了骑士团。他将为父亲复仇。不仅如此,他还要查明父亲所使用的那种邪恶力量,究竟来源何处。", + "舍弃了骑士资格与「神之眼」,迪卢克把酒庄工作委托给女仆长,只身离开蒙德。游历七国的他遍访各地,逐渐接近了一直追寻的秘密。一切线索都指向「愚人众」——一个庞大如巨兽的组织。他们暗中仿造「神之眼」制作「邪眼」,这种装置能将使用者能力放大至极限,同时也会带来反噬的危险。它正是杀死克利普斯的元凶。父亲寻求如此罪恶的力量,难道是为了贯彻正义吗?时至今日,真相已经无从知晓。但在完全了解到真相之前,迪卢克拒绝退却。如同荒野上的鹰,迪卢克开始追猎。神秘的线索与永无止境的战斗未能困住心如火焰的男人,尽管伤痕累累,他也不曾停步。他的意志像是裹着火焰的飓风,吹散重重迷雾。黑暗深处,统领「愚人众」的十一位执行官静候着探求真相的人。屡次摧毁愚人众据点的迪卢克实力傲人,逼得他们亲自出手。生死之际,迪卢克被来自北大陆地下情报网的一位观察者救下。观察者声称已「观察」他很久,并已对他的行事风格予以认可。迪卢克劫后余生,从长久的愤怒中醒转,开始审视过去一切。他意识到自己的短板,同意加入这片地下情报网络。像初入骑士团那样,迪卢克以最认真的态度对待一切。凭借天赋与才华,他稳步升入情报网高层。组织由自愿者构成,大多是舍弃了身份与名誉的战士,更有甚者,连名字都能抛弃。与这样的同僚共事,迪卢克那份被父亲之死挫断的信念,是否能够重铸…?", + "「莫忘始终」——人们对这句格言背后的故事众说纷纭。不过对迪卢克而言,它的意义简单又唯一。「需得清算罪恶。切忌在庸碌中忘却,真正的晨曦尚未到来。」迪卢克的孤独游历持续了三年时间。四年后,已成青年的迪卢克回到了蒙德城,接下了家族的产业,成为了「晨曦酒庄」的新任庄主。四年间,伊洛克被证实为叛变者,遭到骑士团肃清。大团长法尔伽远征域外,由新任副团长琴出任「代理团长」一职。「晨曦酒庄」主人的归来本应撼动蒙德,却意外地没能引起什么波澜。因为当时蒙德人的注意力,都聚集在一位神秘的蒙德城「守护者」身上。已知特征,只有偶尔嗅到的烧焦气味,与黑夜中一闪而过的火红身影。困扰蒙德已久的魔物陈尸野外;久遭通辑的窃贼被倒吊在神像前;西风骑士们整队前往对抗一位作恶已久的深渊法师却发现敌人早已败亡…凭借酒后闲话,这位守护者的事迹在蒙德城里飞速传开。最近,他被安上了一个具体的称呼——「暗夜英雄」。外人面前,迪卢克老爷似乎也对这位英雄不抱好感。每每听到这个名字,他都忍不住紧蹙眉头。酒业行会的埃泽是极少数知情者之一。他私下问迪卢克老爷:对「暗夜英雄」表现出厌恶莫非也是演技,是为了避免被骑士团查出身份?迪卢克老爷却依旧皱着眉头,硬邦邦地回答:「这个称号品味太差了。」", + "迪卢克老爷掌控酒业,本人却不爱饮酒。应迪卢克要求,「晨曦酒庄」开发了若干款无酒精饮品。蒙德城里不能喝酒却想喝点什么的人们对此大加好评。这些饮料中有一款名为「苹果酿」的果味饮料,每月销量几乎能与蒲公英酒持平。人们觉得这是因为,迪卢克老爷对酒的品质有着超高追求,才不会在人前享受那些随处可见的平庸饮品。也有人认为,酒会让迪卢克老爷想起父亲,所以他才不愿接触。对于过分热情的追问,迪卢克解释说:酒精带来眩晕感,会影响他的「日常工作」。令人不解的是:这样一位酒庄主人,日常生活中究竟有什么事务能让他滴酒不沾?", + "克利普斯一生有两件憾事,一是未能成为骑士,二是未曾获授「神之眼」。因而,迪卢克获得「神之眼」的瞬间,立刻认为是神认可了他和父亲共同的理想——他终于能回应父亲的期待了。不出几年,父亲死在一个阴郁的日子。「神之眼」中燃烧的期待与理想,都在那一晚的暴雨中熄灭。一个人哪怕正直善良,也会毫无征兆地死去。所谓守护正义,仅仅是止步于此吗?拥有「神之眼」,就像成为骑士一样无用。无法守护宝贵的事物,只配被舍弃。意识到自身弱小的瞬间,「神之眼」变成了与邪眼无二的累赘之物。他不要虚假的美名,他要足以燃尽一切的火焰,与坚定不移的信念。唯有信念能警醒探求真相的人,唯有火焰能融化封存正义的冰。重回蒙德那天,「神之眼」也回到迪卢克身边。经年的历练让迪卢克洗脱稚嫩,成长为一个继承父亲意志的英雄。每个夜晚,他都为蒙德城暗中战斗。他不谈论过去.也不否认过去。对于那些无法辨别道路的人,「神之眼」或许是神赐予的引路之灯。可对于明确了信念的人,它只是力量的延伸、意志的模型,是无穷历练的奖章与回望来路的标识。" + ] + }, + "迪奥娜": { + "name": "迪奥娜", + "title": "猫尾特调", + "region": "蒙德", + "sex": "女", + "star": "4", + "type": "常驻UP", + "element": "冰", + "weapon": "弓", + "date": "2020年11月11日", + "tag": "减攻、治疗、护盾、移速提升、元素附着、精通加成、体力消耗降低、烹饪、能量恢复、自身伤害提升", + "mission": "邀约事件·迪奥娜", + "introduce": "遗传了稀薄的「非人」血统的少女,「猫尾酒馆」的超人气调酒师。猫耳娘,黑暗酿酒师", + "destiny_name": "小猫座", + "destiny": { + "特调的余韵": "最烈特调的效果结束时,为迪奥娜恢复15点元素能量。", + "猫爪冰摇": "猫爪冻冻造成的伤害提高15%,护盾的伤害吸收量提高15%;此外,命中时,将为附近的当前其他场上角色生成一个伤害吸收量为猫爪冻冻50%的护盾,持续5秒。(注:该护盾吸收提高为独立乘区)", + "还、还要续杯?": "最烈特调的技能等级提高3级。至多提升至15级。", + "「酒业杀手」": "在最烈特调的领域内,迪奥娜的瞄准射击的所需的蓄力时间减少60%。", + "双份加冰": "猫爪冻冻的技能等级提高3级。至多提升至15级。", + "猫尾打烊之时": "处在最烈特调领域内的角色,依据生命值获得如下效果:·生命值低于或等于50%时,受治疗加成提升30%;·生命值高于50%时,元素精通提升200。" + }, + "attribute": { + "hp": { + "1": "802", + "20": "2061", + "40": "3985", + "50": "5074", + "60": "6305", + "70": "7393", + "80": "8481", + "90": "9570" + }, + "atk": { + "1": "18", + "20": "46", + "40": "88", + "50": "113", + "60": "140", + "70": "164", + "80": "188", + "90": "212" + }, + "def": { + "1": "50", + "20": "129", + "40": "250", + "50": "318", + "60": "396", + "70": "464", + "80": "532", + "90": "601" + }, + "attribute": "冰元素伤害加成", + "attributes": { + "1": "+0%", + "20": "+0%", + "40": "+0%", + "50": "+6%", + "60": "+12%", + "70": "+12%", + "80": "+18%", + "90": "+24%" + } + }, + "skill": { + "普通攻击·猎人射术": { + "描述": "普通攻击进行至多五段的连续弓箭射击。重击进行伤害更高、更为精准的瞄准射击。瞄准时,冰霜散发的寒气会凭附在箭矢上。聚满了寒气的箭矢会造成冰元素伤害。下落攻击从空中射出箭雨,并迅速下坠冲击地面,在落地时造成范围伤害。", + "数值": { + "一段伤害": [ + "36.1%", + "39.1%", + "42.0%", + "46.2%", + "49.1%", + "52.5%", + "57.1%", + "61.7%", + "66.4%", + "71.4%", + "77.2%", + "", + "", + "", + "" + ], + "二段伤害": [ + "33.5%", + "36.3%", + "39.0%", + "42.9%", + "45.6%", + "48.8%", + "53.0%", + "57.3%", + "61.6%", + "66.3%", + "71.7%", + "", + "", + "", + "" + ], + "三段伤害": [ + "45.6%", + "49.3%", + "53.0%", + "58.3%", + "62.0%", + "66.3%", + "72.1%", + "77.9%", + "83.7%", + "90.1%", + "97.4%", + "", + "", + "", + "" + ], + "四段伤害": [ + "43.0%", + "46.5%", + "50.0%", + "55.0%", + "58.5%", + "62.5%", + "68.0%", + "73.5%", + "79.0%", + "85.0%", + "91.9%", + "", + "", + "", + "" + ], + "五段伤害": [ + "53.8%", + "58.1%", + "62.5%", + "68.8%", + "73.1%", + "78.1%", + "85.0%", + "91.9%", + "98.8%", + "106.3%", + "114.8%", + "", + "", + "", + "" + ], + "瞄准射击": [ + "43.9%", + "47.4%", + "51.0%", + "56.1%", + "59.7%", + "63.8%", + "69.0%", + "75.0%", + "80.6%", + "86.7%", + "93.7%", + "", + "", + "", + "" + ], + "满蓄力瞄准射击": [ + "124%", + "133%", + "143%", + "155%", + "164%", + "174%", + "186%", + "198%", + "211%", + "223%", + "236%", + "", + "", + "", + "" + ], + "下坠期间伤害": [ + "56.8%", + "61.5%", + "66.1%", + "72.7%", + "77.3%", + "82.6%", + "89.9%", + "97.1%", + "104.4%", + "112.3%", + "120.3%", + "", + "", + "", + "" + ], + "低空/高空坠地冲击伤害": [ + "114%/142%", + "123%/153%", + "132%/165%", + "143%/182%", + "155%/193%", + "165%/206%", + "180%/224%", + "194%/243%", + "209%/261%", + "225%/281%", + "241%/300%", + "", + "", + "", + "" + ] + } + }, + "猫爪冻冻": { + "描述": "发射冻冻猫猫爪,对敌人造成冰元素伤害,并在命中时形成护盾。护盾的伤害吸收量受益于迪奥娜的生命值上限,持续时间基于命中的冻冻猫猫爪数目。点按快速发射二枚冻冻猫猫爪。长按迅速后撤,并发射五枚冻冻猫猫爪。通过长按产生的护盾获得75%伤害吸收量加成。护盾对冰元素伤害有250%的吸收效果,并会在形成时,为当前角色施加短暂的冰元素附着。一开始,酒里加多少冰也伤害不了酒鬼。直到迪奥娜有了神之眼,然后就有了这些冻得人太阳穴疼的冰。好评!", + "数值": { + "猫爪伤害": [ + "每个41.9%", + "每个45.1%", + "每个48.2%", + "每个52.4%", + "每个55.5%", + "每个58.7%", + "每个62.9%", + "每个67.1%", + "每个71.3%", + "每个75.5%", + "每个79.6%", + "每个83.8%", + "每个89.1%", + "", + "" + ], + "护盾基础吸收量": [ + "7.2%最大生命值+693", + "7.7%最大生命值+762", + "8.3%最大生命值+837", + "9.0%最大生命值+918", + "9.5%最大生命值+1005", + "10.1%最大生命值+1097", + "10.8%最大生命值+1195", + "11.5%最大生命值+1299", + "12.2%最大生命值+1409", + "13.0%最大生命值+1524", + "13.7%最大生命值+1646", + "14.4%最大生命值+1773", + "15.3%最大生命值+1905", + "", + "" + ], + "持续时间": [ + "每个猫爪1.8秒", + "每个猫爪1.9秒", + "每个猫爪2.0秒", + "每个猫爪2.1秒", + "每个猫爪2.2秒", + "每个猫爪2.3秒", + "每个猫爪2.4秒", + "每个猫爪2.4秒", + "每个猫爪2.4秒", + "每个猫爪2.4秒", + "每个猫爪2.4秒", + "每个猫爪2.4秒", + "每个猫爪2.4秒", + "", + "" + ], + "点按冷却时间": [ + "6.0秒", + "6.0秒", + "6.0秒", + "6.0秒", + "6.0秒", + "6.0秒", + "6.0秒", + "6.0秒", + "6.0秒", + "6.0秒", + "6.0秒", + "6.0秒", + "6.0秒", + "", + "" + ], + "长按冷却时间": [ + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "", + "" + ] + } + }, + "最烈特调": { + "描述": "抛出特别调制的冰酿烈调,造成冰元素范围伤害,并产生冰气酒雾领域。冰气酒雾领域·对其中的敌人持续造成冰元素伤害;·为其中的角色持续恢复生命值。迪奥娜自己都觉得不人道的恐怖配方。前味恐怖,推荐留给敌人;后劲清冽,可惜只能用鼻子和皮肤享用。", + "数值": { + "技能伤害": [ + "80%", + "86%", + "92%", + "100%", + "106%", + "112%", + "120%", + "128%", + "136%", + "144%", + "152%", + "160%", + "170%", + "180%", + "" + ], + "领域持续伤害": [ + "52.6%", + "56.6%", + "60.5%", + "65.8%", + "69.7%", + "73.7%", + "79.0%", + "84.2%", + "89.5%", + "94.8%", + "100.0%", + "105.3%", + "111.9%", + "118.4%", + "" + ], + "持续治疗量": [ + "5.34%生命值上限+513", + "5.74%生命值上限+565", + "6.14%生命值上限+620", + "6.67%生命值上限+680", + "7.07%生命值上限+744", + "7.47%生命值上限+813", + "8.00%生命值上限+885", + "8.54%生命值上限+962", + "9.07%生命值上限+1044", + "9.60%生命值上限+1129", + "10.14%生命值上限+1219", + "10.67%生命值上限+1313", + "11.34%生命值上限+1411", + "12.01%生命值上限+1514", + "" + ], + "持续时间": [ + "12.0秒", + "12.0秒", + "12.0秒", + "12.0秒", + "12.0秒", + "12.0秒", + "12.0秒", + "12.0秒", + "12.0秒", + "12.0秒", + "12.0秒", + "12.0秒", + "12.0秒", + "12.0秒", + "" + ], + "冷却时间": [ + "20.0秒", + "20.0秒", + "20.0秒", + "20.0秒", + "20.0秒", + "20.0秒", + "20.0秒", + "20.0秒", + "20.0秒", + "20.0秒", + "20.0秒", + "20.0秒", + "20.0秒", + "20.0秒", + "" + ], + "元素能量": [ + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "" + ] + } + }, + "猫尾隐藏菜单": "处于猫爪冻冻的护盾保护下的角色,移动速度提升10%,体力消耗降低10%。", + "滑稽百出的醉相": "敌人进入最烈特调的领域后的15秒内,攻击力降低10%。", + "附赠的下酒菜": "完美烹饪恢复类食物时,有12%概率获得2倍产出。" + }, + "cv": { + "cn": "诺亚", + "jp": "井泽诗织", + "kr": "禹贞信", + "en": "蒂娜·谢尔曼" + }, + "food": { + "name": "绝对不是下酒菜", + "star": "1星", + "type": "复活", + "effect": "复苏选中的角色,为其恢复生命值上限的10%,并额外恢复150点生命值。", + "introduce": "迪奥娜的特色料理。鱼皮香脆,鱼肉饱满。只有对鱼肉有着足够的热爱,才能烹调出如此美妙的味道。如果有一杯什么喝的....不好,迪奥娜看过来了!", + "ingredient_list": [ + { + "name": "鱼肉", + "num": "1" + }, + { + "name": "胡椒", + "num": "1" + } + ], + "normal": "蒙德烤鱼" + }, + "story": [ + "酒客每次走进「猫尾酒馆」,一定会先把视线投向吧台的方向。因为那里经常站着一位猫耳微动的少女,一边晃着摇壶,一边露出一脸不高兴的样子。那就是蒙德酒业的超新星,传统势力的最大挑战者,调酒师迪奥娜。但调出好喝的酒并非她的本意——不如说,恰恰相反。她调酒的配方,在外人看来,似乎是「有些不可思议」。但在迪奥娜自己看来,根本就是「我真的在努力破坏那杯讨厌的液体了」。但不论什么品种的酒,只要经迪奥娜之手调制以后,都会变成难以想象的美味佳酿。这是一种「受祝福的体质」,而这种体质给迪奥娜造成了很大的困扰。因为,对自诩「酒业杀手」的迪奥娜来说,以一己之力摧毁整个蒙德的酒业,才是她的最终目标。", + "来「猫尾酒馆」担任调酒师,其实是迪奥娜精心谋划的一场恶作剧,这场恶作剧正是她宏大计划的第一步。当酒客在吧台旁找到椅子坐下,一边「享受」着调酒师少女嫌弃的视线,一边期待着一杯「迪奥娜特调」时…「哼,喝下这杯蜥蜴海盐酒,给你的酒鬼生涯画上句号吧…」迪奥娜就会如此这般地,盘算着好好倒一倒这些酒鬼的胃口。然而…「咕噜…咕噜…啊,我从没喝过这么美妙的酒!可以续杯吗,小姐?」「…续、续杯?」时至今日,迪奥娜仍在与「百分百调出好喝的酒」的体质斗争着。而不服输的她,也还没放弃找到真正难喝配方的愿望。可结果却总是一样,「猫尾酒馆」中依旧觥筹交错,开怀的酒客们对迪奥娜的夸赞声不绝于耳。而迪奥娜只能眼噙泪花,生气地鼓起腮帮——「你们别太得意忘形啦!」", + "迪奥娜的父亲,杜拉夫,是整个清泉镇最好的猎手。他拥有坚毅的面容、凌厉的狩技、冷静的判断力,是清泉镇所有猎人当之无愧的头领,更是他们的榜样。对迪奥娜来说,父亲在她的童年里一直闪耀着光辉,也是她心中的憧憬,是近乎完美的偶像。也正因如此,当父亲作为偶像的形象忽然倒塌时,小迪奥娜才哭得那么伤心。「他喝醉酒的样子,就像刚吃饱的在泥漂里打滚的野猪!」小迪奥娜红着眼眶说道。可迪奥娜并不准备将其归咎于父亲糟糕的酒品,她永远不会觉得父亲有错,那样可靠的父亲又怎么会有错呢?「都是酒的错!酒是会蛊惑人,让人变笨的坏东西!」这就是迪奥娜对酒厌恶的根源,同时也是「猫尾酒馆」交上好运的起源。而「猫尾酒馆」的老板玛格丽特小姐,当初其实并未预见到这些,她录用迪奥娜的理由十分简单。「没办法,她看起来太可爱了嘛。」", + "很多客人以为,迪奥娜的猫耳和猫尾,是和她的调酒师制服成套的装饰。直到一位酒醉半酣的客人出于好奇,触摸了那根尾巴…是出乎意料的温暖而柔软的触感。\n然后,那天的「猫尾酒馆」被迪奥娜彻底闹了个天翻地覆。\n这些类似猫的性状,是「凯茨莱茵家族」血统的象征,在蒙德地区十分罕见。\n除了外观上与猫相近之外,迪奥娜和她的父亲杜拉夫在狩猎方面卓越的天资,也是得益于这古老的血统。\n因此,潜行、射箭、灵活地攀爬与闪避…这些技巧迪奥娜几乎完全无师自通。\n「哦,她还拥有一双能在黑夜里视物的眼睛。」\n「以及,缺点是…凶起来有可能会咬人,这一点请务必小心。」\n艾迪丝博士在《奇异血统的调查研究》笔记中如此标注道。", + "迪奥娜的出现,确实对蒙德酒业产生了一些影响。晨曦酒庄的产业垄断,有被异军突起的猫尾酒馆所打破的趋势,这是打理酒庄生意的管家埃泽所不能容许的。\n老谋深算的埃泽,开始动托用二「关键人物」心思。殊不知,迪奥娜一直把晨曦酒庄当做要打败的「最终Boss」来看待。「这奇妙而又大胆的调酒配方,想必就是美味的秘诀吧?」\n迪奥娜抬起头,不悦的瞪着这位刚刚坐到吧台前的白发男子。「嗯,堪称绝味,我品尝到了您对酒无比的热情与厚爱。」迪奥娜正在摇酒的手开始微微颤抖了起来,敏锐的埃泽捕捉到了这一变化,直接道明了来意——「像您这样优秀的调酒师,如果能赏光来和我们晨曦酒庄合作的话,一定能让蒙德的酒业达到前所未有的繁荣!」……事后,当迪卢克问起埃泽手上的绷带是怎么回事的时候,埃泽少见地有些支支吾吾:「被,被猫咬了。」", + "在迪奥娜的家乡,流传着一个「泉水精灵」的传说。她拯救了井边一对绝望的母子,从枯井中唤起汩汩水流,汇聚成泉。原本病得奄奄一息的孩子奇迹般地在泉水中痊愈了。\n当时的人们纷纷前来观瞻这受到祝福的泉水,甚至围绕泉水建起聚落、不愿离去。久而久之,便诞生了名为「清泉镇」的小镇。然而在如今的清泉镇,大多数人认为那只是一个传说而已,甚至有人说那是「旅游业的阴谋」。唯有小时候的迪奥娜坚信着泉水精灵的存在,在每一个父亲沉沉睡去的夜里,面对月亮在泉水中的倒影说话。那是一份值得回应的感情,真挚、天真而美好…泉水精灵是这样认为的。于是,迪奥娜得到了一份奇妙的友谊,一位可以互相倾诉,偶尔排解孤独的伙伴。\n在迪奥娜七岁生日那天的晚上,月光透过泉水映在迪奥娜的脸上,她听到泉水精灵的细语。\n「我将祝福送予猎人的女儿,作为成长与饯别的礼物。愿你的杯中永远盛满欢庆的美酒,如千年融雪的清泉一般甘冽。」\n自那以后,泉水精灵再也没有出现在迪奥娜面前,那些记忆也如同梦幻泡影一般留在了幼小的童年。\n而迪奥娜至今也没能意识到,自己麻烦的体质与曾经的「那场梦」有什么牵连。", + "迪奥娜的父亲杜拉夫,也有偶尔自己调酒喝的兴趣。\n夜里的父亲晃荡着摇酒壶,在一旁偷看的迪奥娜也不自觉地摇着尾巴。\n年幼的迪奥娜发现往往在这样的夜里,父亲会醉得更厉害。在为她讲睡前故事之前,便会倒在床上不省人事。\n于是那天父亲外出狩猎以后,她把摇壶悄悄藏起来,放在小床底下的最深处。可没料到父亲几乎找也没找,第二天又带了一个新的回来\n在迪奥娜到「猫尾酒馆」面试调酒师的那天,玛格丽特注意到了迪奥娜随身带来的、与她气质格格不入的摇壶。\n在心灵手巧的玛格丽特老板的改造下,带有可爱猫尾的摇壶作为「上岗礼物」回到了迪奥娜手上。\n「这样才配得上你呀。」玛格丽特小姐满意地点点头。", + "迪奥娜对酒的厌恶,并非是一种「仇恨」,而应该说是源自于「贪婪」。她想要父亲永远都是自己憧憬的样子,珍视着家人陪伴的每分每秒,绝不愿意与酒来「分享」这份幸福。有一场暴雨整整下了三天,而外出狩猎的父亲也整整三天没有回来。恶劣的天气使得西风骑士团的搜救小队毫无进展,一种对「失去」的恐惧深深笼罩了迪奥娜。如果说「分享」都是不能容忍的事,又怎么可能忍受被「全部夺去」呢?迪奥娜推门而出,闯进了暴风雨中。一股陌生的力量将阻挡在她面前的洪流统统冻结。依靠着自己超绝的追踪天赋,迪奥娜最终在一处断崖下找到了父亲。在其他猎人的帮助下回到家中、确定父亲并无大碍后,迪奥娜才终于破涕为笑。「要不然…我给你调一杯酒吧,喝些酒可以镇痛吧?」那恐怕是迪奥娜唯一一次配方正常的调酒了。「凉凉的,真是太好喝啦,哈哈哈哈…哎哟…」能够喝上自己女儿帮忙调的酒,这件事本身的镇痛效果就远远大于酒精了吧。——尽管这件事让迪奥娜获得了操控冰元素的力量,但还是没能成为她与酒和解的契机。" + ] + }, + "重云": { + "name": "重云", + "title": "雪融有踪", + "region": "璃月", + "sex": "男", + "star": "4", + "type": "常驻UP", + "element": "冰", + "weapon": "双手剑", + "date": "2020年09月15日", + "tag": "减抗、元素附魔、冷却缩减、攻速提升、派遣、自身伤害提升", + "mission": "邀约事件·重云", + "introduce": "驱邪世家的年轻方士,为压制自身的「纯阳之体」费尽心机。", + "destiny_name": "乾坤锋座", + "destiny": { + "释凌咏冰": "普通攻击的最后一击会向前方释放三道冰之刃,每道冰之刃对沿途的敌人造成重云50%攻击力的冰元素伤害。", + "周天运转": "在灵刃·重华叠霜领域内施放的元素战技与元素爆发的冷却时间减少15%。", + "云尽光生": "灵刃·云开星落的技能等级提高3级。", + "浮云霜天": "重云的所有攻击命中受到冰元素影响的敌人时,自身将恢复1点元素能量。", + "真道正理": "灵刃·重华叠霜的技能等级提高3级。", + "四灵捧圣": "灵刃·云开星落对生命值百分比低于重云的敌人造成伤害时,伤害提升15%;" + }, + "attribute": { + "hp": { + "1": "921", + "20": "2366", + "40": "4574", + "50": "5824", + "60": "7236", + "70": "8485", + "80": "9734", + "90": "10984" + }, + "atk": { + "1": "19", + "20": "48", + "40": "93", + "50": "118", + "60": "147", + "70": "172", + "80": "197", + "90": "223" + }, + "def": { + "1": "54", + "20": "140", + "40": "270", + "50": "344", + "60": "427", + "70": "501", + "80": "575", + "90": "648" + }, + "attribute": "攻击力加成", + "attributes": { + "1": "0", + "20": "0", + "40": "0", + "50": "6%", + "60": "12%", + "70": "12%", + "80": "18%", + "90": "24%" + } + }, + "skill": { + "普通攻击·灭邪四式": { + "描述": "普通攻击进行至多四段的连续挥砍。\n重击持续消耗体力,旋转大剑攻击周围的敌人。\n停止旋转时,会进行一次格外有力的挥砍。\n\n下落攻击从空中下坠冲击地面,攻击下落路径上的敌人,并在落地时造成范围伤害。", + "数值": { + "一段伤害": [ + "70.0%", + "75.7%", + "81.4%", + "89.5%", + "95.2%", + "101.8%", + "110.7%", + "119.7%", + "128.6%", + "138.4%", + "148.1%", + "", + "", + "", + "" + ], + "二段伤害": [ + "63.1%", + "68.3%", + "73.4%", + "80.7%", + "85.9%", + "91.8%", + "99.8%", + "107.9%", + "116.0%", + "124.8%", + "133.6%", + "", + "", + "", + "" + ], + "三段伤害": [ + "80.3%", + "86.9%", + "93.4%", + "102.8%", + "109.3%", + "116.8%", + "127.0%", + "137.3%", + "147.6%", + "158.8%", + "170.0%", + "", + "", + "", + "" + ], + "四段伤害": [ + "101.2%", + "109.5%", + "117.7%", + "129.5%", + "137.7%", + "147.1%", + "160.1%", + "173.0%", + "186.0%", + "200.1%", + "214.2%", + "", + "", + "", + "" + ], + "重击循环伤害": [ + "56.3%", + "60.9%", + "65.4%", + "72.0%", + "76.6%", + "81.8%", + "89.0%", + "96.2%", + "103.4%", + "111.3%", + "119.2%", + "", + "", + "", + "" + ], + "重击终结伤害": [ + "102%", + "110%", + "118%", + "130%", + "138%", + "148%", + "161%", + "174%", + "187%", + "201%", + "215%", + "", + "", + "", + "" + ], + "重击体力消耗": [ + "每秒40.0点", + "每秒40.0点", + "每秒40.0点", + "每秒40.0点", + "每秒40.0点", + "每秒40.0点", + "每秒40.0点", + "每秒40.0点", + "每秒40.0点", + "每秒40.0点", + "每秒40.0点", + "每秒40.0点", + "每秒40.0点", + "每秒40.0点", + "每秒40.0点" + ], + "重击持续时间": [ + "5.0秒", + "5.0秒", + "5.0秒", + "5.0秒", + "5.0秒", + "5.0秒", + "5.0秒", + "5.0秒", + "5.0秒", + "5.0秒", + "5.0秒", + "5.0秒", + "5.0秒", + "5.0秒", + "5.0秒" + ], + "下坠期间伤害": [ + "74.6%", + "80.7%", + "86.7%", + "95.4%", + "101%", + "108%", + "118%", + "127%", + "137%", + "147%", + "158%", + "", + "", + "", + "" + ], + "低空/高空坠地冲击伤害": [ + "149%/186%", + "161%/201%", + "173%/217%", + "191%/238%", + "203%/253%", + "217%/271%", + "236%/295%", + "255%/318%", + "274%/342%", + "295%/368%", + "316%/394%", + "", + "", + "", + "" + ] + } + }, + "灵刃·重华叠霜": { + "描述": "重云挥动巨剑猛击地面,在前方圆形范围内引发冰爆,并对敌人造成冰元素伤害。\n短暂延迟后,冰爆引发的寒气汇聚成重华叠霜领域,其中的单手剑、大剑、长柄武器角色获得冰元素附魔。\n\n「琳琅振响,十方静默。江河不动,重云凝霜。如法开坛,诸邪退散。」", + "数值": { + "技能伤害": [ + "172%", + "185%", + "198%", + "215%", + "228%", + "241%", + "258%", + "275%", + "292%", + "310%", + "327%", + "344%", + "366%", + "", + "" + ], + "附魔持续时间": [ + "2.0秒", + "2.1秒", + "2.2秒", + "2.3秒", + "2.4秒", + "2.5秒", + "2.6秒", + "2.7秒", + "2.8秒", + "2.9秒", + "3.0秒", + "3.0秒", + "3.0秒", + "3.0秒", + "3.0秒" + ], + "领域持续时间": [ + "10.0秒", + "10.0秒", + "10.0秒", + "10.0秒", + "10.0秒", + "10.0秒", + "10.0秒", + "10.0秒", + "10.0秒", + "10.0秒", + "10.0秒", + "10.0秒", + "10.0秒", + "10.0秒", + "10.0秒" + ], + "冷却时间": [ + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒" + ] + } + }, + "灵刃·云开星落": { + "描述": "重云结印,在前方半空中连续召唤出三柄巨大灵刃,短时间内依次落向地面并爆裂。\n灵刃爆裂时,会造成冰元素范围伤害,并击飞敌人。\n\n「卓剑天地动,冰凌霜寒生。如律令!」", + "数值": { + "技能伤害": [ + "142%", + "153%", + "164%", + "178%", + "189%", + "199%", + "214%", + "228%", + "242%", + "256%", + "271%", + "285%", + "303%", + "320%", + "" + ], + "冷却时间": [ + "12.0秒", + "12.0秒", + "12.0秒", + "12.0秒", + "12.0秒", + "12.0秒", + "12.0秒", + "12.0秒", + "12.0秒", + "12.0秒", + "12.0秒", + "12.0秒", + "12.0秒", + "12.0秒", + "12.0秒" + ], + "元素能量": [ + "40", + "40", + "40", + "40", + "40", + "40", + "40", + "40", + "40", + "40", + "40", + "40", + "40", + "40", + "40" + ] + } + }, + "吐纳真定": "处在灵刃·重华叠霜领域内的单手剑、双手剑、长柄武器角色,普通攻击的攻击速度提升8%。", + "追冰剑诀": "灵刃·重华叠霜领域消失时,会唤出一柄灵刃自动攻击附近的敌人,造成相当于灵刃·重华叠霜技能伤害100%的冰元素范围伤害。被击中的敌人冰元素抗性降低10%,持续8秒。", + "云游山海": "在璃月执行探索派遣任务时,消耗的时间缩短25%。" + }, + "cv": { + "cn": "kinsen", + "jp": "齐藤壮马", + "kr": "梁静花", + "en": "博·布里奇兰德" + }, + "food": { + "name": "山珍凉卤面", + "star": "2星", + "type": "恢复体力", + "effect": "恢复80点体力。", + "introduce": "重云的特色料理。虽说韧劲十足的面条让人在炎炎夏日欲罢不能,但即使在冬天,重云也坚持食用这样的主食。当真不易。", + "ingredient_list": [ + { + "name": "蘑菇", + "num": "3" + }, + { + "name": "兽肉", + "num": "2" + }, + { + "name": "面粉", + "num": "2" + } + ], + "normal": "山珍热卤面" + }, + "story": [ + "璃月港悠长的历史中,各种妖邪异闻从未断绝。无论真相如何,总要有人出面解决。重云出生在闻名璃月的驱邪世家,自幼便拥有能够慑退鬼怪的「纯阳之体」。他的驱邪之法异于常人,只需在异闻之地静坐一番,妖邪当即四散。但这对重云来说,是个很大的困扰—若论驱邪之事,他已身经百战。但直到现在,他连一个妖邪的模样都没见过。重云自觉依赖「纯阳之体」终归是取巧,咒法与剑术才属正道因此,他苦心码习方术与武技,四处寻访传闻中妖邪出没之地,以证明自已驱邪的本事与特殊体质无关但…这体质究竟要到什么时候,才能不妨碍重云的自我证明之路呢?", + "重云初出茅庐时,璃月港内恰好流传着一桩怪谈。苦主是一位豪门阔太,身份高到与七星都能说上一两句话。不知从何时起,她的睡眠都饱受怪声骚扰。每刽夜晚,声音便不请自来。若她想偷偷接近,怪声便一下窜到背后,紧贴着耳廓响起。个中惊恐,实在难以言说。阔太深受其害,茶饭不思,日渐消瘦。凭她的地位与财力,早已请遍天下知名驱邪方士。谁知,这些高手纷纷铩羽而归。怪声不但没有断绝,还愈演愈烈。眼见驱邪无望,阔太心如死灰。就在这时,重云踏入了她家大门。「前几天阳光太烈,没能出门…听说这里有很顽固的妖邪,请交给我吧。」重云借了把椅子,到大宅正中央静坐片刻。当晚,一切细声低语都消失了。阔太睡了一个久违的好觉。翌日清晨,她带上几大箱金银珠宝,亲自登门道谢。重云仍是那副不苟言笑的模样。满地珠宝他分文不取,只收了惯例的几百摩拉作为酬谢。自此,重云声名鹊起。其「行事风格」为璃月人所喜,更有书生题字赠他——伛若冰清、面如霜寒。", + "事实上,重云的行事风格与「冰霜」之类,全然无关。生来就是「纯阳之体」的他,总是为自己易热的体质与过头的「热血」而困扰。为了压制这一体质,重云试遍各种偏方不喝热水,不吃热食,不沾辛辣,不衣厚裳,不争执,不起怒,暴晒之日不出门,驱邪时必带拿…总之就是刻意避免与世间一切的「阳」产生接触。即便如此,「纯阳之体」丝毫未见衰弱。沮丧的他跟自己较起劲来,听说龙脊雪山上妖邪出没,便身着单衣入山。雪山严寒令重云体温骤降。可他觉得,光是这样远远不够,又在结冰的湖面上凿开一个洞,泡在冰水里静候妖邪。在这般极寒中等了许久,重云终于察觉到不寻常的气息,认定是这番苦守有了回报,兴奋地追赶上去。谁知,从山顶一直追到山腰,才发现那根本不是什么妖邪,只是一只被飞剑和浮空桃符吓到的雪兔。…在那之后,他发高烧的时间,也比常人多得多。", + "「纯阳之体」不仅是重云方士之路上的一大障碍,也是日常生活中的大麻烦。他对「阳」的存在非常敏感,稍不注意,\n阳气便会暴走,导致性情大变。重云的家族曾在「万民堂」举办祝宴,虽然他已经刻意等到菜凉再吃,却没想到「万民堂」的糯米丸子里包着「绝云椒椒」。一口下去,要说发生何事…重云自己都记不清了。但当时的受害者,「万民堂」掌厨香菱,至今还记得好多经典片段:哪怕身无分文,重云也毅然跳上掌柜长桌,高声大喊所有客人都由他一人买单;他与每一桌客人攀谈,勾肩搭背地介绍自家方术如何厉害,走时不忘吃一别人桌上的菜;不知怎么,又说起「万民堂」中有妖邪,遍寻不着,倒是给香菱额头上来了一张符咒,举起长剑追得她四处奔逃。事后,为了弥补,重云省吃俭用一整月,才结清「万民堂」的帐,还不得不附赠香菱一块亲手刻制的辟邪桃符。香菱倒是不在意重云的「冒犯」。在她看来,那场宴会上的重云,才是和大家距离最近的重云。", + "漫长的妖邪寻访之路上,重云喜获一名好友——行秋。与信奉勤学苦练的重云相比,行秋天生聪颖,看问题的方式也更机灵。听说重云的苦恼之后,行秋想到一个解决办法。「如果不是让纯阳之体失效,而是找到不会被纯阳之体吓跑的妖邪呢?」这句话点醒了重云。自此,重云每天不再费心削弱「纯阳之体」,转而邀请行秋一道探访不会被吓跑的妖邪。「什么?你说在云来海附近看到了传说中的傲因?好的,交给我吧!」「绯云坡的那间老宅,居然已经被恶鬼占据了吗?是我疏忽了,我现在就去。」「望舒客栈来了个驱邪高人?跟着他就能找到凶恶的妖邪吧,那…不能空手去拜访,要准备点什么东西才行。」这些情报大多是行秋信口胡诌的。托他的福,重云往往败兴而归,苦着脸抱怨自己时运不济。「我尽力去找了,还重金购买妖邪情报!结果却是白跑一趟。」重云委屈地说。如果此时行秋闲着,便会笑容满面地劝重云打起精神,带他去吃新发现的冰凉小食,再帮他讨回被骗的钱。多么可靠又热心的朋友阿!重云感激地想。行秋真好,除了行秋,他还能相信谁呢?", + "重云也希望自己能更合群些。可为了把控「纯阳之体」,他总是被迫拒绝各路邀请。其中,他最难理解的行为,叫做「泡温泉」。一池热气蒸腾的浑水,居然要泡在那个里面——这可比龙脊雪山的冰湖还要恐怖一百倍。但他发现,每个人聊到温泉都是一脸向往,更有人声称水越烫越舒服,泡完温泉一整周都能活力无限。重云不明白,这究竟是真话,还是在刻意捉弄他。说不想尝试绝对是骗人的,可「纯阳之体」一日不消,他便一日不敢踏入温泉。某天,行秋问他:「如果有朝一日,你驾驭了纯阳之体,又斩尽天下妖邪,在那之后…你会去干什么呢?」看似无心的一句话,让重云再次陷入困扰——由于体质特殊,他错失了许多应有的人生体验。可他并不觉得遗憾。山重水复,柳暗花明,他已找到属于自己的答案。若那一天真的到来,就去泡温泉吧。", + "重云家世代传承的奇书,记载了所有被降伏的妖邪。从无名小妖,到活跃在奇谈志异中的大鬼,种类万千,令人眼花缭乱。重云正是受到书中一段段惊人逸闻的激励,才立下杀尽天下妖邪的志向。但对他来说,继承这本书录…也带来了一丝小小的不便。书中记载妖邪,除了文字记述,还配有绘图。历任传承者画技不一,却也尽心描摹出了妖邪的大体特征。可重云驱邪,向来见不到妖邪形貌。又不能因此坏了插图配文的规矩,为此绞尽脑汁。走投无路的重云只能根据想象,自由编绘一些奇奇怪怪的插图。——由此,《妖邪奇志家录》变得越发清奇。要是看到七只鸡翅五条鸡腿的凶兽,或是半鱼半丘丘人模样的妖孽,最好不要过分深究。", + "「我看其他方士又是舞剑又是贴符的,你在这儿坐了一会儿就说事毕,还想让我付钱?糊弄谁呢!」初任方士时,重云屡受质疑。一大难题就此压在他头上:比起屋里「有妖邪」,「没有妖邪」难证明得多。与任何一位舞剑驭符的方士相比,他都更像是一个江湖骗子。空有一身本领却无处施展,被迫忍受委托人的质疑,由于害怕阳气暴走,还要努力压制热血辩驳的冲动…到最后,来向他道歉的人也没有几个。可就算如此,重云也不愿随波逐流,用装模作样的法事掩盖真正的驱邪方式。哪怕受到体质干扰,重云也从未有过放弃的念头。总有一天,他会成为璃月首屈一指的驱邪师,还要驾驭住这纯阳之体,让全天下妖邪消失殆尽。或许是这份惊人的斗志受到了神的肯定——重云得到的「神之眼」,竟是与「火」相对的「冰」。至于这「神之眼」是回应他哪个想法而降临,就不得而知了。" + ] + }, + "钟离": { + "name": "钟离", + "title": "尘世闲游", + "region": "璃月", + "sex": "男", + "star": "5", + "type": "限定UP", + "element": "岩", + "weapon": "长柄武器", + "date": "2020年12月01日", + "tag": "治疗、控制、减抗、护盾、护盾强效、锻造返还、自身伤害提升、自身抗打断、岩造物", + "mission": "古闻之章", + "introduce": "被「往生堂」请来的神秘客人,知识渊博,对各种事物都颇有见地。", + "destiny_name": "岩王帝君座", + "destiny": { + "岩者,六合引之为骨": "地心创造的岩脊至多可以同时存在2个。", + "石者,八荒韫玉而明": "天星陨落时,会为附近的角色赋予玉璋护盾。", + "圭璋,瞑仍不移其晖": "地心的技能等级提高3级。至多提升至15级。", + "黄琮,破而不夺其坚": "天星的影响范围扩大20%。此外,天星的石化效果持续时间延长2秒。", + "苍璧,驱之长昭天理": "天星的技能等级提高3级。至多提升至15级。", + "金玉,礼予天地四方": "玉璋护盾受到伤害时,将为当前角色恢复生命值,回复量为伤害的40%。单次回复量不超过当前角色最大生命值的8%。" + }, + "attribute": { + "hp": { + "1": "1144", + "20": "2967", + "40": "5908", + "50": "7599", + "60": "9533", + "70": "11243", + "80": "12965", + "90": "14695" + }, + "atk": { + "1": "20", + "20": "51", + "40": "101", + "50": "130", + "60": "163", + "70": "192", + "80": "222", + "90": "251" + }, + "def": { + "1": "57", + "20": "149", + "40": "297", + "50": "382", + "60": "479", + "70": "564", + "80": "651", + "90": "738" + }, + "attribute": "岩元素伤害加成", + "attributes": { + "1": "0%", + "20": "0%", + "40": "0%", + "50": "7.2%", + "60": "14.4%", + "70": "14.4%", + "80": "21.6%", + "90": "28.8%" + } + }, + "skill": { + "普通攻击·岩雨": { + "描述": "普通攻击进行至多六段的连续枪击。重击消耗一定体力,向前方疾行,在行动路径上和终点投下如雨的岩枪。下落攻击从空中下坠冲击地面,攻击下落路径上的敌人,并在落地时造成范围伤害。", + "数值": { + "一段伤害": [ + "30.8%", + "33.3%", + "35.8%", + "39.4%", + "41.9%", + "44.8%", + "48.7%", + "52.6%", + "56.5%", + "60.8%", + "65.7%", + "", + "", + "", + "" + ], + "二段伤害": [ + "31.4%", + "33.7%", + "36.2%", + "39.9%", + "42.4%", + "45.3%", + "49.3%", + "53.3%", + "57.2%", + "61.6%", + "66.6%", + "", + "", + "", + "" + ], + "三段伤害": [ + "38.6%", + "41.7%", + "44.9%", + "49.3%", + "52.5%", + "56.1%", + "61.0%", + "65.9%", + "70.9%", + "76.3%", + "82.4%", + "", + "", + "", + "" + ], + "四段伤害": [ + "42.9%", + "46.4%", + "49.9%", + "54.9%", + "58.4%", + "62.4%", + "67.9%", + "73.4%", + "78.9%", + "84.9%", + "91.7%", + "", + "", + "", + "" + ], + "五段伤害": [ + "10.8%×4", + "11.6%×4", + "12.5%×4", + "13.8%×4", + "14.6%×4", + "15.6%×4", + "17.0%×4", + "18.4%×4", + "19.8%×4", + "21.3%×4", + "23.0%×4", + "", + "", + "", + "" + ], + "六段伤害": [ + "54.5%", + "58.9%", + "63.4%", + "69.7%", + "74.1%", + "79.2%", + "86.2%", + "93.2%", + "100.1%", + "107.7%", + "116.4%", + "", + "", + "", + "" + ], + "重击伤害": [ + "111%", + "120%", + "129%", + "142%", + "151%", + "161%", + "176%", + "190%", + "204%", + "220%", + "237%", + "", + "", + "", + "" + ], + "重击体力消耗": [ + "25.0点", + "25.0点", + "25.0点", + "25.0点", + "25.0点", + "25.0点", + "25.0点", + "25.0点", + "25.0点", + "25.0点", + "25.0点", + "", + "", + "", + "" + ], + "下坠期间伤害": [ + "63.9%", + "69.1%", + "74.3%", + "81.8%", + "87.0%", + "92.9%", + "101.1%", + "109.3%", + "117.5%", + "126.4%", + "135.3%", + "", + "", + "", + "" + ], + "低空/高空坠地冲击伤害": [ + "128%/160%", + "138%/173%", + "149%/186%", + "164%/204%", + "174%/217%", + "186%/232%", + "202%/253%", + "219%/273%", + "235%/293%", + "253%/316%", + "271%/338%", + "", + "", + "", + "" + ] + } + }, + "元素战技·地心": { + "描述": "山脉中、大地上、磐石间,都遍布着岩之力。能自如驱动这股力量的人却少之又少。点按命令大地上的岩元素积聚而起,创造岩脊。长按令附近岩元素爆发,造成以下效果:·如果岩脊数量没有达到上限,则创造岩脊;·形成玉璋护盾,伤害吸收量受益于钟离的生命值上限;·造成岩元素范围伤害;·身边如果有附带岩元素的目标,则大量消耗至多两个目标的岩元素。这个效果不会造成伤害。岩脊创造时,造成岩元素范围伤害。此外,岩脊存在期间会与周围的其他岩元素创造物间歇进行原岩共鸣,对周围的敌人造成岩元素伤害。岩脊视为岩元素创生物,可以阻挡攻击、可以攀爬。由钟离自己创造的岩脊,初始同时只能存在一个。玉璋护盾对所有元素伤害与物理伤害有150%的吸收效果。处于玉璋护盾庇护下的角色,会使附近小范围内敌人的所有元素抗性与物理抗性降低20%,该效果不可叠加。岩者坚也,可攻玉雕金。", + "数值": { + "岩脊伤害/共鸣伤害": [ + "16.0%/32.0%", + "17.2%/34.4%", + "18.4%/36.8%", + "20.0%/40.0%", + "21.2%/42.4%", + "22.4%/44.8%", + "24.0%/48.0%", + "25.6%/51.2%", + "27.2%/54.4%", + "28.8%/57.6%", + "30.4%/60.8%", + "32.0%/64.0%", + "34.0%/68.0%", + "", + "" + ], + "点按冷却时间": [ + "4.0秒", + "4.0秒", + "4.0秒", + "4.0秒", + "4.0秒", + "4.0秒", + "4.0秒", + "4.0秒", + "4.0秒", + "4.0秒", + "4.0秒", + "4.0秒", + "4.0秒", + "", + "" + ], + "长按伤害": [ + "80%", + "86%", + "92%", + "100%", + "106%", + "112%", + "120%", + "128%", + "136%", + "144%", + "152%", + "160%", + "170%", + "", + "" + ], + "护盾基础吸收量": [ + "1,232", + "1,356", + "1,489", + "1,633", + "1,787", + "1,951", + "2,126", + "2,311", + "2,506", + "2,712", + "2,927", + "3,153", + "3,389", + "", + "" + ], + "护盾附加吸收量": [ + "12.8%最大生命值", + "13.8%最大生命值", + "14.7%最大生命值", + "16.0%最大生命值", + "17.0%最大生命值", + "17.9%最大生命值", + "19.2%最大生命值", + "20.5%最大生命值", + "21.8%最大生命值", + "23.0%最大生命值", + "24.3%最大生命值", + "25.6%最大生命值", + "27.2%最大生命值", + "", + "" + ], + "护盾持续时间": [ + "20.0秒", + "20.0秒", + "20.0秒", + "20.0秒", + "20.0秒", + "20.0秒", + "20.0秒", + "20.0秒", + "20.0秒", + "20.0秒", + "20.0秒", + "20.0秒", + "20.0秒", + "", + "" + ], + "长按冷却时间": [ + "12.0秒", + "12.0秒", + "12.0秒", + "12.0秒", + "12.0秒", + "12.0秒", + "12.0秒", + "12.0秒", + "12.0秒", + "12.0秒", + "12.0秒", + "12.0秒", + "12.0秒", + "", + "" + ] + } + }, + "元素爆发·天星": { + "描述": "降下巨大的星岩,对坠落范围内的敌人造成巨额岩元素伤害,并使其石化石化处于石化状态下的敌人无法行动。以陨天苍岩星,昭命理昏暝者。", + "数值": { + "技能伤害": [ + "401%", + "444%", + "488%", + "542%", + "591%", + "640%", + "705%", + "770%", + "835%", + "900%", + "965%", + "1030%", + "1084%", + "1138%", + "" + ], + "石化时间": [ + "3.1秒", + "3.2秒", + "3.3秒", + "3.4秒", + "3.5秒", + "3.6秒", + "3.7秒", + "3.8秒", + "3.9秒", + "4.0秒", + "4.0秒", + "4.0秒", + "4.0秒", + "4.0秒", + "" + ], + "冷却时间": [ + "12.0秒", + "12.0秒", + "12.0秒", + "12.0秒", + "12.0秒", + "12.0秒", + "12.0秒", + "12.0秒", + "12.0秒", + "12.0秒", + "12.0秒", + "12.0秒", + "12.0秒", + "12.0秒", + "" + ], + "元素能量": [ + "40", + "40", + "40", + "40", + "40", + "40", + "40", + "40", + "40", + "40", + "40", + "40", + "40", + "40", + "" + ] + } + }, + "悬岩宸断": "玉璋护盾受到伤害时,会为产生坚璧效果:·处于玉璋护盾庇护下的角色,护盾强效提升5%;·该效果至多叠加5次,持续直到玉璋护盾消失。", + "炊金馔玉": "基于生命值上限,钟离的以下攻击造成的伤害提高:·普通攻击、重击与下落攻击造成的伤害提高值:生命值上限的1.39%·地心的岩脊、共鸣伤害与长按伤害提高值:生命值上限的1.9%·天星伤害提高值:生命值上限33%", + "晶石命理": "锻造长柄武器时,返还15%消耗的矿石。" + }, + "cv": { + "cn": "彭博", + "jp": "前野智昭", + "kr": "表永宰", + "en": "基思·西尔弗斯坦" + }, + "food": { + "name": "文火慢炖腌笃鲜", + "star": "3星", + "type": "持续恢复", + "effect": "立即为选中的角色恢复生命值上限的34%,并在之后的30秒内,每5秒恢复980点生命值。", + "introduce": "钟离的特色料理。火腿要选用月海亭盛宴标准的火腿部位,鲜肉要挑选清泉镇当天猎来的五花肉,竹笋要取轻策庄笋节紧密的春笋,秉承慢工细活的精神以文火慢炖…这样「讲究」的美味,他只愿和懂得欣赏之人一同分享。", + "ingredient_list": [ + { + "name": "兽肉", + "num": "2" + }, + { + "name": "火腿", + "num": "2" + }, + { + "name": "竹笋", + "num": "1" + } + ], + "normal": "腌笃鲜" + }, + "story": [ + "在璃月的传统中,「请仙」与「送仙」是同样重要的事。\n最擅长「送别」一道的,莫过于胡家传承七十七代的「往生堂」。但「往生堂」的堂主胡桃本人,主要还是专注于送别凡人的技艺。\n送别仙人的诸般仪式,则交由一位「道上的朋友」—钟离打理。\n仙人与璃月一同度过漫长岁月,三千多年来升天者寥寥无几,这就意味着一切相关传统都只能以纸面形式存在——时间跨度实在太长了,这可不是那种你小时候咬着糖葫芦参加过一回,老了还能.躺在竹椅上再次亲眼目睹的事件。\n但即便是眼光最为挑剔、沉迷旧纸堆的老学究,也无法对[往生堂]操办的送仙典仪挑出任何毛病。\n不仅仪式中人的服饰合规,仪式举行的吉时、地点、用具,乃至当天天气、仪式时长、允许观礼人数、观礼者身份职业年龄…哪怕将以上所有全都纳入计量范畴,也无一不合礼节。\n若人们以「通古晓今」来形容钟离,他只会无奈地一笑,叹道:\n「我只是…记性很好。」", + "在璃月,如果一个人对细节特别在意,对某些事物心中始终有不可逾越的评判基准,那就可以用一个词来形容:「讲究」。\n其实每个人都多少有些讲究。例如不能吃辣, 不能吃鱼, 豆腐必须要甜口... \n钟离却事事都很讲究。\n他的生活,就是那种听戏要点最红的名伶,遛鸟要买最名贵的画眉、品尝正宗「明月蛋」要跑去后厨亲自指导厨师调配蛋液中虾仁与鱼肉比例的生活。\n钟离精通衣冠日用、珠玉瓷器、酒食点心、茶叶香料、花卉虫鸟,也完全可以接上贸易、政治与七国关系的话题。 \n不过平日里,他只会对你说些无用的知识,因为他非常乐意把这些趣事分享给你。", + "买东西是要砍价的。\n这是璃月人的共识,无论老板把手里的商品吹得如何天花乱坠,是上引经典还是下据史料,价总是不能不砍的,一般以见面砍一半为宜。\n但钟离付账(或者说喊人付账)时,从来不看价格。只要是他看上眼的东西,老板喊多少,他就付多少,偶尔还会报出更高价格,一口拿下。\n然而不知为何,钟离总是忘记带钱。\n小钱有朋友帮他垫付,大钱则会想办法找借口报销。\n在口中奉承,心中暗爽的商人们看来,钟离似乎有一种奇怪的特质:他分明懂得金钱的价值与金融的意义,也很明白人间疾苦,却似乎不能理解「穷」也是一种可能出现在自己生活中的境况。\n换句话说,他只是根本不能想象一个没有钱的自己。\n真是绝了,这种人怎么还没饿死。", + "钟离是饿不死的。\n财富的盈亏并不是钟离需要操心的事。七国与世界才是他费心费力的领域。\n至于财富…他就是财富本身。\n统御璃月的「岩王帝君」,七神中的岩之神,摩拉克斯。通行提瓦特大陆的货币「摩拉」,其源流,正是他的神名。\n当深夜到来,喧嚣的璃月港陷入沉睡,他偶尔会登上岩山之巅,俯瞰这座由他亲手缔造的城市。\n在璃月人心中,「岩王帝君」神职众多。以神力为璃月港制订律法时,他是「契约之神」。\n他亲手铸造了最初的一枚「摩拉」,令璃月港以商业立本,商人们尊崇他为「商业之神」。\n他经历了漫长岁月,是七神中最古老的长者,历史学家们称他「历史之神」。\n数千年前,璃月港的先民们垦荒时,常以石头摩擦生火,再用岩石垒起炉灶。这些来自于「岩」的恩赐,也让岩之神在人们口中成为了「炉火之神」。\n外国人倾向于叫他「摩拉克斯」,璃月人则更喜欢「岩王爷」这一俗称。\n而在戏曲爱好者和孩子们心里,摩拉克斯诸多神职中,还数戏台上横扫魔神千军、开创并守卫璃月的「武神」最为有趣。\n「岩王爷」迷路时发掘的美味小吃、「岩王爷」亲笔题字的牌匾、「岩王爷」倾情出演过一次龙套的著名戏曲…璃月的诸多风土人情,细究起来,全都在某一时期受到过神明本人的直接关怀。璃月人对这种与神同行的历史,也十分引以为荣。", + "身为璃月港的缔造者,摩拉克斯在这座商业之城里最为看重的就是「契约」。\n从最简单的「以钱易物」、商人之间签订的合同,到建城时摩拉克斯亲立的古老律法,「契约」无处不在。\n「契约」之于商人,也是最为重要的准则:交货日期、交货款目、交货地点…\n唯有保持良好严格的秩序,才能让商业活动具有旺盛的活力,而商业,恰好是璃月港的立城之本。\n所以,不仅仅是遵守摩拉克斯的神谕,更是为了让璃月港时刻保持活力,「璃月七星」对所有违反律法的人绝不姑息。\n数千年来,历代「璃月七星」均投身于古老律法的释义工作,以各类微妙的「补充条款」填充着律法内已知的漏洞。那些尚未发现的,则被商家们默认为「法不禁而可为」,以此大捞一笔摩拉,直到被「璃月七星」发现,将新出现的法律漏洞迅速补上。\n在这追来补去的拉锯战中,专门用来统计解读璃月港律法「补充条款」的律法释义书籍,已经达到了庞大的两百七十九页之巨。\n而负责修订这本书的当代「天权」——凝光,更是被人们悄悄地戏称为「璃月的裁缝师」,以形容她为璃月港律法打补丁的速度之快,眼光之准…\n但无论凡人律法如何繁复难解,在「岩王帝君」本人心中,只有一条律法地位高于一切:\n「契约既成,食言者当受食岩之罚。」", + "作为七神中最古老的一位,「岩王帝君」已经度过了太长的时光。\n「岩王帝君」还记得,在魔神战争的战火刚刚熄灭时,最后七位魔神各自登上「神」之座,自此终结了「魔神战争」时代。他们虽然性格迥异又相隔万里,却都肩负着「引导人类」的神圣职责。\n时代变迁,七神多有更替。时至今日,最初的七神之中,唯留下两位:「岩王帝君」,与那位自由而快活的风神。\n七神中第二古老的,是那位自由而快活的风神,巴巴托斯。\n两千年前巴巴托斯初临璃月,「岩王帝君」的第一反应是:这位同僚在履行职责时遇到了困难,需要自己的帮助。\n所以还没等巴巴托斯从风中落下,岩之神已经做好准备迎接这位邻国神明,只等他开口,自己就将倾尽所能。\n然而,风之神却将一瓶酒递到了他面前。\n「这是蒙德城的酒,你要尝尝吗?」\n——为了送一瓶酒而弃职责于不顾,实在荒唐。\n即使如此,那位风神依然不断前来造访,到璃月港四处游玩,还总向岩之神问出各种奇怪问题。这位风神的好奇心,就和他手中的酒一样无穷无尽。\n自那时起,那个时代的七神往往会在璃月相聚。\n到现在,「岩王帝君」仍能回忆起那些酒的味道。\n此后,世界不断变迁,他曾熟悉的一切都在逐渐消逝。\n七神之位更迭再更迭,酒会上的七人已逝五人。\n最初七神「引导人类」的古老职责,终于也开始被一些新任神明视为无物了。\n亲历三千多年风霜,最坚固的岩石也能被磨损。\n而且,风也没有再来到他身旁。\n某个微雨的清晨,古老的帝君漫步于璃月港,听见一个商人对属下如此夸奖道:\n「你很好地完成了你的职责。现在,去休息吧。」\n……\n「岩王帝君」在熙攘的人群中驻足良久。\n「我的职责…又是否已经完成?」\n神灵如此自问。", + "「水产品」\n魔神战争期间,提瓦特大陆上每一处都燃烧着战火。战争不仅发生在魔神之间,还有无数邪物企图趁乱扩展领地。其中有一种怪物,让尚未成为七神的「岩之魔神」感到十分烦躁。\n这些怪物从深海中来,有着绵软的外皮与鳞片,腕足灵巧,被切断肢体也能活下来,还会吐出黏糊糊湿漉漉的液体...以上特性已经足够恶心,却还不是重点。\n重点是:它们很「小」,而且似乎无处不在。\n桌椅板凳、门缝窗扉、窗帘衣褶,甚至是茶杯、书本和笔筒。\n只要人们伸出手,就有可能摸到一手冰冷、黏糊、湿漉漉的东西。这些怪物会窸窣爬上手背,在所经之处留下一道晶亮的痕迹...\n受璃月先民祈求,摩拉克斯答应他们消灭这种怪物。但对于寄生在人类社会的怪物,摩拉克斯绝不可能像在战场上那样,投出无数石枪,连大地一起轰碎...不过,摩拉克斯毕竟是后世的「契约之神」。他答应的祈求,无论如何都会办到。\n责任感驱使他操纵可大可小的岩牢,将这些怪物从无数房屋里依次揪出...\n漫长剿灭战结束时,摩拉克斯初次理解到「如释重负」一词的含义。\n麻烦到极点的剿杀与水生怪物带有恶心气味的黏液,都让他印象极深。\n以凡人形象出现的化身钟离,哪怕生活在港口城市,也对所有活着的、蠕动的水产敬而远之。\n但切得看不出食材原型的海鲜豆腐还是可以吃的。", + "璃月港这场由钟离自导自演的「送仙」典仪筹备完毕后,「愚人众」执行官「女士」出现在他面前。按照事先签订的「契约」,她前来取走岩神摩拉克斯的「神之心」。当着旅行者与两位「愚人众」执行官的面坦率说出了自己与「冰之神」达成交易一事。依他本人所说,这是在最后的时刻,所订立的「终结一切契约的契约」。可无论怎么看,岩之神在这场交易中付出的代价实在太多,连守护璃月港的神力都将失去…就算是人与人之间,交易的铁则也是「等价交换」。现在,岩之神已将自己的「神之心」作为代价送出。冰之神究竟是押上何种筹码,才使交易的天平达到了平衡呢?" + ] + }, + "阿贝多": { + "name": "阿贝多", + "title": "白垩之子", + "region": "蒙德", + "sex": "男", + "star": "5", + "type": "限定UP", + "element": "岩", + "weapon": "单手剑", + "date": "2020年12月23日", + "tag": "伤害提升、精通加成、炼金返还、协同攻击、自身伤害提升、岩造物", + "mission": "白垩之章", + "introduce": "西风骑士团首席炼金术师兼调查小队队长,被称作「白垩之子」的天才", + "destiny_name": "白垩之子座", + "destiny": { + "伊甸之花": "阿贝多的创生法·拟造阳华生成的刹那之花绽放时,为阿贝多自己恢复1.2元素能量", + "显生之宙": "创生法·拟造阳华的刹那之花绽放时,会为阿贝多赋予生灭计数效果,持续30秒:", + "太阳之华": "创生法·拟造阳华的技能等级提高3级。至多提升至15级。", + "神性之陨": "处于阳华的领域中的队伍中当前场上角色,造成的下落攻击伤害提高30%", + "冥古之潮": "诞生式·大地之潮的技能等级提高3级。至多提升至15级", + "无垢之土": "处在阳华的领域中的队伍中当前场上角色,若处于结晶反应产生的护盾庇护下,造成的伤害提高17%" + }, + "attribute": { + "hp": { + "1": "1030", + "20": "2671", + "40": "5317", + "50": "6839", + "60": "8579", + "70": "10119", + "80": "11669", + "90": "13226" + }, + "atk": { + "1": "20", + "20": "51", + "40": "101", + "50": "130", + "60": "163", + "70": "192", + "80": "222", + "90": "251" + }, + "def": { + "1": "68", + "20": "177", + "40": "352", + "50": "453", + "60": "568", + "70": "670", + "80": "773", + "90": "876" + }, + "attribute": "岩元素伤害加成", + "attributes": { + "1": "0", + "20": "0", + "40": "0", + "50": "7.2%", + "60": "14.4%", + "70": "14.4%", + "80": "21.6%", + "90": "28.8%" + } + }, + "skill": { + "普通攻击·西风剑术·白": { + "描述": "普通攻击进行至多五段的连续剑击。重击消耗一定体力,瞬间向前方挥出两剑。下落攻击从空中下坠冲击地面,攻击下落路径上的敌人,并在落地时造成范围伤害。", + "数值": { + "一段伤害": [ + "36.7%", + "39.73%", + "42.72%", + "46.99%", + "49.98%", + "53.4%", + "58.1%", + "62.8%", + "67.5%", + "72.62%", + "78.5%", + "", + "", + "", + "" + ], + "二段伤害": [ + "36.7%", + "39.73%", + "42.72%", + "46.99%", + "49.98%", + "53.4%", + "58.1%", + "62.8%", + "67.5%", + "72.62%", + "78.5%", + "", + "", + "", + "" + ], + "三段伤害": [ + "47.5%", + "51.3%", + "55.1%", + "60.7%", + "64.5%", + "68.9%", + "75.0%", + "81.1%", + "87.2%", + "93.8%", + "101.4%", + "", + "", + "", + "" + ], + "四段伤害": [ + "49.8%", + "53.8%", + "57.9%", + "63.6%", + "67.7%", + "72.3%", + "78.7%", + "85.0%", + "91.4%", + "98.4%", + "106.3%", + "", + "", + "", + "" + ], + "五段伤害": [ + "62.1%", + "67.1%", + "72.2%", + "79.4%", + "84.5%", + "90.2%", + "98.1%", + "106.1%", + "114.0%", + "122.7%", + "132.6%", + "", + "", + "", + "" + ], + "重击伤害": [ + "47.3%+60.2%", + "51.1%+65.1%", + "55.0%+70.0%", + "60.5%+77.0%", + "64.4%+81.9%", + "68.8%+87.5%", + "74.8%+95.2%", + "80.9%+102.9%", + "86.9%+110.6%", + "93.5%+119%", + "101.1%+128.6%", + "", + "", + "", + "" + ], + "重击体力消耗": [ + "20.0点", + "20.0点", + "20.0点", + "20.0点", + "20.0点", + "20.0点", + "20.0点", + "20.0点", + "20.0点", + "20.0点", + "20.0点", + "20.0点", + "20.0点", + "20.0点", + "20.0点" + ], + "下坠期间伤害": [ + "63.9%", + "69.1%", + "74.4%", + "81.8%", + "87.0%", + "92.9%", + "101.1%", + "109.3%", + "117.5%", + "126.4%", + "135.3%", + "", + "", + "", + "" + ], + "低空/高空坠地冲击伤害": [ + "128%/160%", + "138%/183%", + "149%/186%", + "164%/204%", + "174%/217%", + "174%/217%", + "186%/232%", + "219%/273%", + "235%/293%", + "253%/316%", + "271%/338%", + "", + "", + "", + "" + ] + } + }, + "创生法·拟造阳华": { + "描述": "炼成阳华,造成岩属性范围伤害。阳华具有如下特性:·以阳华为中心的领域中的敌人受到伤害时,阳华将会生成刹那之花,绽放造成岩属性范围伤害,伤害基于阿贝多的防御力。·每2秒只能生成一次刹那之花。·角色处在阳华上时,阳华将会凝聚岩元素的力量,形成将角色托起至一定高度的晶台。同时只能存在一个晶台。·同时只能存在一个由阿贝多自己创造的阳华,视为岩属性创造物。长按可以调整技能生效的位置。注:阳华存在时间为30秒,升起的晶台持续5秒后破碎,阳华存在期间可重新升起这种岩花有着奇异的特性,和炼金术的目的一致。诞生自大地,却一直希望上升至高天,化作太阳。", + "数值": { + "技能伤害": [ + "130.4%", + "140.18%", + "149.96%", + "163%", + "172.78%", + "182.56%", + "195.6%", + "208.64%", + "221.68%", + "234.72%", + "247.76%", + "260.8%", + "277.1%", + "", + "" + ], + "刹那之花伤害": [ + "134%防御力", + "143.62%防御力", + "153.64%防御力", + "167%防御力", + "177.02%防御力", + "187.04%防御力", + "200.4%防御力", + "213.76%防御力", + "227.12%防御力", + "240.48%防御力", + "253.84%防御力", + "267.2%防御力", + "283.9%防御力", + "", + "" + ], + "持续时间": [ + "30.0秒", + "30.0秒", + "30.0秒", + "30.0秒", + "30.0秒", + "30.0秒", + "30.0秒", + "30.0秒", + "30.0秒", + "30.0秒", + "30.0秒", + "30.0秒", + "30.0秒", + "30.0秒", + "30.0秒" + ], + "技能冷却": [ + "4.0秒", + "4.0秒", + "4.0秒", + "4.0秒", + "4.0秒", + "4.0秒", + "4.0秒", + "4.0秒", + "4.0秒", + "4.0秒", + "4.0秒", + "4.0秒", + "4.0秒", + "4.0秒", + "4.0秒" + ] + } + }, + "诞生式·大地之潮": { + "描述": "岩晶在阿贝多的指示下涌动爆发,在阿贝多前方造成岩属性范围伤害。场上存在阿贝多自己创造的阳华时,会在阳华的领域内生成7朵生灭之花,猛烈绽放并造成岩属性范围伤害。爆发伤害与生灭之花的伤害不会生成刹那之花。在白垩色王子的命令之下,大地的造物之潮翻涌了起来", + "数值": { + "爆发伤害": [ + "367.2%", + "394.74%", + "422.28%", + "459%", + "486.54%", + "514.08%", + "550.8%", + "587.52%", + "624.24%", + "660.96%", + "697.68%", + "734.4%", + "780.3%", + "826.2%", + "" + ], + "生灭之花": [ + "每朵72.0%", + "每朵77.4%", + "每朵82.8%", + "每朵90%", + "每朵95.4%", + "每朵100.8%", + "每朵108%", + "每朵115.2%", + "每朵122.4%", + "每朵129.6%", + "每朵136.8%", + "每朵144%", + "每朵153%", + "每朵162%", + "" + ], + "冷却时间": [ + "12.0秒", + "12.0秒", + "12.0秒", + "12.0秒", + "12.0秒", + "12.0秒", + "12.0秒", + "12.0秒", + "12.0秒", + "12.0秒", + "12.0秒", + "12.0秒", + "12.0秒", + "12.0秒", + "" + ], + "元素能量": [ + "40", + "40", + "40", + "40", + "40", + "40", + "40", + "40", + "40", + "40", + "40", + "40", + "40", + "40", + "" + ] + } + }, + "白垩色的威压": "创生法·拟造阳华的刹那之花对生命值低于50%的敌人造成的伤害提高25%", + "瓶中人的天慧": "释放诞生式·大地之潮时,使附近的队伍中角色的元素精通提高125点,持续10秒", + "天才的发现": "合成武器突破素材时,有10%的概率获得2倍产出" + }, + "cv": { + "cn": "Mace", + "jp": "野岛健儿", + "kr": "金明俊", + "en": "科伊·道" + }, + "food": { + "name": "「林之梦」", + "star": "3星", + "type": "提升护盾", + "effect": "队伍中所有角色护盾强效提升35%,持续300秒。多人游戏时,仅对自己的角色生效。", + "introduce": "阿贝多的特色料理。蔬果平铺为草,直立为树。在这盘中世界绕过斑驳城墙,沿着棕色小道,踏入浅橘色的城堡。细嫩而香甜的滋味瞬间如花般绽放。睁开双眼,白发的王子眼里含笑。", + "ingredient_list": [ + { + "name": "黄油", + "num": "3" + }, + { + "name": "鱼肉", + "num": "3" + }, + { + "name": "盐", + "num": "1" + }, + { + "name": "小灯草", + "num": "1" + } + ], + "normal": "黄油煎鱼" + }, + "story": [ + "「炼金」这门技术历史悠久,且已严重失传。如今,广为人知的那些炼金技法只够用来拼接物件碎块,起到一些节省胶水钱的作用罢了。\n如果听见别人这么说,炼金术士们一定会大喊:这门学问才没那么不堪!\n可惜在蒙德民众眼里,这差不多就是炼金术的本质了。\n直到有一天,阿贝多突然出现并定居在蒙德城。\n这位年轻人,以其惊人技术为大家揭露了炼金术的真正境界。\n连须弥教令院都未能掌握的庞大知识体系,被这名少年娓娓道来。\n「宇宙——即颠倒之天。地层一一乃是时间都忘记的梦。这是灰,是生命这种复杂结构的最简状态。」\n像是为了佐证这一神妙说法,阿贝多捧起草史莱姆头顶花朵烧出的灰烬。几秒之后,他手中的灰堆里开出了一朵塞西莉亚花。\n「这是新生。」", + "阿贝多在骑士团里担任着相当重要的职务,不过,他很少抛头露面。\n并非因为他有学者式的古怪脾气。相反,他待人接物都非常真诚。\n只是,用过量热情建立起的亲密并不牢靠,想要维持它,就要付出更多能量。\n因此,阿贝多选择与他人保持恰当而友善的距离。\n如果赶上他闭锁工坊外出游历或是寻找素材的日子,蒙德城里谁都找不到他。\n但疏离的人际并不意味着阿贝多是个内心冷淡的人。\n在指导助手蒂玛乌斯和砂糖时,他会发自真心感到愉快。\n在为蒙德市民递送刚画好的速写时,他也会感到由衷的高兴。\n而在见到那位丽莎小姐明明拥有如此才华却自愿屈居图书管理员一职时…他则会由衷地感到可惜。", + "「阿贝多是凭借师父的推荐信才得以在蒙德安身。」\n这句话倒也算是事实。不过蒙德城永远欢迎任何人,有没有推荐信并不重要。\n不如说,要是没有这封推荐信,阿贝多在蒙德城会过得更舒服吧。\n——因为,推荐信的收件人是著名游记作者艾莉丝,阿贝多师父莱茵多特的故交。\n艾莉丝读完推荐信,沉思了好一会儿。\n「莱茵说,要我给你配一个实验室…这可不是民间力量能建起的规模啊。嗯…我想到了!」\n就这样,阿贝多被艾莉丝丢进了西风骑士团。\n骑士团的工作对阿贝多来说较为轻松,只花百分之五的精力,就能把那些事情处理得很好。\n本以为除此之外的精力都可以用于实验,骑士团的实验室及全套器材也能任凭自己折腾。\n然而。\n艾莉丝有个女儿,叫做可莉。\n…没错,就是「那个」可莉。\n「这从今往后我们就是一家人了。你就把她当做亲妹妹吧!」\n未来的日子里,为可莉善后一事占据了阿贝多剩余精力的大半。", + "阿贝多没有关于血亲的记忆。自记事起,他就与师父一起在秘境深界探险。骑士团的大家、艾莉丝阿姨,以及那位有着星海气息的旅行者。他们都是重要之人,但在阿贝多的生命中,师父的地位显然最为特殊。对阿贝多来说,她是唯一的亲人。师父是一位冷淡、严格的女性。她养育了阿贝多,也教给他炼金术的奥秘。「宇宙——是真实星空那玄黑色的本质,地层——是时间和生命堆积的记忆。白垩——你,黑土——是炼金术的语源,也是生命的根基。而这——」她为阿贝多展示了她的技法。巨大的生命破卵而出,培养槽的碎片散落一地。\n「这是诞生。」", + "曾经的阿贝多过着简单而又快乐的生活。他不用思考什么。生命似乎是单调的,意义仅在于陪伴师父、完成师父的吩咐、达成师父的期待。然而某一天,这对师徒在世界的深处找到一件名为「纳贝里士之心」的圣遗物。自那以后,师父便消失了。只留下字条、一封推荐信和一部典籍。\n字条上写着:让阿贝多前往蒙德,寻找师父的故交艾莉丝,转交推荐信,并完成最后的课题。\n典籍,则是师父珍藏的「大仪秘典」残章。\n此外,还有一件较为特殊的礼物:师父对阿贝多出师一事给予书面认可,并授予他「白垩之子」的称号。\n阿贝多从前面对的每一个课题都很困难。\n他也相信,师父那些「办不到就抛弃你」的威胁,每一次都是认真说出口的。\n但现在,阿贝多接到的这个课题实在过于困难,已经超出了他能承受的极限…这是否意味着他再也没有完成课题,与师父重聚的机会了呢?\n「最后的课题:向我展示世界的真相,与世界的意义。」", + "阿贝多所掌握的「炼金术」,不同于提瓦特七国中任何一国的现有技术。\n他的师承,来自七国之外的国度——名为「坎瑞亚」之国。\n坎瑞亚深藏于地下,天然动物种类相当至少。因此,它所持有的「炼金术」,更侧重于「创造生命」这一分支领域。\n孕育生命之术「黑土之术」。\n年幼的阿贝多曾在师父笔记中了解到这一信息。\n「黑土」的进阶乃是「白垩」。这件事,师父也曾提起过。\n「白垩是无垢之土,也是原初之人的质料。」\n如今的阿贝多对炼金术造诣更深,对知识的理解也比过去更完整。\n「黑土诞生白垩。」\n他已经完全读懂这句话所代表的无上深意。\n这些不可言说的奥秘,与对师父的怀念紧紧相连。\n师父固然有别于父母,可毫无疑问,阿贝多的生命来自于她。\n「哎呀,希望我没自作多情。父母对孩子所说的『世界的意义』…应该只是幸福生活的意思吧。」\n阿贝多偶尔会这么想。", + "阿贝多的画阿贝多绘画的习惯,是在跟随师父旅行的时代养成的。一开始,只是学习笔记的配图。后来他发觉,画出细节有助于理解物体的结构与规律,对于学习炼金术大有裨益。而且绘画时,心灵会进入某种澄澈的境界,除去观察与动笔什么都不考虑,十分舒适。最终,阿贝多无师自通,成为了绘画高手。到蒙德城内闲逛时,阿贝多总会写生。他喜欢记录人们幸福的时刻。有时,他还会把画赠送给不知情的「模特」。因为他始终认为,凝固了瞬间欢愉的画面值得珍藏。时光飞逝,阿贝多的画技日渐高超。即便如此,初次看到「稻妻插画」时,他仍受到了不小的冲击。为什么世上会有如此依靠图像概括,却又带有巨大叙事力量的画作?太奇妙了。阿贝多非常想要试一试。\n…后来,在与名为行秋的某位小说作者合作后,《沉秋拾剑录》付梓问世了。\n只可惜这本小说反响平平,被普遍评价为「神插画配字典」。", + "获得「神之眼」并没有让阿贝多太过意外。\n得到神之眼的瞬间,阿贝多瞥了一眼便继续投入工作。\n他没有任何感情上的波动,仿佛这一切都是理所当然。\n对阿贝多而言,这一物件只是方便他研究的工具罢了。\n真正让他感到喜悦的,还是将「未知」变为知识。\n总有一天,他会读懂世上一切奥秘与智慧——包括「神之眼」在内。" + ] + }, + "雷泽": { + "name": "雷泽", + "title": "狼少年", + "region": "蒙德", + "sex": "男", + "star": "4", + "type": "常驻UP", + "element": "雷", + "weapon": "双手剑", + "date": "2020年09月15日", + "tag": "减防、冲刺消耗减少、自身伤害提升、自身抗性提高、自身抗打断、感电免疫、自身攻速提升", + "mission": "小狼之章", + "introduce": "住在蒙德地区奔狼领,远离城市与人群,和狼一同生活的少年。直觉锐利,身姿迅捷。", + "destiny_name": "小狼座", + "destiny": { + "狼性": "雷泽获取元素晶球或元素微粒后的8秒内,造成的伤害提高10%", + "压制": "雷泽攻击生命值低于30%的敌人时,暴击率提高10%。", + "兽魂": "雷牙的技能等级提高3级。至多提升至15级。", + "撕咬": "利爪与苍雷点按时,会使命中的敌人防御力降低15%,持续7秒。备注:重复触发时,刷新效果持续时间。", + "利爪": "利爪与苍雷的技能等级提高3级。至多提升至15级。", + "天狼": "每10秒,雷泽的大剑将自动充能,使下一次普通攻击引发落雷,造成100%攻击力的雷元素伤害。不处于雷牙状态下时,若落雷击中敌人,会为雷泽积攒一个利爪与苍雷的雷之印。" + }, + "attribute": { + "hp": { + "1": "1003", + "20": "2577", + "40": "4982", + "50": "6343", + "60": "7881", + "70": "9241", + "80": "10602", + "90": "11962" + }, + "atk": { + "1": "20", + "20": "50", + "40": "97", + "50": "124", + "60": "154", + "70": "180", + "80": "207", + "90": "234" + }, + "def": { + "1": "63", + "20": "162", + "40": "313", + "50": "398", + "60": "495", + "70": "580", + "80": "665", + "90": "751" + }, + "attribute": "物理伤害加成", + "attributes": { + "1": "0%", + "20": "0%", + "40": "0%", + "50": "7.5%", + "60": "15%", + "70": "15%", + "80": "22.5%", + "90": "30%" + } + }, + "skill": { + "普通攻击·钢脊": { + "描述": "普通攻击进行至多四段的连续挥砍。重击持续消耗体力旋转大剑,攻击周围的敌人。结束旋转时,会进行一次格外有力的挥斩。下落攻击从空中下坠冲击地面,攻击下落路径上的敌人,并在落地时造成范围伤害。", + "数值": { + "一段伤害": [ + "95.9%", + "102.4%", + "109.0%", + "117.7%", + "124%", + "132%", + "142%", + "152%", + "161%", + "171%", + "181%", + "", + "", + "", + "" + ], + "二段伤害": [ + "82.6%", + "88.3%", + "93.9%", + "101%", + "107%", + "114%", + "122%", + "131%", + "139%", + "147%", + "156%", + "", + "", + "", + "" + ], + "三段伤害": [ + "103.3%", + "110.3%", + "117.4%", + "127%", + "134%", + "142%", + "153%", + "163%", + "174%", + "184%", + "195%", + "", + "", + "", + "" + ], + "四段伤害": [ + "136%", + "145%", + "154.6%", + "167%", + "176%", + "187%", + "201%", + "215%", + "229%", + "243%", + "257%", + "", + "", + "", + "" + ], + "重击循环伤害": [ + "62.5%", + "67.6%", + "72.7%", + "80%", + "85.1%", + "90.9%", + "99%", + "107%", + "115%", + "124%", + "132%", + "", + "", + "", + "" + ], + "重击终结伤害": [ + "113%", + "122%", + "132%", + "145%", + "154%", + "164%", + "179%", + "193%", + "208%", + "224%", + "239%", + "", + "", + "", + "" + ], + "重击体力消耗": [ + "每秒40.0点", + "每秒40.0点", + "每秒40.0点", + "每秒40.0点", + "每秒40.0点", + "每秒40.0点", + "每秒40.0点", + "每秒40.0点", + "每秒40.0点", + "每秒40.0点", + "每秒40.0点", + "", + "", + "", + "" + ], + "最大持续时间": [ + "5.0秒", + "5.0秒", + "5.0秒", + "5.0秒", + "5.0秒", + "5.0秒", + "5.0秒", + "5.0秒", + "5.0秒", + "5.0秒", + "5.0秒", + "", + "", + "", + "" + ], + "下坠期间伤害": [ + "82%", + "88.7%", + "95.4%", + "105%", + "112%", + "119%", + "130%", + "140%", + "151%", + "162%", + "174%", + "", + "", + "", + "" + ], + "低空/高空坠地冲击伤害": [ + "164%/205%", + "177%/222%", + "191%/238%", + "210%/262%", + "223%/279%", + "238%/298%", + "259%/324%", + "280%/350%", + "301%/376%", + "324%/405%", + "347%/434%", + "", + "", + "", + "" + ] + } + }, + "利爪与苍雷": { + "描述": "用师父与他的「家人」教他的方法,来解决猎物。\n点按向前挥动雷狼之爪,对前方的敌人造成雷元素伤害。\n若命中敌人,则会为雷泽积攒一个雷之印,提高雷泽的元素充能效率。最多同时存在3个雷之印,叠加刷新持续时间。\n长按积聚雷电力量引发小范围的雷爆,造成大量雷元素伤害,并清除已有的雷之印。每个因此被清除的雷之印,都会转化为雷泽的元素能量。\n\n雷击落下的一瞬,偶尔能瞥见雷泽灵魂深处那头狼打量猎物的眼神。", + "数值": { + "点按技能伤害": [ + "199%", + "214%", + "229%", + "249%", + "264%", + "279%", + "299%", + "319%", + "339%", + "358.6%", + "378.5%", + "398.4%", + "423.3%", + "", + "" + ], + "长按技能伤害": [ + "295%", + "317%", + "339%", + "369%", + "391%", + "413%", + "443%", + "472%", + "502%", + "531%", + "561%", + "590%", + "627%", + "", + "" + ], + "雷之印充能效率提升": [ + "每个20%", + "每个20%", + "每个20%", + "每个20%", + "每个20%", + "每个20%", + "每个20%", + "每个20%", + "每个20%", + "每个20%", + "每个20%", + "每个20%", + "每个20%", + "每个20%", + "每个20%" + ], + "雷之印吸收恢复能量": [ + "每个5.0", + "每个5.0", + "每个5.0", + "每个5.0", + "每个5.0", + "每个5.0", + "每个5.0", + "每个5.0", + "每个5.0", + "每个5.0", + "每个5.0", + "每个5.0", + "每个5.0", + "每个5.0", + "每个5.0" + ], + "雷之印持续时间": [ + "18.0秒", + "18.0秒", + "18.0秒", + "18.0秒", + "18.0秒", + "18.0秒", + "18.0秒", + "18.0秒", + "18.0秒", + "18.0秒", + "18.0秒", + "18.0秒", + "18.0秒", + "18.0秒", + "18.0秒" + ], + "点按冷却时间": [ + "6.0秒", + "6.0秒", + "6.0秒", + "6.0秒", + "6.0秒", + "6.0秒", + "6.0秒", + "6.0秒", + "6.0秒", + "6.0秒", + "6.0秒", + "6.0秒", + "6.0秒", + "6.0秒", + "6.0秒" + ], + "长按冷却时间": [ + "10.0秒", + "10.0秒", + "10.0秒", + "10.0秒", + "10.0秒", + "10.0秒", + "10.0秒", + "10.0秒", + "10.0秒", + "10.0秒", + "10.0秒", + "10.0秒", + "10.0秒", + "10.0秒", + "10.0秒" + ] + } + }, + "雷牙": { + "描述": "唤醒无形的雷狼守护自己,对周围的敌人造成雷元素伤害,并消耗所有雷之印,为雷泽恢复元素能量。雷狼存在期间,会与雷泽共同战斗。\n雷狼\n\n会随雷泽的普通攻击协同攻击,造成雷元素伤害;\n提高雷泽的攻击速度、雷元素抗性;\n使雷泽免疫感电反应的伤害;\n无法施放重击;\n提高雷泽的抗打断能力;\n效果将在雷泽退场时解除。退场时,会依据剩余的持续时间,返还至多10点元素能量。\n狼苏醒了。狩猎的时候到了。\n备注:雷狼存在期间,雷泽会拥有以下特性。\n\n持续附着雷元素\n点按战技不产出元素微粒。\n点按战技,雷狼会出现协同攻击动画,但不会造成伤害。", + "数值": { + "爆发伤害": [ + "160%", + "172%", + "184%", + "200%", + "212%", + "224%", + "240%", + "256%", + "272%", + "288%", + "304%", + "320%", + "340%", + "360%", + "" + ], + "狼魂伤害": [ + "24%普通攻击伤害", + "25.8%普通攻击伤害", + "27.6%普通攻击伤害", + "30%普通攻击伤害", + "31.8%普通攻击伤害", + "33.6%普通攻击伤害", + "36%普通攻击伤害", + "38.4%普通攻击伤害", + "40.8%普通攻击伤害", + "43.2%普通攻击伤害", + "45.6%普通攻击伤害", + "48%普通攻击伤害", + "51%普通攻击伤害", + "54%普通攻击伤害", + "" + ], + "普通攻击速度提升": [ + "26%", + "28%", + "30%", + "32%", + "34%", + "36%", + "37%", + "38%", + "39%", + "40%", + "40%", + "40%", + "40%", + "40%", + "40%" + ], + "雷元素抗性提升": [ + "80%", + "80%", + "80%", + "80%", + "80%", + "80%", + "80%", + "80%", + "80%", + "80%", + "80%", + "80%", + "80%", + "80%", + "80%" + ], + "持续时间": [ + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒" + ], + "冷却时间": [ + "20.0秒", + "20.0秒", + "20.0秒", + "20.0秒", + "20.0秒", + "20.0秒", + "20.0秒", + "20.0秒", + "20.0秒", + "20.0秒", + "20.0秒", + "20.0秒", + "20.0秒", + "20.0秒", + "20.0秒" + ], + "元素能量": [ + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80" + ] + } + }, + "觉醒": "利爪与苍雷的冷却时间减少18%。施放雷牙时,重置利爪与苍雷的冷却时间。", + "饥饿": "雷泽的元素能量在50%以下时,元素充能效率提高30%。", + "奔狼": "队伍中自己的角色冲刺消耗的体力降低20%无法与效果完全相同的固有天赋叠加。" + }, + "cv": { + "cn": "周帅", + "jp": "内山昂辉", + "kr": "金徐暎", + "en": "托德·哈伯空" + }, + "food": { + "name": "爪爪土豆饼", + "star": "3星", + "type": "恢复血量", + "effect": "为选中的角色恢复生命值上限的40%,并额外恢复2350点生命值。", + "introduce": "雷泽的特色料理。被小心翼翼捏成狼爪形状的土豆饼,朴实中带着香甜,能够品尝出他对于人类料理的努力.", + "ingredient_list": [ + { + "name": "松果", + "num": "2" + }, + { + "name": "土豆", + "num": "1" + }, + { + "name": "果酱", + "num": "1" + } + ], + "normal": "蒙德土豆饼" + }, + "story": [ + "雷泽是生活在奔狼领的神秘少年,很少有蒙德居民能发现他的行踪。但据少数目击者称,雷泽五感敏锐,身手矫健,能在树林中高速穿梭,又常与狼群共同出没不会主动靠近人类。有人猜测,他是被狼群抚养大的弃婴。也有人说,他是幻化成少年模样的狼灵。种种猜测,为「狼少年」这一别称增添了许多神秘色彩。而「狼少年」雷泽本人,今日依旧站在山岗上仰头沐浴着温暖的阳光。", + "雷泽日夜生活在狼群之中。每匹狼都与他亲密无间,谁的嚎声更响,谁的跑速更快,谁更擅长偷袭…没有雷泽不了解的狼。雷泽听得懂风的情绪,闻得见远方的气味,记得住许多花草的用途,唯独想不起亲生父母的面容。他们究竟是怎样的人呢?雷泽费尽力气也回忆不起。记事起,他就和狼生活在一起。狼待他如「卢皮卡」——这是别人教他的词,意为「家人」。", + "天空中飞着小小的、会唱歌的东西。云朵拉长成一条, 蓬蓬绒绒,好像狼的尾巴。雷泽的世界很简单。晴朗的日子狂奔追捕,背着猎物采摘成熟的水果;下雨的日子钻进树洞,抱住狼的尾巴枕着草叶入睡。大口大口进食,咕咚咕咚喝水,热了跳进湖水里游泳,渴了就找香甜多汁的果子。雷泽看看自己的身躯和手臂,又看看「狼」的身躯和手臂。他知道自己与「狼」很不一样。但雷泽觉得这样的生活很好。", + "某一天,陌生的高个子男人来到山里,打破了雷泽平静的生活。雷泽不认识他,只知道面前站着的是一个「人类」。他的迷茫让陌生人露出友善的微笑。「孩子,跟我回蒙德城怎么样?」男人说着,向雷泽伸出手。雷泽和狼都不明白他的意思。狼群护在雷泽身前,不许男人靠近他。雷泽缩在狼尾巴堆里。看看自己的身躯和手臂,又透过皮毛的缝隙看看那个「人」的身躯和手臂。他知道自己算不上聪明,有个问题,他从那时就一直想不明白。「我属于狼,还是属于人……?」", + "「雷泽」这个名字,是那个男人为他取的。单纯的狼少年还无法理解人类的语言,却隐约从男人的脸上读懂了含义——这是男人赠予自己的称呼。「雷,泽。」奔狼领的树影从长变短,又从短变长。男人教会了雷泽挥舞剑的方法。笨重的「铁爪子」,却锐利到连树木都能劈断。「今后,也要保护好你的朋友。」「朋,友。」雷泽笨拙地重复着男人吐出的音节。他还不太明白他的意思。就像他也不明白名字到底算不算重要的东西。因为直到那个男人离开,雷泽都未能从他口中获知他的「名字」。", + "「师傅,朋友,是什么意思?」雷泽用自己并不算丰富的词汇,磕磕绊绊地问他新认识的师父。从地里结的土豆如何做成好吃的土豆饼,到夏夜中最亮的星的名字,他紫色的师父无所不知。师父丽莎打了个哈欠,朝他笑着,没有回答。雷泽吹风的时候在想,淋雨的时候也在想,想到钩钩果黏满了背后的头发,都没能想出来。后来雷泽遇到了一个红红的、很烫的女孩子。他们一起吹风,一起淋雨,一起在长满钩钩果的灌木丛边打滚。女孩的名字是可莉。跟她一起玩闹,雷泽就像重新回到童年。那时跟狼群伙伴打闹,也让他如此快乐。「原来朋友,就跟卢皮卡一样啊。」雷泽不太理解人情世故,但他有着野兽般原始而率直的忠诚。「——那么,你也跟卢皮卡一样,是要用生命守护的人了。」远处传来隐隐的狼嚎,是呼唤他回家的声音。雷泽依旧不知道自己属于狼,还是属于人。但雷泽觉得这样的生活很好。", + "粗糙到打开都要小心扎手的木箱里,装着雷泽的宝物。一把断裂的大剑刀柄、一本名叫《风车菊与狼》的童话故事书、一株已经枯黄的四叶草。对不懂人情世故的雷泽而言,这些「朋友」们送给他的礼物,就是他最珍贵的财富。", + "获得「神之眼」的经过,是雷泽为数不多的,不愿想起的记忆。那个雷雨天,一个深渊法师从背后偷袭并带走了雷泽。前来营救他的狼群朝深渊法师发起了无畏的攻击,然而,却被法术尽数击倒在地。眼看同伴被残害,无能为力的雷泽如同困兽一般痛苦咆哮起来。——「卢皮卡」。暴怒的雷电在他身上缠绕,过量的元素力在他体内奔流。他想保护,他想复仇。他挣脱锁链,举起武器。深渊法师被无序的狂暴雷电击溃,但这次倒下的那些同伴,已经来不及保护了。……尽管获得了「神之眼」,那时的雷泽还不知道该如何驾驭这种力量。很久以后的某一天,他遇到了蔷薇魔女丽莎,开始向她学习人类的知识。「不想再让任何同伴受伤了。」雷泽使用「神之眼」的技巧日渐熟练。他暗暗下了决心:要变强,变得比谁都强。危险来临时,他必将保护他的「卢皮卡」。" + ] + }, + "雷电将军": { + "name": "雷电将军", + "title": "一心净土", + "region": "稻妻", + "sex": "女", + "star": "5", + "type": "限定UP", + "element": "雷", + "weapon": "长柄武器", + "date": "2021年09月01日", + "tag": "加攻、伤害提升、能量回复、冷却缩减、突破返还、协同攻击、武器幻化、无视防御、自身抗打断、自身伤害提升、感电免疫", + "mission": "天下人之章", + "introduce": "其身为御建鸣神主尊大御所大人,许稻妻人民以亘古不变之「永恒」。", + "destiny_name": "天下人座", + "destiny": { + "恶曜卜词": "诸愿百眼之轮能更加迅速地积攒愿力。元素类型为雷元素的角色释放元素爆发后,积攒的愿力提升80%;其他元素类型的角色施放元素爆发后,积攒的愿力提升20%。", + "斩铁断金": "奥义•梦想真说的梦想一刀与梦想一心状态期间的攻击将无视敌人60%的防御力。", + "真影旧事": "奥义•梦想真说的技能等级提高3级。 至多提升至15级。", + "誓奉常道": "奥义•梦想真说施加的梦想一心状态结束后,附近的队伍中所有角色(不包括雷电将军自己)的攻击力提升30%,持续10秒。", + "凶将显形": "神变•恶曜开眼的技能等级提高3级。 至多提升至15级。", + "负愿前行": "处于奥义•梦想真说施加的梦想一心状态下时,雷电将军的元素爆发伤害命中敌人时,使附近的队伍中所有角色(不包括雷电将军自己)元素爆发的冷却时间缩短1秒。该效果每1秒至多触发一次,在持续期间内至多触发5次。" + }, + "attribute": { + "hp": { + "1": "1005", + "20": "2606", + "40": "5189", + "50": "6675", + "60": "8373", + "70": "9875", + "80": "11388", + "90": "12907" + }, + "atk": { + "1": "25", + "20": "68", + "40": "136", + "50": "174", + "60": "219", + "70": "258", + "80": "298", + "90": "337" + }, + "def": { + "1": "61", + "20": "159", + "40": "317", + "50": "408", + "60": "512", + "70": "604", + "80": "696", + "90": "789" + }, + "attribute": "元素充能", + "attributes": { + "1": "0%", + "20": "0%", + "40": "0%", + "50": "8%", + "60": "16%", + "70": "16%", + "80": "24%", + "90": "32%" + } + }, + "skill": { + "普通攻击·源流": { + "描述": "普通攻击进行至多五段的连续枪击。\n重击消耗一定体力,进行向上的挑斩攻击。\n\n下落攻击从空中下坠冲击地面,攻击下落路径上的敌人,并在落地时造成范围伤害。", + "数值": { + "一段伤害": [ + "39.7%", + "42.9%", + "46.1%", + "50.7%", + "53.9%", + "57.6%", + "62.7%", + "67.8%", + "72.8%", + "78.4%", + "84.7%", + "", + "", + "", + "" + ], + "二段伤害": [ + "39.7%", + "43.0%", + "46.2%", + "50.8%", + "54.1%", + "57.8%", + "62.8%", + "67.9%", + "73.0%", + "78.5%", + "84.9%", + "", + "", + "", + "" + ], + "三段伤害": [ + "49.9%", + "53.9%", + "58.0%", + "63.8%", + "67.9%", + "72.5%", + "78.9%", + "85.3%", + "91.6%", + "98.6%", + "106.6%", + "", + "", + "", + "" + ], + "四段伤害": [ + "29.0%+29.0%", + "31.3%+31.3%", + "33.7%+33.7%", + "37.1%+37.1%", + "39.4%+39.4%", + "42.1%+42.1%", + "45.8%+45.9%", + "49.5%+49.5%", + "53.3%+53.3%", + "57.3%+57.3%", + "61.9%+61.9%", + "", + "", + "", + "" + ], + "五段伤害": [ + "65.5%", + "70.8%", + "76.1%", + "83.7%", + "89.0%", + "95.1%", + "103.5%", + "111.9%", + "120.2%", + "129.4%", + "139.8%", + "", + "", + "", + "" + ], + "重击伤害": [ + "99.6%", + "107.7%", + "115.8%", + "127.4%", + "135.5%", + "144.8%", + "157.5%", + "170.2%", + "183.0%", + "196.9%", + "212.8%", + "", + "", + "", + "" + ], + "重击体力消耗": [ + "25点", + "25点", + "25点", + "25点", + "25点", + "25点", + "25点", + "25点", + "25点", + "25点", + "25点", + "25点", + "25点", + "25点", + "25点" + ], + "下坠期间伤害": [ + "63.9%", + "69.1%", + "74.3%", + "81.8%", + "87.0%", + "92.9%", + "101.1%", + "109.3%", + "117.5%", + "126.4%", + "135.3%", + "", + "", + "", + "" + ], + "低空/高空坠地冲击伤害": [ + "128%/160%", + "138%/173%", + "149%/186%", + "164%/204%", + "174%/217%", + "186%/232%", + "202%/253%", + "219%/273%", + "235%/293%", + "253%/316%", + "271%/338%", + "", + "", + "", + "" + ] + } + }, + "神变·恶曜开眼": { + "描述": "雷电将军展开净土的一角,对周围的敌人造成雷元素伤害,为队伍中附近的所有角色授以「雷罚恶曜之眼」。\n雷罚恶曜之眼\n•获授雷罚恶曜之眼的角色的攻击对敌人造成伤害时,雷罚恶曜之眼会进行协同攻击,在敌人的位置造成雷元素范围伤害。\n•雷罚恶曜之眼的角色在持续期间内,元素爆发造成的伤害获得提升,提升程度基于元素爆发的元素能量。\n每个队伍的雷罚恶曜之眼,每0.9秒至多进行一次协同攻击。\n由队伍中自已的角色以外的角色触发的协同攻击攻击造成的伤害为原本的20%。\n\n「手眼」之意,本指大神通者,其指大神通者,其所见即是其所作为。雷神可以部署「凶星之手眼」,使其加护眷属,代行雷罚。", + "数值": { + "技能伤害": [ + "117.2%", + "126.0%", + "134.8%", + "146.5%", + "155.3%", + "164.1%", + "175.8%", + "187.5%", + "199.2%", + "211.0%", + "222.7%", + "234.4%", + "249.1%", + "", + "" + ], + "协同攻击伤害": [ + "42.0%", + "45.2%", + "48.3%", + "52.5%", + "55.7%", + "58.8%", + "63.0%", + "67.2%", + "71.4%", + "75.6%", + "79.8%", + "84.0%", + "89.3%", + "", + "" + ], + "持续时间": [ + "25.0秒", + "25.0秒", + "25.0秒", + "25.0秒", + "25.0秒", + "25.0秒", + "25.0秒", + "25.0秒", + "25.0秒", + "25.0秒", + "25.0秒", + "25.0秒", + "25.0秒", + "25.0秒", + "25.0秒" + ], + "元素爆发伤害提高": [ + "每点元素能量0.22%", + "每点元素能量0.23%", + "每点元素能量0.24%", + "每点元素能量0.25%", + "每点元素能量0.26%", + "每点元素能量0.27%", + "每点元素能量0.28%", + "每点元素能量0.29%", + "每点元素能量0.30%", + "每点元素能量0.30%", + "每点元素能量0.30%", + "每点元素能量0.30%", + "每点元素能量0.30%", + "", + "" + ], + "冷却时间": [ + "10.0秒", + "10.0秒", + "10.0秒", + "10.0秒", + "10.0秒", + "10.0秒", + "10.0秒", + "10.0秒", + "10.0秒", + "10.0秒", + "10.0秒", + "10.0秒", + "10.0秒", + "10.0秒", + "10.0秒" + ] + } + }, + "奥义·梦想真说": { + "描述": "汇聚万千真言,竭尽诸愿百眼之愿力,斩出粉碎一切诅咒的梦想一刀,造成雷元素范围伤害;并在接下来的一段时间内,使用「梦想一心」战斗。依据施放消耗的诸愿百眼之愿力层数,增加梦想一刀与梦想一心的攻击造成的伤害。\n梦想一心\n在此状态下,雷电将军将使用刀进行攻击,并将普通攻击、重击与下落攻击造成的伤害转为无法被附魔覆盖的雷元素伤害,并在这些攻击命中敌人时,为队伍中附近的所有角色恢复元素能量。每1秒至多通过这种方式恢复一次元素能量。在持续期间内至多触发5次。\n在此状态下,雷电将军的抗打断能力提高,并免疫感电反应的伤害。\n梦想一心状态下,雷电将军的普通攻击、重击与下落攻击造成的伤害,视为元素爆发伤害。\n梦想一心的效果将在雷电将军退场时解除。\n诸愿百眼之轮\n队伍中附近的角色(不包括雷电将军自己)施放元素爆发时,会依据元素爆发的元素能量,为雷电将军的诸愿百眼之轮积攒愿力。至多积攒60层愿力。\n诸愿百眼之轮中积攒的愿力,会在脱离战斗300秒后清除。\n\n此为雷神最近领悟的全新秘剑。摒弃了「无想」,转而去背负众人之「梦想」。「真说」一语乃「新说」之意,稻妻之事也已迈向新篇。", + "数值": { + "梦想一刀基础伤害": [ + "401%", + "431%", + "461%", + "501%", + "531%", + "561%", + "601%", + "641%", + "681%", + "721%", + "762%", + "802%", + "852%", + "902%", + "" + ], + "愿力加成": [ + "每层3.89%/0.73%攻击力", + "每层4.18%/0.78%攻击力", + "每层4.47%/0.84%攻击力", + "每层4.86%/0.91%攻击力", + "每层5.15%/0.96%攻击力", + "每层5.44%/1.02%攻击力", + "每层5.83%/1.09%攻击力", + "每层6.22%/1.16%攻击力", + "每层6.61%/1.23%攻击力", + "每层7.00%/1.31%攻击力", + "每层7.39%/1.38%攻击力", + "每层7.78%/1.45%攻击力", + "每层8.26%/1.54%攻击力", + "每层8.75%/1.63%攻击力", + "" + ], + "积攒愿力层数": [ + "每点元素能量0.15", + "每点元素能量0.16", + "每点元素能量0.16", + "每点元素能量0.17", + "每点元素能量0.17", + "每点元素能量0.18", + "每点元素能量0.18", + "每点元素能量0.19", + "每点元素能量0.19", + "每点元素能量0.20", + "每点元素能量0.20", + "每点元素能量0.20", + "每点元素能量0.20", + "每点元素能量0.20", + "每点元素能量0.20" + ], + "一段伤害": [ + "44.7%", + "47.8%", + "50.8%", + "54.9%", + "58.0%", + "61.5%", + "66.1%", + "70.7%", + "75.2%", + "79.8%", + "84.4%", + "89.0%", + "93.5%", + "98.1%", + "" + ], + "二段伤害": [ + "44.0%", + "47.0%", + "50.0%", + "54.0%", + "56.9%", + "60.4%", + "64.9%", + "69.4%", + "73.9%", + "78.4%", + "82.9%", + "87.4%", + "91.9%", + "96.4%", + "" + ], + "三段伤害": [ + "53.8%", + "57.5%", + "61.2%", + "66.1%", + "69.7%", + "74.0%", + "79.5%", + "85.0%", + "90.5%", + "96.0%", + "101.5%", + "107.0%", + "112.5%", + "118.0%", + "" + ], + "四段伤害": [ + "30.9%+31.0%", + "33.0%+33.0%", + "35.1%+35.1%", + "37.9%+37.9%", + "40.0%+40.0%", + "42.5%+42.5%", + "45.6%+45.6%", + "48.8%+48.9%", + "52.0%+52.0%", + "55.1%+55.1%", + "58.3%+58.3%", + "61.4%+61.4%", + "64.6%+64.6%", + "67.7%+67.9%", + "" + ], + "五段伤害": [ + "73.9%", + "79.0%", + "84.0%", + "90.8%", + "95.8%", + "101.7%", + "109.2%", + "116.8%", + "124.4%", + "131.9%", + "139.5%", + "147.1%", + "154.6%", + "162.2%", + "" + ], + "重击伤害": [ + "61.6%+74.4%", + "65.8%+79.4%", + "70.0%+84.5%", + "75.6%+91.3%", + "79.8%+96.3%", + "84.7%+102.3%", + "91.0%+109.9%", + "97.3%+117.5%", + "103.6%+125.1%", + "109.9%+132.7%", + "116.2%+140.3%", + "122.5%+147.9%", + "128.8%+155.5%", + "135.1%+163.1%", + "" + ], + "重击体力消耗": [ + "20点", + "20点", + "20点", + "20点", + "20点", + "20点", + "20点", + "20点", + "20点", + "20点", + "20点", + "20点", + "20点", + "20点", + "20点" + ], + "下坠期间伤害": [ + "63.9%", + "69.1%", + "74.3%", + "81.8%", + "87.0%", + "92.9%", + "101.1%", + "109.3%", + "117.5%", + "126.4%", + "135.3%", + "144.2%", + "153.1%", + "162.1%", + "" + ], + "低空/高空坠地冲击伤害": [ + "128%/160%", + "138%/173%", + "149%/186%", + "164%/204%", + "174%/217%", + "186%/232%", + "202%/253%", + "219%/273%", + "235%/293%", + "253%/316%", + "271%/338%", + "288%/360%", + "306%/382%", + "324%/405%", + "" + ], + "梦想一心能量恢复": [ + "1.6", + "1.7", + "1.8", + "1.9", + "2.0", + "2.1", + "2.2", + "2.3", + "2.4", + "2.5", + "2.5", + "2.5", + "2.5", + "2.5", + "2.5" + ] + } + }, + "万千的愿望": "队伍中附近的角色获得元素晶球或微粒时,会为诸愿百眼之轮积攒2层愿力。该效果每3秒至多触发一次。", + "殊胜之御体": "基于元素充能效率超过100%的部分,每1%使雷电将军获得下列效果:\n•梦想一心状态提供的元素能量恢复提高0.6%;\n\n•雷元素伤害加成提升0.4%。", + "天下名物狩": "突破单手剑和长柄武器时,消耗的摩拉数量减少50%。" + }, + "cv": { + "cn": "菊花花", + "jp": "泽城美雪", + "kr": "朴志㣧", + "en": "安妮·雅科" + }, + "food": "该角色无法参与料理", + "story": [ + "自降生之刻起,人类便会对世界抱有强烈的憧憬与好奇。此乃认知世界的锚点,构筑理智的根基。稻妻人民的世界亦是如此。那里很早就有了风雨和雷电,有了天光与大海…有了「雷电将军」。幼子睡前聆听故事,母亲为其讲述的是将军斩魔神降异族的传说。少年少女踏遍群岛,眼中所见是雷霆一刀劈斩而成的峡谷,与森然矗立的苍白蛇骨。士兵奔赴战线,口中高喊的是「常道恢弘,鸣神永恒」。百姓安居乐业,心中感怀的是将军及其麾下尽忠职守的三奉行。「雷电将军」的威名,早已超脱生命桎梏,化作了稻妻永世传承的信仰。在这份威名与力量下,人们有理由相信,他们的后代也会目睹相同的风景,以相同的信仰构建心中世界,并将这份传承延续下去。此即为——将军大人许诺人民的恒常乐土。", + "额外解锁条件:完成「千手百眼,天下人间」剧情雷电将军,真名为「雷电影」。她从过去一路走来,亲历了稻妻千百年来为前进而付出的诸多代价。最为快乐的岁月已然逝去,昔日的友人化身为敌。到最后,就连握刀的原因都失却了。「只要前进,便会有所失去。」影认为,这正是以时间为载体作用于整个世界的钢铁法则。最为繁荣兴盛的人之国一夜之间土崩瓦解,最为古老长久的璃月港也辞别了岩神。离别之风,从时间另一头吹来。「雷电将军」的名声尚且响亮,但几百年、几千年…终有一日,稻妻将会失去神的庇护。身为武人,她警惕一切对手。哪怕敌人是如时间般虚无的危机,她也要赶在那一日到来之前,找到反击的武器。她的答案是「永恒」。唯有「永恒」能令万物停驻,能令稻妻长生不灭。「那么,趁着一切还美好,就这样静止吧…去往永恒。」", + "额外解锁条件:完成「千手百眼,天下人间」剧情局限于肉体之中的生命想要追求「永恒」,便无法回避寿命一事。有限的时间让影烦忧。直到某一天,一种神秘技术如命运般降临在她眼前。凭借这种技艺,人就能制造出与真实生命体无二的精巧人偶。理论上,人偶能完美复制出影的一切,等于是超越了寿命极限,可以一直存在下去,为稻妻提供永世庇护。然而,想要打造出神明的复制体,谈何容易?影为此进行了无数次试验,废弃了许多失败品,消耗了超乎想象的时间与材料——靠着执念与武人之志,她制造出了完美的人偶。新生的「雷电将军」静坐着,倾听影讲述有关她、「她」乃至她们的一切。稻妻的未来,被誊写在一张绚烂的蓝图上。她对影只有一个问题:「放弃肉体意味着无法回头。你当真不后悔吗?」「你的存在就是我的答案。」之后,影化作意识隐于刀中,「一心净土」由此诞生。", + "额外解锁条件:完成「千手百眼,天下人间」剧情成为将军之前,雷电影只是一介武人,负责履行前代的命令。前代雷神雷电真武力羸弱,委托给影的大多是挥刀洒血之事。不过厮杀之外,影也有和友人坐在樱树下玩歌牌的轻松时光。性格使然,影在游戏中是最显木讷的那一个。她从未做过最后的胜者,也没有品尝过狐斋宫大人为牌局赢家专门准备的奖励品。于是她将习武练刀的专注投入到歌牌的修习中,经常主动要求和真或是御舆千代进行歌牌对决,又或是一个人在月光下朗诵歌句。终于,又是在樱树下,影一路过关斩将,总算艰难地战胜天狗,取得了最终优胜。影为这份胜利欢呼,却听到友人们都笑起来。她才意识到自己全然失了平日的风度,连忙放下双手,恢复成一脸冷淡的模样。友人们当然没有笑话她的意思了。他们了解影的为人,知道执着的她为获胜付出了许多努力。而狐斋宫大人,更是满面笑意地将糕点端到影面前。「说是奖励,不过是一些手工糕点而已,没想到能让影惦记呢。既然如此,还请你尽情品尝这份属于赢家的奖励。」影并不是贪图甜点。身为武人,她认定输掉的就要赢回来。这份糕点,更像是对她求胜之心的奖赏。——可她很快又不自觉地笑了。糕点相当美味,如同胜利的滋味。至于她笨拙忍笑的模样,对友人们来说也是有趣的景象。时至今日,影仍时常回忆起那棵樱树。即便已经很久没去看过…即便那棵树下已经空无一人,她也希望时间能够永远停下。", + "额外解锁条件:完成「千手百眼,天下人间」剧情影至今仍记得,真格外喜爱稻妻的风景、美食与人文故事,喜欢到会滔滔不绝地向影分享的程度。虽然她们在时间「磨损」一事上有共同的认知,但相比为未来担忧的影,真更愿意把注意力放到现在。「正是明白此景须臾,才更要抓紧享受啊。」那时的影只能苦笑,反省自己身为一介影武者,居然比雷电将军还古板。她也会反思,想学着和真一样,更加从容一些。但突变之日来得太快,影毫无防备。回过神来,她手中竟已握着弥留之际的雷电真递来的刀。这一天,影武者成为了真正的「雷电将军」。也是这一天,影彻底领悟了「磨损」带来的切肤之痛。继续跟随时间向前走的话,就连这刀、这樱…这稻妻众生,都会从眼中消失吧。这是稻妻的根基,也是「雷电将军」必须守护之物。「由此看来,超前的预想并非毫无意义…也并非僭越。」心中觉悟终定,生命超脱肉体,永恒降临浮世。", + "额外解锁条件:完成「影照浮世风流」剧情夜晚,冥想中的雷电影遁入了一片绮丽梦境。天地之间似乎只剩下她,与另一个镜像般存在的「自己」。人偶的声音如叹息般流入她耳中:你心中认定的「永恒」被民众的万千「愿望」所动摇,那么,你已经是我的敌人了。早在制造人偶时,影就考虑了所有潜在危险。她认为一切皆有可能,所以最坏的情况是…就连自身也可能在某一日成为「永恒」的威胁。但她必须前进,必须抵达「永恒」。这一意志不能被任何外力阻拦。人偶的话语,正是来自过去的、她对自己的拷问:「你认为如今的自己比过去更坚定,所以现在这个你才是正确的。是吗?」「如今的你究竟是有了新的想法,还是受到了无可抵御的『磨损』?」相同的面孔,诉说着不同的意志。与自我、与过去的战斗迟早会到来。但不是今天。影很清楚,她尚未准备完毕。她心中空明,本已臻自我之境,可听见人民的呼喊,便要为之停下脚步。明镜之上不再澄空,无我的殿堂终闻鸦鸣。拂晓来临时,武士将握起她的刀。这一梦似假还真,如见泡影。", + "一把传承至今,如影随形的刀。一把历经两代主君,见证时光与永恒的刀。它诞生自雷电真的神威之能,却未被开刃。物随主人,真不擅争斗,它便也不争斗。刀似权柄,只象征着真的平和。真逝去那日,它被交到影手中。名刀饮血,第一滴血自刀尖滴下,被狂风与奔雷驱散。真为它赐名「梦想一心」,是要它见证如梦想般美丽的稻妻,和与此世同存的高洁之心。影没有纠正它的名字。因为她也望见了同样的美景,因而生出更为纯粹、更为强大的「心」。雷电的美学,正是于浮世幻梦之中捕捉转瞬即逝的珍贵之心。", + "额外解锁条件:完成「千手百眼,天下人间」剧情长居「一心净土」之前,影曾为如何安置神之心而感到困扰。影不再需要神之心了,但如此重要的东西绝不能随意处置。本想将它改造成供能装置,可她的技术不知为何无法对神之心生效。她想到了一个人。狡黠聪慧的八重神子,虽说性格不是那么可靠,但从各方面来说,都是影最好的选择。听到这一要求,八重神子忍不住打趣道:「你就不担心我转手把这东西卖掉吗?」「你明白神之心的价值。就算要卖,也得找到价值与它相配的交易品才行。那绝非易事。」以八重神子这般性格,就算卖掉神之心也没什么奇怪。但她向来不愿吃亏也是事实。旧友之间自有默契。八重神子领会影的意思,便笑着接过了那枚贵重的神之心。「这话可是你说的。不准反悔哦。」" + ] + }, + "香菱": { + "name": "香菱", + "title": "万民百味", + "region": "璃月", + "sex": "女", + "star": "4", + "type": "常驻UP", + "element": "火", + "weapon": "长柄武器", + "date": "2020年09月15日", + "tag": "加攻、减抗、伤害提升、烹饪", + "mission": "长杓之章", + "introduce": "来自璃月,名声在外的少女厨师,对料理之道极具热情,拿手麻辣菜肴堪称一绝。", + "destiny_name": "长杓座", + "destiny": { + "外酥里嫩": "受到锅巴攻击的敌人,火元素抗性降低15%,持续6秒。", + "大火宽油": "普通攻击的最后一击会对敌人施加持续2秒的内爆效果。持续时间结束时会发生爆炸,造成75%攻击力的火元素范围伤害。", + "武火急烹": "旋火轮的技能等级提高3级。至多提升至15级。", + "文火慢煨": "旋火轮的持续时间延长40%。", + "锅巴凶猛": "锅巴出击的技能等级提高3级。至多提升至15级。", + "大龙卷旋火轮": "旋火轮持续期间,队伍中所有角色获得15%火元素伤害加成。" + }, + "attribute": { + "hp": { + "1": "912", + "20": "2342", + "40": "4529", + "50": "5766", + "60": "7164", + "70": "8401", + "80": "9638", + "90": "10875" + }, + "atk": { + "1": "19", + "20": "48", + "40": "94", + "50": "119", + "60": "148", + "70": "174", + "80": "200", + "90": "225" + }, + "def": { + "1": "56", + "20": "144", + "40": "279", + "50": "355", + "60": "441", + "70": "517", + "80": "593", + "90": "669" + }, + "attribute": "元素精通", + "attributes": { + "1": "+0", + "20": "+0", + "40": "+0", + "50": "+24", + "60": "+48", + "70": "+48", + "80": "+72", + "90": "+96" + } + }, + "skill": { + "普通攻击·白案功夫": { + "描述": "普通攻击进行至多五段的连续枪击重击消耗一定体力,向前方突进,对路径上的敌人造成伤害。下落攻击从空中下坠冲击地面,攻击下落路径上的敌人,并在落地时造成范围伤害。", + "数值": { + "一段伤害": [ + "42.1%", + "45.5%", + "48.9%", + "53.8%", + "57.2%", + "61.1%", + "66.5%", + "71.9%", + "77.3%", + "83.1%", + "89.9%", + "", + "", + "", + "" + ], + "二段伤害": [ + "42.1%", + "45.6%", + "49.0%", + "53.9%", + "57.3%", + "61.3%", + "66.6%", + "72.0%", + "77.4%", + "83.3%", + "90.0%", + "", + "", + "", + "" + ], + "三段伤害": [ + "26.1%+26.1%", + "28.2%+28.2%", + "30.3%+30.3%", + "33.3%+33.3%", + "35.5%+35.5%", + "37.9%+37.9%", + "41.2%+41.2%", + "44.5%+44.5%", + "47.9%+47.9%", + "51.5%+51.5%", + "55.7%+55.7%", + "", + "", + "", + "" + ], + "四段伤害": [ + "14.1%*4", + "15.3%*4", + "16.4%*4", + "18.0%*4", + "19.2%*4", + "20.5%*4", + "22.3%*4", + "24.1%*4", + "25.9%*4", + "27.9%*4", + "30.1%*4", + "", + "", + "", + "" + ], + "五段伤害": [ + "71.0%", + "76.8%", + "82.6%", + "90.9%", + "96.6%", + "103%", + "112%", + "121%", + "131%", + "140%", + "152%", + "", + "", + "", + "" + ], + "重击伤害": [ + "122%", + "132%", + "142%", + "156%", + "166%", + "177%", + "192%", + "208%", + "224%", + "241%", + "260%", + "", + "", + "", + "" + ], + "重击体力消耗": [ + "25.0点", + "25.0点", + "25.0点", + "25.0点", + "25.0点", + "25.0点", + "25.0点", + "25.0点", + "25.0点", + "25.0点", + "25.0点", + "", + "", + "", + "" + ], + "下坠期间伤害": [ + "63.9%", + "69.1%", + "74.3%", + "81.8%", + "87.0%", + "92.9%", + "101.0%", + "109.0%", + "117.5%", + "126.4%", + "135.3%", + "", + "", + "", + "" + ], + "低空/高空坠地冲击伤害": [ + "128%/160%", + "138%/173%", + "149%/186%", + "164%/204%", + "174%/217%", + "186%/232%", + "202%/253%", + "219%/273%", + "235%/293%", + "253%/316%", + "271%/338%", + "", + "", + "", + "" + ] + } + }, + "锅巴出击": { + "描述": "唤出喷火的锅巴,存在期间内,不断对敌人喷火,造成火元素范围伤害。锅巴喜欢吃火辣的食物。但锅巴承受不了如此火辣的食物。\n\n备注:锅巴共喷火4次", + "数值": { + "喷火伤害": [ + "111%", + "120%", + "128%", + "139%", + "147%", + "156%", + "167%", + "178%", + "189%", + "200%", + "211%", + "223%", + "236%", + "", + "" + ], + "冷却时间": [ + "12.0秒", + "12.0秒", + "12.0秒", + "12.0秒", + "12.0秒", + "12.0秒", + "12.0秒", + "12.0秒", + "12.0秒", + "12.0秒", + "12.0秒", + "12.0秒", + "12.0秒", + "", + "" + ] + } + }, + "旋火轮": { + "描述": "以控制火候与枪术的精湛技巧,甩出围绕自己快速旋转的旋火轮。存在期间内,旋火轮会跟随角色运动,对路径上的敌人造成火元素伤害。火力永远不够。远远不够。", + "数值": { + "一段挥舞伤害": [ + "72.0%", + "77.4%", + "82.8%", + "90.0%", + "95.4%", + "101%", + "108%", + "115%", + "122%", + "130%", + "137%", + "144%", + "153%", + "162%", + "" + ], + "二段挥舞伤害": [ + "88.0%", + "94.6%", + "101%", + "110%", + "117%", + "123%", + "132%", + "141%", + "150%", + "158%", + "167%", + "176%", + "187%", + "198%", + "" + ], + "三段挥舞伤害": [ + "110%", + "118%", + "126%", + "137%", + "145%", + "153%", + "164%", + "175%", + "186%", + "197%", + "208%", + "219%", + "233%", + "247%", + "" + ], + "旋火轮伤害": [ + "112%", + "120%", + "129%", + "140%", + "148%", + "157%", + "168%", + "179%", + "190%", + "202%", + "213%", + "224%", + "238%", + "252%", + "" + ], + "持续时间": [ + "10.0秒", + "10.0秒", + "10.0秒", + "10.0秒", + "10.0秒", + "10.0秒", + "10.0秒", + "10.0秒", + "10.0秒", + "10.0秒", + "10.0秒", + "10.0秒", + "10.0秒", + "10.0秒", + "" + ], + "冷却时间": [ + "20.0秒", + "20.0秒", + "20.0秒", + "20.0秒", + "20.0秒", + "20.0秒", + "20.0秒", + "20.0秒", + "20.0秒", + "20.0秒", + "20.0秒", + "20.0秒", + "20.0秒", + "20.0秒", + "" + ], + "元素能量": [ + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "" + ] + } + }, + "交叉火力": "锅巴的喷火距离提高20%。", + "绝云朝天椒": "锅巴出击效果结束时,锅巴会在消失的位置留下辣椒。拾取辣椒会提高10%攻击力,持续10秒。", + "万民堂大厨": "完美烹饪攻击类食物时,有12%概率获得2倍产出。" + }, + "cv": { + "cn": "小N", + "jp": "小泽亚李", + "kr": "尹娥煐", + "en": "杰基·拉斯塔" + }, + "food": { + "name": "万民堂水煮鱼", + "star": "3星", + "type": "持续恢复", + "effect": "立即为选中的角色恢复生命值上限的34%,并在之后的30秒内,每5秒恢复980点生命值。", + "introduce": "香菱的特色料理。万民堂的金字招牌菜,凝聚着香菱对烹饪全心全意的热情。但凡尝过的人,都能在这酣畅过瘾的复合香味中,收获对于美食的最纯粹的感动。", + "ingredient_list": [ + { + "name": "鱼肉", + "num": "3" + }, + { + "name": "绝云椒椒", + "num": "1" + }, + { + "name": "盐", + "num": "1" + }, + { + "name": "琉璃袋", + "num": "1" + } + ], + "normal": "水煮黑背鲈" + }, + "story": [ + "「来了来了,爆炒肉片一份!这是你的,『摩拉肉』。还有你的,秘制炸萝卜丸子。」璃月有块地方叫「吃虎岩」,「吃虎岩」有个饭馆叫「万民堂」。在这条人来人往的街道上,必须保持万分专注才能一心向前。初来乍到的旅人稍有不慎,就会被菜肴香气勾出馋虫,又或者按捺不下对这嗓音的好奇,探头望向店里。而香菱,「万民堂」的跑堂兼大厨,正往客桌上摆放热气騰腾的美食。「空着的位置可以随意坐。有什么想吃的,菜谱上没有我也能做对「万民堂」店员来说,平日判断来客是否「万民堂」熟客的办法,除了认脸,便是听他的第一句话。不用菜谱直接点菜的,一定来过不止一次;要是问出「今天香菱下厨吗」,就保准是个老道的餮客。", + "香菱已经数不清自己毁掉了多少个家里的锅,它们或是被火史莱姆的高温烧糊了锅底,或是在冰雾花的急速冷却下爆出了裂痕,更有甚者,是在小型爆炸后化作了面目全非的一团。面对此等破坏力,香菱的父亲再三斟酌,才没给她贴上「厨房禁入令」。「自家孩子天性就有些冒失莽撞,外加想象力有那么些丰富,脑袋里闪过什么『创意菜肴』总喜欢先动手尝试,才有了这样的结果。也未必是坏事···」香菱的父亲是这样自我安慰的。总而言之,「万民堂」账簿支出一栏,经常会增添一口锅的价目。", + "「做料理有很多秘诀。不过最最重要的秘诀就是,要对料理有绝对热爱的心。」香菱决心学厨后,父亲将自己的心血「食谱笔札」交给了她。扉页上赫然写着这样一句话。要是换作别人,可能早就开始抱怨这是什么老掉牙的教导了。香菱却将它视若珍宝。在香菱眼里,父亲正是秉承着这样的信条,才能在「璃菜」「月菜」两派相争倾轧下坚持至今。可那时,两大菜系的明争暗斗已趋于白热化,不少小饭馆都遭到打压,其中当然也包括了「万民堂」。「美食应该没有贵贱之分才对!」看着松茸、螃蟹之类的珍贵食材被强行垄断,香菱内心很是愤慨。而她表达愤慨的方式,正是接过「万民堂」的大勺,是时候在老爹的基础上做出改变了。「不管使用怎样的食材,我都要做出超级好吃的菜肴!」", + "香菱的活跃对绝云间的丘丘人来说可能是一场灾难。比如它们一觉醒来突然发现,打架用的木棍不翼而飞了。当然,荻花洲那些花花草草的命运,也绝对没好到哪去。这一番努力催生了几个全新菜谱:「丘丘木烤鱼」、「马尾糯米肉」…只用前人积累下来的配方,无法做出令人耳目一新的料理。必须打破常识,找出自己的秘方。等香菱好不容易做出自认色香味俱全的「特制凉拌禽肉」,试菜的父亲却为此连喝两天白粥。「薄荷叶与清心花同食,可能引起腹泻」经此一役,香菱的笔记上又多了一条珍贵信息。明明自己也吃了不少,却跟没事人一样。香菱内心颇有些愧疚。至于这是因为香菱原本体质就好,还是日积月累对毒素有了抗性,已经不得而知了。", + "每当有食客好奇地询问,跟着香菱的「谜之生物」究竟是个什么东西,香菱都会讲起这个故事。那天突然大雨,想要去采「琉璃袋」的香菱顶着风雨走到半路,就已又累又饿。她迷迷糊糊地跑进某个山洞,却看见山洞里还有个神龛。于是她在神龛边坐下,从包里掏出两个辣肉窝窝头。一个,她狼吞虎咽地吃完了;另一个,她放在了神龛前。本想歇一会儿再吃,却稀里糊涂睡了过去。醒来之后,辣肉窝窝头已经不见了。一只「谜之生物」蹲在身边注视着她。「好吃吗?」它点了点头。「还要吗?」香菱从包里搜刮出一些肉干。它点了点头。香菱就这样认识了一个新朋友。或许是被香菱的料理吸引,无论走到哪,它都和她形影不离。香菱用从小最爱吃的零食给它起了名字,就叫「锅巴」。", + "尝遍璃月百味之后,香菱的料理技艺突飞猛进。她那一手「麻辣菜」,就连二十几年厨龄的父亲也忍不住赞叹。大把大把地使用辣椒,再以果物、草叶增添香气,形成独特的复合口感。一道融合璃菜油重色浓风格,以及月菜鲜香滋补特色的「水煮黑背鲈」就此成为了「万民堂」的招牌。有人试图偷学配方,却怎么也复制不出这地道的口味。「新鲜琉璃袋用蜜酿一晚,次日取出,沥干研磨至粉状,加入菜品能增香。」这是无数次吃坏肚子,无数次被岩壁上的砂砾划破膝盖,牺牲无数口锅才得到的——只属于香菱自己的秘方。", + "在这张提瓦特大陆地图上,密密麻麻地标着各色小字,仔细阅读,可以从中找到香菱途经之处和将去之地。「孤云阁浅海,贝类鲜美无比。传闻有海兽?」「海兽肉的味道好棒。下次叫上北斗姐姐一起打海兽。加进蛋液一起蒸会更好吃吗?」「听说蒙德有龙?好!带足三天干粮,就能去了。」「落落莓,甜!这里多。带好篮子,挖几棵回去种种看。」「这家蒙德餐馆里卖的黄油松茸吃法太奢侈了!只卖松茸就好了。绝云椒椒炒松茸,想想就好吃。干脆明天借个厨房试试。」「还没见到龙,我来对地方了吗?」……", + "「不管使用怎样的食材,都要做出超级好吃的菜肴。」秉承着这样的信念,香菱得到了「神之眼」的认可。她全心全意、毫无保留地坚持这一理想。即使做出堪称「恐怖」的料理,她不断尝试搭配的心也不会动摇。「唔…这道清心花炒蜥蜴的确有点难吃,那蜥蜴以后还是岩烤好了。」「史莱姆炒饭也一般般,下次用史莱姆滑野蘑菇试试。」就算身边朋友都受不了这「魔神大乱斗」般的口感,旁敲侧击劝说她放弃,香菱仍不断思考,怎样才能把这些「特殊食材」变成美味。在单纯而又执着的香菱心中,只要没有毒副作用,「食材」便不分高下。她的「神之眼」正是证明——这是连神都认可的事啊。" + ] + }, + "魈": { + "name": "魈", + "title": "护法夜叉", + "region": "璃月", + "sex": "男", + "star": "5", + "type": "限定UP", + "element": "风", + "weapon": "长柄武器", + "date": "2021年02月03日", + "tag": "位移、攀爬消耗减少、元素转化、自身伤害提升、下落免疫", + "mission": "金翅鹏王之章", + "introduce": "守护璃月的仙人,「夜叉」。美号「降魔大圣」,妙称「护法夜叉大将」。", + "destiny_name": "金翅鹏王座", + "destiny": { + "坏劫·毁坏三界": "风轮两立的可使用次数增加1次。", + "空劫·虚空华开敷变": "处在队伍后台时,魈自己的元素充能效率提高25%。", + "降魔·忿怒显相": "风轮两立的技能等级提高3级。", + "神通·诸苦灭尽": "魈的生命值低于50%时,获得100%的防御力提升。", + "成劫·无明增长": "靖妖傩舞的技能等级提高3级。", + "降魔·护法夜叉": "在靖妖傩舞状态下,下落攻击命中至少2个敌人时,风轮两立立刻获得1次可使用次数,并且在接下来1秒内,可以无视冷却时间施放风轮两立。" + }, + "attribute": { + "hp": { + "1": "991", + "20": "2572", + "40": "5120", + "50": "6586", + "60": "8262", + "70": "9744", + "80": "11236", + "90": "12736" + }, + "atk": { + "1": "27", + "20": "71", + "40": "140", + "50": "181", + "60": "227", + "70": "267", + "80": "308", + "90": "349" + }, + "def": { + "1": "62", + "20": "161", + "40": "321", + "50": "413", + "60": "519", + "70": "612", + "80": "705", + "90": "799" + }, + "attribute": "暴击率", + "attributes": { + "1": "0%", + "20": "0%", + "40": "0%", + "50": "4.8%", + "60": "9.6%", + "70": "9.6%", + "80": "14.4%", + "90": "19.2%" + } + }, + "skill": { + "普通攻击·卷积微尘": { + "描述": "普通攻击进行至多六段的连续枪击。\n重击消耗一定体力,进行上挑攻击。\n\n下落攻击从空中下坠冲击地面,攻击下落路径上的敌人,并在落地时造成范围伤害。魈进行下落攻击时,不会承受坠落伤害。", + "数值": { + "一段伤害": [ + "27.5%+27.5%", + "29.4%+29.4%", + "31.3%+31.3%", + "33.8%+33.8%", + "35.7%+35.7%", + "37.9%+37.9%", + "40.7%+40.7%", + "43.5%+43.5%", + "46.3%+46.3%", + "49.1%+49.1%", + "52.0%+52.0%", + "", + "", + "", + "" + ], + "二段伤害": [ + "56.9%", + "60.8%", + "64.7%", + "69.9%", + "73.8%", + "78.3%", + "84.1%", + "89.9%", + "95.8%", + "101.6%", + "107.4%", + "", + "", + "", + "" + ], + "三段伤害": [ + "68.55%", + "73.23%", + "77.90%", + "84.13%", + "88.81%", + "94.26%", + "101.27%", + "108.28%", + "115.39%", + "122.3%", + "129.31%", + "", + "", + "", + "" + ], + "四段伤害": [ + "37.7%+37.7%", + "40.2%+40.2%", + "42.8%+42.8%", + "46.2%+46.2%", + "48.8%+48.8%", + "51.8%+51.8%", + "55.6%+55.6%", + "59.5%+59.5%", + "63.3%+63.3%", + "67.2%+67.2%", + "71.0%+71.0%", + "", + "", + "", + "" + ], + "五段伤害": [ + "71.5%", + "76.4%", + "81.3%", + "87.8%", + "92.7%", + "98.4%", + "105.7%", + "113.0%", + "120.3%", + "127.6%", + "135.0%", + "", + "", + "", + "" + ], + "六段伤害": [ + "95.8%", + "102.4%", + "108.9%", + "117.6%", + "124.1%", + "131.8%", + "141.6%", + "151.4%", + "161.2%", + "171.0%", + "180.8%", + "", + "", + "", + "" + ], + "重击伤害": [ + "121%", + "129%", + "138%", + "149%", + "157%", + "166%", + "179%", + "191%", + "204%", + "216%", + "228%", + "", + "", + "", + "" + ], + "重击体力消耗": [ + "25.0点", + "25.0点", + "25.0点", + "25.0点", + "25.0点", + "25.0点", + "25.0点", + "25.0点", + "25.0点", + "25.0点", + "25.0点", + "", + "", + "", + "" + ], + "下坠期间伤害": [ + "81.83%", + "88.49%", + "95.16%", + "104.67%", + "111.33%", + "118.94%", + "129.41%", + "139.88%", + "150.35%", + "162.76%", + "173.18%", + "", + "", + "", + "" + ], + "低空/高空坠地冲击伤害": [ + "163.63%/204.39%", + "176.95%/221.02%", + "190.27%/237.66%", + "209.30%/261.42%", + "222.62%/278.06%", + "237.84%/297.07%", + "258.77%/323.21%", + "279.90%/349.36%", + "300.63%/375.50%", + "323.46%/404.02%", + "346.29%/432.54%", + "", + "", + "", + "" + ] + } + }, + "风轮两立": { + "描述": "疾速突进,对路径上的敌人造成风元素伤害。可以在空中施放。\n初始拥有2次可使用次数。\n\n在他乡的传说里,世界会被两大风轮碾碎,魈的枪术已臻化境,来回之间仿佛两座风轮同时撕裂敌人。", + "数值": { + "技能伤害": [ + "252.80%", + "271.76%", + "290.72%", + "316.00%", + "334.96%", + "353.92%", + "379.20%", + "404.48%", + "429.76%", + "455.04%", + "480.32%", + "505.60%", + "537.20%", + "", + "" + ], + "冷却时间": [ + "10.0秒", + "10.0秒", + "10.0秒", + "10.0秒", + "10.0秒", + "10.0秒", + "10.0秒", + "10.0秒", + "10.0秒", + "10.0秒", + "10.0秒", + "10.0秒", + "10.0秒", + "", + "" + ] + } + }, + "靖妖傩舞": { + "描述": "展现数千年前令神魔精妖睹之胆颤的夜叉傩面。\n夜叉傩面\n\n大幅提升魈的跳跃能力;\n提高攻击范围与攻击伤害;\n将攻击伤害转为风元素伤害,该元素转化无法被附魔覆盖;\n在这个状态下,魈会持续损失生命值。\n效果将在魈退场时解除。\n\n戴上降魔的傩面,现出令诸恶胆寒,除尽妖魔奸邪的「护法夜叉」之姿。获得强大的力量,也会引导出巨大的痛苦。其式既名「靖妖傩舞」。", + "数值": { + "普通攻击/重击/下落攻击伤害提升": [ + "58.45%", + "61.95%", + "65.45%", + "70.00%", + "73.50%", + "77.00%", + "81.55%", + "86.10%", + "90.65%", + "95.20%", + "99.75%", + "104.30%", + "108.85%", + "113.40%", + "" + ], + "生命流失": [ + "3.0%当前生命值/秒", + "3.0%当前生命值/秒", + "3.0%当前生命值/秒", + "2.5%当前生命值/秒", + "2.5%当前生命值/秒", + "2.5%当前生命值/秒", + "2.0%当前生命值/秒", + "2.0%当前生命值/秒", + "2.0%当前生命值/秒", + "2.0%当前生命值/秒", + "2.0%当前生命值/秒", + "2.0%当前生命值/秒", + "2.0%当前生命值/秒", + "2.0%当前生命值/秒", + "" + ], + "持续时间": [ + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "15.0秒", + "" + ], + "冷却时间": [ + "18.0秒", + "18.0秒", + "18.0秒", + "18.0秒", + "18.0秒", + "18.0秒", + "18.0秒", + "18.0秒", + "18.0秒", + "18.0秒", + "18.0秒", + "18.0秒", + "18.0秒", + "18.0秒", + "" + ], + "元素能量": [ + "70", + "70", + "70", + "70", + "70", + "70", + "70", + "70", + "70", + "70", + "70", + "70", + "70", + "70", + "" + ] + } + }, + "降魔·平妖大圣": "在靖妖傩舞状态下,魈造成的所有伤害提高5%。此后,在技能持续时间内,每经过3秒,造成的伤害再额外提高5%。\n\n至多获得25%伤害加成。", + "坏劫·国土碾尘": "施放风轮两立会使之后7秒内的风轮两立造成的伤害提高15%。\n\n该效果持续7秒,最多叠加3次,叠加时刷新持续时间。", + "神通·空中自在法": "队伍中自己的角色攀爬消耗的体力降低20%。\n\n无法与效果完全相同的固有天赋叠加。" + }, + "cv": { + "cn": "kinsen", + "jp": "松冈祯丞", + "kr": "심규혁", + "en": "莱拉·贝尔津什" + }, + "food": { + "name": "「美梦」", + "star": "2星", + "type": "提升攻击", + "effect": "队伍中所有角色攻击力提高114点,持续300秒。多人游戏时,仅对自己的角色生效。", + "introduce": "魈的特色料理。他的「美梦」很简单,不过是做一个美梦而已。", + "ingredient_list": [ + { + "name": "牛奶", + "num": "3" + }, + { + "name": "糖", + "num": "1" + }, + { + "name": "杏仁", + "num": "1" + } + ], + "normal": "杏仁豆腐" + }, + "story": [ + "外表虽是少年人,魈的真实年纪却已超过两千岁。\n好在没有人单看外表就轻慢他,只要打过照面,任谁都能明白,他是个狠角色。——危险、寡言。眼神锐利如刀。\n在仙人之间,魈的辈分与声望堪称翘楚,但在人间,他的名望并不高。\n因为他既非招揽富贵、庇佑世人安康的福星;也非手握仙道,高居在绝云间的圣众。\n能见到魈施展神通的人,必定是九死一生、身处险境之人。\n并非魈要加害于人,而是他始终在与足以吞没璃月万家灯火的黑暗战斗。普通人若是目击到战斗现场,难免会被殃及。\n当然,这并不是什么需要灭口的秘密啦。", + "魈究竟在与什么战斗?\n若要委婉地揭露真相,可以这样说:来自过去的怨憎、未能实现的大愿、失败者的嗟叹。\n直截了当的答案则是:七神体系建立前,在「魔神战争」中惨败的魔神余下的残渣。\n它们被摩拉克斯打败,镇压在坚岩磐石之下。\n但魔神均为不灭之体,意识虽会消散,力量与怨恨却遗留下来,化为淤积的秽物,反复侵扰众生。\n「靖妖傩舞」——知晓真相的璃月攀权者们,将镇所经历的万千日夜归纳为这四个字。\n这些战斗没有胜利者,也没有尽头。\n这些战斗没有人能够见证,也没有人觉得感激。", + "「魈」并非是这位夜叉的真名,而是某人出于安全考量为他起的假名。\n曾经的魈年少无知,被魔神抓住弱点拘为座下大魔,听凭指示做下大量残忍血腥之事。\n他造了诸多杀业,踩碎诸多理想,还被要求吞下败者的美梦,痛苦万分却又身不由己。\n终于,在魔神的战场上,岩之神摩拉克斯与夜叉的主人相会了。\n后世的历史,昭示着本次胜负的答案。\n「岩王帝君」解放了夜叉,并赐给他「魈」这一名字。\n「在异邦的传奇故事中,魈之一字代表着遭遇苦难。饱受淬炼的鬼怪。你也经历诸多,以后就用这个名字吧。」", + "为报答岩之神的恩情,魈接下了守护璃月的千年苦役。\n为魔神效力的往事洗去了魈的温柔与无邪,如今,他心中只剩杀戮技巧与累世业障。\n战斗,是他唯一还能为人们做的事。\n那有什么是人们能为他做的呢?\n普通人肯定不会有这般念头,光是远远看着,已被那股气势吓退。\n不过...若有人真心想报答他,倒是可以听听这则趣闻。\n支援魈进行降魔的七星特务,表面上经营着一家名叫「望舒」的客栈。\n魈偶尔会去客栈吃杏仁豆腐。看他吃东西的神情,应当是发自真心觉得喜欢。\n魈对甜甜的口味并不痴迷,可杏仁豆腐的口感,与曾经的「美梦」十分相似。", + "魈究竟在与什么战斗?\n依璃月当权者之见,他是在与魔神残渣引发的恶象战斗。\n可若直截了当地问他本人,未必能得到这一答案。\n魈曾经被邪恶神明使役,历经苦难,直到岩王帝君出现,才得以重获自由。\n其神通本领乃是仙家翘楚,降妖除魔对他而言并无难度。\n但魔神力量巨大,憎恨与执念也非常人可及。魈不断斩杀从它们残骸中滋生的秽物,那些憎恨便化为碎片,污染魈的精神。\n要消灭这种恨意,必须背负它们的「业障」。经年累月积累的业,足以灼心蚀骨。\n魈却不感到憎恨。他的生命长达两千年,一切恩仇之于他,只是过眼云烟。", + "魈究竟在于什么战斗?\n旅行者非常明白,魈在与威胁璃月千家万户的黑暗战斗,他在守护璃月。\n那么有谁能守护他呢?\n曾有一次,彻夜战斗耗尽了魈的体力,他险些无法完成任务。\n荻花之海被激战刮倒了大半,魈拔出插在地上的枪头,踏上归途。\n说是归途,却也没有所谓的归处可言,仅仅是离开战场而已。\n魈早已精疲力竭,身上沾染的魔神之怨,当即发作。\n无穷怨恨冲击着魈的心智,他痛苦地倒在荻花丛中。\n可也正是在那一刻,突如其来的痛苦毫无征兆地消失了。\n并非魈自己压制住了邪念,而是一股笛声救了他。\n清丽的笛声,掠过碧水重山,被风送至此地。\n伴随拂晓第一缕晨光与远方惊起的鸟群,笛声趋于清晰。\n它守护着魈,安抚他躁动的心神,为他争取到片刻安宁。\n是谁在演奏?魈虽然好奇,仍不愿深究,他心中已有了隐隐约约的答案。\n上一位有能力帮助他的,是君临尘世的七神之一。那么这一位,恐怕也是———", + "须弥教令院的学者曾对璃月进行民俗研究,将结果写成一本名为《琉璃岩间国土纪行》的书,须弥、璃月各存一版。其中,璃月留存的版本更名为《匣中琉璃云间月》,删去了不少巫术、神秘的部分。\n《空游饿鬼布施法》,则是仅存于须弥教令院馆藏的完整版之一节。\n文中提到,「仙众夜叉」虽有大神通大威德,仍为自身业障所困,间有大恐惧大痛苦之劫难,此乃空游饿鬼之苦,千万年不灭。\n文中列有多种安抚夜叉仙人的方法,包括食物供奉、妙音布施等等。如此为之,夜叉必会心生欢喜,甘愿为人守护平安。\n仙中贵族夜叉擅长战斗,常以战将之姿亲赴战场。然而,近千年来战乱过多,使得夜叉一族几近灭亡。如今,璃月地区仍保有巨大的降魔夜叉破损造像,只是面容均已损毁殆尽。\n顺带一提,须弥学者文笔诘屈聱牙,书中内容又过分艰深,导致《匣中琉璃云间月》的人气完全无法匹敌《提瓦特浏览指南》与艾尔·马斯克所著的各国人文风土志略。", + "仙人全称是「三眼五显仙人」。「三眼」所指,正是天生双目之外的「神之眼」。那么仙人获眼与世人被天空岛垂青,究竟是否遵循着同种道理?\n魈已记不清得到神之眼的时刻了。对人类来说,这理应是终身难忘的瞬间;对他而言,却只是日后无穷战斗的开始。\n真正令魈难忘的,则是另一种时刻。\n人世节日多为庆典,只是鲜少有人记得节日背后的故事。\n这些日子,大多数是吃人怪物被圣众降服之日。人们模仿其作为,举行驱逐妖怪的仪式以纪念英雄事迹,如此习俗,逐渐演变为欢庆的节日。\n璃月各地遭摩拉克斯镇压的魔神,在半梦半醒之间,偶尔会爆发出规模异常的怨憎与残渣。其中,以海灯节之夜的爆发最为巨大。\n魈受命进行「靖妖傩舞」,于海灯节当晚彻夜厮杀。因此,他尤为厌恶海灯节。魈并不觉得战斗艰险。因他的努力,璃月港最终保住了平安。人们点起海灯,赐福的灯光照亮夜空与近海。\n如此时刻,魈心中也有一股特别的情感随之升起。\n寂寞?安心?抑或是,对未来的恐惧?少年身姿的仙人扪心自问,却得不出答案。" + ] + } +} \ No newline at end of file