import re from typing import Dict, Union from nonebot import on_command, on_regex from nonebot.adapters.onebot.v11 import MessageSegment, MessageEvent, GroupMessageEvent from nonebot.params import RegexDict from utils.config import config from utils import aiorequests from utils.auth_util import FreqLimiter from .gacha_info import * from .gacha_res import more_ten __usage__ = ''' 1.[抽n十连xx池]抽n次xx池的十连,最多同时5次 *池子和官方同步,有角色1|角色2|武器|常驻,默认为角色1 2.[模拟抽卡记录]查看模拟抽卡记录总结 3.[模拟抽卡记录 角色/武器]查看模拟抽卡抽到的五星角色/武器 4.[删除模拟抽卡记录]顾名思义 5.[选择定轨 武器全名]选择武器定轨 6.[查看定轨]查看当前定轨的武器 7.[删除定轨]删除当前定轨的武器 ''' __help_version__ = '1.0.1' sim_gacha = on_regex(r'^抽((?P\d+)|(?:.*))十连(?P.*?)$', priority=5, block=True) show_log = on_command('模拟抽卡记录', aliases={'查看模拟抽卡记录'}, priority=5, block=True) delete_log = on_command('删除模拟抽卡记录', priority=5, block=True) show_dg = on_command('查看定轨', priority=5, block=True) delete_dg = on_command('删除定轨', priority=5, block=True) choose_dg = on_command('选择定轨', priority=5, block=True) lmt_group = FreqLimiter(config.paimon_gacha_cd_group) lmt_user = FreqLimiter(config.paimon_gacha_cd_user) @sim_gacha.handle() async def gacha(event: Union[MessageEvent, GroupMessageEvent], reGroup: Dict = RegexDict()): uid = str(event.user_id) init_user_info(uid) sender = event.sender num = reGroup['num'] pool = reGroup['pool'] if num: if num.isdigit(): num = int(num) if num > 5: await sim_gacha.finish('最多只能同时5十连哦', at_sender=True) else: num = 1 else: num = 1 if not pool: pool = '角色1' gacha_type = gacha_type_by_name(pool) if gacha_type == 0: await sim_gacha.finish('卡池名称出错,请选择角色1|角色2|武器|常驻', at_sender=True) if event.message_type == 'group': if not lmt_group.check(event.group_id): await sim_gacha.finish(f'本群模拟抽卡冷却中(剩余{lmt_group.left_time(event.group_id)}秒)') else: lmt_group.start_cd(event.group_id, config.paimon_gacha_cd_group) if event.message_type != 'guild': if not lmt_user.check(event.user_id): await sim_gacha.finish(f'个人模拟抽卡冷却中(剩余{lmt_user.left_time(event.user_id)}秒)') else: lmt_user.start_cd(event.user_id, config.paimon_gacha_cd_user) if isinstance(gacha_type, int): data = await gacha_info_list() gacha_data = sorted(list(filter(lambda x: x['gacha_type'] == gacha_type, data)), key=lambda x: x['end_time'])[ -1] gacha_id = gacha_data['gacha_id'] gacha_data = await gacha_info(gacha_id) else: gacha_data = globals()[gacha_type] img = await more_ten(uid, gacha_data, num, sender) save_user_info() await sim_gacha.finish(MessageSegment.image(img), at_sender=True) @show_log.handle() async def show_log_handler(event: MessageEvent): uid = str(event.user_id) init_user_info(uid) # gacha_list = user_info[uid]['gacha_list'] if user_info[uid]['gacha_list']['wish_total'] == 0: await show_log.finish('你此前并没有抽过卡哦', at_sender=True) msg = event.message.extract_plain_text().replace('模拟抽卡记录', '').strip() if msg == '角色' or msg == '武器': res = get_rw_record(msg, uid) else: data = user_info[uid]['gacha_list'] res = '你的模拟抽卡记录如下:\n' res += '你在本频道总共抽卡{%s}次\n其中五星共{%s}个,四星共{%s}个\n' % ( user_info[uid]['gacha_list']['wish_total'], user_info[uid]['gacha_list']['wish_5'], user_info[uid]['gacha_list']['wish_4']) try: t5 = '{:.2f}%'.format(data['wish_5'] / ( data['wish_total'] - data['gacha_5_role'] - data['gacha_5_weapon'] - data[ 'gacha_5_permanent']) * 100) except: t5 = '0.00%' try: u5 = '{:.2f}%'.format(data['wish_5_up'] / data['wish_5'] * 100) except: u5 = '0.00%' try: t4 = '{:.2f}%'.format(data['wish_4'] / ( data['wish_total'] - data['gacha_4_role'] - data['gacha_4_weapon'] - data[ 'gacha_4_permanent']) * 100) except: t4 = '0.00%' try: u4 = '{:.2f}%'.format(data['wish_4_up'] / data['wish_4'] * 100) except: u4 = '0.00%' dg_name = data['dg_name'] if data['dg_name'] != '' else '未定轨' res += '五星出货率为{%s} up率为{%s}\n四星出货率为{%s} up率为{%s}\n' % (t5, u5, t4, u4) res += '·|角色池|·\n目前{%s}抽未出五星 {%s}抽未出四星\n下次五星是否up:{%s}\n' % ( data['gacha_5_role'], data['gacha_4_role'], data['is_up_5_role']) res += '·|武器池|·\n目前{%s}抽未出五星 {%s}抽未出四星\n下次五星是否up:{%s}\n' % ( data['gacha_5_weapon'], data['gacha_4_weapon'], data['is_up_5_weapon']) res += '定轨武器为{%s},能量值为{%s}\n' % (dg_name, data['dg_time']) res += '·|常驻池|·\n目前{%s}抽未出五星 {%s}抽未出四星\n' % (data['gacha_5_permanent'], data['gacha_4_permanent']) await show_log.finish(res, at_sender=True) def get_rw_record(msg, uid): if msg == '角色': if not len(user_info[uid]['role_list']): res = '你还没有角色' else: res = '你所拥有的角色如下:\n' for role in user_info[uid]['role_list'].items(): if len(role[1]['星级']) == 5: res += '%s%s 数量: %s 出货: %s\n' % (role[1]['星级'], role[0], role[1]['数量'], role[1]['出货']) else: res += '%s%s 数量: %s\n' % (role[1]['星级'], role[0], role[1]['数量']) else: if not len(user_info[uid]['weapon_list']): res = '你还没有武器' else: res = '你所拥有的武器如下:\n' for wp in user_info[uid]['weapon_list'].items(): if len(wp[1]['星级']) == 5: res += '%s%s 数量: %s 出货: %s\n' % (wp[1]['星级'], wp[0], wp[1]['数量'], wp[1]['出货']) else: res += '%s%s 数量: %s\n' % (wp[1]['星级'], wp[0], wp[1]['数量']) res = res.replace('[', '') res = res.replace(']', '') res = res.replace(',', ' ') return res @delete_log.handle() async def delete_log_handler(event: MessageEvent): uid = str(event.user_id) init_user_info(uid) try: del user_info[uid] save_user_info() await delete_log.finish('你的抽卡记录删除成功', at_sender=True) except: await delete_log.finish('你的抽卡记录删除失败', at_sender=True) @choose_dg.handle() async def choose_dg_handler(event: MessageEvent): uid = str(event.user_id) init_user_info(uid) dg_weapon = event.message.extract_plain_text().strip() weapon_up_list = await get_dg_weapon() if dg_weapon not in weapon_up_list: await choose_dg.finish(f'该武器无定轨,请输入全称[{weapon_up_list[0]}|{weapon_up_list[1]}]', at_sender=True) else: if dg_weapon == user_info[uid]['gacha_list']['dg_name']: await choose_dg.finish('你当前已经定轨该武器,无需更改') else: user_info[uid]['gacha_list']['dg_name'] = dg_weapon user_info[uid]['gacha_list']['dg_time'] = 0 save_user_info() await choose_dg.finish(f'定轨成功,定轨能量值已重置,当前定轨武器为:{dg_weapon}') @delete_dg.handle() async def delete_dg_handler(event: MessageEvent): uid = str(event.user_id) init_user_info(uid) if user_info[uid]['gacha_list']['dg_name'] == '': await delete_dg.finish('你此前并没有定轨记录哦', at_sender=True) else: user_info[uid]['gacha_list']['dg_name'] = '' user_info[uid]['gacha_list']['dg_time'] = 0 save_user_info() await delete_dg.finish('你的定轨记录删除成功', at_sender=True) @show_dg.handle() async def show_dg_handler(event: MessageEvent): uid = str(event.user_id) init_user_info(uid) weapon_up_list = await get_dg_weapon() dg_weapon = user_info[uid]['gacha_list']['dg_name'] dg_time = user_info[uid]['gacha_list']['dg_time'] if dg_weapon == '': await show_dg.finish(f'你当前未定轨武器,可定轨武器有 {weapon_up_list[0]}|{weapon_up_list[1]} ,请使用[选择定轨 武器全称]来进行定轨', at_sender=True) else: await show_dg.finish(f'你当前定轨的武器为 {dg_weapon} ,能量值为 {dg_time}', at_sender=True) async def get_dg_weapon(): weapon_up_list = [] data = await gacha_info_list() f = lambda x: x['gacha_type'] == 302 gacha_data = sorted(list(filter(f, data)), key=lambda x: x['end_time'])[-1] gacha_id = gacha_data['gacha_id'] gacha_data = await gacha_info(gacha_id) for weapon in gacha_data['r5_up_items']: weapon_up_list.append(weapon['item_name']) return weapon_up_list def gacha_type_by_name(gacha_type): if re.match(r'^角色1|限定1|角色2|限定2(?:池)$', gacha_type): return 301 # if re.match(r'^角色1|限定1(?:池)$', gacha_type): # return 301 # if re.match(r'^角色2|限定2(?:池)$', gacha_type): # return 400 if re.match(r'^武器|武器池$', gacha_type): return 302 if re.match(r'^常驻|普(?:池)$', gacha_type): return 200 if re.match(r'^新角色1|新限定1|新角色2|新限定2(?:池)$', gacha_type): return 'role_1_pool' if re.match(r'^彩蛋池?$', gacha_type): return 'all_star' # if re.match(r'^新角色1|新限定1(?:池)$', gacha_type): # return 'role_1_pool' # if re.match(r'^新角色2|新限定2(?:池)$', gacha_type): # return 'role_2_pool' if re.match(r'^新武器|新武器池$', gacha_type): return 'weapon_pool' return 0 BASE_URL = 'https://webstatic.mihoyo.com/hk4e/gacha_info/cn_gf01/%s' async def gacha_info_list(): res = await aiorequests.get(url=BASE_URL % 'gacha/list.json') json_data = res.json() return json_data['data']['list'] async def gacha_info(gacha_id): res = await aiorequests.get(url=BASE_URL % gacha_id + '/zh-cn.json') return res.json()