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保留星铁面板速度的一位小数点 (#499)
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3c7db17a9d
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@ -50,7 +50,12 @@ async def draw_relic(relic: Relic, element: Element) -> PMImage:
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)
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)
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# 主属性值
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# 主属性值
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await bg.text(
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await bg.text(
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"+" + relic.main_affix.display, 328, 123, fm.get("汉仪润圆", 36), "#333333", "right"
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"+" + relic.main_affix.display,
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328,
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123,
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fm.get("汉仪润圆", 36),
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"#333333",
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"right",
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)
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)
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# 副属性
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# 副属性
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for i, affix in enumerate(relic.sub_affix):
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for i, affix in enumerate(relic.sub_affix):
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@ -58,7 +63,8 @@ async def draw_relic(relic: Relic, element: Element) -> PMImage:
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await bg.text(affix.name, 6, 178 + i * 56, fm.get("汉仪润圆", 36), "#333333")
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await bg.text(affix.name, 6, 178 + i * 56, fm.get("汉仪润圆", 36), "#333333")
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# 副属性值
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# 副属性值
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await bg.text(
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await bg.text(
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"+" + affix.display,
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"+"
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+ (affix.display if affix.name != "速度" else str(round(affix.value, 1))),
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328,
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328,
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178 + i * 56,
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178 + i * 56,
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fm.get("汉仪润圆", 36),
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fm.get("汉仪润圆", 36),
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@ -88,7 +94,9 @@ async def draw_character(chara: Character, uid: str):
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crop=(338, 146, 886, 1176),
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crop=(338, 146, 886, 1176),
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)
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)
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await bg.paste(pic, (510, 28))
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await bg.paste(pic, (510, 28))
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await bg.paste(await load_image(PATH / f"立绘边框-{chara.element.name}.png"), (500, 13))
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await bg.paste(
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await load_image(PATH / f"立绘边框-{chara.element.name}.png"), (500, 13)
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)
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# 星魂图标
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# 星魂图标
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circle = await load_image(PATH / "星魂圆.png")
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circle = await load_image(PATH / "星魂圆.png")
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@ -110,10 +118,14 @@ async def draw_character(chara: Character, uid: str):
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)
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)
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# 角色名称
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# 角色名称
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await bg.text(chara.name, 480, (59, 154), fm.get("汉仪雅酷黑", 72), "white", "right")
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await bg.text(
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chara.name, 480, (59, 154), fm.get("汉仪雅酷黑", 72), "white", "right"
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)
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# 属性
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# 属性
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for i, attr in enumerate(("生命值", "攻击力", "防御力", "速度", "暴击率", "暴击伤害")):
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for i, attr in enumerate(
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("生命值", "攻击力", "防御力", "速度", "暴击率", "暴击伤害")
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):
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base = next((a for a in chara.attributes if a.name == attr), None)
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base = next((a for a in chara.attributes if a.name == attr), None)
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extra = next((a for a in chara.additions if a.name == attr), None)
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extra = next((a for a in chara.additions if a.name == attr), None)
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if attr in ("暴击率", "暴击伤害"):
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if attr in ("暴击率", "暴击伤害"):
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@ -130,8 +142,14 @@ async def draw_character(chara: Character, uid: str):
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)
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)
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else:
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else:
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n = "0"
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n = "0"
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total = str(
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total = (
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int((base.value if base else 0) + (extra.value if extra else 0))
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str(int((base.value if base else 0) + (extra.value if extra else 0)))
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if attr != "速度"
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else str(
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round(
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(base.value if base else 0) + (extra.value if extra else 0), 1
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)
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)
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)
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)
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await bg.text(
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await bg.text(
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@ -151,7 +169,9 @@ async def draw_character(chara: Character, uid: str):
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"right",
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"right",
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)
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)
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await bg.text(
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await bg.text(
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"+" + (extra.display if extra else n),
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("+" + (extra.display if extra else n))
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if attr != "速度"
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else ("+" + str(round(extra.value if extra else 0, 1))),
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483,
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483,
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196 + i * 56,
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196 + i * 56,
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fm.get("bahnschrift_regular", 24),
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fm.get("bahnschrift_regular", 24),
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@ -160,7 +180,13 @@ async def draw_character(chara: Character, uid: str):
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)
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)
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for i, attr in enumerate(
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for i, attr in enumerate(
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("效果抵抗", "效果命中", "击破特攻", "能量恢复效率", f"{chara.element.name}属性伤害提高")
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(
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"效果抵抗",
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"效果命中",
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"击破特攻",
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"能量恢复效率",
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f"{chara.element.name}属性伤害提高",
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)
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):
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):
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affix = next((a for a in chara.properties if a.name == attr), None)
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affix = next((a for a in chara.properties if a.name == attr), None)
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@ -254,7 +280,11 @@ async def draw_character(chara: Character, uid: str):
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)
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)
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# 其他文字
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# 其他文字
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await bg.text("CREATED BY LITTLEPAIMON", 20, 1078, fm.get("汉仪雅酷黑", 30), "#252525")
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await bg.text(
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await bg.text("数据源 MiHoMo", 1060, 1078, fm.get("汉仪雅酷黑", 30), "#252525", "right")
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"CREATED BY LITTLEPAIMON", 20, 1078, fm.get("汉仪雅酷黑", 30), "#252525"
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)
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await bg.text(
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"数据源 MiHoMo", 1060, 1078, fm.get("汉仪雅酷黑", 30), "#252525", "right"
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)
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return bg
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return bg
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