mirror of
https://github.com/xuthus83/LittlePaimon.git
synced 2024-10-21 16:27:15 +08:00
218 lines
10 KiB
Python
218 lines
10 KiB
Python
from pathlib import Path
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import datetime
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from utils.alias_handler import get_name_by_id
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from utils.file_handler import load_json, save_json
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role_element = load_json(path=Path(__file__).parent / 'json' / 'role_element.json')
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role_skill = load_json(path=Path(__file__).parent / 'json' / 'role_skill.json')
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role_talent = load_json(path=Path(__file__).parent / 'json' / 'role_talent.json')
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weapon = load_json(path=Path(__file__).parent / 'json' / 'weapon.json')
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prop_list = load_json(path=Path(__file__).parent / 'json' / 'prop.json')
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artifact_list = load_json(path=Path(__file__).parent / 'json' / 'artifact.json')
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ra_score = load_json(path=Path(__file__).parent / 'json' / 'score.json')
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class PlayerInfo:
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def __init__(self, uid: str):
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self.path = Path(__file__).parent.parent / 'user_data' / 'player_info' / f'{uid}.json'
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self.data = load_json(path=self.path)
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if '玩家信息' in self.data:
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self.player_info = self.data['玩家信息']
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else:
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self.player_info = {}
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if '角色' in self.data:
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self.roles = self.data['角色']
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else:
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self.roles = {}
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def set_player(self, data: dict):
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self.player_info['昵称'] = data.get('nickname', 'unknown')
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self.player_info['等级'] = data.get('level', 'unknown')
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self.player_info['世界等级'] = data.get('worldLevel', 'unknown')
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self.player_info['签名'] = data.get('signature', 'unknown')
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self.player_info['成就'] = data.get('finishAchievementNum', 'unknown')
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self.player_info['角色列表'] = dictList_to_list(data.get('showAvatarInfoList'))
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self.player_info['名片列表'] = data.get('showNameCardIdList', 'unknown')
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self.player_info['头像'] = data['profilePicture']['avatarId']
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self.player_info['更新时间'] = datetime.datetime.strftime(datetime.datetime.now(), '%Y-%m-%d %H:%M:%S')
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def set_role(self, data: dict):
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role_info = {}
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role_name = get_name_by_id(str(data['avatarId']))
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if role_name not in ['荧', '空']:
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role_info['名称'] = role_name
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role_info['角色ID'] = data['avatarId']
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role_info['等级'] = int(data['propMap']['4001']['val'])
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role_info['好感度'] = data['fetterInfo']['expLevel']
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role_info['元素'] = role_element[role_name]
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role_info['天赋'] = []
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if 'talentIdList' in data:
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if len(data['talentIdList']) >= 3:
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data['skillLevelMap'][list(data['skillLevelMap'].keys())[ra_score['Talent'][role_name][0]]] += 3
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if len(data['talentIdList']) >= 5:
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data['skillLevelMap'][list(data['skillLevelMap'].keys())[ra_score['Talent'][role_name][1]]] += 3
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for skill in data['skillLevelMap']:
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skill_detail = {'名称': role_skill['Name'][skill], '等级': data['skillLevelMap'][skill],
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'图标': role_skill['Icon'][skill]}
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role_info['天赋'].append(skill_detail)
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if role_name == '神里绫华':
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role_info['天赋'][0], role_info['天赋'][-1] = role_info['天赋'][-1], role_info['天赋'][0]
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role_info['天赋'][2], role_info['天赋'][-1] = role_info['天赋'][-1], role_info['天赋'][2]
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role_info['命座'] = []
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if 'talentIdList' in data:
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for talent in data['talentIdList']:
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talent_detail = {'名称': role_talent['Name'][str(talent)], '图标': role_talent['Icon'][str(talent)]}
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role_info['命座'].append(talent_detail)
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prop = {}
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prop['基础生命'] = round(data['fightPropMap']['1'])
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prop['额外生命'] = round(data['fightPropMap']['2000'] - prop['基础生命'])
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prop['基础攻击'] = round(data['fightPropMap']['4'])
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prop['额外攻击'] = round(data['fightPropMap']['2001'] - prop['基础攻击'])
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prop['基础防御'] = round(data['fightPropMap']['7'])
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prop['额外防御'] = round(data['fightPropMap']['2002'] - prop['基础防御'])
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prop['暴击率'] = round(data['fightPropMap']['20'], 3)
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prop['暴击伤害'] = round(data['fightPropMap']['22'], 3)
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prop['元素精通'] = round(data['fightPropMap']['28'])
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prop['元素充能效率'] = round(data['fightPropMap']['23'], 3)
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prop['治疗加成'] = round(data['fightPropMap']['26'], 3)
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prop['受治疗加成'] = round(data['fightPropMap']['27'], 3)
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prop['伤害加成'] = [round(data['fightPropMap']['30'], 3)]
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for i in range(40, 47):
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prop['伤害加成'].append(round(data['fightPropMap'][str(i)], 3))
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role_info['属性'] = prop
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weapon_info = {}
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weapon_data = data['equipList'][-1]
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weapon_info['名称'] = weapon['Name'][weapon_data['flat']['nameTextMapHash']]
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weapon_info['图标'] = weapon_data['flat']['icon']
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weapon_info['类型'] = weapon['Type'][weapon_data['flat']['nameTextMapHash']]
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weapon_info['等级'] = weapon_data['weapon']['level']
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weapon_info['星级'] = weapon_data['flat']['rankLevel']
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if 'promoteLevel' in weapon_data['weapon']:
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weapon_info['突破等级'] = weapon_data['weapon']['promoteLevel']
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else:
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weapon_info['突破等级'] = 0
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if 'affixMap' in weapon_data['weapon']:
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weapon_info['精炼等级'] = list(weapon_data['weapon']['affixMap'].values())[0] + 1
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else:
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weapon_info['精炼等级'] = 1
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weapon_info['基础攻击'] = weapon_data['flat']['weaponStats'][0]['statValue']
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try:
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weapon_info['副属性'] = {'属性名': prop_list[weapon_data['flat']['weaponStats'][1]['appendPropId']],
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'属性值': weapon_data['flat']['weaponStats'][1]['statValue']}
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except IndexError:
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weapon_info['副属性'] = {'属性名': '无属性', '属性值': 0}
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weapon_info['特效'] = '待补充'
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role_info['武器'] = weapon_info
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artifacts = []
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for artifact in data['equipList'][:-1]:
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artifact_info = {}
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artifact_info['名称'] = artifact_list['Name'][artifact['flat']['icon']]
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artifact_info['图标'] = artifact['flat']['icon']
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artifact_info['部位'] = artifact_list['Piece'][artifact['flat']['icon'].split('_')[-1]][1]
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artifact_info['所属套装'] = artifact_list['Mapping'][artifact_info['名称']]
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artifact_info['等级'] = artifact['reliquary']['level'] - 1
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artifact_info['星级'] = artifact['flat']['rankLevel']
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artifact_info['主属性'] = {'属性名': prop_list[artifact['flat']['reliquaryMainstat']['mainPropId']],
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'属性值': artifact['flat']['reliquaryMainstat']['statValue']}
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artifact_info['词条'] = []
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for reliquary in artifact['flat']['reliquarySubstats']:
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artifact_info['词条'].append({'属性名': prop_list[reliquary['appendPropId']],
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'属性值': reliquary['statValue'],
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'评分': artifact_score(role_name, prop_list[reliquary['appendPropId']],
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reliquary['statValue'], artifact_info['部位'])})
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artifacts.append(artifact_info)
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role_info['圣遗物'] = artifacts
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role_info['更新时间'] = datetime.datetime.strftime(datetime.datetime.now(), '%Y-%m-%d %H:%M:%S')
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self.roles[role_name] = role_info
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def get_player_info(self):
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return self.player_info
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def get_update_roles_list(self):
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return self.player_info['角色列表']
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def get_roles_list(self):
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return list(self.roles.keys())
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def get_roles_info(self, role_name):
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if role_name in self.roles:
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return self.roles[role_name]
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else:
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return None
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def save(self):
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self.data['玩家信息'] = self.player_info
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self.data['角色'] = self.roles
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save_json(data=self.data, path=self.path)
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def dictList_to_list(data):
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if not isinstance(data, list):
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return 'unknown'
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new_data = {}
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for d in data:
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name = get_name_by_id(str(d['avatarId']))
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if name not in ['荧', '空']:
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new_data[name] = d['avatarId']
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return new_data
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def artifact_score(role_name, prop_name, prop_value, artifact_type):
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effective = ra_score['Role'][role_name]
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score = 0
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if '攻击力' in effective:
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if prop_name == '攻击力':
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score = prop_value * 0.24
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elif prop_name == '百分比攻击力':
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score = prop_value * 1
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if '生命值' in effective:
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if prop_name == '生命值':
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score = prop_value * 0.014
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elif prop_name == '百分比生命值':
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score = prop_value * 0.86
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if '防御力' in effective:
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if prop_name == '防御力':
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score = prop_value * 0.18
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elif prop_name == '百分比防御力':
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score = prop_value * 0.7
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if '元素精通' in effective and prop_name == '元素精通':
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score = prop_value * 0.25
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if '元素充能效率' in effective and prop_name == '元素充能效率':
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score = prop_value * 0.65
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if '暴击率' in effective and prop_name == '暴击率':
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if artifact_type == '理之冠':
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score = prop_value * 3
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else:
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score = prop_value * 2
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if '暴击伤害' in effective and prop_name == '暴击伤害':
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if artifact_type == '理之冠':
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score = prop_value * 1.5
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else:
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score = prop_value * 1
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return round(score, 2)
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def check_effective(role_name, prop_name):
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effective = ra_score['Role'][role_name]
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if '攻击力' in effective and '攻击力' in prop_name:
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return True
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if '生命值' in effective and '生命值' in prop_name:
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return True
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if '防御力' in effective and '防御力' in prop_name:
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return True
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return prop_name in effective
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def artifact_total_score(data):
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score = 0
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for i in data:
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score += i['评分']
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return round(score, 1)
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