LittlePaimon/Paimon_Info/damage_cal/damage.py
2022-07-10 01:08:44 +08:00

172 lines
8.8 KiB
Python
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

from copy import deepcopy
from pathlib import Path
from littlepaimon_utils.files import load_json
from .common import common_fix, draw_dmg_pic, udc, get_damage_multipiler, growth_reaction
all_skill_data = load_json(path=Path(__file__).parent.parent.parent / 'utils' / 'json_data' / 'roles_data.json')
def get_role_dmg(data: dict):
dm = get_damage_multipiler(data)
if not dm:
return None
dmg_data = {}
data, vq, ve, va = common_fix(deepcopy(data))
level_role = data['等级']
attack = data['属性']['基础攻击'] + data['属性']['额外攻击']
cr = data['属性']['暴击率']
cd = data['属性']['暴击伤害']
db = data['属性']['伤害加成']
cons = len(data['命座'])
# 物理, 火, 雷, 水, 草, 风, 岩, 冰
if data['名称'] == '钟离':
health = data['属性']['基础生命'] + data['属性']['额外生命']
data['伤害描述'].insert(0, '护盾减抗')
dmg_data['玉璋护盾'] = (str(int((health * dm['玉璋护盾'][0] + dm['玉璋护盾'][1]) * (1 + data['属性']['护盾强效']))),)
dmg_data['原岩共鸣'] = udc(dm['原岩共鸣'] * attack + (health * 0.019) if level_role >= 70 else 0, (cr + ve['暴击率'], cd),
db[6] + ve['增伤'], level_role, rcd=0.2)
dmg_data['天星伤害'] = udc(dm['天星'] * attack + (health * 0.33) if level_role >= 70 else 0, (cr + vq['暴击率'], cd),
db[6] + vq['增伤'], level_role, rcd=0.2)
a = udc(dm['踢枪'] * attack + (health * 0.0139) if level_role >= 70 else 0, (cr + va['普攻暴击率'], cd),
db[0] + va['普攻增伤'], level_role, rcd=0.2)
if data['武器']['名称'] == '流月针':
ly = udc((0.15 + 0.05 * data['武器']['精炼等级']) * attack, (cr, cd), db[0], level_role, rcd=0.2)
a[0] += '+' + ly[0]
a[1] += '+' + ly[1]
dmg_data['踢枪伤害'] = a
elif data['名称'] == '雷电将军':
data['伤害描述'].insert(0, '满愿力')
vq['增伤'] += dm['e增伤']
dci = 0.6 if cons >= 2 else 0
dmg_data['协同攻击'] = udc(dm['协同攻击'] * attack, (cr + ve['暴击率'], cd), db[2] + ve['增伤'], level_role, dci=dci)
dmg_data['梦想一刀'] = udc((dm['梦想一刀基础'] + dm['梦想一刀愿力']) * attack, (cr + vq['暴击率'], cd), db[2] + vq['增伤'],
level_role, dci=dci)
a1 = udc((dm['梦想一心重击基础'][0] + dm['梦想一心愿力']) * attack, (cr + vq['暴击率'], cd), db[2] + vq['增伤'], level_role,
dci=dci)
a2 = udc((dm['梦想一心重击基础'][1] + dm['梦想一心愿力']) * attack, (cr + vq['暴击率'], cd), db[2] + vq['增伤'], level_role,
dci=dci)
dmg_data['梦想一心重击'] = (a1[0] + '+' + a2[0], a1[1] + '+' + a2[1])
extra_energy = (data['属性']['元素充能效率'] - 1) * 0.6 if level_role >= 70 else 0
dmg_data['梦想一心能量'] = (str(round(dm['梦想一心能量'] * (1 + extra_energy) * 5, 1)),)
elif data['名称'] == '申鹤':
dmg_data['冰翎加成'] = (str(int(dm['冰翎'] * attack)),)
db[-1] += 0.15 if level_role >= 40 else 0
vq['增伤'] += 0.15 if level_role >= 70 else 0
dmg_data['战技长按'] = udc(dm['e长按'] * attack, (cr + ve['暴击率'], cd), db[-1] + ve['增伤'], level_role, rcd=dm['大招减抗'])
dmg_data['大招持续伤害'] = udc(dm['大招持续'] * attack, (cr + vq['暴击率'], cd), db[-1] + vq['增伤'], level_role,
rcd=dm['大招减抗'])
else:
dmg_data = get_dmg_data(data, dm, va, ve, vq)
if data['伤害描述']:
dmg_data['额外说明'] = (''.join(data['伤害描述']),)
return draw_dmg_pic(dmg_data) if dmg_data else None
# def get_dmg_data(dm, attack, cr, cd, db, level_role, va, ve, vq, data):
def get_dmg_data(data, dm, va, ve, vq):
dmg_data = {}
element_type = ['物理', '', '', '', '', '', '', '']
v = {'A': {
'暴击率': va['普攻暴击率'],
'暴击伤害': 0,
'增伤': va['普攻增伤'],
'额外倍率': va['普攻额外倍率'],
'减抗': 0,
'减防': 0
},
'AZ': {
'暴击率': va['重击暴击率'],
'暴击伤害': 0,
'增伤': va['重击增伤'],
'额外倍率': va['重击额外倍率'],
'减抗': 0,
'减防': 0
},
'AX': {
'暴击率': va['下落攻击暴击率'],
'暴击伤害': 0,
'增伤': va['下落攻击增伤'],
'额外倍率': va['下落攻击额外倍率'],
'减抗': 0,
'减防': 0
},
'E': {
'暴击率': ve['暴击率'],
'暴击伤害': 0,
'增伤': ve['增伤'],
'额外倍率': ve['额外倍率'],
'减抗': 0,
'减防': 0
},
'Q': {
'暴击率': vq['暴击率'],
'暴击伤害': 0,
'增伤': vq['增伤'],
'额外倍率': 0,
'减抗': 0,
'减防': 0
},
}
dmt = {
'攻击力': data['属性']['基础攻击'] + data['属性']['额外攻击'],
'生命值': data['属性']['基础生命'] + data['属性']['额外生命'],
'防御力': data['属性']['基础防御'] + data['属性']['额外防御']
}
cr = data['属性']['暴击率']
cd = data['属性']['暴击伤害']
db = data['属性']['伤害加成']
cons = len(data['命座'])
level_role = data['等级']
for name, num in dm.items():
skill_name = name.split(':')[1]
skill_type = name.split(':')[0]
if skill_type == 'B':
if skill_name == 'd':
for d in num:
if d not in data['伤害描述']:
data['伤害描述'].insert(0, d)
else:
para = skill_name.split('-')
if (para[0].startswith('c') and cons >= int(para[0][1])) or (para[0].startswith('l') and level_role >= int(para[0][1:])):
if para[1] in ['攻击力', '生命值', '防御力']:
dmt[para[1]] += num[0]
else:
if para[2] == '*':
for k in v:
v[k][para[1]] += num[0]
else:
v[para[2]][para[1]] += num[0]
if len(num) > 1 and num[1] not in data['伤害描述']:
data['伤害描述'].insert(0, num[1])
else:
r = 1 # 反应系数
n = '1' # 段数
e = 0 # 伤害元素类型序号
t = '攻击力' # 倍率区类型
para = skill_type.split('-')
skill_type = para[0]
if len(para) != 1:
for p in para[1:]:
if p.startswith('r'):
r = growth_reaction(data['属性']['元素精通'], float(p[3:])) if f'{p[1:3]}系数' not in data['属性'] else growth_reaction(
data['属性']['元素精通'], float(p[3:]), data['属性'][f'{p[1:3]}系数'])
if p.startswith('n'):
n = p[1:]
if p.startswith('e'):
e = element_type.index(p[1:])
if p.startswith('t'):
t = p[1:]
if isinstance(num, tuple):
n1 = udc(num[0] * dmt[t] + v[skill_type]['额外倍率'], (cr + v[skill_type]['暴击率'], cd + v[skill_type]['暴击伤害']), db[e] + v[skill_type]['增伤'], level_role, r=r, rcd=v[skill_type]['减抗'], dcr=v[skill_type]['减防'])
n2 = udc(num[1] * dmt[t] + v[skill_type]['额外倍率'], (cr + v[skill_type]['暴击率'], cd + v[skill_type]['暴击伤害']), db[e] + v[skill_type]['增伤'], level_role, r=r, rcd=v[skill_type]['减抗'], dcr=v[skill_type]['减防'])
dmg_data[skill_name] = (n1[0] + '+' + n2[0], n1[1] + '+' + n2[1])
else:
if n == '1':
dmg_data[skill_name] = udc(num * dmt[t] + v[skill_type]['额外倍率'], (cr + v[skill_type]['暴击率'], cd + v[skill_type]['暴击伤害']), db[e] + v[skill_type]['增伤'], level_role, r=r, rcd=v[skill_type]['减抗'], dcr=v[skill_type]['减防'])
else:
dmg = udc(num * dmt[t] + v[skill_type]['额外倍率'], (cr + v[skill_type]['暴击率'], cd + v[skill_type]['暴击伤害']), db[e] + v[skill_type]['增伤'], level_role, r=r, rcd=v[skill_type]['减抗'], dcr=v[skill_type]['减防'])
dmg_data[skill_name] = (dmg[0] + '*' + n, dmg[1] + '*' + n)
return dmg_data